Concerning Future Changes Please Read
https://treeofsavior.com/page/news/view.php?n=1229
This a build with no real purpose but it will mostly be used for maxing out the adventure journal
We don't invest into swordsman 3 simply the only thing worth going more ranks into swords man is for longer pain barrier the rest of the skills are lack luster and no longer do what they used too
We go highlander because it's good damage and all of the skills but crossgaurd can be used with any weapon so be it rapier or one handed sword an dagger you can use them we take the 1 point in crossgaurd is to help with madaor sence it provokes we might bite off more than we can handle
We don't go Pelasita because it's version of provoke is different from madtador sure it can pull more mobs an raise max hp by 5% but that would make you just a giant hit me please an pray everyone meets the DPS check and also makes it extremely hard to do anything on your own
We take 5 in unlock chest to well unlock the chest through the game an there isn't a chest higher than lvl 5 which just makes it easier to get all the chest while you quest along we dun take dust devil low scaling damage and it's just like double slash from warrior 3 just not what it used to be and keel hauling does tremendous damage also adding bleed and the amount you can hook is roughly the same as you can provoke with matador
You could go shinobi an matador 1 but i feel like the further investment into matdaor gives more use in team play as for shinobi be a bit more useful to those who play it solo scene it has more way to add to DPS
Rank 1
Swordsman |
 0 / 5 5 ThrustVideoThrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Thrust: Continuous Attack Type: Active * Activates consecutive attacks when using [Thrust] by 1% chance per attribute level * Increases SP consumption by 10%
Swordsman 1st Circle required Thrust: Bleeding Type: Active * Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust] * Bleeding damage is proportional to character's STR * Increases SP consumption by 10%
Swordsman 2nd Circle required Thrust
[Physical] - [Pierce] Push the point of your weapon into enemies, performing a strong piercing attack.
Level 1: Attack: 139% AoE Attack Ratio: 1 SP: 9
Type: Melee / Attack Cooldown: 10s
 0 / 5 3 BashBash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10%
Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30%
Lv3 Bash required Bash
[Physical] - [Slash] Inflict damage on an enemy with a powerful attack.
Level 1: Attack: 164% AoE Attack Ratio: 0 SP: 9
Type: Melee / Attack Cooldown: 6s
 5 / 5 Gung HoGung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level
Lv3 Gung Ho required Gung Ho
Become determined by temporarily increasing your attack, while decreasing your defense.
Level 5: Physical Damage: +18 Physical Defense: -9 Duration: 300 seconds SP: 19
Type: Melee / Buff Cooldown: 40s
 0 / 5 ConcentrateConcentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level
Lv3 Concentrate required Concentrate
Increases your attack damage.
Level 1: Additional Damage: +5 Number of Hits: 2 Duration: 45 seconds SP: 13
Type: Melee / Buff Cooldown: 20s
 5 / 5 Pain BarrierPain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10%
Swordsman 3rd Circle required Pain Barrier
Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.
Level 5: Duration: 19 seconds SP: 59
Type: Melee / Buff Cooldown: 39s
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Rank 2
Highlander |
 0 / 5 Wagon WheelWagon Wheel: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wagon Wheel] by 0.5% per attribute level * +10% added damage at maximum level
Highlander 1st Circle required Wagon Wheel: Splash Type: Active * Increases AoE attack ratio of [Wagon Wheel] by 1 * Increases SP consumption by 10%
Highlander 2nd Circle required Wagon Wheel
[Physical] - [Slash] Perform an upward swing with your weapon, launching an enemy.
