PvP Monk
Created by Xanthiris on Aug 13th 2016 (Last Updated: Aug 26th 2016).
This is a public build.
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Rank 1
Cleric |
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Rank 2
Cleric |
10 / 10 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 10: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 10 SP: 68 Type: Magic / Buff Cooldown: 22s Element: 1 / 10 Cure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level * +10% added damage at maximum level Cleric 1st Circle required Cure: Damage Interval Type: Active * Decreases the interval of [Cure]'s magic circle by 0.2 seconds * Increases SP consumption by 20% Cleric 2nd Circle required Cure [Magic] - [Holy] Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies. Level 1: 0.4 second attack 103% No. of Hits: 10 Magic Circle Duration: 6 seconds SP: 15 Type: Magic / Buff Cooldown: 27s Element: 10 / 10 Safety Zone: Increased Range Type: Active * Increases range applied by [Safety Zone] to 15 * Increases SP consumption by 80% Cleric 1st Circle required Safety Zone: Block Count Type: Active * Increases block count of [Safety Zone] by 1 per attribute level * Increases SP consumption by 10% Cleric 2nd Circle required Safety Zone Creates a magic circle that blocks incoming attacks. Level 10: Blocks: 20 times Magic Circle Duration: 20 seconds SP: 82 Type: Magic / Buff Cooldown: 48s Element: 3 / 10 Deprotected Zone: Enhance Type: Passive * Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level * This attribute applies after the stack calculation Lv3 Deprotected Zone required Deprotected Zone: Retention Time Type: Active * Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level * Increases SP consumption by 10% Cleric 1st Circle required Deprotected Zone: Sword Attack Type: Active * Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense] * [Weakened Defense] can be stacked up to 10 times Increases SP consumption by 10% Cleric 1st Circle required Deprotected Zone Creates a magic circle that decreases the defense of enemies over time. Level 3: Reduces 0.3% per stack Magic Circle Duration: 10 seconds SP: 31 Type: Magic / Buff Cooldown: 13s Element: 5 / 5 Divine Might: Devil-type Damage Type: Active * Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might] * Increases SP consumption by 10% Cleric 2nd Circle required Divine Might Temporarily increases the skill levels of you and your party members by 1. Level 5: Applies 5 times Duration: 60 seconds SP: 45 Type: Magic / Buff Cooldown: 27s 1 / 5 Fade Erases the threat of monsters making them stop any attacks on you. Level 1: Duration: 12 seconds SP: 24 Type: Magic / Buff Cooldown: 40s Element: |
Rank 3
Dievdirbys |
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Rank 4
Dievdirbys |
10 / 10 Statue of Goddess Laima: Home Ground Type: Active * Increases cooldown of skills from enemies when within the range while [Statue of Goddess Laima] is active * Increases SP consumption by 10% Dievdirbys 1st Circle required Statue of Goddess Laima Carves a statue of Laima, the Goddess of Fate. Decreases the cooldown of your party members' skills within the radius of the Goddess Statue. Level 10: Cooldown -20% Movement speed -10 Statue duration 75 sec Consumes Sculpting Wood x1 SP: 138 Type: Melee / Attack Cooldown: 47s 10 / 10 3 Carve Attack: Enhance Type: Passive * Increases the damage dealt on an enemy with [Carve Attack] by 0.5% per attribute level * +10% added damage at maximum level Dievdirbys 1st Circle required Carve Attack: Chance to Obtain Type: Active * Increases chances of obtaining materials for [Carve] by 1% per attribute level * Increases SP consumption by 30% Dievdirbys 2nd Circle required Carve Attack [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Attack the target by using a carving knife. Plant-type monsters take additional bonus damage and may drop statue materials. Level 10: Attack: 122% x 5 Additional Damage to Plant-type Monsters: +100 Statue Materials Drop Rate: 50% AoE Attack Ratio: 1 SP: 122 Type: Melee / Attack Cooldown: 17s 5 / 5 2 Carve Owl: Enhance Type: Passive * Increases the damage dealt on an enemy with [Carve Owl] by 0.5% per attribute level * +10% added damage at maximum level Dievdirbys 2nd Circle required Carve Owl [Magic] Carve an Owl Sculpture to protect yourself from the attacks of enemies in front of you. Level 5: Attack 62% x 3 hits Block count 90 Duration 25 sec Consumes Sculpting Wood x2 SP: 90 Type: Melee / Attack Cooldown: 50s 5 / 5 Carve World Tree: Maintain Type: Active * Decreases range of [Carve World Tree], but increases its duration by 10 seconds Dievdirbys 2nd Circle required Carve World Tree Carve a divine World Tree that silences nearby enemies. Level 5: Statue duration 27 sec Consumes Sculpting Wood x1 SP: 92 Type: Melee / Attack Cooldown: 92s |
