High DPS/PVP Archer build
Created by Vahn on Mar 25th 2016 (Last Updated: Aug 20th 2016).
This is a public build.
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This is a burst DPS build with all the damage done on the enemy within the first minute of battle in optimal conditions. You'll need a huge pool of SP like 2500-3000 for this build at rank 7. You would do roughly 200-250k of pure skill damage in this time. Main stats to focus on is SPR, then STR and DEX.
Things to consider:
This build focuses on: Highest single DPS (Fletcher @C3), high crits (Hunter), sneakiness and defense (Scout), Movement speed and evasion (Archer).
1. Archer builds sport the highest DPS, atk speed and range.
2. Weakness burst damage, requires colossal amounts of SP. You'd prob get amount 30-50 secs of it.
3. Aim for a high dex build as the crits and dmg of many skills directly use dex.
4. Use skills with high crit chance and no cool downs.
5. Movement speed, evasion skills and skills that block against other archers are a must.
6. Invisibility is key in escaping or gaining the start atk advantage.
7 Why archer C2 instead of ranger? One reason heavy hit that knocks back enemies.
For a guild battle change: Oblique shot - Lv5 and Kneeling shot -Lv5
Things to consider:
This build focuses on: Highest single DPS (Fletcher @C3), high crits (Hunter), sneakiness and defense (Scout), Movement speed and evasion (Archer).
1. Archer builds sport the highest DPS, atk speed and range.
2. Weakness burst damage, requires colossal amounts of SP. You'd prob get amount 30-50 secs of it.
3. Aim for a high dex build as the crits and dmg of many skills directly use dex.
4. Use skills with high crit chance and no cool downs.
5. Movement speed, evasion skills and skills that block against other archers are a must.
6. Invisibility is key in escaping or gaining the start atk advantage.
7 Why archer C2 instead of ranger? One reason heavy hit that knocks back enemies.
For a guild battle change: Oblique shot - Lv5 and Kneeling shot -Lv5
Rank 1
![]() ![]() Archer |
![]() 5 / 5 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 5: Moving Shot Movement Speed: +9% Evasion: +50 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 36s ![]() 5 / 5 5 Oblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10% Archer 1st Circle required Oblique Shot [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy. Level 5: Attack: 211% Bounced Arrow Attack: 158% SP: 15 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket |
Rank 2
![]() ![]() Archer |
![]() 10 / 10 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 10: Moving Shot Movement Speed: +14% Evasion: +100 Duration: 300 seconds SP: 28 Type: Melee / Buff Cooldown: 36s ![]() 5 / 10 2 Multi Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10% Archer 1st Circle required Multi Shot [Missile: Bow] Quickly fires a number of arrows at a targeted area. Level 5: Attack: 66% x 10 SP: 16 Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword ![]() 10 / 10 5 Oblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10% Archer 1st Circle required Oblique Shot [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy. Level 10: Attack: 258% Bounced Arrow Attack: 206% SP: 21 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket ![]() 5 / 5 5 Heavy Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Heavy Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 2nd Circle required Heavy Shot [Missile: Bow] Demonstrate your strength by firing a shot that pushes enemies away. Level 5: Attack: 288% SP: 21 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 3
![]() ![]() Hunter |
![]() 5 / 5 2 Coursing: Mental Breakdown Type: Active * Decreases the magic defense of an enemy by affected by [Coursing] by 2% per attribute level * Increases SP consumption by 10% Hunter 1st Circle required Coursing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Coursing] by 0.5% per attribute level * +10% added damage at maximum level Hunter 1st Circle required Coursing [Physical] Your companion holds on to a target. Decreases a target's physical defense and continuously deals damage. Attacks against the target will have an increased critical chance. (When the target is a character, duration is reduced in half.) Level 5: 0.5 second attack 257% Physical Defense: -7.5% Additional Critical Chance: +40% Duration: 5.5 seconds SP: 57 Type: Melee / Attack Cooldown: 9s ![]() 5 / 5 Praise: Movement Speed Type: Active * Increases movement speed of companion from [Praise] by 1 per attribute level * Increases SP consumption by 10% Hunter 1st Circle required Praise Temporarily increases companion's Attack, Accuracy, Crit Rate and Basic Attack Speed. Level 5: Companion Attack: +45 Companion Accuracy: +45 Companion Critical Rate: +45 Companion Attack Speed + 1.5 seconds Duration: 100 seconds Maximum Level: 5 SP: 68 Type: Melee / Attack Cooldown: 90s ![]() 5 / 5 Rush Dog: Stun Type: Active * Enemies attacked with [Rush Dog] have a 10% chance per attribute level to be afflicted with [Stun] for 6 sec * Increases SP consumption by 10% Hunter 1st Circle required Rush Dog: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crush] by 0.5% per attribute level * +10% added damage at maximum level Hunter 1st Circle required Rush Dog [Physical] Order your companion to charge and attack an enemy. Level 5: Attack: 153% x 5 SP: 52 Type: Melee / Attack Cooldown: 5s |
Rank 4
![]() ![]() Scout |
![]() 5 / 5 Camouflage Hide yourself in an empty barrel to prevent attention from enemies. In this state, you are unaffected by a certain amount of physical attacks. Level 5: Block Count: 25 Movement Speed: -15 SP: 74 Type: Melee / Attack Cooldown: 76s ![]() 5 / 5 Flare Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flare Shot] by 0.5% per attribute level * +10% added damage at maximum level Scout 1st Circle required Flare Shot [Missile: Bow] Fires a flare on the ground at a targeted area. Upon hitting the ground, the flare bursts into sparks that damage nearby enemies. Level 5: 109% Attack per 0.5 seconds Duration: 10 seconds SP: 85 Type: Missile / Attack Cooldown: 41s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword ![]() 5 / 5 Cloaking: Physical Damage Type: Active * Deals additional damage equal to 50% of physical attack to the next attacking skill used during [Cloaking] * Increases SP consumption by 30% Scout 1st Circle required Cloaking: Increased Movement Speed Type: Active * Increases movement speed of [Cloaking] by 1 per attribute level * Increases SP consumption by 10% Scout 1st Circle required Cloaking Temporarily hide yourself away from an enemy's vision. You become exposed when you jump or attack. Level 5: Duration: 35 seconds SP: 80 Type: Melee / Buff Cooldown: 35s |