Level 1: Attack: 284% AoE Attack Ratio: 1 SP: 16
Type: Melee / Attack Cooldown: 18s
 0 / 5 2 Cartar StrokeCartar Stroke: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cartar Stroke] by 0.5% per attribute level * +10% added damage at maximum level
Highlander 1st Circle required Cartar Stroke: Increased Knockback Type: Active * Increases the knockback power of [Cartar Stroke] by 50 per attribute level * increases SP consumption by 20%
Highlander 1st Circle required Cartar Stroke: Collision Damage Type: Active * Deals additional damage equal to 50% of your physical attack to enemies knocked back by [Cartar Stroke] * Increases SP consumption by 10%
Lv3 Cartar Stroke required Cartar Stroke: Remove Knockback Type: Active * [Cartar Stroke] no longer knocks enemies back * Only applies if attribute is set to ON * Increases SP consumption by 10%
Highlander 1st Circle required Cartar Stroke
[Physical] - [Strike] Gather up power and use your weapon to attack targets by smashing it to the ground.
Level 1: Attack: 106% x 4 Casting Time: 0.1 seconds AoE Attack Ratio: 1 SP: 18
Type: Melee / Attack Cooldown: 21s
 4 / 5 CrownCrown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crown] by 0.5% per attribute level * +10% added damage at maximum level
Highlander 1st Circle required Crown: Reduce Type: Active * Increases enemy INT and SPR reduction from [Crown] by 2% per attribute level * Increases SP consumption by 10%
Highlander 1st Circle required Crown
[Physical] - [Strike] Smack your weapon down on an enemy's head. Temporarily decreases the target's INT and SPR.
Level 4: Attack: 423% [Shock] Duration: 11 seconds AoE Attack Ratio: 0 SP: 33
Type: Melee / Attack Cooldown: 30s
 1 / 5 Cross GuardCross Guard: Enhance Type: Passive * Enhances physical defense increase effect of [Cross Guard] by 3 per attribute level
Lv3 Cross Guard required Cross Guard: Extend Stagger Type: Active * Enemies blocked by [Crossguard] remain staggered for 1 second longer per attribute level * Increases SP consumption by 10%
Highlander 1st Circle required Cross Guard
Take a defensive stance, using your weapon to block. Blocked enemies become vulnerable to [Pierce]-type attacks.
Level 1: Block: +50 SP: 14
Type: Melee / Attack Cooldown: 0s Required Stance: TwoHandSword |
Rank 3
Highlander |
 0 / 10 Wagon WheelWagon Wheel: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wagon Wheel] by 0.5% per attribute level * +10% added damage at maximum level
Highlander 1st Circle required Wagon Wheel: Splash Type: Active * Increases AoE attack ratio of [Wagon Wheel] by 1 * Increases SP consumption by 10%
Highlander 2nd Circle required Wagon Wheel
[Physical] - [Slash] Perform an upward swing with your weapon, launching an enemy.
Level 1: Attack: 284% AoE Attack Ratio: 1 SP: 16
Type: Melee / Attack Cooldown: 18s
 0 / 10 2 Cartar StrokeCartar Stroke: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cartar Stroke] by 0.5% per attribute level * +10% added damage at maximum level
Highlander 1st Circle required Cartar Stroke: Increased Knockback Type: Active * Increases the knockback power of [Cartar Stroke] by 50 per attribute level * increases SP consumption by 20%
Highlander 1st Circle required Cartar Stroke: Collision Damage Type: Active * Deals additional damage equal to 50% of your physical attack to enemies knocked back by [Cartar Stroke] * Increases SP consumption by 10%
Lv3 Cartar Stroke required Cartar Stroke: Remove Knockback Type: Active * [Cartar Stroke] no longer knocks enemies back * Only applies if attribute is set to ON * Increases SP consumption by 10%
Highlander 1st Circle required Cartar Stroke
[Physical] - [Strike] Gather up power and use your weapon to attack targets by smashing it to the ground.
Level 1: Attack: 106% x 4 Casting Time: 0.1 seconds AoE Attack Ratio: 1 SP: 18
Type: Melee / Attack Cooldown: 21s
 4 / 10 CrownCrown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crown] by 0.5% per attribute level * +10% added damage at maximum level
Highlander 1st Circle required Crown: Reduce Type: Active * Increases enemy INT and SPR reduction from [Crown] by 2% per attribute level * Increases SP consumption by 10%
Highlander 1st Circle required Crown
[Physical] - [Strike] Smack your weapon down on an enemy's head. Temporarily decreases the target's INT and SPR.
