[Apr 25th 2018] New classes have been added to the skill simulator!

PyroKino

Created by Sorcker on Apr 11th 2016 (Last Updated: Apr 11th 2016).
This is a public build.
4
If you cast PP into Fireball, it spreads the fireball damage. If you link the fireballs and cast PP, every fireball will spread its damage! It means tons of constant damage in area! So cool!

In the beta you could cast PP into one fireball and it worked, but now PP pushes fireball a little, so the linker part corrects that issue and make it even better!

I didnt pick Pyro3 because Pyro2 already have Flame Ground eternally (25s duration, 25s cooldown) and hells breath isnt so good.

I didnt pick Psycho3 because it has so many movement skills and i dont like it, i prefer the damage ones :p.

Rank 7 i chose Featherfoot instead of warlock because warlock has long cast and cooldowns, so it is better with wiz3. Besides, Featherfoot comboes with linker very well (high single target damage shared with other monsters).
Copy Build
Rank 1
circle 1
Wizard
5 / 5
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 5:
Attack: 133% x 2
AoE Attack Ratio: 1
SP: 22

Type: Magic / Attack
Cooldown: 9s
0 / 5
Lethargy
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 1:
Physical attack -1%
Magic attack -1%
Evasion -5
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 13

Type: Magic / Buff
Cooldown: 20s
5 / 5
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 5:
[Sleep] Duration: 7 seconds
Attack Threshold: 5
SP: 30

Type: Magic / Buff
Cooldown: 25s
5 / 5
Magic Shield
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 5:
Damage reduction 20%
Duration: 300 seconds
Applies 5 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
0 / 5
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 1:
Attack: 266%
AoE Attack Ratio: 4
SP: 16

Type: Magic / Attack
Cooldown: 17s
Element: Earth
Rank 2
circle 1
Pyromancer
5 / 5
5
Fireball
Pyromancer11 Pyromancer1
Fireball: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fireball] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Fireball: Burn Debuff
Type: Active
* Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds
*[Burn] damage is based on character's INT
* Increases SP consumption by 30%

Pyromancer 1st Circle required
Fireball: Residual Heat
Type: Active
* Increases duration time of [Fireball] by 1 second per attribute level
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Fireball

[Magic] - [Fire]
Summons a fireball at the targeted area. Enemies that touch the fireball will receive Fire damage. [Fireball] will not hit the same enemies twice. Up to 5 fireballs can be summoned.

Level 5:
Attack: 466%
Duration: 10 seconds
SP: 45

Type: Magic / Attack
Cooldown: 8s
Element: Fire
0 / 5
3
Fire Wall
Pyromancer12 Pyromancer2
Fire Wall: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fire Wall] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Fire Wall: Increased Fire Property Buff
Type: Active
* Increases Fire property attack of allies per attribute level in proportion to INT for 5 sec when they step on [Fire Wall]
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Fire Wall: Knockback
Type: Active
* Knocks back enemies hit by [Fire Wall]

Pyromancer 3rd Circle required
Fire Wall

[Magic] - [Fire]
Creates a wall of flames that continuously damages approaching enemies.

Level 1:
Attack 158% x 5
8 Fire Walls
Duration 15 sec
SP: 36

Type: Magic / Attack
Cooldown: 20s
Element: Fire
5 / 5
Enchant Fire
Pyromancer6
Enchant Fire: Decreased Fire Property Resistance
Type: Active
* Decreases Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Enchant Fire

Temporarily grants Fire property to your attacks.

Level 5:
Additional Fire Property Damage: +50
Property Additional Attack: +0
Duration: 300 seconds
SP: 52

Type: Magic / Buff
Cooldown: 110s
Element: Fire
0 / 5
3
Flare
Pyromancer13 Pyromancer9
Flare: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flare] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Flare: Additional Damage
Type: Active
* Increases property damage of [Flare] by 10 per attribute level to Cloth armor-type enemies
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Flare

[Magic] - [Fire]
Inflicts damage by exploding a burning enemy.

