[Apr 25th 2018] New classes have been added to the skill simulator!

Corspear

Created by Xanthiris on Aug 7th 2016 (Last Updated: Aug 26th 2016).
This is a public build.
0
Copy Build
Rank 1
circle 1
Swordsman
0 / 5
5
Thrust
Video
Swordman2 Repeat
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
0 / 5
3
Bash
Swordman1 Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 1:
Attack: 164%
AoE Attack Ratio: 0
SP: 9

Type: Melee / Attack
Cooldown: 6s
0 / 5
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 1:
Physical Damage: +10
Physical Defense: -5
Duration: 300 seconds
SP: 8

Type: Melee / Buff
Cooldown: 40s
0 / 5
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 1:
Additional Damage: +5
Number of Hits: 2
Duration: 45 seconds
SP: 13

Type: Melee / Buff
Cooldown: 20s
0 / 5
Pain Barrier
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 1:
Duration: 15 seconds
SP: 32

Type: Melee / Buff
Cooldown: 39s
Rank 2
circle 2
Swordsman
1 / 10
5
Thrust
Video
Swordman2 Repeat Swordman3
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
3 / 10
3
Bash
Swordman1 Penetration Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 3:
Attack: 182%
AoE Attack Ratio: 0
SP: 15

Type: Melee / Attack
Cooldown: 6s
9 / 10
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 9:
Physical Damage: +26
Physical Defense: -13
Duration: 300 seconds
SP: 30

Type: Melee / Buff
Cooldown: 40s
10 / 10
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 10:
Additional Damage: +18
Number of Hits: 20
Duration: 45 seconds
SP: 38

Type: Melee / Buff
Cooldown: 20s
1 / 10
Pain Barrier
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 1:
Duration: 15 seconds
SP: 32

Type: Melee / Buff
Cooldown: 39s
5 / 5
Restrain
Swordman4
Restrain: Slow
Type: Active
* Enemies stunned by [Restrain] become slowed down after stun wears off
* Increases duration of slow effect by 3 seconds per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Restrain

Lowers your maximum HP, but your attacks have a high chance of stunning enemies.

Level 5:
Chance of Stunning Enemy: 30%
Maximum HP: -75
Duration: 45 seconds
SP: 30

Type: Melee / Buff
Cooldown: 120s
1 / 5
3
Pommel
Swordman25
Pommel Beat: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pommel Beat] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 2nd Circle required
Pommel

[Physical] - [Strike]
Strike enemies with the hilt of your sword.
Inflicts additional damage on stunned monsters, and partially ignores the defense of small and medium sized enemies.

Level 1:
Attack: 335%
Ignores Small, Medium Target Defense: 1%
AoE Attack Ratio: 2
SP: 15

Type: Melee / Attack
Cooldown: 14s
Rank 3
circle 1
Hoplite
0 / 5
Stabbing
Hoplite11 Hoplite1
Stabbing: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Stabbing: Evasion
Type: Active
* Increases evasion by 50 per attribute level while using [Stabbing]
Increases magic defense by 5% per attribute level
* Increases SP consumption by 10

Hoplite 1st Circle required
Stabbing: Sure Victory
Type: Active
* Increases continuous count of [Stabbing] by 1 per attribute level
* Increases SP consumption by 100%

Hoplite 3rd Circle required
Stabbing

[Physical] - [Pierce]
Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies.

Level 1:
Attack: 96% x 15
AoE Attack Ratio: 1
Damage increase up to 100%
SP: 22

Type: Melee / Attack
Cooldown: 25s
0 / 5
2
Pierce
Hoplite14 Hoplite3
Pierce: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Pierce: Continuous Attack
Type: Active
* Deals 4 consecutive hits on boss monsters with [Pierce]
* Increases SP consumption by 10%

Hoplite 2nd Circle required
Pierce: Bleeding
Type: Active
* Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds
* Bleeding damage is proportional to character's physical attack
* Increases SP consumption by 10%

Hoplite 1st Circle required
Pierce: Repeated Shock
Type: Active
* Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2
* Increases SP consumption by 30%

Hoplite 2nd Circle required
Pierce

[Physical] - [Pierce]
Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal.

