Support/farmer: Universal (Velcoffer Raid updated)
Created by easpirit on Oct 14th 2016 (Last Updated: Jun 5th 2018).
This is a public build.
1
Universal
Kinda stupid build's name but I didn't find anything that can describe it better. You can solo play and farm mobs easily to get money/loot. Same like your build is best support for partys and raids. You have full SPR thauma for buffs and linker c3 that gives lifeline, buff sharing between teammates and also link mobs to kills faster. And remember about Rune Caster that gives Rune of Ice to Elementalist in ur party huge increase of DMG! Same like it helps in solo play by Rune of Giants that gives some kind of Haste to ur movement speed and Rune of Protection to prevent ur teammates and u from knockdowns and knockbacks.
Kinda stupid build's name but I didn't find anything that can describe it better. You can solo play and farm mobs easily to get money/loot. Same like your build is best support for partys and raids. You have full SPR thauma for buffs and linker c3 that gives lifeline, buff sharing between teammates and also link mobs to kills faster. And remember about Rune Caster that gives Rune of Ice to Elementalist in ur party huge increase of DMG! Same like it helps in solo play by Rune of Giants that gives some kind of Haste to ur movement speed and Rune of Protection to prevent ur teammates and u from knockdowns and knockbacks.
Stats:
Full SPR only!
Why no con?
So simple. Hp is easy to raise with gear and hair costumes
How to boost dmg to lvl up?
1. Always buy sacrament from buff sellers. (gives you 1 more additional attack)
2. Always buy blessing from buff sellers. (gives you additinal damage to ALL attacks you have)
Rank 1
![]() ![]() Wizard |
![]() 5 / 5 Lethargy: Strike Speciality Type: Active * Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks * Increases SP consumption by 10% Wizard 3rd Circle required Lethargy: Tile Speciality Type: Active * Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level Wizard 2nd Circle required Lethargy Makes an enemy lethargic. Level 5: Physical attack -5% Magic attack -5% Evasion -25 Damage from magic circles +20% [Lethargy] Duration 20 sec SP: 24 Type: Magic / Buff Cooldown: 20s ![]() 5 / 5 Magic Shield: SPR Efficiency Type: Active * SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR Wizard 2nd Circle required Magic Shield Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed. Level 5: Damage reduction 20% Duration: 300 seconds Applies 5 times SP: 0 Type: Magic / Buff Cooldown: 45s |
Rank 2
![]() ![]() Wizard |
![]() 10 / 10 Lethargy: Strike Speciality Type: Active * Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks * Increases SP consumption by 10% Wizard 3rd Circle required Lethargy: Tile Speciality Type: Active * Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level Wizard 2nd Circle required Lethargy Makes an enemy lethargic. Level 10: Physical attack -10% Magic attack -10% Evasion -50 Damage from magic circles +20% [Lethargy] Duration 20 sec SP: 38 Type: Magic / Buff Cooldown: 20s ![]() 10 / 10 Magic Shield: SPR Efficiency Type: Active * SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR Wizard 2nd Circle required Magic Shield Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed. Level 10: Damage reduction 20% Duration: 300 seconds Applies 10 times SP: 0 Type: Magic / Buff Cooldown: 45s ![]() 5 / 5 Surespell Skills being cast cannot be interrupted by enemy attacks. Level 5: Targets (excluding caster) 4 Duration 300 sec SP: 36 Type: Magic / Buff Cooldown: 60s ![]() 5 / 5 3 Magic Missile: Enhance Type: Passive * Increases the damage dealt on an enemy with [Magic Missile] by 0.5% per attribute level *+10% added damage at maximum level Wizard 2nd Circle required Magic Missile [Magic] Attack continuously with magic bullets. New bullets are shot if it successfully targets an enemy. Level 5: Attack: 228% x 3 Bullet Count: 3 SP: 40 Type: Magic / Attack Cooldown: 17s |
Rank 3
![]() ![]() Linker |
