Valkoria's (W) Elementalist - Warlock Guide (With Variations)
Created by Valkoria on May 5th 2016 (Last Updated: Dec 11th 2018).
This is a public build.
55
Important Rank 10 Info: For rank 10 we have three choices to pick from, all of which have their differences.
Your three options are Warlock3-Rune Caster, Warlock3-Featherfoot, and Warlock2-Shadowmancer2.
Its entirely up to you which you prefer as all of them are great and still retain the identity that we've come to know and love, Elementalist-Warlock is still a very strong build and I hope you continue to enjoy it as much as I do :)
Rune Caster: Rune of Destruction Magic Penetration, Rune of Justice (Mastema makes it hit 2x harder) and a the choice of one of its utility buffs. Rune Caster is a great choice for more focus on aoe and utility.
- https://tos-th.com/skill-simulator.html#2111bbbfffh.11215f617a85.1e3f419a55.132f314f516585.154555
Featherfoot: +50% Darkness damage dealt to cursed enemies (Bone Pointing), health sustain from Blood Sucking, and archer damage boosting from Ngadhundi corruption. Featherfoot is a great choice for more focus on single target and sustain.
- https://tos-th.com/skill-simulator.html#2111bbbfffg.11215f617a85.1e3f419a55.132f314f516585.253145
Warlock2-Shadowmancer2: Superior single target and average aoe, but with the highest sp consumption of the three (I suggest getting around +150 spirit or higher from gear). With Warlocks Drain buffing Shadowmancers skills you can deal some insanely high single target damage.
- https://tos-th.com/skill-simulator.html#2111bbbffjj.11215f617a85.1e3f419a55.132a314a5165.1a2a4555
____________________________________________________________________________________________________________________________________________________________________
Welcome, If you have any questions I will do my absolute best to answer them as soon as possible and please click the Like button if you enjoy the build. This is my main character and my most favorite of characters I've made.
For more builds check out: http://www.tosbase.com/tools/skill-simulator/users/24013/
Elementalists deal incredible area of effect and single target damage, the class for those who want to nuke the hell out of everything around them. Even with the many changes to the other Wizard classes, Elementalist still remains one of the most popular and powerful builds for nearly all content in the game.
Warlock compliments Elementalist with extremely hard hitting skills that are great for bossing and clearing incoming waves of enemies. The abilities may not look that great on paper but really flesh everything together making it a very well synergized build.
Rating of Class 1-10 (my opinion):
Single Target: 9
Area of Effect: 9.5
Durability: 3
Solo: 8
Team: 9
Pros:
- Raid viable
- High damage and AOE
- High burst
- Ranged
- Good both Solo and in Party
Cons:
- Fairly long cooldowns
- Fairly reliant on deployment spells
- Can be squishy
- Rune Caster quest (if picked)
- Sp Hungry (if WL2-SM2)
Stat Distribution:
70+ Con (see below), Rest INT.
The 'right' amount of Con is a difficult question to answer since most people seem to have their own opinion of what you should go, and also depends on what content in the game you will be doing. You will generally need a larger Hp pool for content like Velcoffer, but if you don't plan on doing it you won't need to invest in as much.
What I believe is a good amount of health to aim for in general is 50,000 (around 220 Con, counting items). With 70 Invested, 4 pieces of armor with around 25 each, and a weapon with around 50 (which is all reasonable to obtain), that would bring you to 50,000.
This build does spend Sp at a decent rate, so I suggest trying to aim for some gear with Spirit on top of your other important stats (Quests and Collections that increase your Spirit and Sp help too). I felt pretty comfortable on as the Rune Caster or Featherfoot variations with just over 100 Spirit, and the Shadowmancer variation with just over 160.
Skill Distribution:
You will notice that some circles don't have 15 points invested, that's because you can save points from the same class and invest them in the next circle.
Also depending on what content you may be focusing on you can shift a few skills around, not everything is always set in stone.
Wizard:
1/15 Energy Bolt, Decent filler skill, not very powerful but not bad. Very fast cast animation and fairly low cooldown.
15/15 Earthquake, This skill is now instant cast and has a super quick animation, deals significant damage on its own, and will hit twice if the target is effected by Lethargy. Has an attribute that removes the knockdown too!
1/15 Lethargy, One point for the bonus Strike Speciality and Tile Speciality attributes, not every class has strike damage but even if one person in your group does you will make them deal much more damage with those skills and Tile Speciality will make everyone's magic tiles deal 35% more damage.
10/10 Magic Missile, This skill received a huge buff by having better scaling and a super quick animation similar to Earthquake. Useful against a single target and even better against a group of enemies. Deals bonus hits if you have Thaumaturge's swell arm buff.
1-5/10 Surespell, Allows you to cast spells while taking damage. Nothing is more annoying than playing a caster and getting interrupted on every spell because you took 1 damage from a poison tick. Now lasts 5 minutes on all levels and causes it to effect one additional party member after level 1 per level.
5/5 Quick Cast, This spell makes you cast 50% faster. This skill is the reason why you level to Circle 3 Wizard for Elementalist. Now lasts 5 minutes on all levels.
Remaining skill points are pretty flexible and can be placed in any combination of Lethargy, Sleep, Magic Shield or Surespell (up to 5 points to share with party).
Elementalist:
14/15 Electrocute, A well rounded skill, it deals quite a lot of damage even to a single target and deals amazing aoe damage, and even more if the target is frozen from Hail or another player. Now has 4 overheat and is much easier to land on your targets.
