[Apr 25th 2018] New classes have been added to the skill simulator!

[SWORDSMAN] Costume Collector (Female)

Created by Kouphie on Oct 18th 2016 (Last Updated: Oct 18th 2016).
This is a public build.
0
A joking build aimed to collect the best female Swordsman costumes imo.
Copy Build
Rank 1
circle 1
Swordsman
0 / 5
5
Thrust
Video
Swordman2 Repeat
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
0 / 5
3
Bash
Swordman1 Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 1:
Attack: 164%
AoE Attack Ratio: 0
SP: 9

Type: Melee / Attack
Cooldown: 6s
0 / 5
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 1:
Physical Damage: +10
Physical Defense: -5
Duration: 300 seconds
SP: 8

Type: Melee / Buff
Cooldown: 40s
0 / 5
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 1:
Additional Damage: +5
Number of Hits: 2
Duration: 45 seconds
SP: 13

Type: Melee / Buff
Cooldown: 20s
0 / 5
Pain Barrier
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 1:
Duration: 15 seconds
SP: 32

Type: Melee / Buff
Cooldown: 39s
Rank 2
circle 1
Peltasta
0 / 5
2
Umbo Blow
Peltasta12 Impact Peltasta8
Umbo Blow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 1st Circle required
Umbo Blow: Stun
Type: Active
* Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds
* Increases SP consumption by 10%

Peltasta 1st Circle required
Umbo Blow: Add Knockdown
Type: Active
* Enemies hit by [Umbo Blow] will be knocked down
* Increases knockdown power by 40 per attribute level
* Increases SP consumption by 10%

Peltasta 1st Circle required
Umbo Blow

[Physical] - [Strike]
Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 1:
Attack: 244%
AoE Attack Ratio: 2
SP: 16

Type: Melee / Attack
Cooldown: 12s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
0 / 5
2
Rim Blow
Peltasta11
Rim Blow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 1st Circle required
Rim Blow

[Physical] - [Strike]
Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 1:
Attack: 244%
AoE Attack Ratio: 1
SP: 15

Type: Melee / Attack
Cooldown: 12s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
0 / 5
Swash Buckling
Peltasta1
Swash Buckling: Focused Defense
Type: Active
* Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling]

Peltasta 1st Circle required
Swash Buckling: Provoque Specialty
Type: Active
* Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied

Peltasta 2nd Circle required
Swash Buckling: Maintain Provocation
Type: Active
* Increases duration of [Swash Buckling] by 1 second per attribute level

Peltasta 2nd Circle required
Swash Buckling

Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds.

Level 1:
Targets 7
Provoke duration 5 sec
Increases max. no. of targets by 7 for 35 sec
SP: 20

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn
0 / 5
Guardian
Peltasta23 Peltasta33
Guardian: Evasion
Type: Active
* Increases character's evasion by 50 per attribute level when [Guardian] is active
* Increases SP consumption by 10%

Peltasta 1st Circle required
Guardian: Reduce Damage
Type: Active
* Reduces damage received by 20% while [Guardian] is active
* Increases SP consumption by 30%

Requires Peltasta Circle 2, Guardian Lv 6
Guardian

Increases your physical and magic defense. Cannot be used with Gung Ho.

Level 1:
Physical and magic defense +100%
Duration 20 sec
SP: 14

Type: Melee / Buff
Cooldown: 50s
Rank 3
circle 1
Hoplite
0 / 5
Stabbing
Hoplite11 Hoplite1
Stabbing: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Stabbing: Evasion
Type: Active
* Increases evasion by 50 per attribute level while using [Stabbing]
Increases magic defense by 5% per attribute level
* Increases SP consumption by 10

Hoplite 1st Circle required
Stabbing: Sure Victory
Type: Active
* Increases continuous count of [Stabbing] by 1 per attribute level
* Increases SP consumption by 100%

Hoplite 3rd Circle required
Stabbing

[Physical] - [Pierce]
Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies.

Level 1:
Attack: 96% x 15
AoE Attack Ratio: 1
Damage increase up to 100%
SP: 22

Type: Melee / Attack
Cooldown: 25s
0 / 5
2
Pierce
Hoplite14 Hoplite3
Pierce: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Pierce: Continuous Attack
Type: Active
* Deals 4 consecutive hits on boss monsters with [Pierce]
* Increases SP consumption by 10%

Hoplite 2nd Circle required
Pierce: Bleeding
Type: Active
* Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds
* Bleeding damage is proportional to character's physical attack
* Increases SP consumption by 10%

Hoplite 1st Circle required
Pierce: Repeated Shock
Type: Active
* Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2
* Increases SP consumption by 30%

Hoplite 2nd Circle required
Pierce

[Physical] - [Pierce]
Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal.

