Created by Anonymous on Aug 13th 2018 (Last Updated: Aug 13th 2018).
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Rank 1
Swordsman |
 0 / 5 5 ThrustVideoThrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Thrust: Continuous Attack Type: Active * Activates consecutive attacks when using [Thrust] by 1% chance per attribute level * Increases SP consumption by 10%
Swordsman 1st Circle required Thrust: Bleeding Type: Active * Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust] * Bleeding damage is proportional to character's STR * Increases SP consumption by 10%
Swordsman 2nd Circle required Thrust
[Physical] - [Pierce] Push the point of your weapon into enemies, performing a strong piercing attack.
Level 1: Attack: 139% AoE Attack Ratio: 1 SP: 9
Type: Melee / Attack Cooldown: 10s
 0 / 5 3 BashBash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10%
Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30%
Lv3 Bash required Bash
[Physical] - [Slash] Inflict damage on an enemy with a powerful attack.
Level 1: Attack: 164% AoE Attack Ratio: 0 SP: 9
Type: Melee / Attack Cooldown: 6s
 0 / 5 Gung HoGung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level
Lv3 Gung Ho required Gung Ho
Become determined by temporarily increasing your attack, while decreasing your defense.
Level 1: Physical Damage: +10 Physical Defense: -5 Duration: 300 seconds SP: 8
Type: Melee / Buff Cooldown: 40s
 0 / 5 ConcentrateConcentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level
Lv3 Concentrate required Concentrate
Increases your attack damage.
Level 1: Additional Damage: +5 Number of Hits: 2 Duration: 45 seconds SP: 13
Type: Melee / Buff Cooldown: 20s
 0 / 5 Pain BarrierPain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10%
Swordsman 3rd Circle required Pain Barrier
Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.
Level 1: Duration: 15 seconds SP: 32
Type: Melee / Buff Cooldown: 39s
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Rank 2
Swordsman |
 0 / 10 5 ThrustVideoThrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Thrust: Continuous Attack Type: Active * Activates consecutive attacks when using [Thrust] by 1% chance per attribute level * Increases SP consumption by 10%
Swordsman 1st Circle required Thrust: Bleeding Type: Active * Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust] * Bleeding damage is proportional to character's STR * Increases SP consumption by 10%
Swordsman 2nd Circle required Thrust
[Physical] - [Pierce] Push the point of your weapon into enemies, performing a strong piercing attack.
Level 1: Attack: 139% AoE Attack Ratio: 1 SP: 9
Type: Melee / Attack Cooldown: 10s
 0 / 10 3 BashBash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10%
Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30%
Lv3 Bash required Bash
[Physical] - [Slash] Inflict damage on an enemy with a powerful attack.
Level 1: Attack: 164% AoE Attack Ratio: 0 SP: 9
Type: Melee / Attack Cooldown: 6s
 0 / 10 Gung HoGung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level
Lv3 Gung Ho required Gung Ho
Become determined by temporarily increasing your attack, while decreasing your defense.
Level 1: Physical Damage: +10 Physical Defense: -5 Duration: 300 seconds SP: 8
Type: Melee / Buff Cooldown: 40s
 0 / 10 ConcentrateConcentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level
Lv3 Concentrate required Concentrate
Increases your attack damage.
Level 1: Additional Damage: +5 Number of Hits: 2 Duration: 45 seconds SP: 13
Type: Melee / Buff Cooldown: 20s
 0 / 10 Pain BarrierPain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10%
Swordsman 3rd Circle required Pain Barrier
Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.
Level 1: Duration: 15 seconds SP: 32
Type: Melee / Buff Cooldown: 39s
 0 / 5 RestrainRestrain: Slow Type: Active * Enemies stunned by [Restrain] become slowed down after stun wears off * Increases duration of slow effect by 3 seconds per attribute level * Increases SP consumption by 10%
Swordsman 2nd Circle required Restrain
Lowers your maximum HP, but your attacks have a high chance of stunning enemies.
Level 1: Chance of Stunning Enemy: 6% Maximum HP: -55 Duration: 33 seconds SP: 16
Type: Melee / Buff Cooldown: 120s
 0 / 5 3 PommelPommel Beat: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pommel Beat] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 2nd Circle required Pommel
[Physical] - [Strike] Strike enemies with the hilt of your sword. Inflicts additional damage on stunned monsters, and partially ignores the defense of small and medium sized enemies.
