[Apr 25th 2018] New classes have been added to the skill simulator!

PvE - Wurstbär's Hammerdin

Created by Hanniball on Feb 23rd 2016 (Last Updated: Dec 14th 2017).
This is a public build.
22
I changed to a new build as rank 9 arrived!

Everything below will probably be outdated!!!

Stats:
CON: ~100 with gear
DEX: ~150 with gear and buffs
STR: all the remaining points

Classes and Skills:
Cleric:
As always we want an least Cleric 2 for Divine Might, enough Heal tiles and the higher hit count for Safety Zone. The skill distribution is pretty much a staple so there is not much to say abount that.

Dievdirbys:
I went for diev to further compliment the bursty rotation of that build. Having a reduced cooldown (thanks to Statue of Laima) on all your skill will greatly increase your damage.
It will also make leveling a bit easier because we get a great multihit with Carve Attack.

Paladin:
Conviction is what will increase our smash damage by quite a bit so we want to max it asap. Smite is another decent AoE that we will squeeze in out rotation so maxing it out is okay.
Resist Element is purely fot support. It adds some resistences, decreases the enemies resistences and adds a very nice nullification chance for elemental attacks.
I put one point in restoration because this build has almost zero INT and our heal tiles wont heal that much. Restoration helps with this and boosts the heal amount by quite a bit.
And yeah.. barrier... ofc :)
The rest of points will go into Turn Undead. its a pretty good skills that can outshot certain mobs - but I use it rarely because its not very reliable.
When the new skills from the class balancing arrive we will probably take some points from Smite, TU or Resist Elements and put it in the new skills... but we need further information first.

Monk:
This is mostly for the strike debuff of Double Punch and some filler attacks. You can swap this circle out if you want.

Inquisitor:
This will finally give us some pretty good AoE capabilities thanks to the Breaking Wheel. And this will also add the strong and bursty God Smash that will get buffed by Double Punch and Conviction debuffs.
There is not much to say here.

Gear:
You probably want to use one of the new Two Hand Maces that are for Paladin and Monk only. Swapping to 1-Hand and Shield might help when you are too squishy.
The rest should be leather gear to get more crit rate.
Sissel Bracelets and a Max Peta would be a great start for accessories. But there are ofc some other better and also cheaper choices.

I will add some more gear later.
Copy Build
Rank 1
circle 1
Cleric
5 / 5
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 5:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 5
SP: 38

Type: Magic / Buff
Cooldown: 22s
Element: Holy
1 / 5
Cure
Cleric11
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 1:
0.4 second attack 103%
No. of Hits: 10
Magic Circle Duration: 6 seconds
SP: 15

Type: Magic / Buff
Cooldown: 27s
Element: Holy
5 / 5
Safety Zone
Cleric8
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 5:
Blocks: 10 times
Magic Circle Duration: 20 seconds
SP: 47

Type: Magic / Buff
Cooldown: 48s
Element: Holy
3 / 5
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 3:
Reduces 0.3% per stack
Magic Circle Duration: 10 seconds
SP: 31

Type: Magic / Buff
Cooldown: 13s
Element: Holy
Rank 2
circle 2
Cleric
10 / 10
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 10:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 10
SP: 68

Type: Magic / Buff
Cooldown: 22s
Element: Holy
1 / 10
Cure
Cleric11 Cleric1
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 1:
0.4 second attack 103%
No. of Hits: 10
Magic Circle Duration: 6 seconds
SP: 15

Type: Magic / Buff
Cooldown: 27s
Element: Holy
10 / 10
Safety Zone
Cleric8 Cleric18
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 10:
Blocks: 20 times
Magic Circle Duration: 20 seconds
SP: 82

Type: Magic / Buff
Cooldown: 48s
Element: Holy
3 / 10
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 3:
Reduces 0.3% per stack
Magic Circle Duration: 10 seconds
SP: 31

Type: Magic / Buff
Cooldown: 13s
Element: Holy
5 / 5
Divine Might
Cleric6
Divine Might: Devil-type Damage
Type: Active
* Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might]
* Increases SP consumption by 10%

Cleric 2nd Circle required
Divine Might

Temporarily increases the skill levels of you and your party members by 1.

Level 5:
Applies 5 times
Duration: 60 seconds
SP: 45

Type: Magic / Buff
Cooldown: 27s
1 / 5
Fade
Fade

Erases the threat of monsters making them stop any attacks on you.

