Shikamaru magico.. com R10 att
Created by Frax on Jul 23rd 2018 (Last Updated: Sep 14th 2018).
This is a public build.
0
160 CON Resto SPR
Equips PLATE ou CLOTH com foco nos status CON, SPR, INT
Skills R10 Att
Skills do shadow esta bugada no link
Siga lista abaixo
Shadow thorn: LVL 15
Shadow conjuration: LVL 14
Hallucination: LVL 1 Compre a passiva o mais rapido possivel
Shadow condensation: LVL 10
Infernal shadow: LVL 5
GREEN CARDS 3 Linkroller OU 3 Piroego
Equips PLATE ou CLOTH com foco nos status CON, SPR, INT
Skills R10 Att
Skills do shadow esta bugada no link
Siga lista abaixo
Shadow thorn: LVL 15
Shadow conjuration: LVL 14
Hallucination: LVL 1 Compre a passiva o mais rapido possivel
Shadow condensation: LVL 10
Infernal shadow: LVL 5
GREEN CARDS 3 Linkroller OU 3 Piroego
Rank 1
![]() ![]() Wizard |
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Rank 2
![]() ![]() Wizard |
![]() 10 / 10 3 Energy Bolt: Enhance Type: Passive * Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level * +10% added damage at maximum level Wizard 1st Circle required Energy Bolt: Additional Sleep Damage Type: Active * Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt] * Increases SP consumption by 10% Wizard 1st Circle required Energy Bolt [Magic] Gather powerful magical energy and launch it towards an enemy. Level 10: Attack: 163% x 2 AoE Attack Ratio: 1 SP: 36 Type: Magic / Attack Cooldown: 9s ![]() 1 / 10 Magic Shield: SPR Efficiency Type: Active * SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR Wizard 2nd Circle required Magic Shield Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed. Level 1: Damage reduction 20% Duration: 300 seconds Applies 1 times SP: 0 Type: Magic / Buff Cooldown: 45s ![]() 10 / 10 3 Earthquake: Enhance Type: Passive * Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level *+10% added damage at maximum level Wizard 1st Circle required Earthquake: Remove Knockdown Type: Active * Removes knockdown of [Earthquake] Increases SP consumption by 10% Wizard 1st Circle required Earthquake [Magic] - [Earth] Inflicts damage on an enemy by creating a powerful earthquake in front of you. Level 10: Attack: 397% AoE Attack Ratio: 4 SP: 44 Type: Magic / Attack Cooldown: 17s Element: ![]() ![]() 1 / 5 Surespell Skills being cast cannot be interrupted by enemy attacks. Level 1: Targets (excluding caster) 0 Duration 300 sec SP: 24 Type: Magic / Buff Cooldown: 60s ![]() 5 / 5 3 Magic Missile: Enhance Type: Passive * Increases the damage dealt on an enemy with [Magic Missile] by 0.5% per attribute level *+10% added damage at maximum level Wizard 2nd Circle required Magic Missile [Magic] Attack continuously with magic bullets. New bullets are shot if it successfully targets an enemy. Level 5: Attack: 228% x 3 Bullet Count: 3 SP: 40 Type: Magic / Attack Cooldown: 17s |
Rank 3
![]() ![]() Linker |
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Rank 4
![]() ![]() Linker |
![]() 10 / 10 Joint Penalty: Lightning Type: Active * Lightning property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty] * Increases SP consumption by 10% Linker 1st Circle required Joint Penalty: Poison Type: Active * Poison property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty] * Increases SP consumption by 10% Linker 1st Circle required Joint Penalty: Earth Type: Active * Deals 10% additional damage per attribute level of the Earth property attack to enemies affected by [Joint Penalty] * Increases SP consumption by 10% Linker 1st Circle required Joint Penalty Links enemies to attack all at once. Can be canceled by the Unbind skill. Level 10: Maximum Link Numbers: 8 Count Limit: 11 Duration: 60 seconds SP: 120 Type: Magic / Buff Cooldown: 22s ![]() 10 / 10 Hangman's Knot: Additional Damage Type: Active * Enemies hit by [Hangman's Knot] will receive additional damage equal to 20% magic attack per attribute level * Increases SP consumption by 10% Lv3 Hangman's Knot required Hangman's Knot: Focused Attack Type: Active * AoE defense ratio of enemies gathered by [Hangman's Knot] is fixed to 1 * Enemies gathered by [Hangman's Knot] takes additional 5% damage per attribute level * Increases SP