Pretty chill SR build. (PVE, kinda PVP, farmer) (Ranger buff edit)
Created by Lubu20 on Oct 22nd 2017 (Last Updated: Sep 29th 2018).
This is a public build.
9
INTRODUCTION/CLASS BUILD
SR has been my main build in the late 2016. Before I played this build, I was just a sorc-warlock using invocation at Royal Mausoleum Chapel, Lodge, and West Siauliai Woods to farm for the things I need, all while helping the community power level their alts back when gaining XP was pretty slow, at the time. Since IMC decided to keep nerfing the way I farmed things due to how the community reacted to invocation farming (and bots, unfortunately), I decided to start farming using a character that I wanted to main at first but messed up when I was new at the game. I wanted to play a class that can farm mobs easily and efficiently, and this build is the right choice, for me.
In the past, my build was this during rank 8:
Archer 2, Ranger 3, SR3
During the Appraiser patch, I rank reset to the following shortly:
Archer 2, Ranger 2, Appraiser, SR3
I found that Appraiser gave a lot of potential in this build because of Devaluate, Overestimate, Blindside and Forge (will talk about this skill later.)
After Rank 9 patch hit, my build is as follows:
Archer 2 Ranger 2 Appraiser SR3 Bullet Marker
Since the Ranger buff patch is coming soon, I have now changed to:
Archer 1, Ranger 3, Appraiser, SR3, BM1
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Stat Distribution
CON: 0-100
DEX: Rest of the points.
Here's a picture of my stats, I am full DEX:
I'm pretty comfortable with my stat distribution due to playing the game and getting all the equipment that I needed. If you are a new player, it's recommended that you put some points into CON. The reason why I went full DEX is because not only do you get Critical Attack, Block penetration, and Evasion, but you will also get Attack Speed. As you get into your SR build, Limacon will be one of your main skills. Auto-attacking with Limacon not only depends on your DEX, but also your ping.
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Squire Synergy with SR
If you decide to make SR your main build, it is recommended that you also make a Squire 3. Squire's Base camp is very valuable to an SR. Not only that, the Refreshment Table skill helps your SP pool if you don't want to use SP pots in the lower levels.
If you manage to get a Divine Might on your Squire Skill, you will receive:
220% Base camp duration buff at level 11
35% Maximum HP and SP, 11 Second less to restore HP and SP Recovery, and 5 AoE Attack Ratio from the Refreshment Table at level 11.
Level 16 Repair shop.
Base Camp will buff the following important skills with DM:
Retreat shot at 32 seconds
Marching Fire at 16 seconds
Limacon at 16 minutes
Swift Step at 16 minutes
Silver Bullet at 95 seconds
Overestimate at 2 minutes and 24 seconds
SP pots at 48 seconds
Elixirs at 35 seconds
The Refreshment Table buff is especially useful to you on the 340 Hunting Grounds.
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Cards
Firstly, these cards are a little pricey to obtain and level up as you're starting out. But, they will help you in the long run, especially legendary cards. Secondly, I will go over the cards you should use in a PVE/PVP environment.
PVE
Red: x3 Glass mole or 1-2x Frosters and/or Glass moles.
Blue: x3 Nuale or x3 Zaura. You should prioritize Nuales.
Green: x3 Ellaganos or Gorkas (for Hunting Grounds)
Purple: Tutu (Mainly for Hunting Grounds) or anything with property damage or HP. Can also use Gazing Golem.
Legendary: Marnox/Nuale/Zaura/Rexipher/Pantorex.
With Glass moles, you don't need to worry about SP usage as an SR, will go into more details on the guide.
For the Blue card category, in my opinion, you do not need to use Zaura cards because as an SR, you will be using leather armor. If you manage to get full Solmiki set, you will get a lot of evasion, which I count as a shield in my eyes. There's no reason to go Zaura if you have your Solmiki leather set because you also need some defense against magic. You already have evasion helping you out. Furthermore, you cannot dodge magic attacks.
Green cards is self-explanatory. You can use Ellaganos to gain 30 DEX or Gorkas to gain 150 looting chance.
Purple cards, anything goes, honestly. Just don't go for the resistance properties.
Legendary: Marnox should be priority since it adds Minimum Critical Chance +[★*2]% so it is really good. Alternatively, you can use either Nuale or Zaura. Still leaning towards Nuale for the magic defense. If you prefer movement speed, you can use rexipher (I am currently using those, but again, it is my preference.)
PVP
Okay, for this section, it is important to note that Block is pretty damn overpowered in PVP against archers and swordsman (unless you are a lancer, Cannoneer, Musket.) Even though you stack on full DEX and have Solmiki Plate gloves (for PVP block pen purposes) with yellow gems, you will still get blocked by people stacking a ton of CON and block gems.
Red: x3 Glass mole or 1-2x Frosters and/or Glass moles.
Blue: x3 Nuale or x3 Zaura.
Green: x3 Ellaganos or x3 Blut
Purple: Marionettes, anything with property damage or HP. Resistance cards such as Capria for sleep or Crabil for stun etc..
Legendary: Blut/Nuale/Zaura/Rexipher/Marnox.
