[Musketeer] Simo Häyhä a.k.a. "White Death"
Created by rawrness13 on Jul 25th 2017 (Last Updated: Jan 12th 2018).
This is a public build.
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<<<"White Death">>>
(メ`ロ´)︻デ═一
Inspired by dreaded Finnish sniper Simo Häyhä.
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CLASSES
►►►►
Archer C1 ► Sapper C1-C3 ► Archer C2 ► Scout C1 ► Musketeer C1-C2
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Updated V.1 - Reconfigured as new Musketeer build.
Updated V.2 - Updated with Rank 9! :3
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Warning
1.This build focuses on high damage on single target for PvP.
2.This build is not best boss killer but it can dish out decent amount of damage.
3.This build needs a lot of patience and effort because your main as Musketeer.
4.This build is DPS style by both PvE using Sapper skill (traps) and Musketeer skills for PvP.
5.This build is good on grinding as well as good assist in dungeon.
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Introduction
First of all, this build is made deadly in PvP with PvE capacity. It will use Sapper trap skills for defense and Musketeer skills for PvP offense. It may not be best PvE but you have better capacity in dungeons.
Before you read my build , I suggest you to read this file first to understand all about STATUS and BASIC KNOWLEDGE in TOS
ToS Mechanics.pdf
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CLASSES
RANK 1 : Archer C1
Skill
Swift Step : MAX - for late game use and also there is attribute +crit rate
Multi Shot : MAX - for early game use to fight boss and multi shot is AOE skill so if you have AOE attack ratio it will included
Full Draw : MAX - for easy boss targeting especially if there are a lot of mobs
Attribute
One-handed Bow Mastery : Ignore Defense : MAX - total Ignores 25% of an enemy's defense
Multi Shot : Critical : MAX - total Increases the critical chance of [Multi Shot] by 7.5%
Full Draw: Increased Knockback : MAX - total Increases the knockback by 50 per attribute
Full Draw: Decreased Defense : MAX - total decrease defense of enemy by 10% per attribute level
Other Attributes is up to you
RANK 2 : Archer C2
Skill
Swift Step : MAX - for increase duration over to cooldown
Multi-shot : MAX - For more damage! (Heavy shot removed due to effect of "Summer Patch" giving it overheat)
Kneeling Shot : MAX - Now your M14 is upgrade to M16 !!!!! wait?! something weird??! You just cant use musket until you be musketeer LOL for now your weapon is chinese crossbow LOL
Attribute
Kneeling Shot: Critical Rate : MAX - for total +200 crit rate increased (+40 per attribute point) (Updated Pre-Balance Patch)
Kneeling Shot: Enhance : MAX - for total physical damage 50
Multi Shot: Quick Charging : MAX - for decrease charging time by half
Swift Step: Critical Rate : MAX - for +150 crit rate increased (+30 per attribute), added to +200 crit rate from Kneeling Shot: Critical Rate = +350!!!! (Updated Pre-Balance Patch)
Other Attributes is up to you
RANK 3-4-5 : Sapper C1-C2-C3
Skill
Stake Stockades : 3 - set to impale anybody who tries to come close! >:3
Conceal : 1 - so your enemy won't know what he/she stepping on
Claymore : MAX - shoots buck shots towards a direction
Punji Stake : MAX - massive damage that flings enemy far away! >:3
Boom Trap : MAX - for mob slayer, spinning death to your enemies!
Detonate Traps : 1 - detonate magic circles and traps of enemies
Attribute
Increase Maximum Weight : MAX - more weight for trap materials
Claymore: Splash : MAX - gives Claymore better AOE!
Claymore: Flying type compatibility : MAX - hurt flying enemies more
Claymore: Firepower Boost : MAX - use 2 Claymore for 1.5x more damage! >:3
Punji Stake: Knockdown Damage : MAX - do more damage to enemies flung with chance of 50% damage ao
Punji Stake: Efficiency Boost : MAX - now use only 2 pine wood per trap
Punji Stake: Implacable : MAX - traps do not get cancelled when attacked
Broom Trap: Revolutions Count : MAX - more revolutions, more damage to enemies
Broom Trap: Firepower Boost : MAX - consume 4 ash wood for +50% critical chance
Other Attributes is up to you
RANK 6 : Scout C1
Skill
Camouflage : MAX - for PVP and Drama actor in theater
Flare Shot : MAX - for mob and boss slayer and for the night party!!!
