Rank 1
Archer |
 5 / 5 Swift StepSwift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50%
Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON
Archer 1st Circle required Swift Step
Temporarily increases movement speed and evasion while moving.
Level 5: Moving Shot Movement Speed: +9% Evasion: +50 Duration: 300 seconds SP: 19
Type: Melee / Buff Cooldown: 36s
 0 / 5 2 Multi ShotMulti Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10%
Archer 1st Circle required Multi Shot
[Missile: Bow] Quickly fires a number of arrows at a targeted area.
Level 1: Attack: 54% x 10 SP: 9
Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword  0 / 5 2 Full DrawFull Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10%
Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10%
Archer 1st Circle required Full Draw
[Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.
Level 1: Attack: 312% [Skew] Duration: 6 seconds SP: 12
Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword  0 / 5 5 Oblique ShotOblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10%
Archer 1st Circle required Oblique Shot
[Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy.
Level 1: Attack: 173% Bounced Arrow Attack: 122% SP: 10
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket |
Rank 2
Ranger |
 0 / 5 3 BarrageBarrage: Enhance Type: Passive * Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level * +10% added damage at maximum level
Ranger 1st Circle required Barrage: Knockback Type: Active * Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back * Increases SP consumption by 20%
Ranger 1st Circle required Barrage
[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires 5 arrows forward in an arc in front of you.
Level 1: Attack: 111% x 5 SP: 20
Type: Missile / Attack Cooldown: 18s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword  0 / 5 2 High AnchoringHigh Anchoring: Enhance Type: Passive * Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level * +10% added damage at maximum level
Ranger 1st Circle required High Anchoring: Reduce Critical Resistance Type: Active * Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec * Increases SP consumption by 30%
Ranger 1st Circle required High Anchoring: Continuous Fire Type: Active * Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring] * Increases SP consumption by 20%
Ranger 3rd Circle required High Anchoring
[Missile: Bow] Aim with the tip of your arrow and penetrate through enemies in front of you.
Level 1: Attack: 187% AoE Attack Ratio: 6 SP: 24
Type: Missile / Attack Cooldown: 15s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword  0 / 5 5 Critical ShotCritical Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level * +10% added damage at maximum level
Ranger 1st Circle required Critical Shot
[Missile: Bow] [{img tooltip_speedofatk} Attack Speed] Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed.
Level 1: Attack 217% Add. critical chance 100% Max. 5 stacks Critical damage increases 10% per stack SP: 18
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword  5 / 5 Steady AimSteady Aim: Enhance Type: Passive * Increases additional damage effect of [Steady Aim] by 2 per attribute level
Lv3 Steady Aim required Steady Aim: Two-handed Bow Specialization Type: Active * Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10%
Ranger 2nd Circle required Steady Aim: Pro Ranger Type: Active * Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10%
Ranger 3rd Circle required Steady Aim
Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.
Level 5: Damage +5% Add. damage 50 Duration 5 min SP: 40
Type: Melee / Buff Cooldown: 25s
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Rank 3
Hunter |
 5 / 5 2 CoursingCoursing: Mental Breakdown Type: Active * Decreases the magic defense of an enemy by affected by [Coursing] by 2% per attribute level * Increases SP consumption by 10%
Hunter 1st Circle required Coursing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Coursing] by 0.5% per attribute level * +10% added damage at maximum level
Hunter 1st Circle required Coursing
[Physical] Your companion holds on to a target. Decreases a target's physical defense and continuously deals damage. Attacks against the target will have an increased critical chance. (When the target is a character, duration is reduced in half.)
Level 5: 0.5 second attack 257% Physical Defense: -7.5% Additional Critical Chance: +40% Duration: 5.5 seconds SP: 57
Type: Melee / Attack Cooldown: 9s
 0 / 5 2 SnatchingSnatching: Airborne Enemy Damage Type: Active Flying-type monsters who are brought to the ground by [Snatching] will receive 20% additional damage from [Slash] and [Strike] attacks per attribute level. * Increases SP consumption by 30%
Hunter 1st Circle required Snatching: Enhance Type: Passive * Increases the damage dealt on an enemy with [Snatching] by 0.5% per attribute level * +10% added damage at maximum level
Hunter 1st Circle required Snatching
[Physical] Order your companion to drop a Flying-type monster to the ground, afflicting [Bleeding].
