[Apr 25th 2018] New classes have been added to the skill simulator!

Real Priest

Created by mebwaster on Jun 18th 2016 (Last Updated: Jun 8th 2017).
This is a public build.
0
Pretty much standard priest
Priest/Chaplain have better scaling after May 16, 2017 update

Rank description

Rank2-4 Priest
Get at asap to unlock chaplain as soon as possible

Rank5 Chaplain
Cookie Cutter, A lot power spike at r5

Rank6-Rank7 Cleric2+Krivis/Filler


Daino is must
but feel free to replace Krivis with money [daino scroll]
3500silver every 3min for scroll isn't big nowaday
Oracle/Kabbalist/Miko/Pardoner is good replacement

flex skill point

lv15 aspersion, feel free to move these 14 points to other useful skill
(ex. 1asper 5stone 10heal or 5 resurrection)
lv10 revive, u can move some point to max ressurection
10point between breaking wheel, god smash, pear of anguish


basic spr equipment (good for supporting)
Reine Mace (lv170) spr43
Eaglestar Leather Armor (lv170) spr11
Suurit Plate Pants (lv220) spr30
Keyarc Leather Gloves (lv220) spr20
War Mage Boots (lv170) spr16
Max Peta (lv170) all14, Pejnus Necklace (lv260) spr15

godly weapon
Solmiki Mace/Skull Smasher

gacha lover bracelet
Superior Psychic Band (7/15 Days) spr90

pro set
manahas set

********outdated value below********

21k Max HP at lv200
0 con invested, Full SPR, Just visit enchanter


must have item, get it before start playing chaplain
can replace with other properties if u can't find holy, 80+ is ok, prefer 90+



good equipment from hunting ground
https://forum.treeofsavior.com/t/hunting-grounds-discussion/351143/28
https://forum.treeofsavior.com/t/hunting-grounds-drop-list/351305
Copy Build
Rank 1
circle 1
Cleric
5 / 5
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 5:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 5
SP: 38

Type: Magic / Buff
Cooldown: 22s
Element: Holy
0 / 5
Cure
Cleric11
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 1:
0.4 second attack 103%
No. of Hits: 10
Magic Circle Duration: 6 seconds
SP: 15

Type: Magic / Buff
Cooldown: 27s
Element: Holy
5 / 5
Safety Zone
Cleric8
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 5:
Blocks: 10 times
Magic Circle Duration: 20 seconds
SP: 47

Type: Magic / Buff
Cooldown: 48s
Element: Holy
0 / 5
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 1:
Reduces 0.3% per stack
Magic Circle Duration: 6 seconds
SP: 18

Type: Magic / Buff
Cooldown: 13s
Element: Holy
Rank 2
circle 1
Priest
1 / 5
Aspersion
Priest11
Aspersion: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level
* +10% added damage at maximum level

Priest 1st Circle required
Aspersion

[Magic] - [Holy]
Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies.

Level 1:
Attack: 182%
Physical Defense: +75
Targets: 10
Duration: 300 seconds
Consumes 1 Holy Water
SP: 26

Type: Magic / Attack
Cooldown: 20s
Element: Holy
0 / 5
Monstrance
Priest22
Monstrance: Buff Duration
Type: Active
* Increases duration of the [Monstrance] buff by 60 second per attribute level
* Increases SP consumption by 20%

Priest 1st Circle required
Monstrance

Creates a magic circle in front to reduce enemy evasion and physical defenses within range. The effect is maintained for a certain amount of time even if it is out of the scope of the magic circle. When casting, nearby party members receive increased DEX.

Level 1:
Increases ally's DEX stat
Enemy's Evasion: -6
Decreases enemy's defense by 10%
Duration for allies: 20 seconds
Duration for enemies 30 seconds
SP: 27

Type: Magic / Buff
Cooldown: 20s
Element: Holy
5 / 5
Blessing
Priest13 Priest6
Blessing: Enhance
Type: Passive
* Increases additional damage of [Blessing] by 1% per attribute level

Lv3 Blessing required
Blessing: Additional Buff
Type: Active
* Increases number of targets for [Blessing] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Blessing

Gives a blessing granting additional damage to the attacks of your party members and allies.