Level 1:
Duration: 12 seconds
SP: 24

Type: Magic / Buff
Cooldown: 40s
Element: Holy
Rank 3
circle 1
Dievdirbys
1 / 5
Statue of Goddess Vakarine
Statue of Goddess Vakarine

Carve a statue of Vakarine, the Goddess of the Evening Star. You may warp to other areas through the Goddess Statue.

Level 1:
Max. 1 warps
Statue duration 30 sec
Consumes Sculpting Wood x1
SP: 26

Type: Melee / Attack
Cooldown: 85s
5 / 5
Statue of Goddess Zemyna
Statue of Goddess Zemyna

Carve a statue of Zemyna, the goddess of the earth. Decreases the SP cost and SP recovery time when using skills for nearby allies who are within the radius of the Goddess Statue.

Level 5:
SP -24
SP recovery shortened by 5 sec
Statue duration 50 sec
Consumes Sculpting Wood x1
SP: 83

Type: Melee / Attack
Cooldown: 48s
5 / 5
Statue of Goddess Laima
Dievdirbys9
Statue of Goddess Laima: Home Ground
Type: Active
* Increases cooldown of skills from enemies when within the range while [Statue of Goddess Laima] is active
* Increases SP consumption by 10%

Dievdirbys 1st Circle required
Statue of Goddess Laima

Carves a statue of Laima, the Goddess of Fate. Decreases the cooldown of your party members' skills within the radius of the Goddess Statue.

Level 5:
Cooldown -20%
Movement speed -5
Statue duration 50 sec
Consumes Sculpting Wood x1
SP: 83

Type: Melee / Attack
Cooldown: 47s
4 / 5
3
Carve Attack
Dievdirbys11
Carve Attack: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Carve Attack] by 0.5% per attribute level
* +10% added damage at maximum level

Dievdirbys 1st Circle required
Carve Attack: Chance to Obtain
Type: Active
* Increases chances of obtaining materials for [Carve] by 1% per attribute level
* Increases SP consumption by 30%

Dievdirbys 2nd Circle required
Carve Attack

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Attack the target by using a carving knife. Plant-type monsters take additional bonus damage and may drop statue materials.

Level 4:
Attack: 95% x 5
Additional Damage to Plant-type Monsters: +100
Statue Materials Drop Rate: 20%
AoE Attack Ratio: 1
SP: 64

Type: Melee / Attack
Cooldown: 17s
Rank 4
circle 1
Paladin
5 / 5
3
Smite
Paladin14 Paladin4
Smite: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Smite] by 0.5% per attribute level
* +10% added damage at maximum level

Paladin 1st Circle required
Smite: Knockdown Damage
Type: Active
* Deals damage equal to 50% of physical attack to enemies knocked into the air by [Smite], on landing
* Effect only activates when attribute is ON
* Increases SP consumption by 10%

Paladin 1st Circle required
Smite

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Strike down enemies with a powerful attack. Deals triple damage to Mutant and Devil-type enemies.

Level 5:
Attack: 342%
AoE Attack Ratio: 4
SP: 80

Type: Melee / Attack
Cooldown: 9s
1 / 5
Restoration
Paladin11 Paladin7
Restoration: Enhance
Type: Passive
* Increases HP recovery effect of [Restoration] by 1 per attribute level

Lv3 Restoration required
Restoration: SP Recovery
Type: Active
* Increases SP recovery while [Restoration] is active
* Increases SP recovery by 10 per attribute level
* Increases SP consumption by 20%

Paladin 1st Circle required
Restoration

Activate aura and increase HP recovery of allies nearby.

Level 1:
HP Recovery: +300
Aura Duration: 300 seconds
SP: 42

Type: Magic / Buff
Cooldown: 60s
Element: Holy
5 / 5
Resist Elements
Paladin1 Paladin18
Resist Elements: Resistance
Type: Active
* Increases the chance of nullifying Fire, Ice, Lightning, Poison and Earth property attacks by 0.8% per attribute level when [Resist Elements] is active
* Increases SP consumption by 10%

Paladin 1st Circle required
Resist Elements: Enhance
Type: Passive
* Increases property resistance of [Resist Elements] by 1 per attribute level

Lv3 Resist Elements required
Resist Elements

Temporarily increases the Fire, Ice, Lightning, Poison and Earth property resistances of you and your party members and has a chance of nullifying the listed property attacks. Decreases the magic defense of nearby enemies on cast.