Level 1:
Attack: 227%
Medium Target 2 Hits
Large Target 3 Hits
SP: 21

Type: Melee / Attack
Cooldown: 20s
0 / 5
Finestra
Hoplite4 Hoplite9
Finestra: Physical Damage
Type: Active
* Adds 10% of your INT to physical damage while [Finestra] is active
* Increases SP consumption by 10%

Hoplite 1st Circle required
Finestra: Splash
Type: Active
* Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active
* Increases SP consumption by 3
* Increases SP consumption by 10%

Lv3 Finestra required
Finestra

Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion.

Level 1:
Critical Chance: +60 Increase
Block 40 Increase
Evasion: -15
Duration: 33 seconds
SP: 25

Type: Melee / Buff
Cooldown: 50s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
0 / 5
2
Synchro Thrusting
Hoplite13 Hoplite7
Synchro Thrusting: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Synchro Thrusting] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Synchro Thrusting: Pierce
Type: Active
* Decreases [Synchro Thrusting] strike damage by 10% per attribute level
* Increases pierce damage by 10% per attribute level

Hoplite 1st Circle required
Synchro Thrusting

[Physical] - [Pierce] - [Strike]
Use your spear and shield to attack enemies. Deals additional damage when an attack is countered.

Level 1:
Attack: 330%
AoE Attack Ratio: 1
SP: 24

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearShield, OneHandSwordShield
Rank 4
circle 2
Hoplite
4 / 10
Stabbing
Hoplite11 Hoplite1
Stabbing: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Stabbing: Evasion
Type: Active
* Increases evasion by 50 per attribute level while using [Stabbing]
Increases magic defense by 5% per attribute level
* Increases SP consumption by 10

Hoplite 1st Circle required
Stabbing: Sure Victory
Type: Active
* Increases continuous count of [Stabbing] by 1 per attribute level
* Increases SP consumption by 100%

Hoplite 3rd Circle required
Stabbing

[Physical] - [Pierce]
Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies.

Level 4:
Attack: 111% x 15
AoE Attack Ratio: 1
Damage increase up to 100%
SP: 38

Type: Melee / Attack
Cooldown: 25s
10 / 10
2
Pierce
Hoplite14 Hoplite2 Hoplite3 Hoplite29
Pierce: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Pierce: Continuous Attack
Type: Active
* Deals 4 consecutive hits on boss monsters with [Pierce]
* Increases SP consumption by 10%

Hoplite 2nd Circle required
Pierce: Bleeding
Type: Active
* Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds
* Bleeding damage is proportional to character's physical attack
* Increases SP consumption by 10%

Hoplite 1st Circle required
Pierce: Repeated Shock
Type: Active
* Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2
* Increases SP consumption by 30%

Hoplite 2nd Circle required
Pierce

[Physical] - [Pierce]
Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal.

Level 10:
Attack: 339%
Medium Target 2 Hits
Large Target 3 Hits
SP: 63

Type: Melee / Attack
Cooldown: 20s
10 / 10
Finestra
Hoplite4 Hoplite9
Finestra: Physical Damage
Type: Active
* Adds 10% of your INT to physical damage while [Finestra] is active
* Increases SP consumption by 10%

Hoplite 1st Circle required
Finestra: Splash
Type: Active
* Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active
* Increases SP consumption by 3
* Increases SP consumption by 10%

Lv3 Finestra required
Finestra

Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion.

Level 10:
Critical Chance: +150 Increase
Block 175 Increase
Evasion: -150
Duration: 60 seconds
SP: 77

Type: Melee / Buff
Cooldown: 50s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
0 / 10
2
Synchro Thrusting
Hoplite13 Hoplite7
Synchro Thrusting: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Synchro Thrusting] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Synchro Thrusting: Pierce
Type: Active
* Decreases [Synchro Thrusting] strike damage by 10% per attribute level
* Increases pierce damage by 10% per attribute level

Hoplite 1st Circle required
Synchro Thrusting

[Physical] - [Pierce] - [Strike]
Use your spear and shield to attack enemies. Deals additional damage when an attack is countered.