![]() 5 / 5 Joint Penalty: Lightning Type: Active * Lightning property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty] * Increases SP consumption by 10% Linker 1st Circle required Joint Penalty: Poison Type: Active * Poison property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty] * Increases SP consumption by 10% Linker 1st Circle required Joint Penalty: Earth Type: Active * Deals 10% additional damage per attribute level of the Earth property attack to enemies affected by [Joint Penalty] * Increases SP consumption by 10% Linker 1st Circle required Joint Penalty Links enemies to attack all at once. Can be canceled by the Unbind skill. Level 5: Maximum Link Numbers: 5 Count Limit: 9 Duration: 35 seconds SP: 87 Type: Magic / Buff Cooldown: 22s ![]() 5 / 5 Hangman's Knot: Additional Damage Type: Active * Enemies hit by [Hangman's Knot] will receive additional damage equal to 20% magic attack per attribute level * Increases SP consumption by 10% Lv3 Hangman's Knot required Hangman's Knot: Focused Attack Type: Active * AoE defense ratio of enemies gathered by [Hangman's Knot] is fixed to 1 * Enemies gathered by [Hangman's Knot] takes additional 5% damage per attribute level * Increases SP consumption by 10% Linker 1st Circle required Hangman's Knot Tighten the link to gather up the linked enemies in front of you. Level 5: [Bind] Duration: 2 seconds SP: 71 Type: Magic / Buff Cooldown: 15s |
Rank 4
![]() ![]() Linker |
![]() 10 / 10 Joint Penalty: Lightning Type: Active * Lightning property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty] * Increases SP consumption by 10% Linker 1st Circle required Joint Penalty: Poison Type: Active * Poison property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty] * Increases SP consumption by 10% Linker 1st Circle required Joint Penalty: Earth Type: Active * Deals 10% additional damage per attribute level of the Earth property attack to enemies affected by [Joint Penalty] * Increases SP consumption by 10% Linker 1st Circle required Joint Penalty Links enemies to attack all at once. Can be canceled by the Unbind skill. Level 10: Maximum Link Numbers: 8 Count Limit: 11 Duration: 60 seconds SP: 120 Type: Magic / Buff Cooldown: 22s ![]() 10 / 10 Hangman's Knot: Additional Damage Type: Active * Enemies hit by [Hangman's Knot] will receive additional damage equal to 20% magic attack per attribute level * Increases SP consumption by 10% Lv3 Hangman's Knot required Hangman's Knot: Focused Attack Type: Active * AoE defense ratio of enemies gathered by [Hangman's Knot] is fixed to 1 * Enemies gathered by [Hangman's Knot] takes additional 5% damage per attribute level * Increases SP consumption by 10% Linker 1st Circle required Hangman's Knot Tighten the link to gather up the linked enemies in front of you. Level 10: [Bind] Duration: 3 seconds SP: 99 Type: Magic / Buff Cooldown: 15s ![]() 5 / 5 Spiritual Chain: Duration Type: Active * Increases the duration of [Spiritual Chain] by 1 second per attribute level * Increases SP consumption by 10% Linker 2nd Circle required Spiritual Chain: Enhance Type: Active * Magic damage dealt by characters linked with [Spiritual Chain] increases by 3% per skill level * Increases SP consumption by 30% Linker 2nd Circle required Spiritual Chain Links party members and shares buff effects. Can be canceled by the Unbind skill. Level 5: Duration: 55 seconds SP: 91 Type: Magic / Buff Cooldown: 55s ![]() 5 / 5 Spirit Shock: Enhance Type: Passive * Increases the damage dealt on an enemy with [Spirit Shock] by 0.5% per attribute level * +10% added damage at maximum level Linker 2nd Circle required Spirit Shock: Confusion Type: Active * Enemies hit by [Spirit Shock] have a 5% chance per attribute level of being afflicted with [Confusion] * Increases SP consumption by 20% Linker 2nd Circle required Spirit Shock: Mental Pressure Type: Active * Magic defense of enemies hit by [Spirit Shock] decreases by 25% * Additional damage increases by the difference of SPR between the attacker's and target's * Additional damage does not exceed max. 300% * Increases SP consumption by 50% Linker 3rd Circle required Spirit Shock [Magic] - [Psychokinesis] Link yourself to the soul of a single target to inflict mental damage. Can only be used on a single target at a time. Can be canceled by the Unbind skill. Level 5: 0.5 second attack 243% Duration: 5.5 seconds SP: 101 Type: Magic / Attack Cooldown: 15s Element: ![]() |
Rank 5
![]() ![]() Linker |