Level 5:
Property Resistance +49
Property Damage Reduction: +12.5%
Nullification Chance 5%
Enemy Magic Defense: -8%
Duration: 85 seconds
SP: 90

Type: Magic / Buff
Cooldown: 180s
Element: Holy
4 / 5
2
Turn Undead
Paladin5
Turn Undead: Spirit
Type: Active
* Increases instant death chance of [Turn Undead] in proportion to the character's SPR
* Increases SP consumption by 10%

Lv2 Turn Undead required
Turn Undead: Conversion
Type: Active
* [Turn Undead] can convert up to a maximum 5 enemies
* Increases the monster's physical attack converted with [Turn Undead] equal to 50% of the character's STR
* Increases SP Consumption by 20%

Paladin 2nd Circle required
Turn Undead

[Magic] - [Holy]
Inflicts Holy property magic damage to enemies all around, with a chance of defeating Mutant or Demon enemies instantly (does not apply to characters or boss monsters).

Level 4:
Attack: 342%
AoE Attack Ratio: 9
SP: 80

Type: Magic / Attack
Cooldown: 50s
Element: Holy
Rank 5
circle 2
Paladin
10 / 10
3
Smite
Paladin14 Paladin4
Smite: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Smite] by 0.5% per attribute level
* +10% added damage at maximum level

Paladin 1st Circle required
Smite: Knockdown Damage
Type: Active
* Deals damage equal to 50% of physical attack to enemies knocked into the air by [Smite], on landing
* Effect only activates when attribute is ON
* Increases SP consumption by 10%

Paladin 1st Circle required
Smite

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Strike down enemies with a powerful attack. Deals triple damage to Mutant and Devil-type enemies.

Level 10:
Attack: 419%
AoE Attack Ratio: 4
SP: 132

Type: Melee / Attack
Cooldown: 9s
1 / 10
Restoration
Paladin11 Paladin7
Restoration: Enhance
Type: Passive
* Increases HP recovery effect of [Restoration] by 1 per attribute level

Lv3 Restoration required
Restoration: SP Recovery
Type: Active
* Increases SP recovery while [Restoration] is active
* Increases SP recovery by 10 per attribute level
* Increases SP consumption by 20%

Paladin 1st Circle required
Restoration

Activate aura and increase HP recovery of allies nearby.

Level 1:
HP Recovery: +300
Aura Duration: 300 seconds
SP: 42

Type: Magic / Buff
Cooldown: 60s
Element: Holy
10 / 10
Resist Elements
Paladin1 Paladin18
Resist Elements: Resistance
Type: Active
* Increases the chance of nullifying Fire, Ice, Lightning, Poison and Earth property attacks by 0.8% per attribute level when [Resist Elements] is active
* Increases SP consumption by 10%

Paladin 1st Circle required
Resist Elements: Enhance
Type: Passive
* Increases property resistance of [Resist Elements] by 1 per attribute level

Lv3 Resist Elements required
Resist Elements

Temporarily increases the Fire, Ice, Lightning, Poison and Earth property resistances of you and your party members and has a chance of nullifying the listed property attacks. Decreases the magic defense of nearby enemies on cast.

Level 10:
Property Resistance +80
Property Damage Reduction: +25%
Nullification Chance 10%
Enemy Magic Defense: -8%
Duration: 110 seconds
SP: 147

Type: Magic / Buff
Cooldown: 180s
Element: Holy
4 / 10
2
Turn Undead
Paladin5 Paladin6
Turn Undead: Spirit
Type: Active
* Increases instant death chance of [Turn Undead] in proportion to the character's SPR
* Increases SP consumption by 10%

Lv2 Turn Undead required
Turn Undead: Conversion
Type: Active
* [Turn Undead] can convert up to a maximum 5 enemies
* Increases the monster's physical attack converted with [Turn Undead] equal to 50% of the character's STR
* Increases SP Consumption by 20%

Paladin 2nd Circle required
Turn Undead

[Magic] - [Holy]
Inflicts Holy property magic damage to enemies all around, with a chance of defeating Mutant or Demon enemies instantly (does not apply to characters or boss monsters).

Level 4:
Attack: 342%
AoE Attack Ratio: 9
SP: 80

Type: Magic / Attack
Cooldown: 50s
Element: Holy
0 / 5
Sanctuary
Sanctuary

Increases allies' physical defense and magic defense within the range. Also deals additional Holy property damage equivalent to the increased defense value.

