Real Priest
Created by mebwaster on Jun 18th 2016 (Last Updated: Jun 8th 2017).
This is a public build.
0
Pretty much standard priest
Priest/Chaplain have better scaling after May 16, 2017 update
Rank description
Rank2-4 Priest
Get at asap to unlock chaplain as soon as possible
Rank5 Chaplain
Cookie Cutter, A lot power spike at r5
Rank6-Rank7 Cleric2+Krivis/Filler
Daino is must
but feel free to replace Krivis with money [daino scroll]
3500silver every 3min for scroll isn't big nowaday
Oracle/Kabbalist/Miko/Pardoner is good replacement
flex skill point
lv15 aspersion, feel free to move these 14 points to other useful skill
(ex. 1asper 5stone 10heal or 5 resurrection)
lv10 revive, u can move some point to max ressurection
10point between breaking wheel, god smash, pear of anguish
basic spr equipment (good for supporting)
Reine Mace (lv170) spr43
Eaglestar Leather Armor (lv170) spr11
Suurit Plate Pants (lv220) spr30
Keyarc Leather Gloves (lv220) spr20
War Mage Boots (lv170) spr16
Max Peta (lv170) all14, Pejnus Necklace (lv260) spr15
godly weapon
Solmiki Mace/Skull Smasher
gacha lover bracelet
Superior Psychic Band (7/15 Days) spr90
pro set
manahas set
********outdated value below********
21k Max HP at lv200
0 con invested, Full SPR, Just visit enchanter

must have item, get it before start playing chaplain
can replace with other properties if u can't find holy, 80+ is ok, prefer 90+

good equipment from hunting ground
https://forum.treeofsavior.com/t/hunting-grounds-discussion/351143/28
https://forum.treeofsavior.com/t/hunting-grounds-drop-list/351305
Priest/Chaplain have better scaling after May 16, 2017 update
Rank description
Rank2-4 Priest
Get at asap to unlock chaplain as soon as possible
Rank5 Chaplain
Cookie Cutter, A lot power spike at r5
Rank6-Rank7 Cleric2+Krivis/Filler
Daino is must
but feel free to replace Krivis with money [daino scroll]
3500silver every 3min for scroll isn't big nowaday
Oracle/Kabbalist/Miko/Pardoner is good replacement
flex skill point
lv15 aspersion, feel free to move these 14 points to other useful skill
(ex. 1asper 5stone 10heal or 5 resurrection)
lv10 revive, u can move some point to max ressurection
10point between breaking wheel, god smash, pear of anguish
basic spr equipment (good for supporting)
Reine Mace (lv170) spr43
Eaglestar Leather Armor (lv170) spr11
Suurit Plate Pants (lv220) spr30
Keyarc Leather Gloves (lv220) spr20
War Mage Boots (lv170) spr16
Max Peta (lv170) all14, Pejnus Necklace (lv260) spr15
godly weapon
Solmiki Mace/Skull Smasher
gacha lover bracelet
Superior Psychic Band (7/15 Days) spr90
pro set
manahas set
********outdated value below********
21k Max HP at lv200
0 con invested, Full SPR, Just visit enchanter

must have item, get it before start playing chaplain
can replace with other properties if u can't find holy, 80+ is ok, prefer 90+

good equipment from hunting ground
https://forum.treeofsavior.com/t/hunting-grounds-discussion/351143/28
https://forum.treeofsavior.com/t/hunting-grounds-drop-list/351305
Rank 1
![]() ![]() Cleric |
![]() 5 / 5 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 5: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 5 SP: 38 Type: Magic / Buff Cooldown: 22s Element: ![]() ![]() 5 / 5 Safety Zone: Increased Range Type: Active * Increases range applied by [Safety Zone] to 15 * Increases SP consumption by 80% Cleric 1st Circle required Safety Zone: Block Count Type: Active * Increases block count of [Safety Zone] by 1 per attribute level * Increases SP consumption by 10% Cleric 2nd Circle required Safety Zone Creates a magic circle that blocks incoming attacks. Level 5: Blocks: 10 times Magic Circle Duration: 20 seconds SP: 47 Type: Magic / Buff Cooldown: 48s Element: ![]() |
Rank 2
![]() ![]() Priest |
![]() 1 / 5 Aspersion: Enhance Type: Passive * Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level * +10% added damage at maximum level Priest 1st Circle required Aspersion [Magic] - [Holy] Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies. Level 1: Attack: 182% Physical Defense: +75 Targets: 10 Duration: 300 seconds Consumes 1 Holy Water SP: 26 Type: Magic / Attack Cooldown: 20s Element: ![]() ![]() 5 / 5 Blessing: Enhance Type: Passive * Increases additional damage of [Blessing] by 1% per attribute level Lv3 Blessing required Blessing: Additional Buff Type: Active * Increases number of targets for [Blessing] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Blessing Gives a blessing granting additional damage to the attacks of your party members and allies. Level 5: Additional Damage: +155 Allies Affected: 2 Duration: 300 seconds Consumes 1 Holy Powder SP: 67 Type: Magic / Buff Cooldown: 35s Element: ![]() |
