[Apr 25th 2018] New classes have been added to the skill simulator!

Pretty chill SR build. (PVE, kinda PVP, farmer) (Ranger buff edit)

Created by Lubu20 on Oct 22nd 2017 (Last Updated: Sep 29th 2018).
This is a public build.
9
INTRODUCTION/CLASS BUILD

SR has been my main build in the late 2016. Before I played this build, I was just a sorc-warlock using invocation at Royal Mausoleum Chapel, Lodge, and West Siauliai Woods to farm for the things I need, all while helping the community power level their alts back when gaining XP was pretty slow, at the time. Since IMC decided to keep nerfing the way I farmed things due to how the community reacted to invocation farming (and bots, unfortunately), I decided to start farming using a character that I wanted to main at first but messed up when I was new at the game. I wanted to play a class that can farm mobs easily and efficiently, and this build is the right choice, for me.

In the past, my build was this during rank 8:
Archer 2, Ranger 3, SR3

During the Appraiser patch, I rank reset to the following shortly:
Archer 2, Ranger 2, Appraiser, SR3

I found that Appraiser gave a lot of potential in this build because of Devaluate, Overestimate, Blindside and Forge (will talk about this skill later.)

After Rank 9 patch hit, my build is as follows:
Archer 2 Ranger 2 Appraiser SR3 Bullet Marker

Since the Ranger buff patch is coming soon, I have now changed to:
Archer 1, Ranger 3, Appraiser, SR3, BM1
__________________________________________________________________________________________________________________________________

Stat Distribution

CON: 0-100
DEX: Rest of the points.
Here's a picture of my stats, I am full DEX:


I'm pretty comfortable with my stat distribution due to playing the game and getting all the equipment that I needed. If you are a new player, it's recommended that you put some points into CON. The reason why I went full DEX is because not only do you get Critical Attack, Block penetration, and Evasion, but you will also get Attack Speed. As you get into your SR build, Limacon will be one of your main skills. Auto-attacking with Limacon not only depends on your DEX, but also your ping.

__________________________________________________________________________________________________________________________________

Squire Synergy with SR

If you decide to make SR your main build, it is recommended that you also make a Squire 3. Squire's Base camp is very valuable to an SR. Not only that, the Refreshment Table skill helps your SP pool if you don't want to use SP pots in the lower levels.
If you manage to get a Divine Might on your Squire Skill, you will receive:
220% Base camp duration buff at level 11
35% Maximum HP and SP, 11 Second less to restore HP and SP Recovery, and 5 AoE Attack Ratio from the Refreshment Table at level 11.
Level 16 Repair shop.

Base Camp will buff the following important skills with DM:
Retreat shot at 32 seconds
Marching Fire at 16 seconds
Limacon at 16 minutes
Swift Step at 16 minutes
Silver Bullet at 95 seconds
Overestimate at 2 minutes and 24 seconds
SP pots at 48 seconds
Elixirs at 35 seconds

The Refreshment Table buff is especially useful to you on the 340 Hunting Grounds.
__________________________________________________________________________________________________________________________________

Cards

Firstly, these cards are a little pricey to obtain and level up as you're starting out. But, they will help you in the long run, especially legendary cards. Secondly, I will go over the cards you should use in a PVE/PVP environment.
PVE

Red: x3 Glass mole or 1-2x Frosters and/or Glass moles.
Blue: x3 Nuale or x3 Zaura. You should prioritize Nuales.
Green: x3 Ellaganos or Gorkas (for Hunting Grounds)
Purple: Tutu (Mainly for Hunting Grounds) or anything with property damage or HP. Can also use Gazing Golem.
Legendary: Marnox/Nuale/Zaura/Rexipher/Pantorex.

With Glass moles, you don't need to worry about SP usage as an SR, will go into more details on the guide.

For the Blue card category, in my opinion, you do not need to use Zaura cards because as an SR, you will be using leather armor. If you manage to get full Solmiki set, you will get a lot of evasion, which I count as a shield in my eyes. There's no reason to go Zaura if you have your Solmiki leather set because you also need some defense against magic. You already have evasion helping you out. Furthermore, you cannot dodge magic attacks.

Green cards is self-explanatory. You can use Ellaganos to gain 30 DEX or Gorkas to gain 150 looting chance.

Purple cards, anything goes, honestly. Just don't go for the resistance properties.

Legendary: Marnox should be priority since it adds Minimum Critical Chance +[★*2]% so it is really good. Alternatively, you can use either Nuale or Zaura. Still leaning towards Nuale for the magic defense. If you prefer movement speed, you can use rexipher (I am currently using those, but again, it is my preference.)
PVP

Okay, for this section, it is important to note that Block is pretty damn overpowered in PVP against archers and swordsman (unless you are a lancer, Cannoneer, Musket.) Even though you stack on full DEX and have Solmiki Plate gloves (for PVP block pen purposes) with yellow gems, you will still get blocked by people stacking a ton of CON and block gems.

Red: x3 Glass mole or 1-2x Frosters and/or Glass moles.
Blue: x3 Nuale or x3 Zaura.
Green: x3 Ellaganos or x3 Blut
Purple: Marionettes, anything with property damage or HP. Resistance cards such as Capria for sleep or Crabil for stun etc..
Legendary: Blut/Nuale/Zaura/Rexipher/Marnox.

This one is a little tricky. In the past, we used x3 Froster lords because any attacks you use against your enemies will freeze them. This time, IMC will nerf the cards so they won't freeze anymore.

Blue cards is self-explanatory. Also, Evasion is pretty huge in PVP. If your opponent doesn't have that much accuracy, expect them to miss. They can get lucky hits on you, but it does feel good when dragoons miss their Dragon Fall on you. Again, you cannot dodge magic, so it's best to prioritize on Nuale cards. Keep in mind your opponents can circumvent your evasion by stacking Naktis cards and using accuracy headgears/green gems.

For Green Card, Ellaganos is still good, you can also use Blut, if you want. I would still stick with Ellaganos due to Block penetration, Attack Speed and Evasion you get from DEX.

Legendary card: If you have access to Blut, use that over anything else. If you plan on using Rexipher card, your card's movement speed is halved. So instead of having 10 movement speed from 10 stars, you will have 5 movement speed.
__________________________________________________________________________________________________________________________________

Skills


Archer 1 only needs 2 skills. You max out swift step for the evasion, and you can put however many points you want into full draw. Full Draw is situational, you can group mobs together and link them to lower their defense. The rest of the points you spend is optional:

Multi shot isn't really a reliable skill because it has a very low modifier, I did not end up investing points on it in the long run. Oblique shot is okay in the beginning, but in the end, Limacon surpasses it by a long shot. Save your hotkey spaces for the more important skill/items.

You'll have some pretty neat skills to use on your mid-level character, but you won't use them until the Ranger buff patch comes (update: it came). Barrage is pretty good for obstacle clearing.