Level 1:
Attack: 330%
AoE Attack Ratio: 1
SP: 24

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearShield, OneHandSwordShield
1 / 5
3
Long Stride
Hoplite12 Hoplite30
Long Stride: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Long Stride] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 2nd Circle required
Long Stride: Stun
Type: Active
* [Long Stride] stuns enemies for 0.5 sec per attribute level
* Increases SP consumption by 50%

Hoplite 2nd Circle required
Long Stride

[Physical] - [Pierce]
Inflicts damage to enemies by jumping to your designated location. Damage increases in proportion to inventory weight. Additional damage does not exceed a maximum of 100%.

Level 1:
Attack: 415%
Targets 10
SP: 28

Type: Melee / Attack
Cooldown: 30s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearPistol
5 / 5
2
Spear Lunge
Hoplite26
Spear Lunge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Spear Lunge] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 2nd Circle required
Spear Lunge

[Physical] - [Pierce]
Stab an enemy in front of you to make it more vulnerable to [Pierce]-type attacks.

Level 5:
Attack: 612%
Duration 6 seconds
SP: 42

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
Rank 5
circle 1
Corsair
0 / 5
Jolly Roger
Corsair14
Jolly Roger: Unity
Type: Active
* Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active
* Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members
* Does not apply if nobody other than you is a pirate member
* Increases SP consumption by 10%

Lv2 Jolly Roger required
Jolly Roger

Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks.

Level 1:
Flag Duration: 35 seconds
Missile Attack Damage: +15%
Fever Duration: 10 seconds
SP: 36

Type: Melee / Attack
Cooldown: 35s
0 / 5
Iron Hook
Corsair7
Iron Hook: Chain
Type: Active
* Sequentially fling up to 3 enemies with [Iron Hook]
* Cannot use [Keel Hauling] while capturing multiple enemies
* Unable to turn ON/OFF during [Guard]

Corsair 1st Circle required
Iron Hook

Capture enemies with a hook.

Level 1:
Capture Time: 5 seconds
SP: 32

Type: Melee / Attack
Cooldown: 25s
0 / 5
Keel Hauling
Corsair11 Corsair4
Keel Hauling: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Keel Hauling] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 1st Circle required
Keel Hauling: Bleeding
Type: Active
* Inflicts [Bleeding] on enemies attacked with [Keel Hauling] for 5 seconds
* Increases the duration of [Bleeding] by 1 second per attribute level
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Corsair 1st Circle required
Keel Hauling

[Physical] - [Strike]
Drag and pull enemies captured with Iron Hook. The enemy will receive damage each time it is pulled.

Level 1:
Attack: 806% x 2
SP: 31

Type: Melee / Attack
Cooldown: 25s
0 / 5
3
Dust Devil
Corsair12
Dust Devil: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dust Devil] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 1st Circle required
Dust Devil

[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed]
As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.

Level 1:
Attack: 194% x 3
SP: 28

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea
Rank 6
circle 2
Corsair
10 / 10
Jolly Roger
Corsair14
Jolly Roger: Unity
Type: Active
* Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active
* Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members
* Does not apply if nobody other than you is a pirate member
* Increases SP consumption by 10%

Lv2 Jolly Roger required
Jolly Roger

Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks.

Level 10:
Flag Duration: 35 seconds
Missile Attack Damage: +42%
Fever Duration: 10 seconds
SP: 99

Type: Melee / Attack
Cooldown: 35s
0 / 10
Iron Hook
Corsair7
Iron Hook: Chain
Type: Active
* Sequentially fling up to 3 enemies with [Iron Hook]
* Cannot use [Keel Hauling] while capturing multiple enemies
* Unable to turn ON/OFF during [Guard]

Corsair 1st Circle required
Iron Hook

Capture enemies with a hook.

Level 1:
Capture Time: 5 seconds
SP: 32

Type: Melee / Attack
Cooldown: 25s
0 / 10
Keel Hauling
Corsair11 Corsair4
Keel Hauling: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Keel Hauling] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 1st Circle required
Keel Hauling: Bleeding
Type: Active
* Inflicts [Bleeding] on enemies attacked with [Keel Hauling] for 5 seconds
* Increases the duration of [Bleeding] by 1 second per attribute level
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Corsair 1st Circle required
Keel Hauling

[Physical] - [Strike]
Drag and pull enemies captured with Iron Hook. The enemy will receive damage each time it is pulled.