Level 1:
Attack: 545%
SP: 27

Type: Magic / Attack
Cooldown: 20s
Element: Fire
5 / 5
Flame Ground
Pyromancer26
Flame Ground: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flame Ground] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Flame Ground: Diffusion
Type: Active
* Enemies in range of [Flame Ground] become afflicted with [Heat]
* Fire property resistance of enemies afflicted with [Heat] decreases by 50
* Enemies afflicted with [Heat] can be attacked with [Flare]
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Flame Ground

[Magic] - [Fire]
Creates a magic circle of flames around you. Deals continuous flame damage to enemies within the magic circle.

Level 5:
135% attack per 0.5 sec
Duration 8 sec
SP: 85

Type: Magic / Attack
Cooldown: 25s
Element: Fire
Rank 3
circle 2
Pyromancer
10 / 10
5
Fireball
Pyromancer11 Pyromancer1 Pyromancer29
Fireball: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fireball] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Fireball: Burn Debuff
Type: Active
* Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds
*[Burn] damage is based on character's INT
* Increases SP consumption by 30%

Pyromancer 1st Circle required
Fireball: Residual Heat
Type: Active
* Increases duration time of [Fireball] by 1 second per attribute level
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Fireball

[Magic] - [Fire]
Summons a fireball at the targeted area. Enemies that touch the fireball will receive Fire damage. [Fireball] will not hit the same enemies twice. Up to 5 fireballs can be summoned.

Level 10:
Attack: 571%
Duration: 10 seconds
SP: 69

Type: Magic / Attack
Cooldown: 8s
Element: Fire
0 / 10
3
Fire Wall
Pyromancer12 Pyromancer2
Fire Wall: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fire Wall] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Fire Wall: Increased Fire Property Buff
Type: Active
* Increases Fire property attack of allies per attribute level in proportion to INT for 5 sec when they step on [Fire Wall]
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Fire Wall: Knockback
Type: Active
* Knocks back enemies hit by [Fire Wall]

Pyromancer 3rd Circle required
Fire Wall

[Magic] - [Fire]
Creates a wall of flames that continuously damages approaching enemies.

Level 1:
Attack 158% x 5
8 Fire Walls
Duration 15 sec
SP: 36

Type: Magic / Attack
Cooldown: 20s
Element: Fire
5 / 10
Enchant Fire
Pyromancer6
Enchant Fire: Decreased Fire Property Resistance
Type: Active
* Decreases Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Enchant Fire

Temporarily grants Fire property to your attacks.

Level 5:
Additional Fire Property Damage: +50
Property Additional Attack: +0
Duration: 300 seconds
SP: 52

Type: Magic / Buff
Cooldown: 110s
Element: Fire
0 / 10
3
Flare
Pyromancer13 Pyromancer9
Flare: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flare] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Flare: Additional Damage
Type: Active
* Increases property damage of [Flare] by 10 per attribute level to Cloth armor-type enemies
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Flare

[Magic] - [Fire]
Inflicts damage by exploding a burning enemy.

Level 1:
Attack: 545%
SP: 27

Type: Magic / Attack
Cooldown: 20s
Element: Fire
10 / 10
Flame Ground
Pyromancer26 Pyromancer27
Flame Ground: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flame Ground] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Flame Ground: Diffusion
Type: Active
* Enemies in range of [Flame Ground] become afflicted with [Heat]
* Fire property resistance of enemies afflicted with [Heat] decreases by 50
* Enemies afflicted with [Heat] can be attacked with [Flare]
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Flame Ground

[Magic] - [Fire]
Creates a magic circle of flames around you. Deals continuous flame damage to enemies within the magic circle.

Level 10:
165% attack per 0.5 sec
Duration 8 sec
SP: 139

Type: Magic / Attack
Cooldown: 25s
Element: Fire
5 / 5
Fire Pillar
Pyromancer15
Fire Pillar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fire Pillar] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 2nd Circle required
Fire Pillar

[Magic] - [Fire]
Summons a pillar of fire to inflict damage on enemies.