Level 1: 165% Attack per 0.5 seconds Duration: 5 seconds SP: 41
Type: Melee / Attack Cooldown: 15s
 5 / 5 PraisePraise: Movement Speed Type: Active * Increases movement speed of companion from [Praise] by 1 per attribute level * Increases SP consumption by 10%
Hunter 1st Circle required Praise
Temporarily increases companion's Attack, Accuracy, Crit Rate and Basic Attack Speed.
Level 5: Companion Attack: +45 Companion Accuracy: +45 Companion Critical Rate: +45 Companion Attack Speed + 1.5 seconds Duration: 100 seconds Maximum Level: 5 SP: 68
Type: Melee / Attack Cooldown: 90s
 0 / 5 PointingPointing: Fear Type: Active * Enemies affected by [Pointing] have a 5% chance per attribute level to be afflicted with [Fear] for 3 seconds * Increases SP consumption by 10%
Hunter 1st Circle required Pointing
Your companion wanders around the target and fixes its target. Decreases the target's evasion and accuracy.
Level 1: Evasion: -16 Accuracy: -16 Pointing AI Duration: 90 seconds SP: 44
Type: Melee / Attack Cooldown: 17s
 0 / 5 Rush DogRush Dog: Stun Type: Active * Enemies attacked with [Rush Dog] have a 10% chance per attribute level to be afflicted with [Stun] for 6 sec * Increases SP consumption by 10%
Hunter 1st Circle required Rush Dog: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crush] by 0.5% per attribute level * +10% added damage at maximum level
Hunter 1st Circle required Rush Dog
[Physical] Order your companion to charge and attack an enemy.
Level 1: Attack: 126% x 5 SP: 35
Type: Melee / Attack Cooldown: 5s
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Rank 4
Hunter |
 5 / 10 2 CoursingCoursing: Mental Breakdown Type: Active * Decreases the magic defense of an enemy by affected by [Coursing] by 2% per attribute level * Increases SP consumption by 10%
Hunter 1st Circle required Coursing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Coursing] by 0.5% per attribute level * +10% added damage at maximum level
Hunter 1st Circle required Coursing
[Physical] Your companion holds on to a target. Decreases a target's physical defense and continuously deals damage. Attacks against the target will have an increased critical chance. (When the target is a character, duration is reduced in half.)
Level 5: 0.5 second attack 257% Physical Defense: -7.5% Additional Critical Chance: +40% Duration: 5.5 seconds SP: 57
Type: Melee / Attack Cooldown: 9s
 0 / 10 2 SnatchingSnatching: Airborne Enemy Damage Type: Active Flying-type monsters who are brought to the ground by [Snatching] will receive 20% additional damage from [Slash] and [Strike] attacks per attribute level. * Increases SP consumption by 30%
Hunter 1st Circle required Snatching: Enhance Type: Passive * Increases the damage dealt on an enemy with [Snatching] by 0.5% per attribute level * +10% added damage at maximum level
Hunter 1st Circle required Snatching
[Physical] Order your companion to drop a Flying-type monster to the ground, afflicting [Bleeding].
Level 1: 165% Attack per 0.5 seconds Duration: 5 seconds SP: 41
Type: Melee / Attack Cooldown: 15s
 5 / 5 PraisePraise: Movement Speed Type: Active * Increases movement speed of companion from [Praise] by 1 per attribute level * Increases SP consumption by 10%
Hunter 1st Circle required Praise
Temporarily increases companion's Attack, Accuracy, Crit Rate and Basic Attack Speed.
Level 5: Companion Attack: +45 Companion Accuracy: +45 Companion Critical Rate: +45 Companion Attack Speed + 1.5 seconds Duration: 100 seconds Maximum Level: 5 SP: 68
Type: Melee / Attack Cooldown: 90s
 0 / 10 PointingPointing: Fear Type: Active * Enemies affected by [Pointing] have a 5% chance per attribute level to be afflicted with [Fear] for 3 seconds * Increases SP consumption by 10%
Hunter 1st Circle required Pointing
Your companion wanders around the target and fixes its target. Decreases the target's evasion and accuracy.
