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Rank 1
Swordsman |
 0 / 5 5 ThrustVideoThrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Thrust: Continuous Attack Type: Active * Activates consecutive attacks when using [Thrust] by 1% chance per attribute level * Increases SP consumption by 10%
Swordsman 1st Circle required Thrust: Bleeding Type: Active * Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust] * Bleeding damage is proportional to character's STR * Increases SP consumption by 10%
Swordsman 2nd Circle required Thrust
[Physical] - [Pierce] Push the point of your weapon into enemies, performing a strong piercing attack.
Level 1: Attack: 139% AoE Attack Ratio: 1 SP: 9
Type: Melee / Attack Cooldown: 10s
 0 / 5 3 BashBash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10%
Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30%
Lv3 Bash required Bash
[Physical] - [Slash] Inflict damage on an enemy with a powerful attack.
Level 1: Attack: 164% AoE Attack Ratio: 0 SP: 9
Type: Melee / Attack Cooldown: 6s
 0 / 5 Gung HoGung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level
Lv3 Gung Ho required Gung Ho
Become determined by temporarily increasing your attack, while decreasing your defense.
Level 1: Physical Damage: +10 Physical Defense: -5 Duration: 300 seconds SP: 8
Type: Melee / Buff Cooldown: 40s
 0 / 5 ConcentrateConcentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level
Lv3 Concentrate required Concentrate
Increases your attack damage.
Level 1: Additional Damage: +5 Number of Hits: 2 Duration: 45 seconds SP: 13
Type: Melee / Buff Cooldown: 20s
 0 / 5 Pain BarrierPain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10%
Swordsman 3rd Circle required Pain Barrier
Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.
Level 1: Duration: 15 seconds SP: 32
Type: Melee / Buff Cooldown: 39s
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Rank 2
Swordsman |
 0 / 10 5 ThrustVideoThrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Thrust: Continuous Attack Type: Active * Activates consecutive attacks when using [Thrust] by 1% chance per attribute level * Increases SP consumption by 10%
Swordsman 1st Circle required Thrust: Bleeding Type: Active * Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust] * Bleeding damage is proportional to character's STR * Increases SP consumption by 10%
Swordsman 2nd Circle required Thrust
[Physical] - [Pierce] Push the point of your weapon into enemies, performing a strong piercing attack.
Level 1: Attack: 139% AoE Attack Ratio: 1 SP: 9
Type: Melee / Attack Cooldown: 10s
 0 / 10 3 BashBash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10%
Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30%
Lv3 Bash required Bash
[Physical] - [Slash] Inflict damage on an enemy with a powerful attack.
Level 1: Attack: 164% AoE Attack Ratio: 0 SP: 9
Type: Melee / Attack Cooldown: 6s
 0 / 10 Gung HoGung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level
Lv3 Gung Ho required Gung Ho
Become determined by temporarily increasing your attack, while decreasing your defense.
Level 1: Physical Damage: +10 Physical Defense: -5 Duration: 300 seconds SP: 8
Type: Melee / Buff Cooldown: 40s
 0 / 10 ConcentrateConcentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level
Lv3 Concentrate required Concentrate
Increases your attack damage.
Level 1: Additional Damage: +5 Number of Hits: 2 Duration: 45 seconds SP: 13
Type: Melee / Buff Cooldown: 20s
 0 / 10 Pain BarrierPain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10%
Swordsman 3rd Circle required Pain Barrier
Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.
Level 1: Duration: 15 seconds SP: 32
Type: Melee / Buff Cooldown: 39s
 0 / 5 RestrainRestrain: Slow Type: Active * Enemies stunned by [Restrain] become slowed down after stun wears off * Increases duration of slow effect by 3 seconds per attribute level * Increases SP consumption by 10%
Swordsman 2nd Circle required Restrain
Lowers your maximum HP, but your attacks have a high chance of stunning enemies.
Level 1: Chance of Stunning Enemy: 6% Maximum HP: -55 Duration: 33 seconds SP: 16
Type: Melee / Buff Cooldown: 120s
 0 / 5 3 PommelPommel Beat: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pommel Beat] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 2nd Circle required Pommel
[Physical] - [Strike] Strike enemies with the hilt of your sword. Inflicts additional damage on stunned monsters, and partially ignores the defense of small and medium sized enemies.
