[Apr 25th 2018] New classes have been added to the skill simulator!

The Shadow Bender (Teste rank 10)

Created by Alrisha on Aug 28th 2018 (Last Updated: Aug 28th 2018).
This is a public build.
0
Copy Build
Rank 1
circle 1
Wizard
0 / 5
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 1:
Attack: 109% x 2
AoE Attack Ratio: 1
SP: 12

Type: Magic / Attack
Cooldown: 9s
0 / 5
Lethargy
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 1:
Physical attack -1%
Magic attack -1%
Evasion -5
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 13

Type: Magic / Buff
Cooldown: 20s
0 / 5
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 1:
[Sleep] Duration: 3 seconds
Attack Threshold: 1
SP: 19

Type: Magic / Buff
Cooldown: 25s
0 / 5
Magic Shield
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 1:
Damage reduction 20%
Duration: 300 seconds
Applies 1 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
0 / 5
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 1:
Attack: 266%
AoE Attack Ratio: 4
SP: 16

Type: Magic / Attack
Cooldown: 17s
Element: Earth
Rank 2
circle 2
Wizard
0 / 10
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 1:
Attack: 109% x 2
AoE Attack Ratio: 1
SP: 12

Type: Magic / Attack
Cooldown: 9s
0 / 10
Lethargy
Wizard24
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 1:
Physical attack -1%
Magic attack -1%
Evasion -5
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 13

Type: Magic / Buff
Cooldown: 20s
10 / 10
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 10:
[Sleep] Duration: 12 seconds
Attack Threshold: 10
SP: 44

Type: Magic / Buff
Cooldown: 25s
7 / 10
Magic Shield
Wizard2
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 7:
Damage reduction 20%
Duration: 300 seconds
Applies 7 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
3 / 10
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 3:
Attack: 295%
AoE Attack Ratio: 4
SP: 22

Type: Magic / Attack
Cooldown: 17s
Element: Earth
5 / 5
Surespell
Surespell

Skills being cast cannot be interrupted by enemy attacks.

Level 5:
Targets (excluding caster) 4
Duration 300 sec
SP: 36

Type: Magic / Buff
Cooldown: 60s
5 / 5
3
Magic Missile
Wizard12
Magic Missile: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Magic Missile] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 2nd Circle required
Magic Missile

[Magic]
Attack continuously with magic bullets. New bullets are shot if it successfully targets an enemy.

Level 5:
Attack: 228% x 3
Bullet Count: 3
SP: 40

Type: Magic / Attack
Cooldown: 17s
Rank 3
circle 1
Linker
0 / 1
Unbind
Linker7
Unbind: Enemy Damage
Type: Active
* Deals damage equal to 100% magic attack to enemies when link from [Unbind] is about to disconnect
* Increases by 10% per attribute level from Lv. 2
* Increases SP consumption by 10%

Linker 1st Circle required
Unbind

Disconnect all links.

Level 1:
Disconnect all links at once.
Maximum Level: 1
SP: 43

Type: Magic / Buff
Cooldown: 0s
0 / 5
Physical Link
Linker1
Physical Link: Defense
Type: Active
* Increases physical defense by [connected party members * attribute level]% when [Physical Link] is active
* Increases SP consumption by 10%

Linker 1st Circle required
0 / 5
Joint Penalty
Linker8 Linker9 Linker10
Joint Penalty: Lightning
Type: Active
* Lightning property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty: Poison
Type: Active
* Poison property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty: Earth
Type: Active
* Deals 10% additional damage per attribute level of the Earth property attack to enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty

Links enemies to attack all at once. Can be canceled by the Unbind skill.

Level 1:
Maximum Link Numbers: 3
Count Limit: 7
Duration: 15 seconds
SP: 60

Type: Magic / Buff
Cooldown: 22s
0 / 5
Hangman's Knot
Linker2 Linker6
Hangman's Knot: Additional Damage
Type: Active
* Enemies hit by [Hangman's Knot] will receive additional damage equal to 20% magic attack per attribute level
* Increases SP consumption by 10%

Lv3 Hangman's Knot required
Hangman's Knot: Focused Attack
Type: Active
* AoE defense ratio of enemies gathered by [Hangman's Knot] is fixed to 1
* Enemies gathered by [Hangman's Knot] takes additional 5% damage per attribute level
* Increases SP consumption by 10%

Linker 1st Circle required
Hangman's Knot

Tighten the link to gather up the linked enemies in front of you.

