Saintone Diev Doctor
Created by squirttle81 on Jun 18th 2016 (Last Updated: Jun 18th 2016).
This is a public build.
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------------------------------ INTRODUCTION ------------------------------
Build Pros:
• Very, very high single target damage in lengthier encounters.
• Versatile to play. Can actively shift between support and damage.
• Strong zoning oriented playstyle.
• Earth Tower compatible (and strong) pending team or alternative selections.
• Strong in both GvG and Battle League.
Build Cons:
• Cannot mobile grind solo. You either need a party or hunker down in a single spot.
• Little AoE options outside of a long cooldown skill.
• Competes with others using Incineration at world bosses.
• Lacks the ability to Resurrect, which can be a detriment in Earth Tower.
Individual Class Components:
• Cleric C2 provides your heals for your party (Heal) as well as mitigation options (Safety Zone, Fade) and a decent buff (Divine Might). It also acts as a DPS component, when Heal damage is on, and through Cure.
• Dievdirbys C3 is the core of this build, and gives you miscellaneous supporting tools for both the team (Statue of Goddess Laima & Ausrine) and enemy debilitation (Carve World Tree). It also has Carve for the damage rotation and Carve Owl for additional zoning pressure and massive damage over time against stationary targets.
• Druid C1 gives us an extra damage tool (Carnivory) and a win condition in PvP (Telepath) that can also be used to flip fights that are stacked against you.
• Plague Doctor C1 rounds out the build giving us additional protection/mitigation (Bloodletting & Healing Factor) as well as a direct DPS skill that isn't charged based (Incineration).
------------------------------ STATS ------------------------------
This build only needs intelligence and constitution. You can tune this to your needs, but post-gear I like to have a baseline of at least 20'000 HP for endgame content.
While you're leveling up, you should only need intelligence through maybe level 150-160. Please don't follow some ratio leveling up, use your best judgment when to stop. By the time you reach Nuoriden Falls, you'll notice enemies start to deal more significant damage. By the time you reach that 150-160 range, you should start pumping constitution, until you reach that safe amount nearing 20K HP. I hit this around level 250 or so. After that, you can switch back to intelligence, if you're comfortable with your health pool.
------------------------------ SKILLS------------------------------
Cleric C2
Heal Lv. 10: Primary healing skill but also solid damage against large enemies. Heal Lv. 10 is enough to support a team all the way through current endgame content. Properly positioning this skill on large enemies can net you a very high amount of burst.
Cure Lv. 10: Removes debuffs when you forget to apply immunities or acts as a pseudo-Fumigate. Also an extremely high DPS skill vs. stationary bosses. It is stronger than a single Zaiba by a large margin, with a slightly lower cooldown and holy property. Cure counts as a debuff for Incineration.
Safety Zone Lv. 4: Points are taken from this skill since the attribute will add most the block count you need on it. Immunity is immunity. Be wary that you can skill be knocked out of this by certain hard-CC knockdowns such as from a Falconer.
Divine Might Lv. 5: Quick buff to put on and adds a notable amount of extra total damage when you plan out your next few attacks after. Good to just cast as a filler on your party when it's up.
Fade Lv. 1: Escape aggro and quest with ease. Also dodge a huge amount of ground-based attacks (for example enemy Dievdirby statues, Broom Trap, Zaiba, etcetera).
Dievdirbys C3
Statue of Goddess Laima Lv. 10: Reduced cooldown on your skills and your party skills when inside the area. Note that the first skill cast after Laima does not properly trigger the effect. You can fix this by weapon swapping, using a moot skill after Laima, or using an overheat skill after Laima (e.g. Carve Owl's first charge will eat the bug). Attributes can increase enemy cooldown and lower enemy movement speed, both good for Incineration. Increased beyond cooldown level so you can have more than one out for zoning.
Carve Lv. 10: Very strong skill single target. Hits five times with three overheat. Means you get 15 hits before it goes on cooldown. A lot of enemies are weak to Pierce and a lot are strangely enough classified as Plant. At my current level I'll get on average 4'000 to 5'000 damage with it on non-Plant non-Leather enemy. On Plant + Leather this goes up to 10'000 damage per hit, three times. It will make your leveling life really easy with this build, which is important to get to the higher levels. It also fits into the DPS rotation nicely vs. world bosses. This is all the case, with no points of strength invested. It cannot hit multiple enemies with AoE attack ratio or Circling, only Linker's Joint Penalty.
