[Apr 25th 2018] New classes have been added to the skill simulator!

Neo Ultimate Wizard

Created by Kouphie on Sep 11th 2018 (Last Updated: Sep 11th 2018).
This is a public build.
0
Copy Build
Rank 1
circle 1
Wizard
0 / 5
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 1:
Attack: 109% x 2
AoE Attack Ratio: 1
SP: 12

Type: Magic / Attack
Cooldown: 9s
0 / 5
Lethargy
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 1:
Physical attack -1%
Magic attack -1%
Evasion -5
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 13

Type: Magic / Buff
Cooldown: 20s
5 / 5
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 5:
[Sleep] Duration: 7 seconds
Attack Threshold: 5
SP: 30

Type: Magic / Buff
Cooldown: 25s
0 / 5
Magic Shield
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 1:
Damage reduction 20%
Duration: 300 seconds
Applies 1 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
0 / 5
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 1:
Attack: 266%
AoE Attack Ratio: 4
SP: 16

Type: Magic / Attack
Cooldown: 17s
Element: Earth
Rank 2
circle 2
Wizard
0 / 10
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 1:
Attack: 109% x 2
AoE Attack Ratio: 1
SP: 12

Type: Magic / Attack
Cooldown: 9s
0 / 10
Lethargy
Wizard24
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 1:
Physical attack -1%
Magic attack -1%
Evasion -5
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 13

Type: Magic / Buff
Cooldown: 20s
10 / 10
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 10:
[Sleep] Duration: 12 seconds
Attack Threshold: 10
SP: 44

Type: Magic / Buff
Cooldown: 25s
0 / 10
Magic Shield
Wizard2
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 1:
Damage reduction 20%
Duration: 300 seconds
Applies 1 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
0 / 10
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 1:
Attack: 266%
AoE Attack Ratio: 4
SP: 16

Type: Magic / Attack
Cooldown: 17s
Element: Earth
5 / 5
Surespell
Surespell

Skills being cast cannot be interrupted by enemy attacks.

Level 5:
Targets (excluding caster) 4
Duration 300 sec
SP: 36

Type: Magic / Buff
Cooldown: 60s
5 / 5
3
Magic Missile
Wizard12
Magic Missile: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Magic Missile] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 2nd Circle required
Magic Missile

[Magic]
Attack continuously with magic bullets. New bullets are shot if it successfully targets an enemy.

Level 5:
Attack: 228% x 3
Bullet Count: 3
SP: 40

Type: Magic / Attack
Cooldown: 17s
Rank 3
circle 3
Wizard
5 / 15
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 5:
Attack: 133% x 2
AoE Attack Ratio: 1
SP: 22

Type: Magic / Attack
Cooldown: 9s
0 / 15
Lethargy
Wizard7 Wizard24
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 1:
Physical attack -1%
Magic attack -1%
Evasion -5
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 13

Type: Magic / Buff
Cooldown: 20s
15 / 15
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 15:
[Sleep] Duration: 17 seconds
Attack Threshold: 15
SP: 58

Type: Magic / Buff
Cooldown: 25s
0 / 15
Magic Shield
Wizard2
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 1:
Damage reduction 20%
Duration: 300 seconds
Applies 1 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
0 / 15
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 1:
Attack: 266%
AoE Attack Ratio: 4
SP: 16

Type: Magic / Attack
Cooldown: 17s
Element: Earth
10 / 10
Surespell
Surespell

Skills being cast cannot be interrupted by enemy attacks.

Level 10:
Targets (excluding caster) 9
Duration 300 sec
SP: 52

Type: Magic / Buff
Cooldown: 60s
10 / 10
3
Magic Missile
Wizard12
Magic Missile: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Magic Missile] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 2nd Circle required
Magic Missile

[Magic]
Attack continuously with magic bullets. New bullets are shot if it successfully targets an enemy.

Level 10:
Attack: 290% x 3
Bullet Count: 5
SP: 56

Type: Magic / Attack
Cooldown: 17s
5 / 5
Quick Cast
Quick Cast

Reduces skill casting time. The reduced casting time will not surpass 90% of the original casting time.