This one is a little tricky. In the past, we used x3 Froster lords because any attacks you use against your enemies will freeze them. This time, IMC will nerf the cards so they won't freeze anymore.
Blue cards is self-explanatory. Also, Evasion is pretty huge in PVP. If your opponent doesn't have that much accuracy, expect them to miss. They can get lucky hits on you, but it does feel good when dragoons miss their Dragon Fall on you. Again, you cannot dodge magic, so it's best to prioritize on Nuale cards. Keep in mind your opponents can circumvent your evasion by stacking Naktis cards and using accuracy headgears/green gems.
For Green Card, Ellaganos is still good, you can also use Blut, if you want. I would still stick with Ellaganos due to Block penetration, Attack Speed and Evasion you get from DEX.
Legendary card: If you have access to Blut, use that over anything else. If you plan on using Rexipher card, your card's movement speed is halved. So instead of having 10 movement speed from 10 stars, you will have 5 movement speed.
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Skills
Archer 1 only needs 2 skills. You max out swift step for the evasion, and you can put however many points you want into full draw. Full Draw is situational, you can group mobs together and link them to lower their defense. The rest of the points you spend is optional:
Multi shot isn't really a reliable skill because it has a very low modifier, I did not end up investing points on it in the long run. Oblique shot is okay in the beginning, but in the end, Limacon surpasses it by a long shot. Save your hotkey spaces for the more important skill/items.
You'll have some pretty neat skills to use on your mid-level character, but you won't use them until the Ranger buff patch comes (update: it came). Barrage is pretty good for obstacle clearing.
Since the Ranger buff came out, this build has gained a lot of advantages. First off, critical shot increases your critical damage by 50% when you get 5 stacks of the buff. You can keep this up 24/7 on a boss as long as you don't get blocked or evaded (lol). Second, since my build is heavily funded already, I decided to test out which skill I should max. Barrage has the same modifier than spiral arrow once maxed, but does not have the 20% ignore defense passive. Also, you won't always crit your barrages, so I maxed out critical shot since you will always be consistent with your damages. High anchoring is a 1 pointer, you reduce the cooldowns of your Bounce Shot, Time bomb arrow, and Spiral arrow using this skill. I may in the future max out bounce shot. For now, I put my remaining points on Barrage(I am now full points on Bounce Shot). Time Bomb arrow is underwhelming in terms of damage. In PvP, you can knock your opponents down. Although, sometimes they don't get knocked down even though they're hit, so I find it unreliable.
One of the best class to pick for your build. You have a lot of utility that helps you and your parties. Devaluate is especially useful in both PVE/PVP. In PVP, you take away multiple opponents transcendence values on their armors and weapons and reduce it to stage 0. Overestimate grants +3 or +4 enhancement on your pistol/shield if you swap. Identify can give you the dinero overnight by appraising people's Hunting Ground weapon and armor. Forgery I would recommend to put this at 0 unless you have Frieno Bracelet/Solmiki Set and you wish to share your set bonuses to your party. Blindside is a really good skill. If you have a well-funded crossbow, it will deal massive damage to a single target, and will also grant them a debuff to increase your own minimum critical rate and increase your critical attack by 25% assuming you purchased the attribute.
For my appraiser setup, I went 0 on Identify because I have another character that has lvl 5 Identify already. If you want to do the appraiser quest twice or buy the voucher twice, you can leave Identify at 0 points on your main SR build. Forgery is an optional skill you can put points on if you have good accessories like Solmiki or Frieno, which you can give to your party provided that you have these. This skill will also give them the set bonus for those items, so if you want your entire party to rock the Frieno set, this skill will be useful to you. This is also VERY useful with the new Fantasy Library Raid accessories.
This is the main focus of the build. This class is mobile and powerful. It has great single target burst and very good AoE damage. Most of your main skill will start out with Steady Aim, Glass mole and Retreat shot while holding down Limacon.
We don't put any points in concentrated fire because the skill isn't well-suited for SR. You're standing still and it has a cast time, by that time, you would have done the same if not more damage using your Limacon. The more points you put into that skill, the more time you have to wait to charge it fully (although, you can cast it halfway, but with less shots.) You also don't put any points on Wild Shot. This is basically the exact same skill as concentrated fire, where you have to charge it. You could only put at most 4 points max if you do invest in this skill, and it's not worth it. Marching fire is one of the Best SR skills for clearing out large groups of enemies. Evasive Action is a good skill to use in PVP, it's a little underwhelming in PVE, but it still works, as long as you have a good amount of Evasion.
These are the last two circles to go on your SR build. You have some powerful skills even on the circle 1 version of this class.
Tase, Silver bullet and FMJ are really good skills and are usable while riding. Napalm bullet isn't that good of a skill because some enemies have AoE Defense Ratio so you won't be able to hit every enemies on screen even though it says that the skill has 10 AoE Attack Ratio. For BM1, you'd want to pick skills that are suitable for riding, for now. Bloody Overdrive isn't really worth it as a C1 class, but save your points until the C2 version of this skill. Mozambique is great for single target and hitting bosses hard, especially with the critical shot buff. If you're doing Challenge Mode, you should be very careful using Bloody Overdrive because in instances such as Stage 6, your pet will instantly die. Unless you gear and attribute your pet, you will have to stay cautious after casting Bloody Overdrive. Only way to prevent this is having mounts such as the Christmas Sled.