Carve Owl Lv. 10: Staple skill for Dievdirbys. Nothing to say here beyond excellent damage against stationary targets and good zoning pressure in PvP. Statue can be knocked away and even afflicted by things like Sleep. Note that Carve Owl will record your Magic Attack on construction, and use that stat throughout the duration of the skill, even after any retroactive gear changes.
Carve World Tree Lv. 10: In PvE Silence is immensely powerful and will prevent most enemies from doing anything at all (some will still be able to basic attack). In PvP, it shuts down the enemies capabilities completely including basic attack. Also counts as a debuff towards Incineration.
Statue of Goddess Ausrine Lv. 5: Seems gimmicky but wonderful when it works. Game is ping reliant so if you run around it too fast you won't get the effect. Make sure the circles glow up so you know you've activated each node. If you do it right, you should only have to do one lap to get the buff. You can refresh it by doing another lap, though the duration decreases on subsequent refreshes from the same statue. This is one of two mulligan skills. Used predominantly in PvP and particular difficult encounters.
Druid C1
Carnivory Lv. 5: The point of going Druid. Very high damage, basically a super Cure. Really bad at mobbing since each mob eats up a charge, against 10 enemies for example each will only get hit thrice. Against bosses though, awesome.
Chortasmata Lv. 5: Have high duration on this. If this goes, so does your Carnivory, regardless if it got to use all its charges or not. This is not a debuff for Incineration.
Telepath Lv. 5: Means you don't lose 1v1 fights. Also good to disable high priority threats in team PvP, such as enemy healer/PD or a CryoKino. Useless in PvE.
Plague Doctor C1
Healing Factor Lv. 5: Rapidly recharges health when you fall below the threshold you got the buff at. If you take the buff at low HP, you can only regenerate to low HP. If you take the buff at high HP, you can regenerate to high HP. This acts as a secondary mulligan in case of CC lock-up and you need to live, next to Statue of Goddess Ausrine. 100% upkeep with Divine Might.
Incineration Lv. 5: Very high damage. Two ticks of damage per second. Every debuff effectively gives you four more ticks of damage. Small AoE in front of you. Fits in nicely with the rest of your DPS cycle. Susceptible to overwrite, so only one Plague Doctor can deal damage with this skill on a target at any given time.
Bloodletting Lv. 4: Prevents all level one and level two status debuffs, covering most of them in the game. Makes your dungeon life easier against things like slow and poison. Makes your PvP life easier preventing things like stun and freeze.
Beak Mask Lv. 1: Taken to cover the downtime Bloodletting has even at max level in Battle League. Also style points.
------------------------------ ATTRIBUTES------------------------------
For bossing (damage):
1. Cure: Enhance (Cleric)
2. Heal: Enhance (Cleric)
3. Carve Owl: Enhance (Dievdirbys)
4. Carnivory: Enhance (Druid)
5. Incineration: Enhance (Plague Doctor)
6. Carve: Enhance (Dievdirbys)
For dungeons (damage):
1. Carve Owl: Enhance (Dievdirbys)
2. Cure: Enhance (Cleric)
3. Heal: Enhance (Cleric)
4. Carnivory: Enhance (Druid)
5. Incineration: Enhance (Plague Doctor)
6. Carve: Enhance (Dievdirbys)
Other (miscellaneous, no priority):
• Plate Mastery: Defense Lv. 50 (General)
• Safety Zone: Block Count Lv. 20 (Cleric)
• Safety Zone: Increased Range Lv. 1 (Cleric)
• Cure: Damage Interval Lv. 1 (Cleric)
• Divine Might: Devil-type Damage Lv. 1 (Cleric)
• Heal: Remove Damage Lv. 1 (Cleric)
• Statue of Goddess Laima: Home Ground Lv. 1 (Dievdirbys)
• Statue of Goddess Ausrine: Decreased Cooldown Lv. 1 (Dievdirbys)
Note: The bonus plant damage only applies while equipped with a blunt weapon from the Druid passive attribute. No need for it at endgame, where you'll be equipped with a rod.
