No More Heros 2
Created by AdonisNight on Jan 15th 2018 (Last Updated: Jan 20th 2018).
This is a public build.
8
This build is taken from the idea of removing Fletcher from builds simply because well there's just so many better options So the main aspect of this build is PvE And does good in E.T Its on the costly side for 26.6mil investment into the attribute for circling at rank 3 for the chance to spread damage ofc sapper is also on the So-so side of the family scene only a few of the skills do you actually use in a rotation
Skill Choice ( ?? or ? Means up to you as far as you want to invest into it in the actual build below list the minimum of skill investment for the build to function so left over points can be distributed as you see fit )
Archer
5 Swift step last 4 minutes now at any rank and point so why not
5 Multi Shot realistically you only need 1 point scene you now start off at 10 hits regardless of investment
0 Full Draw Ugh yea link 2 mobs together and there share damage but two overheat charges and a 6 second cd now so every 12 seconds in theory you link 8
5 Oblique Shot Has A slow when swift step is applied and has 5 overheat that hits two targets
Now i know why no points in Full draw would you rather bind two monsters or have a reliable slow now keep in mind a slow effects everything attack speed moving an works wonders on bosses an guess what full draw dun work on bosses and you only get the decreased defense proct if it binds two enimes and you cant bind anything to a boss so full draw is waste of skill points and more points in oblique mean higher chance to apply a slow and there"s no cast and it scales with DEX ( As In Attack Speed )
Sapper
?? Stake Stockades A nice skill but where exactly will this ever become of use or high priority sure in PvP helps with those ppl who think 1 rank in scout is good and camouflage is a decent skill not saying its a bad idea just scout in general is a weak class for archers but not as weak as fletcher
?? Conceal Same as the before a monster will still walk over a trap if it's hidden or not an sadly there"s not a attribute which they should add just saying like idk maybe make the trap do more damage or add a bleed or stun or sumthin but dats IMC for ya So unless PvP which also still make's it hard to set up a trap an hide it not they can be disarmed or destroyed or anything
1-? Claymore Nice lil skill damage scaling for this is kinda well weak beyond all numbers but can hit flying mobs and does extra damage with attribute but let's not forget the stupid weird set_up animation that can't be skipped or canceled with a jump an honestly i forget which i have it set facing so expect to wif-it
?? Punji Stake O boy my fave sapper skill if only you didn't have a 3 second set up time this the hardest hitting skill you have as a sapper hitting as in terms of hitting once it's great scaling too but that 3 seconds of (PLS DUN HIT ME NOOOOOO) an also that awkward moment when you can't get anything to set off the trap unreliable But PvP maybe but in 3 seconds alot can happen
1-? Detonate Traps Nice Nice skill explodes traps including magic circles and Ice wall think of it as a really unrelaibe Tear-drown problem is it has poor skill invest scaling and the max you can blow-up is well a whopping ( DRUMROLLL PLZ) 1.....well 4 once you get the attribute an the hit box for an exploding trap is well....small....small lil box like a heal tile....maybe like 1 an half of a heal tile but atleats it's just an arm raise no cast time quick instant damage but how it prioritize it's targets i don't know so think twice before you use it in group events
10 Broom Trap Everyone's home town favorite hell the only reason we go sapper to be honest Crt Spiral of AoE damage but dosen't hit flying mobs only draw back
?? Collar Bomb Honestly i've never used this skill but as the other skills and lack of skill choices to invest in be it damage scaling or when it can be used but this dun seem all that bad i'd say 10 points in it but ugh never used it so not gonna be all like use this skill an it be a bad investment but at this point in theory dun sound to bad
5 Spike Shooter O me O My the things you can do with skill is wonderful 2.5 crt chance multiplier attribute an as far as you set the trap everything in that line will be hit but there s still that hard to know which it will actually shoot out I might be wrong but I believe if you set the Left to Right it will shoot out to the North An If you set it out Right to Left IT will fire South Either that or I have them mixed up
Facloner
1 Call Well You need this or else how will you use the bird after a skill?
?? Roost Not A bad skill or anything it's just falls off an only good if you will be standing in the same spot for X amount of time
5-? Circling The duration is fixed at 10 so realistically 1 point is all you need but till you can dump in the 26.6 mill for the attribute at rank 3 to make this god tear ( RIP all Linkers ) 5points is what you need ofc maxing this out never hurt nobody.....Well except monsters......but druids can shape-shift into monsters.....and there's PvP.....