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Pets
There are a variety of pets you can use in the game. Pets are integral with SR and you have to feed them to gain extra stats.
You get:
25% of your pet's HP.
10% of your pet's Defense.
8% of your pet's Evasion.
Unfortunately, Premium pets are the best pets in the game which the only way to get is by spending TP. Fortunately, you're able to buy some of these pets if someone offers them up via trade or AH with silver. Here, I will list some of the pets you can choose:
Velheider: This is one of the basic pet you can get from the companion shop via voucher/silver. This pet has only 1 slot for equipment which is the weapon slot. This pet has 60 Stamina.
Hoglan: This is another pet you can get from the companion shop. It's more expensive than the velheider, but, it has 1 equipment slot for weapon and armor. This pet has 60 stamina.
Guinnea pig: This is a pet you can get by doing a guild mission. The guild mission is located on Mage Tower 4F once you activate it from the guild tower. Once you obtain the egg from the guild mission, you have to plant it inside the guild hangout's farm. It takes a week to grow and the pet can die if you overfeed it or make it starve from hunger. This pet has 2 equipment slots for armor. This pet also has 60 stamina.
Leaf Penguin, Winter Penguin and Marine Penguin: These penguins can be obtained from events. These are the more useful pets because you can equip 2 armor and weapons on their slots. This pet has 600 stamina.
Penguin: You can obtain this pet from the TP shop and/or buy it with silver on the AH/trade. This is a premium pet that grants some buff when you are near them them. When mounted or near them, you gain a buff that grants you physical and magic defense. This pet has 2 equipment slots for weapon and armor and has 600 stamina.
BattleBird: You can obtain this pet from the TP shop and/or buy it with silver on the AH/trade. This is also a premium pet that grants you some buff when you are near them. When mounted or near them, you gain HP and SP recovery rate. This pet has 600 stamina.
Armadillo: You can obtain this pet by trading in 20 Armadillo companion tickets to Wings of Vaivora Lena from Klaipeda or Rosia from Orsha. To get these companion tickets, you have to obtain high ranking in the adventure journal monthly rankings. Additionally, you can buy these via AH/trade. This pet has 1 equipment slot for weapon and armor and has 60 stamina.
Pig: You can obtain this pet by trading in 20 Pig companion tickets to Wings of Vaivora Lena from Klaipeda or Rosia from Orsha. At the moment, you cannot acquire these companion tickets from the monthly adventure journal ranking. So your best best is to collect these tickets from someone who has been hoarding them. This pet has no equipment slot for weapon and armor and has 60 stamina.
Rocksodon: This is a premium pet from the TP shop that you can also obtain from AH/trading. Comes with 2 equipment slots for weapon and armor. This pet grants you a buff that increases your maximum HP and SP on your character if you're near your pet. This pet has 600 stamina. This is the best premium pet in terms of buffs, stamina, and the food required to feed the pet.
Lesser Panda: This is a pet obtained from doing the uphill mission like a slave until you reach 20000 uphill points. This pet has 2 equipment slots for weapon and armor and grants critical rate and critical attack buff. Also has 60 stamina.
Christmas Sled: This is a mount that you can obtain from the Goddess Blessed Cube from the TP shop during December of 2017. This mount cannot equip weapon and armor, does not need to be fed, and you cannot gain stats when mounted. This is my favorite mount because not only do you get +6 movement speed, but it is immortal, and you can mount it from anywhere on the map. You cannot get this item, at the moment.
If you are a new player, you should start out with the Leaf Penguin since you have the Leaf Penguin egg available as you are new to the game. You do not have to worry about feeding the companion at this point of the game. Only start feeding your companion once you reach mid-game/End-game. The food required for the penguin is pretty expensive, and only recovers 15 stamina. If you have 3 TP to spare, just use the sardines. You can get food for your penguin by buying the corresponding food in the companion shop. If you want to use another pet, you have to be wary that you have to waste a character slot for your pets. And if you fill up your character slots (4/4), you have to spend 33 TP to buy up a slot, every time. Once you do make that decision, though, you can get any other pet you want. I would recommend buying the Rocksodon mount, as it is the best premium pet you can get in terms of stats and the food required to feed it. Rocksodon has the cheapest food to eat which is the regular companion food.
For experienced SRs, especially PVP SRs, you'll find that the sled is very handy. If a lancer unhorses you, you can immediately get back on your mount without worrying about your pet dying, since the sled is immortal. If you get revived during TBL or GvG, you can run away and get back on your mount immediately. This is very useful when you want to get out of a tough situation and you want to counterattack, right away. I've been using the sled for a while now, and unfortunately, unless IMC re-introduce the sled or a mount similar to this, you won't be able to get this item.
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Gear
Universal Headgear: Physical attack/HP/Critical Attack/any Elemental property Damage.
Starting out: Full Cafrisun set
Zachariel or Bearkaras bracelet
Agny necklace
Any Hunting ground xbow
Any shield around your level until you reach SR.