Level 1: Attack: 335% Ignores Small, Medium Target Defense: 1% AoE Attack Ratio: 2 SP: 15
Type: Melee / Attack Cooldown: 14s
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Rank 3
Swordsman |
 0 / 15 5 ThrustVideoThrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Thrust: Continuous Attack Type: Active * Activates consecutive attacks when using [Thrust] by 1% chance per attribute level * Increases SP consumption by 10%
Swordsman 1st Circle required Thrust: Bleeding Type: Active * Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust] * Bleeding damage is proportional to character's STR * Increases SP consumption by 10%
Swordsman 2nd Circle required Thrust
[Physical] - [Pierce] Push the point of your weapon into enemies, performing a strong piercing attack.
Level 1: Attack: 139% AoE Attack Ratio: 1 SP: 9
Type: Melee / Attack Cooldown: 10s
 0 / 15 3 BashBash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10%
Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30%
Lv3 Bash required Bash
[Physical] - [Slash] Inflict damage on an enemy with a powerful attack.
Level 1: Attack: 164% AoE Attack Ratio: 0 SP: 9
Type: Melee / Attack Cooldown: 6s
 15 / 15 Gung HoGung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level
Lv3 Gung Ho required Gung Ho
Become determined by temporarily increasing your attack, while decreasing your defense.
Level 15: Physical Damage: +38 Physical Defense: -19 Duration: 300 seconds SP: 47
Type: Melee / Buff Cooldown: 40s
 15 / 15 ConcentrateConcentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level
Lv3 Concentrate required Concentrate
Increases your attack damage.
Level 15: Additional Damage: +26 Number of Hits: 30 Duration: 45 seconds SP: 52
Type: Melee / Buff Cooldown: 20s
 15 / 15 Pain BarrierPain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10%
Swordsman 3rd Circle required Pain Barrier
Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.
Level 15: Duration: 29 seconds SP: 127
Type: Melee / Buff Cooldown: 39s
 0 / 10 RestrainRestrain: Slow Type: Active * Enemies stunned by [Restrain] become slowed down after stun wears off * Increases duration of slow effect by 3 seconds per attribute level * Increases SP consumption by 10%
Swordsman 2nd Circle required Restrain
Lowers your maximum HP, but your attacks have a high chance of stunning enemies.
Level 1: Chance of Stunning Enemy: 6% Maximum HP: -55 Duration: 33 seconds SP: 16
Type: Melee / Buff Cooldown: 120s
 0 / 10 3 PommelPommel Beat: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pommel Beat] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 2nd Circle required Pommel
[Physical] - [Strike] Strike enemies with the hilt of your sword. Inflicts additional damage on stunned monsters, and partially ignores the defense of small and medium sized enemies.
Level 1: Attack: 335% Ignores Small, Medium Target Defense: 1% AoE Attack Ratio: 2 SP: 15
Type: Melee / Attack Cooldown: 14s
 0 / 5 3 Double SlashDouble Slash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Double Slash] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 3rd Circle required Double Slash: Critical Type: Active * Increases critical chance of [Double Slash] by 7% per attribute level * Increases SP consumption by 10%
Swordsman 3rd Circle required Double Slash
[Physical] - [Slash][{img tooltip_speedofatk}Attack Speed] Perform a side slash on enemies. Enemies afflicted with [Bleeding] take additional damage.
Level 1: Attack: 206% x 2 AoE Attack Ratio: 2 SP: 18
Type: Melee / Attack Cooldown: 21s
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Rank 4
Rodelero |
 0 / 5 Shield ChargeShield Charge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shield Charge] by 0.5% per attribute level * +10% added damage at maximum level
Rodelero 1st Circle required Shield Charge
[Physical] - [Strike] Use your shield and dash to push enemies away. Enemies nearby will fall down when hit with the shield. While Shield Charge is active, a chance to block missile attack will be increased. When the attack is accurate, adds 30% of shield's physical defense to your physical attack.