Rank 3
![]() ![]() Priest |
![]() 10 / 10 Blessing: Enhance Type: Passive * Increases additional damage of [Blessing] by 1% per attribute level Lv3 Blessing required Blessing: Additional Buff Type: Active * Increases number of targets for [Blessing] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Blessing Gives a blessing granting additional damage to the attacks of your party members and allies. Level 10: Additional Damage: +280 Allies Affected: 2 Duration: 300 seconds Consumes 1 Holy Powder SP: 112 Type: Magic / Buff Cooldown: 35s Element: ![]() ![]() 2 / 5 Resurrection: Revive Count Type: Active * Increases number of targets that can be revived with [Resurrection] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Resurrection Resurrects a target that has been defeated in combat. In Team Battle League, allows for 1 resurrection per round. Level 2: Attack: 304% Casting Time: 5 seconds Restores 10% of target's HP after resurrection No. of Targets: 1 SP: 46 Type: Magic / Buff Cooldown: 30s Element: ![]() ![]() 1 / 5 Sacrament: Dark Property Resistance Type: Active * Increases dark property resistance by 5 per attribute level when [Sacrament] is active * Increases SP consumption by 10% Priest 2nd Circle required Sacrament Temporarily grants an additional Holy property attack to you and your party member's attacks. Level 1: Holy Property Attack: +180 Duration: 220 seconds Consumes 1 Gyslotis SP: 38 Type: Magic / Buff Cooldown: 90s Element: ![]() ![]() 5 / 5 Revive: Duration Type: Active * Increases duration of [Revive] by 7 seconds per attribute level * Not applicable in TBL or GvG * Increases SP consumption by 20% Priest 2nd Circle & Lv2 Resurrection required Revive Prevents one from becoming Incapable of Combat once. Level 5: HP Recovery: 25% Invincibility: 5 seconds Duration: 90 seconds SP: 81 Type: Magic / Buff Cooldown: 120s Element: ![]() ![]() 1 / 5 Mass Heal: Enhance Type: Active * Increases the heal factor of [Mass Heal] by 0.5% per attribute level * +10% added bonus at maximum level Priest 2nd Circle required Mass Heal Restores the HP of nearby allies. Level 1: Heal factor 406% SP: 36 Type: Magic / Buff Cooldown: 30s Element: ![]() |
Rank 4
![]() ![]() Priest |
![]() 15 / 15 Aspersion: Enhance Type: Passive * Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level * +10% added damage at maximum level Priest 1st Circle required Aspersion [Magic] - [Holy] Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies. Level 15: Attack: 322% Physical Defense: +425 Targets: 10 Duration: 300 seconds Consumes 1 Holy Water SP: 138 Type: Magic / Attack Cooldown: 20s Element: ![]() ![]() 1 / 15 Monstrance: Buff Duration Type: Active * Increases duration of the [Monstrance] buff by 60 second per attribute level * Increases SP consumption by 20% Priest 1st Circle required Monstrance Creates a magic circle in front to reduce enemy evasion and physical defenses within range. The effect is maintained for a certain amount of time even if it is out of the scope of the magic circle. When casting, nearby party members receive increased DEX. Level 1: Increases ally's DEX stat Enemy's Evasion: -6 Decreases enemy's defense by 10% Duration for allies: 20 seconds Duration for enemies 30 seconds SP: 27 Type: Magic / Buff Cooldown: 20s Element: ![]() ![]() 15 / 15 Blessing: Enhance Type: Passive * Increases additional damage of [Blessing] by 1% per attribute level Lv3 Blessing required Blessing: Additional Buff Type: Active * Increases number of targets for [Blessing] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Blessing Gives a blessing granting additional damage to the attacks of your party members and allies. Level 15: Additional Damage: +405 Allies Affected: 2 Duration: 300 seconds Consumes 1 Holy Powder SP: 157 Type: Magic / Buff Cooldown: 35s Element: ![]() ![]() 10 / 10 Revive: Duration Type: Active * Increases duration of [Revive] by 7 seconds per attribute level * Not applicable in TBL or GvG * Increases SP consumption by 20% Priest 2nd Circle & Lv2 Resurrection required Revive Prevents one from becoming Incapable of Combat once. Level 10: HP Recovery: 50% Invincibility: 10 seconds Duration: 90 seconds SP: 133 Type: Magic / Buff Cooldown: 120s Element: ![]() |
Rank 5
![]() ![]() Chaplain |
