Ultimate guild battle(wizard-C3 sorcerer)
Created by
Vahn on Apr 10th 2016 (Last Updated: Aug 20th 2016).
This is a public build.
Rank 1
Wizard |
 0 / 5 3 Energy BoltEnergy Bolt: Enhance Type: Passive * Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level * +10% added damage at maximum level
Wizard 1st Circle required Energy Bolt: Additional Sleep Damage Type: Active * Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt] * Increases SP consumption by 10%
Wizard 1st Circle required Energy Bolt
[Magic] Gather powerful magical energy and launch it towards an enemy.
Level 1: Attack: 109% x 2 AoE Attack Ratio: 1 SP: 12
Type: Magic / Attack Cooldown: 9s
 0 / 5 LethargyLethargy: Strike Speciality Type: Active * Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks * Increases SP consumption by 10%
Wizard 3rd Circle required Lethargy: Tile Speciality Type: Active * Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level
Wizard 2nd Circle required Lethargy
Makes an enemy lethargic.
Level 1: Physical attack -1% Magic attack -1% Evasion -5 Damage from magic circles +20% [Lethargy] Duration 20 sec SP: 13
Type: Magic / Buff Cooldown: 20s
 0 / 5 SleepSleep: Dream Eater Type: Active * Limit of attacks of [Sleep] decreases by 80% (min. 1 time) * Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks
Sleep Lv6, Wizard C2 required Sleep
Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.
Level 1: [Sleep] Duration: 3 seconds Attack Threshold: 1 SP: 19
Type: Magic / Buff Cooldown: 25s
 0 / 5 Magic ShieldMagic Shield: SPR Efficiency Type: Active * SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR
Wizard 2nd Circle required Magic Shield
Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.
Level 1: Damage reduction 20% Duration: 300 seconds Applies 1 times SP: 0
Type: Magic / Buff Cooldown: 45s
 0 / 5 3 EarthquakeEarthquake: Enhance Type: Passive * Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level *+10% added damage at maximum level
Wizard 1st Circle required Earthquake: Remove Knockdown Type: Active * Removes knockdown of [Earthquake] Increases SP consumption by 10%
Wizard 1st Circle required |
Rank 2
Pyromancer |
 0 / 5 5 FireballFireball: Enhance Type: Passive * Increases the damage dealt on an enemy with [Fireball] by 0.5% per attribute level *+10% added damage at maximum level
Pyromancer 1st Circle required Fireball: Burn Debuff Type: Active * Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds *[Burn] damage is based on character's INT * Increases SP consumption by 30%
Pyromancer 1st Circle required Fireball: Residual Heat Type: Active * Increases duration time of [Fireball] by 1 second per attribute level * Increases SP consumption by 10%
Pyromancer 2nd Circle required  0 / 5 3 Fire WallFire Wall: Enhance Type: Passive * Increases the damage dealt on an enemy with [Fire Wall] by 0.5% per attribute level * +10% added damage at maximum level
Pyromancer 1st Circle required Fire Wall: Increased Fire Property Buff Type: Active * Increases Fire property attack of allies per attribute level in proportion to INT for 5 sec when they step on [Fire Wall] * Increases SP consumption by 10%
Pyromancer 1st Circle required Fire Wall: Knockback Type: Active * Knocks back enemies hit by [Fire Wall]
Pyromancer 3rd Circle required  0 / 5 Enchant FireEnchant Fire: Decreased Fire Property Resistance Type: Active * Decreases Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used * Increases SP consumption by 10%
Pyromancer 1st Circle required  0 / 5 3 FlareFlare: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flare] by 0.5% per attribute level *+10% added damage at maximum level
Pyromancer 1st Circle required Flare: Additional Damage Type: Active * Increases property damage of [Flare] by 10 per attribute level to Cloth armor-type enemies * Increases SP consumption by 10%
Pyromancer 1st Circle required  0 / 5 Flame GroundFlame Ground: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flame Ground] by 0.5% per attribute level * +10% added damage at maximum level
Pyromancer 1st Circle required Flame Ground: Diffusion Type: Active * Enemies in range of [Flame Ground] become afflicted with [Heat] * Fire property resistance of enemies afflicted with [Heat] decreases by 50 * Enemies afflicted with [Heat] can be attacked with [Flare] * Increases SP consumption by 10%
Pyromancer 2nd Circle required |
Rank 3
Linker |
 0 / 1 UnbindUnbind: Enemy Damage Type: Active * Deals damage equal to 100% magic attack to enemies when link from [Unbind] is about to disconnect * Increases by 10% per attribute level from Lv. 2 * Increases SP consumption by 10%
Linker 1st Circle required Unbind
Disconnect all links.