Level 1: Attack: 335% Ignores Small, Medium Target Defense: 1% AoE Attack Ratio: 2 SP: 15
Type: Melee / Attack Cooldown: 14s
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Rank 3
Swordsman |
 0 / 15 5 ThrustVideoThrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Thrust: Continuous Attack Type: Active * Activates consecutive attacks when using [Thrust] by 1% chance per attribute level * Increases SP consumption by 10%
Swordsman 1st Circle required Thrust: Bleeding Type: Active * Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust] * Bleeding damage is proportional to character's STR * Increases SP consumption by 10%
Swordsman 2nd Circle required Thrust
[Physical] - [Pierce] Push the point of your weapon into enemies, performing a strong piercing attack.
Level 1: Attack: 139% AoE Attack Ratio: 1 SP: 9
Type: Melee / Attack Cooldown: 10s
 0 / 15 3 BashBash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10%
Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30%
Lv3 Bash required Bash
[Physical] - [Slash] Inflict damage on an enemy with a powerful attack.
Level 1: Attack: 164% AoE Attack Ratio: 0 SP: 9
Type: Melee / Attack Cooldown: 6s
 15 / 15 Gung HoGung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level
Lv3 Gung Ho required Gung Ho
Become determined by temporarily increasing your attack, while decreasing your defense.
Level 15: Physical Damage: +38 Physical Defense: -19 Duration: 300 seconds SP: 47
Type: Melee / Buff Cooldown: 40s
 15 / 15 ConcentrateConcentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level
Lv3 Concentrate required Concentrate
Increases your attack damage.
Level 15: Additional Damage: +26 Number of Hits: 30 Duration: 45 seconds SP: 52
Type: Melee / Buff Cooldown: 20s
 0 / 15 Pain BarrierPain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10%
Swordsman 3rd Circle required Pain Barrier
Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.
Level 1: Duration: 15 seconds SP: 32
Type: Melee / Buff Cooldown: 39s
 10 / 10 RestrainRestrain: Slow Type: Active * Enemies stunned by [Restrain] become slowed down after stun wears off * Increases duration of slow effect by 3 seconds per attribute level * Increases SP consumption by 10%
Swordsman 2nd Circle required Restrain
Lowers your maximum HP, but your attacks have a high chance of stunning enemies.
Level 10: Chance of Stunning Enemy: 60% Maximum HP: -100 Duration: 60 seconds SP: 47
Type: Melee / Buff Cooldown: 120s
 0 / 10 3 PommelPommel Beat: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pommel Beat] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 2nd Circle required Pommel
[Physical] - [Strike] Strike enemies with the hilt of your sword. Inflicts additional damage on stunned monsters, and partially ignores the defense of small and medium sized enemies.
Level 1: Attack: 335% Ignores Small, Medium Target Defense: 1% AoE Attack Ratio: 2 SP: 15
Type: Melee / Attack Cooldown: 14s
 5 / 5 3 Double SlashDouble Slash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Double Slash] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 3rd Circle required Double Slash: Critical Type: Active * Increases critical chance of [Double Slash] by 7% per attribute level * Increases SP consumption by 10%
Swordsman 3rd Circle required Double Slash
[Physical] - [Slash][{img tooltip_speedofatk}Attack Speed] Perform a side slash on enemies. Enemies afflicted with [Bleeding] take additional damage.
Level 5: Attack: 304% x 2 AoE Attack Ratio: 2 SP: 35
Type: Melee / Attack Cooldown: 21s
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Rank 4
Barbarian |
 0 / 5 EmbowelEmbowel: Enhance Type: Passive * Increases the damage dealt on an enemy with [Embowel] by 0.5% per attribute level * +10% added damage at maximum level
Barbarian 1st Circle required Embowel
[Physical] - [Pierce] Release a powerful stab into an enemy, then kick it away with your foot.
Level 1: Attack: 322% AoE Attack Ratio: 2 SP: 22
Type: Melee / Attack Cooldown: 30s
 5 / 5 3 Stomping KickStomping Kick: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stomping Kick] by 0.5% per attribute level * +10% added damage at maximum level
Barbarian 1st Circle required Stomping Kick
[Physical] - [Strike] Trample down on an enemy while in the air or jumping. Increases attack according to the character's height and the boots' defense.