The Cafrisun set will help you out along the way, all the way until the 300s. You can choose to use the Hunting ground armor, if you want. Always remember to get pardoner buffs because you are squishy with Cafrisun. With Cafrisun and pardoner buffs combined, you will do 3 lines of damage.
Mid-Game: Any hunting ground armor around your level.
Sissel bracelet
Max Petamion
Any Hunting Ground xbow/pistol
You can also get Manahas to get an upgraded version of Cafrisun. But, if you're planning to level up aggressively, there is no need to get these. It's nice to have for objective clearing.
End-Game: Full Solmiki Leather set or Fietas/Primus armor/Velcoffer PLATE or CLOTH.
Regard Horn, Primus or Velcoffer Xbow
Masinios, Primus or Velcoffer Pistol
Frieno Accessories
Nepagristas Accessories
For Velcother set effect, either Kraujas, Gyvenimas, Tiksline or Mergaite.
The reason we have either Velcoffer plate or cloth is because if you choose leather, you're losing out on the extra defense because plate is more on physical defense whereas cloth is more on magic defense. Also, you can choose what set effects and stats that you want on your Velcoffer armor. You also don't really need to worry about leather mastery at this point, since it won't make much of a huge difference since we have the Nepagristas accessories.
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Gems
Gems are important for your gear, and they should only be socketed on gears that you're going to invest in. Primarily, you should use the expensive lvl 7-8-9 gems on Primus, Solmiki, Masinios, and Velcoffer.
Main Armor (Solmiki Leather, Primus, Velcoffer PLATE or CLOTH)
The gems you should prioritize on your main armor should be:
Top & Bottom: Lvl 7, 8, 9 Red gem.
Gloves: Skill gem or Yellow gem (PVP).
Boots: Skill gem or Green gem (Evasion, but optional).
Currently, there are no useful skill gems on the SR class that we can use unless they introduce them.
Looting Chance Armor (Primus)
Here, you will use looting chance gems. This will increase your chances of getting rare armor drop in Hunting Grounds and Challenge Mode:
All armor: White gem lvl 6, 7 or 8.
Main Weapon
Your SR's main weapon should have:
Primus, Masinios, Velcoffer pistol: x3 Red gems lvl 7, 8, or 9.
Regard Horn, Primus, Velcoffer Xbow: x3 Green gems Lvl 7, 8, or 9.
For looting chance: any Xbow with x3 White gem lvl 7 or 8.
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Grinding Spots
Level 1-15: West Siauliai Woods
You start out at West Siauliai Woods and head to the right side of the map where all the Infrorocktors are at. Kill them until you're lvl 15, don't forget to advance at Class level 15.
Level 15-35: Tenet Garden
Head to tenet garden, then go north of the Vakarine statue and kill the huge packs of Mallardu and pantos there.
Level 35-80: Tenet Church 2F
Go to Tenet Church 2F and kill all the mobs on the map. Be careful of Gesti if you have not completed the main quest line. She will take away half of your remaining HP and warp you to the front of the entrance of 1F. Don't forget to class advance at around lvl 40.
Level 80-116: Sicarius 1F
Head to Sicarius 1F and kill all the mobs around the map. You should be able to advance before going here or after being level 81.
Level 116-200: Demon Prison District 2
Head to Demon Prison District 2 and kill mobs on the top corner of the map. If there aren't spawning fast enough, go to the bottom left portion of the map and kill the mobs there, then head back to the top. Class advance at around level 125. Oh, and don't bother doing the 120 dungeon, the experience there sucks major DooDoo.
Level 200-230ish: Cranto Coast
From Nahash Forest, head to Cranto. If you have a Squire, set up a base camp near the left portion where the mobs start off. Kill everything on the map, you should be at the top of the area when you do so. Use your base camp, if you have it, and repeat the process. If you don't have a base camp, just kill everything anyways. Don't forget to class advance before you move on to the next zone.
Level 230-Class advancement: Kalejimas Visiting Room/Storage/Solitary Cells/Workshop
Go to Steel Heights and make your way to Kalejimas. There are a bunch of mobs and the XP starts getting better at these levels. If there are too many players on one area, head to the next ones, or switch channels. Class advancement is around level 270.
Level 270-305: Rancid Labyrinth
You'll have to go to Grynas Hills on the east side and you'll see a portal. Rancid Labyrinth is a Hunting Ground map. At around the hour mark, there will be a chance that hundreds of mobs will spawn on parts of the map. This area is great to farm some HG weapons and armor around your level.
Level 305-342: Saucys Room 9
From Nobreer, head to the top left portion where Neringa is. There should be a red portal, there. A lot of people are always on channel 1 Saucys to open challenge mode portals. You can choose to stay on channel 1 because more mobs will spawn the more people are on the map, as opposed to the ones on the earlier maps that we grinded.
Level 342+: Astral Tower 1F
You can get there by using a Warp shop in Klaipeda, Orsha, or Fedimian. Or, you can head tgere by going to Barynwell 84 and head your way down to Astral Tower. You also want to do Challenge Mode for as long as you can here. I recommend avoiding places such as Spell Tome Town until the lag is gone since there are a ton of players doing challenge mode in that area. Plus, it's a level 387 area.