0-? Hovering Well this skill duration scales with invested points not bad or anything it's just at times the duration is actually too long an the falcon won't stop doing the skill till the animation is up
0-? Pheasant A cute tiny lil stun....With some Pryotecniton AoE the more you descirbe the more you question why this is a skill but maybe just maybe you need it.....for something....an that we may never know
0-? Hanging Shot It's like running show but you need a bow to use it and your flying an look 100% Bad ass while doing ofc this is a what I like to call a ( Funzzie Skill) basically a skill you do simply because you can an they can't
1-? Sonic Strike Well ugh this a cute lil skill....a blind....that's it....yea not all that impressive I know
5 Aiming Make's everyone fat.....Bugger hit boxes for every mob in range an still is applied as long as your falcon has flew off the damn screen to do whatever it does when you haven't called it back hitting the new purple-ish colored circle surrounding the mobs will count as you hitting while the skill is still active
5 Pre-Emptive Strike About time you bird will now attack on it's own and when you use other skills like cirleing and aiming no need to call it back it has grown a brain an knows how to be bird worthy of being part of the army of two....till the duration of the skill goes on cd ( you can buy the attribute to remove circling from it's list of attacks scene sonic strike hits more an faster animation ) but you must know the skill or the bird won't use it an the damage of skill scales off it's own not the other two skills
Quarrel Shooter
4 Deploy Passive This skill is pretty meh if you want the bleed you kinda have to wheel of pain a monster with it but it's still a shield and well can't be mad about that
5 Scatter Caltrops It's kinda cute to see a regular mob trip over these and that's still the only use for these ( FUN FACT : Did You know you can use this while burrowed an multi shoot if you go Rouge 3 )
5 Stone Picking Pick up rocks to use as ammo and you can literally get alot of rocks an have ammo for later use
1 Stone Shot Fire Let lose those rocks to picked up off the ground a knock-back guaranteed an a chance at a stun better than full draw an power shot 5 overheat and scales with DEX ( as in Attack Speed)
( You can go Ranger if you wish But ugh you know that one cool buff called Steady Aim now is like 6 seconds regardless so i mean last as long as it would take you to put barrage on cd but not alot can rly be capitalized in that time as terms of damage )
Stats wise ofc DEX scene 65% of this build scales off DEX might as well now you can even go full Dex scene bloom trap can't miss unless it's a flying traget same for all sapper skills an falconer skills as well Str is damage an accuracy while dex is crt damage an attack speed
Stat Distribution
125 str 50 con rest Dex
50 con 50 spr Rest Dex
100+con rest Dex
Or for those who embrace the dark-side of the moon FULL DEX ( After rework you now gain Max Hp and Max Sp as you level but A little extra never hurt )
CRT DOES HAVE A CAP
Now to further explain that greyhiem From the TOS fourms has postedd some offcial number crunching on crt
https://treeofsavior.com/uploads/ckeditor/fa6e3999db6363e2d582192217e14a9a.PNG
https://forum.treeofsavior.com/uploads/default/original/3X/0/8/0825cc8c10a89fbfb228027305a86266b0754501.png
So in theory there is a cap on Crt rate because of the factoring for doing a Crt
critical chance =
(max(0, critical rate – critical resistance)) ^ 0.6
Unless you know the Crt rstance of every mob you can say there is an imaginary
cap on how often you Crt
Weapons 315 crossbow
Shield 315 (Practo series orange/purple) or Didel Tower Shield
If you are going Dark-side you need practo series or higer
(On a darker side of thing wheel of pain is a Mid-Evil torture device how is it done you simply break there bones with a giant wheel also know as the Breaking Wheel hence forth for those who a curious about my reference to getting the bleed off on a monster )
Skill Choice ( ?? or ? Means up to you as far as you want to invest into it in the actual build below list the minimum of skill investment for the build to function so left over points can be distributed as you see fit )
Archer
5 Swift step last 4 minutes now at any rank and point so why not