Level 1:
[Bind] Duration: 1.2 seconds
SP: 48

Type: Magic / Buff
Cooldown: 15s
Rank 4
circle 2
Linker
1 / 1
Unbind
Linker7
Unbind: Enemy Damage
Type: Active
* Deals damage equal to 100% magic attack to enemies when link from [Unbind] is about to disconnect
* Increases by 10% per attribute level from Lv. 2
* Increases SP consumption by 10%

Linker 1st Circle required
Unbind

Disconnect all links.

Level 1:
Disconnect all links at once.
Maximum Level: 1
SP: 43

Type: Magic / Buff
Cooldown: 0s
0 / 10
Physical Link
Linker1
Physical Link: Defense
Type: Active
* Increases physical defense by [connected party members * attribute level]% when [Physical Link] is active
* Increases SP consumption by 10%

Linker 1st Circle required
10 / 10
Joint Penalty
Linker8 Linker9 Linker10
Joint Penalty: Lightning
Type: Active
* Lightning property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty: Poison
Type: Active
* Poison property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty: Earth
Type: Active
* Deals 10% additional damage per attribute level of the Earth property attack to enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty

Links enemies to attack all at once. Can be canceled by the Unbind skill.

Level 10:
Maximum Link Numbers: 8
Count Limit: 11
Duration: 60 seconds
SP: 120

Type: Magic / Buff
Cooldown: 22s
9 / 10
Hangman's Knot
Linker2 Linker6
Hangman's Knot: Additional Damage
Type: Active
* Enemies hit by [Hangman's Knot] will receive additional damage equal to 20% magic attack per attribute level
* Increases SP consumption by 10%

Lv3 Hangman's Knot required
Hangman's Knot: Focused Attack
Type: Active
* AoE defense ratio of enemies gathered by [Hangman's Knot] is fixed to 1
* Enemies gathered by [Hangman's Knot] takes additional 5% damage per attribute level
* Increases SP consumption by 10%

Linker 1st Circle required
Hangman's Knot

Tighten the link to gather up the linked enemies in front of you.

Level 9:
[Bind] Duration: 2.8 seconds
SP: 94

Type: Magic / Buff
Cooldown: 15s
5 / 5
Spiritual Chain
Linker4 Linker12
Spiritual Chain: Duration
Type: Active
* Increases the duration of [Spiritual Chain] by 1 second per attribute level
* Increases SP consumption by 10%

Linker 2nd Circle required
Spiritual Chain: Enhance
Type: Active
* Magic damage dealt by characters linked with [Spiritual Chain] increases by 3% per skill level
* Increases SP consumption by 30%

Linker 2nd Circle required
Spiritual Chain

Links party members and shares buff effects. Can be canceled by the Unbind skill.

Level 5:
Duration: 55 seconds
SP: 91

Type: Magic / Buff
Cooldown: 55s
5 / 5
Spirit Shock
Linker13 Linker14
Spirit Shock: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Spirit Shock] by 0.5% per attribute level
* +10% added damage at maximum level

Linker 2nd Circle required
Spirit Shock: Confusion
Type: Active
* Enemies hit by [Spirit Shock] have a 5% chance per attribute level of being afflicted with [Confusion]
* Increases SP consumption by 20%

Linker 2nd Circle required
Spirit Shock: Mental Pressure
Type: Active
* Magic defense of enemies hit by [Spirit Shock] decreases by 25%
* Additional damage increases by the difference of SPR between the attacker's and target's
* Additional damage does not exceed max. 300%
* Increases SP consumption by 50%

Linker 3rd Circle required
Spirit Shock

[Magic] - [Psychokinesis]
Link yourself to the soul of a single target to inflict mental damage. Can only be used on a single target at a time. Can be canceled by the Unbind skill.

Level 5:
0.5 second attack 243%
Duration: 5.5 seconds
SP: 101

Type: Magic / Attack
Cooldown: 15s
Element: Soul
Rank 5
circle 1
Elementalist
0 / 5
4
Electrocute
Elementalist20
Electrocute: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Electrocute] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Electrocute

[Magic] - [Lightning]
Release a surge of electricity to attack enemies in front of you.