Since the Ranger buff came out, this build has gained a lot of advantages. First off, critical shot increases your critical damage by 50% when you get 5 stacks of the buff. You can keep this up 24/7 on a boss as long as you don't get blocked or evaded (lol). Second, since my build is heavily funded already, I decided to test out which skill I should max. Barrage has the same modifier than spiral arrow once maxed, but does not have the 20% ignore defense passive. Also, you won't always crit your barrages, so I maxed out critical shot since you will always be consistent with your damages. High anchoring is a 1 pointer, you reduce the cooldowns of your Bounce Shot, Time bomb arrow, and Spiral arrow using this skill. I may in the future max out bounce shot. For now, I put my remaining points on Barrage(I am now full points on Bounce Shot). Time Bomb arrow is underwhelming in terms of damage. In PvP, you can knock your opponents down. Although, sometimes they don't get knocked down even though they're hit, so I find it unreliable.

One of the best class to pick for your build. You have a lot of utility that helps you and your parties. Devaluate is especially useful in both PVE/PVP. In PVP, you take away multiple opponents transcendence values on their armors and weapons and reduce it to stage 0. Overestimate grants +3 or +4 enhancement on your pistol/shield if you swap. Identify can give you the dinero overnight by appraising people's Hunting Ground weapon and armor. Forgery I would recommend to put this at 0 unless you have Frieno Bracelet/Solmiki Set and you wish to share your set bonuses to your party. Blindside is a really good skill. If you have a well-funded crossbow, it will deal massive damage to a single target, and will also grant them a debuff to increase your own minimum critical rate and increase your critical attack by 25% assuming you purchased the attribute.

For my appraiser setup, I went 0 on Identify because I have another character that has lvl 5 Identify already. If you want to do the appraiser quest twice or buy the voucher twice, you can leave Identify at 0 points on your main SR build. Forgery is an optional skill you can put points on if you have good accessories like Solmiki or Frieno, which you can give to your party provided that you have these. This skill will also give them the set bonus for those items, so if you want your entire party to rock the Frieno set, this skill will be useful to you. This is also VERY useful with the new Fantasy Library Raid accessories.

This is the main focus of the build. This class is mobile and powerful. It has great single target burst and very good AoE damage. Most of your main skill will start out with Steady Aim, Glass mole and Retreat shot while holding down Limacon.

We don't put any points in concentrated fire because the skill isn't well-suited for SR. You're standing still and it has a cast time, by that time, you would have done the same if not more damage using your Limacon. The more points you put into that skill, the more time you have to wait to charge it fully (although, you can cast it halfway, but with less shots.) You also don't put any points on Wild Shot. This is basically the exact same skill as concentrated fire, where you have to charge it. You could only put at most 4 points max if you do invest in this skill, and it's not worth it. Marching fire is one of the Best SR skills for clearing out large groups of enemies. Evasive Action is a good skill to use in PVP, it's a little underwhelming in PVE, but it still works, as long as you have a good amount of Evasion.

These are the last two circles to go on your SR build. You have some powerful skills even on the circle 1 version of this class.

Tase, Silver bullet and FMJ are really good skills and are usable while riding. Napalm bullet isn't that good of a skill because some enemies have AoE Defense Ratio so you won't be able to hit every enemies on screen even though it says that the skill has 10 AoE Attack Ratio. For BM1, you'd want to pick skills that are suitable for riding, for now. Bloody Overdrive isn't really worth it as a C1 class, but save your points until the C2 version of this skill. Mozambique is great for single target and hitting bosses hard, especially with the critical shot buff. If you're doing Challenge Mode, you should be very careful using Bloody Overdrive because in instances such as Stage 6, your pet will instantly die. Unless you gear and attribute your pet, you will have to stay cautious after casting Bloody Overdrive. Only way to prevent this is having mounts such as the Christmas Sled.

__________________________________________________________________________________________________________________________________

Pets

There are a variety of pets you can use in the game. Pets are integral with SR and you have to feed them to gain extra stats.
You get:
25% of your pet's HP.
10% of your pet's Defense.
8% of your pet's Evasion.

Unfortunately, Premium pets are the best pets in the game which the only way to get is by spending TP. Fortunately, you're able to buy some of these pets if someone offers them up via trade or AH with silver. Here, I will list some of the pets you can choose:

Velheider: This is one of the basic pet you can get from the companion shop via voucher/silver. This pet has only 1 slot for equipment which is the weapon slot. This pet has 60 Stamina.

Hoglan: This is another pet you can get from the companion shop. It's more expensive than the velheider, but, it has 1 equipment slot for weapon and armor. This pet has 60 stamina.

Guinnea pig: This is a pet you can get by doing a guild mission. The guild mission is located on Mage Tower 4F once you activate it from the guild tower. Once you obtain the egg from the guild mission, you have to plant it inside the guild hangout's farm. It takes a week to grow and the pet can die if you overfeed it or make it starve from hunger. This pet has 2 equipment slots for armor. This pet also has 60 stamina.

Leaf Penguin, Winter Penguin and Marine Penguin: These penguins can be obtained from events. These are the more useful pets because you can equip 2 armor and weapons on their slots. This pet has 600 stamina.

Penguin: You can obtain this pet from the TP shop and/or buy it with silver on the AH/trade. This is a premium pet that grants some buff when you are near them them. When mounted or near them, you gain a buff that grants you physical and magic defense. This pet has 2 equipment slots for weapon and armor and has 600 stamina.

BattleBird: You can obtain this pet from the TP shop and/or buy it with silver on the AH/trade. This is also a premium pet that grants you some buff when you are near them. When mounted or near them, you gain HP and SP recovery rate. This pet has 600 stamina.

Armadillo: You can obtain this pet by trading in 20 Armadillo companion tickets to Wings of Vaivora Lena from Klaipeda or Rosia from Orsha. To get these companion tickets, you have to obtain high ranking in the adventure journal monthly rankings. Additionally, you can buy these via AH/trade. This pet has 1 equipment slot for weapon and armor and has 60 stamina.

Pig: You can obtain this pet by trading in 20 Pig companion tickets to Wings of Vaivora Lena from Klaipeda or Rosia from Orsha. At the moment, you cannot acquire these companion tickets from the monthly adventure journal ranking. So your best best is to collect these tickets from someone who has been hoarding them. This pet has no equipment slot for weapon and armor and has 60 stamina.

Rocksodon: This is a premium pet from the TP shop that you can also obtain from AH/trading. Comes with 2 equipment slots for weapon and armor. This pet grants you a buff that increases your maximum HP and SP on your character if you're near your pet. This pet has 600 stamina. This is the best premium pet in terms of buffs, stamina, and the food required to feed the pet.

Lesser Panda: This is a pet obtained from doing the uphill mission like a slave until you reach 20000 uphill points. This pet has 2 equipment slots for weapon and armor and grants critical rate and critical attack buff. Also has 60 stamina.

Christmas Sled: This is a mount that you can obtain from the Goddess Blessed Cube from the TP shop during December of 2017. This mount cannot equip weapon and armor, does not need to be fed, and you cannot gain stats when mounted. This is my favorite mount because not only do you get +6 movement speed, but it is immortal, and you can mount it from anywhere on the map. You cannot get this item, at the moment.