Level 1: Evasion: -16 Accuracy: -16 Pointing AI Duration: 90 seconds SP: 44
Type: Melee / Attack Cooldown: 17s
 0 / 10 Rush DogRush Dog: Stun Type: Active * Enemies attacked with [Rush Dog] have a 10% chance per attribute level to be afflicted with [Stun] for 6 sec * Increases SP consumption by 10%
Hunter 1st Circle required Rush Dog: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crush] by 0.5% per attribute level * +10% added damage at maximum level
Hunter 1st Circle required Rush Dog
[Physical] Order your companion to charge and attack an enemy.
Level 1: Attack: 126% x 5 SP: 35
Type: Melee / Attack Cooldown: 5s
 0 / 5 2 RetrieveRetrieve: Decreased Defense Type: Active * Decreases physical defense of an enemy attacked with [Retrieve] by 2% per attribute level * Increases SP consumption by 10%
Hunter 2nd Circle required Retrieve: Enhance Type: Passive * Increases the damage dealt on an enemy with [Retrieve] by 0.5% per attribute level * +10% added damage at maximum level
Hunter 2nd Circle required Retrieve
[Physical] Order your companion to drag a target towards you. The target becomes unable to attack and suffers continuous damage.
Level 1: Attack: 211% Maximum Duration: 5 seconds SP: 46
Type: Melee / Attack Cooldown: 10s
 0 / 5 HoundingHounding
Your companion finds hidden enemies nearby.
Level 1: Detects hidden enemies 1 times Hounding AI Duration: 90 seconds SP: 48
Type: Melee / Attack Cooldown: 9s
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Rank 5
Hunter |
 15 / 15 2 CoursingCoursing: Mental Breakdown Type: Active * Decreases the magic defense of an enemy by affected by [Coursing] by 2% per attribute level * Increases SP consumption by 10%
Hunter 1st Circle required Coursing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Coursing] by 0.5% per attribute level * +10% added damage at maximum level
Hunter 1st Circle required Coursing
[Physical] Your companion holds on to a target. Decreases a target's physical defense and continuously deals damage. Attacks against the target will have an increased critical chance. (When the target is a character, duration is reduced in half.)
Level 15: 0.5 second attack 373% Physical Defense: -12.5% Additional Critical Chance: +40% Duration: 5.5 seconds SP: 102
Type: Melee / Attack Cooldown: 9s
 0 / 15 2 SnatchingSnatching: Airborne Enemy Damage Type: Active Flying-type monsters who are brought to the ground by [Snatching] will receive 20% additional damage from [Slash] and [Strike] attacks per attribute level. * Increases SP consumption by 30%
Hunter 1st Circle required Snatching: Enhance Type: Passive * Increases the damage dealt on an enemy with [Snatching] by 0.5% per attribute level * +10% added damage at maximum level
Hunter 1st Circle required Snatching
[Physical] Order your companion to drop a Flying-type monster to the ground, afflicting [Bleeding].
Level 1: 165% Attack per 0.5 seconds Duration: 5 seconds SP: 41
Type: Melee / Attack Cooldown: 15s
 5 / 5 PraisePraise: Movement Speed Type: Active * Increases movement speed of companion from [Praise] by 1 per attribute level * Increases SP consumption by 10%
Hunter 1st Circle required Praise
Temporarily increases companion's Attack, Accuracy, Crit Rate and Basic Attack Speed.
Level 5: Companion Attack: +45 Companion Accuracy: +45 Companion Critical Rate: +45 Companion Attack Speed + 1.5 seconds Duration: 100 seconds Maximum Level: 5 SP: 68
Type: Melee / Attack Cooldown: 90s
 0 / 15 PointingPointing: Fear Type: Active * Enemies affected by [Pointing] have a 5% chance per attribute level to be afflicted with [Fear] for 3 seconds * Increases SP consumption by 10%
Hunter 1st Circle required Pointing
Your companion wanders around the target and fixes its target. Decreases the target's evasion and accuracy.