Level 1:
Attack: 227%
Medium Target 2 Hits
Large Target 3 Hits
SP: 21

Type: Melee / Attack
Cooldown: 20s
0 / 5
Finestra
Hoplite4 Hoplite9
Finestra: Physical Damage
Type: Active
* Adds 10% of your INT to physical damage while [Finestra] is active
* Increases SP consumption by 10%

Hoplite 1st Circle required
Finestra: Splash
Type: Active
* Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active
* Increases SP consumption by 3
* Increases SP consumption by 10%

Lv3 Finestra required
Finestra

Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion.

Level 1:
Critical Chance: +60 Increase
Block 40 Increase
Evasion: -15
Duration: 33 seconds
SP: 25

Type: Melee / Buff
Cooldown: 50s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
0 / 5
2
Synchro Thrusting
Hoplite13 Hoplite7
Synchro Thrusting: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Synchro Thrusting] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Synchro Thrusting: Pierce
Type: Active
* Decreases [Synchro Thrusting] strike damage by 10% per attribute level
* Increases pierce damage by 10% per attribute level

Hoplite 1st Circle required
Synchro Thrusting

[Physical] - [Pierce] - [Strike]
Use your spear and shield to attack enemies. Deals additional damage when an attack is countered.

Level 1:
Attack: 330%
AoE Attack Ratio: 1
SP: 24

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearShield, OneHandSwordShield
Rank 4
circle 1
Rodelero
0 / 5
Shield Charge
Rodelero11
Shield Charge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Shield Charge] by 0.5% per attribute level
* +10% added damage at maximum level

Rodelero 1st Circle required
Shield Charge

[Physical] - [Strike]
Use your shield and dash to push enemies away. Enemies nearby will fall down when hit with the shield. While Shield Charge is active, a chance to block missile attack will be increased. When the attack is accurate, adds 30% of shield's physical defense to your physical attack.

Level 1:
141% Attack per 0.5 seconds
Maximum Duration: 5 seconds
Consumes STA
SP: 27

Type: Melee / Attack
Cooldown: 40s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
0 / 5
2
Montano
Rodelero14 Rodelero2
Montano: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Montano] by 0.5% per attribute level
* +10% added damage at maximum level

Rodelero 1st Circle required
Montano: Size Slow
Type: Active
* Inflicts target with [Slow] for 10 seconds and increases duration of [Slow] by 3/2/1 seconds per attribute level on small/medium/large sized monsters respectively with [Montano]
* Increases SP consumption by 10%

Rodelero 1st Circle required
Montano

[Physical] - [Slash]
Attack with a powerful slash on the lower half of an enemy with a chance to paralyze.

Level 1:
Attack: 413%
[Stun] Duration: 1 second
SP: 26

Type: Melee / Attack
Cooldown: 15s
0 / 5
3
Targe Smash
Rodelero17 Rodelero1 Rodelero30
Targe Smash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Targe Smash] by 0.5% per attribute level
* +10% added damage at maximum level

Rodelero 1st Circle required
Targe Smash: Frozen Stone
Type: Active
* Inflicts 20% additional damage per attribute level on frozen and petrified enemies with [Targe Smash]
* Increases SP consumption by 10%

Rodelero 1st Circle required
Targe Smash: Burn
Type: Active
* Defeating a burned enemy with [Targe Smash] applies [Burn] equal to the attribute level to other enemies
* Increases SP consumption by 10%

Rodelero 2nd Circle required
Targe Smash: Remove Knockback
Type: Active
* Removes knockback effect from [Targe Smash]
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Rodelero 1st Circle required
Targe Smash

[Physical] - [Strike]
Use your shield to inflict damage on an enemy with a powerful smash. Chance of inflicting [Blind]. Adds additional damage to frozen and petrified enemies. When the attack is accurate, adds 30% of shield's physical defense to your physical attack.