Level 5:
Casting Time: -50%
Duration: 300 seconds
SP: 43

Type: Magic / Buff
Cooldown: 60s
Rank 4
circle 1
Pyromancer
5 / 5
5
Fireball
Pyromancer11 Pyromancer1
Fireball: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fireball] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Fireball: Burn Debuff
Type: Active
* Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds
*[Burn] damage is based on character's INT
* Increases SP consumption by 30%

Pyromancer 1st Circle required
Fireball: Residual Heat
Type: Active
* Increases duration time of [Fireball] by 1 second per attribute level
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Fireball

[Magic] - [Fire]
Summons a fireball at the targeted area. Enemies that touch the fireball will receive Fire damage. [Fireball] will not hit the same enemies twice. Up to 5 fireballs can be summoned.

Level 5:
Attack: 466%
Duration: 10 seconds
SP: 45

Type: Magic / Attack
Cooldown: 8s
Element: Fire
0 / 5
3
Fire Wall
Pyromancer12 Pyromancer2
Fire Wall: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fire Wall] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Fire Wall: Increased Fire Property Buff
Type: Active
* Increases Fire property attack of allies per attribute level in proportion to INT for 5 sec when they step on [Fire Wall]
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Fire Wall: Knockback
Type: Active
* Knocks back enemies hit by [Fire Wall]

Pyromancer 3rd Circle required
Fire Wall

[Magic] - [Fire]
Creates a wall of flames that continuously damages approaching enemies.

Level 1:
Attack 158% x 5
8 Fire Walls
Duration 15 sec
SP: 36

Type: Magic / Attack
Cooldown: 20s
Element: Fire
0 / 5
Enchant Fire
Pyromancer6
Enchant Fire: Decreased Fire Property Resistance
Type: Active
* Decreases Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Enchant Fire

Temporarily grants Fire property to your attacks.

Level 1:
Additional Fire Property Damage: +30
Property Additional Attack: +0
Duration: 300 seconds
SP: 32

Type: Magic / Buff
Cooldown: 110s
Element: Fire
0 / 5
3
Flare
Pyromancer13 Pyromancer9
Flare: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flare] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Flare: Additional Damage
Type: Active
* Increases property damage of [Flare] by 10 per attribute level to Cloth armor-type enemies
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Flare

[Magic] - [Fire]
Inflicts damage by exploding a burning enemy.

Level 1:
Attack: 545%
SP: 27

Type: Magic / Attack
Cooldown: 20s
Element: Fire
0 / 5
Flame Ground
Pyromancer26
Flame Ground: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flame Ground] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Flame Ground: Diffusion
Type: Active
* Enemies in range of [Flame Ground] become afflicted with [Heat]
* Fire property resistance of enemies afflicted with [Heat] decreases by 50
* Enemies afflicted with [Heat] can be attacked with [Flare]
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Flame Ground

[Magic] - [Fire]
Creates a magic circle of flames around you. Deals continuous flame damage to enemies within the magic circle.

Level 1:
111% attack per 0.5 sec
Duration 8 sec
SP: 42

Type: Magic / Attack
Cooldown: 25s
Element: Fire
Rank 5
circle 2
Pyromancer
10 / 10
5
Fireball
Pyromancer11 Pyromancer1 Pyromancer29
Fireball: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fireball] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Fireball: Burn Debuff
Type: Active
* Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds
*[Burn] damage is based on character's INT
* Increases SP consumption by 30%

Pyromancer 1st Circle required
Fireball: Residual Heat
Type: Active
* Increases duration time of [Fireball] by 1 second per attribute level
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Fireball

[Magic] - [Fire]
Summons a fireball at the targeted area. Enemies that touch the fireball will receive Fire damage. [Fireball] will not hit the same enemies twice. Up to 5 fireballs can be summoned.

Level 10:
Attack: 571%
Duration: 10 seconds
SP: 69

Type: Magic / Attack
Cooldown: 8s
Element: Fire
0 / 10
3
Fire Wall
Pyromancer12 Pyromancer2
Fire Wall: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fire Wall] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Fire Wall: Increased Fire Property Buff
Type: Active
* Increases Fire property attack of allies per attribute level in proportion to INT for 5 sec when they step on [Fire Wall]
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Fire Wall: Knockback
Type: Active
* Knocks back enemies hit by [Fire Wall]

Pyromancer 3rd Circle required
Fire Wall

[Magic] - [Fire]
Creates a wall of flames that continuously damages approaching enemies.

Level 1:
Attack 158% x 5
8 Fire Walls
Duration 15 sec
SP: 36

Type: Magic / Attack
Cooldown: 20s
Element: Fire
0 / 10
Enchant Fire
Pyromancer6
Enchant Fire: Decreased Fire Property Resistance
Type: Active
* Decreases Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Enchant Fire

Temporarily grants Fire property to your attacks.