If you are a new player, you should start out with the Leaf Penguin since you have the Leaf Penguin egg available as you are new to the game. You do not have to worry about feeding the companion at this point of the game. Only start feeding your companion once you reach mid-game/End-game. The food required for the penguin is pretty expensive, and only recovers 15 stamina. If you have 3 TP to spare, just use the sardines. You can get food for your penguin by buying the corresponding food in the companion shop. If you want to use another pet, you have to be wary that you have to waste a character slot for your pets. And if you fill up your character slots (4/4), you have to spend 33 TP to buy up a slot, every time. Once you do make that decision, though, you can get any other pet you want. I would recommend buying the Rocksodon mount, as it is the best premium pet you can get in terms of stats and the food required to feed it. Rocksodon has the cheapest food to eat which is the regular companion food.

For experienced SRs, especially PVP SRs, you'll find that the sled is very handy. If a lancer unhorses you, you can immediately get back on your mount without worrying about your pet dying, since the sled is immortal. If you get revived during TBL or GvG, you can run away and get back on your mount immediately. This is very useful when you want to get out of a tough situation and you want to counterattack, right away. I've been using the sled for a while now, and unfortunately, unless IMC re-introduce the sled or a mount similar to this, you won't be able to get this item.
__________________________________________________________________________________________________________________________________

Gear

Universal Headgear: Physical attack/HP/Critical Attack/any Elemental property Damage.
Starting out: Full Cafrisun set
Zachariel or Bearkaras bracelet
Agny necklace
Any Hunting ground xbow
Any shield around your level until you reach SR.
The Cafrisun set will help you out along the way, all the way until the 300s. You can choose to use the Hunting ground armor, if you want. Always remember to get pardoner buffs because you are squishy with Cafrisun. With Cafrisun and pardoner buffs combined, you will do 3 lines of damage.

Mid-Game: Any hunting ground armor around your level.
Sissel bracelet
Max Petamion
Any Hunting Ground xbow/pistol
You can also get Manahas to get an upgraded version of Cafrisun. But, if you're planning to level up aggressively, there is no need to get these. It's nice to have for objective clearing.

End-Game: Full Solmiki Leather set or Fietas/Primus armor/Velcoffer PLATE or CLOTH.
Regard Horn, Primus or Velcoffer Xbow
Masinios, Primus or Velcoffer Pistol
Frieno Accessories
Nepagristas Accessories
For Velcother set effect, either Kraujas, Gyvenimas, Tiksline or Mergaite.

The reason we have either Velcoffer plate or cloth is because if you choose leather, you're losing out on the extra defense because plate is more on physical defense whereas cloth is more on magic defense. Also, you can choose what set effects and stats that you want on your Velcoffer armor. You also don't really need to worry about leather mastery at this point, since it won't make much of a huge difference since we have the Nepagristas accessories.

__________________________________________________________________________________________________________________________________

Gems

Gems are important for your gear, and they should only be socketed on gears that you're going to invest in. Primarily, you should use the expensive lvl 7-8-9 gems on Primus, Solmiki, Masinios, and Velcoffer.

Main Armor (Solmiki Leather, Primus, Velcoffer PLATE or CLOTH)

The gems you should prioritize on your main armor should be:
Top & Bottom: Lvl 7, 8, 9 Red gem.
Gloves: Skill gem or Yellow gem (PVP).
Boots: Skill gem or Green gem (Evasion, but optional).
Currently, there are no useful skill gems on the SR class that we can use unless they introduce them.



Looting Chance Armor (Primus)

Here, you will use looting chance gems. This will increase your chances of getting rare armor drop in Hunting Grounds and Challenge Mode:
All armor: White gem lvl 6, 7 or 8.
Main Weapon

Your SR's main weapon should have:
Primus, Masinios, Velcoffer pistol: x3 Red gems lvl 7, 8, or 9.
Regard Horn, Primus, Velcoffer Xbow: x3 Green gems Lvl 7, 8, or 9.
For looting chance: any Xbow with x3 White gem lvl 7 or 8.
__________________________________________________________________________________________________________________________________

Grinding Spots

Level 1-15: West Siauliai Woods
You start out at West Siauliai Woods and head to the right side of the map where all the Infrorocktors are at. Kill them until you're lvl 15, don't forget to advance at Class level 15.

Level 15-35: Tenet Garden
Head to tenet garden, then go north of the Vakarine statue and kill the huge packs of Mallardu and pantos there.

Level 35-80: Tenet Church 2F
Go to Tenet Church 2F and kill all the mobs on the map. Be careful of Gesti if you have not completed the main quest line. She will take away half of your remaining HP and warp you to the front of the entrance of 1F. Don't forget to class advance at around lvl 40.

Level 80-116: Sicarius 1F
Head to Sicarius 1F and kill all the mobs around the map. You should be able to advance before going here or after being level 81.

Level 116-200: Demon Prison District 2
Head to Demon Prison District 2 and kill mobs on the top corner of the map. If there aren't spawning fast enough, go to the bottom left portion of the map and kill the mobs there, then head back to the top. Class advance at around level 125. Oh, and don't bother doing the 120 dungeon, the experience there sucks major DooDoo.

Level 200-230ish: Cranto Coast
From Nahash Forest, head to Cranto. If you have a Squire, set up a base camp near the left portion where the mobs start off. Kill everything on the map, you should be at the top of the area when you do so. Use your base camp, if you have it, and repeat the process. If you don't have a base camp, just kill everything anyways. Don't forget to class advance before you move on to the next zone.

Level 230-Class advancement: Kalejimas Visiting Room/Storage/Solitary Cells/Workshop
Go to Steel Heights and make your way to Kalejimas. There are a bunch of mobs and the XP starts getting better at these levels. If there are too many players on one area, head to the next ones, or switch channels. Class advancement is around level 270.

Level 270-305: Rancid Labyrinth
You'll have to go to Grynas Hills on the east side and you'll see a portal. Rancid Labyrinth is a Hunting Ground map. At around the hour mark, there will be a chance that hundreds of mobs will spawn on parts of the map. This area is great to farm some HG weapons and armor around your level.

Level 305-342: Saucys Room 9
From Nobreer, head to the top left portion where Neringa is. There should be a red portal, there. A lot of people are always on channel 1 Saucys to open challenge mode portals. You can choose to stay on channel 1 because more mobs will spawn the more people are on the map, as opposed to the ones on the earlier maps that we grinded.

Level 342+: Astral Tower 1F
You can get there by using a Warp shop in Klaipeda, Orsha, or Fedimian. Or, you can head tgere by going to Barynwell 84 and head your way down to Astral Tower. You also want to do Challenge Mode for as long as you can here. I recommend avoiding places such as Spell Tome Town until the lag is gone since there are a ton of players doing challenge mode in that area. Plus, it's a level 387 area.
__________________________________________________________________________________________________________________________________

Skill Rotation for SR

Once you start getting the hang of SR, there will be some rotations that you should use for bossing, and in general.