Level 4: Attack: 423% [Shock] Duration: 11 seconds AoE Attack Ratio: 0 SP: 33
Type: Melee / Attack Cooldown: 30s
 1 / 10 Cross GuardCross Guard: Enhance Type: Passive * Enhances physical defense increase effect of [Cross Guard] by 3 per attribute level
Lv3 Cross Guard required Cross Guard: Extend Stagger Type: Active * Enemies blocked by [Crossguard] remain staggered for 1 second longer per attribute level * Increases SP consumption by 10%
Highlander 1st Circle required Cross Guard
Take a defensive stance, using your weapon to block. Blocked enemies become vulnerable to [Pierce]-type attacks.
Level 1: Block: +50 SP: 14
Type: Melee / Attack Cooldown: 0s Required Stance: TwoHandSword  5 / 5 MoulinetMoulinet: Enhance Type: Passive * Increases the damage dealt on an enemy with [Moulinet] by 0.5% per attribute level * +10% added damage at maximum level
Highlander 2nd Circle required Moulinet: Critical Type: Active * Increases critical chance of [Moulinet] by 12% per attribute level * Increases SP consumption by 10%
Highlander 2nd Circle required Moulinet
[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] Inflict damage on enemies by swinging your sword around to create continuous attacks. Deals Double Damage to enemies under Crown effects.
Level 5: Attack 125% x 5 AoE Attack Ratio 1 SP: 42
Type: Melee / Attack Cooldown: 35s
 0 / 5 5 SkylinerSkyliner: Enhance Type: Passive * Increases the damage dealt on an enemy with [Skyliner] by 0.5% per attribute level * +10% added damage at maximum level
Highlander 2nd Circle required Skyliner
[Physical] - [Slash][{img tooltip_speedofatk}Attack Speed] Slash the enemy sideways. Inflicts additional damage on enemies affected by [Bleeding].
Level 1: Attack: 206% x 2 AoE Attack Ratio: 1 SP: 9
Type: Melee / Attack Cooldown: 15s
 0 / 5 2 CrosscutCrosscut: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crosscut] by 0.5% per attribute level * +10% added damage at maximum level
Highlander 2nd Circle required Crosscut
[Physical] - [Slash] Charge towards an enemy and cut a cross on their body, afflicting [Bleeding].
Level 1: Attack: 227% x 2 AoE Attack Ratio: 1 SP: 9
Type: Melee / Attack Cooldown: 28s
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Rank 4
Highlander |
 0 / 15 Wagon WheelWagon Wheel: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wagon Wheel] by 0.5% per attribute level * +10% added damage at maximum level
Highlander 1st Circle required Wagon Wheel: Splash Type: Active * Increases AoE attack ratio of [Wagon Wheel] by 1 * Increases SP consumption by 10%
Highlander 2nd Circle required Wagon Wheel
[Physical] - [Slash] Perform an upward swing with your weapon, launching an enemy.
Level 1: Attack: 284% AoE Attack Ratio: 1 SP: 16
Type: Melee / Attack Cooldown: 18s
 0 / 15 2 Cartar StrokeCartar Stroke: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cartar Stroke] by 0.5% per attribute level * +10% added damage at maximum level
Highlander 1st Circle required Cartar Stroke: Increased Knockback Type: Active * Increases the knockback power of [Cartar Stroke] by 50 per attribute level * increases SP consumption by 20%
Highlander 1st Circle required Cartar Stroke: Collision Damage Type: Active * Deals additional damage equal to 50% of your physical attack to enemies knocked back by [Cartar Stroke] * Increases SP consumption by 10%
Lv3 Cartar Stroke required Cartar Stroke: Remove Knockback Type: Active * [Cartar Stroke] no longer knocks enemies back * Only applies if attribute is set to ON * Increases SP consumption by 10%
Highlander 1st Circle required Cartar Stroke
[Physical] - [Strike] Gather up power and use your weapon to attack targets by smashing it to the ground.