Level 1: Evasion: -16 Accuracy: -16 Pointing AI Duration: 90 seconds SP: 44
Type: Melee / Attack Cooldown: 17s
 15 / 15 Rush DogRush Dog: Stun Type: Active * Enemies attacked with [Rush Dog] have a 10% chance per attribute level to be afflicted with [Stun] for 6 sec * Increases SP consumption by 10%
Hunter 1st Circle required Rush Dog: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crush] by 0.5% per attribute level * +10% added damage at maximum level
Hunter 1st Circle required Rush Dog
[Physical] Order your companion to charge and attack an enemy.
Level 15: Attack: 222% x 5 SP: 94
Type: Melee / Attack Cooldown: 5s
 9 / 10 2 RetrieveRetrieve: Decreased Defense Type: Active * Decreases physical defense of an enemy attacked with [Retrieve] by 2% per attribute level * Increases SP consumption by 10%
Hunter 2nd Circle required Retrieve: Enhance Type: Passive * Increases the damage dealt on an enemy with [Retrieve] by 0.5% per attribute level * +10% added damage at maximum level
Hunter 2nd Circle required Retrieve
[Physical] Order your companion to drag a target towards you. The target becomes unable to attack and suffers continuous damage.
Level 9: Attack: 329% Maximum Duration: 5 seconds SP: 85
Type: Melee / Attack Cooldown: 10s
 1 / 10 HoundingHounding
Your companion finds hidden enemies nearby.
Level 1: Detects hidden enemies 1 times Hounding AI Duration: 90 seconds SP: 48
Type: Melee / Attack Cooldown: 9s
 0 / 5 GrowlingGrowling
Your companion intimidates enemies to prevent them from approaching. Enemies will become fearful.
Level 1: [Fear] Duration: 4 seconds Disables Growling AI if the distance is greater than 250 between you and the companion Growling AI Duration: 10 minutes SP: 51
Type: Melee / Attack Cooldown: 34s
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Rank 6
Scout |
 5 / 5 CamouflageCamouflage
Hide yourself in an empty barrel to prevent attention from enemies. In this state, you are unaffected by a certain amount of physical attacks.
Level 5: Block Count: 25 Movement Speed: -15 SP: 74
Type: Melee / Attack Cooldown: 76s
 5 / 5 Flu FluFlu Flu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flu Flu] by 0.5% per attribute level * +10% added damage at maximum level
Scout 1st Circle required Flu Flu: Debuff Count Type: Active Increases the number of enemies influenced by [Flu Flu] by 1 per attribute level. * Increases SP consumption by 30%
Scout 1st Circle required Flu Flu
[Missile: Bow] Fires a musical arrow to a target. Enemies nearby the target will be afflicted with [Fear].
Level 5: Attack: 755% Initial Target suffers from [Fear]+[Confusion] Inflict [Fear] on up to 5 targets Duration: 9 seconds SP: 80
Type: Missile / Attack Cooldown: 61s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword  0 / 5 Flare ShotFlare Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flare Shot] by 0.5% per attribute level * +10% added damage at maximum level
Scout 1st Circle required Flare Shot
[Missile: Bow] Fires a flare on the ground at a targeted area. Upon hitting the ground, the flare bursts into sparks that damage nearby enemies.
Level 1: 90% Attack per 0.5 seconds Duration: 10 seconds SP: 59
Type: Missile / Attack Cooldown: 41s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword  5 / 5 CloakingCloaking: Physical Damage Type: Active * Deals additional damage equal to 50% of physical attack to the next attacking skill used during [Cloaking] * Increases SP consumption by 30%
Scout 1st Circle required Cloaking: Increased Movement Speed Type: Active * Increases movement speed of [Cloaking] by 1 per attribute level * Increases SP consumption by 10%
Scout 1st Circle required Cloaking
Temporarily hide yourself away from an enemy's vision. You become exposed when you jump or attack.
Level 5: Duration: 35 seconds SP: 80
Type: Melee / Buff Cooldown: 35s
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Rank 7
Musketeer |
 0 / 5 2 Covering FireCovering Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Covering Fire] by 0.5% per attribute level * +10% added damage at maximum level
Musketeer 1st Circle required Covering Fire
[Missile: Gun] Attack multiple enemies by firing at a targeted area.