For Bossing: Don't forget to always Devaluate, first.
Swift Step > Limacon > Overestimate > Silver Bullet (use only if dark property/Mastema) > Blindside x1> Steady Aim > Retreat Shot > Glass Mole > Tase > holding down C key while Retreat shot in a wall or on the enemy's hitbox around the circle. Always reapply blindside before it runs out, then use your FMJ and Glass Mole again, if you can. Hold down C and repeat after Steady Aim rotation.

Alternative for weaker bosses: Swift Step > Limacon > Overestimate > Silver Bullet (use only if dark property/Mastema) > Steady Aim > Retreat Shot > Glass Mole > Blindside x1 > Tase > holding down C key while Retreat shot in a wall or on the enemy's hitbox around the circle.

What I always see with some SR users when they are killing bosses is that they always unload their Blindside. This shouldn't be done because remember, Blindside gives the boss a debuff that increases your minimum crit rate and 25% critical attack. This is a massive boost to you as long as you have this debuff active. I will do this sometimes but only when I'm almost done with my rotation, or if the boss has low HP.

For large grouped mobs: Swift Step > Limacon > Overestimate > Silver Bullet (use only if dark property/Mastema) > Steady Aim > Retreat Shot > hug the wall > hold down C while Retreat shot.

If you don't have a wall to hug to, after Retreat Shot > spam Critical shot/Heavy Shot on the mobs to slow your character down as you damage multiple enemies.

After your Retreat Shot Rotation, Marching Fire > Glass Mole.
After that's finished, Caracole and dance around the enemies with Limacon. If you put points into Bloody overdrive, you can replace the Limacon with this. But, since this skill is underwhelming on the c1 class, I do not use it. This skill only gets really good at Bullet Market 2.
__________________________________________________________________________________________________________________________________

My Character/Links/Others

Here is my character and gear:
Headgear


Weapons


Character and Cards


Videos








Changelog:
7-12-2018: Revised skill portion of this guide to include the new Ranger buff changes.

6-8-2018: Revised the build from Archer 2 Ranger 2 Appraiser SR3 BM1 to Archer 1 Ranger 3 Appraiser SR3 BM1 to make use of the upcoming Ranger buff patch.

More info soon to come..

Copy Build
Rank 1
circle 1
Archer
5 / 5
Swift Step
Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 5:
Moving Shot Movement Speed: +9%
Evasion: +50
Duration: 300 seconds
SP: 19

Type: Melee / Buff
Cooldown: 36s
0 / 5
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 1:
Attack: 54% x 10
SP: 9

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 5:
Attack: 380%
[Skew] Duration: 10 seconds
SP: 20

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 1:
Attack: 173%
Bounced Arrow Attack: 122%
SP: 10

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
Rank 2
circle 1
Ranger
0 / 5
3
Barrage
Ranger11 Ranger1
Barrage: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Barrage: Knockback
Type: Active
* Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back
* Increases SP consumption by 20%

Ranger 1st Circle required
Barrage

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]

Fires 5 arrows forward in an arc in front of you.

Level 1:
Attack: 111% x 5
SP: 20

Type: Missile / Attack
Cooldown: 18s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 5
2
High Anchoring
Ranger12 Ranger31
High Anchoring: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
High Anchoring: Reduce Critical Resistance
Type: Active
* Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec
* Increases SP consumption by 30%

Ranger 1st Circle required
High Anchoring: Continuous Fire
Type: Active
* Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring]
* Increases SP consumption by 20%

Ranger 3rd Circle required
High Anchoring

[Missile: Bow]
Aim with the tip of your arrow and penetrate through enemies in front of you.

Level 1:
Attack: 187%
AoE Attack Ratio: 6
SP: 24

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
5
Critical Shot
Ranger25
Critical Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Critical Shot

[Missile: Bow] [{img tooltip_speedofatk} Attack Speed]
Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed.

Level 5:
Attack 264%
Add. critical chance 100%
Max. 5 stacks
Critical damage increases 10% per stack
SP: 30

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
Steady Aim
Ranger14
Steady Aim: Enhance
Type: Passive
* Increases additional damage effect of [Steady Aim] by 2 per attribute level

Lv3 Steady Aim required
Steady Aim: Two-handed Bow Specialization
Type: Active
* Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 2nd Circle required
Steady Aim: Pro Ranger
Type: Active
* Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 3rd Circle required
Steady Aim

Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.

Level 5:
Damage +5%
Add. damage 50
Duration 5 min
SP: 40

Type: Melee / Buff
Cooldown: 25s
Rank 3
circle 2
Ranger
4 / 10
3
Barrage
Ranger11 Ranger1
Barrage: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Barrage: Knockback
Type: Active
* Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back
* Increases SP consumption by 20%

Ranger 1st Circle required
Barrage

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]

Fires 5 arrows forward in an arc in front of you.

Level 4:
Attack: 129% x 5
SP: 31

Type: Missile / Attack
Cooldown: 18s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 10
2
High Anchoring
Ranger12 Ranger31
High Anchoring: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
High Anchoring: Reduce Critical Resistance
Type: Active
* Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec
* Increases SP consumption by 30%

Ranger 1st Circle required
High Anchoring: Continuous Fire
Type: Active
* Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring]
* Increases SP consumption by 20%

Ranger 3rd Circle required
High Anchoring

[Missile: Bow]
Aim with the tip of your arrow and penetrate through enemies in front of you.

Level 1:
Attack: 187%
AoE Attack Ratio: 6
SP: 24

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
10 / 10
5
Critical Shot
Ranger25
Critical Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Critical Shot

[Missile: Bow] [{img tooltip_speedofatk} Attack Speed]
Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed.

Level 10:
Attack 324%
Add. critical chance 100%
Max. 5 stacks
Critical damage increases 10% per stack
SP: 45

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
10 / 10
Steady Aim
Ranger14 Ranger32
Steady Aim: Enhance
Type: Passive
* Increases additional damage effect of [Steady Aim] by 2 per attribute level

Lv3 Steady Aim required
Steady Aim: Two-handed Bow Specialization
Type: Active
* Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 2nd Circle required
Steady Aim: Pro Ranger
Type: Active
* Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 3rd Circle required
Steady Aim

Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.

Level 10:
Damage +10%
Add. damage 100
Duration 5 min
SP: 60

Type: Melee / Buff
Cooldown: 25s
0 / 5
Time Bomb Arrow
Ranger28 Ranger35
Time Bomb Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Time Bomb Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 2nd Circle required
Time Bomb Arrow: Remove Knockdown
Type: Active
* [Time Bomb Arrow] no longer knocks enemies down
* Only applies if attribute is set to ON

Ranger 2nd Circle required
Time Bomb Arrow: Extend Fuse
Type: Active
* Extends the duration of [Time Bomb Arrow] to 4 sec and increases its damage by 200%
* Increases SP consumption by 30%

Ranger 3rd Circle required
Time Bomb Arrow

[Missile: Bow]
Fires an arrow with a bomb attached. Upon hitting a target, the arrow will explode after an amount of time, dealing extra damage.