Rank 1
![]() ![]() Cleric |
![]() 5 / 5 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 5: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 5 SP: 38 Type: Magic / Buff Cooldown: 22s Element: ![]() ![]() 5 / 5 Cure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level * +10% added damage at maximum level Cleric 1st Circle required Cure: Damage Interval Type: Active * Decreases the interval of [Cure]'s magic circle by 0.2 seconds * Increases SP consumption by 20% Cleric 2nd Circle required Cure [Magic] - [Holy] Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies. Level 5: 0.4 second attack 103% No. of Hits: 18 Magic Circle Duration: 10 seconds SP: 42 Type: Magic / Buff Cooldown: 27s Element: ![]() ![]() 3 / 5 Safety Zone: Increased Range Type: Active * Increases range applied by [Safety Zone] to 15 * Increases SP consumption by 80% Cleric 1st Circle required Safety Zone: Block Count Type: Active * Increases block count of [Safety Zone] by 1 per attribute level * Increases SP consumption by 10% Cleric 2nd Circle required Safety Zone Creates a magic circle that blocks incoming attacks. Level 3: Blocks: 6 times Magic Circle Duration: 20 seconds SP: 33 Type: Magic / Buff Cooldown: 48s Element: ![]() |
Rank 2
![]() ![]() Cleric |
![]() 10 / 10 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 10: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 10 SP: 68 Type: Magic / Buff Cooldown: 22s Element: ![]() ![]() 10 / 10 Cure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level * +10% added damage at maximum level Cleric 1st Circle required Cure: Damage Interval Type: Active * Decreases the interval of [Cure]'s magic circle by 0.2 seconds * Increases SP consumption by 20% Cleric 2nd Circle required Cure [Magic] - [Holy] Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies. Level 10: 0.4 second attack 103% No. of Hits: 28 Magic Circle Duration: 15 seconds SP: 75 Type: Magic / Buff Cooldown: 27s Element: ![]() ![]() 4 / 10 Safety Zone: Increased Range Type: Active * Increases range applied by [Safety Zone] to 15 * Increases SP consumption by 80% Cleric 1st Circle required Safety Zone: Block Count Type: Active * Increases block count of [Safety Zone] by 1 per attribute level * Increases SP consumption by 10% Cleric 2nd Circle required Safety Zone Creates a magic circle that blocks incoming attacks. Level 4: Blocks: 8 times Magic Circle Duration: 20 seconds SP: 40 Type: Magic / Buff Cooldown: 48s Element: ![]() ![]() 5 / 5 Divine Might: Devil-type Damage Type: Active * Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might] * Increases SP consumption by 10% Cleric 2nd Circle required Divine Might Temporarily increases the skill levels of you and your party members by 1. Level 5: Applies 5 times Duration: 60 seconds SP: 45 Type: Magic / Buff Cooldown: 27s ![]() 1 / 5 Fade Erases the threat of monsters making them stop any attacks on you. Level 1: Duration: 12 seconds SP: 24 Type: Magic / Buff Cooldown: 40s Element: ![]() |
Rank 3
![]() ![]() Dievdirbys |
![]() 5 / 5 3 Carve Attack: Enhance Type: Passive * Increases the damage dealt on an enemy with [Carve Attack] by 0.5% per attribute level * +10% added damage at maximum level Dievdirbys 1st Circle required Carve Attack: Chance to Obtain Type: Active * Increases chances of obtaining materials for [Carve] by 1% per attribute level * Increases SP consumption by 30% Dievdirbys 2nd Circle required Carve Attack [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Attack the target by using a carving knife. Plant-type monsters take additional bonus damage and may drop statue materials. Level 5: Attack: 100% x 5 Additional Damage to Plant-type Monsters: +100 Statue Materials Drop Rate: 25% AoE Attack Ratio: 1 SP: 73 Type: Melee / Attack Cooldown: 17s |
Rank 4
![]() ![]() Dievdirbys |