Level 1:
Physical Defense: +0
Magic Defense: +0
Duration: 10 seconds
Consumes #{SpendItemCount}# Holy Water
Consumes 10 SP per second
SP: 0

Type: Magic / Buff
Cooldown: 30s
Element: Holy
Required Stance: OneHandSwordShield, OneHandMaceShield,
0 / 5
2
Demolition
Paladin21 Paladin22
Demolition: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Demolition] by 0.5% per attribute level
* +10% added damage at maximum level

Paladin 2nd Circle required
Demolition: Stun
Type: Active
* Enemies hit by [Demolition] have a 1% chance per attribute level to be afflicted with [Stun]

Paladin 2nd Circle required
Demolition

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Strike the enemy hard with a two-handed blunt weapon.

Level 1:
Attack: 192% x 7
AoE Attack Ratio: 12
SP: 42

Type: Melee / Attack
Cooldown: 25s
Required Stance: TwoHandMace
Rank 6
circle 3
Paladin
15 / 15
3
Smite
Paladin14 Paladin4
Smite: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Smite] by 0.5% per attribute level
* +10% added damage at maximum level

Paladin 1st Circle required
Smite: Knockdown Damage
Type: Active
* Deals damage equal to 50% of physical attack to enemies knocked into the air by [Smite], on landing
* Effect only activates when attribute is ON
* Increases SP consumption by 10%

Paladin 1st Circle required
Smite

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Strike down enemies with a powerful attack. Deals triple damage to Mutant and Devil-type enemies.

Level 15:
Attack: 496%
AoE Attack Ratio: 4
SP: 184

Type: Melee / Attack
Cooldown: 9s
1 / 15
Restoration
Paladin11 Paladin7
Restoration: Enhance
Type: Passive
* Increases HP recovery effect of [Restoration] by 1 per attribute level

Lv3 Restoration required
Restoration: SP Recovery
Type: Active
* Increases SP recovery while [Restoration] is active
* Increases SP recovery by 10 per attribute level
* Increases SP consumption by 20%

Paladin 1st Circle required
Restoration

Activate aura and increase HP recovery of allies nearby.

Level 1:
HP Recovery: +300
Aura Duration: 300 seconds
SP: 42

Type: Magic / Buff
Cooldown: 60s
Element: Holy
15 / 15
Resist Elements
Paladin1 Paladin18
Resist Elements: Resistance
Type: Active
* Increases the chance of nullifying Fire, Ice, Lightning, Poison and Earth property attacks by 0.8% per attribute level when [Resist Elements] is active
* Increases SP consumption by 10%

Paladin 1st Circle required
Resist Elements: Enhance
Type: Passive
* Increases property resistance of [Resist Elements] by 1 per attribute level

Lv3 Resist Elements required
Resist Elements

Temporarily increases the Fire, Ice, Lightning, Poison and Earth property resistances of you and your party members and has a chance of nullifying the listed property attacks. Decreases the magic defense of nearby enemies on cast.

Level 15:
Property Resistance +112
Property Damage Reduction: +37.5%
Nullification Chance 15%
Enemy Magic Defense: -8%
Duration: 135 seconds
SP: 204

Type: Magic / Buff
Cooldown: 180s
Element: Holy
4 / 15
2
Turn Undead
Paladin5 Paladin6
Turn Undead: Spirit
Type: Active
* Increases instant death chance of [Turn Undead] in proportion to the character's SPR
* Increases SP consumption by 10%

Lv2 Turn Undead required
Turn Undead: Conversion
Type: Active
* [Turn Undead] can convert up to a maximum 5 enemies
* Increases the monster's physical attack converted with [Turn Undead] equal to 50% of the character's STR
* Increases SP Consumption by 20%

Paladin 2nd Circle required
Turn Undead

[Magic] - [Holy]
Inflicts Holy property magic damage to enemies all around, with a chance of defeating Mutant or Demon enemies instantly (does not apply to characters or boss monsters).

Level 4:
Attack: 342%
AoE Attack Ratio: 9
SP: 80

Type: Magic / Attack
Cooldown: 50s
Element: Holy
0 / 10
Sanctuary
Sanctuary

Increases allies' physical defense and magic defense within the range. Also deals additional Holy property damage equivalent to the increased defense value.

Level 1:
Physical Defense: +0
Magic Defense: +0
Duration: 10 seconds
Consumes #{SpendItemCount}# Holy Water
Consumes 10 SP per second
SP: 0

Type: Magic / Buff
Cooldown: 30s
Element: Holy
Required Stance: OneHandSwordShield, OneHandMaceShield,
0 / 10
2
Demolition
Paladin21 Paladin22
Demolition: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Demolition] by 0.5% per attribute level
* +10% added damage at maximum level

Paladin 2nd Circle required
Demolition: Stun
Type: Active
* Enemies hit by [Demolition] have a 1% chance per attribute level to be afflicted with [Stun]

Paladin 2nd Circle required
Demolition

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Strike the enemy hard with a two-handed blunt weapon.