Level 5:
Additional Damage: +155
Allies Affected: 2
Duration: 300 seconds
Consumes 1 Holy Powder
SP: 67

Type: Magic / Buff
Cooldown: 35s
Element: Holy
0 / 5
Resurrection
Priest9
Resurrection: Revive Count
Type: Active
* Increases number of targets that can be revived with [Resurrection] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Resurrection

Resurrects a target that has been defeated in combat.
In Team Battle League, allows for 1 resurrection per round.

Level 1:
Attack: 289%
Casting Time: 6 seconds
Restores 5% of target's HP after resurrection
No. of Targets: 1
SP: 36

Type: Magic / Buff
Cooldown: 30s
Element: Holy
Rank 3
circle 2
Priest
1 / 10
Aspersion
Priest11
Aspersion: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level
* +10% added damage at maximum level

Priest 1st Circle required
Aspersion

[Magic] - [Holy]
Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies.

Level 1:
Attack: 182%
Physical Defense: +75
Targets: 10
Duration: 300 seconds
Consumes 1 Holy Water
SP: 26

Type: Magic / Attack
Cooldown: 20s
Element: Holy
0 / 10
Monstrance
Priest22
Monstrance: Buff Duration
Type: Active
* Increases duration of the [Monstrance] buff by 60 second per attribute level
* Increases SP consumption by 20%

Priest 1st Circle required
Monstrance

Creates a magic circle in front to reduce enemy evasion and physical defenses within range. The effect is maintained for a certain amount of time even if it is out of the scope of the magic circle. When casting, nearby party members receive increased DEX.

Level 1:
Increases ally's DEX stat
Enemy's Evasion: -6
Decreases enemy's defense by 10%
Duration for allies: 20 seconds
Duration for enemies 30 seconds
SP: 27

Type: Magic / Buff
Cooldown: 20s
Element: Holy
10 / 10
Blessing
Priest13 Priest6
Blessing: Enhance
Type: Passive
* Increases additional damage of [Blessing] by 1% per attribute level

Lv3 Blessing required
Blessing: Additional Buff
Type: Active
* Increases number of targets for [Blessing] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Blessing

Gives a blessing granting additional damage to the attacks of your party members and allies.

Level 10:
Additional Damage: +280
Allies Affected: 2
Duration: 300 seconds
Consumes 1 Holy Powder
SP: 112

Type: Magic / Buff
Cooldown: 35s
Element: Holy
2 / 5
Resurrection
Priest9
Resurrection: Revive Count
Type: Active
* Increases number of targets that can be revived with [Resurrection] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Resurrection

Resurrects a target that has been defeated in combat.
In Team Battle League, allows for 1 resurrection per round.

Level 2:
Attack: 304%
Casting Time: 5 seconds
Restores 10% of target's HP after resurrection
No. of Targets: 1
SP: 46

Type: Magic / Buff
Cooldown: 30s
Element: Holy
1 / 5
Sacrament
Priest7
Sacrament: Dark Property Resistance
Type: Active
* Increases dark property resistance by 5 per attribute level when [Sacrament] is active
* Increases SP consumption by 10%

Priest 2nd Circle required
Sacrament

Temporarily grants an additional Holy property attack to you and your party member's attacks.

Level 1:
Holy Property Attack: +180
Duration: 220 seconds
Consumes 1 Gyslotis
SP: 38

Type: Magic / Buff
Cooldown: 90s
Element: Holy
5 / 5
Revive
Priest21
Revive: Duration
Type: Active
* Increases duration of [Revive] by 7 seconds per attribute level
* Not applicable in TBL or GvG
* Increases SP consumption by 20%

Priest 2nd Circle & Lv2 Resurrection required
Revive

Prevents one from becoming Incapable of Combat once.

Level 5:
HP Recovery: 25%
Invincibility: 5 seconds
Duration: 90 seconds
SP: 81

Type: Magic / Buff
Cooldown: 120s
Element: Holy
1 / 5
Mass Heal
Priest26
Mass Heal: Enhance
Type: Active
* Increases the heal factor of [Mass Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Priest 2nd Circle required
Mass Heal

Restores the HP of nearby allies.

Level 1:
Heal factor 406%
SP: 36

Type: Magic / Buff
Cooldown: 30s
Element: Holy
Rank 4
circle 3
Priest
15 / 15
Aspersion
Priest11
Aspersion: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level
* +10% added damage at maximum level

Priest 1st Circle required
Aspersion

[Magic] - [Holy]
Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies.