15/15 Hail, This skill recently got nerfed, but is still a great aoe spell, just no longer overpowered :(
1/15 Prominence, A fairly good skill but unable to invest more than one point into due to other skills being better. Now has an attribute that doubles the amount of fires that spawn.
10/10 Storm Dust, This spell replaced Frost Cloud and was moved to Circle 2. It's pretty much superior in every way to Frost Cloud since it hits flying, has a shorter cooldown and has two very good attributes.
5/5 Meteor, Was moved to Circle 3, had its cast time shortened (again) and its Aoe increased (almost screen wide). It scales very well and is one of Elementalists best skills now.
Warlock:
3-10/15 Pole of Agony, Can be cast range and summons a pillar of darkness that deals a ton of damage over time if you can keep the target within it.
1/15 Dark Theurge, Summons 5 spirits that circle your character for some time, anything that comes in contact with them will take multiple hits of darkness damage. The spirits can block missile attacks from hitting you a certain amount of times and can be consumed with Drain which will increase all your Darkness damage by 50%.
15/15 Mastema, One of Warlocks best spells once you learn at least 1 point of the Phantom Pain attribute. It deals a direct burst of damage on cast, and then applies a debuff that deals darkness damage over time. It also causes the target to take 2x holy damage for 20 seconds.
8-15/15 Invocation, Useful for bosses that summon adds or in rooms that have constant spawning enemies like in Earth Tower and Challenge Mode.
The tooltip doesnt state it but, the damage from spirits is increased based off the level of Invocation.
1/1 Evil Sacrifice, Situational but useful for 1 point.
5/10 Drain, This skill allows you to absorb 5 of your Dark Theurge spirits and gives you a 50% damage boost to Darkness damage at level 5. This will cause your Mastema and Demon Scratch to hit like a tactical nuke.
5/5 Demon Scratch, Very powerful aoe spell that deals additional damage depending how the spell is landed: Far targets receive the most amount of hits (3), close targets the least (1). Try to position yourself so it always hits for maximum damage, this skill can easily hit for the damage cap while you have Drain buff.
Rune Caster (If Chosen):
5/5 Rune of Destruction, Similar to Meteor in being a large aoe burst attack but deals more damage the more targets it hits since it works similar to Echo Slam in Dota. Since this skill is Magic property, it can take advantage of Sleeps Dream Eater attribute for +200% damage if you learn it.
5/5 Rune of Justice, Fires a beam of light in a straight line, can be charged while moving and since it deals Holy property damage it will hit twice as hard if the target is effected by Mastema debuff.
Remaining points can be invested into any of your other utility spells, Rune of Protection will only have 20 seconds of downtime if you have Divine Might, Rune of Ice will help boost Hails damage, and Rune of Giants has limited uses but can be fun to use. I went with Rune of Protection because nothing makes me more angry than getting knock-backed during a spell animation and having the skill not go off but go on cooldown.
Featherfoot (If Chosen):
5/5 Blood Sucking, Channel ability that deals damage over time, and heals you for 30% (at level 5) of the damage if its a Beast, Devil or Insect monster. Great for recovering lost health.
1/5 Bone Pointing, The main reason why you would go Featherfoot, summons a stationary bone that shoots at a targets causing them to be cursed. Cursed enemies take 50% more damage from Dark damage, which would further enhance your Warlocks skills.
5/5 Ngadhundi, Melee range spell that causes targets hit to become afflicted with Decay, which will cause them to take bonus damage from Missile attacks (Crossbow, Bow, Pistol, etc).
Remaining points can be invested into Bone Pointing for more scaling or Kurdaitcha for another way to apply a curse. I found Blood Bath to be a very underwhelming skill, even at higher levels.
Warlock C2 / Shadowmancer C2 (If Chosen):
10/10 Shadow Thorn, Single target spell that has an extremely quick animation, low cooldown and 4 overheat.
Has an attribute that causes ground enemies to take two hits.
This skill with level 5 Drain and its Stepping Shadows attribute leads to some insanely high damage, and since its such a short cooldown it allows for some great bossing dps.
10/10 Shadow Conjuration, Shoots a wave of shadow in a cone that deals shadow damage to enemies in an aoe.
Has an attribute that causes ground enemies to take damage over time similar to Mastemas Phantom Pain attribute (though at lower damage).
Similar to Shadow Thorn, This skill with level 5 Drain and its Shadow Trap attribute it can deal some impressive damage.
5/10 Hallucination, Summons a perfect copy of you that has 20% of your Hp and takes damage in your place.
Has an attribute that further gives it better hp scaling.
5/5 Shadow Condensation, When cast nearby enemies, it spawns a shadow orb above them and after 3 seconds they explode dealing damage. With Warlocks Drain it will hit harder than Meteor but has no overheat, pretty good skill in CM or areas with lots of enemies.
You may take a point or two out of Hallucination if you decide that you would like use Shadow Pool or Shadow Fetter.
Important Attributes to level asap:
Wizard - Earthquake: Remove Knockdown
Wizard - Lethargy: Strike Speciality
Wizard - Lethargy: Tile Speciality
Elementalist - Hail: Freeze
Elementalist - Prominence: Prominence Wandering
Elementalist - Prominence: Additional Summon
Elementalist - Storm Dust: Slow
Elementalist - Storm Dust: Humpback
Elementalist - Meteor: Flame Ground (for Flame Ground Skill Scrolls)
Warlock - Pole of Agony: Maintain
Warlock - Pole of Agony: Duration
Warlock - Mastema: Phantom Pain (1 point to gain the damage over time effect)
Warlock - Dark Attack
Rune Caster - Rune of Destruction: Magic Defense Destruction (If Rune Caster picked)
Featherfoot - Bone Pointing: Summon Time (If Featherfoot picked)
Shadowmancer - Shadowthorn: Stepping Shadows (If Shadowmancer picked)
Shadowmancer - Shadow Conjuration: Shadow Trap (If Shadowmancer picked)
Equipment / Core Items / Cards:
Use a Staff. Cloth for more Mdef, Plate for more Pdef.