Level 1:
Attack: 192% x 7
AoE Attack Ratio: 12
SP: 42

Type: Melee / Attack
Cooldown: 25s
Required Stance: TwoHandMace
5 / 5
Barrier
Paladin3 Paladin9 Paladin19 Paladin20
Barrier: Holy Damage
Type: Active
* Deals damage equal to 20% magic attack per attribute level to enemies hit with [Barrier]
* Increases SP consumption by 10%

Paladin 3rd Circle required
Barrier: Distant Defense
Type: Active
* While inside [Barrier], damage received from missile or force attacks decreases by 10% per attribute level
* Increases SP consumption by 20%

Paladin 3rd Circle required
Barrier: Increased Range
Type: Active
* Increases the range of Barrier by 2 times
* Increases SP consumption by 10%

Paladin 3rd Circle required
Barrier: Devotion
Type: Active
* Directs damage inflicted to party members inside [Barrier] to the casting Paladin
* Increases physical defense by 4% per attribute level when the casting Paladin is inside [Barrier]
* Increases SP consumption by 30%

Paladin 3rd Circle required
Barrier

Push enemies away and create a barrier of protection which doesn't allow others to enter for some time. Increases the magic defense of allies who are inside the barrier.

Level 5:
Magic defense +130
Duration 60 sec
Consumes Holy Water x10
SP: 107

Type: Magic / Buff
Cooldown: 40s
Element: Holy
0 / 5
3
Conviction
Paladin17
Conviction: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Conviction] by 0.5% per attribute level
* +10% added damage at maximum level

Paladin 3rd Circle required
Conviction

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Attacks an enemy marking them as a traitor. Reduces resistance to Fire, Ice, Lightning and Poison of an enemy that receives the attack. Deals additional damage to a stunned enemy.

Level 1:
Attack: 356% x 2
AoE Attack Ratio: 4
Property Resistance: -20
SP: 49

Type: Melee / Attack
Cooldown: 26s
Rank 7
circle 1
Monk
0 / 5
Iron Skin
Monk2
Iron Skin: Additional Reflect Damage
Type: Active
* Increases reflection of [Iron Skin] by 5% per attribute level
* Increases SP consumption by 10%

Monk 1st Circle required
Iron Skin

[Physical] - [Strike]
Temper your skin as hard as steel to inflict damage by bouncing back an enemy's attack.

Level 1:
Reflects 60% of the target's physical attack
Maximum Duration: 5 seconds
Unable to block magic & long-ranged projectiles
SP: 42

Type: Magic / Buff
Cooldown: 100s
5 / 5
Double Punch
Monk12
Double Punch: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Double Punch] by 0.5% per attribute level
* +10% added damage at maximum level

Monk 1st Circle required
Double Punch: Decreased SP
Type: Active
* Reduces SP consumption of [Double Punch] by 30%

Monk 2nd Circle required
Double Punch

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Use your trained fists to attack an enemy in quick succession. The target receives additional strike damage for a period of time.

Level 5:
Attack: 157% x 2
SP: 32

Type: Melee / Attack
Cooldown: 0s
5 / 5
Palm Strike
Monk15 Monk4 Monk3
Palm Strike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Palm Strike] by 0.5% per attribute level
* +10% added damage at maximum level

Monk 1st Circle required
Palm Strike: Bleeding
Type: Active
* Enemies hit by [Palm Strike] will be afflicted with [Bleeding] for 8 seconds
* Increases duration of [Bleeding] by 1 second per attribute level
* Bleeding damage is proportional to the character's physical attack
* Increases SP consumption by 10%

Monk 1st Circle required
Palm Strike: Remove Knockdown
Type: Active
[Palm Strike] no longer knocks enemies down
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Monk 1st Circle required
Palm Strike

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Use your trained fingertips to attack an enemy by inflicting an internal injury. Deals additional damage proportional to the enemy's defense (additional damage does not exceed character's max. attack).

