Neo Ultimate Wizard
Created by Kouphie on Sep 11th 2018 (Last Updated: Sep 11th 2018).
This is a public build.
0
Rank 1
![]() ![]() Wizard |
![]() 5 / 5 Sleep: Dream Eater Type: Active * Limit of attacks of [Sleep] decreases by 80% (min. 1 time) * Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks Sleep Lv6, Wizard C2 required Sleep Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks. Level 5: [Sleep] Duration: 7 seconds Attack Threshold: 5 SP: 30 Type: Magic / Buff Cooldown: 25s |
Rank 2
![]() ![]() Wizard |
![]() 10 / 10 Sleep: Dream Eater Type: Active * Limit of attacks of [Sleep] decreases by 80% (min. 1 time) * Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks Sleep Lv6, Wizard C2 required Sleep Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks. Level 10: [Sleep] Duration: 12 seconds Attack Threshold: 10 SP: 44 Type: Magic / Buff Cooldown: 25s ![]() 5 / 5 Surespell Skills being cast cannot be interrupted by enemy attacks. Level 5: Targets (excluding caster) 4 Duration 300 sec SP: 36 Type: Magic / Buff Cooldown: 60s ![]() 5 / 5 3 Magic Missile: Enhance Type: Passive * Increases the damage dealt on an enemy with [Magic Missile] by 0.5% per attribute level *+10% added damage at maximum level Wizard 2nd Circle required Magic Missile [Magic] Attack continuously with magic bullets. New bullets are shot if it successfully targets an enemy. Level 5: Attack: 228% x 3 Bullet Count: 3 SP: 40 Type: Magic / Attack Cooldown: 17s |
Rank 3
![]() ![]() Wizard |
![]() 5 / 15 3 Energy Bolt: Enhance Type: Passive * Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level * +10% added damage at maximum level Wizard 1st Circle required Energy Bolt: Additional Sleep Damage Type: Active * Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt] * Increases SP consumption by 10% Wizard 1st Circle required Energy Bolt [Magic] Gather powerful magical energy and launch it towards an enemy. Level 5: Attack: 133% x 2 AoE Attack Ratio: 1 SP: 22 Type: Magic / Attack Cooldown: 9s ![]() 15 / 15 Sleep: Dream Eater Type: Active * Limit of attacks of [Sleep] decreases by 80% (min. 1 time) * Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks Sleep Lv6, Wizard C2 required Sleep Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks. Level 15: [Sleep] Duration: 17 seconds Attack Threshold: 15 SP: 58 Type: Magic / Buff Cooldown: 25s ![]() 10 / 10 Surespell Skills being cast cannot be interrupted by enemy attacks. Level 10: Targets (excluding caster) 9 Duration 300 sec SP: 52 Type: Magic / Buff Cooldown: 60s ![]() 10 / 10 3 Magic Missile: Enhance Type: Passive * Increases the damage dealt on an enemy with [Magic Missile] by 0.5% per attribute level *+10% added damage at maximum level Wizard 2nd Circle required Magic Missile [Magic] Attack continuously with magic bullets. New bullets are shot if it successfully targets an enemy. Level 10: Attack: 290% x 3 Bullet Count: 5 SP: 56 Type: Magic / Attack Cooldown: 17s ![]() 5 / 5 Quick Cast Reduces skill casting time. The reduced casting time will not surpass 90% of the original casting time. Level 5: Casting Time: -50% Duration: 300 seconds SP: 43 Type: Magic / Buff Cooldown: 60s |
Rank 4
![]() ![]() Pyromancer |
![]() 5 / 5 5 Fireball: Enhance Type: Passive * Increases the damage dealt on an enemy with [Fireball] by 0.5% per attribute level *+10% added damage at maximum level Pyromancer 1st Circle required Fireball: Burn Debuff Type: Active * Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds *[Burn] damage is based on character's INT * Increases SP consumption by 30% Pyromancer 1st Circle required Fireball: Residual Heat Type: Active * Increases duration time of [Fireball] by 1 second per attribute level * Increases SP consumption by 10% Pyromancer 2nd Circle required Fireball [Magic] - [Fire] Summons a fireball at the targeted area. Enemies that touch the fireball will receive Fire damage. [Fireball] will not hit the same enemies twice. Up to 5 fireballs can be summoned. Level 5: Attack: 466% Duration: 10 seconds SP: 45 Type: Magic / Attack Cooldown: 8s Element: ![]() |