Cloaking : MAX - for to be the sniper in PVP (and also used for tactical retreats)
Attribute
Cloaking : Increased Movement Speed : MAX - to be the veteran sniper
Cloaking: Physical Damage : MAX - to combo with Head shot or Snipe skill of musketeer class
Other Attributes is up to you
RANK 7 - 9 : Musketeer(sniper) C1 > C2 > C3
Skill
Covering Fire : 2 points - for mob slayer
Headshot : MAX - you will be player killer and dont forget to tick a mark when you finished one ////////
Snipe : MAX - now you have a scope , attach it in your m16 and aim at enemy's di*k!!!
Butt Stroke : 1 point - recently added due to the cool attribute effects, making Musketeers a more one hit damage killing machine! >:3 (Credits to "keige11" on this one!)
Volley Fire : 5 - you "accidentally" destroy safety of gun, use whole clip at enemy! >:3
Bird Fall : 1 - shoot down those flying targets! I hate floating Mages/Archers! >;3
Sniper's Serenity : MAX - Better damage and additional critical damage! If you run out of testicles to shoot, shoot them new ones! lel >:3
Attribute
Use Rifles : MAX - now you can hold your m16 to kill those bastards!!!
Headshot : Stun : MAX - in case of you miss the target's head , they will stun instead with 25% total chance
Snipe: Stun : MAX - if you cant kill them just stun them with 35% total chance
Butt Stroke Stun : MAX - enemy gets close enough, make him regret and forget who he/she is (Stun 15%)!
Headshot: Reload : MAX - so you hit enemy in the nut, go and shoot the other nut just for fun
Snipe: Ricochet Shooting : MAX - two dicks with one bullet, enough said >;3
Butt Stroke Additional Damage : MAX - enemy from sitting duck becomes pecking duck! >:3
Butt Stroke Great Attack : MAX - if enemy is bleeding, deal double damage
Penetration Shot: Rapid Fire : MAX - faster time to do firing squad routine!
Penetration Shot: Kneeling Shot : MAX - firing squad stance for more damage, FUEGO! >:3
Sniper's Serenity: Trapping : MAX - enemies can not block your attacks during buff duration! >:3
Sniper's Serenity: Armor Break : MAX - enemies attacked receives Armor Break debuff! >:3
Other Attributes is up to you
Other Attributes is up to you
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STATUS
All the points below it mean allocated not including gear
Purist Type Builds (SUGGESTED BUILDS after Summer 2017 Patch or Balance Patch 2017)
"Barrett .50 Cal Build"
2:1 STR:CON - Do this until you have 90 invested points on CON then...
Put everything on STR - Do this until end!
Total Points Invested 239:90 Str:Con
Notes on "Patient Hunter 7: Barrett .50 Cal Build"
Pros:
- Monstrous physical damage
- Monstrous accuracy ("enemy" & "evasion" can't be in the same sentence)
Cons:
- Dependent on "critical rate" providing gear & gems to make it ultra deadly
- Dependent on block breaker gear & gems
- Nearly nil evasion
"Assault Cannon Build"
2:1 DEX:CON - Do this until you have 90 invested points on CON then...
Put everything on DEX - Do this until end!
Total Points Invested 239:90 DEX:Con
Notes on "Patient Hunter 8: Assault Cannon Build"
Pros:
- Monstrous evasion
- Killer attack rate
- Blocker's nightmare
Cons:
- Ultra dependent on "critical rate" providing gear & gems
- Below average physical attack
"Rail Rifle Build"
2:1 STR:DEX - Do this until you have 100 invested points on DEX then...
Put everything on STR - Do this until end!
Total Points Invested 229:100 Str:Dex
Notes on "Patient Hunter 9: Rail Rifle Build"
Pros:
- Monstrous damage
- Decent critical attack
- Decent attack rate (roughly +50% normal attack speed)
- With decent anti-block capability
Cons:
- Glasscannon type with roughly 20k HP
- Ultra dependent on "critical rate" providing gear & gems
- Dependent on +HP providing gear and gems
NOTE : EACH CLASS YOU RANK UP YOU WILL GET +10% STR AND INT SO WHEN YOU ARE RANK7 YOU WILL GET +60% STR AND INT[FOR MORE INFOMATION SEE IN ToS Mechanics.pdf ]
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Gear Guide
Weapon
Main hand
Lv.40 Chapparition Bow - main bow at level 40
Lv.75 Sketis Bow - In case you can't find Chapparition bow
Lv.120 Tempest Shooter - main bow at level 120
Lv.170 Maga Bow - main bow at level 170, gives you more HP
Lv.170 Viper - Optional bow at level 170, gives massive poison damage
Lv.270 Lolopanther Musket - use it while you don't have killer musket
Lv.315 Solmiki Musket - more critical attack and block breaker musket! >:3
Lv.315 Emengard Musket - more STR and DEX, more damage, better sweet spot >:3
Note: Make sure you have "Swap Weapon" attribute so you can switch weapon per skill use!