Level 1: Disconnect all links at once. Maximum Level: 1 SP: 43
Type: Magic / Buff Cooldown: 0s
 0 / 5 Physical LinkPhysical Link: Defense Type: Active * Increases physical defense by [connected party members * attribute level]% when [Physical Link] is active * Increases SP consumption by 10%
Linker 1st Circle required Physical Link
Links party members and shares damage. Can be canceled by the Unbind skill.
Level 1: Damage decreases depending on the number of links Maximum Links: 4 Duration: 70 seconds SP: 52
Type: Magic / Buff Cooldown: 22s
 0 / 5 Joint PenaltyJoint Penalty: Lightning Type: Active * Lightning property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty] * Increases SP consumption by 10%
Linker 1st Circle required Joint Penalty: Poison Type: Active * Poison property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty] * Increases SP consumption by 10%
Linker 1st Circle required Joint Penalty: Earth Type: Active * Deals 10% additional damage per attribute level of the Earth property attack to enemies affected by [Joint Penalty] * Increases SP consumption by 10%
Linker 1st Circle required Joint Penalty
Links enemies to attack all at once. Can be canceled by the Unbind skill.
Level 1: Maximum Link Numbers: 3 Count Limit: 7 Duration: 15 seconds SP: 60
Type: Magic / Buff Cooldown: 22s
 0 / 5 Hangman's KnotHangman's Knot: Additional Damage Type: Active * Enemies hit by [Hangman's Knot] will receive additional damage equal to 20% magic attack per attribute level * Increases SP consumption by 10%
Lv3 Hangman's Knot required Hangman's Knot: Focused Attack Type: Active * AoE defense ratio of enemies gathered by [Hangman's Knot] is fixed to 1 * Enemies gathered by [Hangman's Knot] takes additional 5% damage per attribute level * Increases SP consumption by 10%
Linker 1st Circle required Hangman's Knot
Tighten the link to gather up the linked enemies in front of you.
Level 1: [Bind] Duration: 1.2 seconds SP: 48
Type: Magic / Buff Cooldown: 15s
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Rank 4
Thaumaturge |
 0 / 5 Swell Left ArmSwell Left Arm: Enhance Type: Passive * Increases the attack increase effect of [Swell Left Arm] by 1% per attribute level
Lv. 3 of Swell Left Arm: Enhance required Swell Left Arm: Shrink Size Speciality Type: Active * Deals 30% additional damage per attribute level on enemies affected by [Shrink Body] when [Swell Left Arm] is in effect * Increases SP consumption by 10%
Lv2 Shrink Body required Swell Left Arm: Swell Body Speciality Type: Active * Attacking enemies affected by [Swell Body] when [Swell Left Arm] is in effect causes [Attacked Weakened] to persist in duration * Increases duration by 8 seconds per attribute level * [Attack Weakened] can be stacked up to 10 times * Increases SP consumption by 10%
Lv2 Swell Body required Swell Left Arm: Summons Type: Active * [Swell Left Arm] increases physical and magic damage dealt by your own summons by 1% per attribute level
Thaumaturge 1st Circle required Swell Left Arm
Enlarge the size of you and your party member's hands to increase the attack of their primary weapon. The effect increases in proportion to the caster's INT and SPR.