Level 1:
Additional Fire Property Damage: +30
Property Additional Attack: +0
Duration: 300 seconds
SP: 32

Type: Magic / Buff
Cooldown: 110s
Element: Fire
0 / 10
3
Flare
Pyromancer13 Pyromancer9
Flare: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flare] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Flare: Additional Damage
Type: Active
* Increases property damage of [Flare] by 10 per attribute level to Cloth armor-type enemies
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Flare

[Magic] - [Fire]
Inflicts damage by exploding a burning enemy.

Level 1:
Attack: 545%
SP: 27

Type: Magic / Attack
Cooldown: 20s
Element: Fire
0 / 10
Flame Ground
Pyromancer26 Pyromancer27
Flame Ground: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flame Ground] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Flame Ground: Diffusion
Type: Active
* Enemies in range of [Flame Ground] become afflicted with [Heat]
* Fire property resistance of enemies afflicted with [Heat] decreases by 50
* Enemies afflicted with [Heat] can be attacked with [Flare]
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Flame Ground

[Magic] - [Fire]
Creates a magic circle of flames around you. Deals continuous flame damage to enemies within the magic circle.

Level 1:
111% attack per 0.5 sec
Duration 8 sec
SP: 42

Type: Magic / Attack
Cooldown: 25s
Element: Fire
5 / 5
Fire Pillar
Pyromancer15
Fire Pillar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fire Pillar] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 2nd Circle required
Fire Pillar

[Magic] - [Fire]
Summons a pillar of fire to inflict damage on enemies.

Level 5:
157% Attack per 0.5 seconds
Duration: 10 seconds
SP: 67

Type: Magic / Attack
Cooldown: 30s
Element: Fire
Rank 6
circle 3
Pyromancer
15 / 15
5
Fireball
Pyromancer11 Pyromancer1 Pyromancer29
Fireball: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fireball] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Fireball: Burn Debuff
Type: Active
* Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds
*[Burn] damage is based on character's INT
* Increases SP consumption by 30%

Pyromancer 1st Circle required
Fireball: Residual Heat
Type: Active
* Increases duration time of [Fireball] by 1 second per attribute level
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Fireball

[Magic] - [Fire]
Summons a fireball at the targeted area. Enemies that touch the fireball will receive Fire damage. [Fireball] will not hit the same enemies twice. Up to 5 fireballs can be summoned.

Level 15:
Attack: 676%
Duration: 10 seconds
SP: 93

Type: Magic / Attack
Cooldown: 8s
Element: Fire
15 / 15
3
Fire Wall
Pyromancer12 Pyromancer2 Pyromancer28
Fire Wall: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fire Wall] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Fire Wall: Increased Fire Property Buff
Type: Active
* Increases Fire property attack of allies per attribute level in proportion to INT for 5 sec when they step on [Fire Wall]
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Fire Wall: Knockback
Type: Active
* Knocks back enemies hit by [Fire Wall]

Pyromancer 3rd Circle required
Fire Wall

[Magic] - [Fire]
Creates a wall of flames that continuously damages approaching enemies.

Level 15:
Attack 279% x 5
8 Fire Walls
Duration 15 sec
SP: 136

Type: Magic / Attack
Cooldown: 20s
Element: Fire
0 / 15
Enchant Fire
Pyromancer6
Enchant Fire: Decreased Fire Property Resistance
Type: Active
* Decreases Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Enchant Fire

Temporarily grants Fire property to your attacks.

Level 1:
Additional Fire Property Damage: +30
Property Additional Attack: +0
Duration: 300 seconds
SP: 32

Type: Magic / Buff
Cooldown: 110s
Element: Fire
0 / 15
3
Flare
Pyromancer13 Pyromancer9
Flare: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flare] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Flare: Additional Damage
Type: Active
* Increases property damage of [Flare] by 10 per attribute level to Cloth armor-type enemies
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Flare

[Magic] - [Fire]
Inflicts damage by exploding a burning enemy.