Level 1:
Attack: 180% x 4
}Number of Targets: 3
SP: 83

Type: Magic / Attack
Cooldown: 35s
Element: Lightning
0 / 5
Stone Curse
Stone Curse: Increased Petrification
Type: Active
* Increases the number of targets that can be affected by [Petrify] with [Stone Curse] by attribute level
* Increases SP consumption by 10%

Elementalist 2nd Circle required
Stone Curse

Temporarily petrifies an enemy. The petrified enemy takes additional damage from Fire and Psychokinesis property attacks and reduced damage from other properties.

Level 1:
Duration: 5 seconds
Number of Targets: 5
+50% increased damage from Fire and Psychokinesis property attack
SP: 76

Type: Magic / Buff
Cooldown: 50s
0 / 5
Hail
Elementalist17
Hail: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hail] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Hail: Freeze
Type: Active
* Enemies hit by [Hail] have a 5% chance per attribute level of becoming afflicted with [Freeze] for 5 seconds
* Increases SP consumption by 30%

Elementalist 2nd Circle required
Hail

[Magic] - [Ice]
Drop chunks of ice to continuously inflict damage on enemies.

Level 1:
Attack: 603%
Duration: 10 seconds
SP: 80

Type: Magic / Attack
Cooldown: 45s
Element: Ice
0 / 5
Prominence
Elementalist14 Elementalist3
Prominence: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Prominence] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Prominence: Prominence Wandering
Type: Active
* [Prominence] wanders within a smaller range
* Increases SP consumption by 10%

Elementalist 1st Circle required
Prominence: Additional Summon
Type: Active
* The number of [Prominence] summoned increases by 1 per attribute level

Elementalist 3rd Circle required
Prominence

[Magic] - [Fire]
Summons Prominence. The summoned Prominence goes back and forth randomly, inflicting damage to targets.

Level 1:
Attack: 347%
Creates 4 over 4 times
SP: 88

Type: Magic / Attack
Cooldown: 25s
Element: Fire
Rank 6
circle 2
Elementalist
10 / 10
4
Electrocute
Elementalist20
Electrocute: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Electrocute] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Electrocute

[Magic] - [Lightning]
Release a surge of electricity to attack enemies in front of you.

Level 10:
Attack: 269% x 4
}Number of Targets: 8
SP: 172

Type: Magic / Attack
Cooldown: 35s
Element: Lightning
0 / 10
Stone Curse
Elementalist2
Stone Curse: Increased Petrification
Type: Active
* Increases the number of targets that can be affected by [Petrify] with [Stone Curse] by attribute level
* Increases SP consumption by 10%

Elementalist 2nd Circle required
Stone Curse

Temporarily petrifies an enemy. The petrified enemy takes additional damage from Fire and Psychokinesis property attacks and reduced damage from other properties.

Level 1:
Duration: 5 seconds
Number of Targets: 5
+50% increased damage from Fire and Psychokinesis property attack
SP: 76

Type: Magic / Buff
Cooldown: 50s
10 / 10
Hail
Elementalist17 Elementalist4
Hail: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hail] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Hail: Freeze
Type: Active
* Enemies hit by [Hail] have a 5% chance per attribute level of becoming afflicted with [Freeze] for 5 seconds
* Increases SP consumption by 30%

Elementalist 2nd Circle required
Hail

[Magic] - [Ice]
Drop chunks of ice to continuously inflict damage on enemies.

Level 10:
Attack: 901%
Duration: 10 seconds
SP: 166

Type: Magic / Attack
Cooldown: 45s
Element: Ice
1 / 10
Prominence
Elementalist14 Elementalist3
Prominence: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Prominence] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Prominence: Prominence Wandering
Type: Active
* [Prominence] wanders within a smaller range
* Increases SP consumption by 10%

Elementalist 1st Circle required
Prominence: Additional Summon
Type: Active
* The number of [Prominence] summoned increases by 1 per attribute level

Elementalist 3rd Circle required
Prominence

[Magic] - [Fire]
Summons Prominence. The summoned Prominence goes back and forth randomly, inflicting damage to targets.