Level 1: Primary Physical Attack +70 Magic Attack +70 Duration: 300 seconds Consumes #{SpendItemCount}# Magic Powder SP: 67
Type: Magic / Buff Cooldown: 50s
 0 / 5 2 Shrink BodyShrink Body: Increased Movement Speed Type: Active * Increases movement speed of monsters affected by [Shrink Body] by 10% per attribute level * Decreases physical and magic attack by 25% per attribute level * Effects do not apply to characters
Thaumaturge 1st Circle required Shrink Body: Additional Damage Type: Active * Deals damage equal to 20% of magic attack when changing the enemy's size with [Shrink Body] per attribute level * Increases SP consumption by 10%
Thaumaturge 1st Circle required Shrink Body
Shrink the size of monsters.
Level 1: Large-type-> Medium-type-> Small-type Targets: 3 Duration: 6 seconds SP: 72
Type: Magic / Buff Cooldown: 25s
 0 / 5 2 Swell BodySwell Body: Decreased Movement Speed Type: Active * Decreases movement speed of monsters affected by [Swell Body] by 15% per attribute level * Increases physical and magic attack by 10% per attribute level * Effects do not apply to characters
Thaumaturge 1st Circle required Swell Body: Additional Damage Type: Active * Deals damage equal to 20% of magic attack when changing the enemy's size with [Swell Body] per attribute level * Increases SP consumption by 10%
Thaumaturge 1st Circle required Swell Body
Enlarges the size of monsters. Increases the target's maximum HP by 2 times and doubles loot dropped.
Level 1: Small-type-> Medium-type-> Large-type Targets: 3 Duration: 6 seconds SP: 72
Type: Magic / Buff Cooldown: 25s
 0 / 5 TransposeTranspose: Equilibrium Type: Active * Applies average of INT and CON to both stats when using [Transpose]
Thaumaturge 1st Circle required Transpose
Change your INT and CON.
Level 1: Duration: 60 seconds SP: 68
Type: Magic / Buff Cooldown: 70s
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Rank 5
Sorcerer |
 0 / 1 Summon: Force AttackSummon: Force Attack
Your summon will attack the targeted enemy.
Level 1: Maximum Level: 1 SP: 0
Type: Magic / Attack Cooldown: 1s
 0 / 1 Summon: Cancel AttackSummon: Cancel Attack
Cancels Force Attack and attacks enemies randomly.
Level 1: Maximum Level: 1 SP: 0
Type: Magic / Attack Cooldown: 1s
 0 / 1 Summon: ReleaseSummon: Release
Release your summon.
Level 1: Maximum Level: 1 SP: 0
Type: Magic / Attack Cooldown: 1s
 0 / 5 Summon FamiliarSummon Familar: Enhance Type: Passive * Increases the damage dealt on an enemy with [Summon Familiar] by 0.5% per attribute level * +10% added damage at maximum level
Sorcerer 1st Circle required Summon Familar: Splash Type: Active * Deals damage to nearby enemies with a 1% chance per attribute level when the summoned familiar of [Summon Familiar] explodes itself * Increases SP consumption by 10%
Lv3 Summon Familiar required  0 / 5 Summon SalamionSummon Salamion: Ignite Type: Active * Chance to inflict [Burn] for 10 seconds on an enemy when attacked by Salamion * Chance increases by 2% per attribute level * Increases SP consumption by 10%
Sorcerer 2nd Circle required Summon Salamion: Blind Type: Active * Chance to inflict [Burn] for 10 sec on enemies attacked by Salamion * Chance increases by 2% per attribute level * Increases SP consumption by 10%
Sorcerer 2nd Circle required  0 / 5 Summon ServantSummon Servant: Quick Order Type: Active * Summoned servant grants beneficial effects at a higher rate * Increases SP consumption by 10%
Lv3 Summon Servant required |
Rank 6
Sorcerer |
 0 / 1 Summon: Force AttackSummon: Force Attack
Your summon will attack the targeted enemy.
Level 1: Maximum Level: 1 SP: 0
Type: Magic / Attack Cooldown: 1s
 0 / 1 Summon: Cancel AttackSummon: Cancel Attack
Cancels Force Attack and attacks enemies randomly.
