Project 2
Created by AdonisNight on Jan 18th 2018 (Last Updated: Jan 21st 2018).
This is a public build.
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Concerning Future Changes Please Read
https://treeofsavior.com/page/news/view.php?n=1229
https://treeofsavior.com/page/news/view.php?n=1229
Rank 1
![]() ![]() Wizard |
![]() 5 / 5 3 Energy Bolt: Enhance Type: Passive * Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level * +10% added damage at maximum level Wizard 1st Circle required Energy Bolt: Additional Sleep Damage Type: Active * Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt] * Increases SP consumption by 10% Wizard 1st Circle required Energy Bolt [Magic] Gather powerful magical energy and launch it towards an enemy. Level 5: Attack: 133% x 2 AoE Attack Ratio: 1 SP: 22 Type: Magic / Attack Cooldown: 9s ![]() 5 / 5 Sleep: Dream Eater Type: Active * Limit of attacks of [Sleep] decreases by 80% (min. 1 time) * Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks Sleep Lv6, Wizard C2 required Sleep Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks. Level 5: [Sleep] Duration: 7 seconds Attack Threshold: 5 SP: 30 Type: Magic / Buff Cooldown: 25s ![]() 5 / 5 3 Earthquake: Enhance Type: Passive * Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level *+10% added damage at maximum level Wizard 1st Circle required Earthquake: Remove Knockdown Type: Active * Removes knockdown of [Earthquake] Increases SP consumption by 10% Wizard 1st Circle required Earthquake [Magic] - [Earth] Inflicts damage on an enemy by creating a powerful earthquake in front of you. Level 5: Attack: 324% AoE Attack Ratio: 4 SP: 28 Type: Magic / Attack Cooldown: 17s Element: ![]() |
Rank 2
![]() ![]() Pyromancer |
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Rank 3
![]() ![]() Pyromancer |
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Rank 4
![]() ![]() Pyromancer |
![]() 15 / 15 Enchant Fire: Decreased Fire Property Resistance Type: Active * Decreases Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used * Increases SP consumption by 10% Pyromancer 1st Circle required Enchant Fire Temporarily grants Fire property to your attacks. Level 15: Additional Fire Property Damage: +100 Property Additional Attack: +0 Duration: 300 seconds SP: 101 Type: Magic / Buff Cooldown: 110s Element: ![]() ![]() 1 / 15 3 Flare: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flare] by 0.5% per attribute level *+10% added damage at maximum level Pyromancer 1st Circle required Flare: Additional Damage Type: Active * Increases property damage of [Flare] by 10 per attribute level to Cloth armor-type enemies * Increases SP consumption by 10% Pyromancer 1st Circle required Flare [Magic] - [Fire] Inflicts damage by exploding a burning enemy. Level 1: Attack: 545% SP: 27 Type: Magic / Attack Cooldown: 20s Element: ![]() ![]() 14 / 15 Flame Ground: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flame Ground] by 0.5% per attribute level * +10% added damage at maximum level Pyromancer 1st Circle required Flame Ground: Diffusion Type: Active * Enemies in range of [Flame Ground] become afflicted with [Heat] * Fire property resistance of enemies afflicted with [Heat] decreases by 50 * Enemies afflicted with [Heat] can be attacked with [Flare] * Increases SP consumption by 10% Pyromancer 2nd Circle required Flame Ground [Magic] - [Fire] Creates a magic circle of flames around you. Deals continuous flame damage to enemies within the magic circle. Level 14: 190% attack per 0.5 sec Duration 8 sec SP: 182 Type: Magic / Attack Cooldown: 25s Element: ![]() ![]() 10 / 10 Fire Pillar: Enhance Type: Passive * Increases the damage dealt on an enemy with [Fire Pillar] by 0.5% per attribute level * +10% added damage at maximum level Pyromancer 2nd Circle required Fire Pillar [Magic] - [Fire] Summons a pillar of fire to inflict damage on enemies. Level 10: 200% Attack per 0.5 seconds Duration: 10 seconds SP: 106 Type: Magic / Attack Cooldown: 30s Element: ![]() ![]() 5 / 5 Hell Breath: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hell Breath] by 0.5% per attribute level * +10% added damage at maximum level Pyromancer 3rd Circle required Hell Breath: Knockback Type: Active * Enemies hit by [Hell Breath] have a 10% chance per attribute level of being knocked back * Increases SP consumption by 30% Pyromancer 3rd Circle required Hell Breath [Magic] - [Fire] Attack by continuously fuming fire towards enemies. Deals continuous flame damage to enemies. Likely to receive additional Fire damage for a while. While casting Hell Breath, you receive melee block effect. Level 5: Attack: 250% per 0.3 seconds SP consumption: 37 per 0.5 seconds Consumes #{SpendItemCount}# Pyrite SP: 0 Type: Magic / Attack Cooldown: 40s Element: ![]() |
Rank 5
![]() ![]() Cryomancer |
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Rank 6
![]() ![]() Cryomancer |
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Rank 7
![]() ![]() Cryomancer |