Level 1: Attack: 214% x 11 SP: 110
Type: Missile / Attack Cooldown: 15s Required Stance: Musket  0 / 5 2 HeadshotHeadshot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Headshot] by 0.5% per attribute level * +10% added damage at maximum level
Musketeer 1st Circle required Headshot: Stun Type: Active * Enemies hit by [Headshot] have a 2.5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10%
Musketeer 1st Circle required Headshot
[Missile: Gun] Aim accurately at the head of an enemy to attack. The attacked enemy will have its INT and SPR temporarily reduced and be afflicted with Bleeding for 10 seconds.
Level 1: Attack: 1700% Reduces 5 INT and SPR SP: 102
Type: Missile / Attack Cooldown: 20s Required Stance: Musket  0 / 5 Penetration ShotPenetration Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Penetration Shot] by 0.5% per attribute level * +10% added damage at maximum level
Musketeer 1st Circle required Penetration Shot: Rapid Fire Type: Active * Reduces casting time of [Penetration Shot] * Attribute does not apply when Kneeling Shot is active * Increases SP consumption by 10%
Musketeer 2nd Circle Required Penetration Shot: Kneeling Penetrate Type: Active * [Penetration Shot] can be used while in the state of [Kneeling Shot] * Increases SP consumption by 30%
Musketeer 2nd Circle Required Penetration Shot: Wild Shot Type: Active * Causes [Penetration Shot] to inflict 2 hits * Increases SP consumption by 50%
Musketeer 3rd Circle Required Penetration Shot
[Missile: Gun] Fire continuously in a straight line in front of you until the maximum range of fire. The attacked enemies might be pushed back.
Level 1: Attack: 605% x 5 SP: 112
Type: Missile / Attack Cooldown: 19s Required Stance: Musket  0 / 5 Grooving MuzzleGrooving Muzzle
Enhances your musket's steel wire to increase its accuracy and penetration. While active, Grooving Muzzle provides a chance to make basic attacks critically hit and to change them into consecutive hits.
Level 1: Accuracy +100 Ignore 15% of enemy defense 30% chance of 3 consecutive hits 100% chance of critical attack on the 3 consecutive hits Duration: 10 sec SP: 120
Type: Melee / Buff Cooldown: 35s Required Stance: Musket |
Rank 8
Musketeer |
 0 / 10 2 Covering FireCovering Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Covering Fire] by 0.5% per attribute level * +10% added damage at maximum level
Musketeer 1st Circle required Covering Fire
[Missile: Gun] Attack multiple enemies by firing at a targeted area.
Level 1: Attack: 214% x 11 SP: 110
Type: Missile / Attack Cooldown: 15s Required Stance: Musket  0 / 10 2 HeadshotHeadshot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Headshot] by 0.5% per attribute level * +10% added damage at maximum level
Musketeer 1st Circle required Headshot: Stun Type: Active * Enemies hit by [Headshot] have a 2.5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10%
Musketeer 1st Circle required Headshot
[Missile: Gun] Aim accurately at the head of an enemy to attack. The attacked enemy will have its INT and SPR temporarily reduced and be afflicted with Bleeding for 10 seconds.
Level 1: Attack: 1700% Reduces 5 INT and SPR SP: 102
Type: Missile / Attack Cooldown: 20s Required Stance: Musket  0 / 10 Penetration ShotPenetration Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Penetration Shot] by 0.5% per attribute level * +10% added damage at maximum level
Musketeer 1st Circle required Penetration Shot: Rapid Fire Type: Active * Reduces casting time of [Penetration Shot] * Attribute does not apply when Kneeling Shot is active * Increases SP consumption by 10%
Musketeer 2nd Circle Required Penetration Shot: Kneeling Penetrate Type: Active * [Penetration Shot] can be used while in the state of [Kneeling Shot] * Increases SP consumption by 30%
Musketeer 2nd Circle Required Penetration Shot: Wild Shot Type: Active * Causes [Penetration Shot] to inflict 2 hits * Increases SP consumption by 50%
Musketeer 3rd Circle Required Penetration Shot
[Missile: Gun] Fire continuously in a straight line in front of you until the maximum range of fire. The attacked enemies might be pushed back.