Level 1: 141% Attack per 0.5 seconds Maximum Duration: 5 seconds Consumes STA SP: 27
Type: Melee / Attack Cooldown: 40s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  0 / 5 2 MontanoMontano: Enhance Type: Passive * Increases the damage dealt on an enemy with [Montano] by 0.5% per attribute level * +10% added damage at maximum level
Rodelero 1st Circle required Montano: Size Slow Type: Active * Inflicts target with [Slow] for 10 seconds and increases duration of [Slow] by 3/2/1 seconds per attribute level on small/medium/large sized monsters respectively with [Montano] * Increases SP consumption by 10%
Rodelero 1st Circle required Montano
[Physical] - [Slash] Attack with a powerful slash on the lower half of an enemy with a chance to paralyze.
Level 1: Attack: 413% [Stun] Duration: 1 second SP: 26
Type: Melee / Attack Cooldown: 15s
 0 / 5 3 Targe SmashTarge Smash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Targe Smash] by 0.5% per attribute level * +10% added damage at maximum level
Rodelero 1st Circle required Targe Smash: Frozen Stone Type: Active * Inflicts 20% additional damage per attribute level on frozen and petrified enemies with [Targe Smash] * Increases SP consumption by 10%
Rodelero 1st Circle required Targe Smash: Burn Type: Active * Defeating a burned enemy with [Targe Smash] applies [Burn] equal to the attribute level to other enemies * Increases SP consumption by 10%
Rodelero 2nd Circle required Targe Smash: Remove Knockback Type: Active * Removes knockback effect from [Targe Smash] * Only applies if attribute is set to ON * Increases SP consumption by 10%
Rodelero 1st Circle required Targe Smash
[Physical] - [Strike] Use your shield to inflict damage on an enemy with a powerful smash. Chance of inflicting [Blind]. Adds additional damage to frozen and petrified enemies. When the attack is accurate, adds 30% of shield's physical defense to your physical attack.
Level 1: Attack: 344 [Blind] Duration 3 seconds AoE Attack Ratio: 3 SP: 28
Type: Melee / Attack Cooldown: 22s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  0 / 5 Shield PushShield Push: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shield Push] by 0.5% per attribute level * +10% added damage at maximum level
Rodelero 1st Circle required Shield Push: Duration Type: Active * Increases duration of the unbalanced status effect applied from [Shield Push] by 1 second per attribute level * Increases SP consumption by 20%
Rodelero 2nd Circle required Shield Push
[Physical] - [Strike] Use your shield to interrupt enemies. The target becomes afflicted with [Unbalanced]. Chance to knock down enemies affected by Unbalanced. When the attack is accurate, adds 30% of shield's physical defense to your physical attack.
Level 1: Attack: 413% Defense: -1% [Unbalanced] Duration: 5 seconds SP: 27
Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  0 / 5 2 Shield ShovingShield Shoving: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shield Shoving] by 0.5% per attribute level * +10% added damage at maximum level
Rodelero 1st Circle required Shield Shoving
[Physical] - [Strike] Interrupt an enemy's action by using your shield. The enemy is turned around, and cannot take any actions temporarily. When the attack is accurate, adds 30% of shield's physical defense to your physical attack.
Level 1: Attack: 293% Duration: 1.5 seconds SP: 20
Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield |
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Rank 5
Rodelero |
 0 / 10 Shield ChargeShield Charge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shield Charge] by 0.5% per attribute level * +10% added damage at maximum level
Rodelero 1st Circle required Shield Charge
[Physical] - [Strike] Use your shield and dash to push enemies away. Enemies nearby will fall down when hit with the shield. While Shield Charge is active, a chance to block missile attack will be increased. When the attack is accurate, adds 30% of shield's physical defense to your physical attack.
Level 1: 141% Attack per 0.5 seconds Maximum Duration: 5 seconds Consumes STA SP: 27
Type: Melee / Attack Cooldown: 40s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  0 / 10 2 MontanoMontano: Enhance Type: Passive * Increases the damage dealt on an enemy with [Montano] by 0.5% per attribute level * +10% added damage at maximum level
Rodelero 1st Circle required Montano: Size Slow Type: Active * Inflicts target with [Slow] for 10 seconds and increases duration of [Slow] by 3/2/1 seconds per attribute level on small/medium/large sized monsters respectively with [Montano] * Increases SP consumption by 10%
Rodelero 1st Circle required Montano
[Physical] - [Slash] Attack with a powerful slash on the lower half of an enemy with a chance to paralyze.