Rank 5
Monk |
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Rank 6
Monk |
10 / 10 Iron Skin: Additional Reflect Damage Type: Active * Increases reflection of [Iron Skin] by 5% per attribute level * Increases SP consumption by 10% Monk 1st Circle required Iron Skin [Physical] - [Strike] Temper your skin as hard as steel to inflict damage by bouncing back an enemy's attack. Level 10: Reflects 150% of the target's physical attack Maximum Duration: 14 seconds Unable to block magic & long-ranged projectiles SP: 132 Type: Magic / Buff Cooldown: 100s 3 / 10 Double Punch: Enhance Type: Passive * Increases the damage dealt on an enemy with [Double Punch] by 0.5% per attribute level * +10% added damage at maximum level Monk 1st Circle required Double Punch: Decreased SP Type: Active * Reduces SP consumption of [Double Punch] by 30% Monk 2nd Circle required Double Punch [Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Use your trained fists to attack an enemy in quick succession. The target receives additional strike damage for a period of time. Level 3: Attack: 143% x 2 SP: 24 Type: Melee / Attack Cooldown: 0s 1 / 10 Palm Strike: Enhance Type: Passive * Increases the damage dealt on an enemy with [Palm Strike] by 0.5% per attribute level * +10% added damage at maximum level Monk 1st Circle required Palm Strike: Bleeding Type: Active * Enemies hit by [Palm Strike] will be afflicted with [Bleeding] for 8 seconds * Increases duration of [Bleeding] by 1 second per attribute level * Bleeding damage is proportional to the character's physical attack * Increases SP consumption by 10% Monk 1st Circle required Palm Strike: Remove Knockdown Type: Active [Palm Strike] no longer knocks enemies down * Only applies if attribute is set to ON * Increases SP consumption by 10% Monk 1st Circle required Palm Strike [Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Use your trained fingertips to attack an enemy by inflicting an internal injury. Deals additional damage proportional to the enemy's defense (additional damage does not exceed character's max. attack). Level 1: Attack: 347% AoE Attack Ratio: 6 SP: 36 Type: Melee / Attack Cooldown: 15s 1 / 10 Hand Knife: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hand Knife] by 0.5% per attribute level * +10% added damage at maximum level Monk 1st Circle required Hand Knife: Armor Break Type: Active * Enemies hit by [Hand Knife] have a 40% chance to be afflicted with [Armor Break] for 3 seconds * Increases the chance by 10% per attribute level from Lv2 * Increases SP consumption by 50% Monk 1st Circle required Hand Knife: Remove Knockdown Type: Active * [Hand Knife] no longer knocks enemies down * Only applies if attribute is set to ON * Increases SP consumption by 10% Monk 1st Circle required Hand Knife [Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Strike with a powerful hand knife to deal damage on an enemy. Deals additional damage proportional to the enemy's SPR (additional damage does not exceed character's max. attack). Level 1: Attack: 490% AoE Attack Ratio: 2 SP: 33 Type: Melee / Attack Cooldown: 15s 5 / 5 Energy Blast: Enhance Type: Passive * Increases the damage dealt on an enemy with [Energy Blast] by 0.5% per attribute level * +10% added damage at maximum level Monk 2nd Circle required Energy Blast: Remove Knockdown Type: Active * [Energy Blast] no longer knocks enemies down * Only applies if attribute is set to ON Monk 2nd Circle required Energy Blast [Physical] - [Holy] Harness energy and release it in front of you, dealing damage and pushing back all enemies in its