Level 1:
Attack: 347%
Creates 4 over 4 times
SP: 88

Type: Magic / Attack
Cooldown: 25s
Element: Fire
5 / 5
Storm Dust
Elementalist27 Elementalist28
Storm Dust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Storm Dust] by 0.5% per attribute level
*+10% added damage at maximum level

Elementalist 2nd Circle required
Storm Dust: Slow
Type: Active
* Movement speed of enemies in range of [Storm Dust] decreases by 2 per attribute level

Elementalist 3rd Circle required
Storm Dust: Second Storm
Type: Active
* Enemies in range of [Storm Dust] when the skill is finished take [Storm Dust] damage for an extra 1.5 seconds per attribute level

Elementalist 3rd Circle required
Storm Dust

[Magic] - [Earth]
Creates sand storm at the target area. Enemies in range of [Storm Dust] takes continuous Earth property damage. Flying-type enemies takes a half of normal damage.

Level 5:
261% Attack per 0.3 seconds
Number of Targets: 22
Duration: 5.4 seconds
SP: 158

Type: Magic / Attack
Cooldown: 35s
Element: Earth
4 / 5
3
Freezing Sphere
Elementalist24
Freezing Sphere: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Freezing Sphere] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 2nd Circle required
Freezing Sphere

[Magic] - [Ice]
Damages an enemy by throwing an Ice Sphere.

Level 4:
Attack: 446% x 2
SP: 92

Type: Magic / Attack
Cooldown: 30s
Element: Ice
Rank 7
circle 1
Rune Caster
4 / 5
2
Rune of Destruction
RuneCaster3 RuneCaster8
Rune of Destruction: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rune of Destruction] by 0.5% per attribute level
* +10% added damage at maximum level

Rune Caster 1st Circle required
Rune of Destruction: Magic Defense Destruction
Type: Active
* Magic defense of enemies hit by [Rune of Destruction] decreases by 3% per attribute level
* Increases SP consumption by 30%

Rune Caster 1st Circle required
Rune of Destruction

[Magic]
Inflicts powerful damage to enemies in a targeted area. The attacked enemies will deal additional damage to other enemies by reflecting magic.

Level 4:
Attack: 1706%
Consumes 1 Rune Stone
Casting Time: 2 seconds
SP: 172

Type: Magic / Attack
Cooldown: 40s
5 / 5
Rune of Ice
RuneCaster2
Rune of Ice: Slow
Type: Active
* Decreases enemy's movement speed by 70% for 4 seconds on a basic attack with a 5% chance per attribute level while [Rune of Ice] is active
* Increases SP consumption by 10%

Rune Caster 1st Circle required
Rune of Ice

[Magic]
Temporarily increases the Ice-type magic of you and your party members, making it more powerful.

Level 5:
Duration: 50 seconds
Increases Ice-property skill damage by 50%
Consumes 1 Rune Stone
Casting Time: 2 seconds
SP: 164

Type: Magic / Attack
Cooldown: 140s
0 / 5
Rune of Giants
RuneCaster4
Rune of Giants: HP
Type: Active
* Allies turned into giants by [Rune of Giants] gain additional HP according to [20% of the caster's CON] x [60 per attribute level]
* Increases SP consumption by 10%

Rune Caster 1st Circle required
Rune of Giants

[Magic]
Creates a temporary magic circle that will turn you or your allies into a giant. Giant players are considered large-type and will have their HP and defense increased. Limited usage of skills.

Level 1:
Giant Size Duration: 30 seconds
Magic Circle Duration: 10 seconds
Defense, Maximum HP: +20%
Movement Speed: +20
Consumes 1 Rune Stone
Casting Time: 2 seconds
SP: 115

Type: Magic / Attack
Cooldown: 120s
1 / 5
3
Rune of Justice
RuneCaster5
Rune of Justice: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rune of Justice] by 0.5% per attribute level
* +10% added damage at maximum level

Rune Caster 1st Circle required
Rune of Justice

[Magic]-[Holy]
Unleashes a divine magic attack in a straight line.