Red Card: Chapparition Lv10 x3 (+30% Magic Attack for 6 seconds after consuming an Sp Potion)
Blue Card: Nuaele Lv10 x3 (+30% Magic Defense)
Green Card: Pyroego Lv10 x3 (+30 Intelligence)
Purple Card: Gazing Golem Lv5-10 x3 (15-30% chance to gain Pain Barrier when hit)
Your three options are Warlock3-Rune Caster, Warlock3-Featherfoot, and Warlock2-Shadowmancer2.
Its entirely up to you which you prefer as all of them are great and still retain the identity that we've come to know and love, Elementalist-Warlock is still a very strong build and I hope you continue to enjoy it as much as I do :)
Rune Caster: Rune of Destruction Magic Penetration, Rune of Justice (Mastema makes it hit 2x harder) and a the choice of one of its utility buffs. Rune Caster is a great choice for more focus on aoe and utility.
- https://tos-th.com/skill-simulator.html#2111bbbfffh.11215f617a85.1e3f419a55.132f314f516585.154555
Featherfoot: +50% Darkness damage dealt to cursed enemies (Bone Pointing), health sustain from Blood Sucking, and archer damage boosting from Ngadhundi corruption. Featherfoot is a great choice for more focus on single target and sustain.
- https://tos-th.com/skill-simulator.html#2111bbbfffg.11215f617a85.1e3f419a55.132f314f516585.253145
Warlock2-Shadowmancer2: Superior single target and average aoe, but with the highest sp consumption of the three (I suggest getting around +150 spirit or higher from gear). With Warlocks Drain buffing Shadowmancers skills you can deal some insanely high single target damage.
- https://tos-th.com/skill-simulator.html#2111bbbffjj.11215f617a85.1e3f419a55.132a314a5165.1a2a4555
____________________________________________________________________________________________________________________________________________________________________
Welcome, If you have any questions I will do my absolute best to answer them as soon as possible and please click the Like button if you enjoy the build. This is my main character and my most favorite of characters I've made.
For more builds check out: http://www.tosbase.com/tools/skill-simulator/users/24013/
Elementalists deal incredible area of effect and single target damage, the class for those who want to nuke the hell out of everything around them. Even with the many changes to the other Wizard classes, Elementalist still remains one of the most popular and powerful builds for nearly all content in the game.
Warlock compliments Elementalist with extremely hard hitting skills that are great for bossing and clearing incoming waves of enemies. The abilities may not look that great on paper but really flesh everything together making it a very well synergized build.
Rating of Class 1-10 (my opinion):
Single Target: 9
Area of Effect: 9.5
Durability: 3
Solo: 8
Team: 9
Pros:
- Raid viable
- High damage and AOE
- High burst
- Ranged
- Good both Solo and in Party
Cons:
- Fairly long cooldowns
- Fairly reliant on deployment spells
- Can be squishy
- Rune Caster quest (if picked)
- Sp Hungry (if WL2-SM2)
Stat Distribution:
70+ Con (see below), Rest INT.
The 'right' amount of Con is a difficult question to answer since most people seem to have their own opinion of what you should go, and also depends on what content in the game you will be doing. You will generally need a larger Hp pool for content like Velcoffer, but if you don't plan on doing it you won't need to invest in as much.
What I believe is a good amount of health to aim for in general is 50,000 (around 220 Con, counting items). With 70 Invested, 4 pieces of armor with around 25 each, and a weapon with around 50 (which is all reasonable to obtain), that would bring you to 50,000.
This build does spend Sp at a decent rate, so I suggest trying to aim for some gear with Spirit on top of your other important stats (Quests and Collections that increase your Spirit and Sp help too). I felt pretty comfortable on as the Rune Caster or Featherfoot variations with just over 100 Spirit, and the Shadowmancer variation with just over 160.
Skill Distribution:
You will notice that some circles don't have 15 points invested, that's because you can save points from the same class and invest them in the next circle.
Also depending on what content you may be focusing on you can shift a few skills around, not everything is always set in stone.
Wizard:
1/15 Energy Bolt, Decent filler skill, not very powerful but not bad. Very fast cast animation and fairly low cooldown.
15/15 Earthquake, This skill is now instant cast and has a super quick animation, deals significant damage on its own, and will hit twice if the target is effected by Lethargy. Has an attribute that removes the knockdown too!
1/15 Lethargy, One point for the bonus Strike Speciality and Tile Speciality attributes, not every class has strike damage but even if one person in your group does you will make them deal much more damage with those skills and Tile Speciality will make everyone's magic tiles deal 35% more damage.
10/10 Magic Missile, This skill received a huge buff by having better scaling and a super quick animation similar to Earthquake. Useful against a single target and even better against a group of enemies. Deals bonus hits if you have Thaumaturge's swell arm buff.
1-5/10 Surespell, Allows you to cast spells while taking damage. Nothing is more annoying than playing a caster and getting interrupted on every spell because you took 1 damage from a poison tick. Now lasts 5 minutes on all levels and causes it to effect one additional party member after level 1 per level.