Level 1:
Attack: 545%
SP: 27

Type: Magic / Attack
Cooldown: 20s
Element: Fire
0 / 15
Flame Ground
Pyromancer26 Pyromancer27
Flame Ground: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flame Ground] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Flame Ground: Diffusion
Type: Active
* Enemies in range of [Flame Ground] become afflicted with [Heat]
* Fire property resistance of enemies afflicted with [Heat] decreases by 50
* Enemies afflicted with [Heat] can be attacked with [Flare]
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Flame Ground

[Magic] - [Fire]
Creates a magic circle of flames around you. Deals continuous flame damage to enemies within the magic circle.

Level 1:
111% attack per 0.5 sec
Duration 8 sec
SP: 42

Type: Magic / Attack
Cooldown: 25s
Element: Fire
10 / 10
Fire Pillar
Pyromancer15
Fire Pillar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fire Pillar] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 2nd Circle required
Fire Pillar

[Magic] - [Fire]
Summons a pillar of fire to inflict damage on enemies.

Level 10:
200% Attack per 0.5 seconds
Duration: 10 seconds
SP: 106

Type: Magic / Attack
Cooldown: 30s
Element: Fire
5 / 5
Hell Breath
Pyromancer14 Pyromancer4
Hell Breath: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hell Breath] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 3rd Circle required
Hell Breath: Knockback
Type: Active
* Enemies hit by [Hell Breath] have a 10% chance per attribute level of being knocked back
* Increases SP consumption by 30%

Pyromancer 3rd Circle required
Hell Breath

[Magic] - [Fire]
Attack by continuously fuming fire towards enemies. Deals continuous flame damage to enemies. Likely to receive additional Fire damage for a while. While casting Hell Breath, you receive melee block effect.

Level 5:
Attack: 250% per 0.3 seconds
SP consumption: 37 per 0.5 seconds
Consumes #{SpendItemCount}# Pyrite
SP: 0

Type: Magic / Attack
Cooldown: 40s
Element: Fire
Rank 7
circle 1
Linker
1 / 1
Unbind
Linker7
Unbind: Enemy Damage
Type: Active
* Deals damage equal to 100% magic attack to enemies when link from [Unbind] is about to disconnect
* Increases by 10% per attribute level from Lv. 2
* Increases SP consumption by 10%

Linker 1st Circle required
Unbind

Disconnect all links.

Level 1:
Disconnect all links at once.
Maximum Level: 1
SP: 43

Type: Magic / Buff
Cooldown: 0s
4 / 5
Physical Link
Linker1
Physical Link: Defense
Type: Active
* Increases physical defense by [connected party members * attribute level]% when [Physical Link] is active
* Increases SP consumption by 10%

Linker 1st Circle required
5 / 5
Joint Penalty
Linker8 Linker9 Linker10
Joint Penalty: Lightning
Type: Active
* Lightning property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty: Poison
Type: Active
* Poison property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty: Earth
Type: Active
* Deals 10% additional damage per attribute level of the Earth property attack to enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty

Links enemies to attack all at once. Can be canceled by the Unbind skill.

Level 5:
Maximum Link Numbers: 5
Count Limit: 9
Duration: 35 seconds
SP: 87

Type: Magic / Buff
Cooldown: 22s
5 / 5
Hangman's Knot
Linker2 Linker6
Hangman's Knot: Additional Damage
Type: Active
* Enemies hit by [Hangman's Knot] will receive additional damage equal to 20% magic attack per attribute level
* Increases SP consumption by 10%

Lv3 Hangman's Knot required
Hangman's Knot: Focused Attack
Type: Active
* AoE defense ratio of enemies gathered by [Hangman's Knot] is fixed to 1
* Enemies gathered by [Hangman's Knot] takes additional 5% damage per attribute level
* Increases SP consumption by 10%

Linker 1st Circle required
Hangman's Knot

Tighten the link to gather up the linked enemies in front of you.

Level 5:
[Bind] Duration: 2 seconds
SP: 71

Type: Magic / Buff
Cooldown: 15s
Rank 8
circle 1
Onmyoji
1 / 5
Fire Fox Shikigami
Onmyoji1 Onmyoji2 Onmyoji17 Onmyoji18
Fire Fox Shikigami: Enhance
Type: Passive
* Increases the damage of [Fire Fox Shikigami] by 0.5% per attribute level
* 10% added damage at maximum level

Requires Onmyoji Circle 1
Fire Fox Shikigami: Fire Property
Type: Active
* Adds Fire property effects to [Psychic Pressure] and [Gravity Pole] while [Fire Fox Shikigami] is active.
* Psychic Pressure: Increases length and changes property to Fire
Gravity Pole: Adds Fire property hits
* Increases SP consumption by 50%