Level 5:
Attack: 423%
AoE Attack Ratio: 6
SP: 72

Type: Melee / Attack
Cooldown: 15s
5 / 5
Hand Knife
Monk18 Monk5 Monk9
Hand Knife: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hand Knife] by 0.5% per attribute level
* +10% added damage at maximum level

Monk 1st Circle required
Hand Knife: Armor Break
Type: Active
* Enemies hit by [Hand Knife] have a 40% chance to be afflicted with [Armor Break] for 3 seconds
* Increases the chance by 10% per attribute level from Lv2
* Increases SP consumption by 50%

Monk 1st Circle required
Hand Knife: Remove Knockdown
Type: Active
* [Hand Knife] no longer knocks enemies down
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Monk 1st Circle required
Hand Knife

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Strike with a powerful hand knife to deal damage on an enemy. Deals additional damage proportional to the enemy's SPR (additional damage does not exceed character's max. attack).

Level 5:
Attack: 598%
AoE Attack Ratio: 2
SP: 67

Type: Melee / Attack
Cooldown: 15s
Rank 8
circle 1
Inquisitor
5 / 5
2
God Smash
Inquisitor10
God Smash: Enhance
Type: Active
* Increases the damage dealt on an enemy with [God Smash] by 0.5% per attribute level
* +10% added damage at maximum level

Inquisitor 1st Circle Required
God Smash: Demon Punisher
Type: Active
* Increases God Smash damage on Demon enemies by 10% per attribute level
* Increases SP consumption by 10%

Inquisitor Circle 2 Required
God Smash

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Lifts the weapon high up in the air above the head and smash it down. If Blunt weapon (one- or two-handed), deals additional damage.

Level 5:
Attack: 1537%
AoE Attack Ratio: 4
SP: 180

Type: Melee / Attack
Cooldown: 20s
3 / 5
2
Pear of Anguish
Inquisitor6
Pear of Anguish: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pear of Anguish] by 0.5% per attribute level
* +10% added damage at maximum level

Inquisitor 1st Circle Required
Pear of Anguish

[Physical] - [Strike]
Install Pear of Anguish on the ground that deals damage to incoming enemies. If a magic-using enemy is detected, it flies over to it and deals even greater damage.

Level 3:
Attack: 498%
Maximum Installations: 5
SP: 188

Type: Melee / Buff
Cooldown: 24s
1 / 5
Breaking Wheel
Inquisitor8
Breaking Wheel: Additional Damage
Type: Active
* While [Breaking Wheel] is active, attacking the wheel physically increases its range temporarily to attack enemies outside its range
* Increases SP consumption by 50%

Inquisitor 1st Circle Required
Breaking Wheel

[Physical] - [Slash]
Summon a wheel that inflicts damage to surrounding enemies. Attacking the wheel causes its attack range to expand, striking enemies that are further away.

Level 1:
Attack per 0.3 sec 88%
Duration 10 sec
Consumes Torture Tools x3
SP: 72

Type: Melee / Buff
Cooldown: 50s
5 / 5
Malleus Maleficarum
Inquisitor11
Malleus Maleficarum: Mana Burn
Type: Active
* In PvP, [Malleus Maleficarum] reduces the SP of an enemy by 5% of its current amount per attribute level. In PvE, it silences the monster
* Increases SP consumption by 10%

Inquisitor 1st Circle Required
Malleus Maleficarum

[Magic]
Release the power of the spellbook to attack. The attacked enemy will have its INT and SPR halved and SP consumption doubled.

Level 5:
Attack: 213% x 7
Duration: 22 seconds
Maximum Targets: 7
SP: 210

Type: Magic / Attack
Cooldown: 28s
Rank 9
circle 2
Inquisitor
10 / 10
2
God Smash
Inquisitor10 Inquisitor12
God Smash: Enhance
Type: Active
* Increases the damage dealt on an enemy with [God Smash] by 0.5% per attribute level
* +10% added damage at maximum level

Inquisitor 1st Circle Required
God Smash: Demon Punisher
Type: Active
* Increases God Smash damage on Demon enemies by 10% per attribute level
* Increases SP consumption by 10%

Inquisitor Circle 2 Required
God Smash

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Lifts the weapon high up in the air above the head and smash it down. If Blunt weapon (one- or two-handed), deals additional damage.

Level 10:
Attack: 1883%
AoE Attack Ratio: 4
SP: 278

Type: Melee / Attack
Cooldown: 20s
3 / 10
2
Pear of Anguish
Inquisitor6
Pear of Anguish: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pear of Anguish] by 0.5% per attribute level
* +10% added damage at maximum level

Inquisitor 1st Circle Required
Pear of Anguish

[Physical] - [Strike]
Install Pear of Anguish on the ground that deals damage to incoming enemies. If a magic-using enemy is detected, it flies over to it and deals even greater damage.