Level 5: Attack: 605% AoE Attack Ratio: 1 SP: 46
Type: Melee / Buff Cooldown: 36s
 5 / 5 3 CleaveCleave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level * +10% added damage at maximum level
Barbarian 1st Circle required Cleave
[Physical] - [Slash] Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time.
Level 5: Attack: 266% Critical Rate: +50 AoE Attack Ratio: 3 SP: 42
Type: Melee / Attack Cooldown: 16s
 5 / 5 2 Helm ChopperHelm Chopper: Enhance Type: Passive * Increases the damage dealt on an enemy with [Helm Chopper] by 0.5% per attribute level * +10% added damage at maximum level
Barbarian 1st Circle required Helm Chopper
[Physical] - [Strike] Strike the enemy's head, causing it to become afflicted with [Stun].
Level 5: Attack: 206% x 2 AoE Attack Ratio: 3 SP: 37
Type: Melee / Attack Cooldown: 20s
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Rank 5
Corsair |
 0 / 5 Jolly RogerJolly Roger: Unity Type: Active * Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active * Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members * Does not apply if nobody other than you is a pirate member * Increases SP consumption by 10%
Lv2 Jolly Roger required Jolly Roger
Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks.
Level 1: Flag Duration: 35 seconds Missile Attack Damage: +15% Fever Duration: 10 seconds SP: 36
Type: Melee / Attack Cooldown: 35s
 0 / 5 Iron HookIron Hook: Chain Type: Active * Sequentially fling up to 3 enemies with [Iron Hook] * Cannot use [Keel Hauling] while capturing multiple enemies * Unable to turn ON/OFF during [Guard]
Corsair 1st Circle required Iron Hook
Capture enemies with a hook.
Level 1: Capture Time: 5 seconds SP: 32
Type: Melee / Attack Cooldown: 25s
 0 / 5 Keel HaulingKeel Hauling: Enhance Type: Passive * Increases the damage dealt on an enemy with [Keel Hauling] by 0.5% per attribute level * +10% added damage at maximum level
Corsair 1st Circle required Keel Hauling: Bleeding Type: Active * Inflicts [Bleeding] on enemies attacked with [Keel Hauling] for 5 seconds * Increases the duration of [Bleeding] by 1 second per attribute level * Bleeding damage is proportional to character's STR * Increases SP consumption by 10%
Corsair 1st Circle required Keel Hauling
[Physical] - [Strike] Drag and pull enemies captured with Iron Hook. The enemy will receive damage each time it is pulled.
Level 1: Attack: 806% x 2 SP: 31
Type: Melee / Attack Cooldown: 25s
 0 / 5 3 Dust DevilDust Devil: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dust Devil] by 0.5% per attribute level * +10% added damage at maximum level
Corsair 1st Circle required Dust Devil
[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.
Level 1: Attack: 194% x 3 SP: 28
Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea |
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Rank 6
Corsair |
 0 / 10 Jolly RogerJolly Roger: Unity Type: Active * Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active * Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members * Does not apply if nobody other than you is a pirate member * Increases SP consumption by 10%
Lv2 Jolly Roger required Jolly Roger
Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks.
Level 1: Flag Duration: 35 seconds Missile Attack Damage: +15% Fever Duration: 10 seconds SP: 36
Type: Melee / Attack Cooldown: 35s
 5 / 10 Iron HookIron Hook: Chain Type: Active * Sequentially fling up to 3 enemies with [Iron Hook] * Cannot use [Keel Hauling] while capturing multiple enemies * Unable to turn ON/OFF during [Guard]
Corsair 1st Circle required Iron Hook
Capture enemies with a hook.
Level 5: Capture Time: 9 seconds SP: 59
Type: Melee / Attack Cooldown: 25s
 5 / 10 Keel HaulingKeel Hauling: Enhance Type: Passive * Increases the damage dealt on an enemy with [Keel Hauling] by 0.5% per attribute level * +10% added damage at maximum level
Corsair 1st Circle required Keel Hauling: Bleeding Type: Active * Inflicts [Bleeding] on enemies attacked with [Keel Hauling] for 5 seconds * Increases the duration of [Bleeding] by 1 second per attribute level * Bleeding damage is proportional to character's STR * Increases SP consumption by 10%
Corsair 1st Circle required Keel Hauling
[Physical] - [Strike] Drag and pull enemies captured with Iron Hook. The enemy will receive damage each time it is pulled.