![]() 15 / 15 Joint Penalty: Lightning Type: Active * Lightning property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty] * Increases SP consumption by 10% Linker 1st Circle required Joint Penalty: Poison Type: Active * Poison property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty] * Increases SP consumption by 10% Linker 1st Circle required Joint Penalty: Earth Type: Active * Deals 10% additional damage per attribute level of the Earth property attack to enemies affected by [Joint Penalty] * Increases SP consumption by 10% Linker 1st Circle required Joint Penalty Links enemies to attack all at once. Can be canceled by the Unbind skill. Level 15: Maximum Link Numbers: 10 Count Limit: 14 Duration: 85 seconds SP: 153 Type: Magic / Buff Cooldown: 22s ![]() 10 / 10 Spirit Shock: Enhance Type: Passive * Increases the damage dealt on an enemy with [Spirit Shock] by 0.5% per attribute level * +10% added damage at maximum level Linker 2nd Circle required Spirit Shock: Confusion Type: Active * Enemies hit by [Spirit Shock] have a 5% chance per attribute level of being afflicted with [Confusion] * Increases SP consumption by 20% Linker 2nd Circle required Spirit Shock: Mental Pressure Type: Active * Magic defense of enemies hit by [Spirit Shock] decreases by 25% * Additional damage increases by the difference of SPR between the attacker's and target's * Additional damage does not exceed max. 300% * Increases SP consumption by 50% Linker 3rd Circle required Spirit Shock [Magic] - [Psychokinesis] Link yourself to the soul of a single target to inflict mental damage. Can only be used on a single target at a time. Can be canceled by the Unbind skill. Level 10: 0.5 second attack 243% Duration: 8 seconds SP: 138 Type: Magic / Attack Cooldown: 15s Element: ![]() ![]() 5 / 5 Lifeline: Increased Nullification Type: Active * Increases the chance to nullify an enemy's attack while using [Lifeline] by 2% per attribute level * Increases SP consumption by 10% Linker 3rd Circle required Lifeline Uses the highest abilities between you and allies linked by [Spiritual Chain]. Level 5: Duration: 40 seconds SP: 101 Type: Magic / Buff Cooldown: 60s |
Rank 6
![]() ![]() Thaumaturge |
![]() 5 / 5 Swell Left Arm: Enhance Type: Passive * Increases the attack increase effect of [Swell Left Arm] by 1% per attribute level Lv. 3 of Swell Left Arm: Enhance required Swell Left Arm: Shrink Size Speciality Type: Active * Deals 30% additional damage per attribute level on enemies affected by [Shrink Body] when [Swell Left Arm] is in effect * Increases SP consumption by 10% Lv2 Shrink Body required Swell Left Arm: Swell Body Speciality Type: Active * Attacking enemies affected by [Swell Body] when [Swell Left Arm] is in effect causes [Attacked Weakened] to persist in duration * Increases duration by 8 seconds per attribute level * [Attack Weakened] can be stacked up to 10 times * Increases SP consumption by 10% Lv2 Swell Body required Swell Left Arm: Summons Type: Active * [Swell Left Arm] increases physical and magic damage dealt by your own summons by 1% per attribute level Thaumaturge 1st Circle required Swell Left Arm Enlarge the size of you and your party member's hands to increase the attack of their primary weapon. The effect increases in proportion to the caster's INT and SPR. Level 5: Primary Physical Attack +118 Magic Attack +118 Duration: 300 seconds Consumes #{SpendItemCount}# Magic Powder SP: 95 Type: Magic / Buff Cooldown: 50s ![]() 5 / 5 2 Swell Body: Decreased Movement Speed Type: Active * Decreases movement speed of monsters affected by [Swell Body] by 15% per attribute level * Increases physical and magic attack by 10% per attribute level * Effects do not apply to characters Thaumaturge 1st Circle required Swell Body: Additional Damage Type: Active * Deals damage equal to 20% of magic attack when changing the enemy's size with [Swell Body] per attribute level * Increases SP consumption by 10% Thaumaturge 1st Circle required Swell Body Enlarges the size of monsters. Increases the target's maximum HP by 2 times and doubles loot dropped. Level 5: Small-type-> Medium-type-> Large-type Targets: 5 Duration: 10 seconds SP: 103 Type: Magic / Buff Cooldown: 25s |
Rank 7
![]() ![]() Thaumaturge |