Armor
Lv.270 Lolopanther Plate Set - This set for PVP player or if you need more HP to survive
Lv.270 Lolopanther Leather Set - This set for PVE player or if you need more critical rate
Lv.330 Solmiki Lether Set
Lv.330 Solmiki Leather Armor
Lv.330 Solmiki Leather Pants
Lv.330 Solmiki Leather Gloves
Lv.330 Solmiki Leather Boots
Lv.330 Solmiki Plate Set
Lv.330 Solmiki Plate Mail
Lv.330 Solmiki Plate Leggings
Lv.330 Solmiki Plate Gauntlets
Lv.330 Solmiki Plate Armor
Accessory
Necklace
Lv.170 Max Petamion - for overall status
Lv.220 Terrallion - if you cant get Max Petamion
Lv.270 Lolopanther Medal - if you looking for more damage less survivability
Lv.330 Solmiki Medal - if you looking for a lot more damage less survivability
Bracelet
Lv.170 Glass Bracelet - if you looking for PVP
Lv.170 Sissel Bracelet - if you looking for more damage
Lv.270 Lolopanther Bracelet - if you looking more HP to survive
Lv.330 Solmiki Bracelet - if you looking more HP to survive and more physical defense
Suggested Socketed Gems: (Ranked)
Main Weapon
(Best) Red - for more max attack damage (if you have enough critical rate)
(Option 2) Green - for more critical rate (CR) since DEX won't give you any come "Summer Patch 2017"
(Option 3) Yellow - for more critical attack (if you have enough critical rate)
Top/Bottom
(Best) Red - for more HP (better survivability)
(Option 2) Yellow - for more Physical Defense
(Option 3) Green - for more critical resistance
(Option 4) Blue - for more SP pool
Boots
(Best) Blue - to defend against those pesky magic users >:3
(Option 2) Yellow - for more HP (better survivability for non-DEX builds)
OR
(Option 2) Green - for more evasion (better survivability for non-STR builds)
Gauntlet
(Best) Yellow - to break blockers and make them cry >:3
(Option 2) Red - for more critical attack
(Option 3) Green - for more accuracy
(Option 4) Blue - for more SP recovery
Suggested Card:
Suggested card would be Glass Mole Card. Each will give you +10% additional damage when using SP potion and this build will deal a whole lot of burst damage with Glass Mole Cards. Bring small sp potion for that extra burst in damage. :3
You may use Ellaganos card for extra +DEX in case you wish to additional block penetration.
You may also opt for Blut card for that extra +CON if you went for the "Patient Hunter 9: Rail Rifle Build" to be less squishy.
If you are having problems with Magic user classes then of course you may use Nuaele card for that boost in MDEF.
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Battle Tactics
Here we shall learn the battle tactics of a Musketeer. Remember these basics and you'll be feared in the battlefield.
Musketeer Battle Tactics
1. Use your Musket as primary weapon.
2. Use your traps to create defensive positions.
3. Conceal traps whenever possible!
4. Aggressive-Defense Stance (Basic Combo):
Butt Stroke > Snipe > Volley Shot OR
Headshot > Snipe > Headshot > Volley Shot > Penetration Shot.
5. Support Stance:
Covering Fire > Penetrating Shot > Volley Fire
6. Passive Aggressive Stance (Use only if you have tanker/interceptor, or if you're crazy enough)
Butt Stroke > Penetrating Shot OR
Butt Stroke > Penetrating Shot > Snipe > Volley Fire > Conver Fire > Cover Fire
7. Remember to use "Cloaking" to relocate if position is compromised.
8. Make sure to use "Swift Step" for the evasion and critical rate.
9. Use "Kneeling Shot" only if you have tankers/interceptor or if you have enough defensive traps.
Sapper Battle Tactics
1. Use Stake Stockades and Punji Stake to defend against attackers trying to get into close combat range. Always keep them concealed to make enemies cry.
