Super Cannon By MidfordXII
Created by Midnight on Sep 1st 2018 (Last Updated: Jan 8th 2019).
This is a public build.
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Rank 1
![]() Archer |
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Rank 2
![]() Archer |
10 / 10 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 10: Moving Shot Movement Speed: +14% Evasion: +100 Duration: 300 seconds SP: 28 Type: Melee / Buff Cooldown: 36s 5 / 10 2 Multi Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10% Archer 1st Circle required Multi Shot [Missile: Bow] Quickly fires a number of arrows at a targeted area. Level 5: Attack: 66% x 10 SP: 16 Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 10 / 10 5 Oblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10% Archer 1st Circle required Oblique Shot [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy. Level 10: Attack: 258% Bounced Arrow Attack: 206% SP: 21 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket 5 / 5 Kneeling Shot: Enhance Type: Passive * Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level Lv3 Kneeling Shot required Kneeling Shot: Critical Rate Type: Active * Increases critical rate during [Kneeling Shot] by 40 per attribute level * Increases SP consumption by 30% Archer 2nd Circle required Kneeling Shot: Precise Attack Type: Active * Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state * Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage Cannoneer 2nd Circle Required Kneeling Shot Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state. Level 5: Physical Damage: +31 Range: +22.5 Attack Speed: +150 SP: 16 Type: Melee / Buff Cooldown: 0s |
Rank 3
![]() Sapper |
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Rank 4
![]() Sapper |
2 / 10 2 Stake Stockades: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stake Stockades] by 0.5% per attribute level * +10% added damage at maximum level Sapper 1st Circle required Stake Stockades [Physical] - [Pierce] Lay a defensive trap that damages any enemies that walk into it. Level 2: Attack: 176% x 3 SP: 44 Type: Melee / Attack Cooldown: 35s 1 / 10 Conceal Hides traps to conceal them from the enemy. The duration time may decrease depending on objects. Level 1: Conceal Duration: 1 minutes SP: 32 Type: Melee / Attack Cooldown: 20s 10 / 10 Claymore: Enhance Type: Passive * Increases the damage dealt on an enemy with [Claymore] by 0.5% per attribute level * +10% added damage at maximum level Sapper 1st Circle required Claymore: Splash Type: Active * Increases no. of targets of [Claymore] by 1 per attribute level * Increases SP consumption by 10% Sapper 1st Circle required Claymore: Flying-type Compatibility Type: Active * Deals 10% additional damage per attribute level on Flying-type monsters with [Claymore] * Increases SP consumption by 10% Sapper 1st Circle required Claymore: Firepower Boost Type: Active * Increases the damage of [Claymore] by 1.5 times * Consumes Trap Kit x10 Sapper 2nd Circle required Claymore [Physical] - [Pierce] Set up a trap in front of you that fires a buckshot. It triggers by re-using the skill. Level 10: Attack 897% Targets 5 Consumes Trap Kit x#{SpendItemCount}# SP: 87 Type: Melee / Attack Cooldown: 32s 10 / 10 Punji Stake: Enhance Type: Passive * Increases the damage dealt on an enemy with [Punji Stake] by 0.5% per attribute level * +10% added damage at maximum level Sapper 1st Circle required Punji Stake: Knockdown Damage Type: Active * When an enemy launched by [Punji Stake] hits the ground, it and nearby enemies are dealt 50% of physical attack as damage * Increases SP consumption by 30% Sapper 1st Circle required Punji Stake: Improved Efficiency Type: Active * Reduces the number of Trap Kits consumed by [Punji Stake] from 2 to 1 * Increases SP consumption by 10% Sapper 2nd Circle required Punji Stake: Implacable Type: Active * [Punji Stake] is not canceled when being cast even after being attacked by an enemy * Increases SP consumption by 20% Sapper 2nd Circle required Punji Stake [Physical] - [Pierce] Set up a spring trap that activates once enemies step on it. Once the trap is activated, it will launch the enemies back far away. Level 10: Attack 1258% Casting 3 sec Duration 80 sec Consumes Trap