Level 15:
Attack: 322%
Physical Defense: +425
Targets: 10
Duration: 300 seconds
Consumes 1 Holy Water
SP: 138

Type: Magic / Attack
Cooldown: 20s
Element: Holy
1 / 15
Monstrance
Priest22
Monstrance: Buff Duration
Type: Active
* Increases duration of the [Monstrance] buff by 60 second per attribute level
* Increases SP consumption by 20%

Priest 1st Circle required
Monstrance

Creates a magic circle in front to reduce enemy evasion and physical defenses within range. The effect is maintained for a certain amount of time even if it is out of the scope of the magic circle. When casting, nearby party members receive increased DEX.

Level 1:
Increases ally's DEX stat
Enemy's Evasion: -6
Decreases enemy's defense by 10%
Duration for allies: 20 seconds
Duration for enemies 30 seconds
SP: 27

Type: Magic / Buff
Cooldown: 20s
Element: Holy
15 / 15
Blessing
Priest13 Priest6
Blessing: Enhance
Type: Passive
* Increases additional damage of [Blessing] by 1% per attribute level

Lv3 Blessing required
Blessing: Additional Buff
Type: Active
* Increases number of targets for [Blessing] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Blessing

Gives a blessing granting additional damage to the attacks of your party members and allies.

Level 15:
Additional Damage: +405
Allies Affected: 2
Duration: 300 seconds
Consumes 1 Holy Powder
SP: 157

Type: Magic / Buff
Cooldown: 35s
Element: Holy
2 / 5
Resurrection
Priest9
Resurrection: Revive Count
Type: Active
* Increases number of targets that can be revived with [Resurrection] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Resurrection

Resurrects a target that has been defeated in combat.
In Team Battle League, allows for 1 resurrection per round.

Level 2:
Attack: 304%
Casting Time: 5 seconds
Restores 10% of target's HP after resurrection
No. of Targets: 1
SP: 46

Type: Magic / Buff
Cooldown: 30s
Element: Holy
1 / 10
Sacrament
Priest7
Sacrament: Dark Property Resistance
Type: Active
* Increases dark property resistance by 5 per attribute level when [Sacrament] is active
* Increases SP consumption by 10%

Priest 2nd Circle required
Sacrament

Temporarily grants an additional Holy property attack to you and your party member's attacks.

Level 1:
Holy Property Attack: +180
Duration: 220 seconds
Consumes 1 Gyslotis
SP: 38

Type: Magic / Buff
Cooldown: 90s
Element: Holy
10 / 10
Revive
Priest21
Revive: Duration
Type: Active
* Increases duration of [Revive] by 7 seconds per attribute level
* Not applicable in TBL or GvG
* Increases SP consumption by 20%

Priest 2nd Circle & Lv2 Resurrection required
Revive

Prevents one from becoming Incapable of Combat once.

Level 10:
HP Recovery: 50%
Invincibility: 10 seconds
Duration: 90 seconds
SP: 133

Type: Magic / Buff
Cooldown: 120s
Element: Holy
1 / 10
Mass Heal
Priest26
Mass Heal: Enhance
Type: Active
* Increases the heal factor of [Mass Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Priest 2nd Circle required
Mass Heal

Restores the HP of nearby allies.

Level 1:
Heal factor 406%
SP: 36

Type: Magic / Buff
Cooldown: 30s
Element: Holy
0 / 5
Exorcise
Priest20 Priest23
Exorcise: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Exorcise] by 0.5% per attribute level
* +10% added damage at maximum level

Priest 3rd Circle required
Exorcise: Duration
Type: Active
* Increases duration of [Exorcise]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Priest 3rd Circle required
Exorcise

[Magic] - [Holy]
Creates an exorcism circle that damages enemies inside, then deals continuous damage.

Level 1:
0.4 second attack 126%
Duration: 10 seconds
SP: 36

Type: Magic / Buff
Cooldown: 36s
Element: Holy
0 / 5
Stone Skin
Stone Skin

Reduce damage taken from Slash, Pierce, Bow, Gun and Magic attacks for you and your party members.

Level 1:
Decreases damage received by 10%
Duration: 35 seconds
SP: 39

Type: Magic / Buff
Cooldown: 60s
Element: Holy
Rank 5
circle 1
Chaplain
5 / 5
Last Rites
Chaplain1
Last Rites: Promoting Spirits
Type: Active
* Increases the lower limit HP of [Last Rites] by 2% per attribute level
* Increases SP consumption by 10%

Chaplain 1st Circle required
Last Rites

Grant the attacks of party members the Holy property. Increases Holy property additional damage in proportion to the caster's [Sacrament] level which becomes more powerful when HP is below 40%.