Level 1:
Attack: 232%
Duration: 2 seconds
SP: 26

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 4
circle 3
Ranger
4 / 15
3
Barrage
Ranger11 Ranger1
Barrage: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Barrage: Knockback
Type: Active
* Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back
* Increases SP consumption by 20%

Ranger 1st Circle required
Barrage

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]

Fires 5 arrows forward in an arc in front of you.

Level 4:
Attack: 129% x 5
SP: 31

Type: Missile / Attack
Cooldown: 18s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 15
2
High Anchoring
Ranger12 Ranger31 Ranger34
High Anchoring: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
High Anchoring: Reduce Critical Resistance
Type: Active
* Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec
* Increases SP consumption by 30%

Ranger 1st Circle required
High Anchoring: Continuous Fire
Type: Active
* Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring]
* Increases SP consumption by 20%

Ranger 3rd Circle required
High Anchoring

[Missile: Bow]
Aim with the tip of your arrow and penetrate through enemies in front of you.

Level 1:
Attack: 187%
AoE Attack Ratio: 6
SP: 24

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
15 / 15
5
Critical Shot
Ranger25
Critical Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Critical Shot

[Missile: Bow] [{img tooltip_speedofatk} Attack Speed]
Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed.

Level 15:
Attack 383%
Add. critical chance 100%
Max. 5 stacks
Critical damage increases 10% per stack
SP: 60

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
15 / 15
Steady Aim
Ranger14 Ranger32 Ranger33
Steady Aim: Enhance
Type: Passive
* Increases additional damage effect of [Steady Aim] by 2 per attribute level

Lv3 Steady Aim required
Steady Aim: Two-handed Bow Specialization
Type: Active
* Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 2nd Circle required
Steady Aim: Pro Ranger
Type: Active
* Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 3rd Circle required
Steady Aim

Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.

Level 15:
Damage +15%
Add. damage 150
Duration 5 min
SP: 81

Type: Melee / Buff
Cooldown: 25s
0 / 10
Time Bomb Arrow
Ranger28 Ranger35 Ranger36
Time Bomb Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Time Bomb Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 2nd Circle required
Time Bomb Arrow: Remove Knockdown
Type: Active
* [Time Bomb Arrow] no longer knocks enemies down
* Only applies if attribute is set to ON

Ranger 2nd Circle required
Time Bomb Arrow: Extend Fuse
Type: Active
* Extends the duration of [Time Bomb Arrow] to 4 sec and increases its damage by 200%
* Increases SP consumption by 30%

Ranger 3rd Circle required
Time Bomb Arrow

[Missile: Bow]
Fires an arrow with a bomb attached. Upon hitting a target, the arrow will explode after an amount of time, dealing extra damage.

Level 1:
Attack: 232%
Duration: 2 seconds
SP: 26

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
3
Bounce Shot
Ranger13 Ranger3
Bounce Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bounce Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 3rd Circle required
Bounce Shot: Slow
Type: Active
* Enemies hit by [Bounce Shot] have a 3% chance per attribute level to become afflicted with [Slow]
* Increases SP consumption by 30%

Ranger 3rd Circle required
Bounce Shot

[Missile: Bow]
Fires an arrow that splits upon hitting a target to hit other adjacent enemies.

Level 5:
Attack: 426%
Number of Targets: 6
SP: 45

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
Spiral Arrow
Ranger6 Ranger30
Spiral Arrow: Critical
Type: Active
* Increases critical chance of [Spiral Arrow] by 13% per attribute level
* Increases SP consumption by 20%

Ranger 3rd Circle required
Spiral Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Spiral Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 3rd Circle required
Spiral Arrow

[Missile: Bow]
Fires a spiraling arrow that deals multiple hits to a target. Using multiple Spiral Arrows on an enemy increases the number of consecutive hits. Spiral Arrow also ignores part of the target's defense.

Level 5:
Attack: 196% x 6
SP: 45

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 5
circle 1
Appraiser
0 / 5
Identify
Identify

Set up a shop to identify unidentified items. The higher the skill level, the higher the chances of applying additional stats to the item.

Level 1:
Increased chances of additional item stats
SP: 0

Type: Melee / Attack
Cooldown: 60s
3 / 3
Overestimate
Appraiser1
Overestimate: Duration
Type: Active
* Increases [Overestimate] buff duration by 1 second per attribute level
* Increases SP consumption by 10%

Requires Appraiser Circle 1
Overestimate

Increases the enhancement of your shield and sub-weapon, as well as that of nearby allies, according to the skill level.

Level 3:
Enhancement: + 3
Duration: 40 seconds
SP: 96

Type: Melee / Buff
Cooldown: 50s
2 / 5
Forgery
Forgery

Creates a forgery of the accessory your character is wearing. Only party members can use the forgery and receive its effects. The Appraiser will not receive the effects of the accessory when the forgery is used.

Level 2:
Forgery Duration: 120 seconds
Buff Duration: 210 seconds
SP: 98

Type: Melee / Buff
Cooldown: 300s
5 / 5
Devaluation
Appraiser2
Devaluation: Increased Chance
Type: Active
* Chance of inflicting the [Devaluation] debuff increased by 1% per attribute level

Requires Appraiser Circle 1
Devaluation

Provides a chance to turn all enemy equipment enhancement and transcendence values to 0. When the enemy is a monster, reduces physical and magic attack and defense. This amount is reduced in half if the enemy is a boss monster.

Level 5:
Chance of Devaluation: 50%
Targets: 10
Monster Physical/Magic Attack Decrease: 15%
Monster Physical/Magic Defense Decrease: 15%
Monster Duration: 120 seconds
Character Duration: 20 seconds
SP: 96

Type: Melee / Buff
Cooldown: 20s
5 / 5
3
Blindside
Appraiser3 Appraiser4
Blindside: Critical Attack
Type: Active
* Increases critical attack on enemies affected by [Blindside] debuff by 5% per attribute level
* Increases SP consumption by 10%

Requires Appraiser Circle 1
Blindside: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Blindside] by 0.5% per attribute level
* +10% added damage at maximum level

Requires Appraiser Circle 1
Blindside

[Missile: Bow]
Use a magnifying glass to find the enemy's blind side and attack. The attack will apply as critical attack. Foes around the attacked enemy will have higher chances of being hit by critical attacks.
(The effects of Blindside and the character's critical rate apply separately.)

Level 5:
Attack: 1209%
Increases Minimum Critical Chance
Duration: 20 seconds
SP: 104

Type: Missile / Attack
Cooldown: 40s
Rank 6
circle 1
Schwarzer Reiter
0 / 5
Concentrated Fire
Schwarzereiter11
Concentrated Fire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Concentrated Fire] by 0.5% per attribute level
*+10% added damage at maximum level

Schwarzer Reiter 1st Circle required
Concentrated Fire

[Missile: Gun]
Fires multiple bullets in rapid succession at an enemy.