5/5 Quick Cast, This spell makes you cast 50% faster. This skill is the reason why you level to Circle 3 Wizard for Elementalist. Now lasts 5 minutes on all levels.
Remaining skill points are pretty flexible and can be placed in any combination of Lethargy, Sleep, Magic Shield or Surespell (up to 5 points to share with party).
Elementalist:
14/15 Electrocute, A well rounded skill, it deals quite a lot of damage even to a single target and deals amazing aoe damage, and even more if the target is frozen from Hail or another player. Now has 4 overheat and is much easier to land on your targets.
15/15 Hail, This skill recently got nerfed, but is still a great aoe spell, just no longer overpowered :(
1/15 Prominence, A fairly good skill but unable to invest more than one point into due to other skills being better. Now has an attribute that doubles the amount of fires that spawn.
10/10 Storm Dust, This spell replaced Frost Cloud and was moved to Circle 2. It's pretty much superior in every way to Frost Cloud since it hits flying, has a shorter cooldown and has two very good attributes.
5/5 Meteor, Was moved to Circle 3, had its cast time shortened (again) and its Aoe increased (almost screen wide). It scales very well and is one of Elementalists best skills now.
Warlock:
3-10/15 Pole of Agony, Can be cast range and summons a pillar of darkness that deals a ton of damage over time if you can keep the target within it.
1/15 Dark Theurge, Summons 5 spirits that circle your character for some time, anything that comes in contact with them will take multiple hits of darkness damage. The spirits can block missile attacks from hitting you a certain amount of times and can be consumed with Drain which will increase all your Darkness damage by 50%.
15/15 Mastema, One of Warlocks best spells once you learn at least 1 point of the Phantom Pain attribute. It deals a direct burst of damage on cast, and then applies a debuff that deals darkness damage over time. It also causes the target to take 2x holy damage for 20 seconds.
8-15/15 Invocation, Useful for bosses that summon adds or in rooms that have constant spawning enemies like in Earth Tower and Challenge Mode.
The tooltip doesnt state it but, the damage from spirits is increased based off the level of Invocation.
1/1 Evil Sacrifice, Situational but useful for 1 point.
5/10 Drain, This skill allows you to absorb 5 of your Dark Theurge spirits and gives you a 50% damage boost to Darkness damage at level 5. This will cause your Mastema and Demon Scratch to hit like a tactical nuke.
5/5 Demon Scratch, Very powerful aoe spell that deals additional damage depending how the spell is landed: Far targets receive the most amount of hits (3), close targets the least (1). Try to position yourself so it always hits for maximum damage, this skill can easily hit for the damage cap while you have Drain buff.
Rune Caster (If Chosen):
5/5 Rune of Destruction, Similar to Meteor in being a large aoe burst attack but deals more damage the more targets it hits since it works similar to Echo Slam in Dota. Since this skill is Magic property, it can take advantage of Sleeps Dream Eater attribute for +200% damage if you learn it.
5/5 Rune of Justice, Fires a beam of light in a straight line, can be charged while moving and since it deals Holy property damage it will hit twice as hard if the target is effected by Mastema debuff.
Remaining points can be invested into any of your other utility spells, Rune of Protection will only have 20 seconds of downtime if you have Divine Might, Rune of Ice will help boost Hails damage, and Rune of Giants has limited uses but can be fun to use. I went with Rune of Protection because nothing makes me more angry than getting knock-backed during a spell animation and having the skill not go off but go on cooldown.
Featherfoot (If Chosen):
5/5 Blood Sucking, Channel ability that deals damage over time, and heals you for 30% (at level 5) of the damage if its a Beast, Devil or Insect monster. Great for recovering lost health.
1/5 Bone Pointing, The main reason why you would go Featherfoot, summons a stationary bone that shoots at a targets causing them to be cursed. Cursed enemies take 50% more damage from Dark damage, which would further enhance your Warlocks skills.
5/5 Ngadhundi, Melee range spell that causes targets hit to become afflicted with Decay, which will cause them to take bonus damage from Missile attacks (Crossbow, Bow, Pistol, etc).
Remaining points can be invested into Bone Pointing for more scaling or Kurdaitcha for another way to apply a curse. I found Blood Bath to be a very underwhelming skill, even at higher levels.
Warlock C2 / Shadowmancer C2 (If Chosen):
10/10 Shadow Thorn, Single target spell that has an extremely quick animation, low cooldown and 4 overheat.
Has an attribute that causes ground enemies to take two hits.
This skill with level 5 Drain and its Stepping Shadows attribute leads to some insanely high damage, and since its such a short cooldown it allows for some great bossing dps.
10/10 Shadow Conjuration, Shoots a wave of shadow in a cone that deals shadow damage to enemies in an aoe.
Has an attribute that causes ground enemies to take damage over time similar to Mastemas Phantom Pain attribute (though at lower damage).
Similar to Shadow Thorn, This skill with level 5 Drain and its Shadow Trap attribute it can deal some impressive damage.
5/10 Hallucination, Summons a perfect copy of you that has 20% of your Hp and takes damage in your place.
Has an attribute that further gives it better hp scaling.
5/5 Shadow Condensation, When cast nearby enemies, it spawns a shadow orb above them and after 3 seconds they explode dealing damage. With Warlocks Drain it will hit harder than Meteor but has no overheat, pretty good skill in CM or areas with lots of enemies.
You may take a point or two out of Hallucination if you decide that you would like use Shadow Pool or Shadow Fetter.