Level 5:
Duration: 300 seconds
Consumes 1 Gyslotis
SP: 98

Type: Magic / Buff
Cooldown: 40s
Element: Holy
5 / 5
Deploy Capella
Chaplain2
Deploy Cappella: Duration
Type: Active
* Increases duration of the deployed capella of [Deploy Cappella] by 3 seconds
* Increases SP consumption by 10%

Chaplain 1st Circle required
Deploy Capella

Deploys a temporary sacellum with a wrapped cloak. The caster and party members are able to simultaneously receive the effects of the caster's Aspersion, Monstrance, Blessing, Sacrament, Stone Skin.

Level 5:
Cappella Duration: 60 seconds
Effect Duration: 35 seconds
Consumes 1 Cape
SP: 133

Type: Magic / Buff
Cooldown: 65s
Element: Holy
0 / 5
Magnus Exorcismus
Chaplain3
Magnus Exorcismus: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Magnus Exorcismus] by 0.5% per attribute level
* +10% added damage at maximum level

Chaplain 1st Circle required
Magnus Exorcismus

Transforms the Exorcise Magic Circle in front of the caster into an enormous pillar of exorcism. This divine pillar of light continues to damage nearby enemies.

Level 1:
0.5 second attack 125%
Duration: 9 seconds
SP: 54

Type: Magic / Buff
Cooldown: 60s
Element: Holy
5 / 5
Aspergillum
Aspergillum

Fills the equipped weapon with holy water and makes it splash with every attack. The level of holy water being used is the same level as the caster's [Aspersion].

Level 5:
Duration: 300 seconds
Consumes 1 Holy Water
SP: 112

Type: Magic / Buff
Cooldown: 30s
Element: Holy
Rank 6
circle 2
Cleric
10 / 10
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 10:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 10
SP: 68

Type: Magic / Buff
Cooldown: 22s
Element: Holy
0 / 10
Cure
Cleric11 Cleric1
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 1:
0.4 second attack 103%
No. of Hits: 10
Magic Circle Duration: 6 seconds
SP: 15

Type: Magic / Buff
Cooldown: 27s
Element: Holy
10 / 10
Safety Zone
Cleric8 Cleric18
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 10:
Blocks: 20 times
Magic Circle Duration: 20 seconds
SP: 82

Type: Magic / Buff
Cooldown: 48s
Element: Holy
0 / 10
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 1:
Reduces 0.3% per stack
Magic Circle Duration: 6 seconds
SP: 18

Type: Magic / Buff
Cooldown: 13s
Element: Holy
5 / 5
Divine Might
Cleric6
Divine Might: Devil-type Damage
Type: Active
* Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might]
* Increases SP consumption by 10%

Cleric 2nd Circle required
Divine Might

Temporarily increases the skill levels of you and your party members by 1.

Level 5:
Applies 5 times
Duration: 60 seconds
SP: 45

Type: Magic / Buff
Cooldown: 27s
5 / 5
Fade
Fade

Erases the threat of monsters making them stop any attacks on you.

Level 5:
Duration: 20 seconds
SP: 56

Type: Magic / Buff
Cooldown: 40s
Element: Holy
Rank 7
circle 1
Krivis
5 / 5
Aukuras
Kriwi14 Kriwi6
Aukuras: Enhance
Type: Passive
* Increases the heal factor of [Aukuras] by 0.5% per attribute level
* +10% added bonus at maximum level

Krivis 1st Circle required
Aukuras: Fire Property Resistance
Type: Active
* Increases Fire property resistance by 14 per attribute level when [Aukuras] is active
* Increases SP consumption by 10%

Krivis 1st Circle required
Aukuras: Goddess of Fire
Type: Active
* Ally magic attacks within range of [Aukuras] deal additional Fire property damage
* Decreases torch duration by 10 seconds
* Eliminates the amount of HP recovered
* Increases SP consumption by 20%
* Decreases cooldown by 30 seconds

Krivis 2nd Circle required
Aukuras

Summons a holy torch, constantly restoring the HP of nearby allies while reducing the accuracy of nearby enemies. While nearby the torch, the duration of harmful effects will constantly be reduced.