Level 5:
157% Attack per 0.5 seconds
Duration: 10 seconds
SP: 67

Type: Magic / Attack
Cooldown: 30s
Element: Fire
Rank 4
circle 1
Linker
1 / 1
Unbind
Linker7
Unbind: Enemy Damage
Type: Active
* Deals damage equal to 100% magic attack to enemies when link from [Unbind] is about to disconnect
* Increases by 10% per attribute level from Lv. 2
* Increases SP consumption by 10%

Linker 1st Circle required
Unbind

Disconnect all links.

Level 1:
Disconnect all links at once.
Maximum Level: 1
SP: 43

Type: Magic / Buff
Cooldown: 0s
4 / 5
Physical Link
Linker1
Physical Link: Defense
Type: Active
* Increases physical defense by [connected party members * attribute level]% when [Physical Link] is active
* Increases SP consumption by 10%

Linker 1st Circle required
5 / 5
Joint Penalty
Linker8 Linker9 Linker10
Joint Penalty: Lightning
Type: Active
* Lightning property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty: Poison
Type: Active
* Poison property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty: Earth
Type: Active
* Deals 10% additional damage per attribute level of the Earth property attack to enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty

Links enemies to attack all at once. Can be canceled by the Unbind skill.

Level 5:
Maximum Link Numbers: 5
Count Limit: 9
Duration: 35 seconds
SP: 87

Type: Magic / Buff
Cooldown: 22s
5 / 5
Hangman's Knot
Linker2 Linker6
Hangman's Knot: Additional Damage
Type: Active
* Enemies hit by [Hangman's Knot] will receive additional damage equal to 20% magic attack per attribute level
* Increases SP consumption by 10%

Lv3 Hangman's Knot required
Hangman's Knot: Focused Attack
Type: Active
* AoE defense ratio of enemies gathered by [Hangman's Knot] is fixed to 1
* Enemies gathered by [Hangman's Knot] takes additional 5% damage per attribute level
* Increases SP consumption by 10%

Linker 1st Circle required
Hangman's Knot

Tighten the link to gather up the linked enemies in front of you.

Level 5:
[Bind] Duration: 2 seconds
SP: 71

Type: Magic / Buff
Cooldown: 15s
Rank 5
circle 1
Psychokino
5 / 5
Psychic Pressure
Psychokino12
Psychic Pressure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Psychic Pressure] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 1st Circle required
Psychic Pressure: Stun
Type: Active
* Enemies hit by [Psychic Pressure] have a 10% chance per attribute level to become afflicted with [Stun] for 1 second
* Increases SP consumption by 20%

Psychokino 2nd Circle required
Psychic Pressure: Focus
Type: Active
* Maintains [Psychic Pressure] casting even when character is attacked
* Increases SP consumption by 20%

Psychokino 3rd Circle required
Psychic Pressure

[Magic] - [Psychokinesis]
Concentrate on the tip of your hand to inflict continuous damage with psychokinesis. Inflicts doubled damage to Mutant-type enemies.

Level 5:
Attack: 323%
Targets: 9
Consumes 9 SP per second
SP: 0

Type: Magic / Attack
Cooldown: 25s
Element: Soul
5 / 5
Telekinesis
Psychokino11
Telekinesis: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Telekinesis] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 1st Circle required
Telekinesis

[Magic]
Use psychokinesis to capture a target in front and throw it around.
Inflicts damage by throwing the captured target in a direction using your arrow keys. Deals 50% additional damage to Mutant-type monsters.

Level 5:
Attack: 414% x 3
Duration: 8 seconds
SP: 76

Type: Magic / Attack
Cooldown: 30s
0 / 5
2
Swap
Psychokino9
Swap: Shackle
Type: Active
* Immobilizes targets moved by [Swap] for 2 seconds
* Increases SP consumption by 20%

Psychokino 1st Circle required
Swap

Swaps your position with that of the enemy.

Level 1:
Targets: 1
Maximum Range: 20

SP: 59

Type: Magic / Buff
Cooldown: 18s
Element: Soul
0 / 5
2
Teleportation
Teleportation

Teleport to a random location.