Rank 5
![]() ![]() Fletcher |
![]() 5 / 5 2 Bodkin Point: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bodkin Point] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 1st Circle required Bodkin Point: Decreased Defense Type: Active * Further decreases an enemy's physical defense by 0.5% per attribute level when attacked by [Bodkin Point] * Increases SP consumption by 10% Fletcher 1st Circle required Bodkin Point [Missile: Bow] Fires a high-penetration bodkin arrow at an enemy. Lowers the defense of struck enemies and nullifies any protective magic. Level 5: Attack 472% Physical defense -5% Consumes Bodkin Point Arrow x1 SP: 70 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword ![]() 5 / 5 5 Barbed Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Barbed Arrow] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 1st Circle required Barbed Arrow [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires a barbed arrowhead. Deals a number of hits depending on an enemy's defense type. Level 5: Attack 413% Cloth armor targets: 5 hits Leather armor targets: 3 hits Plate armor targets: 1 hit Ghost armor targets: null Consumes Barbed Arrow x1 SP: 70 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword ![]() 5 / 5 5 Crossfire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crossfire] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 1st Circle required Crossfire: Burn Type: Active * 10% chance per attribute level of inflicting [Fire] for 6 sec on enemies hit by [Crossfire] * Fire damage equals 20% of Crossfire damage * Increases SP consumption by 10% Fletcher 1st Circle required Crossfire [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that, upon hitting an enemy, creates a cross-shaped explosion. Level 5: Attack: 425% Explosion Attack: 100% Consumes 1 Hail Mary Arrow SP: 76 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 6
![]() ![]() Fletcher |
![]() 10 / 10 2 Bodkin Point: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bodkin Point] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 1st Circle required Bodkin Point: Decreased Defense Type: Active * Further decreases an enemy's physical defense by 0.5% per attribute level when attacked by [Bodkin Point] * Increases SP consumption by 10% Fletcher 1st Circle required Bodkin Point [Missile: Bow] Fires a high-penetration bodkin arrow at an enemy. Lowers the defense of struck enemies and nullifies any protective magic. Level 10: Attack 578% Physical defense -10% Consumes Bodkin Point Arrow x1 SP: 95 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword ![]() 10 / 10 5 Barbed Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Barbed Arrow] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 1st Circle required Barbed Arrow [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires a barbed arrowhead. Deals a number of hits depending on an enemy's defense type. Level 10: Attack 506% Cloth armor targets: 5 hits Leather armor targets: 3 hits Plate armor targets: 1 hit Ghost armor targets: null Consumes Barbed Arrow x1 SP: 95 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword ![]() 10 / 10 5 Crossfire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crossfire] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 1st Circle required Crossfire: Burn Type: Active * 10% chance per attribute level of inflicting [Fire] for 6 sec on enemies hit by [Crossfire] * Fire damage equals 20% of Crossfire damage * Increases SP consumption by 10% Fletcher 1st Circle required Crossfire [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that, upon hitting an enemy, creates a cross-shaped explosion. Level 10: Attack: 521% Explosion Attack: 125% Consumes 1 Hail Mary Arrow SP: 103 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 7
![]() ![]() Fletcher |
![]() 15 / 15 2 Bodkin Point: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bodkin Point] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 1st Circle required Bodkin Point: Decreased Defense Type: Active * Further decreases an enemy's physical defense by 0.5% per attribute level when attacked by [Bodkin Point] * Increases SP consumption by 10% Fletcher 1st Circle required Bodkin Point [Missile: Bow] Fires a high-penetration bodkin arrow at an enemy. Lowers the defense of struck enemies and nullifies any protective magic. Level 15: Attack 685% Physical defense -15% Consumes Bodkin Point Arrow x1 SP: 120 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword ![]() 15 / 15 5 Barbed Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Barbed Arrow] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 1st Circle required Barbed Arrow [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires a barbed arrowhead. Deals a number of hits depending on an enemy's defense type. Level 15: Attack 599% Cloth armor targets: 5 hits Leather armor targets: 3 hits Plate armor targets: 1 hit Ghost armor targets: null Consumes Barbed Arrow x1 SP: 120 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword ![]() 15 / 15 5 Crossfire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crossfire] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 1st Circle required Crossfire: Burn Type: Active * 10% chance per attribute level of inflicting [Fire] for 6 sec on enemies hit by [Crossfire] * Fire damage equals 20% of Crossfire damage * Increases SP consumption by 10% Fletcher 1st Circle required Crossfire [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that, upon hitting an enemy, creates a cross-shaped explosion. Level 15: Attack: 617% Explosion Attack: 150% Consumes 1 Hail Mary Arrow SP: 130 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
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