Level 1: Attack: 106% x 4 Casting Time: 0.1 seconds AoE Attack Ratio: 1 SP: 18
Type: Melee / Attack Cooldown: 21s
 4 / 15 CrownCrown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crown] by 0.5% per attribute level * +10% added damage at maximum level
Highlander 1st Circle required Crown: Reduce Type: Active * Increases enemy INT and SPR reduction from [Crown] by 2% per attribute level * Increases SP consumption by 10%
Highlander 1st Circle required Crown
[Physical] - [Strike] Smack your weapon down on an enemy's head. Temporarily decreases the target's INT and SPR.
Level 4: Attack: 423% [Shock] Duration: 11 seconds AoE Attack Ratio: 0 SP: 33
Type: Melee / Attack Cooldown: 30s
 1 / 15 Cross GuardCross Guard: Enhance Type: Passive * Enhances physical defense increase effect of [Cross Guard] by 3 per attribute level
Lv3 Cross Guard required Cross Guard: Extend Stagger Type: Active * Enemies blocked by [Crossguard] remain staggered for 1 second longer per attribute level * Increases SP consumption by 10%
Highlander 1st Circle required Cross Guard
Take a defensive stance, using your weapon to block. Blocked enemies become vulnerable to [Pierce]-type attacks.
Level 1: Block: +50 SP: 14
Type: Melee / Attack Cooldown: 0s Required Stance: TwoHandSword  10 / 10 MoulinetMoulinet: Enhance Type: Passive * Increases the damage dealt on an enemy with [Moulinet] by 0.5% per attribute level * +10% added damage at maximum level
Highlander 2nd Circle required Moulinet: Critical Type: Active * Increases critical chance of [Moulinet] by 12% per attribute level * Increases SP consumption by 10%
Highlander 2nd Circle required Moulinet
[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] Inflict damage on enemies by swinging your sword around to create continuous attacks. Deals Double Damage to enemies under Crown effects.
Level 10: Attack 160% x 5 AoE Attack Ratio 1 SP: 67
Type: Melee / Attack Cooldown: 35s
 10 / 10 5 SkylinerSkyliner: Enhance Type: Passive * Increases the damage dealt on an enemy with [Skyliner] by 0.5% per attribute level * +10% added damage at maximum level
Highlander 2nd Circle required Skyliner
[Physical] - [Slash][{img tooltip_speedofatk}Attack Speed] Slash the enemy sideways. Inflicts additional damage on enemies affected by [Bleeding].
Level 10: Attack: 335% x 2 AoE Attack Ratio: 1 SP: 27
Type: Melee / Attack Cooldown: 15s
 10 / 10 2 CrosscutCrosscut: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crosscut] by 0.5% per attribute level * +10% added damage at maximum level
Highlander 2nd Circle required Crosscut
[Physical] - [Slash] Charge towards an enemy and cut a cross on their body, afflicting [Bleeding].
Level 10: Attack: 370% x 2 AoE Attack Ratio: 1 SP: 31
Type: Melee / Attack Cooldown: 28s
 5 / 5 Skull SwingSkull Swing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Skull Swing] by 0.5% per attribute level * +10% added damage at maximum level
Highlander 3rd Circle required Skull Swing: No Jump Type: Active * Enemies cannot jump when attacked with [Skull Swing]
Highlander 3rd Circle required Skull Swing: Remove Knockback Type: Active * Removes knockback effect from [Skull Swing] * Only applies if attribute is set to ON * Increases SP consumption by 10%
Highlander 3rd Circle required Skull Swing
[Physical] - [Strike] Strike and push an enemy sidewards using the side of your sword. The enemy becomes afflicted with [Armor Break].