![]() 4 / 15 3 Ice Pike: Enhance Type: Passive * Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 1st Circle required Ice Pike [Magic] - [Ice] Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies. (Cannot freeze Boss Monsters, 10% chance of freezing in PVP) Level 4: Attack: 433% [Freeze] Duration 5 sec SP: 50 Type: Magic / Attack Cooldown: 20s Element: ![]() ![]() 15 / 15 Ice Wall: Duration Type: Active * Increases duration of [Ice Wall] by 10 seconds Cryomancer 3rd Circle required Ice Wall Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies. Level 15: Attack 0 Ice Wall count 16 [Freeze] Duration 5 sec Ice Wall duration 15 sec SP: 130 Type: Magic / Attack Cooldown: 65s Element: ![]() ![]() 1 / 15 3 Ice Blast: Enhance Type: Passive * Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 1st Circle required Ice Blast: Additional Damage Type: Active * Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies * Increases SP consumption by 10% Cryomancer 1st Circle required Ice Blast [Magic] - [Ice] Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies. Level 1: [Ice] Attacks to Targets 446% SP: 27 Type: Magic / Attack Cooldown: 20s Element: ![]() ![]() 10 / 10 Subzero Shield: Duration Type: Active * Increases freeze duration of [Subzero Shield] by 0.5 seconds per attribute level * Increases SP consumption by 20% Cryomancer 2nd Circle required Subzero Shield: Counterattack Enhance Type: Active * While equipped with a shield when [Subzero Shield] is active, there is an increase in counter-attack damage based on your shield's defense * Counter-attack damage is enhanced by 50% per attribute level * Increases SP consumption by 10% Cryomancer 2nd Circle required Subzero Shield Create a curtain of ice for defense. Inflicts damage after blocking enemy attacks and has a chance of freezing enemies. Level 10: Duration: 45 seconds Chance to [Freeze]: 60% [Freeze] Duration: 3 seconds SP: 75 Type: Magic / Attack Cooldown: 45s Element: ![]() ![]() 5 / 10 Snow Rolling: Enhance Type: Passive * Increases the damage dealt on an enemy with [Snow Rolling] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 2nd Circle required Snow Rolling [Magic] - [Ice] Ride on an enormous snowball and crush any enemies in your way. Level 5: Attack: 409% Number of targets 15 Duration: 8 seconds SP: 72 Type: Magic / Attack Cooldown: 50s Element: ![]() ![]() 5 / 5 Frost Pillar: Enhance Type: Passive * Increases the damage dealt on an enemy with [Frost Pillar] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 3rd Circle required Frost Pillar [Magic] - [Ice] Summons a tree of ice on the ground that freezes and damages enemies nearby. Level 5: [Freeze]Attack: 124% Ice Tree Duration: 10 seconds Consumes #{SpendItemCount}# Cryorite SP: 70 Type: Magic / Attack Cooldown: 45s Element: ![]() |
Rank 8
![]() ![]() Elementalist |
![]() 5 / 5 Hail: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hail] by 0.5% per attribute level * +10% added damage at maximum level Elementalist 1st Circle required Hail: Freeze Type: Active * Enemies hit by [Hail] have a 5% chance per attribute level of becoming afflicted with [Freeze] for 5 seconds * Increases SP consumption by 30% Elementalist 2nd Circle required Hail [Magic] - [Ice] Drop chunks of ice to continuously inflict damage on enemies. Level 5: Attack: 735% Duration: 10 seconds SP: 118 Type: Magic / Attack Cooldown: 45s Element: ![]() ![]() 5 / 5 Prominence: Enhance Type: Passive * Increases the damage dealt on an enemy with [Prominence] by 0.5% per attribute level * +10% added damage at maximum level Elementalist 1st Circle required Prominence: Prominence Wandering Type: Active * [Prominence] wanders within a smaller range * Increases SP consumption by 10% Elementalist 1st Circle required Prominence: Additional Summon Type: Active * The number of [Prominence] summoned increases by 1 per attribute level Elementalist 3rd Circle required Prominence [Magic] - [Fire] Summons Prominence. The summoned Prominence goes back and forth randomly, inflicting damage to targets. Level 5: Attack: 423% Creates 4 over 4 times SP: 129 Type: Magic / Attack Cooldown: 25s Element: ![]() |
Rank 9
![]() ![]() Elementalist |
![]() 5 / 10 4 Electrocute: Enhance Type: Passive * Increases the damage dealt on an enemy with [Electrocute] by 0.5% per attribute level * +10% added damage at maximum level Elementalist 1st Circle required Electrocute [Magic] - [Lightning] Release a surge of electricity to attack enemies in front of you. Level 5: Attack: 219% x 4 }Number of Targets: 5 SP: 123 Type: Magic / Attack Cooldown: 35s Element: ![]() ![]() 10 / 10 Hail: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hail] by 0.5% per attribute level * +10% added damage at maximum level Elementalist 1st Circle required Hail: Freeze Type: Active * Enemies hit by [Hail] have a 5% chance per attribute level of becoming afflicted with [Freeze] for 5 seconds * Increases SP consumption by 30% Elementalist 2nd Circle required Hail [Magic] - [Ice] Drop chunks of ice to continuously inflict damage on enemies. Level 10: Attack: 901% Duration: 10 seconds SP: 166 Type: Magic / Attack Cooldown: 45s Element: ![]() ![]() 10 / 10 Prominence: Enhance Type: Passive * Increases the damage dealt on an enemy with [Prominence] by 0.5% per attribute level * +10% added damage at maximum level Elementalist 1st Circle required Prominence: Prominence Wandering Type: Active * [Prominence] wanders within a smaller range * Increases SP consumption by 10% Elementalist 1st Circle required Prominence: Additional Summon Type: Active * The number of [Prominence] summoned increases by 1 per attribute level Elementalist 3rd Circle required Prominence [Magic] - [Fire] Summons Prominence. The summoned Prominence goes back and forth randomly, inflicting damage to targets. Level 10: Attack: 518% Creates 4 over 4 times SP: 181 Type: Magic / Attack Cooldown: 25s Element: ![]() |
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