![]() 10 / 10 Swell Left Arm: Enhance Type: Passive * Increases the attack increase effect of [Swell Left Arm] by 1% per attribute level Lv. 3 of Swell Left Arm: Enhance required Swell Left Arm: Shrink Size Speciality Type: Active * Deals 30% additional damage per attribute level on enemies affected by [Shrink Body] when [Swell Left Arm] is in effect * Increases SP consumption by 10% Lv2 Shrink Body required Swell Left Arm: Swell Body Speciality Type: Active * Attacking enemies affected by [Swell Body] when [Swell Left Arm] is in effect causes [Attacked Weakened] to persist in duration * Increases duration by 8 seconds per attribute level * [Attack Weakened] can be stacked up to 10 times * Increases SP consumption by 10% Lv2 Swell Body required Swell Left Arm: Summons Type: Active * [Swell Left Arm] increases physical and magic damage dealt by your own summons by 1% per attribute level Thaumaturge 1st Circle required Swell Left Arm Enlarge the size of you and your party member's hands to increase the attack of their primary weapon. The effect increases in proportion to the caster's INT and SPR. Level 10: Primary Physical Attack +178 Magic Attack +178 Duration: 300 seconds Consumes #{SpendItemCount}# Magic Powder SP: 131 Type: Magic / Buff Cooldown: 50s ![]() 10 / 10 2 Swell Body: Decreased Movement Speed Type: Active * Decreases movement speed of monsters affected by [Swell Body] by 15% per attribute level * Increases physical and magic attack by 10% per attribute level * Effects do not apply to characters Thaumaturge 1st Circle required Swell Body: Additional Damage Type: Active * Deals damage equal to 20% of magic attack when changing the enemy's size with [Swell Body] per attribute level * Increases SP consumption by 10% Thaumaturge 1st Circle required Swell Body Enlarges the size of monsters. Increases the target's maximum HP by 2 times and doubles loot dropped. Level 10: Small-type-> Medium-type-> Large-type Targets: 8 Duration: 15 seconds SP: 142 Type: Magic / Buff Cooldown: 25s ![]() 1 / 1 3 Reversi Take ownership of a magic circle created by an enemy. Level 1: Changes an enemy's magic circle to friendly at a targeted area. Maximum Level: 1 SP: 80 Type: Magic / Attack Cooldown: 40s ![]() 5 / 5 Swell Right Arm: Enhance Type: Passive * Increases defense and subweapon attack increase effect of [Swell Right Arm] by 1% per attribute level Lv3 Swell Right Arm required Swell Right Arm: Swiftness Type: Active * Not using a dagger or a shield as offhand gives 30 higher accuracy and evasion per attribute level * Increases SP consumption by 10% Thaumaturge 2nd Circle required Swell Right Arm: Summons Type: Active * [Swell Right Arm] increases physical and magic defense of your own summons by 5% per attribute level Thaumaturge 2nd Circle required Swell Right Arm Temporarily enlarge you and your party member's offhand, increasing attack and defense of subweapon or shield. Effects increase with the caster's INT and SPR. Level 5: Shield, physical defense +170 Subweapon, subweapon physical attack +85 Duration: 300 seconds Consumes #{SpendItemCount}# Magic Powder SP: 95 Type: Magic / Buff Cooldown: 50s |
Rank 8
![]() ![]() Thaumaturge |
![]() 15 / 15 Swell Left Arm: Enhance Type: Passive * Increases the attack increase effect of [Swell Left Arm] by 1% per attribute level Lv. 3 of Swell Left Arm: Enhance required Swell Left Arm: Shrink Size Speciality Type: Active * Deals 30% additional damage per attribute level on enemies affected by [Shrink Body] when [Swell Left Arm] is in effect * Increases SP consumption by 10% Lv2 Shrink Body required Swell Left Arm: Swell Body Speciality Type: Active * Attacking enemies affected by [Swell Body] when [Swell Left Arm] is in effect causes [Attacked Weakened] to persist in duration * Increases duration by 8 seconds per attribute level * [Attack Weakened] can be stacked up to 10 times * Increases SP consumption by 10% Lv2 Swell Body required Swell Left Arm: Summons Type: Active * [Swell Left Arm] increases physical and magic damage dealt by your own summons by 1% per attribute level Thaumaturge 1st Circle required Swell Left Arm Enlarge the size of you and your party member's hands to increase the attack of their primary weapon. The effect increases in proportion to the caster's INT and SPR. Level 15: Primary Physical Attack +238 Magic Attack +238 Duration: 300 seconds Consumes #{SpendItemCount}# Magic Powder SP: 167 Type: Magic / Buff Cooldown: 50s ![]() 14 / 15 2 Swell Body: Decreased Movement Speed Type: Active * Decreases movement speed of monsters affected by [Swell Body] by 15% per attribute level * Increases physical and magic attack