Level 5: Attack: 991% AoE Attack Ratio: 1 SP: 39
Type: Melee / Attack Cooldown: 40s
 5 / 5 2 Vertical SlashVertical Slash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Vertical Slash] by 0.5% per attribute level * +10% added damage at maximum level
Highlander 3rd Circle required Vertical Slash
[Physical] - [Slash] Attack with a descending vertical slash. Deals additional damage on medium and large-type enemies according to how much their defense has been decreased by [Skull Swing]. An additional bonus damage will be applied depending on the amount of harmful effect that have been applied to the enemy.
Level 5: Attack: 826% AoE Attack Ratio: 1 SP: 19
Type: Melee / Attack Cooldown: 25s
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Rank 5
Corsair |
 0 / 5 Jolly RogerJolly Roger: Unity Type: Active * Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active * Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members * Does not apply if nobody other than you is a pirate member * Increases SP consumption by 10%
Lv2 Jolly Roger required Jolly Roger
Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks.
Level 1: Flag Duration: 35 seconds Missile Attack Damage: +15% Fever Duration: 10 seconds SP: 36
Type: Melee / Attack Cooldown: 35s
 0 / 5 Iron HookIron Hook: Chain Type: Active * Sequentially fling up to 3 enemies with [Iron Hook] * Cannot use [Keel Hauling] while capturing multiple enemies * Unable to turn ON/OFF during [Guard]
Corsair 1st Circle required Iron Hook
Capture enemies with a hook.
Level 1: Capture Time: 5 seconds SP: 32
Type: Melee / Attack Cooldown: 25s
 0 / 5 Keel HaulingKeel Hauling: Enhance Type: Passive * Increases the damage dealt on an enemy with [Keel Hauling] by 0.5% per attribute level * +10% added damage at maximum level
Corsair 1st Circle required Keel Hauling: Bleeding Type: Active * Inflicts [Bleeding] on enemies attacked with [Keel Hauling] for 5 seconds * Increases the duration of [Bleeding] by 1 second per attribute level * Bleeding damage is proportional to character's STR * Increases SP consumption by 10%
Corsair 1st Circle required Keel Hauling
[Physical] - [Strike] Drag and pull enemies captured with Iron Hook. The enemy will receive damage each time it is pulled.
Level 1: Attack: 806% x 2 SP: 31
Type: Melee / Attack Cooldown: 25s
 0 / 5 3 Dust DevilDust Devil: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dust Devil] by 0.5% per attribute level * +10% added damage at maximum level
Corsair 1st Circle required Dust Devil
[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.
Level 1: Attack: 194% x 3 SP: 28
Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea |
Rank 6
Corsair |
 0 / 10 Jolly RogerJolly Roger: Unity Type: Active * Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active * Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members * Does not apply if nobody other than you is a pirate member * Increases SP consumption by 10%
Lv2 Jolly Roger required Jolly Roger
Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks.
Level 1: Flag Duration: 35 seconds Missile Attack Damage: +15% Fever Duration: 10 seconds SP: 36
Type: Melee / Attack Cooldown: 35s
 0 / 10 Iron HookIron Hook: Chain Type: Active * Sequentially fling up to 3 enemies with [Iron Hook] * Cannot use [Keel Hauling] while capturing multiple enemies * Unable to turn ON/OFF during [Guard]
Corsair 1st Circle required Iron Hook
Capture enemies with a hook.
Level 1: Capture Time: 5 seconds SP: 32
Type: Melee / Attack Cooldown: 25s
 0 / 10 Keel HaulingKeel Hauling: Enhance Type: Passive * Increases the damage dealt on an enemy with [Keel Hauling] by 0.5% per attribute level * +10% added damage at maximum level
Corsair 1st Circle required Keel Hauling: Bleeding Type: Active * Inflicts [Bleeding] on enemies attacked with [Keel Hauling] for 5 seconds * Increases the duration of [Bleeding] by 1 second per attribute level * Bleeding damage is proportional to character's STR * Increases SP consumption by 10%
Corsair 1st Circle required Keel Hauling
[Physical] - [Strike] Drag and pull enemies captured with Iron Hook. The enemy will receive damage each time it is pulled.