Level 1: Attack: 605% x 5 SP: 112
Type: Missile / Attack Cooldown: 19s Required Stance: Musket  0 / 10 Grooving MuzzleGrooving Muzzle
Enhances your musket's steel wire to increase its accuracy and penetration. While active, Grooving Muzzle provides a chance to make basic attacks critically hit and to change them into consecutive hits.
Level 1: Accuracy +100 Ignore 15% of enemy defense 30% chance of 3 consecutive hits 100% chance of critical attack on the 3 consecutive hits Duration: 10 sec SP: 120
Type: Melee / Buff Cooldown: 35s Required Stance: Musket  0 / 5 2 VolleyfireVolleyfire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Volleyfire] by 0.5% per attribute level * +10% added damage at maximum level
Musketeer 2nd Circle Required Volleyfire
[Missile: Gun] Repeatedly fires at the enemy.
Level 1: Attack: 334% x4 Number of targets: 8 SP: 182
Type: Missile / Attack Cooldown: 20s Required Stance: Musket  0 / 5 2 BirdfallBirdfall: Fire Master Type: Active * Avoids damage reduction of Birdfall with land enemies as well * Does not apply to the Stun effect * Increases SP consumption by 30%
Musketeer 3rd Circle Required Birdfall
[Missile: Gun] Aim your shot against flying type enemies. The flying target gets additional damage and stunned but the attack is weaker against ground type enemies.
Level 1: Attack 1205% Knocks down targets using Hanging Shot or Levitation Stuns and deals additional damage to Flying type enemies SP: 170
Type: Missile / Attack Cooldown: 21s Required Stance: Musket  0 / 5 SnipeSnipe: Enhance Type: Passive * Increases the damage dealt on an enemy with [Snipe] by 0.5% per attribute level * +10% added damage at maximum level
Musketeer 2nd Circle Required Snipe: Stun Type: Active * Enemies hit by [Snipe] have a 3.5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10%
Musketeer 2nd Circle Required Snipe: Ricochet Shooting Type: Active [Snipe] deals damage to one other enemy nearby its initial target. * Increases SP consumption by 50%
Musketeer 3rd Circle Required Snipe: One Perfect Shot Type: Active * Increases [Snipe] to 100% accuracy when used against an enemy * Increase SP consumption by 50%
Musketeer 3rd Circle Required Snipe
[Missile: Gun] Aim and fire at a far away enemy. The usual range of fire is increased and heavily damages a single enemy. Attacking a bleeding enemy will deal additional damage.
Level 1: Attack 2833%
SP: 120
Type: Missile / Attack Cooldown: 25s Required Stance: Musket |
Rank 9
Musketeer |
 0 / 15 2 Covering FireCovering Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Covering Fire] by 0.5% per attribute level * +10% added damage at maximum level
Musketeer 1st Circle required Covering Fire
[Missile: Gun] Attack multiple enemies by firing at a targeted area.
Level 1: Attack: 214% x 11 SP: 110
Type: Missile / Attack Cooldown: 15s Required Stance: Musket  15 / 15 2 HeadshotHeadshot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Headshot] by 0.5% per attribute level * +10% added damage at maximum level
Musketeer 1st Circle required Headshot: Stun Type: Active * Enemies hit by [Headshot] have a 2.5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10%
Musketeer 1st Circle required Headshot
[Missile: Gun] Aim accurately at the head of an enemy to attack. The attacked enemy will have its INT and SPR temporarily reduced and be afflicted with Bleeding for 10 seconds.
Level 15: Attack: 3009% Reduces 75 INT and SPR SP: 276
Type: Missile / Attack Cooldown: 20s Required Stance: Musket  0 / 15 Penetration ShotPenetration Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Penetration Shot] by 0.5% per attribute level * +10% added damage at maximum level
Musketeer 1st Circle required Penetration Shot: Rapid Fire Type: Active * Reduces casting time of [Penetration Shot] * Attribute does not apply when Kneeling Shot is active * Increases SP consumption by 10%
Musketeer 2nd Circle Required Penetration Shot: Kneeling Penetrate Type: Active * [Penetration Shot] can be used while in the state of [Kneeling Shot] * Increases SP consumption by 30%
Musketeer 2nd Circle Required Penetration Shot: Wild Shot Type: Active * Causes [Penetration Shot] to inflict 2 hits * Increases SP consumption by 50%
Musketeer 3rd Circle Required Penetration Shot
[Missile: Gun] Fire continuously in a straight line in front of you until the maximum range of fire. The attacked enemies might be pushed back.