![]() 6 / 10 Statue of Goddess Laima: Home Ground Type: Active * Increases cooldown of skills from enemies when within the range while [Statue of Goddess Laima] is active * Increases SP consumption by 10% Dievdirbys 1st Circle required Statue of Goddess Laima Carves a statue of Laima, the Goddess of Fate. Decreases the cooldown of your party members' skills within the radius of the Goddess Statue. Level 6: Cooldown -20% Movement speed -6 Statue duration 55 sec Consumes Sculpting Wood x1 SP: 94 Type: Melee / Attack Cooldown: 47s ![]() 10 / 10 3 Carve Attack: Enhance Type: Passive * Increases the damage dealt on an enemy with [Carve Attack] by 0.5% per attribute level * +10% added damage at maximum level Dievdirbys 1st Circle required Carve Attack: Chance to Obtain Type: Active * Increases chances of obtaining materials for [Carve] by 1% per attribute level * Increases SP consumption by 30% Dievdirbys 2nd Circle required Carve Attack [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Attack the target by using a carving knife. Plant-type monsters take additional bonus damage and may drop statue materials. Level 10: Attack: 122% x 5 Additional Damage to Plant-type Monsters: +100 Statue Materials Drop Rate: 50% AoE Attack Ratio: 1 SP: 122 Type: Melee / Attack Cooldown: 17s ![]() 5 / 5 2 Carve Owl: Enhance Type: Passive * Increases the damage dealt on an enemy with [Carve Owl] by 0.5% per attribute level * +10% added damage at maximum level Dievdirbys 2nd Circle required Carve Owl [Magic] Carve an Owl Sculpture to protect yourself from the attacks of enemies in front of you. Level 5: Attack 62% x 3 hits Block count 90 Duration 25 sec Consumes Sculpting Wood x2 SP: 90 Type: Melee / Attack Cooldown: 50s |
Rank 5
![]() ![]() Dievdirbys |
![]() 10 / 15 Statue of Goddess Laima: Home Ground Type: Active * Increases cooldown of skills from enemies when within the range while [Statue of Goddess Laima] is active * Increases SP consumption by 10% Dievdirbys 1st Circle required Statue of Goddess Laima Carves a statue of Laima, the Goddess of Fate. Decreases the cooldown of your party members' skills within the radius of the Goddess Statue. Level 10: Cooldown -20% Movement speed -10 Statue duration 75 sec Consumes Sculpting Wood x1 SP: 138 Type: Melee / Attack Cooldown: 47s ![]() 10 / 10 2 Carve Owl: Enhance Type: Passive * Increases the damage dealt on an enemy with [Carve Owl] by 0.5% per attribute level * +10% added damage at maximum level Dievdirbys 2nd Circle required Carve Owl [Magic] Carve an Owl Sculpture to protect yourself from the attacks of enemies in front of you. Level 10: Attack 79% x 3 hits Block count 140 Duration 25 sec Consumes Sculpting Wood x2 SP: 147 Type: Melee / Attack Cooldown: 50s ![]() 10 / 10 Carve World Tree: Maintain Type: Active * Decreases range of [Carve World Tree], but increases its duration by 10 seconds Dievdirbys 2nd Circle required Carve World Tree Carve a divine World Tree that silences nearby enemies. Level 10: Statue duration 42 sec Consumes Sculpting Wood x1 SP: 149 Type: Melee / Attack Cooldown: 92s ![]() 5 / 5 Statue of Goddess Ausrine Carve a statue of Ausrine, the Goddess of the Morning Star. Those in your party who circle around the Goddess Statue counter-clockwise are granted divine protection and become immune to damage temporarily. Level 5: [Blessing of the Goddess] Duration 18 sec Statue duration 30 sec Consumes Sculpting Wood x1 SP: 96 Type: Melee / Attack Cooldown: 80s |
Rank 6
![]() ![]() Druid |