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Skill Rotation for SR
Once you start getting the hang of SR, there will be some rotations that you should use for bossing, and in general.
For Bossing: Don't forget to always Devaluate, first.
Swift Step > Limacon > Overestimate > Silver Bullet (use only if dark property/Mastema) > Blindside x1> Steady Aim > Retreat Shot > Glass Mole > Tase > holding down C key while Retreat shot in a wall or on the enemy's hitbox around the circle. Always reapply blindside before it runs out, then use your FMJ and Glass Mole again, if you can. Hold down C and repeat after Steady Aim rotation.
Alternative for weaker bosses: Swift Step > Limacon > Overestimate > Silver Bullet (use only if dark property/Mastema) > Steady Aim > Retreat Shot > Glass Mole > Blindside x1 > Tase > holding down C key while Retreat shot in a wall or on the enemy's hitbox around the circle.
What I always see with some SR users when they are killing bosses is that they always unload their Blindside. This shouldn't be done because remember, Blindside gives the boss a debuff that increases your minimum crit rate and 25% critical attack. This is a massive boost to you as long as you have this debuff active. I will do this sometimes but only when I'm almost done with my rotation, or if the boss has low HP.
For large grouped mobs: Swift Step > Limacon > Overestimate > Silver Bullet (use only if dark property/Mastema) > Steady Aim > Retreat Shot > hug the wall > hold down C while Retreat shot.
If you don't have a wall to hug to, after Retreat Shot > spam Critical shot/Heavy Shot on the mobs to slow your character down as you damage multiple enemies.
After your Retreat Shot Rotation, Marching Fire > Glass Mole.
After that's finished, Caracole and dance around the enemies with Limacon. If you put points into Bloody overdrive, you can replace the Limacon with this. But, since this skill is underwhelming on the c1 class, I do not use it. This skill only gets really good at Bullet Market 2.
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My Character/Links/Others
Here is my character and gear:
Headgear
Weapons
Character and Cards
Videos
Changelog:
7-12-2018: Revised skill portion of this guide to include the new Ranger buff changes.
6-8-2018: Revised the build from Archer 2 Ranger 2 Appraiser SR3 BM1 to Archer 1 Ranger 3 Appraiser SR3 BM1 to make use of the upcoming Ranger buff patch.
More info soon to come..
Rank 1
Archer |
5 / 5 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 5: Moving Shot Movement Speed: +9% Evasion: +50 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 36s 5 / 5 2 Full Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10% Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10% Archer 1st Circle required Full Draw [Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain. Level 5: Attack: 380% [Skew] Duration: 10 seconds SP: 20 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 2
Ranger |
1 / 5 2 High Anchoring: Enhance Type: Passive * Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level * +10% added damage at maximum level Ranger 1st Circle required High Anchoring: Reduce Critical Resistance Type: Active * Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec * Increases SP consumption by 30% Ranger 1st Circle required High Anchoring: Continuous Fire Type: Active * Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring] * Increases SP consumption by 20% Ranger 3rd Circle required High Anchoring [Missile: Bow] Aim with the tip of your arrow and penetrate through enemies in front of you. Level 1: Attack: 187% AoE Attack Ratio: 6 SP: 24 Type: Missile / Attack Cooldown: 15s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 5 Critical Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level * +10% added damage at maximum level Ranger 1st Circle required Critical Shot [Missile: Bow] [{img tooltip_speedofatk} Attack Speed] Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed. Level 5: Attack 264% Add. critical chance 100% Max. 5 stacks Critical damage increases 10% per stack SP: 30 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 Steady Aim: Enhance Type: Passive * Increases additional damage effect of [Steady Aim] by 2 per attribute level Lv3 Steady Aim required Steady Aim: Two-handed Bow Specialization Type: Active * Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10% Ranger 2nd Circle required Steady Aim: Pro Ranger Type: Active * Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10% Ranger 3rd Circle required Steady Aim Aim at an enemy in a stable posture. Increases the damage of Missile property attacks. Level 5: Damage +5% Add. damage 50 Duration 5 min SP: 40 Type: Melee / Buff Cooldown: 25s |
Rank 3
Ranger |