Level 1:
Attack: 806% x 2
SP: 31

Type: Melee / Attack
Cooldown: 25s
10 / 10
3
Dust Devil
Corsair12
Dust Devil: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dust Devil] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 1st Circle required
Dust Devil

[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed]
As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.

Level 10:
Attack: 289% x 3
SP: 86

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea
5 / 5
Double Weapon Assault
Double Weapon Assault

Temporarily connects your basic attacks and dagger attacks.

Level 5:
Able to use your dagger
without delay after normal attacks
Duration: 5 minutes
Additional damage 55%
SP: 70

Type: Melee / Buff
Cooldown: 60s
5 / 5
2
Hexen Dropper
Corsair13
Hexen Dropper: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hexen Dropper] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 2nd Circle required
Hexen Dropper

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Use a weapon in each hand to deal successive strikes on an enemy. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.

Level 5:
Attack: 185% x 7
SP: 63

Type: Melee / Attack
Cooldown: 28s
Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea
Rank 7
circle 1
Dragoon
1 / 5
Dragontooth
Dragoon1
Dragontooth: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dragontooth] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Dragontooth

[Physical] - [Pierce]
Rotate your spear using centrifugal force to attack an enemy. Critical attack rate is doubled, and the skill gives additional effects based on the type of equipped spear.

Level 1:
Attack: 149% x 6
Ignores 50% of enemy defense when using a Two-handed Spear
Critical damage +10% when using a One-handed Spear
SP: 57

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
5 / 5
Serpentine
Dragoon3 Dragoon4
Serpentine: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Serpentine] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Serpentine: Bleeding
Type: Active
* Enemies hit by [Serpentine] have a 2% chance per attribute level of being afflicted with [Bleeding] for 8 seconds
* Bleeding damage is proportional to character's physical attack
* Increases SP consumption by 10%

Dragoon 1st Circle required
Serpentine: Additional Damage
Type: Active
* Enemies affected by [Serpentine] become vulnerable to physical melee attacks for 10 seconds and attacks gain 50% additional damage
* Increases SP consumption by 50%

Dragoon 2nd Circle Required
Serpentine

[Physical] - [Pierce]
Use your spear to deal continuous damage to enemies in front of you.

Level 5:
Attack: 136% x 7
SP: 128

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
5 / 5
Gae Bulg
Dragoon5 Dragoon6 Dragoon7
Gae Bulg: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Gae Bulg] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Gae Bulg: Defense Zone
Type: Active
* Creates a defense zone for 15 seconds where the spear is thrown
* Increases physical defense and magic defense by 8% for party members within the zone
* Increases SP consumption by 10%

Lv. 5 Gae Bulg required
Gae Bulg: Attack Zone
Type: Active
* Creates attack zone for 15 seconds where the spear is thrown. Increases physical attack and magic attack by 8% for party members within the zone
* Increases SP consumption by 10%

Lv. 5 Gae Bulg required
Gae Bulg: Retrieve
Type: Active
* Spear thrown by skill [Gae Bulg] is automatically retrieved
* Increase SP consumption by 50%

Dragoon 3rd Circle Required
Gae Bulg

[Physical] - [Pierce]
Attack several enemies within a radius by throwing a spear. Damaged enemies will temporarily become weaker to physical property attacks. The thrown spear must be picked up to use it again.

Level 5:
Attack: 1229%
Status Ailment Duration: 7.5 seconds
SP: 122

Type: Melee / Attack
Cooldown: 30s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
4 / 5
3
Dragon Soar
Dragoon8 Dragoon9 Dragoon16
Dragon Soar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dragon Soar] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Dragon Soar: Shock
Type: Active
* Enemies hit by [Dragon Soar] have a 5% chance per attribute level to be afflicted with [Shock] for 10 seconds
* Increases SP consumption by 10%

Dragoon 1st Circle required
Dragon Soar: Ascension
Type: Active
Applies double the hits with [Dragon Soar]
* Increases SP consumption by 200%

Requires Dragon Soar Lv 11
Dragon Soar

[Physical] - [Slash]
Vault into the air while swinging your spear upwards. Deals additional damage to flying enemies.