Level 5:
Heal factor 46%
Torch duration 30 sec
Add. Fire property damage per magic attack 0
SP: 64

Type: Magic / Buff
Cooldown: 60s
Element: Fire
5 / 5
Zalciai
Kriwi7 Kriwi8 Kriwi17
Zalciai: Duration
Type: Active
* Increases duration of [Zalciai] by 3 seconds per attribute level
* Increases SP consumption by 20%

Krivis 1st Circle required
Zalciai: Magic Amplification
Type: Active
Increases magic amplification by 12 per attribute level when [Zalciai] is active
* Increases SP consumption by 10%

Krivis 1st Circle required
Zalciai: Enhance
Type: Passive
* Increases critical attack of [Zalciai] by 1% per attribute level

Lv. 3 Zalciai required
Zalciai

Creates a magic circle that increases the critical abilities of allies or decreases the critical abilities of enemies.

Level 5:
Ally's Critical Attack: +42
Enemy's Critical Resistance: -50
SP: 58

Type: Magic / Buff
Cooldown: 20s
Element: Holy
5 / 5
Daino
Kriwi5
Daino: Duration
Type: Active
* Increases the duration of [Daino]'s effect by 4 seconds per attribute level
* Increases SP consumption by 20%

Krivis 1st Circle required
Daino: Additional Attack
Type: Active
* Increases attack speed by 10 per skill level while [Daino] is active
Adds an additional attack to basic attacks while active
* Increases SP consumption by 50%

Krivis 3rd Circle required
Daino

Change your basic attack to a magic attack.

Level 5:
Duration: 30 seconds
SP: 53

Type: Magic / Buff
Cooldown: 60s
Element: Holy
0 / 5
2
Zaibas
Kriwi11
Zaibas: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Zaibas] by 0.5% per attribute level
* +10% added damage at maximum level

Krivis 1st Circle required
Zaibas: Splash
Type: Active
* [Zaibas] deals damage to multiple enemies
* Max. targets: 7
* Total count is maintained
* Increases SP consumption by 30%

Krivis 2nd Circle required
Zaibas

[Magic] - [Lightning]
Creates a magic circle that calls down bolts of lightning on an enemy using the God of Thunder's power.

Level 1:
0.3 second attack 82%
No. of Hits: 5
Magic Circle Duration: 30 seconds
SP: 30

Type: Magic / Attack
Cooldown: 20s
Element: Lightning
Rank 8
circle 1
Inquisitor
4 / 5
2
God Smash
Inquisitor10
God Smash: Enhance
Type: Active
* Increases the damage dealt on an enemy with [God Smash] by 0.5% per attribute level
* +10% added damage at maximum level

Inquisitor 1st Circle Required
God Smash: Demon Punisher
Type: Active
* Increases God Smash damage on Demon enemies by 10% per attribute level
* Increases SP consumption by 10%

Inquisitor Circle 2 Required
God Smash

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Lifts the weapon high up in the air above the head and smash it down. If Blunt weapon (one- or two-handed), deals additional damage.

Level 4:
Attack: 1467%
AoE Attack Ratio: 4
SP: 160

Type: Melee / Attack
Cooldown: 20s
1 / 5
2
Pear of Anguish
Inquisitor6
Pear of Anguish: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pear of Anguish] by 0.5% per attribute level
* +10% added damage at maximum level

Inquisitor 1st Circle Required
Pear of Anguish

[Physical] - [Strike]
Install Pear of Anguish on the ground that deals damage to incoming enemies. If a magic-using enemy is detected, it flies over to it and deals even greater damage.

Level 1:
Attack: 449%
Maximum Installations: 5
SP: 138

Type: Melee / Buff
Cooldown: 24s
5 / 5
Breaking Wheel
Inquisitor8
Breaking Wheel: Additional Damage
Type: Active
* While [Breaking Wheel] is active, attacking the wheel physically increases its range temporarily to attack enemies outside its range
* Increases SP consumption by 50%

Inquisitor 1st Circle Required
Breaking Wheel

[Physical] - [Slash]
Summon a wheel that inflicts damage to surrounding enemies. Attacking the wheel causes its attack range to expand, striking enemies that are further away.

Level 5:
Attack per 0.3 sec 107%
Duration 10 sec
Consumes Torture Tools x3
SP: 126

Type: Melee / Buff
Cooldown: 50s
5 / 5
Malleus Maleficarum
Inquisitor11
Malleus Maleficarum: Mana Burn
Type: Active
* In PvP, [Malleus Maleficarum] reduces the SP of an enemy by 5% of its current amount per attribute level. In PvE, it silences the monster
* Increases SP consumption by 10%

Inquisitor 1st Circle Required
Malleus Maleficarum

[Magic]
Release the power of the spellbook to attack. The attacked enemy will have its INT and SPR halved and SP consumption doubled.