4 / 10 3 Barrage: Enhance Type: Passive * Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level * +10% added damage at maximum level Ranger 1st Circle required Barrage: Knockback Type: Active * Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back * Increases SP consumption by 20% Ranger 1st Circle required Barrage [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires 5 arrows forward in an arc in front of you. Level 4: Attack: 129% x 5 SP: 31 Type: Missile / Attack Cooldown: 18s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 10 / 10 5 Critical Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level * +10% added damage at maximum level Ranger 1st Circle required Critical Shot [Missile: Bow] [{img tooltip_speedofatk} Attack Speed] Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed. Level 10: Attack 324% Add. critical chance 100% Max. 5 stacks Critical damage increases 10% per stack SP: 45 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 10 / 10 Steady Aim: Enhance Type: Passive * Increases additional damage effect of [Steady Aim] by 2 per attribute level Lv3 Steady Aim required Steady Aim: Two-handed Bow Specialization Type: Active * Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10% Ranger 2nd Circle required Steady Aim: Pro Ranger Type: Active * Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10% Ranger 3rd Circle required Steady Aim Aim at an enemy in a stable posture. Increases the damage of Missile property attacks. Level 10: Damage +10% Add. damage 100 Duration 5 min SP: 60 Type: Melee / Buff Cooldown: 25s |
Rank 4
Ranger |
15 / 15 5 Critical Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level * +10% added damage at maximum level Ranger 1st Circle required Critical Shot [Missile: Bow] [{img tooltip_speedofatk} Attack Speed] Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed. Level 15: Attack 383% Add. critical chance 100% Max. 5 stacks Critical damage increases 10% per stack SP: 60 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 15 / 15 Steady Aim: Enhance Type: Passive * Increases additional damage effect of [Steady Aim] by 2 per attribute level Lv3 Steady Aim required Steady Aim: Two-handed Bow Specialization Type: Active * Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10% Ranger 2nd Circle required Steady Aim: Pro Ranger Type: Active * Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10% Ranger 3rd Circle required Steady Aim Aim at an enemy in a stable posture. Increases the damage of Missile property attacks. Level 15: Damage +15% Add. damage 150 Duration 5 min SP: 81 Type: Melee / Buff Cooldown: 25s 5 / 5 3 Bounce Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bounce Shot] by 0.5% per attribute level * +10% added damage at maximum level Ranger 3rd Circle required Bounce Shot: Slow Type: Active * Enemies hit by [Bounce Shot] have a 3% chance per attribute level to become afflicted with [Slow] * Increases SP consumption by 30% Ranger 3rd Circle required Bounce Shot [Missile: Bow] Fires an arrow that splits upon hitting a target to hit other adjacent enemies. Level 5: Attack: 426% Number of Targets: 6 SP: 45 Type: Missile / Attack Cooldown: 15s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 Spiral Arrow: Critical Type: Active * Increases critical chance of [Spiral Arrow] by 13% per attribute level * Increases SP consumption by 20% Ranger 3rd Circle required Spiral Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Spiral Arrow] by 0.5% per attribute level * +10% added damage at maximum level Ranger 3rd Circle required Spiral Arrow [Missile: Bow] Fires a spiraling arrow that deals multiple hits to a target. Using multiple Spiral Arrows on an enemy increases the number of consecutive hits. Spiral Arrow also ignores part of the target's defense. Level 5: Attack: 196% x 6 SP: 45 Type: Missile / Attack Cooldown: 15s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 5
Appraiser |
3 / 3 Overestimate: Duration Type: Active * Increases [Overestimate] buff duration by 1 second per attribute level * Increases SP consumption by 10% Requires Appraiser Circle 1 Overestimate Increases the enhancement of your shield and sub-weapon, as well as that of nearby allies, according to the skill level. Level 3: Enhancement: + 3 Duration: 40 seconds SP: 96 Type: Melee / Buff Cooldown: 50s 2 / 5 Forgery Creates a forgery of the accessory your character is wearing. Only party members can use the forgery and receive its effects. The Appraiser will not receive the effects of the accessory when the forgery is used. Level 2: Forgery Duration: 120 seconds Buff Duration: 210 seconds SP: 98 Type: Melee / Buff Cooldown: 300s 5 / 5 Devaluation: Increased Chance Type: Active * Chance of inflicting the [Devaluation] debuff increased by 1% per attribute level Requires Appraiser Circle 1 Devaluation Provides a chance to turn all enemy equipment enhancement and transcendence values to 0. When the enemy is a monster, reduces physical and magic attack and defense. This amount is reduced in half if the enemy is a boss monster. Level 5: Chance of Devaluation: 50% Targets: 10 Monster Physical/Magic Attack Decrease: 15% Monster Physical/Magic Defense Decrease: 15% Monster Duration: 120 seconds Character Duration: 20 seconds SP: 96 Type: Melee / Buff Cooldown: 20s 5 / 5 3 Blindside: Critical Attack Type: Active * Increases critical attack on enemies affected by [Blindside] debuff by 5% per attribute level * Increases SP consumption by 10% Requires Appraiser Circle 1 Blindside: Enhance Type: Passive * Increases the damage dealt on an enemy with [Blindside] by 0.5% per attribute level * +10% added damage at maximum level Requires Appraiser Circle 1 Blindside [Missile: Bow] Use a magnifying glass to find the enemy's blind side and attack. The attack will apply as critical attack. Foes around the attacked enemy will have higher chances of being hit by critical attacks. (The effects of Blindside and the character's critical rate apply separately.) Level 5: Attack: 1209% Increases Minimum Critical Chance Duration: 20 seconds SP: 104 Type: Missile / Attack Cooldown: 40s |