Requires Onmyoji Circle 1
Fire Fox Shikigami: Additional Attack
Type: Active
* 5% chance per attribute level of adding 3 hits to the attack of [Fire Fox Shikigami]
* Increases SP consumption by 50%

Requires Onmyoji Circle 2 and Fire Fox Shikigami Lv 6 or higher
Fire Fox Shikigami: Fireball
Type: Active
* [Fireball] attack applies as 3 hits while [Fire Fox Shikigami] is active
* Changes [Fire Fox Shikigami] duration to 10 sec
* Increases SP consumption by 20%

Requires Onmyoji Circle 2 and Fire Fox Shikigami Lv 6 or higher
Fire Fox Shikigami

[Magic] - [Fire]
Summon a Fire Fox Shikigami. The summoned Shikigami follows you while automatically attacking nearby enemies. Enemies attacking the caster will be targeted first by the Shikigami.

Level 1:
Attack: 100%
Duration: 60 seconds
Consumes #{SpendItemCount}# Paper Dolls
SP: 255

Type: Magic / Attack
Cooldown: 60s
Element: Fire
4 / 5
Greenwood Shikigami
Onmyoji4
Greenwood Shikigami: Enhance
Type: Passive
* Increases the damage of [Greenwood Shikigami] by 0.5% per attribute level
* 10% added damage at maximum level

Requires Onmyoji Circle 1
Greenwood Shikigami: Poison
Type: Active
* Enemies affected by the [Greenwood Shikigami] debuff receive damage equivalent to the skill's attack every 0.9 sec
* Debuff cycle reduces 0.1 sec per attribute level
* Increases SP consumption by 50%

Requires Onmyoji Circle 2
Greenwood Shikigami: Pull
Type: Active
* [Greenwood Shikigami] pulls nearby enemies towards it
* Consumes 2 Paper Dolls
* Increases SP consumption by 100%

Requires Onmyoji Circle 2
Greenwood Shikigami

[Magic] - [Earth]
Summon a Tree Shikigami. The summoned Shikigami sprouts from the ground, dealing continuous damage to nearby enemies. Once fully grown, the Shikigami disappears, slowing down enemies around it.

Level 4:
Attack: 185% x 9
Targets: 10
Consumes #{SpendItemCount}# Paper Dolls
SP: 333

Type: Magic / Attack
Cooldown: 30s
Element: Earth
5 / 5
3
Howling White Tiger
Onmyoji6 Onmyoji7 Onmyoji8
Howling White Tiger: Enhance
Type: Passive
* Increases the damage of [Howling White Tiger] by 0.5% per attribute level
* 10% added damage at maximum level

Requires Onmyoji Circle 1
Howling White Tiger: Ferocious
Type: Active
* Increases the damage of [Howling White Tiger] to Beast type enemies by 5% per attribute level
* Increases SP consumption by 10%

Requires Onmyoji Circle 1
Howling White Tiger: Virtuous Roar
Type: Active
* Increases the movement speed of nearby party members by 10 for 10 sec when [Howling White Tiger] is cast
* Increases SP consumption by 100%

Requires Onmyoji Circle 2 and Howling White Tiger Lv 6 or higher
Howling White Tiger

[Magic]
Release the roar of the White Tiger (Metal Shikigami) to instill fear in nearby enemies. Enemies affected by the roar receive damage and become struck with [Fear]. Damage increases by 50% on Plant type enemies.

Level 5:
Attack: 631% x 3
Targets: 9
Consumes #{SpendItemCount}# Paper Dolls
SP: 302

Type: Magic / Attack
Cooldown: 25s
4 / 5
2
Water Shikigami
Onmyoji9
Water Shikigami: Enhance
Type: Passive
* Increases the damage of [Water Shikigami] by 0.5% per attribute level
* 10% added damage at maximum level

Requires Onmyoji Circle 1
Water Shikigami

[Magic] - [Ice]
Invoke the power of the Water Shikigami to summon strong water currents and attack your enemies.