Level 1:
Attack: 344
[Blind] Duration 3 seconds
AoE Attack Ratio: 3
SP: 28

Type: Melee / Attack
Cooldown: 22s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
0 / 5
Shield Push
Rodelero20
Shield Push: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Shield Push] by 0.5% per attribute level
* +10% added damage at maximum level

Rodelero 1st Circle required
Shield Push: Duration
Type: Active
* Increases duration of the unbalanced status effect applied from [Shield Push] by 1 second per attribute level
* Increases SP consumption by 20%

Rodelero 2nd Circle required
Shield Push

[Physical] - [Strike]
Use your shield to interrupt enemies.
The target becomes afflicted with [Unbalanced].
Chance to knock down enemies affected by Unbalanced. When the attack is accurate, adds 30% of shield's physical defense to your physical attack.

Level 1:
Attack: 413%
Defense: -1%
[Unbalanced] Duration: 5 seconds
SP: 27

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
0 / 5
2
Shield Shoving
Rodelero26
Shield Shoving: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Shield Shoving] by 0.5% per attribute level
* +10% added damage at maximum level

Rodelero 1st Circle required
Shield Shoving

[Physical] - [Strike]
Interrupt an enemy's action by using your shield. The enemy is turned around, and cannot take any actions temporarily. When the attack is accurate, adds 30% of shield's physical defense to your physical attack.

Level 1:
Attack: 293%
Duration: 1.5 seconds
SP: 20

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
Rank 5
circle 1
Corsair
0 / 5
Jolly Roger
Corsair14
Jolly Roger: Unity
Type: Active
* Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active
* Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members
* Does not apply if nobody other than you is a pirate member
* Increases SP consumption by 10%

Lv2 Jolly Roger required
Jolly Roger

Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks.

Level 1:
Flag Duration: 35 seconds
Missile Attack Damage: +15%
Fever Duration: 10 seconds
SP: 36

Type: Melee / Attack
Cooldown: 35s
0 / 5
Iron Hook
Corsair7
Iron Hook: Chain
Type: Active
* Sequentially fling up to 3 enemies with [Iron Hook]
* Cannot use [Keel Hauling] while capturing multiple enemies
* Unable to turn ON/OFF during [Guard]

Corsair 1st Circle required
Iron Hook

Capture enemies with a hook.

Level 1:
Capture Time: 5 seconds
SP: 32

Type: Melee / Attack
Cooldown: 25s
0 / 5
Keel Hauling
Corsair11 Corsair4
Keel Hauling: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Keel Hauling] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 1st Circle required
Keel Hauling: Bleeding
Type: Active
* Inflicts [Bleeding] on enemies attacked with [Keel Hauling] for 5 seconds
* Increases the duration of [Bleeding] by 1 second per attribute level
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Corsair 1st Circle required
Keel Hauling

[Physical] - [Strike]
Drag and pull enemies captured with Iron Hook. The enemy will receive damage each time it is pulled.

Level 1:
Attack: 806% x 2
SP: 31

Type: Melee / Attack
Cooldown: 25s
0 / 5
3
Dust Devil
Corsair12
Dust Devil: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dust Devil] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 1st Circle required
Dust Devil

[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed]
As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.

Level 1:
Attack: 194% x 3
SP: 28

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea
Rank 6
circle 1
Fencer
0 / 5
Lunge
Fencer3
Lunge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Lunge] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Lunge

[Physical] - [Pierce]
Lower your stance and reach out to attack an enemy. Your evasion rate increases and the enemy becomes more vulnerable to [Slash] attacks.

Level 1:
Attack: 149% x 4
Evasion Rate: +70
Duration: 4 seconds
SP: 36

Type: Melee / Attack
Cooldown: 14s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
0 / 5
2
Sept Etoiles
Fencer4
Sept Etoiles: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Sept Etoiles] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Sept Etoiles

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]

Stab an enemy in front of you.

Level 1:
Attack: 124% x 8
SP: 46

Type: Melee / Attack
Cooldown: 29s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
0 / 5
Attaque Coquille
Fencer5
Attaque Coquille: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Attaque Coquille] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Attaque Coquille

[Physical] - [Strike]
Attack an enemy with the guard of your sword. The enemy's defense is ignored when attacked again with [Pierce] attacks.

Level 1:
Attack: 532%
Duration: 5 seconds
SP: 37

Type: Melee / Attack
Cooldown: 8s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
0 / 5
Esquive Toucher
Fencer6
Esquive Toucher: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Esquive Toucher] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Esquive Toucher

[Physical] - [Pierce]Move swiftly to avoid enemy attacks and deliver complex successive attacks.
(The Buff Durations will be changed to 4 seconds once you enter PvP server.)