2. Use Claymore for surprise massive damage to enemies, keeping them at bay! >:3
3. Boom traps are not best damagers in PvP but it helps make enemies panic and break formation.
4. Use Detonate traps when you detect traps or magic circles.
Boss Guide
Remember that Musketeers can dish out a whole lot of pain to boss monsters. Here is the basic tactic in fighting bosses:
1. Set Broom Trap > Claymore > Punji Stake
2. Cloak > Swift Step > Snipe > Headshot > Volley Shot > Headshot > Penetration Shot > Covering Fire
3. Lather. Rinse. Repeat. >:3
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Class change Guide
Should I put SPR to get more SP and SP regen rate?
Ans- No. Bring SP potions: level 15 for big SP regen and level 1 SP potion for surge of damage from Glass Mole cards.
Is is possible to get "Flu Flu lvl5" instead of "Camouflage lvl5"?
Ans- Yes it may BUT you lower your survivability a bit. I suggest keeping Camouflage for PvE and certain PvP instances.
Is Appraiser viable class for this build?
Ans- Yes you may get Appraiser to replace Scout. This however will make you a bit more support type. Suggested skills: Overestimate (lvl3), Forgery (lvl2), Devaluation (lvl5), Blindside (lvl5).
Is Falconer viable class for this build?
Ans- Yes you may get Falconer to replace Scout. This however will make you a bit more PvE. Suggested skills: Call (lvl1), Roost (lvl1), Circling (lvl5), Hovering (lvl5), Pheasant (lvl2) and Hanging Shot (lvl1).
Can i ask if taking archer 3 will significantly increase single target damage for pve?
Ans - yes but it may be less than scout c1 becasue Archer c3 kneeling shot improve a little damage in the other hand scout c1 give 50% p atk
Nice build, quick question, is musketeer's skill viable to be use/cast while on mount?(Schwarzer Reiter)
Ans - it can use but when use it you will be unmount
here example https://www.youtube.com/watch?v=6IymBrc55B4&feature=youtu.be
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About the Archer
First of all I heard that there are some hidden combo in Archer class [Full Draw + Oblique Shot] : use Full Draw for attached 2 mob then use Oblique Shot , it will be bounce each other , WHATEVER I DO NOT CONFIRM THIS COMBo must try first
Critical Rate (CRTHR)
Critical rate is used to determine the chance of an attack doing critical damage. After the "Balance Patch 2017", it is no longer determined by DEX but it may be assumed that the bonus is retained for archer class: CRTHR= (Level / 5)
(After Balance Patch) Bow/Crossbow & Musket
Bow/Crossbow to Cloth = +12.5% Damage
Bow/Crossbow to Leather = +12.5% Damage
Musket to Cloth = +12.5% Damage
Musket to Leather = +12.5% Damage
NOTE: (FOR CONFIRMATION) It is believed that they removed the attack penalties so mayhap the missile penalty on medium and large monsters was removed.
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The Youtube link below will show you about musketeer build which is similar to my build.
His build is Archer 1>QS1-3>Archer 2-3>Musketeer 1 with FULL DEX status
And this Youtube link below will show you about how you will be in RANK 5
His equipments are +16Grand Cross crossbow+Cafrisun set+Arde dagger
NOTE : Cafrisun set give you additional hit
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Art Gallery
Art by MAGGI(Art designer of TOS) and YinMidnight
Just collect some art work about musket and sapper
PS. NO NPC musketeer/sapper art because I dont like them. They both fugly. ༼ಢ_ಢ༽
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If you have some question or any doubt please send me an PM or comment in the section below . let us discuss to create more PERFECT MUSKETEER!!
