[Apr 25th 2018] New classes have been added to the skill simulator!

Thaum FF

Created by Xanthiris on Aug 16th 2016 (Last Updated: Aug 26th 2016).
This is a public build.
0
Copy Build
Rank 1
circle 1
Wizard
3 / 5
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 3:
Attack: 121% x 2
AoE Attack Ratio: 1
SP: 17

Type: Magic / Attack
Cooldown: 9s
1 / 5
Lethargy
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 1:
Physical attack -1%
Magic attack -1%
Evasion -5
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 13

Type: Magic / Buff
Cooldown: 20s
5 / 5
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 5:
[Sleep] Duration: 7 seconds
Attack Threshold: 5
SP: 30

Type: Magic / Buff
Cooldown: 25s
5 / 5
Magic Shield
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 5:
Damage reduction 20%
Duration: 300 seconds
Applies 5 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
1 / 5
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 1:
Attack: 266%
AoE Attack Ratio: 4
SP: 16

Type: Magic / Attack
Cooldown: 17s
Element: Earth
Rank 2
circle 1
Pyromancer
0 / 5
5
Fireball
Pyromancer11 Pyromancer1
Fireball: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fireball] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Fireball: Burn Debuff
Type: Active
* Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds
*[Burn] damage is based on character's INT
* Increases SP consumption by 30%

Pyromancer 1st Circle required
Fireball: Residual Heat
Type: Active
* Increases duration time of [Fireball] by 1 second per attribute level
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Fireball

[Magic] - [Fire]
Summons a fireball at the targeted area. Enemies that touch the fireball will receive Fire damage. [Fireball] will not hit the same enemies twice. Up to 5 fireballs can be summoned.

Level 1:
Attack: 382%
Duration: 10 seconds
SP: 26

Type: Magic / Attack
Cooldown: 8s
Element: Fire
0 / 5
3
Fire Wall
Pyromancer12 Pyromancer2
Fire Wall: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fire Wall] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Fire Wall: Increased Fire Property Buff
Type: Active
* Increases Fire property attack of allies per attribute level in proportion to INT for 5 sec when they step on [Fire Wall]
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Fire Wall: Knockback
Type: Active
* Knocks back enemies hit by [Fire Wall]

Pyromancer 3rd Circle required
Fire Wall

[Magic] - [Fire]
Creates a wall of flames that continuously damages approaching enemies.

Level 1:
Attack 158% x 5
8 Fire Walls
Duration 15 sec
SP: 36

Type: Magic / Attack
Cooldown: 20s
Element: Fire
0 / 5
Enchant Fire
Pyromancer6
Enchant Fire: Decreased Fire Property Resistance
Type: Active
* Decreases Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Enchant Fire

Temporarily grants Fire property to your attacks.

Level 1:
Additional Fire Property Damage: +30
Property Additional Attack: +0
Duration: 300 seconds
SP: 32

Type: Magic / Buff
Cooldown: 110s
Element: Fire
0 / 5
3
Flare
Pyromancer13 Pyromancer9
Flare: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flare] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Flare: Additional Damage
Type: Active
* Increases property damage of [Flare] by 10 per attribute level to Cloth armor-type enemies
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Flare

[Magic] - [Fire]
Inflicts damage by exploding a burning enemy.

Level 1:
Attack: 545%
SP: 27

Type: Magic / Attack
Cooldown: 20s
Element: Fire
0 / 5
Flame Ground
Pyromancer26
Flame Ground: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flame Ground] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Flame Ground: Diffusion
Type: Active
* Enemies in range of [Flame Ground] become afflicted with [Heat]
* Fire property resistance of enemies afflicted with [Heat] decreases by 50
* Enemies afflicted with [Heat] can be attacked with [Flare]
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Flame Ground

[Magic] - [Fire]
Creates a magic circle of flames around you. Deals continuous flame damage to enemies within the magic circle.

Level 1:
111% attack per 0.5 sec
Duration 8 sec
SP: 42

Type: Magic / Attack
Cooldown: 25s
Element: Fire
Rank 3
circle 2
Pyromancer
10 / 10
5
Fireball
Pyromancer11 Pyromancer1 Pyromancer29
Fireball: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fireball] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Fireball: Burn Debuff
Type: Active
* Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds
*[Burn] damage is based on character's INT
* Increases SP consumption by 30%

Pyromancer 1st Circle required
Fireball: Residual Heat
Type: Active
* Increases duration time of [Fireball] by 1 second per attribute level
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Fireball

[Magic] - [Fire]
Summons a fireball at the targeted area. Enemies that touch the fireball will receive Fire damage. [Fireball] will not hit the same enemies twice. Up to 5 fireballs can be summoned.

Level 10:
Attack: 571%
Duration: 10 seconds
SP: 69

Type: Magic / Attack
Cooldown: 8s
Element: Fire
0 / 10
3
Fire Wall
Pyromancer12 Pyromancer2
Fire Wall: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fire Wall] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Fire Wall: Increased Fire Property Buff
Type: Active
* Increases Fire property attack of allies per attribute level in proportion to INT for 5 sec when they step on [Fire Wall]
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Fire Wall: Knockback
Type: Active
* Knocks back enemies hit by [Fire Wall]

Pyromancer 3rd Circle required
Fire Wall

[Magic] - [Fire]
Creates a wall of flames that continuously damages approaching enemies.