Level 3:
Attack: 498%
Maximum Installations: 5
SP: 188

Type: Melee / Buff
Cooldown: 24s
1 / 10
Breaking Wheel
Inquisitor8
Breaking Wheel: Additional Damage
Type: Active
* While [Breaking Wheel] is active, attacking the wheel physically increases its range temporarily to attack enemies outside its range
* Increases SP consumption by 50%

Inquisitor 1st Circle Required
Breaking Wheel

[Physical] - [Slash]
Summon a wheel that inflicts damage to surrounding enemies. Attacking the wheel causes its attack range to expand, striking enemies that are further away.

Level 1:
Attack per 0.3 sec 88%
Duration 10 sec
Consumes Torture Tools x3
SP: 72

Type: Melee / Buff
Cooldown: 50s
10 / 10
Malleus Maleficarum
Inquisitor11
Malleus Maleficarum: Mana Burn
Type: Active
* In PvP, [Malleus Maleficarum] reduces the SP of an enemy by 5% of its current amount per attribute level. In PvE, it silences the monster
* Increases SP consumption by 10%

Inquisitor 1st Circle Required
Malleus Maleficarum

[Magic]
Release the power of the spellbook to attack. The attacked enemy will have its INT and SPR halved and SP consumption doubled.

Level 10:
Attack: 261% x 7
Duration: 37 seconds
Maximum Targets: 7
SP: 315

Type: Magic / Attack
Cooldown: 28s
5 / 5
Iron Maiden
Iron Maiden

Summon an Iron Maiden to trap a medium or small sized enemy, excluding boss monsters. Trapped enemies cannot move for a certain amount of time while Demon type enemies take constant damage.

Level 5:
Duration: 6.5 seconds

SP: 217

Type: Melee / Buff
Cooldown: 30s
1 / 5
Judgment
Judgment

[Magic]
Change the type of enemies within a specified range to Demon type. Enemies take 10% additional Holy damage.

Level 1:
Duration: 16 seconds
Applies up to 8 targets
SP: 130

Type: Magic / Buff
Cooldown: 60s
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Comments (37)

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Oct 3rd 2017 23:59:52
Could you please update the points invested on each status points?
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Mar 18th 2017 09:30:30
Any updates?
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Jan 2nd 2017 11:16:04
how about skill attributes?
Reply
Jan 2nd 2017 13:08:27
btw im new to the game... few days ago, wouldn't it be hard to level up? being aa would deal low damage due to going full dex?
Reply
Dec 12th 2016 22:24:28
Hi @Hanniball

If leveling with this build becomes a bit unpleasant at R6, what would be the way to make it more "easy" ?
Reply
Dec 20th 2016 21:02:50
@✯MYST!C4L✯ Hey, i'm following this build and i'm at rank 6 right now. Actually it's kind of easy kill monster now, was a little hard before, but now it's ok. I think with the monk at rank 7 will be easier. You could pick monk between paladin 1 and 2, but finish paladin faster will help your damage because of conviction.

In my expirience, the build became more pleasant at rank 6 with pal3.
Reply
Nov 28th 2016 15:01:28
Hi! I'm a newbie in ToS and I do not understend why DEX is a good choice for status? Can you explain me?

And another question: about the grinding and level up, is hard to level up with that build?
Reply
Nov 29th 2016 17:59:36
@castro150

DEX is good for this build because the new rank 8 skills hit so hard by themselfs that you do not really need STR.
A good Weapon and a decent crit rate will result in a higher dps but it also makes this build pretty gear dependant.

For the first few ranks its pretty easy to lvl up with this build but it gets a bit unpleasant at R6.
Reply
Dec 11th 2016 23:37:32
@Hanniball so should i start my character again if i have 17 STR?
Reply
Nov 19th 2016 18:46:26
pvp version is full con ?
Reply
Nov 23rd 2016 16:23:06
@undcross exactly
Reply
Nov 15th 2016 20:40:58
Hi again Hanniball!

Since you recommended putting Yellow Gems on weapon instead of Greens, what is the recommended crit rate for this build to consistently deliver critical hits ? Do you think it would be a good idea to socket 2 green gems on weapon (instead of yellows) for leveling (specially when you don't have lvl/money for Sissel Bracelets) ? Maybe a Toy Hammer with two lvl 3 green gems just to level up ?

Please let me know your honest thoughts! Cheers!
Reply
Nov 15th 2016 22:32:01
@WeissCorp yeah I used a toy hammer with 5* green gems while leveling. You could also use green or red gems for your endgame weapon.
Reply
Nov 10th 2016 08:31:31
Thank you so much for sharing this build and trying to keep it up to date.