Kit x#{SpendItemCount}# SP: 90 Type: Melee / Attack Cooldown: 39s 1 / 10 Detonate Traps: Enhance Type: Passive * Increases the damage dealt on an enemy with [Detonate Trap] by 0.5% per attribute level * +10% added damage at maximum level Sapper 1st Circle required Detonate Traps: Flying-type Compatibility Type: Active * Deals 50% additional damage per attribute level on Flying-type monsters with [Detonate Traps] * Increases SP consumption by 10% Sapper 1st Circle required Detonate Traps [Physical] - [Strike] Detonates nearby traps and magic circles to deal damage to enemies. Level 1: Attack: 506% Bomb Explosion Count: 4 SP: 49 Type: Melee / Attack Cooldown: 20s 5 / 5 Broom Trap: Enhance Type: Passive * Increases the damage dealt on an enemy with [Broom Trap] by 0.5% per attribute level * +10% added damage at maximum level Sapper 2nd Circle required Broom Trap: Revolutions Count Type: Active * Decreases time of first rotation by 0.3 seconds and increases number of rotations for [Broom Trap] by 0.8 per attribute level * Increases SP consumption by 10% Sapper 2nd Circle required Broom Trap: Firepower Boost Type: Active * Increases the critical chance of [Broom Trap] by 50% * Consumes Trap Kit x4 Sapper 3rd Circle required Broom Trap [Physical] - [Strike] Set up a rotating trap that inflicts damage to enemies within a radius. Level 5: Attack 222% x no. of hits Trap duration 15 sec Consumes Trap Kit x#{SpendItemCount}# SP: 78 Type: Melee / Attack Cooldown: 40s 1 / 5 Collar Bomb: Enhance Type: Passive * Increases the damage dealt on an enemy with [Collar Bomb] by 0.5% per attribute level * +10% added damage at maximum level Sapper 2nd Circle required Collar Bomb [Physical] - [Strike] Attach a bomb to an enemy. The enemy explodes when it comes in contact with other enemies. Level 1: Attack: 175% Installs 1 SP: 54 Type: Melee / Attack Cooldown: 30s |
Rank 5
![]() Wugushi |
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Rank 6
![]() Wugushi |
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Rank 7
![]() Wugushi |
1 / 1 Detoxify: Poison Immunity Type: Active * Turns characters cured by [Detoxify] immune to Lv 1 Poison debuffs for 4 sec * Increases SP consumption by 30% Wugushi 1st Circle required Detoxify: Level 3 Type: Active * Allows [Detoxify] to cure Poison debuffs up to Lv 3 * Increases SP consumption by 20% Wugushi 3rd Circle required Detoxify Detoxifies a poisoned ally. If the poison is of a higher rank than the antidote, the duration will be reduced instead. Level 1: Duration: -3 seconds Consumes 10 Poison Pot Poison SP: 54 Type: Melee / Buff Cooldown: 9s 2 / 15 Wugong Gu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wugong Gu] by 0.5% per attribute level * +10% added damage at maximum level Wugushi 1st Circle required Wugong Gu: Continuous Infection Type: Active * Increases duration of [Wugong Gu] infection on an affected target by 1 second per attribute level * Increases SP consumption by 10% Wugushi 1st Circle required Wugong Gu [Missile: Bow] - [Poison] Fires a contagious poison arrow. The poisoned target spreads poison around to nearby enemies whenever it is attacked. Level 2: 110% Attack per 0.5 seconds [Poison] Duration: 10 seconds Consumes 7 Poison Pot Poison SP: 65 Type: Missile / Attack Cooldown: 25s Element: 1 / 15 Zhendu: Decreased Poison Resistance Type: Active * Reduces the Poison property resistance of enemies damaged by [Zhendu] by 7 per attribute level * Increases SP consumption by 10% Wugushi 1st Circle required Zhendu Applies a new deadly poison to your weapon for the next attack. Damage increases with STR. Level 1: Zhendu duration 300 sec Add. Poison property attack 0 Add. Poison property damage 40 Consumes Poison Pot Poison x100 SP: 64 Type: Melee / Buff Cooldown: 110s 1 / 15 Latent Venom: Enhance Type: Passive * Increases the damage dealt on an enemy with [Latent Venom] by 0.5% per attribute level * +10% added damage at maximum level Wugushi 1st Circle required Latent Venom [Missile: Bow] - [Venom] Fires a poisonous arrow that deals continuous damage for a long period of time. The stronger the poison, the higher the damage. Level 1: Attack per sec 43% Attack per sec increase 3% Duration 100 sec Consumes Poison Pot Poison x7 SP: 72 