Level 1:
Attack: 293% x 5
Consumes 1 Rune Stone
Casting Time: 2 seconds
SP: 112

Type: Magic / Attack
Cooldown: 30s
Element: Holy
5 / 5
Rune of Protection
RuneCaster6
Rune of Protection: Maintain Casting
Type: Active
* Skills being cast cannot be interrupted by enemy attack when [Rune of Protection] is applied
Duration of [Rune of Protection] decreases by [10 - (attribute level *2)] seconds

Rune Caster 1st Circle required
Rune of Protection

[Magic]
Grants an effect that provides knockback and knockdown immunity for you.

Level 5:
Duration: 150 seconds
Consumes 1 Rune Stone
Casting Time: 2 seconds
SP: 161

Type: Magic / Attack
Cooldown: 200s
Rank 8
circle 1
Shadowmancer
0 / 5
4
Shadow Thorn
Shadowmancer1
Shadow Thorn: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Shadow Thorn] by 0.5% per attribute level
* +10% added damage at maximum level

Shadowmancer 1st Circle Required
Shadow Thorn: Stepping Shadows
Type: Active
* Applies [Shadow Thorn] as 2 hits on ground enemies
* Increases SP consumption by 50%

Shadowmancer 2nd Circle Required
Shadow Thorn

[Magic] - [Dark]
Sharp thorns rise from within the shadow of an enemy, dealing damage.

Level 1:
Attack: 2078%
SP: 184

Type: Magic / Attack
Cooldown: 15s
Element: Dark
0 / 5
2
Shadow Conjuration
Shadowmancer2
Shadow Conjuration: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Shadow Conjuration] by 0.5% per attribute level
* +10% added damage at maximum level

Shadowmancer 1st Circle Required
Shadow Conjuration: Shadow Trap
Type: Active
* Enemies hit by [Shadow Conjuration] are afflicted with [Shadow Trap] for 2 seconds per attribute level
* [Shadow Trap] applies Dark damage every 0.5 seconds to affected enemies
* Increases SP consumption by 50%

Shadowmancer 2nd Circle Required
Shadow Conjuration

[Magic] - [Dark]
Cast your shadow outwards, dealing damage to enemies within it.

Level 1:
Attack: 1063%
SP: 245

Type: Magic / Attack
Cooldown: 20s
Element: Dark
0 / 5
Shadow Pool
Shadow Pool

Drift into the shadows and hide within the ground. Enemies cannot attack you while in this state.

Level 1:
Duration: 4 seconds
SP: 280

Type: Magic / Buff
Cooldown: 80s
Element: Dark
0 / 5
Hallucination
Hallucination

Summon a shadow that looks exactly the same as you to take damage in your place. The shadow has 20% of your maximum HP.

Level 1:
Duration: 6 seconds
SP: 274

Type: Magic / Buff
Cooldown: 40s
Element: Dark
Rank 9
circle 2
Shadowmancer
10 / 10
4
Shadow Thorn
Shadowmancer1 Shadowmancer4
Shadow Thorn: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Shadow Thorn] by 0.5% per attribute level
* +10% added damage at maximum level

Shadowmancer 1st Circle Required
Shadow Thorn: Stepping Shadows
Type: Active
* Applies [Shadow Thorn] as 2 hits on ground enemies
* Increases SP consumption by 50%

Shadowmancer 2nd Circle Required
Shadow Thorn

[Magic] - [Dark]
Sharp thorns rise from within the shadow of an enemy, dealing damage.

Level 10:
Attack: 3106%
SP: 409

Type: Magic / Attack
Cooldown: 15s
Element: Dark
10 / 10
2
Shadow Conjuration
Shadowmancer2 Shadowmancer5
Shadow Conjuration: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Shadow Conjuration] by 0.5% per attribute level
* +10% added damage at maximum level

Shadowmancer 1st Circle Required
Shadow Conjuration: Shadow Trap
Type: Active
* Enemies hit by [Shadow Conjuration] are afflicted with [Shadow Trap] for 2 seconds per attribute level
* [Shadow Trap] applies Dark damage every 0.5 seconds to affected enemies
* Increases SP consumption by 50%

Shadowmancer 2nd Circle Required
Shadow Conjuration

[Magic] - [Dark]
Cast your shadow outwards, dealing damage to enemies within it.