Important Attributes to level asap:
Wizard - Earthquake: Remove Knockdown
Wizard - Lethargy: Strike Speciality
Wizard - Lethargy: Tile Speciality
Elementalist - Hail: Freeze
Elementalist - Prominence: Prominence Wandering
Elementalist - Prominence: Additional Summon
Elementalist - Storm Dust: Slow
Elementalist - Storm Dust: Humpback
Elementalist - Meteor: Flame Ground (for Flame Ground Skill Scrolls)
Warlock - Pole of Agony: Maintain
Warlock - Pole of Agony: Duration
Warlock - Mastema: Phantom Pain (1 point to gain the damage over time effect)
Warlock - Dark Attack
Rune Caster - Rune of Destruction: Magic Defense Destruction (If Rune Caster picked)
Featherfoot - Bone Pointing: Summon Time (If Featherfoot picked)
Shadowmancer - Shadowthorn: Stepping Shadows (If Shadowmancer picked)
Shadowmancer - Shadow Conjuration: Shadow Trap (If Shadowmancer picked)
Equipment / Core Items / Cards:
Use a Staff. Cloth for more Mdef, Plate for more Pdef.
Red Card: Chapparition Lv10 x3 (+30% Magic Attack for 6 seconds after consuming an Sp Potion)
Blue Card: Nuaele Lv10 x3 (+30% Magic Defense)
Green Card: Pyroego Lv10 x3 (+30 Intelligence)
Purple Card: Gazing Golem Lv5-10 x3 (15-30% chance to gain Pain Barrier when hit)
Rank 1
Wizard |
1 / 5 3 Energy Bolt: Enhance Type: Passive * Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level * +10% added damage at maximum level Wizard 1st Circle required Energy Bolt: Additional Sleep Damage Type: Active * Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt] * Increases SP consumption by 10% Wizard 1st Circle required Energy Bolt [Magic] Gather powerful magical energy and launch it towards an enemy. Level 1: Attack: 109% x 2 AoE Attack Ratio: 1 SP: 12 Type: Magic / Attack Cooldown: 9s 1 / 5 Lethargy: Strike Speciality Type: Active * Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks * Increases SP consumption by 10% Wizard 3rd Circle required Lethargy: Tile Speciality Type: Active * Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level Wizard 2nd Circle required Lethargy Makes an enemy lethargic. Level 1: Physical attack -1% Magic attack -1% Evasion -5 Damage from magic circles +20% [Lethargy] Duration 20 sec SP: 13 Type: Magic / Buff Cooldown: 20s 5 / 5 3 Earthquake: Enhance Type: Passive * Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level *+10% added damage at maximum level Wizard 1st Circle required Earthquake: Remove Knockdown Type: Active * Removes knockdown of [Earthquake] Increases SP consumption by 10% Wizard 1st Circle required Earthquake [Magic] - [Earth] Inflicts damage on an enemy by creating a powerful earthquake in front of you. Level 5: Attack: 324% AoE Attack Ratio: 4 SP: 28 Type: Magic / Attack Cooldown: 17s Element: |
Rank 2
Wizard |
10 / 10 3 Earthquake: Enhance Type: Passive * Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level *+10% added damage at maximum level Wizard 1st Circle required Earthquake: Remove Knockdown Type: Active * Removes knockdown of [Earthquake] Increases SP consumption by 10% Wizard 1st Circle required Earthquake [Magic] - [Earth] Inflicts damage on an enemy by creating a powerful earthquake in front of you. Level 10: Attack: 397% AoE Attack Ratio: 4 SP: 44 Type: Magic / Attack Cooldown: 17s Element: 1 / 5 Surespell Skills being cast cannot be interrupted by enemy attacks. Level 1: Targets (excluding caster) 0 Duration 300 sec SP: 24 Type: Magic / Buff Cooldown: 60s 5 / 5 3 Magic Missile: Enhance Type: Passive * Increases the damage dealt on an enemy with [Magic Missile] by 0.5% per attribute level *+10% added damage at maximum level Wizard 2nd Circle required Magic Missile [Magic] Attack continuously with magic bullets. New bullets are shot if it successfully targets an enemy. Level 5: Attack: 228% x 3 Bullet Count: 3 SP: 40 Type: Magic / Attack Cooldown: 17s |
Rank 3
Wizard |
15 / 15 3 Earthquake: Enhance Type: Passive * Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level *+10% added damage at maximum level Wizard 1st Circle required Earthquake: Remove Knockdown Type: Active * Removes knockdown of [Earthquake] Increases SP consumption by 10% Wizard 1st Circle required Earthquake [Magic] - [Earth] Inflicts damage on an enemy by creating a powerful earthquake in front of you. Level 15: Attack: 470% AoE Attack Ratio: 4 SP: 59 Type: Magic / Attack Cooldown: 17s Element: 10 / 10 3 Magic Missile: Enhance Type: Passive * Increases the damage dealt on an enemy with [Magic Missile] by 0.5% per attribute level *+10% added damage at maximum level Wizard 2nd Circle required Magic Missile [Magic] Attack continuously with magic bullets. New bullets are shot if it successfully targets an enemy. Level 10: Attack: 290% x 3 Bullet Count: 5 SP: 56 Type: Magic / Attack Cooldown: 17s 5 / 5 Quick Cast Reduces skill casting time. The reduced casting time will not surpass 90% of the original casting time. Level 5: Casting Time: -50% Duration: 300 seconds SP: 43 Type: Magic / Buff Cooldown: 60s |
Rank 4
Elementalist |