Level 5: Attack: 983% x 2 SP: 57
Type: Melee / Attack Cooldown: 25s
 10 / 10 3 Dust DevilDust Devil: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dust Devil] by 0.5% per attribute level * +10% added damage at maximum level
Corsair 1st Circle required Dust Devil
[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.
Level 10: Attack: 289% x 3 SP: 86
Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea  5 / 5 Double Weapon AssaultDouble Weapon Assault
Temporarily connects your basic attacks and dagger attacks.
Level 5: Able to use your dagger without delay after normal attacks Duration: 5 minutes Additional damage 55% SP: 70
Type: Melee / Buff Cooldown: 60s
 5 / 5 2 Hexen DropperHexen Dropper: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hexen Dropper] by 0.5% per attribute level * +10% added damage at maximum level
Corsair 2nd Circle required Hexen Dropper
[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Use a weapon in each hand to deal successive strikes on an enemy. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.
Level 5: Attack: 185% x 7 SP: 63
Type: Melee / Attack Cooldown: 28s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea |
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Rank 7
Shinobi |
 4 / 5 3 KunaiKunai: Enhance Type: Passive * Increases the damage dealt on an enemy with [Kunai] by 0.5% per attribute level * +10% added damage at maximum level
Shinobi 1st Circle required Kunai: Deadly Dagger Type: Active * Doubles the critical chance of [Kunai] * Increase SP consumption by 20%
Shinobi 1st Circle required Kunai
Throw kunai in all directions to attack enemies. If used by clones, applies as two consecutive hits.
Level 4: Attack: 168% x 5 SP: 81
Type: Melee / Attack Cooldown: 10s
 5 / 5 Bunshin no JutsuBunshin no Jutsu: Endurance Type: Active * Increases stamina reduction cycle of [Bunshin no Jutsu] by 0.05 seconds per attribute level * Increases SP consumption by 10%
Shinobi 1st Circle required Bunshin no Jutsu
Creates clones of yourself. The clones will act along as a main body and skills can be used along with your clones. The attribute is not applied to clone's skills. When clones copy skills, SP consumption and cooldown increases in proportion to the number of clones.
Level 5: Duration: 20 seconds Summon 5 clones Additional Cooldown [2 + 10% skill's cooldown] * number of clones Additional SP Consumption [10% * number of clones] SP: 192
Type: Melee / Attack Cooldown: 45s
 1 / 5 Mokuton no JutsuMokuton no Jutsu: Bind Type: Active * Restricts movement of an enemy for 4 seconds when dealing damage with [Mokuton no Jutsu] Increases duration from Lv2 by 1 second per attribute level * Increases SP consumption by 10%
Shinobi 1st Circle required Mokuton no Jutsu
Counter-attack by tricking the enemy with a fake doll created from a log.
Level 1: Duration: 20 seconds SP: 50
Type: Melee / Attack Cooldown: 35s
 5 / 5 2 Katon no JutsuKaton no Jutsu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Katon no Jutsu] by 0.5% per attribute level * +10% added damage at maximum level
Shinobi 1st Circle required Katon no Jutsu: Stealth Type: Active * Hides character for 2 seconds per attribute level after using [Katon no Jutsu] * Increases SP consumption by 10%
Shinobi 1st Circle required Katon no Jutsu
Attack multiple enemies by continuously exploding the gunpowder you possess.
Level 5: Attack: 773% Consumes 2 Ninjutsu Bombs SP: 150
Type: Melee / Attack Cooldown: 25s
 0 / 5 Mijin no JutsuMijin no Jutsu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Mijin no Jutsu] by 0.5% per attribute level * +10% added damage at maximum level
Shinobi 1st Circle required Mijin no Jutsu: Stealth Type: Active * Hides character for 5 seconds after using [Mijin no Jutsu] * Increases duration from Lv2 by 1.5 seconds per attribute level * Increases SP consumption by 10%
Shinobi 1st Circle required Mijin no Jutsu
Attack enemies in the area nearby by exploding the gunpowder you have. Using this technique will also damage you and might cause incapability of combat if your HP is too low. If used by clones, Bunshin no Jutsu is canceled.