Type: Missile / Attack Cooldown: 30s Element: 15 / 15 Throw Gu Pot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Throw Gu Pot] by 0.5% per attribute level * +10% added damage at maximum level Wugushi 1st Circle required Throw Gu Pot: Residual Poison Type: Active * Maintains [Poison] by 2 seconds per attribute level when enemies move outside the range of [Throw Gu Pot] * Increases SP consumption by 10% Wugushi 2nd Circle required Poison Pot [Physical] - [Poison] Create a poison puddle by throwing a pot filled with poison. Any enemy who come into contact with the puddle is poisoned. Level 15: 0.5 seconds attack 380% Duration: 15 seconds Consumes 23 Poison Pot SP: 151 Type: Melee / Attack Cooldown: 35s Element: 10 / 10 Jincan Gu: Decreased Evasion Rate Type: Active * Decreases evasion rate of enemies affected by [Jincan Gu] by 5% per attribute level * Increases SP consumption by 20% Wugushi 3rd Circle required Jincan Gu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Jincan Gu] by 0.5% per attribute level * +10% added damage at maximum level Wugushi 2nd Circle required Jincan Gu [Physical] - [Poison] Throw Jincan to attack enemies. Defeated enemies have a chance to be replaced with a poison insect that attacks other enemies. Damage increases with STR. Level 10: Attack per 2 sec 209% [Poisonous Insect] attack 209% [Poisonous Insect] max. 5 [Poisonous Insect] duration 3 sec Consumes Poison Pot Poison x11 SP: 126 Type: Melee / Attack Cooldown: 40s Element: 10 / 10 Wide Miasma: Stealth Type: Active * Character enters stealth mode for 2 sec per attribute level after using [Wide Miasma] * Increases SP consumption by 10% Wugushi 3rd Circle required Wide Miasma: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wide Miasma] by 0.5% per attribute level * +10% added damage at maximum level Wugushi 2nd Circle required Wide Miasma [Physical] - [Poison] Throw a vial of poison to the ground and break it. A toxic cloud forms around the broken vial, poisoning enemies within range. Level 10: Attack per sec 155% Toxic cloud duration 10 sec Consumes Poison Pot Poison x20 SP: 175 Type: Melee / Attack Cooldown: 30s Element: 5 / 5 Crescendo Bane: Poison to Poison Type: Active * [Crescendo Bane] deals additional damage to Poison property monsters * Increases SP consumption by 20% Wugushi 3rd Circle required Crescendo Bane Amplifies the toxicity of the poison running through the enemy's veins. The duration of the poison decreases, but the debuff cycle accelerates. Level 5: [Poison Debuff]Duration reduces 50% [Poison Debuff]Cycle increases 50% Add. Poison property damage x2 Consumes Poison Pot Poison x25 SP: 160 Type: Melee / Attack Cooldown: 35s Element: |
Rank 8
![]() Cannoneer |
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Rank 9
![]() Cannoneer |
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Rank 10
![]() Cannoneer |
2 / 15 Cannon Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cannon Shot] by 0.5% per attribute level * +10% added damage at maximum level Cannoneer 1st Circle required Cannon Shot: Chain Explosion Type: Active * Reduces damage per hit to 2/3 on ground enemies, but increases no. of hits to 3 * Increases SP consumption by 30% Canoneer 3rd Circle Required Cannon Shot [Missile: Cannon] Fires cannonballs to target enemies on ground. The damage is halved against airborne enemies. Level 2: Attack: 616% AoE Attack Ratio: 5 SP: 116 Type: Missile / Attack Cooldown: 5s Required Stance: BowAndCannon 1 / 15 Shootdown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shoot Down] by 0.5% per attribute level * +10% added damage at maximum level Cannoneer 1st Circle required Shootdown: Falling Type: Active * Flying type monsters hit by [Shootdown] will fall on the ground for 4 sec per attribute level * From Lv. 2, the duration decreases by 1.8 sec per attribute level * Fallen monsters receive additional damage from Cannon Shot * Increases SP consumption by 10% Cannoneer 1st Circle required Shootdown: Chain Explosion Type: Active * Reduces damage per hit to 2/3 on flying enemies, but increases no. of hits to 3 * Increases SP consumption by 30% Canoneer 3rd Circle Required Shootdown [Missile: Cannon] Fires cannonballs to target airborne enemies. The damage is