I got into ToS a few days ago, and builds are still a bit confusing to me.
Would you please consider putting some detailed information, for beginners such as myself, regarding status and why choose those classes ?

Why did you pick Dievdirbys at rank 3 ? Can it be changed without screwing the build ? I mean... there is a lot of support skills on this build... could it be tuned to be more fit to solo play?

I really appreciate your time.
Cheers
Reply
Nov 11th 2016 17:39:45
@WeissCorp I wrote a description for this build now. It's not the best but I try to update it here and then.
Reply
Nov 12th 2016 03:43:58
@Hanniball
Woah man! the guide is amazing =D
Thanks for your time putting all this info together! It's gonna help A LOT!
Reply
Nov 7th 2016 22:59:29
str and con ?
Reply
Nov 8th 2016 02:45:24
@undcross a bit of CON and full DEX is the path that I have chosen.
Reply
Jun 7th 2016 06:28:03
Will this build also work for str based paladins?
I plan on making one and will be investing more points to smite.
any thoughts?
Reply
Jun 10th 2016 11:39:23
@klaiken this will work. But I fear that this might fall off later. But who knows what rank 8 will bring to the table.
Conviction -> Smite is a pretty nice nuke. You also have carve which scaled of STR. But thats basically it.
Reply
Jun 6th 2016 19:08:19
is this build good for newbie player sir?
Reply
Jun 10th 2016 11:38:05
@siussanjaya this build is not that easy when you play solo but it has some decent supportive abilities. This build is playable with a STR build but this will fall off in late game.
Cleric classes in general are nice for newbie players as you have almost zero downtime due to heal and all that mana pots you get for questing.
But now you can play almost everything with a Cafrisan Set and Pardoner buffs :)
Reply
May 16th 2016 20:45:23
Hey man, where is the other build that was here before? That one with "Priest", instead of "Dievdirby" and "Kabbalist"
Reply
May 17th 2016 02:59:39
@gilzera the other build was a bit outdated I just rebooted it.
Reply
May 17th 2016 23:26:06
@Hanniball i'm doing that one build with my main char, I kinda liked it. The problem is that I can't remember the point distribution in Priest skills at rank 7. But I'm trying to figure it out by myself.
Reply
May 18th 2016 09:37:27
@gilzera Here is something I put together in a few seconds http://www.tosbase.com/tools/skill-simulator/build/hu4ra1qwux/
Reply
May 16th 2016 15:54:15
I'm new. I will try this build. I want to ask you some question.

Paladin:
Conversion - Worth or Waste?
Kabbalist:
Gematria, Notarikon are Reduce Level are worth in PVE? Can I max Revenged Sevenfold instead of these skills?
Reply
May 16th 2016 18:26:34
@illuminator conversion is pretty neat you can max it instead of turn undead. And you can also max Revenged 7x instead of these number spells because they are kind of lack luster at the moment.
Reply
May 20th 2016 15:46:54
@Hanniball How many monster that I can turn by Conversion? I'm really afraid about this skill. Could u compare pros&cons between Conversion and Turn Undead.

Thank you very much from newbie.
Reply
Apr 6th 2016 03:15:17
What gear type should i use??
Reply
Apr 11th 2016 23:59:30
@Neerox i would recommend plate for more HP and survivability
Reply
Apr 5th 2016 16:21:18
I have not played this build yet.
But if you are willing to use your stat and skill reset potion you can level this build with str and a bit of dex and you can max out blessing sacrament and smite for more damage.

But the solo leveling potential with the final build is pretty low. This is only for high-end group play.

Paladin 3 might not be this important as you can put most of the important skills in a scroll.
But this build will still work.
Reply
May 13th 2016 07:51:14
@Hanniball So by ratio wise... what stats should we get for this build?
As Paladin Str would be important no? But then again as cleric... Spr and Con would also be important... how would you minimize this?
Reply
May 13th 2016 16:26:20
@Xiasan this is more of a support type build when grouped with wizards. You can actually go for a STR build but I recommend SPR and CON in a 3:1 ratio.
Reply
Apr 1st 2016 22:00:20
Is this build slow to lvl? Whats your experience leveling so far?
Reply
Apr 1st 2016 09:52:24
+1 excellent
Reply
Mar 25th 2016 18:36:31
+1 Like for another great build

I keep trying to create alternatives or silently debate your build, but the more research I do against it, the more justified I find your choices xD. This is definitely one of my favourites - can't wait to try.
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