Level 1:
Maximum Teleport Distance: 110
SP: 64

Type: Magic / Buff
Cooldown: 20s
Element: Soul
Rank 6
circle 2
Psychokino
10 / 10
Psychic Pressure
Psychokino12 Psychokino2
Psychic Pressure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Psychic Pressure] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 1st Circle required
Psychic Pressure: Stun
Type: Active
* Enemies hit by [Psychic Pressure] have a 10% chance per attribute level to become afflicted with [Stun] for 1 second
* Increases SP consumption by 20%

Psychokino 2nd Circle required
Psychic Pressure: Focus
Type: Active
* Maintains [Psychic Pressure] casting even when character is attacked
* Increases SP consumption by 20%

Psychokino 3rd Circle required
Psychic Pressure

[Magic] - [Psychokinesis]
Concentrate on the tip of your hand to inflict continuous damage with psychokinesis. Inflicts doubled damage to Mutant-type enemies.

Level 10:
Attack: 396%
Targets: 14
Consumes 14 SP per second
SP: 0

Type: Magic / Attack
Cooldown: 25s
Element: Soul
10 / 10
Telekinesis
Psychokino11
Telekinesis: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Telekinesis] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 1st Circle required
Telekinesis

[Magic]
Use psychokinesis to capture a target in front and throw it around.
Inflicts damage by throwing the captured target in a direction using your arrow keys. Deals 50% additional damage to Mutant-type monsters.

Level 10:
Attack: 508% x 5
Duration: 13 seconds
SP: 106

Type: Magic / Attack
Cooldown: 30s
4 / 10
2
Swap
Psychokino9
Swap: Shackle
Type: Active
* Immobilizes targets moved by [Swap] for 2 seconds
* Increases SP consumption by 20%

Psychokino 1st Circle required
Swap

Swaps your position with that of the enemy.

Level 4:
Targets: 4
Maximum Range: 20

SP: 78

Type: Magic / Buff
Cooldown: 18s
Element: Soul
1 / 10
2
Teleportation
Teleportation

Teleport to a random location.

Level 1:
Maximum Teleport Distance: 110
SP: 64

Type: Magic / Buff
Cooldown: 20s
Element: Soul
5 / 5
Magnetic Force
Psychokino13 Psychokino4
Magnetic Force: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Magnetic Force] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 2nd Circle required
Magnetic Force: Stun
Type: Active
* Enemies hit by [Magnetic Force] have a 5% chance per attribute level to become afflicted with [Stun] for 4 seconds
* Increases SP consumption by 30%

Psychokino 2nd Circle required
Magnetic Force

[Magic]
Inflict damage on multiple enemies by pulling them to a targeted area causing them to collide with each other. Deals 50% additional damage to Mutant-type monsters.

Level 5:
Attack: 1235%
Targets 10
SP: 95

Type: Magic / Attack
Cooldown: 25s
0 / 5
Heavy Gravity
Psychokino21 Psychokino22
Heavy Gravity: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Heavy Gravity] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 2nd Circle required
Heavy Gravity: Slow Movement
Type: Active
* Movement speed of enemies in range of [Heavy Gravity] decreases by 2 per attribute level
*Will not apply to large, extra large or Boss monster
* Increases SP consumption by 10%

Psychokino 2nd Circle required
Heavy Gravity: Duration
Type: Active
* Increases duration time of [Heavy Gravity] by 1 second per attribute level
* Increases SP consumption by 30%

Psychokino 3rd Circle required
Heavy Gravity

[Magic] - [Psychokinesis]
Increases the gravitational force on the targeted area to inflict psychokinesis damage to the enemy. Flying-type monsters within the affected area are changed to the ground-type, and removes Raise tiles around the affected area. Deals 50% additional damage to Mutant-type monster.

Level 1:
0.5 second attack 170%
Duration: 4 seconds
SP: 68

Type: Magic / Attack
Cooldown: 25s
Element: Soul
Rank 7
circle 1
Featherfoot
5 / 5
Blood Bath
Featherfoot3
Blood Bath: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Blood Bath] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Blood Bath

[Magic] - [Poison]
Stab the enemy with a bone knife. If the enemy is a Beast, Devil or Insect-type, or affected by the debuff, blood will spew out that recovers some of your HP.