Level 1: Attack: 806% x 2 SP: 31
Type: Melee / Attack Cooldown: 25s
 0 / 10 3 Dust DevilDust Devil: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dust Devil] by 0.5% per attribute level * +10% added damage at maximum level
Corsair 1st Circle required Dust Devil
[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.
Level 1: Attack: 194% x 3 SP: 28
Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea  0 / 5 Double Weapon AssaultDouble Weapon Assault
Temporarily connects your basic attacks and dagger attacks.
Level 1: Able to use your dagger without delay after normal attacks Duration: 5 minutes Additional damage 35% SP: 38
Type: Melee / Buff Cooldown: 60s
 0 / 5 2 Hexen DropperHexen Dropper: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hexen Dropper] by 0.5% per attribute level * +10% added damage at maximum level
Corsair 2nd Circle required Hexen Dropper
[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Use a weapon in each hand to deal successive strikes on an enemy. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.
Level 1: Attack: 145% x 7 SP: 34
Type: Melee / Attack Cooldown: 28s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea |
Rank 7
Corsair |
 15 / 15 Jolly RogerJolly Roger: Unity Type: Active * Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active * Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members * Does not apply if nobody other than you is a pirate member * Increases SP consumption by 10%
Lv2 Jolly Roger required Jolly Roger
Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks.
Level 15: Flag Duration: 35 seconds Missile Attack Damage: +57% Fever Duration: 10 seconds SP: 134
Type: Melee / Attack Cooldown: 35s
 5 / 15 Iron HookIron Hook: Chain Type: Active * Sequentially fling up to 3 enemies with [Iron Hook] * Cannot use [Keel Hauling] while capturing multiple enemies * Unable to turn ON/OFF during [Guard]
Corsair 1st Circle required Iron Hook
Capture enemies with a hook.
Level 5: Capture Time: 9 seconds SP: 59
Type: Melee / Attack Cooldown: 25s
 5 / 15 Keel HaulingKeel Hauling: Enhance Type: Passive * Increases the damage dealt on an enemy with [Keel Hauling] by 0.5% per attribute level * +10% added damage at maximum level
Corsair 1st Circle required Keel Hauling: Bleeding Type: Active * Inflicts [Bleeding] on enemies attacked with [Keel Hauling] for 5 seconds * Increases the duration of [Bleeding] by 1 second per attribute level * Bleeding damage is proportional to character's STR * Increases SP consumption by 10%
Corsair 1st Circle required Keel Hauling
[Physical] - [Strike] Drag and pull enemies captured with Iron Hook. The enemy will receive damage each time it is pulled.
Level 5: Attack: 983% x 2 SP: 57
Type: Melee / Attack Cooldown: 25s
 0 / 15 3 Dust DevilDust Devil: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dust Devil] by 0.5% per attribute level * +10% added damage at maximum level
Corsair 1st Circle required Dust Devil
[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.
Level 1: Attack: 194% x 3 SP: 28
Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea  0 / 10 Double Weapon AssaultDouble Weapon Assault
Temporarily connects your basic attacks and dagger attacks.
Level 1: Able to use your dagger without delay after normal attacks Duration: 5 minutes Additional damage 35% SP: 38
Type: Melee / Buff Cooldown: 60s
 10 / 10 2 Hexen DropperHexen Dropper: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hexen Dropper] by 0.5% per attribute level * +10% added damage at maximum level
Corsair 2nd Circle required Hexen Dropper
[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Use a weapon in each hand to deal successive strikes on an enemy. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.
Level 10: Attack: 235% x 7 SP: 99
Type: Melee / Attack Cooldown: 28s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea  5 / 5 3 Quick and DeadQuick and Dead: Enhance Type: Passive * Increases the damage dealt on an enemy with [Quick and Dead] by 0.5% per attribute level * +10% added damage at maximum level
Corsair 3rd Circle required Quick and Dead: Ricochet Type: Active * Creates a ricochet effect on enemies attacked with [Quick and Dead], inflicting 10% more sub-weapon physical damage per attribute level on nearby enemies
Corsair 3rd Circle required Quick and Dead
[Missile: Gun][{img tooltip_speedofatk}Attack Speed] Fires your pistol subweapon forward, dealing damage to enemies. The attack has a minimum critical chance.