Level 1:
Attack: 169% x 5
Evasion Rate: +10%
SP: 51

Type: Melee / Attack
Cooldown: 30s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
0 / 5
5
Flanconnade
Fencer7
Flanconnade: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flanconnade] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Flanconnade

[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed]
Perform a complex upward attack with your rapier. This attack protects you against an enemy attack.

Level 1:
Attack: 201% x 2
SP: 36

Type: Melee / Attack
Cooldown: 10s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
Rank 7
circle 1
Dragoon
0 / 5
Dragontooth
Dragoon1
Dragontooth: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dragontooth] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Dragontooth

[Physical] - [Pierce]
Rotate your spear using centrifugal force to attack an enemy. Critical attack rate is doubled, and the skill gives additional effects based on the type of equipped spear.

Level 1:
Attack: 149% x 6
Ignores 50% of enemy defense when using a Two-handed Spear
Critical damage +10% when using a One-handed Spear
SP: 57

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
0 / 5
Serpentine
Dragoon3 Dragoon4
Serpentine: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Serpentine] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Serpentine: Bleeding
Type: Active
* Enemies hit by [Serpentine] have a 2% chance per attribute level of being afflicted with [Bleeding] for 8 seconds
* Bleeding damage is proportional to character's physical attack
* Increases SP consumption by 10%

Dragoon 1st Circle required
Serpentine: Additional Damage
Type: Active
* Enemies affected by [Serpentine] become vulnerable to physical melee attacks for 10 seconds and attacks gain 50% additional damage
* Increases SP consumption by 50%

Dragoon 2nd Circle Required
Serpentine

[Physical] - [Pierce]
Use your spear to deal continuous damage to enemies in front of you.

Level 1:
Attack: 112% x 7
SP: 62

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
0 / 5
Gae Bulg
Dragoon5 Dragoon6 Dragoon7
Gae Bulg: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Gae Bulg] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Gae Bulg: Defense Zone
Type: Active
* Creates a defense zone for 15 seconds where the spear is thrown
* Increases physical defense and magic defense by 8% for party members within the zone
* Increases SP consumption by 10%

Lv. 5 Gae Bulg required
Gae Bulg: Attack Zone
Type: Active
* Creates attack zone for 15 seconds where the spear is thrown. Increases physical attack and magic attack by 8% for party members within the zone
* Increases SP consumption by 10%

Lv. 5 Gae Bulg required
Gae Bulg: Retrieve
Type: Active
* Spear thrown by skill [Gae Bulg] is automatically retrieved
* Increase SP consumption by 50%

Dragoon 3rd Circle Required
Gae Bulg

[Physical] - [Pierce]
Attack several enemies within a radius by throwing a spear. Damaged enemies will temporarily become weaker to physical property attacks. The thrown spear must be picked up to use it again.

Level 1:
Attack: 1008%
Status Ailment Duration: 5.5 seconds
SP: 58

Type: Melee / Attack
Cooldown: 30s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
0 / 5
3
Dragon Soar
Dragoon8 Dragoon9 Dragoon16
Dragon Soar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dragon Soar] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Dragon Soar: Shock
Type: Active
* Enemies hit by [Dragon Soar] have a 5% chance per attribute level to be afflicted with [Shock] for 10 seconds
* Increases SP consumption by 10%

Dragoon 1st Circle required
Dragon Soar: Ascension
Type: Active
Applies double the hits with [Dragon Soar]
* Increases SP consumption by 200%

Requires Dragon Soar Lv 11
Dragon Soar

[Physical] - [Slash]
Vault into the air while swinging your spear upwards. Deals additional damage to flying enemies.