![]() 5 / 5 Carnivory: Enhance Type: Passive * Increases the damage dealt on an enemy with [Carnivory] by 0.5% per attribute level * +10% added damage at maximum level Druid 1st Circle required Carnivory: Duration Time Type: Active * Increases duration time of [Carnivory] by 1 second per attribute level * Increases SP consumption by 10% Druid 1st Circle required Carnivory [Magic] Grass near the targeted area attacks an enemy. It casts in the place of [Chortasmata] first if it exists, otherwise it casts on you. Level 5: Attack: 271% x 25 Maximum targets: 8 Duration: 10 seconds SP: 110 Type: Magic / Attack Cooldown: 20s ![]() 5 / 5 Chortasmata: Duration Type: Active * Increases duration of [Chortasmata] by 1 second per attribute level * Increases SP consumption by 10% Need the 2nd circle of Druid Chortasmata: Enhance Type: Passive * Increases the damage dealt on an enemy with [Chortasmata] by 0.5% per attribute level * +10% added damage at maximum level Druid 1st Circle required Chortasmata [Magic] - [Poison] Grass temporarily grows on the targeted area. Monsters within the targeted area become Plant-type monsters. Allies who step on the area receive the Floral Scent buff and have their HP restored. Enemies on the area receive the Rash debuff and continuous damage. Level 5: Attack 206% Floral Scent recovery 720 Duration 15 sec SP: 126 Type: Magic / Attack Cooldown: 20s Element: ![]() ![]() 5 / 5 Telepath: Crowd Control Type: Active * Enemies near the initial target of [Telepath] also get the same effect corresponding to attribute level * Increases SP consumption by 10% Need the 3rd circle of Druid Telepath Penetrate into the mind of an enemy in front of you to control it. Level 5: Duration: 15 seconds SP: 131 Type: Magic / Attack Cooldown: 60s |
Rank 7
![]() ![]() Plague Doctor |
![]() 5 / 5 Healing Factor Install a magic circle that grants super healing abilities temporarily. You or your party members recover HP equal to the amount left at the point when the magic circle is stepped on. Level 5: Duration: 40 seconds HP Recovery: 100 SP: 198 Type: Magic / Buff Cooldown: 45s Element: ![]() ![]() 5 / 5 Incineration: Enhance Type: Passive * Increases the damage dealt on an enemy with [Incineration] by 0.5% per attribute level * +10% added damage at maximum level Plague Doctor 1st Circle required Incineration: Infect Type: Active * When an enemy is defeated by [Incinerate], it transfers its debuff to a nearby enemy * Increases the number of possible targets by 1 per attribute level * Increases SP consumption by 40% Plague Doctor 2nd Circle Required Incineration: Fast Response Type: Active * Decreases the interval of [Incineration]'s hits by 0.1 seconds * Increases SP consumption by 50% Plague Doctor Circle 3 Required Incineration [Magic] - [Fire] Incinerate enemies with status ailments. The duration of [Incineration]'s effects will increase depending on the enemies' number of status ailments. Level 5: 0.4 second attack 119% Base Duration: 10 seconds SP: 146 Type: Magic / Buff Cooldown: 16s Element: ![]() ![]() 4 / 5 Bloodletting: Hemostasis Type: Active * Increases cycle time of HP cost by 0.02 seconds per attribute level while [Bloodletting] is in effect * Increases SP consumption by 10% Plague Doctor 1st Circle required Bloodletting: Substitute SP Type: Active * Each tick has a 10% chance per attribute level to reduce SP instead of HP while [Bloodletting] is in effect Plague Doctor 1st Circle required Bloodletting Temporarily let you or your allies bleed to prevent further status ailments. This state will be invulnerable to all rank 2 or lower status ailments. Level 4: Duration: 50 seconds HP: -2 SP: 152 Type: Magic / Buff Cooldown: 60s Element: ![]() ![]() 1 / 5 Beak Mask: Poison Resistance Type: Active * Increases Poison property resistance by 5 per attribute level whilst wearing the [Bird Beak Mask] Plague Doctor 1st Circle required Beak Mask Equip the Bird Beak Mask. The front side of the mask has a special drug that prevents rank 2 or lower status ailments from affecting you. Level 1: Duration: 25 seconds 100% Immunity to Rank 1 and 2 80% Immunity to Rank 3 SP: 69 Type: Magic / Buff Cooldown: 80s Element: ![]() |
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