Rank 6
Schwarzer Reiter |
5 / 5 Caracole: Enhance Type: Passive * Increases the damage dealt on an enemy with [Caracole] by 0.5% per attribute level * +10% added damage at maximum level Schwarzer Reiter 1st Circle required Caracole: Nonskid Type: Active * Reduces [Caracole]'s recoil Schwarzer Reiter 3rd Circle Required Caracole: Spread Type: Active * When [Caracole] hits its target, it spreads to attack nearby enemies * Increases SP consumption by 10% Schwarzer Reiter 3rd Circle Required Caracole [Missile: Gun] Shoot forward while pushing yourself back with recoil. Level 5: Attack: 670% Able to use while riding SP: 134 Type: Missile / Attack Cooldown: 35s Required Stance: BowAndPistol 5 / 5 Limacon: Enhance Type: Passive * Increases the damage dealt on an enemy with [Limacon] by 0.5% per attribute level * +10% added damage at maximum level Schwarzer Reiter 1st Circle required Limacon: Spread Type: Active * When [Limacon] hits its target, it spreads to attack nearby enemies * Increases SP consumption by 3 Schwarzer Reiter 3rd Circle Required Limacon When mounted, boosts you mobility to shoot the enemies rapidly. While Limacon effects are active, pistol attack becomes available. Level 5: Duration 100 sec Add. Pistol attack 90% Consumes 7 SP per attack Can use while mounted SP: 0 Type: Melee / Buff Cooldown: 35s 5 / 5 Retreat Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Retreat Shot] by 0.5% per attribute level * +10% added damage at maximum level Schwarzer Reiter 1st Circle required Retreat Shot: Increased Nullification Type: Active * Increases chance to nullify an enemy's attack while using [Retreat Shot] by 0.5% per attribute level * Increases SP consumption by 20% Schwarzer Reiter 1st Circle required Retreat Shot [Missile: Gun] Shoot repeatedly in the opposite direction you are moving. Level 5: 152% Attack per 0.3 seconds x No. of Hits Duration: 10 seconds Able to use while riding SP: 144 Type: Missile / Attack Cooldown: 30s Required Stance: BowAndPistol |
Rank 7
Schwarzer Reiter |
10 / 10 Limacon: Enhance Type: Passive * Increases the damage dealt on an enemy with [Limacon] by 0.5% per attribute level * +10% added damage at maximum level Schwarzer Reiter 1st Circle required Limacon: Spread Type: Active * When [Limacon] hits its target, it spreads to attack nearby enemies * Increases SP consumption by 3 Schwarzer Reiter 3rd Circle Required Limacon When mounted, boosts you mobility to shoot the enemies rapidly. While Limacon effects are active, pistol attack becomes available. Level 10: Duration 200 sec Add. Pistol attack 140% Consumes 12 SP per attack Can use while mounted SP: 0 Type: Melee / Buff Cooldown: 35s 10 / 10 Retreat Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Retreat Shot] by 0.5% per attribute level * +10% added damage at maximum level Schwarzer Reiter 1st Circle required Retreat Shot: Increased Nullification Type: Active * Increases chance to nullify an enemy's attack while using [Retreat Shot] by 0.5% per attribute level * Increases SP consumption by 20% Schwarzer Reiter 1st Circle required Retreat Shot [Missile: Gun] Shoot repeatedly in the opposite direction you are moving. Level 10: 186% Attack per 0.3 seconds x No. of Hits Duration: 10 seconds Able to use while riding SP: 204 Type: Missile / Attack Cooldown: 30s Required Stance: BowAndPistol |
Rank 8
Schwarzer Reiter |
15 / 15 Limacon: Enhance Type: Passive * Increases the damage dealt on an enemy with [Limacon] by 0.5% per attribute level * +10% added damage at maximum level Schwarzer Reiter 1st Circle required Limacon: Spread Type: Active * When [Limacon] hits its target, it spreads to attack nearby enemies * Increases SP consumption by 3 Schwarzer Reiter 3rd Circle Required Limacon When mounted, boosts you mobility to shoot the enemies rapidly. While Limacon effects are active, pistol attack becomes available. Level 15: Duration 300 sec Add. Pistol attack 190% Consumes 17 SP per attack Can use while mounted SP: 0 Type: Melee / Buff Cooldown: 35s 15 / 15 Retreat Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Retreat Shot] by 0.5% per attribute level * +10% added damage at maximum level Schwarzer Reiter 1st Circle required Retreat Shot: Increased Nullification Type: Active * Increases chance to nullify an enemy's attack while using [Retreat Shot] by 0.5% per attribute level * Increases SP consumption by 20% Schwarzer Reiter 1st Circle required Retreat Shot [Missile: Gun] Shoot repeatedly in the opposite direction you are moving. Level 15: 221% Attack per 0.3 seconds x No. of Hits Duration: 10 seconds Able to use while riding SP: 264 Type: Missile / Attack Cooldown: 30s Required Stance: BowAndPistol 5 / 5 Evasive Action Temporarily increases evasion when riding a Companion. Level 5: Evasion: +10% Duration: 300 seconds SP: 230 Type: Melee / Buff Cooldown: 45s 5 / 5 Marching Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Assault Fire] by 0.5% per attribute level * +10% added damage at maximum level Schwarzer Reiter 3rd Circle Required Marching Fire [Missile: Gun] March forward while shooting. The enemies in front get attacked. Level 5: 189% Attack per 0.2 seconds x No. of Hits Duration: 5 seconds Able to use while riding SP: 305 Type: Missile / Attack Cooldown: 30s Required Stance: BowAndPistol |