Level 1: Attack: 413% [Stun] Duration: 1 second SP: 26
Type: Melee / Attack Cooldown: 15s
 0 / 10 3 Targe SmashTarge Smash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Targe Smash] by 0.5% per attribute level * +10% added damage at maximum level
Rodelero 1st Circle required Targe Smash: Frozen Stone Type: Active * Inflicts 20% additional damage per attribute level on frozen and petrified enemies with [Targe Smash] * Increases SP consumption by 10%
Rodelero 1st Circle required Targe Smash: Burn Type: Active * Defeating a burned enemy with [Targe Smash] applies [Burn] equal to the attribute level to other enemies * Increases SP consumption by 10%
Rodelero 2nd Circle required Targe Smash: Remove Knockback Type: Active * Removes knockback effect from [Targe Smash] * Only applies if attribute is set to ON * Increases SP consumption by 10%
Rodelero 1st Circle required Targe Smash
[Physical] - [Strike] Use your shield to inflict damage on an enemy with a powerful smash. Chance of inflicting [Blind]. Adds additional damage to frozen and petrified enemies. When the attack is accurate, adds 30% of shield's physical defense to your physical attack.
Level 1: Attack: 344 [Blind] Duration 3 seconds AoE Attack Ratio: 3 SP: 28
Type: Melee / Attack Cooldown: 22s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  0 / 10 Shield PushShield Push: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shield Push] by 0.5% per attribute level * +10% added damage at maximum level
Rodelero 1st Circle required Shield Push: Duration Type: Active * Increases duration of the unbalanced status effect applied from [Shield Push] by 1 second per attribute level * Increases SP consumption by 20%
Rodelero 2nd Circle required Shield Push
[Physical] - [Strike] Use your shield to interrupt enemies. The target becomes afflicted with [Unbalanced]. Chance to knock down enemies affected by Unbalanced. When the attack is accurate, adds 30% of shield's physical defense to your physical attack.
Level 1: Attack: 413% Defense: -1% [Unbalanced] Duration: 5 seconds SP: 27
Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  0 / 10 2 Shield ShovingShield Shoving: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shield Shoving] by 0.5% per attribute level * +10% added damage at maximum level
Rodelero 1st Circle required Shield Shoving
[Physical] - [Strike] Interrupt an enemy's action by using your shield. The enemy is turned around, and cannot take any actions temporarily. When the attack is accurate, adds 30% of shield's physical defense to your physical attack.
Level 1: Attack: 293% Duration: 1.5 seconds SP: 20
Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  0 / 5 2 Shield BashShield Bash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level
Rodelero 2nd Circle required Shield Bash
[Physical] - [Slash] Attack with your shield. The attacked enemy will have its stat points jumbled temporarily. When the attack is accurate, adds 30% of shield's physical defense to your physical attack.
Level 1: Attack: 475% Duration: 6 seconds SP: 28
Type: Melee / Attack Cooldown: 25s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  0 / 5 SlitheringSlithering: Enhance Type: Passive * Increases the damage dealt on an enemy with [Slithering] by 0.5% per attribute level * +10% added damage at maximum level
Rodelero 2nd Circle required Slithering: Lower Slash Type: Active * Applies debuff to enemies attacked with Slithering * Reduces movement speed by 4 per attribute level * Reduces evasion by 15 per attribute level * Knocks down attacked enemies * Increases SP consumption by 10%
Rodelero 2nd Circle required Slithering
[Physical] - [Slash] Hold down the key to crouch and move forward. Increases chances to evade and block enemy attacks and resistance against status ailments. Triggers an attack immediately after movement has ended. When the attack is accurate, adds 30% of shield's physical defense to your physical attack.
Level 1: Attack: 389% Maximum Duration: 10 seconds SP: 30
Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield |
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Rank 6
Rodelero |
 1 / 15 Shield ChargeShield Charge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shield Charge] by 0.5% per attribute level * +10% added damage at maximum level
Rodelero 1st Circle required Shield Charge
[Physical] - [Strike] Use your shield and dash to push enemies away. Enemies nearby will fall down when hit with the shield. While Shield Charge is active, a chance to block missile attack will be increased. When the attack is accurate, adds 30% of shield's physical defense to your physical attack.