5 / 5 4 Electrocute: Enhance Type: Passive * Increases the damage dealt on an enemy with [Electrocute] by 0.5% per attribute level * +10% added damage at maximum level Elementalist 1st Circle required Electrocute [Magic] - [Lightning] Release a surge of electricity to attack enemies in front of you. Level 5: Attack: 219% x 4 }Number of Targets: 5 SP: 123 Type: Magic / Attack Cooldown: 35s Element: 5 / 5 Hail: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hail] by 0.5% per attribute level * +10% added damage at maximum level Elementalist 1st Circle required Hail: Freeze Type: Active * Enemies hit by [Hail] have a 5% chance per attribute level of becoming afflicted with [Freeze] for 5 seconds * Increases SP consumption by 30% Elementalist 2nd Circle required Hail [Magic] - [Ice] Drop chunks of ice to continuously inflict damage on enemies. Level 5: Attack: 735% Duration: 10 seconds SP: 118 Type: Magic / Attack Cooldown: 45s Element: 1 / 5 Prominence: Enhance Type: Passive * Increases the damage dealt on an enemy with [Prominence] by 0.5% per attribute level * +10% added damage at maximum level Elementalist 1st Circle required Prominence: Prominence Wandering Type: Active * [Prominence] wanders within a smaller range * Increases SP consumption by 10% Elementalist 1st Circle required Prominence: Additional Summon Type: Active * The number of [Prominence] summoned increases by 1 per attribute level Elementalist 3rd Circle required Prominence [Magic] - [Fire] Summons Prominence. The summoned Prominence goes back and forth randomly, inflicting damage to targets. Level 1: Attack: 347% Creates 4 over 4 times SP: 88 Type: Magic / Attack Cooldown: 25s Element: |
Rank 5
Elementalist |
10 / 10 4 Electrocute: Enhance Type: Passive * Increases the damage dealt on an enemy with [Electrocute] by 0.5% per attribute level * +10% added damage at maximum level Elementalist 1st Circle required Electrocute [Magic] - [Lightning] Release a surge of electricity to attack enemies in front of you. Level 10: Attack: 269% x 4 }Number of Targets: 8 SP: 172 Type: Magic / Attack Cooldown: 35s Element: 10 / 10 Hail: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hail] by 0.5% per attribute level * +10% added damage at maximum level Elementalist 1st Circle required Hail: Freeze Type: Active * Enemies hit by [Hail] have a 5% chance per attribute level of becoming afflicted with [Freeze] for 5 seconds * Increases SP consumption by 30% Elementalist 2nd Circle required Hail [Magic] - [Ice] Drop chunks of ice to continuously inflict damage on enemies. Level 10: Attack: 901% Duration: 10 seconds SP: 166 Type: Magic / Attack Cooldown: 45s Element: 5 / 5 Storm Dust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Storm Dust] by 0.5% per attribute level *+10% added damage at maximum level Elementalist 2nd Circle required Storm Dust: Slow Type: Active * Movement speed of enemies in range of [Storm Dust] decreases by 2 per attribute level Elementalist 3rd Circle required Storm Dust: Second Storm Type: Active * Enemies in range of [Storm Dust] when the skill is finished take [Storm Dust] damage for an extra 1.5 seconds per attribute level Elementalist 3rd Circle required Storm Dust [Magic] - [Earth] Creates sand storm at the target area. Enemies in range of [Storm Dust] takes continuous Earth property damage. Flying-type enemies takes a half of normal damage. Level 5: 261% Attack per 0.3 seconds Number of Targets: 22 Duration: 5.4 seconds SP: 158 Type: Magic / Attack Cooldown: 35s Element: |
Rank 6
Elementalist |
14 / 15 4 Electrocute: Enhance Type: Passive * Increases the damage dealt on an enemy with [Electrocute] by 0.5% per attribute level * +10% added damage at maximum level Elementalist 1st Circle required Electrocute [Magic] - [Lightning] Release a surge of electricity to attack enemies in front of you. Level 14: Attack: 308% x 4 }Number of Targets: 10 SP: 212 Type: Magic / Attack Cooldown: 35s Element: 15 / 15 Hail: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hail] by 0.5% per attribute level * +10% added damage at maximum level Elementalist 1st Circle required Hail: Freeze Type: Active * Enemies hit by [Hail] have a 5% chance per attribute level of becoming afflicted with [Freeze] for 5 seconds * Increases SP consumption by 30% Elementalist 2nd Circle required Hail [Magic] - [Ice] Drop chunks of ice to continuously inflict damage on enemies. Level 15: Attack: 1067% Duration: 10 seconds SP: 214 Type: Magic / Attack Cooldown: 45s Element: 10 / 10 Storm Dust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Storm Dust] by 0.5% per attribute level *+10% added damage at maximum level Elementalist 2nd Circle required Storm Dust: Slow Type: Active * Movement speed of enemies in range of [Storm Dust] decreases by 2 per attribute level Elementalist 3rd Circle required Storm Dust: Second Storm Type: Active * Enemies in range of [Storm Dust] when the skill is finished take [Storm Dust] damage for an extra 1.5 seconds per attribute level Elementalist 3rd Circle required Storm Dust [Magic] - [Earth] Creates sand storm at the target area. Enemies in range of [Storm Dust] takes continuous Earth property damage. Flying-type enemies takes a half of normal damage. Level 10: 332% Attack per 0.3 seconds Number of Targets: 32 Duration: 5.4 seconds SP: 230 Type: Magic / Attack Cooldown: 35s Element: 5 / 5 2 Meteor: Enhance Type: Passive * Increases the damage dealt on an enemy with [Meteor] by 0.5% per attribute level * +10% added damage at maximum level Elementalist 3rd Circle required Meteor: Flame Ground Type: Active * Enemies on [Flame Ground] take 5 consecutive hits by [Meteor] Elementalist 3rd Circle required Meteor [Magic] - [Fire] Drop a meteor on the targeted area to inflict damage to enemies. Level 5: Attack 3516% Casting 3 sec AoE attack ratio 30 SP: 166 Type: Magic / Attack Cooldown: 40s Element: |