5 Multi Shot realistically you only need 1 point scene you now start off at 10 hits regardless of investment
0 Full Draw Ugh yea link 2 mobs together and there share damage but two overheat charges and a 6 second cd now so every 12 seconds in theory you link 8
5 Oblique Shot Has A slow when swift step is applied and has 5 overheat that hits two targets
Now i know why no points in Full draw would you rather bind two monsters or have a reliable slow now keep in mind a slow effects everything attack speed moving an works wonders on bosses an guess what full draw dun work on bosses and you only get the decreased defense proct if it binds two enimes and you cant bind anything to a boss so full draw is waste of skill points and more points in oblique mean higher chance to apply a slow and there"s no cast and it scales with DEX ( As In Attack Speed )
Sapper
?? Stake Stockades A nice skill but where exactly will this ever become of use or high priority sure in PvP helps with those ppl who think 1 rank in scout is good and camouflage is a decent skill not saying its a bad idea just scout in general is a weak class for archers but not as weak as fletcher
?? Conceal Same as the before a monster will still walk over a trap if it's hidden or not an sadly there"s not a attribute which they should add just saying like idk maybe make the trap do more damage or add a bleed or stun or sumthin but dats IMC for ya So unless PvP which also still make's it hard to set up a trap an hide it not they can be disarmed or destroyed or anything
1-? Claymore Nice lil skill damage scaling for this is kinda well weak beyond all numbers but can hit flying mobs and does extra damage with attribute but let's not forget the stupid weird set_up animation that can't be skipped or canceled with a jump an honestly i forget which i have it set facing so expect to wif-it
?? Punji Stake O boy my fave sapper skill if only you didn't have a 3 second set up time this the hardest hitting skill you have as a sapper hitting as in terms of hitting once it's great scaling too but that 3 seconds of (PLS DUN HIT ME NOOOOOO) an also that awkward moment when you can't get anything to set off the trap unreliable But PvP maybe but in 3 seconds alot can happen
1-? Detonate Traps Nice Nice skill explodes traps including magic circles and Ice wall think of it as a really unrelaibe Tear-drown problem is it has poor skill invest scaling and the max you can blow-up is well a whopping ( DRUMROLLL PLZ) 1.....well 4 once you get the attribute an the hit box for an exploding trap is well....small....small lil box like a heal tile....maybe like 1 an half of a heal tile but atleats it's just an arm raise no cast time quick instant damage but how it prioritize it's targets i don't know so think twice before you use it in group events
10 Broom Trap Everyone's home town favorite hell the only reason we go sapper to be honest Crt Spiral of AoE damage but dosen't hit flying mobs only draw back
?? Collar Bomb Honestly i've never used this skill but as the other skills and lack of skill choices to invest in be it damage scaling or when it can be used but this dun seem all that bad i'd say 10 points in it but ugh never used it so not gonna be all like use this skill an it be a bad investment but at this point in theory dun sound to bad
5 Spike Shooter O me O My the things you can do with skill is wonderful 2.5 crt chance multiplier attribute an as far as you set the trap everything in that line will be hit but there s still that hard to know which it will actually shoot out I might be wrong but I believe if you set the Left to Right it will shoot out to the North An If you set it out Right to Left IT will fire South Either that or I have them mixed up
Facloner
1 Call Well You need this or else how will you use the bird after a skill?
?? Roost Not A bad skill or anything it's just falls off an only good if you will be standing in the same spot for X amount of time
5-? Circling The duration is fixed at 10 so realistically 1 point is all you need but till you can dump in the 26.6 mill for the attribute at rank 3 to make this god tear ( RIP all Linkers ) 5points is what you need ofc maxing this out never hurt nobody.....Well except monsters......but druids can shape-shift into monsters.....and there's PvP.....