path. Level 5: Attack per Hit: 211% Consumes 40 SP per second SP: 0 Type: Melee / Attack Cooldown: 45s Element: 5 / 5 One Inch Punch: Enhance Type: Passive * Increases the damage dealt on an enemy with [One Inch Punch] by 0.5% per attribute level * +10% added damage at maximum level Monk 2nd Circle required One Inch Punch: Silence Type: Active * Enemies hit by [One Inch Punch] will be afflicted with [Silence] for 5 seconds * Increases SP consumption by 20% Monk 2nd Circle required One Inch Punch [Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Extend your fist from a close distance to destroy the insides of an enemy. The attacked enemy will steadily lose HP and SP. Level 5: Attack: 916% Duration: 10 seconds SP: 76 Type: Melee / Attack Cooldown: 20s 5 / 5 God Finger Flick: Enhance Type: Passive * Increases the damage dealt on an enemy with [God Finger Flick] by 0.5% per attribute level * +10% added damage at maximum level Monk 2nd Circle required God Finger Flick [Physical] - [Strike] Throw a coin by using the tip of your finger to inflict damage on an enemy. The target receives additional strike damage for a period of time. Level 5: Attack: 1341% Consumes 100 Silver SP: 82 Type: Melee / Attack Cooldown: 25s |
Rank 7
Plague Doctor |
3 / 5 Healing Factor Install a magic circle that grants super healing abilities temporarily. You or your party members recover HP equal to the amount left at the point when the magic circle is stepped on. Level 3: Duration: 30 seconds HP Recovery: 80 SP: 142 Type: Magic / Buff Cooldown: 45s Element: 5 / 5 Incineration: Enhance Type: Passive * Increases the damage dealt on an enemy with [Incineration] by 0.5% per attribute level * +10% added damage at maximum level Plague Doctor 1st Circle required Incineration: Infect Type: Active * When an enemy is defeated by [Incinerate], it transfers its debuff to a nearby enemy * Increases the number of possible targets by 1 per attribute level * Increases SP consumption by 40% Plague Doctor 2nd Circle Required Incineration: Fast Response Type: Active * Decreases the interval of [Incineration]'s hits by 0.1 seconds * Increases SP consumption by 50% Plague Doctor Circle 3 Required Incineration [Magic] - [Fire] Incinerate enemies with status ailments. The duration of [Incineration]'s effects will increase depending on the enemies' number of status ailments. Level 5: 0.4 second attack 119% Base Duration: 10 seconds SP: 146 Type: Magic / Buff Cooldown: 16s Element: 1 / 5 Bloodletting: Hemostasis Type: Active * Increases cycle time of HP cost by 0.02 seconds per attribute level while [Bloodletting] is in effect * Increases SP consumption by 10% Plague Doctor 1st Circle required Bloodletting: Substitute SP Type: Active * Each tick has a 10% chance per attribute level to reduce SP instead of HP while [Bloodletting] is in effect Plague Doctor 1st Circle required Bloodletting Temporarily let you or your allies bleed to prevent further status ailments. This state will be invulnerable to all rank 2 or lower status ailments. Level 1: Duration: 35 seconds HP: -5 SP: 80 Type: Magic / Buff Cooldown: 60s Element: 5 / 5 Pandemic: Increased Range Type: Active * Increases the range of [Pandemic] * Increases SP consumption by 100% Plague Doctor 2nd Circle Required Pandemic: Spread Incineration Type: Active * Adds a 5% chance per attribute level for [Pandemic] to spread [Incineration] Chance applies to each target individually * Increases SP consumption by 50% Requires Pandemic Level 11 Pandemic Spread all status ailments on targeted enemies to other enemies within the range. Level 5: Applies a maximum of 13 times SP: 184 Type: Magic / Buff Cooldown: 25s Element: 1 / 5 Beak Mask: Poison Resistance Type: Active * Increases Poison property resistance by 5 per attribute level whilst wearing the [Bird Beak Mask] Plague Doctor 1st Circle required Beak Mask Equip the Bird Beak Mask. The front side of the mask has a special drug that prevents rank 2 or lower status ailments from affecting you. Level 1: Duration: 25 seconds 100% Immunity to Rank 1 and 2 80% Immunity to Rank 3 SP: 69 Type: Magic / Buff Cooldown: 80s Element: |
Rank 8
Inquisitor |
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