Level 1: Attack: 605% x 5 SP: 112
Type: Missile / Attack Cooldown: 19s Required Stance: Musket  0 / 15 Grooving MuzzleGrooving Muzzle
Enhances your musket's steel wire to increase its accuracy and penetration. While active, Grooving Muzzle provides a chance to make basic attacks critically hit and to change them into consecutive hits.
Level 1: Accuracy +100 Ignore 15% of enemy defense 30% chance of 3 consecutive hits 100% chance of critical attack on the 3 consecutive hits Duration: 10 sec SP: 120
Type: Melee / Buff Cooldown: 35s Required Stance: Musket  8 / 10 2 VolleyfireVolleyfire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Volleyfire] by 0.5% per attribute level * +10% added damage at maximum level
Musketeer 2nd Circle Required Volleyfire
[Missile: Gun] Repeatedly fires at the enemy.
Level 8: Attack: 497% x4 Number of targets: 8 SP: 288
Type: Missile / Attack Cooldown: 20s Required Stance: Musket  1 / 10 2 BirdfallBirdfall: Fire Master Type: Active * Avoids damage reduction of Birdfall with land enemies as well * Does not apply to the Stun effect * Increases SP consumption by 30%
Musketeer 3rd Circle Required Birdfall
[Missile: Gun] Aim your shot against flying type enemies. The flying target gets additional damage and stunned but the attack is weaker against ground type enemies.
Level 1: Attack 1205% Knocks down targets using Hanging Shot or Levitation Stuns and deals additional damage to Flying type enemies SP: 170
Type: Missile / Attack Cooldown: 21s Required Stance: Musket  10 / 10 SnipeSnipe: Enhance Type: Passive * Increases the damage dealt on an enemy with [Snipe] by 0.5% per attribute level * +10% added damage at maximum level
Musketeer 2nd Circle Required Snipe: Stun Type: Active * Enemies hit by [Snipe] have a 3.5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10%
Musketeer 2nd Circle Required Snipe: Ricochet Shooting Type: Active [Snipe] deals damage to one other enemy nearby its initial target. * Increases SP consumption by 50%
Musketeer 3rd Circle Required Snipe: One Perfect Shot Type: Active * Increases [Snipe] to 100% accuracy when used against an enemy * Increase SP consumption by 50%
Musketeer 3rd Circle Required Snipe
[Missile: Gun] Aim and fire at a far away enemy. The usual range of fire is increased and heavily damages a single enemy. Attacking a bleeding enemy will deal additional damage.
Level 10: Attack 4235%
SP: 264
Type: Missile / Attack Cooldown: 25s Required Stance: Musket  5 / 5 Sniper's SerenitySniper's Serenity: Exploit Weakness Type: Active * [Sniper's Serenity] attacks ignore enemy's block * Only applies to gun skills * Increases SP consumption by 500%
Musketeer 3rd Circle Required Sniper's Serenity: Armor Break Type: Active * While [Sniper's Serenity] is active, attacks will apply [Armor Break] on enemies * Only applies to [Gun] skills * Increases SP consumption by 10%
Musketeer 3rd Circle Required  0 / 1 Prime and LoadPrime and Load: Rapid Reload Type: Active * Reduces cooldown of [Prime and Load] by 1 sec per attribute level
Musketeer 3rd Circle Required Prime and Load
Resets the cooldown of certain Musketeer attack skills. The cooldown of Prime and Load increases in proportion to the skills reset. Cooldown reduction effects cannot be applied to Prime and Load.
Level 1: Additional cooldown per skill Covering Fire +5 sec Penetration Shot +5 sec Volleyfire +5 sec Headshot +10 sec Birdfall +10 sec Snipe +10 sec SP: 370
Type: Missile / Buff Cooldown: 25s Required Stance: Musket
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