Level 1: Maximum Level: 1 SP: 0
Type: Magic / Attack Cooldown: 1s
 0 / 1 Summon: ReleaseSummon: Release
Release your summon.
Level 1: Maximum Level: 1 SP: 0
Type: Magic / Attack Cooldown: 1s
 0 / 10 Summon FamiliarSummon Familar: Enhance Type: Passive * Increases the damage dealt on an enemy with [Summon Familiar] by 0.5% per attribute level * +10% added damage at maximum level
Sorcerer 1st Circle required Summon Familar: Splash Type: Active * Deals damage to nearby enemies with a 1% chance per attribute level when the summoned familiar of [Summon Familiar] explodes itself * Increases SP consumption by 10%
Lv3 Summon Familiar required  0 / 10 Summon SalamionSummon Salamion: Ignite Type: Active * Chance to inflict [Burn] for 10 seconds on an enemy when attacked by Salamion * Chance increases by 2% per attribute level * Increases SP consumption by 10%
Sorcerer 2nd Circle required Summon Salamion: Blind Type: Active * Chance to inflict [Burn] for 10 sec on enemies attacked by Salamion * Chance increases by 2% per attribute level * Increases SP consumption by 10%
Sorcerer 2nd Circle required  0 / 5 Summon ServantSummon Servant: Quick Order Type: Active * Summoned servant grants beneficial effects at a higher rate * Increases SP consumption by 10%
Lv3 Summon Servant required  0 / 1 RidingRiding: Increase Stats Type: Passive * Increases damage dealt with Mounted demon by 0.5% per attribute level
Sorcerer 2nd Circle required |
Rank 7
Sorcerer |
 0 / 1 Summon: Force AttackSummon: Force Attack
Your summon will attack the targeted enemy.
Level 1: Maximum Level: 1 SP: 0
Type: Magic / Attack Cooldown: 1s
 0 / 1 Summon: Cancel AttackSummon: Cancel Attack
Cancels Force Attack and attacks enemies randomly.
Level 1: Maximum Level: 1 SP: 0
Type: Magic / Attack Cooldown: 1s
 0 / 1 Summon: ReleaseSummon: Release
Release your summon.
Level 1: Maximum Level: 1 SP: 0
Type: Magic / Attack Cooldown: 1s
 5 / 15 Summon FamiliarSummon Familar: Enhance Type: Passive * Increases the damage dealt on an enemy with [Summon Familiar] by 0.5% per attribute level * +10% added damage at maximum level
Sorcerer 1st Circle required Summon Familar: Splash Type: Active * Deals damage to nearby enemies with a 1% chance per attribute level when the summoned familiar of [Summon Familiar] explodes itself * Increases SP consumption by 10%
Lv3 Summon Familiar required  5 / 15 Summon SalamionSummon Salamion: Ignite Type: Active * Chance to inflict [Burn] for 10 seconds on an enemy when attacked by Salamion * Chance increases by 2% per attribute level * Increases SP consumption by 10%
Sorcerer 2nd Circle required Summon Salamion: Blind Type: Active * Chance to inflict [Burn] for 10 sec on enemies attacked by Salamion * Chance increases by 2% per attribute level * Increases SP consumption by 10%
Sorcerer 2nd Circle required  5 / 5 Summon ServantSummon Servant: Quick Order Type: Active * Summoned servant grants beneficial effects at a higher rate * Increases SP consumption by 10%
Lv3 Summon Servant required  1 / 1 RidingRiding: Increase Stats Type: Passive * Increases damage dealt with Mounted demon by 0.5% per attribute level
Sorcerer 2nd Circle required  5 / 5 EvocationEvocation: Enhance Type: Passive * Increases the damage dealt on an enemy with [Evocation] by 0.5% per attribute level * +10% added damage at maximum level
Sorcerer 3rd Circle required  5 / 5 2 DesmodusDesmodus: Enhance Type: Passive * Increases the damage dealt on an enemy with [Desmodus] by 0.5% per attribute level * +10% added damage at maximum level
Sorcerer 3rd Circle required
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