Rank 5
![]() ![]() Pyromancer |
![]() 10 / 10 5 Fireball: Enhance Type: Passive * Increases the damage dealt on an enemy with [Fireball] by 0.5% per attribute level *+10% added damage at maximum level Pyromancer 1st Circle required Fireball: Burn Debuff Type: Active * Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds *[Burn] damage is based on character's INT * Increases SP consumption by 30% Pyromancer 1st Circle required Fireball: Residual Heat Type: Active * Increases duration time of [Fireball] by 1 second per attribute level * Increases SP consumption by 10% Pyromancer 2nd Circle required Fireball [Magic] - [Fire] Summons a fireball at the targeted area. Enemies that touch the fireball will receive Fire damage. [Fireball] will not hit the same enemies twice. Up to 5 fireballs can be summoned. Level 10: Attack: 571% Duration: 10 seconds SP: 69 Type: Magic / Attack Cooldown: 8s Element: ![]() ![]() 5 / 5 Fire Pillar: Enhance Type: Passive * Increases the damage dealt on an enemy with [Fire Pillar] by 0.5% per attribute level * +10% added damage at maximum level Pyromancer 2nd Circle required Fire Pillar [Magic] - [Fire] Summons a pillar of fire to inflict damage on enemies. Level 5: 157% Attack per 0.5 seconds Duration: 10 seconds SP: 67 Type: Magic / Attack Cooldown: 30s Element: ![]() |
Rank 6
![]() ![]() Pyromancer |
![]() 15 / 15 5 Fireball: Enhance Type: Passive * Increases the damage dealt on an enemy with [Fireball] by 0.5% per attribute level *+10% added damage at maximum level Pyromancer 1st Circle required Fireball: Burn Debuff Type: Active * Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds *[Burn] damage is based on character's INT * Increases SP consumption by 30% Pyromancer 1st Circle required Fireball: Residual Heat Type: Active * Increases duration time of [Fireball] by 1 second per attribute level * Increases SP consumption by 10% Pyromancer 2nd Circle required Fireball [Magic] - [Fire] Summons a fireball at the targeted area. Enemies that touch the fireball will receive Fire damage. [Fireball] will not hit the same enemies twice. Up to 5 fireballs can be summoned. Level 15: Attack: 676% Duration: 10 seconds SP: 93 Type: Magic / Attack Cooldown: 8s Element: ![]() ![]() 15 / 15 3 Fire Wall: Enhance Type: Passive * Increases the damage dealt on an enemy with [Fire Wall] by 0.5% per attribute level * +10% added damage at maximum level Pyromancer 1st Circle required Fire Wall: Increased Fire Property Buff Type: Active * Increases Fire property attack of allies per attribute level in proportion to INT for 5 sec when they step on [Fire Wall] * Increases SP consumption by 10% Pyromancer 1st Circle required Fire Wall: Knockback Type: Active * Knocks back enemies hit by [Fire Wall] Pyromancer 3rd Circle required Fire Wall [Magic] - [Fire] Creates a wall of flames that continuously damages approaching enemies. Level 15: Attack 279% x 5 8 Fire Walls Duration 15 sec SP: 136 Type: Magic / Attack Cooldown: 20s Element: ![]() ![]() 10 / 10 Fire Pillar: Enhance Type: Passive * Increases the damage dealt on an enemy with [Fire Pillar] by 0.5% per attribute level * +10% added damage at maximum level Pyromancer 2nd Circle required Fire Pillar [Magic] - [Fire] Summons a pillar of fire to inflict damage on enemies. Level 10: 200% Attack per 0.5 seconds Duration: 10 seconds SP: 106 Type: Magic / Attack Cooldown: 30s Element: ![]() ![]() 5 / 5 Hell Breath: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hell Breath] by 0.5% per attribute level * +10% added damage at maximum level Pyromancer 3rd Circle required Hell Breath: Knockback Type: Active * Enemies hit by [Hell Breath] have a 10% chance per attribute level of being knocked back * Increases SP consumption by 30% Pyromancer 3rd Circle required Hell Breath [Magic] - [Fire] Attack by continuously fuming fire towards enemies. Deals continuous flame damage to enemies. Likely to receive additional Fire damage for a while. While casting Hell Breath, you receive melee block effect. Level 5: Attack: 250% per 0.3 seconds SP consumption: 37 per 0.5 seconds Consumes #{SpendItemCount}# Pyrite SP: 0 Type: Magic / Attack Cooldown: 40s Element: ![]() |