Level 1:
Attack: 124% x 10
Able to use while riding
SP: 80

Type: Missile / Attack
Cooldown: 30s
Required Stance: BowAndPistol
5 / 5
Caracole
Schwarzereiter12
Caracole: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Caracole] by 0.5% per attribute level
* +10% added damage at maximum level

Schwarzer Reiter 1st Circle required
Caracole: Nonskid
Type: Active
* Reduces [Caracole]'s recoil

Schwarzer Reiter 3rd Circle Required
Caracole: Spread
Type: Active
* When [Caracole] hits its target, it spreads to attack nearby enemies
* Increases SP consumption by 10%

Schwarzer Reiter 3rd Circle Required
Caracole

[Missile: Gun]
Shoot forward while pushing yourself back with recoil.

Level 5:
Attack: 670%
Able to use while riding
SP: 134

Type: Missile / Attack
Cooldown: 35s
Required Stance: BowAndPistol
5 / 5
Limacon
Schwarzereiter13
Limacon: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Limacon] by 0.5% per attribute level
* +10% added damage at maximum level

Schwarzer Reiter 1st Circle required
Limacon: Spread
Type: Active
* When [Limacon] hits its target, it spreads to attack nearby enemies
* Increases SP consumption by 3

Schwarzer Reiter 3rd Circle Required
Limacon

When mounted, boosts you mobility to shoot the enemies rapidly. While Limacon effects are active, pistol attack becomes available.

Level 5:
Duration 100 sec
Add. Pistol attack 90%
Consumes 7 SP per attack
Can use while mounted
SP: 0

Type: Melee / Buff
Cooldown: 35s
5 / 5
Retreat Shot
Schwarzereiter14 Schwarzereiter3
Retreat Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Retreat Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Schwarzer Reiter 1st Circle required
Retreat Shot: Increased Nullification
Type: Active
* Increases chance to nullify an enemy's attack while using [Retreat Shot] by 0.5% per attribute level
* Increases SP consumption by 20%

Schwarzer Reiter 1st Circle required
Retreat Shot

[Missile: Gun]
Shoot repeatedly in the opposite direction you are moving.

Level 5:
152% Attack per 0.3 seconds x No. of Hits
Duration: 10 seconds
Able to use while riding
SP: 144

Type: Missile / Attack
Cooldown: 30s
Required Stance: BowAndPistol
Rank 7
circle 2
Schwarzer Reiter
0 / 10
Concentrated Fire
Schwarzereiter11
Concentrated Fire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Concentrated Fire] by 0.5% per attribute level
*+10% added damage at maximum level

Schwarzer Reiter 1st Circle required
Concentrated Fire

[Missile: Gun]
Fires multiple bullets in rapid succession at an enemy.

Level 1:
Attack: 124% x 10
Able to use while riding
SP: 80

Type: Missile / Attack
Cooldown: 30s
Required Stance: BowAndPistol
5 / 10
Caracole
Schwarzereiter12
Caracole: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Caracole] by 0.5% per attribute level
* +10% added damage at maximum level

Schwarzer Reiter 1st Circle required
Caracole: Nonskid
Type: Active
* Reduces [Caracole]'s recoil

Schwarzer Reiter 3rd Circle Required
Caracole: Spread
Type: Active
* When [Caracole] hits its target, it spreads to attack nearby enemies
* Increases SP consumption by 10%

Schwarzer Reiter 3rd Circle Required
Caracole

[Missile: Gun]
Shoot forward while pushing yourself back with recoil.

Level 5:
Attack: 670%
Able to use while riding
SP: 134

Type: Missile / Attack
Cooldown: 35s
Required Stance: BowAndPistol
10 / 10
Limacon
Schwarzereiter13
Limacon: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Limacon] by 0.5% per attribute level
* +10% added damage at maximum level

Schwarzer Reiter 1st Circle required
Limacon: Spread
Type: Active
* When [Limacon] hits its target, it spreads to attack nearby enemies
* Increases SP consumption by 3

Schwarzer Reiter 3rd Circle Required
Limacon

When mounted, boosts you mobility to shoot the enemies rapidly. While Limacon effects are active, pistol attack becomes available.

Level 10:
Duration 200 sec
Add. Pistol attack 140%
Consumes 12 SP per attack
Can use while mounted
SP: 0

Type: Melee / Buff
Cooldown: 35s
10 / 10
Retreat Shot
Schwarzereiter14 Schwarzereiter3
Retreat Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Retreat Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Schwarzer Reiter 1st Circle required
Retreat Shot: Increased Nullification
Type: Active
* Increases chance to nullify an enemy's attack while using [Retreat Shot] by 0.5% per attribute level
* Increases SP consumption by 20%

Schwarzer Reiter 1st Circle required
Retreat Shot

[Missile: Gun]
Shoot repeatedly in the opposite direction you are moving.

Level 10:
186% Attack per 0.3 seconds x No. of Hits
Duration: 10 seconds
Able to use while riding
SP: 204

Type: Missile / Attack
Cooldown: 30s
Required Stance: BowAndPistol
0 / 5
Wild Shot
Schwarzereiter15
Wild Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Wild Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Schwarzer Reiter 2nd Circle required
Wild Shot

[Missile: Gun]
Attack an enemy simultaneously with a crossbow and pistol held in both hands.

Level 1:
Attack: 238% x 9
SP: 110

Type: Missile / Attack
Cooldown: 25s
Required Stance: BowAndPistol
Rank 8
circle 3
Schwarzer Reiter
0 / 15
Concentrated Fire
Schwarzereiter11
Concentrated Fire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Concentrated Fire] by 0.5% per attribute level
*+10% added damage at maximum level

Schwarzer Reiter 1st Circle required
Concentrated Fire

[Missile: Gun]
Fires multiple bullets in rapid succession at an enemy.

Level 1:
Attack: 124% x 10
Able to use while riding
SP: 80

Type: Missile / Attack
Cooldown: 30s
Required Stance: BowAndPistol
5 / 15
Caracole
Schwarzereiter12 Schwarzereiter16 Schwarzereiter17
Caracole: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Caracole] by 0.5% per attribute level
* +10% added damage at maximum level

Schwarzer Reiter 1st Circle required
Caracole: Nonskid
Type: Active
* Reduces [Caracole]'s recoil

Schwarzer Reiter 3rd Circle Required
Caracole: Spread
Type: Active
* When [Caracole] hits its target, it spreads to attack nearby enemies
* Increases SP consumption by 10%

Schwarzer Reiter 3rd Circle Required
Caracole

[Missile: Gun]
Shoot forward while pushing yourself back with recoil.

Level 5:
Attack: 670%
Able to use while riding
SP: 134

Type: Missile / Attack
Cooldown: 35s
Required Stance: BowAndPistol
15 / 15
Limacon
Schwarzereiter13 Schwarzereiter18
Limacon: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Limacon] by 0.5% per attribute level
* +10% added damage at maximum level

Schwarzer Reiter 1st Circle required
Limacon: Spread
Type: Active
* When [Limacon] hits its target, it spreads to attack nearby enemies
* Increases SP consumption by 3

Schwarzer Reiter 3rd Circle Required
Limacon

When mounted, boosts you mobility to shoot the enemies rapidly. While Limacon effects are active, pistol attack becomes available.