Level 1: Attack: 1814% Consumes 4500 HP Consumes 5 Ninjutsu Bombs SP: 88
Type: Melee / Attack Cooldown: 50s
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Rank 8
Retiarius |
 0 / 5 Pull RetePull Rete: Heavy Net Type: Active * Reduces the evasion of enemies affected by the [Pull Rete] debuff to 0 * Increases SP consumption by 20%
Requires Retiarius Circle 1 Pull Rete
Throw the rete at nearby enemies and pull them towards you. Enemies trapped by the rete become momentarily unable to move and will receive additional damage from Pierce attacks executed using a One-handed Spear. Cooldown time reduces as skill level increases.
Level 1: Duration: 5 seconds Targets: 8 Damage Increase 100% Cooldown: -2 seconds Consumes 1 Rete SP: 80
Type: Melee / Attack Cooldown: 43s
 0 / 5 Throw ReteThrow Rete: Heavy Net Type: Active * Reduces the evasion of enemies affected by the [Throw Rete] debuff to 0 * Increases SP consumption by 20%
Requires Retiarius Circle 1 Throw Rete: Enhanced Net Type: Active * Applies [Throw Rete] to boss monsters as well, but reduces the skill's duration in half. * Increases SP consumption by 20%
Requires Retiarius Circle 2 Throw Rete
Throw the rete within a designated range to immobilize the enemies trapped by it. Duration applies as half for character enemies. Enemies trapped by the rete will receive additional damage from Pierce attacks executed using a One-handed Spear.
Level 1: Duration: 3 seconds Targets: 8 Damage Increase 100% Consumes 1 Rete SP: 80
Type: Melee / Attack Cooldown: 30s
 0 / 5 Dagger GuardDagger Guard: Enhance Type: Active * Increases block by 1% per attribute level while the [Dagger Guard] buff is active * Increases SP consumption by 10%
Requires Retiarius Circle 1 Dagger Guard: Deflect Projectiles Type: Active * Adds chance to block Missile attacks while the [Dagger Guard] buff is active * Applies only half of the skill's block chances * Increases SP consumption by 30%
Requires Retiarius Circle 2 Dagger Guard
Deflect Slash, Strike and Pierce attacks with your dagger. The buff is automatically canceled if your character is not equipping a dagger.
Level 1: Block Chance: 50% Blocks 15 attacks Duration: 11 seconds SP: 80
Type: Melee / Buff Cooldown: 30s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger  0 / 5 3 Trident FinishTrident Finish: Enhance Type: Passive * Increases the damage of [Trident Finish] by 0.5% per attribute level * 10% added damage at maximum level
Requires Retiarius Circle 1 Trident Finish
[Physical] - [Pierce][{img tooltip_speedofatk}Attack Speed] Pierce enemies all around and deal damage with your spear. Critical chance and damage increased when attacking enemies affected by the rete debuff, Iron Hook, or Arrest. * Character critical rates apply separately. * Damage increase does not stack with rete debuff effects.
Level 1: Attack: 1700% Min. Critical Chance +50% Damage Increase 100% SP: 46
Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol |
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Rank 9
Retiarius |
 0 / 10 Pull RetePull Rete: Heavy Net Type: Active * Reduces the evasion of enemies affected by the [Pull Rete] debuff to 0 * Increases SP consumption by 20%
Requires Retiarius Circle 1 Pull Rete
Throw the rete at nearby enemies and pull them towards you. Enemies trapped by the rete become momentarily unable to move and will receive additional damage from Pierce attacks executed using a One-handed Spear. Cooldown time reduces as skill level increases.
Level 1: Duration: 5 seconds Targets: 8 Damage Increase 100% Cooldown: -2 seconds Consumes 1 Rete SP: 80
Type: Melee / Attack Cooldown: 43s
 0 / 10 Throw ReteThrow Rete: Heavy Net Type: Active * Reduces the evasion of enemies affected by the [Throw Rete] debuff to 0 * Increases SP consumption by 20%
Requires Retiarius Circle 1 Throw Rete: Enhanced Net Type: Active * Applies [Throw Rete] to boss monsters as well, but reduces the skill's duration in half. * Increases SP consumption by 20%
Requires Retiarius Circle 2 Throw Rete
Throw the rete within a designated range to immobilize the enemies trapped by it. Duration applies as half for character enemies. Enemies trapped by the rete will receive additional damage from Pierce attacks executed using a One-handed Spear.