![]() 5 / 5 Last Rites: Promoting Spirits Type: Active * Increases the lower limit HP of [Last Rites] by 2% per attribute level * Increases SP consumption by 10% Chaplain 1st Circle required Last Rites Grant the attacks of party members the Holy property. Increases Holy property additional damage in proportion to the caster's [Sacrament] level which becomes more powerful when HP is below 40%. Level 5: Duration: 300 seconds Consumes 1 Gyslotis SP: 98 Type: Magic / Buff Cooldown: 40s Element: ![]() ![]() 5 / 5 Deploy Cappella: Duration Type: Active * Increases duration of the deployed capella of [Deploy Cappella] by 3 seconds * Increases SP consumption by 10% Chaplain 1st Circle required Deploy Capella Deploys a temporary sacellum with a wrapped cloak. The caster and party members are able to simultaneously receive the effects of the caster's Aspersion, Monstrance, Blessing, Sacrament, Stone Skin. Level 5: Cappella Duration: 60 seconds Effect Duration: 35 seconds Consumes 1 Cape SP: 133 Type: Magic / Buff Cooldown: 65s Element: ![]() ![]() 5 / 5 Aspergillum Fills the equipped weapon with holy water and makes it splash with every attack. The level of holy water being used is the same level as the caster's [Aspersion]. Level 5: Duration: 300 seconds Consumes 1 Holy Water SP: 112 Type: Magic / Buff Cooldown: 30s Element: ![]() |
Rank 6
![]() ![]() Cleric |
![]() 10 / 10 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 10: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 10 SP: 68 Type: Magic / Buff Cooldown: 22s Element: ![]() ![]() 10 / 10 Safety Zone: Increased Range Type: Active * Increases range applied by [Safety Zone] to 15 * Increases SP consumption by 80% Cleric 1st Circle required Safety Zone: Block Count Type: Active * Increases block count of [Safety Zone] by 1 per attribute level * Increases SP consumption by 10% Cleric 2nd Circle required Safety Zone Creates a magic circle that blocks incoming attacks. Level 10: Blocks: 20 times Magic Circle Duration: 20 seconds SP: 82 Type: Magic / Buff Cooldown: 48s Element: ![]() ![]() 5 / 5 Divine Might: Devil-type Damage Type: Active * Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might] * Increases SP consumption by 10% Cleric 2nd Circle required Divine Might Temporarily increases the skill levels of you and your party members by 1. Level 5: Applies 5 times Duration: 60 seconds SP: 45 Type: Magic / Buff Cooldown: 27s ![]() 5 / 5 Fade Erases the threat of monsters making them stop any attacks on you. Level 5: Duration: 20 seconds SP: 56 Type: Magic / Buff Cooldown: 40s Element: ![]() |
Rank 7
![]() ![]() Krivis |
![]() 5 / 5 Aukuras: Enhance Type: Passive * Increases the heal factor of [Aukuras] by 0.5% per attribute level * +10% added bonus at maximum level Krivis 1st Circle required Aukuras: Fire Property Resistance Type: Active * Increases Fire property resistance by 14 per attribute level when [Aukuras] is active * Increases SP consumption by 10% Krivis 1st Circle required Aukuras: Goddess of Fire Type: Active * Ally magic attacks within range of [Aukuras] deal additional Fire property damage * Decreases torch duration by 10 seconds * Eliminates the amount of HP recovered * Increases SP consumption by 20% * Decreases cooldown by 30 seconds Krivis 2nd Circle required Aukuras Summons a holy torch, constantly restoring the HP of nearby allies while reducing the accuracy of nearby enemies. While nearby the torch, the duration of harmful effects will constantly be reduced. Level 5: Heal factor 46% Torch duration 30 sec Add. Fire property damage per magic attack 0 SP: 64 Type: Magic / Buff Cooldown: 60s Element: ![]() ![]() 5 / 5 Zalciai: Duration Type: Active * Increases duration of [Zalciai] by 3 seconds per attribute level * Increases SP consumption by 20% Krivis 1st Circle required Zalciai: Magic Amplification Type: Active Increases magic amplification by 12 per attribute level when [Zalciai] is active * Increases SP consumption by 10% Krivis 1st Circle required Zalciai: Enhance Type: Passive * Increases critical attack of [Zalciai] by 1% per attribute level Lv. 3 Zalciai required Zalciai Creates a magic circle that increases the critical abilities of allies or decreases the critical abilities of enemies. Level 5: Ally's Critical Attack: +42 Enemy's Critical Resistance: -50 SP: 58 Type: Magic / Buff Cooldown: 20s Element: ![]() ![]() 5 / 5 Daino: Duration Type: Active * Increases the duration of [Daino]'s effect by 4 seconds per attribute level * Increases SP consumption by 20% Krivis 1st Circle required Daino: Additional Attack Type: Active * Increases attack speed by 10 per skill level while [Daino] is active Adds an additional attack to basic attacks while active * Increases SP consumption by 50% Krivis 3rd Circle required Daino Change your basic attack to a magic attack. Level 5: Duration: 30 seconds SP: 53 Type: Magic / Buff Cooldown: 60s Element: ![]() |