Level 1: 141% Attack per 0.5 seconds Maximum Duration: 5 seconds Consumes STA SP: 27
Type: Melee / Attack Cooldown: 40s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  1 / 15 2 MontanoMontano: Enhance Type: Passive * Increases the damage dealt on an enemy with [Montano] by 0.5% per attribute level * +10% added damage at maximum level
Rodelero 1st Circle required Montano: Size Slow Type: Active * Inflicts target with [Slow] for 10 seconds and increases duration of [Slow] by 3/2/1 seconds per attribute level on small/medium/large sized monsters respectively with [Montano] * Increases SP consumption by 10%
Rodelero 1st Circle required Montano
[Physical] - [Slash] Attack with a powerful slash on the lower half of an enemy with a chance to paralyze.
Level 1: Attack: 413% [Stun] Duration: 1 second SP: 26
Type: Melee / Attack Cooldown: 15s
 15 / 15 3 Targe SmashTarge Smash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Targe Smash] by 0.5% per attribute level * +10% added damage at maximum level
Rodelero 1st Circle required Targe Smash: Frozen Stone Type: Active * Inflicts 20% additional damage per attribute level on frozen and petrified enemies with [Targe Smash] * Increases SP consumption by 10%
Rodelero 1st Circle required Targe Smash: Burn Type: Active * Defeating a burned enemy with [Targe Smash] applies [Burn] equal to the attribute level to other enemies * Increases SP consumption by 10%
Rodelero 2nd Circle required Targe Smash: Remove Knockback Type: Active * Removes knockback effect from [Targe Smash] * Only applies if attribute is set to ON * Increases SP consumption by 10%
Rodelero 1st Circle required Targe Smash
[Physical] - [Strike] Use your shield to inflict damage on an enemy with a powerful smash. Chance of inflicting [Blind]. Adds additional damage to frozen and petrified enemies. When the attack is accurate, adds 30% of shield's physical defense to your physical attack.
Level 15: Attack: 608 [Blind] Duration 3 seconds AoE Attack Ratio: 3 SP: 115
Type: Melee / Attack Cooldown: 22s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  1 / 15 Shield PushShield Push: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shield Push] by 0.5% per attribute level * +10% added damage at maximum level
Rodelero 1st Circle required Shield Push: Duration Type: Active * Increases duration of the unbalanced status effect applied from [Shield Push] by 1 second per attribute level * Increases SP consumption by 20%
Rodelero 2nd Circle required Shield Push
[Physical] - [Strike] Use your shield to interrupt enemies. The target becomes afflicted with [Unbalanced]. Chance to knock down enemies affected by Unbalanced. When the attack is accurate, adds 30% of shield's physical defense to your physical attack.
Level 1: Attack: 413% Defense: -1% [Unbalanced] Duration: 5 seconds SP: 27
Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  6 / 15 2 Shield ShovingShield Shoving: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shield Shoving] by 0.5% per attribute level * +10% added damage at maximum level
Rodelero 1st Circle required Shield Shoving
[Physical] - [Strike] Interrupt an enemy's action by using your shield. The enemy is turned around, and cannot take any actions temporarily. When the attack is accurate, adds 30% of shield's physical defense to your physical attack.
Level 6: Attack: 373% Duration: 1.5 seconds SP: 46
Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  10 / 10 2 Shield BashShield Bash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level
Rodelero 2nd Circle required Shield Bash
[Physical] - [Slash] Attack with your shield. The attacked enemy will have its stat points jumbled temporarily. When the attack is accurate, adds 30% of shield's physical defense to your physical attack.
Level 10: Attack: 774% Duration: 15 seconds SP: 86
Type: Melee / Attack Cooldown: 25s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  1 / 10 SlitheringSlithering: Enhance Type: Passive * Increases the damage dealt on an enemy with [Slithering] by 0.5% per attribute level * +10% added damage at maximum level
Rodelero 2nd Circle required Slithering: Lower Slash Type: Active * Applies debuff to enemies attacked with Slithering * Reduces movement speed by 4 per attribute level * Reduces evasion by 15 per attribute level * Knocks down attacked enemies * Increases SP consumption by 10%
Rodelero 2nd Circle required Slithering
[Physical] - [Slash] Hold down the key to crouch and move forward. Increases chances to evade and block enemy attacks and resistance against status ailments. Triggers an attack immediately after movement has ended. When the attack is accurate, adds 30% of shield's physical defense to your physical attack.