Level 5:
Attack: 253%
[Bleeding] Duration: 5 seconds
Recovers 5% of damage
SP: 168

Type: Magic / Attack
Cooldown: 35s
Element: Poison
5 / 5
Blood Sucking
Featherfoot1 Featherfoot4
Blood Sucking: HP Supply Enhance
Type: Passive
* Increases HP absorbed by 1% per attribute level

Lv. 3 Blood Sucking required
Blood Sucking: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Blood Sucking] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Blood Sucking

[Magic] - [Poison]
Attack and absorb the life force from a Beast, Devil or Insect-type enemy, or an enemy affected by the debuff, while recovering your HP at the same time.

Level 5:
Attack: 479%
Blood Sucking: 30%
Consumes 50 SP per 0.4 second
SP: 0

Type: Magic / Attack
Cooldown: 40s
Element: Poison
0 / 5
Bone Pointing
Featherfoot5 Featherfoot6
Bone Pointing: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bone Pointing] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Bone Pointing: Summon Time
Type: Active
* Increases summon time of [Bone Pointing] by 1 second per attribute level
* Increases SP consumption by 10%

Featherfoot 1st Circle required
Bone Pointing: Repeated Hits
Type: Active
* [Bone Pointing] attack applies as repeated hits
* Increases SP consumption by 50%

Featherfoot 2nd Circle Required
Bone Pointing

[Magic] - [Poison]
Summon a carved, pointed bone called a 'Kundela'. The Kundela points towards enemies in range, attacking them with bone shards and cursing them.

Level 1:
Attack: 208%
Bone Pointing Duration: 35 seconds
[Curse]Duration: 7 seconds
SP: 102

Type: Magic / Attack
Cooldown: 50s
Element: Poison
5 / 5
Ngadhundi
Featherfoot7
Ngadhundi: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ngadhundi] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Ngadhundi

[Magic] - [Poison]
Stabs an enemy with a cursed knife carved from a bone. An enemy stabbed by this bone fragment will be afflicted with [Corruption]. Enemies affected by [Corruption] receive additional damage from Missile attacks.

Level 5:
Attack: 1188%
Duration 20 sec
AoE ratio 3
SP: 105

Type: Magic / Attack
Cooldown: 12s
Element: Poison
0 / 5
Kurdaitcha
Featherfoot8
Kurdaitcha: Enhance
Type: Active
* Increases chance to hit with twice the normal damage to enemies hexed by [Kurdaitcha] (or any other methods) by 1% chance per attribute level
*Applies to characters other than the caster
* Increases SP consumption by 10%

Featherfoot 1st Circle required
Kurdaitcha: Increased Movement Speed
Type: Active
* Movement speed during [Kurdaitcha] increases to match normal walking speed
* Increases SP consumption by 10%

Featherfoot 2nd Circle Required
Kurdaitcha: Blood's Footprint
Type: Active
* Causes enemies who touch [Kurdaitcha] footprints to take magic damage
* Increases SP consumption by 100%

Featherfoot 3rd Circle Required
Kurdaitcha

[Magic] - [Dark]
Put on shoes made of mixed hair and blood. Walk while leaving bloody footprints on the ground, temporarily cursing any enemies who come into contact with it.

Level 1:
Kurdaitcha Maximum Duration: 6
Movement Speed Reduction: 15
[Curse] Duration: 7 seconds
SP: 113

Type: Magic / Attack
Cooldown: 32s
Element: Dark
Advertisement

Comments (3)

Please login to write own comments.
Jun 24th 2016 22:42:37
How are you solving the issue with the cast interruption without Wizard C2?
Reply
May 26th 2016 13:22:21
Just a question, the fireball stays there forever after hangmans knot? I mean, everytime I do a psychic pressure the ball goes away =/
Reply
May 26th 2016 18:26:36
@bsides
No, Hangman's knot pushes the fireball too. What I mean by linker solving the issue is that if you link fireballs to a monster and PP the monster, the fireballs will be affected too.
Reply
  • 1
Other Fansites
tw ToS Taiwanen ToS Reddit