Rank 7
Warlock |
1 / 5 Pole of Agony: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pole of Agony] by 0.5% per attribute level * +10% added damage at maximum level Warlock 1st Circle required Pole of Agony: Duration Type: Active * Increases remaining effect time of [Pole of Agony] on an enemy by 0.8 seconds per attribute level * Increases SP consumption by 10% Warlock 1st Circle required Pole of Agony: Maintain Type: Active * [Pole of Agony] deals a minimum number of damage to enemies * Number increases with attribute level * Increases SP consumption by 10% Warlock 1st Circle required Pole of Agony [Magic] - [Dark] Summon a pillar of darkness that constantly inflicts pain on enemies who come in contact with it. Level 1: 281% Attack per 0.3 seconds Duration: 6.6 seconds Additional Damage for 10 seconds SP: 131 Type: Magic / Attack Cooldown: 60s Element: 1 / 5 Dark Theurge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dark Theurge] by 0.5% per attribute level * +10% added damage at maximum level Warlock 1st Circle required Dark Theurge: Blind Type: Active * Enemies hit by [Dark Theurge] have a 1% chance per attribute level to be afflicted with [Blind] for 10 sec * Increases SP consumption by 10% Warlock 1st Circle required Dark Theurge: Anguish Type: Active * Increases damage dealt with [Dark Theurge] to enemies debuffed with [Fear] by 10% per attribute level * Increases SP consumption by 100% Warlock 1st Circle required Dark Theurge: Tough Evil Spirit Type: Active * Applies double the hits with Dark Theurge * Increases SP consumption by 50% Warlock 3rd Circle required Dark Theurge [Magic] - [Dark] Summon evil spirits to surround you for protection and attack the enemies upon contact. Level 1: Attack: 517% x 5 Duration: 30 seconds SP: 105 Type: Magic / Attack Cooldown: 30s Element: 5 / 5 Mastema: Enhance Type: Passive * Increases the damage dealt on an enemy with [Mastema] by 0.5% per attribute level * +10% added damage at maximum level Warlock 1st Circle required Mastema: Reduced Threat Type: Active * Reduces provocation of enemies hit by [Mastema] by 1% per attribute level * Increases SP consumption by 10% Warlock 1st Circle required Mastema: Phantom Pain Type: Active * [Mastema] deals continuous damage to targets and decreases STR, INT, SPR, DEX by 10% per attribute level * Increases SP consumption by 10% Warlock 2nd Circle Required Mastema [Magic] - [Dark] Summon the devil of hatred to attack enemies. Enemies attacked by this magic can take you as prior target, and will temporarily take extra damage from Holy property attacks Level 5: Attack: 1401% Stigma Duration: 20 seconds SP: 158 Type: Magic / Attack Cooldown: 37s Element: 1 / 1 Evil Sacrifice [Magic] Set the enemies in the targeted area as a sacrifice to the evil spirits. The evil spirits will move towards the targeted area to attack enemies. Level 1: Maximum Level: 1 SP: 88 Type: Magic / Attack Cooldown: 0s Element: |
Rank 8
Warlock |
8 / 10 Invocation: Deliver Type: Active * Increases Dark property attack by 5% per attribute level of allies nearby the evil spirit of [Invocation] * Applies double the effect to casting character * Increases SP consumption by 10% Lv. 5 Invocation required Invocation: Duration Type: Passive * Increases duration for evil spirits summoned from [Invocation] by 5 seconds per attribute level * Increases SP consumption by 10% Warlock 2nd Circle Required Invocation: Demon Spirit Type: Active * Increases chance of summoning high-level evil spirits by 1% per attribute level * Increases SP consumption by 10% Warlock 2nd Circle Required Invocation [Magic] - [Dark] Summon evil spirits from the death of enemies. The summoned spirits remain in the field damaging enemies who come into contact with them. The number of attacks is the same as [Dark Theurge]'s evil spirits. Level 8: Duration: 60 seconds SP: 212 Type: Magic / Attack Cooldown: 60s Element: 10 / 10 Mastema: Enhance Type: Passive * Increases the damage dealt on an enemy with [Mastema] by 0.5% per attribute level * +10% added damage at maximum level Warlock 1st Circle required Mastema: Reduced Threat Type: Active * Reduces provocation of enemies hit by [Mastema] by 1% per attribute level * Increases SP consumption by 10% Warlock 1st Circle required Mastema: Phantom Pain Type: Active * [Mastema] deals continuous damage to targets and decreases STR, INT, SPR, DEX by 10% per attribute level * Increases SP consumption by 10% Warlock 2nd Circle Required Mastema [Magic] - [Dark] Summon the devil of hatred to attack enemies. Enemies attacked by this magic can take you as prior target, and will temporarily take extra damage from Holy property attacks Level 10: Attack: 1717% Stigma Duration: 20 seconds SP: 218 Type: Magic / Attack Cooldown: 37s Element: 5 / 5 Drain Absorbs nearby evil spirits and expels Evil Spirit Energy around. Dark property attack increases proportionally to the number of evil spirits absorbed. Level 5: Number of Evil Spirits Absorbable 5 Additional Damage: [Number of Evil Spirits] *10% Buff Duration: 30 seconds SP: 195 Type: Magic / Attack Cooldown: 40s Element: |