Rank 7
![]() ![]() Linker |
![]() 1 / 1 Unbind: Enemy Damage Type: Active * Deals damage equal to 100% magic attack to enemies when link from [Unbind] is about to disconnect * Increases by 10% per attribute level from Lv. 2 * Increases SP consumption by 10% Linker 1st Circle required Unbind Disconnect all links. Level 1: Disconnect all links at once. Maximum Level: 1 SP: 43 Type: Magic / Buff Cooldown: 0s ![]() 4 / 5 Physical Link: Defense Type: Active * Increases physical defense by [connected party members * attribute level]% when [Physical Link] is active * Increases SP consumption by 10% Linker 1st Circle required Physical Link Links party members and shares damage. Can be canceled by the Unbind skill. Level 4: Damage decreases depending on the number of links Maximum Links: 7 Duration: 100 seconds SP: 70 Type: Magic / Buff Cooldown: 22s ![]() 5 / 5 Joint Penalty: Lightning Type: Active * Lightning property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty] * Increases SP consumption by 10% Linker 1st Circle required Joint Penalty: Poison Type: Active * Poison property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty] * Increases SP consumption by 10% Linker 1st Circle required Joint Penalty: Earth Type: Active * Deals 10% additional damage per attribute level of the Earth property attack to enemies affected by [Joint Penalty] * Increases SP consumption by 10% Linker 1st Circle required Joint Penalty Links enemies to attack all at once. Can be canceled by the Unbind skill. Level 5: Maximum Link Numbers: 5 Count Limit: 9 Duration: 35 seconds SP: 87 Type: Magic / Buff Cooldown: 22s ![]() 5 / 5 Hangman's Knot: Additional Damage Type: Active * Enemies hit by [Hangman's Knot] will receive additional damage equal to 20% magic attack per attribute level * Increases SP consumption by 10% Lv3 Hangman's Knot required Hangman's Knot: Focused Attack Type: Active * AoE defense ratio of enemies gathered by [Hangman's Knot] is fixed to 1 * Enemies gathered by [Hangman's Knot] takes additional 5% damage per attribute level * Increases SP consumption by 10% Linker 1st Circle required Hangman's Knot Tighten the link to gather up the linked enemies in front of you. Level 5: [Bind] Duration: 2 seconds SP: 71 Type: Magic / Buff Cooldown: 15s |
Rank 8
![]() ![]() Onmyoji |
![]() 1 / 5 Fire Fox Shikigami: Enhance Type: Passive * Increases the damage of [Fire Fox Shikigami] by 0.5% per attribute level * 10% added damage at maximum level Requires Onmyoji Circle 1 Fire Fox Shikigami: Fire Property Type: Active * Adds Fire property effects to [Psychic Pressure] and [Gravity Pole] while [Fire Fox Shikigami] is active. * Psychic Pressure: Increases length and changes property to Fire Gravity Pole: Adds Fire property hits * Increases SP consumption by 50% Requires Onmyoji Circle 1 Fire Fox Shikigami: Additional Attack Type: Active * 5% chance per attribute level of adding 3 hits to the attack of [Fire Fox Shikigami] * Increases SP consumption by 50% Requires Onmyoji Circle 2 and Fire Fox Shikigami Lv 6 or higher Fire Fox Shikigami: Fireball Type: Active * [Fireball] attack applies as 3 hits while [Fire Fox Shikigami] is active * Changes [Fire Fox Shikigami] duration to 10 sec * Increases SP consumption by 20% Requires Onmyoji Circle 2 and Fire Fox Shikigami Lv 6 or higher Fire Fox Shikigami [Magic] - [Fire] Summon a Fire Fox Shikigami. The summoned Shikigami follows you while automatically attacking nearby enemies. Enemies attacking the caster will be targeted first by the Shikigami. Level 1: Attack: 100% Duration: 60 seconds Consumes #{SpendItemCount}# Paper Dolls SP: 255 Type: Magic / Attack Cooldown: 60s Element: ![]() ![]() 4 / 5 Greenwood Shikigami: Enhance Type: Passive * Increases the damage of [Greenwood Shikigami] by 0.5% per attribute level * 10% added damage at maximum level Requires Onmyoji Circle 1 Greenwood Shikigami: Poison Type: Active * Enemies affected by the [Greenwood Shikigami] debuff receive damage equivalent to the skill's attack every 0.9 sec * Debuff cycle reduces 0.1 sec per attribute level * Increases SP consumption by 50% Requires Onmyoji Circle 2 Greenwood Shikigami: Pull Type: Active * [Greenwood Shikigami] pulls nearby enemies towards it * Consumes 2 Paper Dolls * Increases SP consumption by 100% Requires Onmyoji Circle 2 Greenwood Shikigami [Magic] - [Earth] Summon a Tree Shikigami. The summoned Shikigami sprouts from the ground, dealing continuous damage to nearby enemies. Once fully grown, the Shikigami disappears, slowing down enemies around it. Level 4: Attack: 185% x 9 Targets: 10 Consumes #{SpendItemCount}# Paper Dolls SP: 333 Type: Magic / Attack Cooldown: 30s Element: ![]() ![]() 5 / 5 3 Howling White Tiger: Enhance Type: Passive * Increases the damage of [Howling White Tiger] by 0.5% per attribute level * 10% added damage at maximum level Requires Onmyoji Circle 1 Howling White Tiger: Ferocious Type: Active * Increases the damage of [Howling White Tiger] to Beast type enemies by 5% per attribute level * Increases SP consumption by 10% Requires Onmyoji Circle 1 Howling White Tiger: Virtuous Roar Type: Active * Increases the movement speed of nearby party members by 10 for 10 sec when [Howling White Tiger] is cast * Increases SP consumption by 100% Requires Onmyoji Circle 2 and Howling White Tiger Lv 6 or higher Howling White Tiger [Magic] Release the roar of the White Tiger (Metal Shikigami) to instill fear in nearby enemies. Enemies affected by the roar receive damage and become struck with [Fear]. Damage increases by 50% on Plant type enemies. Level 5: Attack: 631% x 3 Targets: 9 Consumes #{SpendItemCount}# Paper Dolls SP: 302 Type: Magic / Attack Cooldown: 25s ![]() 4 / 5 2 Water Shikigami: Enhance Type: Passive * Increases the damage of [Water Shikigami] by 0.5% per attribute level * 10% added damage at maximum level Requires Onmyoji Circle 1 Water Shikigami [Magic] - [Ice] Invoke the power of the Water Shikigami to summon strong water currents and attack your enemies. Level 4: Attack: 377% x 5 Consumes #{SpendItemCount}# Paper Dolls SP: 322 Type: Magic / Attack Cooldown: 35s Element: ![]() |
Rank 9
![]() ![]() Onmyoji |
![]() 6 / 10 Fire Fox Shikigami: Enhance Type: Passive * Increases the damage of [Fire Fox Shikigami] by 0.5% per attribute level * 10% added damage at maximum level Requires Onmyoji Circle 1 Fire Fox Shikigami: Fire Property Type: Active * Adds Fire property effects to [Psychic Pressure] and [Gravity Pole] while [Fire Fox Shikigami] is active. * Psychic Pressure: Increases length and changes property to Fire Gravity Pole: Adds Fire property hits * Increases SP consumption by 50% Requires Onmyoji Circle 1 Fire Fox Shikigami: Additional Attack Type: Active * 5% chance per attribute level of adding 3 hits to the attack of [Fire Fox Shikigami] * Increases SP consumption by 50% Requires Onmyoji Circle 2 and Fire Fox Shikigami Lv 6 or higher Fire Fox Shikigami: Fireball Type: Active * [Fireball] attack applies as 3 hits while [Fire Fox Shikigami] is active * Changes [Fire Fox Shikigami] duration to 10 sec * Increases SP consumption by 20% Requires Onmyoji Circle 2 and Fire Fox Shikigami Lv 6 or higher Fire Fox Shikigami [Magic] - [Fire] Summon a Fire Fox Shikigami. The summoned Shikigami follows you while automatically attacking nearby enemies. Enemies attacking the caster will be targeted first by the Shikigami. Level 6: Attack: 135% Duration: 60 seconds Consumes #{SpendItemCount}# Paper Dolls SP: 395 Type: Magic / Attack Cooldown: 60s Element: ![]() ![]() 10 / 10 3 Howling White Tiger: Enhance Type: Passive * Increases