Rank 9
Bullet Marker |
1 / 5 Double Gun Stance Take the weapon in your right hand and place it in your left, assuming a stance. Your basic attack changes and you are able to use Bullet Marker skills. Level 1: Basic Attack Damage: 110% Basic Attack Changed Maximum Level: 5 SP: 83 Type: Missile / Buff Cooldown: 0s Required Stance: BowAndPistol 5 / 5 Silver Bullet All attacks using a pistol are augmented, changing them to the Holy attribute. Level 5: Duration: 30 seconds Able to use while riding SP: 170 Type: Missile / Buff Cooldown: 30s Element: Required Stance: BowAndPistol 1 / 5 Tase: Extra Magazine Type: Active * Increases continuous count of [Tase] by 1 per attribute level Increases SP consumption by 20% Bulletmarker 1st Circle Required Tase [Missile: Gun] - [Lightning] Fire an electric bullet into the enemy's body, causing the target to take additional Lightning property damage when damaged. Level 1: Attack: 346% Duration: 18 seconds Applies 10 times Able to use while riding SP: 98 Type: Missile / Attack Cooldown: 30s Element: Required Stance: BowAndPistol 1 / 5 4 Full Metal Jacket: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Metal Jacket] by 0.5% per attribute level * +10% added damage at maximum level Bulletmarker 1st Circle Required Full Metal Jacket [Missile: Gun] Fire a powerful bullet that ignores half of an enemy's defenses. Level 1: Attack: 1398% Able to use while riding SP: 98 Type: Missile / Attack Cooldown: 20s Required Stance: BowAndPistol |
Rank 10
Bullet Marker |
6 / 10 2 R.I.P.: Enhance Type: Passive * Increases the damage dealt on an enemy with [R.I.P.] by 0.5% per attribute level * +10% added damage at maximum level Bulletmarker 1st Circle Required R.I.P. [Missile: Gun] Attack enemies in front of you using a series of attacks with a pistol in both hands. Level 6: Attack: 315% x 7 AoE Attack Ratio: 5 Can be used after activating Double Gun Stance SP: 112 Type: Missile / Attack Cooldown: 20s Required Stance: BowAndPistol 10 / 10 2 Bloody Overdrive: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bloody Overdrive] by 0.5% per attribute level * +10% added damage at maximum level Bulletmarker 1st Circle Required Bloody Overdrive: Ricochet Type: Active * Enemies hit by [Bloody Overdrive] have a 5% chance per attribute level of being affected by ricochet * Increases SP consumption by 50% Bulletmarker 2nd Circle Required Bloody Overdrive [Missile: Gun] Attack enemies around you with by firing pistols in both hands. Level 10: Attack: 462% x 20 AoE Attack Ratio: 20 Can be used after activating Double Gun Stance SP: 498 Type: Missile / Attack Cooldown: 30s Required Stance: BowAndPistol 1 / 5 Smash Bullet: Enhance Type: Passive * Increases the damage dealt on an enemy with [Smash Bullet] by 0.5% per attribute level * +10% added damage at maximum level Bulletmarker 2nd Circle Required Smash Bullet [Missile: Gun] Fire a shattering shot that is crushed into a single enemy. The attacked enemy is constantly damaged. Level 1: Attack: 2046% Duration: 15 seconds Able to use while riding SP: 188 Type: Missile / Attack Cooldown: 25s Required Stance: BowAndPistol 5 / 5 5 Mozambique Drill: Enhance Type: Passive * Increases the damage dealt on an enemy with [Mozambique Drill] by 0.5% per attribute level * +10% added damage at maximum level Bulletmarker 2nd Circle Required Mozambique Drill: Ignore Defense Type: Active * Ignores enemy defense by 10% per attribute level when using [Mozambique Drill] * Increases SP consumption by 30% Bulletmarker 2nd Circle Required Mozambique Drill: Ricochet Type: Active * Creates a ricochet effect on enemies attacked with [Mozambique Drill] * Increases SP consumption by 50% Bulletmarker 2nd Circle Required Mozambique Drill [Missile: Gun] Fire 4 shots to a single target with a pistol in both hands. Level 5: Attack: 485% x 4 Can be used after activating Double Gun Stance SP: 160 Type: Missile / Attack Cooldown: 15s Required Stance: BowAndPistol |
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Comments (16)
All Archer 2 is going to provide me is 150 Crit rate and 50 more evasion for me and my party (which is good), and also Heavy shot.
Ultimately, it's up to you what you want to do.
I chose not to have greens on both weapons because in long drawn out fights, having more Physical attack is beneficial. One thing about crits is that when it applies, it adds a 50% modifier from your physical attack. So, having higher physical attack is much better. Also, with blindside and high anchoring, you'll be critting a lot more often, anyways.
Thanks.
What do you mean by this, nothing on the Glass Mole card says anything about SP regen, in fact you have to use an SP pot to trigger the effect of glass mole. is that what you mean? You will be sucking down SP pots so often you'll never worry about SP?