Rank 9
Warlock |
3 / 15 Pole of Agony: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pole of Agony] by 0.5% per attribute level * +10% added damage at maximum level Warlock 1st Circle required Pole of Agony: Duration Type: Active * Increases remaining effect time of [Pole of Agony] on an enemy by 0.8 seconds per attribute level * Increases SP consumption by 10% Warlock 1st Circle required Pole of Agony: Maintain Type: Active * [Pole of Agony] deals a minimum number of damage to enemies * Number increases with attribute level * Increases SP consumption by 10% Warlock 1st Circle required Pole of Agony [Magic] - [Dark] Summon a pillar of darkness that constantly inflicts pain on enemies who come in contact with it. Level 3: 311% Attack per 0.3 seconds Duration: 6.6 seconds Additional Damage for 10 seconds SP: 162 Type: Magic / Attack Cooldown: 60s Element: 15 / 15 Mastema: Enhance Type: Passive * Increases the damage dealt on an enemy with [Mastema] by 0.5% per attribute level * +10% added damage at maximum level Warlock 1st Circle required Mastema: Reduced Threat Type: Active * Reduces provocation of enemies hit by [Mastema] by 1% per attribute level * Increases SP consumption by 10% Warlock 1st Circle required Mastema: Phantom Pain Type: Active * [Mastema] deals continuous damage to targets and decreases STR, INT, SPR, DEX by 10% per attribute level * Increases SP consumption by 10% Warlock 2nd Circle Required Mastema [Magic] - [Dark] Summon the devil of hatred to attack enemies. Enemies attacked by this magic can take you as prior target, and will temporarily take extra damage from Holy property attacks Level 15: Attack: 2033% Stigma Duration: 20 seconds SP: 278 Type: Magic / Attack Cooldown: 37s Element: 5 / 5 2 Demon Scratch: Enhance Type: Passive * Increases the damage dealt on an enemy with [Demon Scratch] by 0.5% per attribute level * +10% added damage at maximum level Warlock 3rd Circle required Demon Scratch [Magic] - [Dark] Create a magic circle that summons the demon's arm in front. The summoned demon disappears after attacking the front. Level 5: Attack: 2976% SP: 698 Type: Magic / Attack Cooldown: 40s Element: |
Rank 10
Rune Caster |
5 / 5 2 Rune of Destruction: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rune of Destruction] by 0.5% per attribute level * +10% added damage at maximum level Rune Caster 1st Circle required Rune of Destruction: Magic Defense Destruction Type: Active * Magic defense of enemies hit by [Rune of Destruction] decreases by 3% per attribute level * Increases SP consumption by 30% Rune Caster 1st Circle required Rune of Destruction [Magic] Inflicts powerful damage to enemies in a targeted area. The attacked enemies will deal additional damage to other enemies by reflecting magic. Level 5: Attack: 1787% Consumes 1 Rune Stone Casting Time: 2 seconds SP: 191 Type: Magic / Attack Cooldown: 40s 5 / 5 3 Rune of Justice: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rune of Justice] by 0.5% per attribute level * +10% added damage at maximum level Rune Caster 1st Circle required Rune of Justice [Magic]-[Holy] Unleashes a divine magic attack in a straight line. Level 5: Attack: 357% x 5 Consumes 1 Rune Stone Casting Time: 2 seconds SP: 181 Type: Magic / Attack Cooldown: 30s Element: |
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Comments (375)
15% magic penetration for 20 seconds from Rune of Destruction is pretty big, especially in harder content where enemies have high mdef. Then there's Mastema that causes Rune of Justice to hit twice as hard and makes it a powerful spell even on single target (3570% damage), also hits dark or demon enemies extra hard since its Holy Element. There's also the Ice damage boost or knockdown immunity but those are kind of small but they are there.
For one circle its actually a pretty darn effective class for the build unless you want to sacrifice WL3 for WL2-SM2, but you will need some gear with a decent amount of spirit else you will run out of sp pretty quick.
Sorc isn't worth it, Sorc is only really an option unless you are a high to full spirit build, else the summon is going to hit like a wet noodle.
Also, been testing this build, and i have to say, it's super fun! Ty for the guide!
Yes Onmyoji could work, but its just adding more aoe on top of an already very aoe heavy build, I suppose it could be fun in CM mostly.
Because now you have Rune of Destruction in RuneCaster.
Thanks.
Hello, is necessary Wizard C2 for Surespell?
Because now you have Rune of Protection in RuneCaster.
Thanks.
And what class I'm gonna take this coming r10 patch? rune caster? my guildmates says RC is not good in this build because hail is not compatible of giant skill?
overall great build I'm having fun using it great for solo and party, keep up the good work.
At least with rc you get another pretty good aoe that has magic break on it, and rune of justice turns into a pretty decent nuke while mastema debuff is on the target.
Ill be trying out several classes, but on paper rune caster looks like the only decent option, luckily though ele-lock is so powerful on its own it doesnt matter too much.
I am in doubt between Solmiki and Laitas.
Also use a staff, its better to have the extra magic attack over the defense.