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Other Guides by Rawrness13:
[Musketeer]Patient Sniper
[Lancer]The Rohirrim
[DRAGOON] Dragoon Overlord
Rank 1
Archer |
5 / 5 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 5: Moving Shot Movement Speed: +9% Evasion: +50 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 36s 5 / 5 2 Multi Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10% Archer 1st Circle required Multi Shot [Missile: Bow] Quickly fires a number of arrows at a targeted area. Level 5: Attack: 66% x 10 SP: 16 Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 2 Full Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10% Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10% Archer 1st Circle required Full Draw [Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain. Level 5: Attack: 380% [Skew] Duration: 10 seconds SP: 20 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 2
Archer |
10 / 10 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 10: Moving Shot Movement Speed: +14% Evasion: +100 Duration: 300 seconds SP: 28 Type: Melee / Buff Cooldown: 36s 10 / 10 2 Multi Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10% Archer 1st Circle required Multi Shot [Missile: Bow] Quickly fires a number of arrows at a targeted area. Level 10: Attack: 81% x 10 SP: 24 Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 Kneeling Shot: Enhance Type: Passive * Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level Lv3 Kneeling Shot required Kneeling Shot: Critical Rate Type: Active * Increases critical rate during [Kneeling Shot] by 40 per attribute level * Increases SP consumption by 30% Archer 2nd Circle required Kneeling Shot: Precise Attack Type: Active * Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state * Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage Cannoneer 2nd Circle Required Kneeling Shot Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state. Level 5: Physical Damage: +31 Range: +22.5 Attack Speed: +150 SP: 16 Type: Melee / Buff Cooldown: 0s |
Rank 3
Sapper |
3 / 5 2 Stake Stockades: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stake Stockades] by 0.5% per attribute level * +10% added damage at maximum level Sapper 1st Circle required Stake Stockades [Physical] - [Pierce] Lay a defensive trap that damages any enemies that walk into it. Level 3: Attack: 185% x 3 SP: 48 Type: Melee / Attack Cooldown: 35s 1 / 5 Conceal Hides traps to conceal them from the enemy. The duration time may decrease depending on objects. Level 1: Conceal Duration: 1 minutes SP: 32 Type: Melee / Attack Cooldown: 20s 5 / 5 Claymore: Enhance Type: Passive * Increases the damage dealt on an enemy with [Claymore] by 0.5% per attribute level * +10% added damage at maximum level Sapper 1st Circle required Claymore: Splash Type: Active * Increases no. of targets of [Claymore] by 1 per attribute level * Increases SP consumption by 10% Sapper 1st Circle required Claymore: Flying-type Compatibility Type: Active * Deals 10% additional damage per attribute level on Flying-type monsters with [Claymore] * Increases SP consumption by 10% Sapper 1st Circle required Claymore: Firepower Boost Type: Active * Increases the damage of [Claymore] by 1.5 times * Consumes Trap Kit x10 Sapper 2nd Circle required Claymore [Physical] - [Pierce] Set up a trap in front of you that fires a buckshot. It triggers by re-using the skill. Level 5: Attack 732% Targets 5 Consumes Trap Kit x#{SpendItemCount}# SP: 63 Type: Melee / Attack Cooldown: 32s 5 / 5 Punji Stake: Enhance Type: Passive * Increases the damage dealt on an enemy with [Punji Stake] by 0.5% per attribute level * +10% added damage at maximum level Sapper 1st Circle required Punji Stake: Knockdown Damage Type: Active * When an enemy launched by [Punji Stake] hits the ground, it and nearby enemies are dealt 50% of physical attack as damage * Increases SP consumption by 30% Sapper 1st Circle required Punji Stake: Improved Efficiency Type: Active * Reduces the number of Trap Kits consumed by [Punji Stake] from 2 to 1 * Increases SP consumption by 10% Sapper 2nd Circle required Punji Stake: Implacable Type: Active * [Punji Stake] is not canceled when being cast even after being attacked by an enemy * Increases SP consumption by 20% Sapper 2nd Circle required Punji Stake [Physical] - [Pierce] Set up a spring trap that activates once enemies step on it. Once the trap is activated, it will launch the enemies back far away. Level 5: Attack 1027% Casting 3 sec Duration 55 sec Consumes Trap Kit x#{SpendItemCount}# SP: 66 Type: Melee / Attack Cooldown: 39s 1 / 5 Detonate Traps: Enhance Type: Passive * Increases the damage dealt on an enemy with [Detonate Trap] by 0.5% per attribute level * +10% added damage at maximum level Sapper 1st Circle required Detonate Traps: Flying-type Compatibility Type: Active * Deals 50% additional damage per attribute level on Flying-type monsters with [Detonate Traps] * Increases SP consumption by 10% Sapper 1st Circle required Detonate Traps [Physical] - [Strike] Detonates nearby traps and magic circles to deal damage to enemies. Level 1: Attack: 506% Bomb Explosion Count: 4 SP: 49 Type: Melee / Attack Cooldown: 20s |