Level 1: Attack: 389% Maximum Duration: 10 seconds SP: 30
Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  5 / 5 2 Shooting StarShooting Star: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shooting Star] by 0.5% per attribute level * +10% added damage at maximum level
Rodelero 3rd Circle required Shooting Star
[Physical] - [Strike] Use your shield and sword to successively attack enemies. When the attack is accurate, adds 100% of shield's physical defense to your physical attack.
Level 5: Attack: 306% x 4 AoE Attack Ratio: 1 SP: 58
Type: Melee / Attack Cooldown: 25s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  5 / 5 High KickHigh Kick: Enhance Type: Passive * Increases the damage dealt on an enemy with [High Kick] by 0.5% per attribute level * +10% added damage at maximum level
Rodelero 3rd Circle required High Kick
[Physical] - [Strike] Perform a high kick to subdue an enemy. Hit enemies will temporarily take additional Strike damage.
Level 5: Attack: 731% Duration: 10 seconds SP: 54
Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSpearPistol, OneHandSwordPistol, OneHandSwordArtefact, OneHandSwordShield, OneHandSwordDagger, One |
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Rank 7
Fencer |
 0 / 5 LungeLunge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Lunge] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Lunge
[Physical] - [Pierce] Lower your stance and reach out to attack an enemy. Your evasion rate increases and the enemy becomes more vulnerable to [Slash] attacks.
Level 1: Attack: 149% x 4 Evasion Rate: +70 Duration: 4 seconds SP: 36
Type: Melee / Attack Cooldown: 14s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  0 / 5 2 Sept EtoilesSept Etoiles: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sept Etoiles] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Sept Etoiles
[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Stab an enemy in front of you.
Level 1: Attack: 124% x 8 SP: 46
Type: Melee / Attack Cooldown: 29s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  0 / 5 Attaque CoquilleAttaque Coquille: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque Coquille] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Attaque Coquille
[Physical] - [Strike] Attack an enemy with the guard of your sword. The enemy's defense is ignored when attacked again with [Pierce] attacks.
Level 1: Attack: 532% Duration: 5 seconds SP: 37
Type: Melee / Attack Cooldown: 8s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  0 / 5 Esquive ToucherEsquive Toucher: Enhance Type: Passive * Increases the damage dealt on an enemy with [Esquive Toucher] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Esquive Toucher
[Physical] - [Pierce]Move swiftly to avoid enemy attacks and deliver complex successive attacks. (The Buff Durations will be changed to 4 seconds once you enter PvP server.)
Level 1: Attack: 169% x 5 Evasion Rate: +10% SP: 51
Type: Melee / Attack Cooldown: 30s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  0 / 5 5 FlanconnadeFlanconnade: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flanconnade] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Flanconnade
[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] Perform a complex upward attack with your rapier. This attack protects you against an enemy attack.
Level 1: Attack: 201% x 2 SP: 36
Type: Melee / Attack Cooldown: 10s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol |
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Rank 8
Fencer |
 0 / 10 LungeLunge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Lunge] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Lunge
[Physical] - [Pierce] Lower your stance and reach out to attack an enemy. Your evasion rate increases and the enemy becomes more vulnerable to [Slash] attacks.
Level 1: Attack: 149% x 4 Evasion Rate: +70 Duration: 4 seconds SP: 36
Type: Melee / Attack Cooldown: 14s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  0 / 10 2 Sept EtoilesSept Etoiles: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sept Etoiles] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Sept Etoiles
[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Stab an enemy in front of you.
Level 1: Attack: 124% x 8 SP: 46
Type: Melee / Attack Cooldown: 29s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  0 / 10 Attaque CoquilleAttaque Coquille: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque Coquille] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Attaque Coquille
[Physical] - [Strike] Attack an enemy with the guard of your sword. The enemy's defense is ignored when attacked again with [Pierce] attacks.