0-? Hovering Well this skill duration scales with invested points not bad or anything it's just at times the duration is actually too long an the falcon won't stop doing the skill till the animation is up
0-? Pheasant A cute tiny lil stun....With some Pryotecniton AoE the more you descirbe the more you question why this is a skill but maybe just maybe you need it.....for something....an that we may never know
0-? Hanging Shot It's like running show but you need a bow to use it and your flying an look 100% Bad ass while doing ofc this is a what I like to call a ( Funzzie Skill) basically a skill you do simply because you can an they can't
1-? Sonic Strike Well ugh this a cute lil skill....a blind....that's it....yea not all that impressive I know
5 Aiming Make's everyone fat.....Bugger hit boxes for every mob in range an still is applied as long as your falcon has flew off the damn screen to do whatever it does when you haven't called it back hitting the new purple-ish colored circle surrounding the mobs will count as you hitting while the skill is still active
5 Pre-Emptive Strike About time you bird will now attack on it's own and when you use other skills like cirleing and aiming no need to call it back it has grown a brain an knows how to be bird worthy of being part of the army of two....till the duration of the skill goes on cd ( you can buy the attribute to remove circling from it's list of attacks scene sonic strike hits more an faster animation ) but you must know the skill or the bird won't use it an the damage of skill scales off it's own not the other two skills
Quarrel Shooter
4 Deploy Passive This skill is pretty meh if you want the bleed you kinda have to wheel of pain a monster with it but it's still a shield and well can't be mad about that
5 Scatter Caltrops It's kinda cute to see a regular mob trip over these and that's still the only use for these ( FUN FACT : Did You know you can use this while burrowed an multi shoot if you go Rouge 3 )
5 Stone Picking Pick up rocks to use as ammo and you can literally get alot of rocks an have ammo for later use
1 Stone Shot Fire Let lose those rocks to picked up off the ground a knock-back guaranteed an a chance at a stun better than full draw an power shot 5 overheat and scales with DEX ( as in Attack Speed)
( You can go Ranger if you wish But ugh you know that one cool buff called Steady Aim now is like 6 seconds regardless so i mean last as long as it would take you to put barrage on cd but not alot can rly be capitalized in that time as terms of damage )
Stats wise ofc DEX scene 65% of this build scales off DEX might as well now you can even go full Dex scene bloom trap can't miss unless it's a flying traget same for all sapper skills an falconer skills as well Str is damage an accuracy while dex is crt damage an attack speed
Stat Distribution
125 str 50 con rest Dex
50 con 50 spr Rest Dex
100+con rest Dex
Or for those who embrace the dark-side of the moon FULL DEX ( After rework you now gain Max Hp and Max Sp as you level but A little extra never hurt )
CRT DOES HAVE A CAP
Now to further explain that greyhiem From the TOS fourms has postedd some offcial number crunching on crt
https://treeofsavior.com/uploads/ckeditor/fa6e3999db6363e2d582192217e14a9a.PNG
https://forum.treeofsavior.com/uploads/default/original/3X/0/8/0825cc8c10a89fbfb228027305a86266b0754501.png
So in theory there is a cap on Crt rate because of the factoring for doing a Crt
critical chance =
(max(0, critical rate – critical resistance)) ^ 0.6
Unless you know the Crt rstance of every mob you can say there is an imaginary
cap on how often you Crt
Weapons 315 crossbow
Shield 315 (Practo series orange/purple) or Didel Tower Shield
If you are going Dark-side you need practo series or higer
(On a darker side of thing wheel of pain is a Mid-Evil torture device how is it done you simply break there bones with a giant wheel also know as the Breaking Wheel hence forth for those who a curious about my reference to getting the bleed off on a monster )
Rank 1
![]() ![]() Archer |