Level 1: Duration: 3 seconds Targets: 8 Damage Increase 100% Consumes 1 Rete SP: 80
Type: Melee / Attack Cooldown: 30s
 0 / 10 Dagger GuardDagger Guard: Enhance Type: Active * Increases block by 1% per attribute level while the [Dagger Guard] buff is active * Increases SP consumption by 10%
Requires Retiarius Circle 1 Dagger Guard: Deflect Projectiles Type: Active * Adds chance to block Missile attacks while the [Dagger Guard] buff is active * Applies only half of the skill's block chances * Increases SP consumption by 30%
Requires Retiarius Circle 2 Dagger Guard
Deflect Slash, Strike and Pierce attacks with your dagger. The buff is automatically canceled if your character is not equipping a dagger.
Level 1: Block Chance: 50% Blocks 15 attacks Duration: 11 seconds SP: 80
Type: Melee / Buff Cooldown: 30s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger  0 / 10 3 Trident FinishTrident Finish: Enhance Type: Passive * Increases the damage of [Trident Finish] by 0.5% per attribute level * 10% added damage at maximum level
Requires Retiarius Circle 1 Trident Finish
[Physical] - [Pierce][{img tooltip_speedofatk}Attack Speed] Pierce enemies all around and deal damage with your spear. Critical chance and damage increased when attacking enemies affected by the rete debuff, Iron Hook, or Arrest. * Character critical rates apply separately. * Damage increase does not stack with rete debuff effects.
Level 1: Attack: 1700% Min. Critical Chance +50% Damage Increase 100% SP: 46
Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol  0 / 5 DisarmDisarm: Enhance Type: Passive * Increases the damage of [Trident Finish] by 0.5% per attribute level * 10% added damage at maximum level
Requires Retiarius Circle 2 Disarm: Remove Helmet Type: Active * Applies the effects of [Disarm] to helmets as well * Affected helmets: Cassis Crista, Dragoon Helmet * Increases SP consumption by 20%
Requires Retiarius Circle 2 Disarm
[Physical] - [Strike] Attack enemies all around with the rete to deal damage and reduce their physical defense. Affected character targets become momentarily unable to equip a shield.
Level 1: Attack 1866% Enemy physical defense -25% Duration 5 sec SP: 82
Type: Melee / Attack Cooldown: 35s
 0 / 5 Dagger FinishDagger Finish: Enhance Type: Passive * Increases the damage of [Dagger Finish] by 0.5% per attribute level * 10% added damage at maximum level
Requires Retiarius Circle 2 Dagger Finish
[Physical] - [Pierce] Leap forward and stab the enemy with your dagger. If the target's HP is at 50% or lower, your attack can deal up to 350% additional damage based on how low their HP is. Deals additional damage to enemies affected by the rete debuff, Iron Hook, and Arrest. * The HP damage increase does not stack with the debuff increase.
Level 1: Attack: 2451% Damage Increase 100% SP: 82
Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger  0 / 5 Vital ProtectionVital Protection: Near Escape Type: Active * Prevents your character from becoming incapable of combat once while the [Vital Protection] buff is active. The buff disappears after the effect is triggered. * Provides 5 sec of invincibility * Applies only once per round in TBL * Increases SP consumption by 20%
Requires Retiarius Circle 2 Vital Protection
Protect your body's vital points to increase critical resistance.
Level 1: Critical Resistance +70 Duration 50 sec SP: 82
Type: Melee / Buff Cooldown: 120s
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Rank 10
Retiarius |
 10 / 10 Pull RetePull Rete: Heavy Net Type: Active * Reduces the evasion of enemies affected by the [Pull Rete] debuff to 0 * Increases SP consumption by 20%
Requires Retiarius Circle 1 Pull Rete
Throw the rete at nearby enemies and pull them towards you. Enemies trapped by the rete become momentarily unable to move and will receive additional damage from Pierce attacks executed using a One-handed Spear. Cooldown time reduces as skill level increases.