Level 15:
Duration 300 sec
Add. Pistol attack 190%
Consumes 17 SP per attack
Can use while mounted
SP: 0

Type: Melee / Buff
Cooldown: 35s
15 / 15
Retreat Shot
Schwarzereiter14 Schwarzereiter3
Retreat Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Retreat Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Schwarzer Reiter 1st Circle required
Retreat Shot: Increased Nullification
Type: Active
* Increases chance to nullify an enemy's attack while using [Retreat Shot] by 0.5% per attribute level
* Increases SP consumption by 20%

Schwarzer Reiter 1st Circle required
Retreat Shot

[Missile: Gun]
Shoot repeatedly in the opposite direction you are moving.

Level 15:
221% Attack per 0.3 seconds x No. of Hits
Duration: 10 seconds
Able to use while riding
SP: 264

Type: Missile / Attack
Cooldown: 30s
Required Stance: BowAndPistol
0 / 10
Wild Shot
Schwarzereiter15
Wild Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Wild Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Schwarzer Reiter 2nd Circle required
Wild Shot

[Missile: Gun]
Attack an enemy simultaneously with a crossbow and pistol held in both hands.

Level 1:
Attack: 238% x 9
SP: 110

Type: Missile / Attack
Cooldown: 25s
Required Stance: BowAndPistol
5 / 5
Evasive Action
Evasive Action

Temporarily increases evasion when riding a Companion.

Level 5:
Evasion: +10%
Duration: 300 seconds
SP: 230

Type: Melee / Buff
Cooldown: 45s
5 / 5
Marching Fire
Schwarzereiter19
Marching Fire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Assault Fire] by 0.5% per attribute level
* +10% added damage at maximum level

Schwarzer Reiter 3rd Circle Required
Marching Fire

[Missile: Gun]
March forward while shooting. The enemies in front get attacked.

Level 5:
189% Attack per 0.2 seconds x No. of Hits
Duration: 5 seconds
Able to use while riding
SP: 305

Type: Missile / Attack
Cooldown: 30s
Required Stance: BowAndPistol
Rank 9
circle 1
Bullet Marker
1 / 5
Double Gun Stance
Double Gun Stance

Take the weapon in your right hand and place it in your left, assuming a stance. Your basic attack changes and you are able to use Bullet Marker skills.

Level 1:
Basic Attack Damage: 110%
Basic Attack Changed
Maximum Level: 5
SP: 83

Type: Missile / Buff
Cooldown: 0s
Required Stance: BowAndPistol
5 / 5
Silver Bullet
Silver Bullet

All attacks using a pistol are augmented, changing them to the Holy attribute.

Level 5:
Duration: 30 seconds
Able to use while riding
SP: 170

Type: Missile / Buff
Cooldown: 30s
Element: Holy
Required Stance: BowAndPistol
1 / 5
Tase
Bulletmarker7
Tase: Extra Magazine
Type: Active
* Increases continuous count of [Tase] by 1 per attribute level
Increases SP consumption by 20%

Bulletmarker 1st Circle Required
Tase

[Missile: Gun] - [Lightning]
Fire an electric bullet into the enemy's body, causing the target to take additional Lightning property damage when damaged.

Level 1:
Attack: 346%
Duration: 18 seconds
Applies 10 times
Able to use while riding
SP: 98

Type: Missile / Attack
Cooldown: 30s
Element: Lightning
Required Stance: BowAndPistol
0 / 5
2
Napalm Bullet
Bulletmarker1
Napalm Bullet: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Napalm Bullet] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
Napalm Bullet

[Missile:Gun] - [Fire]
Explodes and inflicts fire damage to enemies in front.

Level 1:
Attack: 787%
AoE Attack Ratio: 10
Able to use while riding
SP: 127

Type: Missile / Attack
Cooldown: 20s
Element: Fire
Required Stance: BowAndPistol
1 / 5
4
Full Metal Jacket
Bulletmarker2
Full Metal Jacket: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Metal Jacket] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
Full Metal Jacket

[Missile: Gun]
Fire a powerful bullet that ignores half of an enemy's defenses.

Level 1:
Attack: 1398%
Able to use while riding
SP: 98

Type: Missile / Attack
Cooldown: 20s
Required Stance: BowAndPistol
0 / 5
2
R.I.P.
Bulletmarker3
R.I.P.: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [R.I.P.] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
R.I.P.

[Missile: Gun]
Attack enemies in front of you using a series of attacks with a pistol in both hands.

Level 1:
Attack: 247% x 7
AoE Attack Ratio: 5
Can be used after activating Double Gun Stance
SP: 72

Type: Missile / Attack
Cooldown: 20s
Required Stance: BowAndPistol
0 / 5
2
Bloody Overdrive
Bulletmarker4
Bloody Overdrive: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bloody Overdrive] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
Bloody Overdrive: Ricochet
Type: Active
* Enemies hit by [Bloody Overdrive] have a 5% chance per attribute level of being affected by ricochet
* Increases SP consumption by 50%

Bulletmarker 2nd Circle Required
Bloody Overdrive

[Missile: Gun]
Attack enemies around you with by firing pistols in both hands.

Level 1:
Attack: 309% x 20
AoE Attack Ratio: 20
Can be used after activating Double Gun Stance
SP: 210

Type: Missile / Attack
Cooldown: 30s
Required Stance: BowAndPistol
Rank 10
circle 2
Bullet Marker
1 / 5
Double Gun Stance
Double Gun Stance

Take the weapon in your right hand and place it in your left, assuming a stance. Your basic attack changes and you are able to use Bullet Marker skills.

Level 1:
Basic Attack Damage: 110%
Basic Attack Changed
Maximum Level: 5
SP: 83

Type: Missile / Buff
Cooldown: 0s
Required Stance: BowAndPistol
5 / 10
Silver Bullet
Silver Bullet

All attacks using a pistol are augmented, changing them to the Holy attribute.

Level 5:
Duration: 30 seconds
Able to use while riding
SP: 170

Type: Missile / Buff
Cooldown: 30s
Element: Holy
Required Stance: BowAndPistol
1 / 10
Tase
Bulletmarker7
Tase: Extra Magazine
Type: Active
* Increases continuous count of [Tase] by 1 per attribute level
Increases SP consumption by 20%

Bulletmarker 1st Circle Required
Tase

[Missile: Gun] - [Lightning]
Fire an electric bullet into the enemy's body, causing the target to take additional Lightning property damage when damaged.

Level 1:
Attack: 346%
Duration: 18 seconds
Applies 10 times
Able to use while riding
SP: 98

Type: Missile / Attack
Cooldown: 30s
Element: Lightning
Required Stance: BowAndPistol
0 / 10
2
Napalm Bullet
Bulletmarker1
Napalm Bullet: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Napalm Bullet] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
Napalm Bullet

[Missile:Gun] - [Fire]
Explodes and inflicts fire damage to enemies in front.