![]() 5 / 5 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 5: Moving Shot Movement Speed: +9% Evasion: +50 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 36s ![]() 5 / 5 2 Multi Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10% Archer 1st Circle required Multi Shot [Missile: Bow] Quickly fires a number of arrows at a targeted area. Level 5: Attack: 66% x 10 SP: 16 Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword ![]() 5 / 5 5 Oblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10% Archer 1st Circle required Oblique Shot [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy. Level 5: Attack: 211% Bounced Arrow Attack: 158% SP: 15 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket |
Rank 2
![]() ![]() Quarrel Shooter |
![]() 4 / 5 2 Deploy Pavise: Bleeding Chance Type: Active * Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1% * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Deploy Pavise Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding. Level 4: Attack: 229% Blocks: 35 Pavise Duration: 24 seconds [Bleeding]Chance: 40% SP: 33 Type: Melee / Attack Cooldown: 35s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword ![]() 5 / 5 Scatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Scatter Caltrops [Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them. Level 5: Attack: 168% Throw Count: 5 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 39 Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword ![]() 1 / 5 5 Stone Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Stone Shot [Missile: Bow] Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun]. Level 1: Attack: 217% [Stun]Duration: 4.4 seconds Consumes 1 Stone Bullet SP: 26 Type: Missile / Attack Cooldown: 10s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 3
![]() ![]() Sapper |
|
Rank 4
![]() ![]() Sapper |
![]() 1 / 10 Claymore: Enhance Type: Passive * Increases the damage dealt on an enemy with [Claymore] by 0.5% per attribute level * +10% added damage at maximum level Sapper 1st Circle required Claymore: Splash Type: Active * Increases no. of targets of [Claymore] by 1 per attribute level * Increases SP consumption by 10% Sapper 1st Circle required Claymore: Flying-type Compatibility Type: Active * Deals 10% additional damage per attribute level on Flying-type monsters with [Claymore] * Increases SP consumption by 10% Sapper 1st Circle required Claymore: Firepower Boost Type: Active * Increases the damage of [Claymore] by 1.5 times * Consumes Trap Kit x10 Sapper 2nd Circle required Claymore [Physical] - [Pierce] Set up a trap in front of you that fires a buckshot. It triggers by re-using the skill. Level 1: Attack 600% Targets 5 Consumes Trap Kit x#{SpendItemCount}# SP: 44 Type: Melee / Attack Cooldown: 32s ![]() 1 / 10 Detonate Traps: Enhance Type: Passive * Increases the damage dealt on an enemy with [Detonate Trap] by 0.5% per attribute level * +10% added damage at maximum level Sapper 1st Circle required Detonate Traps: Flying-type Compatibility Type: Active * Deals 50% additional damage per attribute level on Flying-type monsters with [Detonate Traps] * Increases SP consumption by 10% Sapper 1st Circle required Detonate Traps [Physical] - [Strike] Detonates nearby traps and magic circles to deal damage to enemies. Level 1: Attack: 506% Bomb Explosion Count: 4 SP: 49 Type: Melee / Attack Cooldown: 20s ![]() 5 / 5 Broom Trap: Enhance Type: Passive * Increases the damage dealt on an enemy with [Broom Trap] by 0.5% per attribute level * +10% added damage at maximum level Sapper 2nd Circle required Broom Trap: Revolutions Count Type: Active * Decreases time of first rotation by 0.3 seconds and increases number of rotations for [Broom Trap] by 0.8 per attribute level * Increases SP consumption by 10% Sapper 2nd Circle required Broom Trap: Firepower Boost Type: Active * Increases the critical chance of [Broom Trap] by 50% * Consumes Trap Kit x4 Sapper 3rd Circle required Broom Trap [Physical] - [Strike] Set up a rotating trap that inflicts damage to enemies within a radius. Level 5: Attack 222% x no. of hits Trap duration 15 sec Consumes Trap Kit x#{SpendItemCount}# SP: 78 Type: Melee / Attack Cooldown: 40s |
Rank 5
![]() ![]() Sapper |