Level 4:
Attack: 187% x 5
+30% increased damage to flying type enemies
SP: 82

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
Rank 8
circle 2
Dragoon
1 / 10
Dragontooth
Dragoon1
Dragontooth: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dragontooth] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Dragontooth

[Physical] - [Pierce]
Rotate your spear using centrifugal force to attack an enemy. Critical attack rate is doubled, and the skill gives additional effects based on the type of equipped spear.

Level 1:
Attack: 149% x 6
Ignores 50% of enemy defense when using a Two-handed Spear
Critical damage +10% when using a One-handed Spear
SP: 57

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
5 / 10
Serpentine
Dragoon3 Dragoon4 Dragoon12
Serpentine: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Serpentine] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Serpentine: Bleeding
Type: Active
* Enemies hit by [Serpentine] have a 2% chance per attribute level of being afflicted with [Bleeding] for 8 seconds
* Bleeding damage is proportional to character's physical attack
* Increases SP consumption by 10%

Dragoon 1st Circle required
Serpentine: Additional Damage
Type: Active
* Enemies affected by [Serpentine] become vulnerable to physical melee attacks for 10 seconds and attacks gain 50% additional damage
* Increases SP consumption by 50%

Dragoon 2nd Circle Required
Serpentine

[Physical] - [Pierce]
Use your spear to deal continuous damage to enemies in front of you.

Level 5:
Attack: 136% x 7
SP: 128

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
5 / 10
Gae Bulg
Dragoon5 Dragoon6 Dragoon7
Gae Bulg: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Gae Bulg] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Gae Bulg: Defense Zone
Type: Active
* Creates a defense zone for 15 seconds where the spear is thrown
* Increases physical defense and magic defense by 8% for party members within the zone
* Increases SP consumption by 10%

Lv. 5 Gae Bulg required
Gae Bulg: Attack Zone
Type: Active
* Creates attack zone for 15 seconds where the spear is thrown. Increases physical attack and magic attack by 8% for party members within the zone
* Increases SP consumption by 10%

Lv. 5 Gae Bulg required
Gae Bulg: Retrieve
Type: Active
* Spear thrown by skill [Gae Bulg] is automatically retrieved
* Increase SP consumption by 50%

Dragoon 3rd Circle Required
Gae Bulg

[Physical] - [Pierce]
Attack several enemies within a radius by throwing a spear. Damaged enemies will temporarily become weaker to physical property attacks. The thrown spear must be picked up to use it again.

Level 5:
Attack: 1229%
Status Ailment Duration: 7.5 seconds
SP: 122

Type: Melee / Attack
Cooldown: 30s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
4 / 10
3
Dragon Soar
Dragoon8 Dragoon9 Dragoon16
Dragon Soar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dragon Soar] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Dragon Soar: Shock
Type: Active
* Enemies hit by [Dragon Soar] have a 5% chance per attribute level to be afflicted with [Shock] for 10 seconds
* Increases SP consumption by 10%

Dragoon 1st Circle required
Dragon Soar: Ascension
Type: Active
Applies double the hits with [Dragon Soar]
* Increases SP consumption by 200%

Requires Dragon Soar Lv 11
Dragon Soar

[Physical] - [Slash]
Vault into the air while swinging your spear upwards. Deals additional damage to flying enemies.

Level 4:
Attack: 187% x 5
+30% increased damage to flying type enemies
SP: 82

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
0 / 5
2
Dethrone
Dragoon11 Dragoon14
Dethrone: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dethrone] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 2nd Circle Required
Dethrone: Remove Knockback
Type: Active
* Removes knockback effect from [Dehtrone]
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Dragoon 2nd Circle Required
Dethrone

[Physical] - [Pierce]
Pierces the lance into the enemies in front and incapacitate their movements. The skill decreases both movement speed and attack speed of the boss monster.

Level 1:
Attack: 484% x 2
Enemy [Trap] Duration: 5 seconds
Boss Monster Debuff Duration: 4 seconds
SP: 73

Type: Melee / Attack
Cooldown: 16s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
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