consumption by 10% Linker 1st Circle required Hangman's Knot Tighten the link to gather up the linked enemies in front of you. Level 10: [Bind] Duration: 3 seconds SP: 99 Type: Magic / Buff Cooldown: 15s ![]() 5 / 5 Spiritual Chain: Duration Type: Active * Increases the duration of [Spiritual Chain] by 1 second per attribute level * Increases SP consumption by 10% Linker 2nd Circle required Spiritual Chain: Enhance Type: Active * Magic damage dealt by characters linked with [Spiritual Chain] increases by 3% per skill level * Increases SP consumption by 30% Linker 2nd Circle required Spiritual Chain Links party members and shares buff effects. Can be canceled by the Unbind skill. Level 5: Duration: 55 seconds SP: 91 Type: Magic / Buff Cooldown: 55s ![]() 5 / 5 Spirit Shock: Enhance Type: Passive * Increases the damage dealt on an enemy with [Spirit Shock] by 0.5% per attribute level * +10% added damage at maximum level Linker 2nd Circle required Spirit Shock: Confusion Type: Active * Enemies hit by [Spirit Shock] have a 5% chance per attribute level of being afflicted with [Confusion] * Increases SP consumption by 20% Linker 2nd Circle required Spirit Shock: Mental Pressure Type: Active * Magic defense of enemies hit by [Spirit Shock] decreases by 25% * Additional damage increases by the difference of SPR between the attacker's and target's * Additional damage does not exceed max. 300% * Increases SP consumption by 50% Linker 3rd Circle required Spirit Shock [Magic] - [Psychokinesis] Link yourself to the soul of a single target to inflict mental damage. Can only be used on a single target at a time. Can be canceled by the Unbind skill. Level 5: 0.5 second attack 243% Duration: 5.5 seconds SP: 101 Type: Magic / Attack Cooldown: 15s Element: ![]() |
Rank 5
![]() ![]() Sorcerer |
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Rank 6
![]() ![]() Sorcerer |
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Rank 7
![]() ![]() Sorcerer |
![]() 15 / 15 Summoning Summon the devil of the card inserted in your grimoire. The attack and defense of the summoned devil will be set according to your character's level, and will increase by 5% for each star on the corresponding card. The grimoire can only equip Devil-type monster cards. Level 15: Summons a Devil-type boss monster Devil's Additional Attack: 35% Devil's Additional Defense: 35% Duration: 900 seconds SP: 206 Type: Magic / Attack Cooldown: 60s Element: ![]() ![]() 5 / 15 Summon Familar: Enhance Type: Passive * Increases the damage dealt on an enemy with [Summon Familiar] by 0.5% per attribute level * +10% added damage at maximum level Sorcerer 1st Circle required Summon Familar: Splash Type: Active * Deals damage to nearby enemies with a 1% chance per attribute level when the summoned familiar of [Summon Familiar] explodes itself * Increases SP consumption by 10% Lv3 Summon Familiar required Summon Familiar [Magic] - [Dark] Summon a familiar. The familiar rushes to an enemy that you attack or that attacks you, and then explodes itself. Level 5: Attack: 365% Summon 5 Familiar Spirits SP: 126 Type: Magic / Attack Cooldown: 35s Element: ![]() ![]() 7 / 15 Summon Salamion: Ignite Type: Active * Chance to inflict [Burn] for 10 seconds on an enemy when attacked by Salamion * Chance increases by 2% per attribute level * Increases SP consumption by 10% Sorcerer 2nd Circle required Summon Salamion: Blind Type: Active * Chance to inflict [Burn] for 10 sec on enemies attacked by Salamion * Chance increases by 2% per attribute level * Increases SP consumption by 10% Sorcerer 2nd Circle required Summon Salamion Summon the fire devil Salamion. It follows its master and attacks enemies. Level 7: Salamion's Level: 0 Salamion's Additional Attack: 26% Salamion's Additional Defense 26% Duration: 300 seconds SP: 138 Type: Magic / Attack Cooldown: 60s Element: ![]() ![]() 5 / 5 Summon Servant: Quick Order Type: Active * Summoned servant grants beneficial effects at a higher rate * Increases SP consumption by 10% Lv3 Summon Servant required Summon Servant Summon a servant. The servant will grant beneficial effects while following its master. The number of