Level 1: Attack: 532% Duration: 5 seconds SP: 37
Type: Melee / Attack Cooldown: 8s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  0 / 10 Esquive ToucherEsquive Toucher: Enhance Type: Passive * Increases the damage dealt on an enemy with [Esquive Toucher] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Esquive Toucher
[Physical] - [Pierce]Move swiftly to avoid enemy attacks and deliver complex successive attacks. (The Buff Durations will be changed to 4 seconds once you enter PvP server.)
Level 1: Attack: 169% x 5 Evasion Rate: +10% SP: 51
Type: Melee / Attack Cooldown: 30s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  0 / 10 5 FlanconnadeFlanconnade: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flanconnade] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Flanconnade
[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] Perform a complex upward attack with your rapier. This attack protects you against an enemy attack.
Level 1: Attack: 201% x 2 SP: 36
Type: Melee / Attack Cooldown: 10s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  0 / 5 5 Attaque ComposeeAttaque Composee: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque Composee] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 2nd Circle required Attaque Composee
[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Stab an enemy in front of you.
Level 1: Attack: 250% x 2 SP: 38
Type: Melee / Attack Cooldown: 10s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  0 / 5 PreparationPreparation
Twirl the tip of your sword to parry an enemy attack and prepare for the next attack. The next [Pierce]-type attack you make will inflict twice as much damage.
Level 1: Maximum Duration: 4 seconds +55% Block during skill duration Duration: 15 seconds SP: 55
Type: Melee / Attack Cooldown: 35s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol |
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Rank 9
Fencer |
 1 / 15 LungeLunge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Lunge] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Lunge
[Physical] - [Pierce] Lower your stance and reach out to attack an enemy. Your evasion rate increases and the enemy becomes more vulnerable to [Slash] attacks.
Level 1: Attack: 149% x 4 Evasion Rate: +70 Duration: 4 seconds SP: 36
Type: Melee / Attack Cooldown: 14s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  15 / 15 2 Sept EtoilesSept Etoiles: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sept Etoiles] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Sept Etoiles
[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Stab an enemy in front of you.
Level 15: Attack: 219% x 8 SP: 211
Type: Melee / Attack Cooldown: 29s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  6 / 15 Attaque CoquilleAttaque Coquille: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque Coquille] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Attaque Coquille
[Physical] - [Strike] Attack an enemy with the guard of your sword. The enemy's defense is ignored when attacked again with [Pierce] attacks.
Level 6: Attack: 678% Duration: 10 seconds SP: 78
Type: Melee / Attack Cooldown: 8s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  0 / 15 Esquive ToucherEsquive Toucher: Enhance Type: Passive * Increases the damage dealt on an enemy with [Esquive Toucher] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Esquive Toucher
[Physical] - [Pierce]Move swiftly to avoid enemy attacks and deliver complex successive attacks. (The Buff Durations will be changed to 4 seconds once you enter PvP server.)
Level 1: Attack: 169% x 5 Evasion Rate: +10% SP: 51
Type: Melee / Attack Cooldown: 30s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  0 / 15 5 FlanconnadeFlanconnade: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flanconnade] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Flanconnade
[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] Perform a complex upward attack with your rapier. This attack protects you against an enemy attack.
Level 1: Attack: 201% x 2 SP: 36
Type: Melee / Attack Cooldown: 10s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  6 / 10 5 Attaque ComposeeAttaque Composee: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque Composee] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 2nd Circle required Attaque Composee
[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Stab an enemy in front of you.
Level 6: Attack: 337% x 2 SP: 90
Type: Melee / Attack Cooldown: 10s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  1 / 5 PreparationPreparation
Twirl the tip of your sword to parry an enemy attack and prepare for the next attack. The next [Pierce]-type attack you make will inflict twice as much damage.
Level 1: Maximum Duration: 4 seconds +55% Block during skill duration Duration: 15 seconds SP: 55
Type: Melee / Attack Cooldown: 35s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  1 / 5 2 Balestra FenteBalestra Fente: Enhance Type: Passive * Increases the damage dealt on an enemy with [Balestra Fente] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 3rd Circle Required Balestra Fente
[Physical] - [Pierce] Charges forward. The attack decreases enemy critical resistance.
Level 1: Attack: 820% Maximum Targets: 10 SP: 69
Type: Melee / Attack Cooldown: 28s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  5 / 5 Attaque au FerAttaque au Fer: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque au Fer] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 3rd Circle Required Attaque au Fer
[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Strikes the enemy hands to drop their weapons with a rapier. The enemy cannot get the effect of the weapon until they pick it up. (The enemy picks up the weapon automatically after duration.)