Level 10:
Attack: 1589%
SP: 569

Type: Magic / Attack
Cooldown: 20s
Element: Dark
1 / 10
Shadow Pool
Shadow Pool

Drift into the shadows and hide within the ground. Enemies cannot attack you while in this state.

Level 1:
Duration: 4 seconds
SP: 280

Type: Magic / Buff
Cooldown: 80s
Element: Dark
1 / 10
Hallucination
Hallucination

Summon a shadow that looks exactly the same as you to take damage in your place. The shadow has 20% of your maximum HP.

Level 1:
Duration: 6 seconds
SP: 274

Type: Magic / Buff
Cooldown: 40s
Element: Dark
5 / 5
Shadow Condensation
Shadowmancer3
Shadow Condensation: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Shadow Condensation] by 0.5% per attribute level
* +10% added damage at maximum level

Shadowmancer 2nd Circle Required
Shadow Condensation

[Magic] - [Dark]
Extract shadows from surrounding enemies and compress them into small beads. The beads explode after 3 seconds and inflict damage to enemies.

Level 5:
Attack: 2828%
SP: 548

Type: Magic / Attack
Cooldown: 40s
Element: Dark
1 / 5
Shadow Fetter
Shadow Fetter

Nail the shadow of enemies to the ground to prevent them from moving.

Level 1:
Duration: 4 seconds
SP: 332

Type: Magic / Buff
Cooldown: 25s
Element: Dark
Rank 10
circle 3
Shadowmancer
10 / 10
4
Shadow Thorn
Shadowmancer1 Shadowmancer4
Shadow Thorn: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Shadow Thorn] by 0.5% per attribute level
* +10% added damage at maximum level

Shadowmancer 1st Circle Required
Shadow Thorn: Stepping Shadows
Type: Active
* Applies [Shadow Thorn] as 2 hits on ground enemies
* Increases SP consumption by 50%

Shadowmancer 2nd Circle Required
Shadow Thorn

[Magic] - [Dark]
Sharp thorns rise from within the shadow of an enemy, dealing damage.

Level 10:
Attack: 3106%
SP: 409

Type: Magic / Attack
Cooldown: 15s
Element: Dark
10 / 10
2
Shadow Conjuration
Shadowmancer2 Shadowmancer5
Shadow Conjuration: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Shadow Conjuration] by 0.5% per attribute level
* +10% added damage at maximum level

Shadowmancer 1st Circle Required
Shadow Conjuration: Shadow Trap
Type: Active
* Enemies hit by [Shadow Conjuration] are afflicted with [Shadow Trap] for 2 seconds per attribute level
* [Shadow Trap] applies Dark damage every 0.5 seconds to affected enemies
* Increases SP consumption by 50%

Shadowmancer 2nd Circle Required
Shadow Conjuration

[Magic] - [Dark]
Cast your shadow outwards, dealing damage to enemies within it.

Level 10:
Attack: 1589%
SP: 569

Type: Magic / Attack
Cooldown: 20s
Element: Dark
1 / 10
Shadow Pool
Shadow Pool

Drift into the shadows and hide within the ground. Enemies cannot attack you while in this state.

Level 1:
Duration: 4 seconds
SP: 280

Type: Magic / Buff
Cooldown: 80s
Element: Dark
1 / 10
Hallucination
Hallucination

Summon a shadow that looks exactly the same as you to take damage in your place. The shadow has 20% of your maximum HP.

Level 1:
Duration: 6 seconds
SP: 274

Type: Magic / Buff
Cooldown: 40s
Element: Dark
5 / 5
Shadow Condensation
Shadowmancer3
Shadow Condensation: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Shadow Condensation] by 0.5% per attribute level
* +10% added damage at maximum level

Shadowmancer 2nd Circle Required
Shadow Condensation

[Magic] - [Dark]
Extract shadows from surrounding enemies and compress them into small beads. The beads explode after 3 seconds and inflict damage to enemies.

Level 5:
Attack: 2828%
SP: 548

Type: Magic / Attack
Cooldown: 40s
Element: Dark
1 / 5
Shadow Fetter
Shadow Fetter

Nail the shadow of enemies to the ground to prevent them from moving.

Level 1:
Duration: 4 seconds
SP: 332

Type: Magic / Buff
Cooldown: 25s
Element: Dark
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