by 10% per attribute level * Effects do not apply to characters Thaumaturge 1st Circle required Swell Body: Additional Damage Type: Active * Deals damage equal to 20% of magic attack when changing the enemy's size with [Swell Body] per attribute level * Increases SP consumption by 10% Thaumaturge 1st Circle required Swell Body Enlarges the size of monsters. Increases the target's maximum HP by 2 times and doubles loot dropped. Level 14: Small-type-> Medium-type-> Large-type Targets: 10 Duration: 19 seconds SP: 173 Type: Magic / Buff Cooldown: 25s ![]() 10 / 10 Swell Right Arm: Enhance Type: Passive * Increases defense and subweapon attack increase effect of [Swell Right Arm] by 1% per attribute level Lv3 Swell Right Arm required Swell Right Arm: Swiftness Type: Active * Not using a dagger or a shield as offhand gives 30 higher accuracy and evasion per attribute level * Increases SP consumption by 10% Thaumaturge 2nd Circle required Swell Right Arm: Summons Type: Active * [Swell Right Arm] increases physical and magic defense of your own summons by 5% per attribute level Thaumaturge 2nd Circle required Swell Right Arm Temporarily enlarge you and your party member's offhand, increasing attack and defense of subweapon or shield. Effects increase with the caster's INT and SPR. Level 10: Shield, physical defense +270 Subweapon, subweapon physical attack +135 Duration: 300 seconds Consumes #{SpendItemCount}# Magic Powder SP: 131 Type: Magic / Buff Cooldown: 50s ![]() 5 / 5 Swell Brain: Enhance Type: Passive * Increases the Magic Attack increase effect of [Swell Brain] by 1% per attribute level Lv3 Swell Brain required Swell Brain: Fast Operation Type: Active * Casting [Swell Brain] activates same-level [Quick Cast] for 3 seconds per attribute level * Level of [Quick Cast] is irrelevant; applies only to the caster * Increases SP consumption by 200% Need the 3rd circle of Thaumaturge Swell Brain Enlarge the size of you and your party members' heads to increase INT. Level 5: Increase INT +45 Additional Magic Attack +100 Duration 300 seconds Consumes #{SpendItemCount}# Magic Powder SP: 121 Type: Magic / Buff Cooldown: 60s |
Rank 9
![]() ![]() Rune Caster |
![]() 5 / 5 Rune of Ice: Slow Type: Active * Decreases enemy's movement speed by 70% for 4 seconds on a basic attack with a 5% chance per attribute level while [Rune of Ice] is active * Increases SP consumption by 10% Rune Caster 1st Circle required Rune of Ice [Magic] Temporarily increases the Ice-type magic of you and your party members, making it more powerful. Level 5: Duration: 50 seconds Increases Ice-property skill damage by 50% Consumes 1 Rune Stone Casting Time: 2 seconds SP: 164 Type: Magic / Attack Cooldown: 140s ![]() 4 / 5 Rune of Giants: HP Type: Active * Allies turned into giants by [Rune of Giants] gain additional HP according to [20% of the caster's CON] x [60 per attribute level] * Increases SP consumption by 10% Rune Caster 1st Circle required Rune of Giants [Magic] Creates a temporary magic circle that will turn you or your allies into a giant. Giant players are considered large-type and will have their HP and defense increased. Limited usage of skills. Level 4: Giant Size Duration: 120 seconds Magic Circle Duration: 10 seconds Defense, Maximum HP: +20% Movement Speed: +20 Consumes 1 Rune Stone Casting Time: 2 seconds SP: 165 Type: Magic / Attack Cooldown: 120s ![]() 1 / 5 3 Rune of Justice: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rune of Justice] by 0.5% per attribute level * +10% added damage at maximum level Rune Caster 1st Circle required Rune of Justice [Magic]-[Holy] Unleashes a divine magic attack in a straight line. Level 1: Attack: 293% x 5 Consumes 1 Rune Stone Casting Time: 2 seconds SP: 112 Type: Magic / Attack Cooldown: 30s Element: ![]() ![]() 5 / 5 Rune of Protection: Maintain Casting Type: Active * Skills being cast cannot be interrupted by enemy attack when [Rune of Protection] is applied Duration of [Rune of Protection] decreases by [10 - (attribute level *2)] seconds Rune Caster 1st Circle required Rune of Protection [Magic] Grants an effect that provides knockback and knockdown immunity for you. Level 5: Duration: 150 seconds Consumes 1 Rune Stone Casting Time: 2 seconds SP: 161 Type: Magic / Attack Cooldown: 200s |
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