![]() 10 / 10 Broom Trap: Enhance Type: Passive * Increases the damage dealt on an enemy with [Broom Trap] by 0.5% per attribute level * +10% added damage at maximum level Sapper 2nd Circle required Broom Trap: Revolutions Count Type: Active * Decreases time of first rotation by 0.3 seconds and increases number of rotations for [Broom Trap] by 0.8 per attribute level * Increases SP consumption by 10% Sapper 2nd Circle required Broom Trap: Firepower Boost Type: Active * Increases the critical chance of [Broom Trap] by 50% * Consumes Trap Kit x4 Sapper 3rd Circle required Broom Trap [Physical] - [Strike] Set up a rotating trap that inflicts damage to enemies within a radius. Level 10: Attack 283% x no. of hits Trap duration 15 sec Consumes Trap Kit x#{SpendItemCount}# SP: 108 Type: Melee / Attack Cooldown: 40s ![]() 5 / 5 Spike Shooter: Enhance Type: Passive * Increases the damage dealt on an enemy with [Spike Shooter] by 0.5% per attribute level * +10% added damage at maximum level Sapper 3rd Circle required Spike Shooter: Firepower Boost Type: Active * Increases the critical chance of [Spike Shooter] by 50% * Consumes Trap Kit x10 Sapper 3rd Circle required Spike Shooter [Physical] - [Pierce] Set up a trap that shoots arrows when an enemy touches the wire. Level 5: Attack 208% No. of arrows 10 Installation range 150 Consumes Trap Kit x#{SpendItemCount}# SP: 82 Type: Melee / Attack Cooldown: 100s |
Rank 6
![]() ![]() Falconer |
![]() 1 / 1 Call: Obtain Type: Active * If [Call] is used, the hawk has a 50% chance of fetching small items * Increases cooldown time by 20 seconds Falconer 1st Circle required Call Recall your hawk. Level 1: Maximum Level: 1 SP: 40 Type: Melee / Attack Cooldown: 1s ![]() 5 / 5 Circling: Decreased Nullification Type: Active * Decreases chance of nullifying the attack by 5% per attribute level when enemies are within the range of [Circling] * Increases SP consumption by 10% Falconer 1st Circle required Circling: Expand Type: Active * AoE attack ratio of caster increases by 3 for 11 sec when using [Circling] From Lv2, duration increases 1 sec per attribute level * Increases SP consumption by 10% Falconer 3rd Circle Required Circling The Hawk flies, following you. AoE defense ratio of the target is fixed to 1. Level 5: AoE defense ratio is fixed to 1 Duration: 15 sec SP: 102 Type: Melee / Attack Cooldown: 35s ![]() 1 / 5 Hovering: Duration Type: Active * Increases the duration of [Hovering] by 3 seconds per attribute level * Increases SP consumption by 20% Falconer 1st Circle required Hovering: Attack Speed Buff Type: Active * Your hawk will attack enemies faster while using [Hovering] * Increases SP consumption by 10% Lv3 Hovering required Hovering: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hovering] by 0.5% per attribute level * +10% added damage at maximum level Falconer 1st Circle required Hovering: Alert Type: Active * Increases damage of [Hovering] on boss monsters by 10% per attribute level * Increases SP consumption by 50% Falconer 2nd Circle required Hovering [Physical] - [Strike] Your hawk circles above a targeted area and attacks enemies passing below. Deals additional damage to Beast type enemies. Level 1: Attack: 660% Duration: 10 sec +50% damage to Beast type enemies SP: 68 Type: Melee / Attack Cooldown: 35s ![]() 1 / 5 Pheasant: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pheasant] by 0.5% per attribute level * +10% added damage at maximum level Falconer 1st Circle required Pheasant: Stun Type: Active * Enemies affected by [Pheasant] have a 10% chance per attribute level of being stunned Falconer 1st Circle required Pheasant: Rapid Attack Type: Active * Damage of [Pheasant] decreases, but the skill hits 5 times * Increases SP consumption by 50% Falconer 2nd Circle required Pheasant: Shock Rebound Type: Active * Enemies hit by [Pheasant] are knocked down to the targeted area * Increases SP consumption by 50% Falconer 3rd Circle Required Pheasant [Physical] - [Strike] Throw a training doll and have your hawk attack the targeted area. Deals additional damage to Beast type enemies. Level 1: Attack: 990% Number of targets: 15 +50% damage to Beast type enemies SP: 76 Type: Melee / Attack Cooldown: 25s |
Rank 7
![]() ![]() Falconer |
![]() 1 / 5 Sonic Strike: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sonic Strike] by 0.5% per attribute level * +10% added damage at maximum level Falconer 2nd Circle required Sonic Strike: Confusion Type: Active * If the target gets blinded by [Sonic Strike], there is a chance it will be inflicted with confusion * [Confusion] will decrease the target's physical defense by 2% per level and increase physical attack by 2% per level * Increases SP consumption by 10% Falconer 2nd Circle required Sonic Strike [Physical] - [Strike] Command your hawk to divebomb enemies multiple times in the targeted area. The target is likely to be afflicted with [Blind]. Deals additional damage to Beast type enemies. Level 1: Attack: 154% x6 +50% damage to Beast type enemies SP: 90 Type: Melee / Attack Cooldown: 45s |