halved against enemies on ground. Level 1: Attack: 584% AoE Attack Ratio: 5 SP: 106 Type: Missile / Attack Cooldown: 5s Required Stance: BowAndCannon 1 / 15 Siege Burst: Enhance Type: Passive * Increases the damage dealt on an enemy with [Siege Burst] by 0.5% per attribute level * +10% added damage at maximum level Cannoneer 1st Circle required Siege Burst: Increased Range Type: Active * Increases attacking range of [Siege Burst] by 25 per attribute level * Increases SP consumption by 30% Cannoneer 1st Circle required Siege Bust: Destroy Magic Circle Type: Active * [Siege Bust] removes all enemy magic circles at the point of attack * Increases SP consumption by 10% Cannoneer 2nd Circle Required Siege Burst: Focus Type: Active * Maintains [Siege Burst] casting even when the character is attacked * Increases SP consumption by 20% Cannoneer 1st Circle required Siege Burst: Critical Type: Active * Increases Siege Burst critical chance by 10% per attribute level * Increases SP consumption by 50% Canoneer 3rd Circle Required Siege Burst [Missile: Cannon] Fires a howitzer to the ground. 5x damage is dealt to an enemy's structure. Level 1: Attack: 799% AoE Attack Ratio: 15 SP: 130 Type: Missile / Attack Cooldown: 7s Required Stance: BowAndCannon 15 / 15 2 Cannon Blast: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cannon Blast] by 0.5% per attribute level * +10% added damage at maximum level Cannoneer 1st Circle required Cannon Blast: Armor Break Type: Active * Enemies hit by [Cannon Blast] have a 7% chance per attribute level to be afflicted with [Armor Break] for 10 seconds * Increases SP consumption by 50% Cannoneer 1st Circle required Cannon Blast [Missile: Cannon] Fires a cannonball that spreads to target all enemies in front of you. Level 15: Attack: 1522% AoE Attack Ratio: 10 SP: 319 Type: Missile / Attack Cooldown: 25s Required Stance: BowAndCannon 10 / 10 2 Cannon Barrage: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cannon Barrage] by 0.5% per attribute level * +10% added damage at maximum level Cannoneer 2nd Circle Required Cannon Barrage: Stun Type: Active * [Cannon Barrage] has a 5% chance per attribute level to stun an enemy for 3 seconds * Increases SP consumption by 10% Cannoneer 2nd Circle Required Cannon Barrage: Weight Reduction Type: Active * Reduces Cannon Barrage damage by 4% per attribute level and cooldown by 10% * Increases SP consumption by 10% Canoneer 3rd Circle Required Cannon Barrage [Missile: Cannon] Repeatedly fire your cannon at the selected target. Level 10: Attack: 798% x 3 AoE Attack Ratio: 5 SP: 314 Type: Missile / Attack Cooldown: 33s Required Stance: BowAndCannon 1 / 10 Smoke Grenade: Additional Damage Type: Active * Increases additional cannon damage received by an enemy in the state of [Smoke Grenade] by 10% per attribute level * Increases SP consumption by 10% Cannoneer 2nd Circle Required Smoke Grenade Throw a smoke grenade at a selected area and blind them. Also, the enemies within its range receive additional damage from cannon attacks and hidden enemies get detected. Level 1: Smoke Grenade Duration: 8 seconds AoE Attack Ratio: 10 SP: 202 Type: Missile / Attack Cooldown: 33s Required Stance: BowAndCannon 10 / 10 Bazooka: Veteran Mercenary Type: Active * Removes attack range limit * Increase base attack speed in [Bazooka] state * Increases SP consumption by 200% Canoneer 3rd Circle Required Bazooka Prepares cannon attack to enhance focus. Uses cannon attack as basic attack, which does not affect enemies that are too near. In the Bazooka state, increases basic Cannoneer skill range by 2 times. Level 10: Additional Damage: 100% Cannon Attack Range: +80 SP: 63 Type: Melee / Buff Cooldown: 0s Required Stance: BowAndCannon 5 / 5 Sweeping Cannon: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sweeping Cannon] by 0.5% per attribute level * +10% added damage at maximum level Canoneer 3rd Circle Required Sweeping Cannon [Missile: Cannon] Create a turret in front of you. You can assemble your cannon with your turret to damage a wide range of enemies. Level 5: Attack: 3868% AoE Attack Ratio: 20 SP: 436 Type: Missile / Attack Cooldown: 40s Required Stance: BowAndCannon |
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