buffs increases proportionally to the level of [Summon Servant]. Level 5: Applies up to 5 times 1st effect [+ AoE attack ratio] 2nd effect [+ SP recovery speed] 3rd effect [STA recovery] 4th effect [+ Magic Defense] 5th effect [+ Dark property attack] Consumes Empty Spellbook x#{SpendItemCount}# SP: 126 Type: Magic / Attack Cooldown: 60s Element: ![]() ![]() 1 / 1 Riding: Increase Stats Type: Passive * Increases damage dealt with Mounted demon by 0.5% per attribute level Sorcerer 2nd Circle required Riding Ride the summoned devil from the Grimoire and take control of it. While mounted on the devil, your damage taken decreases. Level 1: Enables use of the devil's skills SP: 64 Type: Magic / Attack Cooldown: 20s Element: ![]() ![]() 1 / 1 Morph Mutates the summoned devil from the Grimoire to the devil that is equipped as a secondary card in the Grimoire while maintaining its previous stats. Level 1: Transform to another Devil-type boss that is added to the Grimoire SP: 80 Type: Magic / Attack Cooldown: 30s Element: ![]() ![]() 1 / 1 Hold Order the summoned devil to wait and guard a targeted area. Level 1: Requires Summoned Devil Maximum Level: 1 SP: 60 Type: Magic / Attack Cooldown: 3s Element: ![]() ![]() 5 / 5 Evocation: Enhance Type: Passive * Increases the damage dealt on an enemy with [Evocation] by 0.5% per attribute level * +10% added damage at maximum level Sorcerer 3rd Circle required Evocation [Magic] - [Dark] Attack enemies with a summoned devil based on the secondary card equipped in the Grimoire. Level 5: Attack: 2056% SP: 192 Type: Magic / Attack Cooldown: 55s Element: ![]() ![]() 5 / 5 2 Desmodus: Enhance Type: Passive * Increases the damage dealt on an enemy with [Desmodus] by 0.5% per attribute level * +10% added damage at maximum level Sorcerer 3rd Circle required Desmodus [Magic] Summon and release blood sucking bats against enemies to inflict damage. Level 5: Attack: 814% x 2 SP: 130 Type: Magic / Attack Cooldown: 25s Element: ![]() |
Rank 8
![]() ![]() Shadowmancer |
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Rank 9
![]() ![]() Shadowmancer |
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Rank 10
![]() ![]() Shadowmancer |
![]() 10 / 10 4 Shadow Thorn: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shadow Thorn] by 0.5% per attribute level * +10% added damage at maximum level Shadowmancer 1st Circle Required Shadow Thorn: Stepping Shadows Type: Active * Applies [Shadow Thorn] as 2 hits on ground enemies * Increases SP consumption by 50% Shadowmancer 2nd Circle Required Shadow Thorn [Magic] - [Dark] Sharp thorns rise from within the shadow of an enemy, dealing damage. Level 10: Attack: 3106% SP: 409 Type: Magic / Attack Cooldown: 15s Element: ![]() ![]() 10 / 10 2 Shadow Conjuration: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shadow Conjuration] by 0.5% per attribute level * +10% added damage at maximum level Shadowmancer 1st Circle Required Shadow Conjuration: Shadow Trap Type: Active * Enemies hit by [Shadow Conjuration] are afflicted with [Shadow Trap] for 2 seconds per attribute level * [Shadow Trap] applies Dark damage every 0.5 seconds to affected enemies * Increases SP consumption by 50% Shadowmancer 2nd Circle Required Shadow Conjuration [Magic] - [Dark] Cast your shadow outwards, dealing damage to enemies within it. Level 10: Attack: 1589% SP: 569 Type: Magic / Attack Cooldown: 20s Element: ![]() ![]() 1 / 10 Hallucination Summon a shadow that looks exactly the same as you to take damage in your place. The shadow has 20% of your maximum HP. Level 1: Duration: 6 seconds SP: 274 Type: Magic / Buff Cooldown: 40s Element: ![]() ![]() 5 / 5 Shadow Condensation: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shadow Condensation] by 0.5% per attribute level * +10% added damage at maximum level Shadowmancer 2nd Circle Required Shadow Condensation [Magic] - [Dark] Extract shadows from surrounding enemies and compress them into small beads. The beads explode after 3 seconds and inflict damage to enemies. Level 5: Attack: 2828% SP: 548 Type: Magic / Attack Cooldown: 40s Element: ![]() |
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