Level 5: Attack: 2199% Length of Time Enemy Is Disarmed: 15 seconds SP: 168
Type: Melee / Attack Cooldown: 35s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  5 / 5 Epee GardeEpee Garde
Gives up the physical defense of the equipped shield to increase critical damage dealt with piercing attacks.
Level 5: Critical Attack Increment: 50% Duration: 30 seconds SP: 202
Type: Melee / Buff Cooldown: 45s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  5 / 5 3 FlecheFleche: Enhance Type: Passive * Increases the damage dealt on an enemy with [Fleche] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 3rd Circle Required Fleche
[Physical] - [Pierce] Stabs the enemy three times.
Level 5: Attack: 732% x 3 SP: 141
Type: Melee / Attack Cooldown: 42s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol |
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Rank 10
Shinobi |
 5 / 5 3 KunaiKunai: Enhance Type: Passive * Increases the damage dealt on an enemy with [Kunai] by 0.5% per attribute level * +10% added damage at maximum level
Shinobi 1st Circle required Kunai: Deadly Dagger Type: Active * Doubles the critical chance of [Kunai] * Increase SP consumption by 20%
Shinobi 1st Circle required Kunai
Throw kunai in all directions to attack enemies. If used by clones, applies as two consecutive hits.
Level 5: Attack: 183% x 5 SP: 92
Type: Melee / Attack Cooldown: 10s
 5 / 5 Bunshin no JutsuBunshin no Jutsu: Endurance Type: Active * Increases stamina reduction cycle of [Bunshin no Jutsu] by 0.05 seconds per attribute level * Increases SP consumption by 10%
Shinobi 1st Circle required Bunshin no Jutsu
Creates clones of yourself. The clones will act along as a main body and skills can be used along with your clones. The attribute is not applied to clone's skills. When clones copy skills, SP consumption and cooldown increases in proportion to the number of clones.
Level 5: Duration: 20 seconds Summon 5 clones Additional Cooldown [2 + 10% skill's cooldown] * number of clones Additional SP Consumption [10% * number of clones] SP: 192
Type: Melee / Attack Cooldown: 45s
 0 / 5 Mokuton no JutsuMokuton no Jutsu: Bind Type: Active * Restricts movement of an enemy for 4 seconds when dealing damage with [Mokuton no Jutsu] Increases duration from Lv2 by 1 second per attribute level * Increases SP consumption by 10%
Shinobi 1st Circle required Mokuton no Jutsu
Counter-attack by tricking the enemy with a fake doll created from a log.
Level 1: Duration: 20 seconds SP: 50
Type: Melee / Attack Cooldown: 35s
 4 / 5 2 Katon no JutsuKaton no Jutsu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Katon no Jutsu] by 0.5% per attribute level * +10% added damage at maximum level
Shinobi 1st Circle required Katon no Jutsu: Stealth Type: Active * Hides character for 2 seconds per attribute level after using [Katon no Jutsu] * Increases SP consumption by 10%
Shinobi 1st Circle required Katon no Jutsu
Attack multiple enemies by continuously exploding the gunpowder you possess.
Level 4: Attack: 711% Consumes 2 Ninjutsu Bombs SP: 132
Type: Melee / Attack Cooldown: 25s
 1 / 5 Mijin no JutsuMijin no Jutsu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Mijin no Jutsu] by 0.5% per attribute level * +10% added damage at maximum level
Shinobi 1st Circle required Mijin no Jutsu: Stealth Type: Active * Hides character for 5 seconds after using [Mijin no Jutsu] * Increases duration from Lv2 by 1.5 seconds per attribute level * Increases SP consumption by 10%
Shinobi 1st Circle required Mijin no Jutsu
Attack enemies in the area nearby by exploding the gunpowder you have. Using this technique will also damage you and might cause incapability of combat if your HP is too low. If used by clones, Bunshin no Jutsu is canceled.
Level 1: Attack: 1814% Consumes 4500 HP Consumes 5 Ninjutsu Bombs SP: 88
Type: Melee / Attack Cooldown: 50s
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