Rank 4
Sapper |
10 / 10 Claymore: Enhance Type: Passive * Increases the damage dealt on an enemy with [Claymore] by 0.5% per attribute level * +10% added damage at maximum level Sapper 1st Circle required Claymore: Splash Type: Active * Increases no. of targets of [Claymore] by 1 per attribute level * Increases SP consumption by 10% Sapper 1st Circle required Claymore: Flying-type Compatibility Type: Active * Deals 10% additional damage per attribute level on Flying-type monsters with [Claymore] * Increases SP consumption by 10% Sapper 1st Circle required Claymore: Firepower Boost Type: Active * Increases the damage of [Claymore] by 1.5 times * Consumes Trap Kit x10 Sapper 2nd Circle required Claymore [Physical] - [Pierce] Set up a trap in front of you that fires a buckshot. It triggers by re-using the skill. Level 10: Attack 897% Targets 5 Consumes Trap Kit x#{SpendItemCount}# SP: 87 Type: Melee / Attack Cooldown: 32s 10 / 10 Punji Stake: Enhance Type: Passive * Increases the damage dealt on an enemy with [Punji Stake] by 0.5% per attribute level * +10% added damage at maximum level Sapper 1st Circle required Punji Stake: Knockdown Damage Type: Active * When an enemy launched by [Punji Stake] hits the ground, it and nearby enemies are dealt 50% of physical attack as damage * Increases SP consumption by 30% Sapper 1st Circle required Punji Stake: Improved Efficiency Type: Active * Reduces the number of Trap Kits consumed by [Punji Stake] from 2 to 1 * Increases SP consumption by 10% Sapper 2nd Circle required Punji Stake: Implacable Type: Active * [Punji Stake] is not canceled when being cast even after being attacked by an enemy * Increases SP consumption by 20% Sapper 2nd Circle required Punji Stake [Physical] - [Pierce] Set up a spring trap that activates once enemies step on it. Once the trap is activated, it will launch the enemies back far away. Level 10: Attack 1258% Casting 3 sec Duration 80 sec Consumes Trap Kit x#{SpendItemCount}# SP: 90 Type: Melee / Attack Cooldown: 39s 5 / 5 Broom Trap: Enhance Type: Passive * Increases the damage dealt on an enemy with [Broom Trap] by 0.5% per attribute level * +10% added damage at maximum level Sapper 2nd Circle required Broom Trap: Revolutions Count Type: Active * Decreases time of first rotation by 0.3 seconds and increases number of rotations for [Broom Trap] by 0.8 per attribute level * Increases SP consumption by 10% Sapper 2nd Circle required Broom Trap: Firepower Boost Type: Active * Increases the critical chance of [Broom Trap] by 50% * Consumes Trap Kit x4 Sapper 3rd Circle required Broom Trap [Physical] - [Strike] Set up a rotating trap that inflicts damage to enemies within a radius. Level 5: Attack 222% x no. of hits Trap duration 15 sec Consumes Trap Kit x#{SpendItemCount}# SP: 78 Type: Melee / Attack Cooldown: 40s |
Rank 5
Sapper |
15 / 15 Claymore: Enhance Type: Passive * Increases the damage dealt on an enemy with [Claymore] by 0.5% per attribute level * +10% added damage at maximum level Sapper 1st Circle required Claymore: Splash Type: Active * Increases no. of targets of [Claymore] by 1 per attribute level * Increases SP consumption by 10% Sapper 1st Circle required Claymore: Flying-type Compatibility Type: Active * Deals 10% additional damage per attribute level on Flying-type monsters with [Claymore] * Increases SP consumption by 10% Sapper 1st Circle required Claymore: Firepower Boost Type: Active * Increases the damage of [Claymore] by 1.5 times * Consumes Trap Kit x10 Sapper 2nd Circle required Claymore [Physical] - [Pierce] Set up a trap in front of you that fires a buckshot. It triggers by re-using the skill. Level 15: Attack 1062% Targets 5 Consumes Trap Kit x#{SpendItemCount}# SP: 111 Type: Melee / Attack Cooldown: 32s 15 / 15 Punji Stake: Enhance Type: Passive * Increases the damage dealt on an enemy with [Punji Stake] by 0.5% per attribute level * +10% added damage at maximum level Sapper 1st Circle required Punji Stake: Knockdown Damage Type: Active * When an enemy launched by [Punji Stake] hits the ground, it and nearby enemies are dealt 50% of physical attack as damage * Increases SP consumption by 30% Sapper 1st Circle required Punji Stake: Improved Efficiency Type: Active * Reduces the number of Trap Kits consumed by [Punji Stake] from 2 to 1 * Increases SP consumption by 10% Sapper 2nd