Level 4:
Attack: 377% x 5
Consumes #{SpendItemCount}# Paper Dolls
SP: 322

Type: Magic / Attack
Cooldown: 35s
Element: Ice
Rank 9
circle 2
Onmyoji
6 / 10
Fire Fox Shikigami
Onmyoji1 Onmyoji2 Onmyoji17 Onmyoji18
Fire Fox Shikigami: Enhance
Type: Passive
* Increases the damage of [Fire Fox Shikigami] by 0.5% per attribute level
* 10% added damage at maximum level

Requires Onmyoji Circle 1
Fire Fox Shikigami: Fire Property
Type: Active
* Adds Fire property effects to [Psychic Pressure] and [Gravity Pole] while [Fire Fox Shikigami] is active.
* Psychic Pressure: Increases length and changes property to Fire
Gravity Pole: Adds Fire property hits
* Increases SP consumption by 50%

Requires Onmyoji Circle 1
Fire Fox Shikigami: Additional Attack
Type: Active
* 5% chance per attribute level of adding 3 hits to the attack of [Fire Fox Shikigami]
* Increases SP consumption by 50%

Requires Onmyoji Circle 2 and Fire Fox Shikigami Lv 6 or higher
Fire Fox Shikigami: Fireball
Type: Active
* [Fireball] attack applies as 3 hits while [Fire Fox Shikigami] is active
* Changes [Fire Fox Shikigami] duration to 10 sec
* Increases SP consumption by 20%

Requires Onmyoji Circle 2 and Fire Fox Shikigami Lv 6 or higher
Fire Fox Shikigami

[Magic] - [Fire]
Summon a Fire Fox Shikigami. The summoned Shikigami follows you while automatically attacking nearby enemies. Enemies attacking the caster will be targeted first by the Shikigami.

Level 6:
Attack: 135%
Duration: 60 seconds
Consumes #{SpendItemCount}# Paper Dolls
SP: 395

Type: Magic / Attack
Cooldown: 60s
Element: Fire
4 / 10
Greenwood Shikigami
Onmyoji4 Onmyoji5 Onmyoji16
Greenwood Shikigami: Enhance
Type: Passive
* Increases the damage of [Greenwood Shikigami] by 0.5% per attribute level
* 10% added damage at maximum level

Requires Onmyoji Circle 1
Greenwood Shikigami: Poison
Type: Active
* Enemies affected by the [Greenwood Shikigami] debuff receive damage equivalent to the skill's attack every 0.9 sec
* Debuff cycle reduces 0.1 sec per attribute level
* Increases SP consumption by 50%

Requires Onmyoji Circle 2
Greenwood Shikigami: Pull
Type: Active
* [Greenwood Shikigami] pulls nearby enemies towards it
* Consumes 2 Paper Dolls
* Increases SP consumption by 100%

Requires Onmyoji Circle 2
Greenwood Shikigami

[Magic] - [Earth]
Summon a Tree Shikigami. The summoned Shikigami sprouts from the ground, dealing continuous damage to nearby enemies. Once fully grown, the Shikigami disappears, slowing down enemies around it.

Level 4:
Attack: 185% x 9
Targets: 10
Consumes #{SpendItemCount}# Paper Dolls
SP: 333

Type: Magic / Attack
Cooldown: 30s
Element: Earth
10 / 10
3
Howling White Tiger
Onmyoji6 Onmyoji7 Onmyoji8
Howling White Tiger: Enhance
Type: Passive
* Increases the damage of [Howling White Tiger] by 0.5% per attribute level
* 10% added damage at maximum level

Requires Onmyoji Circle 1
Howling White Tiger: Ferocious
Type: Active
* Increases the damage of [Howling White Tiger] to Beast type enemies by 5% per attribute level
* Increases SP consumption by 10%

Requires Onmyoji Circle 1
Howling White Tiger: Virtuous Roar
Type: Active
* Increases the movement speed of nearby party members by 10 for 10 sec when [Howling White Tiger] is cast
* Increases SP consumption by 100%

Requires Onmyoji Circle 2 and Howling White Tiger Lv 6 or higher
Howling White Tiger

[Magic]
Release the roar of the White Tiger (Metal Shikigami) to instill fear in nearby enemies. Enemies affected by the roar receive damage and become struck with [Fear]. Damage increases by 50% on Plant type enemies.

Level 10:
Attack: 631% x 3
Targets: 14
Consumes #{SpendItemCount}# Paper Dolls
SP: 432

Type: Magic / Attack
Cooldown: 25s
10 / 10
2
Water Shikigami
Onmyoji9
Water Shikigami: Enhance
Type: Passive
* Increases the damage of [Water Shikigami] by 0.5% per attribute level
* 10% added damage at maximum level

Requires Onmyoji Circle 1
Water Shikigami

[Magic] - [Ice]
Invoke the power of the Water Shikigami to summon strong water currents and attack your enemies.