Level 10: Duration: 5 seconds Targets: 8 Damage Increase 100% Cooldown: -20 seconds Consumes 1 Rete SP: 188
Type: Melee / Attack Cooldown: 25s
 10 / 10 Throw ReteThrow Rete: Heavy Net Type: Active * Reduces the evasion of enemies affected by the [Throw Rete] debuff to 0 * Increases SP consumption by 20%
Requires Retiarius Circle 1 Throw Rete: Enhanced Net Type: Active * Applies [Throw Rete] to boss monsters as well, but reduces the skill's duration in half. * Increases SP consumption by 20%
Requires Retiarius Circle 2 Throw Rete
Throw the rete within a designated range to immobilize the enemies trapped by it. Duration applies as half for character enemies. Enemies trapped by the rete will receive additional damage from Pierce attacks executed using a One-handed Spear.
Level 10: Duration: 7.5 seconds Targets: 8 Damage Increase 100% Consumes 1 Rete SP: 188
Type: Melee / Attack Cooldown: 30s
 10 / 10 Dagger GuardDagger Guard: Enhance Type: Active * Increases block by 1% per attribute level while the [Dagger Guard] buff is active * Increases SP consumption by 10%
Requires Retiarius Circle 1 Dagger Guard: Deflect Projectiles Type: Active * Adds chance to block Missile attacks while the [Dagger Guard] buff is active * Applies only half of the skill's block chances * Increases SP consumption by 30%
Requires Retiarius Circle 2 Dagger Guard
Deflect Slash, Strike and Pierce attacks with your dagger. The buff is automatically canceled if your character is not equipping a dagger.
Level 10: Block Chance: 50% Blocks 15 attacks Duration: 20 seconds SP: 188
Type: Melee / Buff Cooldown: 30s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger  0 / 10 3 Trident FinishTrident Finish: Enhance Type: Passive * Increases the damage of [Trident Finish] by 0.5% per attribute level * 10% added damage at maximum level
Requires Retiarius Circle 1 Trident Finish
[Physical] - [Pierce][{img tooltip_speedofatk}Attack Speed] Pierce enemies all around and deal damage with your spear. Critical chance and damage increased when attacking enemies affected by the rete debuff, Iron Hook, or Arrest. * Character critical rates apply separately. * Damage increase does not stack with rete debuff effects.
Level 1: Attack: 1700% Min. Critical Chance +50% Damage Increase 100% SP: 46
Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol  5 / 5 DisarmDisarm: Enhance Type: Passive * Increases the damage of [Trident Finish] by 0.5% per attribute level * 10% added damage at maximum level
Requires Retiarius Circle 2 Disarm: Remove Helmet Type: Active * Applies the effects of [Disarm] to helmets as well * Affected helmets: Cassis Crista, Dragoon Helmet * Increases SP consumption by 20%
Requires Retiarius Circle 2 Disarm
[Physical] - [Strike] Attack enemies all around with the rete to deal damage and reduce their physical defense. Affected character targets become momentarily unable to equip a shield.
Level 5: Attack 2388% Enemy physical defense -25% Duration 9 sec SP: 138
Type: Melee / Attack Cooldown: 35s
 5 / 5 Dagger FinishDagger Finish: Enhance Type: Passive * Increases the damage of [Dagger Finish] by 0.5% per attribute level * 10% added damage at maximum level
Requires Retiarius Circle 2 Dagger Finish
[Physical] - [Pierce] Leap forward and stab the enemy with your dagger. If the target's HP is at 50% or lower, your attack can deal up to 350% additional damage based on how low their HP is. Deals additional damage to enemies affected by the rete debuff, Iron Hook, and Arrest. * The HP damage increase does not stack with the debuff increase.
Level 5: Attack: 3137% Damage Increase 100% SP: 138
Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger  5 / 5 Vital ProtectionVital Protection: Near Escape Type: Active * Prevents your character from becoming incapable of combat once while the [Vital Protection] buff is active. The buff disappears after the effect is triggered. * Provides 5 sec of invincibility * Applies only once per round in TBL * Increases SP consumption by 20%
Requires Retiarius Circle 2 Vital Protection
Protect your body's vital points to increase critical resistance.
Level 5: Critical Resistance +150 Duration 50 sec SP: 138
Type: Melee / Buff Cooldown: 120s
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