Rank 8
![]() ![]() Falconer |
![]() 5 / 5 Aiming Enemies you target in an area around your hawk can be attacked from outside normal range. This range increases with the skill level. Level 5: Duration: 75 seconds SP: 230 Type: Melee / Attack Cooldown: 30s ![]() 5 / 5 Pre-Emptive Strike: Remove Hovering Type: Active * The hawk will not use [Hovering] while [Pre-Emptive Strike] is being used Falconer 3rd Circle Required Pre-Emptive Strike: Remove Sonic Strike Type: Active * The hawk will not use [Sonic Strike] while [Pre-Emptive Strike] is being used Falconer 3rd Circle Required Pre-Emptive Attack: First Strike Type: Active * When [Pre-Emptive Attack] is active and the enemy's HP is at 100%, Critical Rate increases by 10% per attribute level * Increases SP consumption by 5 Falconer 3rd Circle Required Pre-Emptive Strike The hawk automatically attacks enemies near its master. It targets enemies that its master attacks with Sonic Strike and oncoming enemies with Hovering. The damage of Hovering and Sonic Strike used through Pre-Emptive Strike increase in proportion to skill level. The hawk cannot use unlearned skills. Continuously consumes SP, and the effect cancels if low on SP. Level 5: Consume 45 SP per 5 sec +50% increased damage for Hovering and Sonic Strike SP: 0 Type: Melee / Attack Cooldown: 0s |
Rank 9
![]() ![]() Mergen |
![]() 5 / 5 3 Spread Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Spread Shot] by 0.5% per attribute level * +10% added damage at maximum level Mergen 1st Circle Required Spread Shot: Ricochet Type: Active * [Spread Shot] has 1% chance per attribute level to bounce off of the enemy to attack another Mergen 1st Circle Required Spread Shot [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fire five arrows at once to attack enemies within range. Level 5: Attack: 1187% x 5 SP: 219 Type: Missile / Attack Cooldown: 36s Required Stance: TwoHandBow ![]() 1 / 5 2 Homing Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Homing Arrow] by 0.5% per attribute level * +10% added damage at maximum level Mergen 1st Circle Required Homing Arrow: Quick Charge Type: Active * Decreases charging time of [Homing Arrow] by half * Increases SP consumption by 20% Mergen 2nd Circle Required Homing Arrow [Missile: Bow] Aim straight at the enemy and fire multiple arrows. Level 1: Attack: 382% x 5 SP: 117 Type: Missile / Attack Cooldown: 33s Required Stance: TwoHandBow ![]() 3 / 5 2 Triple Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Triple Arrow] by 0.5% per attribute level * +10% added damage at maximum level Mergen 1st Circle Required Triple Arrow: Triple Type: Active * [Triple Arrow] damage is reduced to 2/3 per arrow However, number of hits is increased by 3 * Increases SP consumption by 20% Mergen 2nd Circle Required Triple Arrow [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Shoot three exploding arrows. The explosion damages nearby enemies as well. Level 3: Attack: 466% x 3 SP: 155 Type: Missile / Attack Cooldown: 30s Required Stance: TwoHandBow ![]() 1 / 5 Arrow Sprinkle: Enhance Type: Passive * Increases the damage dealt on an enemy with [Arrow Rain] by 0.5% per attribute level * +10% added damage at maximum level Mergen 1st Circle Required Arrow Sprinkle [Missile: Bow] Shoot multiple arrows up in the air and bring the storm of arrows. The targets in its AoE get damage per hit. Level 1: Attack: 134% x No. of Hits Arrow Rain Duration: 3 seconds SP: 146 Type: Missile / Attack Cooldown: 42s Required Stance: TwoHandBow ![]() 5 / 5 3 Parthian Shaft: Enhance Type: Passive * Increases the damage dealt on an enemy with [Parthian Shaft] by 0.5% per attribute level * +10% added damage at maximum level Mergen 1st Circle Required Parthian Shaft [Missile: Bow] Charge forward but attack the opposite direction. Only Able to Use while Moving Level 5: Attack: 1689% AoE Attack Ratio: 3 Able to use while riding SP: 274 Type: Missile / Attack Cooldown: 30s Required Stance: TwoHandBow |
Advertisement
Comments (0)