Circle required Punji Stake: Implacable Type: Active * [Punji Stake] is not canceled when being cast even after being attacked by an enemy * Increases SP consumption by 20% Sapper 2nd Circle required Punji Stake [Physical] - [Pierce] Set up a spring trap that activates once enemies step on it. Once the trap is activated, it will launch the enemies back far away. Level 15: Attack 1490% Casting 3 sec Duration 105 sec Consumes Trap Kit x#{SpendItemCount}# SP: 115 Type: Melee / Attack Cooldown: 39s 10 / 10 Broom Trap: Enhance Type: Passive * Increases the damage dealt on an enemy with [Broom Trap] by 0.5% per attribute level * +10% added damage at maximum level Sapper 2nd Circle required Broom Trap: Revolutions Count Type: Active * Decreases time of first rotation by 0.3 seconds and increases number of rotations for [Broom Trap] by 0.8 per attribute level * Increases SP consumption by 10% Sapper 2nd Circle required Broom Trap: Firepower Boost Type: Active * Increases the critical chance of [Broom Trap] by 50% * Consumes Trap Kit x4 Sapper 3rd Circle required Broom Trap [Physical] - [Strike] Set up a rotating trap that inflicts damage to enemies within a radius. Level 10: Attack 283% x no. of hits Trap duration 15 sec Consumes Trap Kit x#{SpendItemCount}# SP: 108 Type: Melee / Attack Cooldown: 40s |
Rank 6
Scout |
5 / 5 Camouflage Hide yourself in an empty barrel to prevent attention from enemies. In this state, you are unaffected by a certain amount of physical attacks. Level 5: Block Count: 25 Movement Speed: -15 SP: 74 Type: Melee / Attack Cooldown: 76s 5 / 5 Flare Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flare Shot] by 0.5% per attribute level * +10% added damage at maximum level Scout 1st Circle required Flare Shot [Missile: Bow] Fires a flare on the ground at a targeted area. Upon hitting the ground, the flare bursts into sparks that damage nearby enemies. Level 5: 109% Attack per 0.5 seconds Duration: 10 seconds SP: 85 Type: Missile / Attack Cooldown: 41s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 Cloaking: Physical Damage Type: Active * Deals additional damage equal to 50% of physical attack to the next attacking skill used during [Cloaking] * Increases SP consumption by 30% Scout 1st Circle required Cloaking: Increased Movement Speed Type: Active * Increases movement speed of [Cloaking] by 1 per attribute level * Increases SP consumption by 10% Scout 1st Circle required Cloaking Temporarily hide yourself away from an enemy's vision. You become exposed when you jump or attack. Level 5: Duration: 35 seconds SP: 80 Type: Melee / Buff Cooldown: 35s |
Rank 7
Musketeer |
2 / 5 2 Covering Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Covering Fire] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 1st Circle required Covering Fire [Missile: Gun] Attack multiple enemies by firing at a targeted area. Level 2: Attack: 225% x 11 SP: 123 Type: Missile / Attack Cooldown: 15s Required Stance: Musket 5 / 5 2 Headshot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Headshot] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 1st Circle required Headshot: Stun Type: Active * Enemies hit by [Headshot] have a 2.5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10% Musketeer 1st Circle required Headshot [Missile: Gun] Aim accurately at the head of an enemy to attack. The attacked enemy will have its INT and SPR temporarily reduced and be afflicted with Bleeding for 10 seconds. Level 5: Attack: 2074% Reduces 25 INT and SPR SP: 151 Type: Missile / Attack Cooldown: 20s Required Stance: Musket 1 / 5 Penetration Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Penetration Shot] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 1st Circle required Penetration Shot: Rapid Fire Type: Active * Reduces casting time of [Penetration Shot] * Attribute does not apply when Kneeling Shot is active * Increases SP consumption by 10% Musketeer 2nd Circle Required Penetration Shot: Kneeling Penetrate Type: Active * [Penetration Shot] can be used while in the state of [Kneeling Shot] * Increases SP consumption by 30% Musketeer 2nd Circle Required Penetration Shot: Wild Shot Type: Active * Causes [Penetration Shot] to inflict 2 hits * Increases SP consumption by 50% Musketeer 3rd Circle Required Penetration Shot [Missile: Gun] Fire continuously in a straight line in front of you until the maximum range of fire. The attacked enemies might be pushed back. Level 1: Attack: 605% x 5 SP: 112 Type: Missile / Attack Cooldown: 19s Required Stance: Musket |
Rank 8
Musketeer |