Level 5: Attack: 269% x 6 Minimum Critical Chance: 15% SP: 80
Type: Missile / Attack Cooldown: 25s Required Stance: OneHandSwordPistol, OneHandSpearPistol, RapierAndPistol  0 / 5 4 Impale DaggerImpale Dagger: Enhance Type: Passive * Increases the damage dealt on an enemy with [Impale Dagger] by 0.5% per attribute level * +10% added damage at maximum level
Corsair 3rd Circle required Impale Dagger
[Physical] - [Pierce] Attacks enemies and deals damage all around with the dagger subweapon.
Level 1: Attack: 311% x 3 AoE Attack Ratio: 1 SP: 40
Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger |
Rank 8
Matador |
 0 / 5 CapoteCapote: Excitement Type: Active * Enemies affected by [Capote] have their critical resistance reduced by 50% * Increases SP consumption by 20%
Matador 1st Circle Required Capote: Charismatic Type: Active * Increases the number of enemies provoked by [Capote] per attribute level Increases SP consumption by 20%
Matador 1st Circle Required Capote
Provoke nearby enemies to chase you. If there is a boss monster in the vicinity, the boss monster will be provoked first. Reduces accuracy and evasion of provoked enemies. Provoked enemies' movement speed increases and become immune to provocation skills for 30 seconds.
Level 1: Provoked targets: 5 Capote Debuff Duration: 11 sec SP: 58
Type: Melee / Buff Cooldown: 30s Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  0 / 5 MuletaMuleta: Counterattack Enhance Type: Passive * Increases damage with [Muleta] by 0.5% per attribute level
Matador 1st Circle Required Muleta: Duration Type: Active * Increases the duration of [Muleta] by 0.5 sec per attribute level * Increases SP consumption by 10%
Matador 1st Circle Required Muleta: Counterattack Master Type: Active * Removes attack type restrictions for counterattack * Increases SP consumption by 20%
Matador 2nd Circle Required Muleta
[Physical] - [Pierce] Take out the cape and fight back against the enemy who attacks you. If the counterattacked enemy is a Beast type, it attacks first. Successful counterattack nullifies the damage and increases critical rate for a certain amount of time. Blocks all melee type attacks while counterattacking.
Level 1: Counterattack: 914% Counterattack Duration: 1 sec Increases Critical Rate by 10 when successfully counterattacked SP: 48
Type: Melee / Buff Cooldown: 10s Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  0 / 5 2 FaenaFaena: Enhance Type: Passive * Increases the damage dealt on an enemy with [Faena] by 0.5% per attribute level * +10% added damage at maximum level
Matador 1st Circle Required Faena: Risk-taking Type: Active * Cannot block even when a shield is equipped, but adds +50% damage to [Faena] * Increases SP consumption by 30%
Matador 1st Circle Required Faena
[Physical] - [Pierce] Use a Rapier weapon to rapidly hit successive strikes on the enemy. Number of attack counts increases by skill level. 20% increased damage to large enemies.
Level 1: Attack: 282% Number of attacks: 2 ~ 3 SP: 57
Type: Melee / Attack Cooldown: 30s Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  0 / 5 OleOle: Duration Type: Active * Increases [Ole] buff duration by 1 second per attribute level * Increases SP consumption by 10%
Matador 1st Circle Required Ole
Flaps the cloak and focuses the attention on the surrounding area. Critical rate increases and critical rate doubles on enemies with a maximum provocation value.