Level 1:
Attack: 161% x 5
+30% increased damage to flying type enemies
SP: 51

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
Rank 8
circle 1
Murmillo
0 / 1
Cassis Crista
Murmillo8 Murmillo12 Murmillo13 Murmillo14
Enhanced Peltasta Shield Attack
Type: Passive
* While equipped with Cassis Crista, increases Rim Blow, Umbo Blow, Shield Lob and Umbo Thrust skill attack damage by 15% per attribute level

Murmillo 1st Circle Required
Enhanced Rodelero Shield Attack
Type: Passive
* While equipped with Cassis Crista, increases skill damage for Shield Charge, Targe Smash, Shield Push, Shield Shove and Shield Bash by 15% per attribute level

Murmillo 1st Circle Required
Repeated Hits Attack Boost
Type: Passive
* While equipped with Cassis Crista, increases skill attack damage for Butterfly and Shooting Star by 10% per attribute level

Murmillo 1st Circle Required
Enhanced Hoplite Shield Attack
Type: Passive
* While equipped with Cassis Crista, increases skill attack damage for Synchro Thrusting by 15% per attribute level

Murmillo 1st Circle Required
Cassis Crista

Murmillo wears the Cassis Crista and prepares for the battle. Once the helmet is equipped, Murmillo skills can be used and the chance to avoid enemy missile or magic attacks increases, while the chance to evade melee attacks decreases. Use the skill again to unequip the helmet.

Level 1:
Maximum Level: 1
SP: 0

Type: Melee / Buff
Cooldown: 1s
Required Stance: OneHandSword, OneHandSwordShield, OneHandSwordDagger, OneHandSwordArtefact, OneHandSpearArtefact, OneHand
0 / 5
Frenzied Slash
Murmillo2
Frenzied Slash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Frenzied Slash] by 0.5% per attribute level
* +10% added damage at maximum level

Murmillo 1st Circle Required
Frenzied Slash

[Physical] - [Slash]
Perform a large leap forwards and strike foes on the ground. Enemies hit are temporarily stunned.

Level 1:
Attack: 843%
Number of Targets: 5
Able to use while wearing the helmet
SP: 58

Type: Melee / Attack
Cooldown: 27s
Required Stance: OneHandSword, OneHandSwordShield, OneHandSwordDagger, OneHandSwordArtefact, OneHandSpearArtefact, OneHand
0 / 5
2
Evade Thrust
Murmillo3 Murmillo4
Evade Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Evade Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Murmillo 1st Circle Required
Evade Thrust: Bleed
Type: Active
* [Evade Thrust] gains 2% chance of afflicting the enemy with [Bleeding] for 25 seconds
* Bleed damage is proportional to the character's STR
* Increases SP consumption by 10%

Murmillo 1st Circle Required
Evade Thrust

[Physical] - [Pierce]
Lunges the sword at the enemy's neck while defending one's self behind the shield.

Level 1:
Attack: 1083%
AoE Attack Ratio: 2
Able to use while wearing the helmet
SP: 46

Type: Melee / Attack
Cooldown: 18s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
0 / 5
2
Headbutt
Murmillo5 Murmillo10
Headbutt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Headbutt] by 0.5% per attribute level
* +10% added damage at maximum level

Murmillo 1st Circle Required
Headbutt: Additional Damage
Type: Active
* Enemies hit by [Headbutt] become vulnerable to [Strike] attacks for 10 seconds
* Increases additional damage by 6% per attribute level
* Increases SP consumption by 10%

Murmillo 1st Circle Required
Headbutt

[Physical] - [Strike]
Headbutt the target and turn the target around. There is a chance for enemies getting stunned and if you are not equipped with a helmet, you might too.

Level 1:
Attack: 811%
[Stun]Duration: 3 seconds
SP: 54

Type: Melee / Attack
Cooldown: 21s
Required Stance: OneHandSword, OneHandSwordShield, OneHandSwordDagger, OneHandSwordArtefact, OneHandSpearArtefact, OneHand
0 / 5
3
Scutum Hit
Murmillo9 Murmillo11
Scutum Hit: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Scutum Hit] by 0.5% per attribute level
* +10% added damage at maximum level

Murmillo 1st Circle Required
Scutum Hit: Stun
Type: Active
* Enemies hit by [Scutum Hit] have a 5% chance per attribute level to become afflicted with [Stun] for 2 seconds
* [Stun] chance increases by 3% per attribute level
* Increases SP consumption by 10%

Murmillo 1st Circle Required
Scutum Hit: Wide Area Attack
Type: Active
* Increases Scutum Hit AoE attack ratio by 2x
* Increases SP consumption by 10%

Murmillo 2nd Circle Required
Scutum Hit

[Physical] - [Strike]
Swings the shield to attack enemies in front.
When the attack is accurate, adds 30% of shield's physical defense to your physical attack.

Level 1:
Attack: 1008%
AoE Attack Ratio: 3
SP: 54

Type: Melee / Attack
Cooldown: 30s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
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