10 / 10 2 Headshot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Headshot] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 1st Circle required Headshot: Stun Type: Active * Enemies hit by [Headshot] have a 2.5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10% Musketeer 1st Circle required Headshot [Missile: Gun] Aim accurately at the head of an enemy to attack. The attacked enemy will have its INT and SPR temporarily reduced and be afflicted with Bleeding for 10 seconds. Level 10: Attack: 2541% Reduces 50 INT and SPR SP: 214 Type: Missile / Attack Cooldown: 20s Required Stance: Musket 5 / 5 2 Volleyfire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Volleyfire] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 2nd Circle Required Volleyfire [Missile: Gun] Repeatedly fires at the enemy. Level 5: Attack: 427% x4 Number of targets: 8 SP: 242 Type: Missile / Attack Cooldown: 20s Required Stance: Musket 1 / 5 2 Birdfall: Fire Master Type: Active * Avoids damage reduction of Birdfall with land enemies as well * Does not apply to the Stun effect * Increases SP consumption by 30% Musketeer 3rd Circle Required Birdfall [Missile: Gun] Aim your shot against flying type enemies. The flying target gets additional damage and stunned but the attack is weaker against ground type enemies. Level 1: Attack 1205% Knocks down targets using Hanging Shot or Levitation Stuns and deals additional damage to Flying type enemies SP: 170 Type: Missile / Attack Cooldown: 21s Required Stance: Musket 5 / 5 Snipe: Enhance Type: Passive * Increases the damage dealt on an enemy with [Snipe] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 2nd Circle Required Snipe: Stun Type: Active * Enemies hit by [Snipe] have a 3.5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10% Musketeer 2nd Circle Required Snipe: Ricochet Shooting Type: Active [Snipe] deals damage to one other enemy nearby its initial target. * Increases SP consumption by 50% Musketeer 3rd Circle Required Snipe: One Perfect Shot Type: Active * Increases [Snipe] to 100% accuracy when used against an enemy * Increase SP consumption by 50% Musketeer 3rd Circle Required Snipe [Missile: Gun] Aim and fire at a far away enemy. The usual range of fire is increased and heavily damages a single enemy. Attacking a bleeding enemy will deal additional damage. Level 5: Attack 3456% SP: 184 Type: Missile / Attack Cooldown: 25s Required Stance: Musket |
Rank 9
Musketeer |
15 / 15 2 Headshot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Headshot] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 1st Circle required Headshot: Stun Type: Active * Enemies hit by [Headshot] have a 2.5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10% Musketeer 1st Circle required Headshot [Missile: Gun] Aim accurately at the head of an enemy to attack. The attacked enemy will have its INT and SPR temporarily reduced and be afflicted with Bleeding for 10 seconds. Level 15: Attack: 3009% Reduces 75 INT and SPR SP: 276 Type: Missile / Attack Cooldown: 20s Required Stance: Musket 10 / 10 Snipe: Enhance Type: Passive * Increases the damage dealt on an enemy with [Snipe] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 2nd Circle Required Snipe: Stun Type: Active * Enemies hit by [Snipe] have a 3.5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10% Musketeer 2nd Circle Required Snipe: Ricochet Shooting Type: Active [Snipe] deals damage to one other enemy nearby its initial target. * Increases SP consumption by 50% Musketeer 3rd Circle Required Snipe: One Perfect Shot Type: Active * Increases [Snipe] to 100% accuracy when used against an enemy * Increase SP consumption by 50% Musketeer 3rd Circle Required Snipe [Missile: Gun] Aim and fire at a far away enemy. The usual range of fire is increased and heavily damages a single enemy. Attacking a bleeding enemy will deal additional damage. Level 10: Attack 4235% SP: 264 Type: Missile / Attack Cooldown: 25s Required Stance: Musket 5 / 5 Sniper's Serenity: Exploit Weakness Type: Active * [Sniper's Serenity] attacks ignore enemy's block * Only applies to gun skills * Increases SP consumption by 500% Musketeer 3rd Circle Required Sniper's Serenity: Armor Break Type: Active * While [Sniper's Serenity] is active, attacks will apply [Armor Break] on enemies * Only applies to [Gun] skills * Increases SP consumption by 10% Musketeer 3rd Circle Required Sniper's Serenity [Missile: Gun] Increase your minimum attack gradually. The longer you charge, the more your attack increases. Your movement speed is decreased and you cannot shoot while moving. The duration of the buff decreases by 1 second when hit by an enemy. Full charge time cannot be lower than 0.4 sec. Level 5: Full Charge Time: 2 sec Duration: 30 sec Equals maximum attack power when fully charged Critical damage +50% when fully charged Movement speed fixed to 10 SP: 160 Type: Missile / Buff Cooldown: 0s Required Stance: Musket |
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