Level 1:
Attack: 787%
AoE Attack Ratio: 10
Able to use while riding
SP: 127

Type: Missile / Attack
Cooldown: 20s
Element: Fire
Required Stance: BowAndPistol
1 / 10
4
Full Metal Jacket
Bulletmarker2
Full Metal Jacket: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Metal Jacket] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
Full Metal Jacket

[Missile: Gun]
Fire a powerful bullet that ignores half of an enemy's defenses.

Level 1:
Attack: 1398%
Able to use while riding
SP: 98

Type: Missile / Attack
Cooldown: 20s
Required Stance: BowAndPistol
6 / 10
2
R.I.P.
Bulletmarker3
R.I.P.: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [R.I.P.] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
R.I.P.

[Missile: Gun]
Attack enemies in front of you using a series of attacks with a pistol in both hands.

Level 6:
Attack: 315% x 7
AoE Attack Ratio: 5
Can be used after activating Double Gun Stance
SP: 112

Type: Missile / Attack
Cooldown: 20s
Required Stance: BowAndPistol
10 / 10
2
Bloody Overdrive
Bulletmarker4 Bulletmarker8
Bloody Overdrive: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bloody Overdrive] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
Bloody Overdrive: Ricochet
Type: Active
* Enemies hit by [Bloody Overdrive] have a 5% chance per attribute level of being affected by ricochet
* Increases SP consumption by 50%

Bulletmarker 2nd Circle Required
Bloody Overdrive

[Missile: Gun]
Attack enemies around you with by firing pistols in both hands.

Level 10:
Attack: 462% x 20
AoE Attack Ratio: 20
Can be used after activating Double Gun Stance
SP: 498

Type: Missile / Attack
Cooldown: 30s
Required Stance: BowAndPistol
1 / 5
Smash Bullet
Bulletmarker6
Smash Bullet: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Smash Bullet] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 2nd Circle Required
Smash Bullet

[Missile: Gun]
Fire a shattering shot that is crushed into a single enemy. The attacked enemy is constantly damaged.

Level 1:
Attack: 2046%
Duration: 15 seconds
Able to use while riding
SP: 188

Type: Missile / Attack
Cooldown: 25s
Required Stance: BowAndPistol
0 / 5
Tracer Bullet
Tracer Bullet

Gain a buff that increases your accuracy.

Level 1:
Accuracy: +55
Duration: 15 seconds
Able to use while riding
SP: 106

Type: Missile / Buff
Cooldown: 20s
Required Stance: BowAndPistol
5 / 5
5
Mozambique Drill
Bulletmarker5 Bulletmarker9 Bulletmarker10
Mozambique Drill: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Mozambique Drill] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 2nd Circle Required
Mozambique Drill: Ignore Defense
Type: Active
* Ignores enemy defense by 10% per attribute level when using [Mozambique Drill]
* Increases SP consumption by 30%

Bulletmarker 2nd Circle Required
Mozambique Drill: Ricochet
Type: Active
* Creates a ricochet effect on enemies attacked with [Mozambique Drill]
* Increases SP consumption by 50%

Bulletmarker 2nd Circle Required
Mozambique Drill

[Missile: Gun]
Fire 4 shots to a single target with a pistol in both hands.

Level 5:
Attack: 485% x 4
Can be used after activating Double Gun Stance
SP: 160

Type: Missile / Attack
Cooldown: 15s
Required Stance: BowAndPistol
Advertisement

Comments (16)

Please login to write own comments.
Sep 9th 2018 06:03:49
Will fix this guide up later, testing out some builds in the meantime.
Reply
Aug 29th 2018 14:32:28
hey nice guide very informative and helpful. btw can you make a squire partner build guide? was planning to main my SR. been having problems with the mana usage tho.
Reply
Aug 30th 2018 17:51:11
@Sorrymasen Thanks! I can do that later on. My squire is Sword3 cata1 (for movespeed to get to places where I need to go) squire 3 templar (to teleport to guildies if they are close, easy access to base camp if they are already on the location).
Reply
Aug 3rd 2018 03:15:17
hi bro, what do you think of? for this buiild? archer 2 or bm2?
Reply
Aug 7th 2018 23:22:50
@diogoband For rank 10, I might stick with BM2. Mozambique is pretty good even if I have to unmount. Smash bullet is really good in PVP(PVE not really, but its initial hit is powerful). Bloody Overdrive becomes more useful with its C2 attribute: Ricochet.

All Archer 2 is going to provide me is 150 Crit rate and 50 more evasion for me and my party (which is good), and also Heavy shot.

Ultimately, it's up to you what you want to do.
Reply
Aug 2nd 2018 23:04:55
hi. do you know how much lesser panda crit rate n crit atk give?
Reply
Aug 7th 2018 23:16:58
@accelez I don't remember but I was told months ago when I asked that it gave around 20 crit rate, not sure about the crit attack.
Reply
Jul 30th 2018 14:24:03
What about Green Gems in the crossbow and the pistol?
Reply
Jul 30th 2018 15:01:17
Or the red gems are there because of limacon?
Reply
Aug 7th 2018 23:15:54
@Mambate I chose Red gems on pistol because it adds 290 minimum attack and 290 maximum attack, instead of just getting 480 maximum attack.

I chose not to have greens on both weapons because in long drawn out fights, having more Physical attack is beneficial. One thing about crits is that when it applies, it adds a 50% modifier from your physical attack. So, having higher physical attack is much better. Also, with blindside and high anchoring, you'll be critting a lot more often, anyways.
Reply
Jul 24th 2018 04:02:19
A doubt, since BM does not add so much to the build it could be replaced by archer 2 to get critical buff?
Reply
Aug 7th 2018 22:05:53
@rafaels88 That's up to you. Personally, I didn't mind losing the crit rate since 660 is already enough imo. But another thing is since this game has a lot of dark/devil type monsters, I can use Silver Bullet to my advantage.
Reply
Jul 22nd 2018 23:45:11
Hello, with this build, you recommended Dodo pet/companion?

Thanks.
Reply
Aug 7th 2018 22:03:21
@darkjav You can use any pet you want since you'll get HP boost and other bonuses when you use them. Only problem I have with certain pets is the cost of some food.
Reply
Jun 1st 2018 18:15:43
With Glass moles, you don't need to worry about SP usage as an SR, will go into more details on the guide.

What do you mean by this, nothing on the Glass Mole card says anything about SP regen, in fact you have to use an SP pot to trigger the effect of glass mole. is that what you mean? You will be sucking down SP pots so often you'll never worry about SP?
Reply
Jun 2nd 2018 07:38:29
@gummby8 Yeah, I always use SP pots just to get the damage boost on my rotations. That's why you'll never run out of SP.
Reply
  • 1
Other Fansites
tw ToS Taiwanen ToS Reddit