Level 1: Critical Rate: 6% Critical Rate to Max. Provoked Enemy: 12% Duration: 20 sec SP: 52
Type: Melee / Buff Cooldown: 50s
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Rank 9
Matador |
 5 / 10 CapoteCapote: Excitement Type: Active * Enemies affected by [Capote] have their critical resistance reduced by 50% * Increases SP consumption by 20%
Matador 1st Circle Required Capote: Charismatic Type: Active * Increases the number of enemies provoked by [Capote] per attribute level Increases SP consumption by 20%
Matador 1st Circle Required Capote
Provoke nearby enemies to chase you. If there is a boss monster in the vicinity, the boss monster will be provoked first. Reduces accuracy and evasion of provoked enemies. Provoked enemies' movement speed increases and become immune to provocation skills for 30 seconds.
Level 5: Provoked targets: 5 Capote Debuff Duration: 15 sec SP: 97
Type: Melee / Buff Cooldown: 30s Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  5 / 10 MuletaMuleta: Counterattack Enhance Type: Passive * Increases damage with [Muleta] by 0.5% per attribute level
Matador 1st Circle Required Muleta: Duration Type: Active * Increases the duration of [Muleta] by 0.5 sec per attribute level * Increases SP consumption by 10%
Matador 1st Circle Required Muleta: Counterattack Master Type: Active * Removes attack type restrictions for counterattack * Increases SP consumption by 20%
Matador 2nd Circle Required Muleta
[Physical] - [Pierce] Take out the cape and fight back against the enemy who attacks you. If the counterattacked enemy is a Beast type, it attacks first. Successful counterattack nullifies the damage and increases critical rate for a certain amount of time. Blocks all melee type attacks while counterattacking.
Level 5: Counterattack: 1115% Counterattack Duration: 1 sec Increases Critical Rate by 50 when successfully counterattacked SP: 79
Type: Melee / Buff Cooldown: 10s Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  10 / 10 2 FaenaFaena: Enhance Type: Passive * Increases the damage dealt on an enemy with [Faena] by 0.5% per attribute level * +10% added damage at maximum level
Matador 1st Circle Required Faena: Risk-taking Type: Active * Cannot block even when a shield is equipped, but adds +50% damage to [Faena] * Increases SP consumption by 30%
Matador 1st Circle Required Faena
[Physical] - [Pierce] Use a Rapier weapon to rapidly hit successive strikes on the enemy. Number of attack counts increases by skill level. 20% increased damage to large enemies.
Level 10: Attack: 282% Number of attacks: 7 ~ 12 SP: 111
Type: Melee / Attack Cooldown: 30s Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  4 / 10 OleOle: Duration Type: Active * Increases [Ole] buff duration by 1 second per attribute level * Increases SP consumption by 10%
Matador 1st Circle Required Ole
Flaps the cloak and focuses the attention on the surrounding area. Critical rate increases and critical rate doubles on enemies with a maximum provocation value.
Level 4: Critical Rate: 9% Critical Rate to Max. Provoked Enemy: 18% Duration: 20 sec SP: 71
Type: Melee / Buff Cooldown: 50s
 5 / 5 Paso DoblePaso Doble: Enhance Type: Passive * Increases the damage dealt on an enemy with [Paso Doble] by 0.5% per attribute level * +10% added damage at maximum level
Matador 2nd Circle Required Paso Doble: Remove Knockdown Type: Active * Removes Knockdown of [Paso Doble] Increases SP consumption by 10%
Matador 2nd Circle Required Paso Doble
[Physical] - [Pierce]Rotate 360 degrees and attack enemies in front of you. Caster is invulnerable during the attack. Enemies struck are knocked down.
Level 5: Attack: 2095% AoE Attack Ratio: 8 SP: 101
Type: Melee / Attack Cooldown: 20s Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  1 / 5 Back SlideBack Slide: Evasion Type: Active * Evasion +50% for 5 seconds after using Back Slide * Increases SP consumption by 20%
Matador 2nd Circle Required Back Slide
Move backwards a set distance. Cooldown time decreases with skill level.
Level 1: Cooldown -1 sec 100% evasion when casting Back Slide SP: 64
Type: Melee / Buff Cooldown: 19s Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
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