Level 10:
Attack: 484% x 5
Consumes #{SpendItemCount}# Paper Dolls
SP: 496

Type: Magic / Attack
Cooldown: 35s
Element: Ice
0 / 5
Genbu Armor
Onmyoji11 Onmyoji12
Genbu Armor: Rapid Escape
Type: Active
* 2% chance per attribute level of evading physical attacks while the [Genbu Armor] buff is active

Requires Onmyoji Circle 2
Genbu Armor: Flowing River
Type: Active
* Reduces the rate of SP consumption by an additional 1% per attribute level

Requires Onmyoji Circle 2
Genbu Armor

[Magic] - [Ice]
Use the armor of Genbu (Water Shikigami) to generate a protective field. Attacks receive consume SP instead of HP. If you are low on SP, the protective field disappears. Does not stack with Magic Shield. SP does not restore naturally while the skill is in use. Chance of neutralizing Ice property attacks.

Level 1:
Received Damage: 85%
Duration: 60 seconds
Consumes #{SpendItemCount}# Paper Dolls
SP: 0

Type: Magic / Buff
Cooldown: 20s
Element: Ice
0 / 5
2
Toyou
Onmyoji13 Onmyoji14
Toyou: Enhance
Type: Passive
* Increases the damage of [Toyou] by 0.5% per attribute level
* 10% added damage at maximum level

Requires Onmyoji Circle 2
Toyou: Knockdown
Type: Active
* 1% chance per attribute level of knocking down enemies hit by [Toyou]

Requires Onmyoji Circle 2
Toyou

[Magic] - [Earth]
Invoke the power of the Earth Shikigami and unleash its force on the ground below your enemies, dealing damage. Knocked down enemies receive half the damage, but have a chance of being immobilized.

Level 1:
Attack per 0.3 sec 194%
Duration: 3 seconds
Targets: 15
Consumes #{SpendItemCount}# Paper Dolls
SP: 313

Type: Magic / Attack
Cooldown: 20s
Element: Earth
Rank 10
circle 3
Onmyoji
6 / 10
Fire Fox Shikigami
Onmyoji1 Onmyoji2 Onmyoji17 Onmyoji18
Fire Fox Shikigami: Enhance
Type: Passive
* Increases the damage of [Fire Fox Shikigami] by 0.5% per attribute level
* 10% added damage at maximum level

Requires Onmyoji Circle 1
Fire Fox Shikigami: Fire Property
Type: Active
* Adds Fire property effects to [Psychic Pressure] and [Gravity Pole] while [Fire Fox Shikigami] is active.
* Psychic Pressure: Increases length and changes property to Fire
Gravity Pole: Adds Fire property hits
* Increases SP consumption by 50%

Requires Onmyoji Circle 1
Fire Fox Shikigami: Additional Attack
Type: Active
* 5% chance per attribute level of adding 3 hits to the attack of [Fire Fox Shikigami]
* Increases SP consumption by 50%

Requires Onmyoji Circle 2 and Fire Fox Shikigami Lv 6 or higher
Fire Fox Shikigami: Fireball
Type: Active
* [Fireball] attack applies as 3 hits while [Fire Fox Shikigami] is active
* Changes [Fire Fox Shikigami] duration to 10 sec
* Increases SP consumption by 20%

Requires Onmyoji Circle 2 and Fire Fox Shikigami Lv 6 or higher
Fire Fox Shikigami

[Magic] - [Fire]
Summon a Fire Fox Shikigami. The summoned Shikigami follows you while automatically attacking nearby enemies. Enemies attacking the caster will be targeted first by the Shikigami.

Level 6:
Attack: 135%
Duration: 60 seconds
Consumes #{SpendItemCount}# Paper Dolls
SP: 395

Type: Magic / Attack
Cooldown: 60s
Element: Fire
10 / 10
Greenwood Shikigami
Onmyoji4 Onmyoji5 Onmyoji16
Greenwood Shikigami: Enhance
Type: Passive
* Increases the damage of [Greenwood Shikigami] by 0.5% per attribute level
* 10% added damage at maximum level

Requires Onmyoji Circle 1
Greenwood Shikigami: Poison
Type: Active
* Enemies affected by the [Greenwood Shikigami] debuff receive damage equivalent to the skill's attack every 0.9 sec
* Debuff cycle reduces 0.1 sec per attribute level
* Increases SP consumption by 50%

Requires Onmyoji Circle 2
Greenwood Shikigami: Pull
Type: Active
* [Greenwood Shikigami] pulls nearby enemies towards it
* Consumes 2 Paper Dolls
* Increases SP consumption by 100%

Requires Onmyoji Circle 2
Greenwood Shikigami

[Magic] - [Earth]
Summon a Tree Shikigami. The summoned Shikigami sprouts from the ground, dealing continuous damage to nearby enemies. Once fully grown, the Shikigami disappears, slowing down enemies around it.