Rank 8
![]() ![]() Inquisitor |
![]() 4 / 5 2 God Smash: Enhance Type: Active * Increases the damage dealt on an enemy with [God Smash] by 0.5% per attribute level * +10% added damage at maximum level Inquisitor 1st Circle Required God Smash: Demon Punisher Type: Active * Increases God Smash damage on Demon enemies by 10% per attribute level * Increases SP consumption by 10% Inquisitor Circle 2 Required God Smash [Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Lifts the weapon high up in the air above the head and smash it down. If Blunt weapon (one- or two-handed), deals additional damage. Level 4: Attack: 1467% AoE Attack Ratio: 4 SP: 160 Type: Melee / Attack Cooldown: 20s ![]() 1 / 5 2 Pear of Anguish: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pear of Anguish] by 0.5% per attribute level * +10% added damage at maximum level Inquisitor 1st Circle Required Pear of Anguish [Physical] - [Strike] Install Pear of Anguish on the ground that deals damage to incoming enemies. If a magic-using enemy is detected, it flies over to it and deals even greater damage. Level 1: Attack: 449% Maximum Installations: 5 SP: 138 Type: Melee / Buff Cooldown: 24s ![]() 5 / 5 Breaking Wheel: Additional Damage Type: Active * While [Breaking Wheel] is active, attacking the wheel physically increases its range temporarily to attack enemies outside its range * Increases SP consumption by 50% Inquisitor 1st Circle Required Breaking Wheel [Physical] - [Slash] Summon a wheel that inflicts damage to surrounding enemies. Attacking the wheel causes its attack range to expand, striking enemies that are further away. Level 5: Attack per 0.3 sec 107% Duration 10 sec Consumes Torture Tools x3 SP: 126 Type: Melee / Buff Cooldown: 50s ![]() 5 / 5 Malleus Maleficarum: Mana Burn Type: Active * In PvP, [Malleus Maleficarum] reduces the SP of an enemy by 5% of its current amount per attribute level. In PvE, it silences the monster * Increases SP consumption by 10% Inquisitor 1st Circle Required Malleus Maleficarum [Magic] Release the power of the spellbook to attack. The attacked enemy will have its INT and SPR halved and SP consumption doubled. Level 5: Attack: 213% x 7 Duration: 22 seconds Maximum Targets: 7 SP: 210 Type: Magic / Attack Cooldown: 28s |
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Comments (13)
just use dispeller, goodbye sleep/frozen/etc status
i prefer fade over safety zone coz it very useful when questing (picking item/travel around map)
i used to have lv1/lv4 now i reset to lv5, i rarely use full 40hit block so 38 or 40 hits doesn't matter for me
i'm get used to lv1safety since most of my cleric is magic type (lv10 cure and lv4 safety which become lv1 safety +lv4 fade nowaday)
i used to have lv1 aspersion (max stone skin and mass heal)
stone skin is really good but i don't want to sacrifice my revive for aspersion (stone skin isn't have 100% uptime so it's a choice that i made for cut)
lv15 aspersion do a lot of damage compare to lv1 when u have better weap
it's about 9k vs 16k with +11 vienarazis mace
btw lv1 aspersion is fine if u mostly stick with party and buffing, lv15 is easier when leveling or farming
i feels comfort with max revive, i'm always max it except my pardoner that doesn't have enough skill points
btw, ty for sharing
i write those flex skill points in build description for decision
r8 should be inquisitor. very good class when pairing with chaplain
wheel splash your damage while u smack it, malleus debuff give u extra damage when u attacking
oracle is very good class, u can replace krivis with oracle (but u will need daino scroll)
becoz Malleus Maleficarum is lock at lv5
so u have 10skill point for 3skill, feel free to split them as u wish
u'll have max one, 4 one, 1 one (u can also drop lv1 pear if u lazy to use it but i keep it at1)
god smash is fast so i max it, u can get 5wheel 4god smash instead if u like or even have lv4 mm
pd is very strong class
i also prefer pd2 at rank8 for that route
int is better and easier to play
high spr will have hard time when doing pd advancement quest and spr wouldn't benefit pd