the damage of [Howling White Tiger] by 0.5% per attribute level * 10% added damage at maximum level Requires Onmyoji Circle 1 Howling White Tiger: Ferocious Type: Active * Increases the damage of [Howling White Tiger] to Beast type enemies by 5% per attribute level * Increases SP consumption by 10% Requires Onmyoji Circle 1 Howling White Tiger: Virtuous Roar Type: Active * Increases the movement speed of nearby party members by 10 for 10 sec when [Howling White Tiger] is cast * Increases SP consumption by 100% Requires Onmyoji Circle 2 and Howling White Tiger Lv 6 or higher Howling White Tiger [Magic] Release the roar of the White Tiger (Metal Shikigami) to instill fear in nearby enemies. Enemies affected by the roar receive damage and become struck with [Fear]. Damage increases by 50% on Plant type enemies. Level 10: Attack: 631% x 3 Targets: 14 Consumes #{SpendItemCount}# Paper Dolls SP: 432 Type: Magic / Attack Cooldown: 25s ![]() 10 / 10 2 Water Shikigami: Enhance Type: Passive * Increases the damage of [Water Shikigami] by 0.5% per attribute level * 10% added damage at maximum level Requires Onmyoji Circle 1 Water Shikigami [Magic] - [Ice] Invoke the power of the Water Shikigami to summon strong water currents and attack your enemies. Level 10: Attack: 484% x 5 Consumes #{SpendItemCount}# Paper Dolls SP: 496 Type: Magic / Attack Cooldown: 35s Element: ![]() |
Rank 10
![]() ![]() Onmyoji |
![]() 10 / 10 Greenwood Shikigami: Enhance Type: Passive * Increases the damage of [Greenwood Shikigami] by 0.5% per attribute level * 10% added damage at maximum level Requires Onmyoji Circle 1 Greenwood Shikigami: Poison Type: Active * Enemies affected by the [Greenwood Shikigami] debuff receive damage equivalent to the skill's attack every 0.9 sec * Debuff cycle reduces 0.1 sec per attribute level * Increases SP consumption by 50% Requires Onmyoji Circle 2 Greenwood Shikigami: Pull Type: Active * [Greenwood Shikigami] pulls nearby enemies towards it * Consumes 2 Paper Dolls * Increases SP consumption by 100% Requires Onmyoji Circle 2 Greenwood Shikigami [Magic] - [Earth] Summon a Tree Shikigami. The summoned Shikigami sprouts from the ground, dealing continuous damage to nearby enemies. Once fully grown, the Shikigami disappears, slowing down enemies around it. Level 10: Attack: 237% x 9 Targets: 10 Consumes #{SpendItemCount}# Paper Dolls SP: 507 Type: Magic / Attack Cooldown: 30s Element: ![]() ![]() 4 / 5 Genbu Armor: Rapid Escape Type: Active * 2% chance per attribute level of evading physical attacks while the [Genbu Armor] buff is active Requires Onmyoji Circle 2 Genbu Armor: Flowing River Type: Active * Reduces the rate of SP consumption by an additional 1% per attribute level Requires Onmyoji Circle 2 Genbu Armor [Magic] - [Ice] Use the armor of Genbu (Water Shikigami) to generate a protective field. Attacks receive consume SP instead of HP. If you are low on SP, the protective field disappears. Does not stack with Magic Shield. SP does not restore naturally while the skill is in use. Chance of neutralizing Ice property attacks. Level 4: Received Damage: 70% Duration: 60 seconds Consumes #{SpendItemCount}# Paper Dolls SP: 0 Type: Magic / Buff Cooldown: 20s Element: ![]() ![]() 5 / 5 2 Toyou: Enhance Type: Passive * Increases the damage of [Toyou] by 0.5% per attribute level * 10% added damage at maximum level Requires Onmyoji Circle 2 Toyou: Knockdown Type: Active * 1% chance per attribute level of knocking down enemies hit by [Toyou] Requires Onmyoji Circle 2 Toyou [Magic] - [Earth] Invoke the power of the Earth Shikigami and unleash its force on the ground below your enemies, dealing damage. Knocked down enemies receive half the damage, but have a chance of being immobilized. Level 5: Attack per 0.3 sec 248% Duration: 3 seconds Targets: 15 Consumes #{SpendItemCount}# Paper Dolls SP: 457 Type: Magic / Attack Cooldown: 20s Element: ![]() |
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