Level 5:
Attack: 213% x 7
Duration: 22 seconds
Maximum Targets: 7
SP: 210

Type: Magic / Attack
Cooldown: 28s
Advertisement

Comments (13)

Please login to write own comments.
Sep 4th 2017 13:04:01
how about attribute ??
Reply
May 27th 2017 12:22:29
You will need at least 1 point in Cure (Cleric) as it can be handy for sleep / frozen / etc status (yes, it cures!). They are pretty constant in every dungeon. You can safely remove 1 point from Fade or Safety Zone (you lose 2 blocks from safety zone). Also, from my calculation, Aspersion is really bad investment, 15 points to raise 18 defense that doesn't scale off anything. I suggest leaving it at 1 point to activate Aspergilum and try to max Mass Heal and Stone Skin, they are far superior once you get Daino. Ress isn't bad either. Hope it helps.
Reply
May 27th 2017 12:53:12
@bsides

just use dispeller, goodbye sleep/frozen/etc status

i prefer fade over safety zone coz it very useful when questing (picking item/travel around map)

i used to have lv1/lv4 now i reset to lv5, i rarely use full 40hit block so 38 or 40 hits doesn't matter for me

i'm get used to lv1safety since most of my cleric is magic type (lv10 cure and lv4 safety which become lv1 safety +lv4 fade nowaday)

i used to have lv1 aspersion (max stone skin and mass heal)

stone skin is really good but i don't want to sacrifice my revive for aspersion (stone skin isn't have 100% uptime so it's a choice that i made for cut)

lv15 aspersion do a lot of damage compare to lv1 when u have better weap

it's about 9k vs 16k with +11 vienarazis mace

btw lv1 aspersion is fine if u mostly stick with party and buffing, lv15 is easier when leveling or farming

i feels comfort with max revive, i'm always max it except my pardoner that doesn't have enough skill points
Reply
May 27th 2017 13:00:46
@bsides

btw, ty for sharing

i write those flex skill points in build description for decision
Reply
May 27th 2017 21:31:38
@mebwaster I saw the text in the beggining of the build, thanks for adding! It's fine either way of course, it's a matter of preference. This build is amazing for solo and group. I'm now thorn between Inquisitor and Oracle... it's really hard to decide. I don't know Inquisitor that much but Oracle c1 is so strong for a party... Is inquisitor that strong for whatever it does (solo style I figure?)
Reply
May 28th 2017 00:06:33
@bsides

r8 should be inquisitor. very good class when pairing with chaplain

wheel splash your damage while u smack it, malleus debuff give u extra damage when u attacking

oracle is very good class, u can replace krivis with oracle (but u will need daino scroll)
Reply
May 31st 2017 14:21:31
@mebwaster I decided for Inquisitor in the end. Wheel is really strong, paired with Frost Cloud from Cryomancer make insane results. One doubt though, why only 4 points in it? The reason I wasn't going for the whole class is because I'm full SPR and lots of skills seem to scale better with physical or magic attack... but regardless, it's still a nice damage. Thanks for the tips!
Reply
May 31st 2017 16:42:30
@bsides

becoz Malleus Maleficarum is lock at lv5

so u have 10skill point for 3skill, feel free to split them as u wish

u'll have max one, 4 one, 1 one (u can also drop lv1 pear if u lazy to use it but i keep it at1)

god smash is fast so i max it, u can get 5wheel 4god smash instead if u like or even have lv4 mm
Reply
Mar 29th 2017 02:00:34
what about PD on rank 7?
Reply
Mar 29th 2017 04:36:00
@AeronEckhart

pd is very strong class

i also prefer pd2 at rank8 for that route
Reply
Mar 29th 2017 12:09:05
@mebwaster but to PD2 would i need more int? or still full spr?
Reply
Mar 29th 2017 15:40:31
@AeronEckhart

int is better and easier to play

high spr will have hard time when doing pd advancement quest and spr wouldn't benefit pd
Reply
Mar 29th 2017 21:57:27
@mebwaster thks for the attention, i'll try pd2 later with another chaplain, i'm really enjoying this class
Reply
  • 1
Other Fansites
tw ToS Taiwanen ToS Reddit