Level 10:
Attack: 237% x 9
Targets: 10
Consumes #{SpendItemCount}# Paper Dolls
SP: 507

Type: Magic / Attack
Cooldown: 30s
Element: Earth
10 / 10
3
Howling White Tiger
Onmyoji6 Onmyoji7 Onmyoji8
Howling White Tiger: Enhance
Type: Passive
* Increases the damage of [Howling White Tiger] by 0.5% per attribute level
* 10% added damage at maximum level

Requires Onmyoji Circle 1
Howling White Tiger: Ferocious
Type: Active
* Increases the damage of [Howling White Tiger] to Beast type enemies by 5% per attribute level
* Increases SP consumption by 10%

Requires Onmyoji Circle 1
Howling White Tiger: Virtuous Roar
Type: Active
* Increases the movement speed of nearby party members by 10 for 10 sec when [Howling White Tiger] is cast
* Increases SP consumption by 100%

Requires Onmyoji Circle 2 and Howling White Tiger Lv 6 or higher
Howling White Tiger

[Magic]
Release the roar of the White Tiger (Metal Shikigami) to instill fear in nearby enemies. Enemies affected by the roar receive damage and become struck with [Fear]. Damage increases by 50% on Plant type enemies.

Level 10:
Attack: 631% x 3
Targets: 14
Consumes #{SpendItemCount}# Paper Dolls
SP: 432

Type: Magic / Attack
Cooldown: 25s
10 / 10
2
Water Shikigami
Onmyoji9
Water Shikigami: Enhance
Type: Passive
* Increases the damage of [Water Shikigami] by 0.5% per attribute level
* 10% added damage at maximum level

Requires Onmyoji Circle 1
Water Shikigami

[Magic] - [Ice]
Invoke the power of the Water Shikigami to summon strong water currents and attack your enemies.

Level 10:
Attack: 484% x 5
Consumes #{SpendItemCount}# Paper Dolls
SP: 496

Type: Magic / Attack
Cooldown: 35s
Element: Ice
4 / 5
Genbu Armor
Onmyoji11 Onmyoji12
Genbu Armor: Rapid Escape
Type: Active
* 2% chance per attribute level of evading physical attacks while the [Genbu Armor] buff is active

Requires Onmyoji Circle 2
Genbu Armor: Flowing River
Type: Active
* Reduces the rate of SP consumption by an additional 1% per attribute level

Requires Onmyoji Circle 2
Genbu Armor

[Magic] - [Ice]
Use the armor of Genbu (Water Shikigami) to generate a protective field. Attacks receive consume SP instead of HP. If you are low on SP, the protective field disappears. Does not stack with Magic Shield. SP does not restore naturally while the skill is in use. Chance of neutralizing Ice property attacks.

Level 4:
Received Damage: 70%
Duration: 60 seconds
Consumes #{SpendItemCount}# Paper Dolls
SP: 0

Type: Magic / Buff
Cooldown: 20s
Element: Ice
5 / 5
2
Toyou
Onmyoji13 Onmyoji14
Toyou: Enhance
Type: Passive
* Increases the damage of [Toyou] by 0.5% per attribute level
* 10% added damage at maximum level

Requires Onmyoji Circle 2
Toyou: Knockdown
Type: Active
* 1% chance per attribute level of knocking down enemies hit by [Toyou]

Requires Onmyoji Circle 2
Toyou

[Magic] - [Earth]
Invoke the power of the Earth Shikigami and unleash its force on the ground below your enemies, dealing damage. Knocked down enemies receive half the damage, but have a chance of being immobilized.

Level 5:
Attack per 0.3 sec 248%
Duration: 3 seconds
Targets: 15
Consumes #{SpendItemCount}# Paper Dolls
SP: 457

Type: Magic / Attack
Cooldown: 20s
Element: Earth
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