Level 1:
Attack 158% x 5
8 Fire Walls
Duration 15 sec
SP: 36

Type: Magic / Attack
Cooldown: 20s
Element: Fire
5 / 10
Enchant Fire
Pyromancer6
Enchant Fire: Decreased Fire Property Resistance
Type: Active
* Decreases Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Enchant Fire

Temporarily grants Fire property to your attacks.

Level 5:
Additional Fire Property Damage: +50
Property Additional Attack: +0
Duration: 300 seconds
SP: 52

Type: Magic / Buff
Cooldown: 110s
Element: Fire
0 / 10
3
Flare
Pyromancer13 Pyromancer9
Flare: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flare] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Flare: Additional Damage
Type: Active
* Increases property damage of [Flare] by 10 per attribute level to Cloth armor-type enemies
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Flare

[Magic] - [Fire]
Inflicts damage by exploding a burning enemy.

Level 1:
Attack: 545%
SP: 27

Type: Magic / Attack
Cooldown: 20s
Element: Fire
10 / 10
Flame Ground
Pyromancer26 Pyromancer27
Flame Ground: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flame Ground] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Flame Ground: Diffusion
Type: Active
* Enemies in range of [Flame Ground] become afflicted with [Heat]
* Fire property resistance of enemies afflicted with [Heat] decreases by 50
* Enemies afflicted with [Heat] can be attacked with [Flare]
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Flame Ground

[Magic] - [Fire]
Creates a magic circle of flames around you. Deals continuous flame damage to enemies within the magic circle.

Level 10:
165% attack per 0.5 sec
Duration 8 sec
SP: 139

Type: Magic / Attack
Cooldown: 25s
Element: Fire
5 / 5
Fire Pillar
Pyromancer15
Fire Pillar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fire Pillar] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 2nd Circle required
Fire Pillar

[Magic] - [Fire]
Summons a pillar of fire to inflict damage on enemies.

Level 5:
157% Attack per 0.5 seconds
Duration: 10 seconds
SP: 67

Type: Magic / Attack
Cooldown: 30s
Element: Fire
Rank 4
circle 1
Thaumaturge
0 / 5
Swell Left Arm
Thaumaturge11 Thaumaturge6 Thaumaturge7 Thaumaturge17
Swell Left Arm: Enhance
Type: Passive
* Increases the attack increase effect of [Swell Left Arm] by 1% per attribute level

Lv. 3 of Swell Left Arm: Enhance required
Swell Left Arm: Shrink Size Speciality
Type: Active
* Deals 30% additional damage per attribute level on enemies affected by [Shrink Body] when [Swell Left Arm] is in effect
* Increases SP consumption by 10%

Lv2 Shrink Body required
Swell Left Arm: Swell Body Speciality
Type: Active
* Attacking enemies affected by [Swell Body] when [Swell Left Arm] is in effect causes [Attacked Weakened] to persist in duration
* Increases duration by 8 seconds per attribute level
* [Attack Weakened] can be stacked up to 10 times
* Increases SP consumption by 10%

Lv2 Swell Body required
Swell Left Arm: Summons
Type: Active
* [Swell Left Arm] increases physical and magic damage dealt by your own summons by 1% per attribute level

Thaumaturge 1st Circle required
Swell Left Arm

Enlarge the size of you and your party member's hands to increase the attack of their primary weapon. The effect increases in proportion to the caster's INT and SPR.

Level 1:
Primary Physical Attack +70
Magic Attack +70
Duration: 300 seconds
Consumes #{SpendItemCount}# Magic Powder
SP: 67

Type: Magic / Buff
Cooldown: 50s
0 / 5
2
Shrink Body
Thaumaturge2 Thaumaturge4
Shrink Body: Increased Movement Speed
Type: Active
* Increases movement speed of monsters affected by [Shrink Body] by 10% per attribute level
* Decreases physical and magic attack by 25% per attribute level
* Effects do not apply to characters

Thaumaturge 1st Circle required
Shrink Body: Additional Damage
Type: Active
* Deals damage equal to 20% of magic attack when changing the enemy's size with [Shrink Body] per attribute level
* Increases SP consumption by 10%

Thaumaturge 1st Circle required
Shrink Body

Shrink the size of monsters.

Level 1:
Large-type-> Medium-type-> Small-type
Targets: 3
Duration: 6 seconds
SP: 72

Type: Magic / Buff
Cooldown: 25s
0 / 5
2
Swell Body
Thaumaturge1 Thaumaturge3
Swell Body: Decreased Movement Speed
Type: Active
* Decreases movement speed of monsters affected by [Swell Body] by 15% per attribute level
* Increases physical and magic attack by 10% per attribute level
* Effects do not apply to characters

Thaumaturge 1st Circle required
Swell Body: Additional Damage
Type: Active
* Deals damage equal to 20% of magic attack when changing the enemy's size with [Swell Body] per attribute level
* Increases SP consumption by 10%

Thaumaturge 1st Circle required
Swell Body

Enlarges the size of monsters. Increases the target's maximum HP by 2 times and doubles loot dropped.

Level 1:
Small-type-> Medium-type-> Large-type
Targets: 3
Duration: 6 seconds
SP: 72

Type: Magic / Buff
Cooldown: 25s
0 / 5
Transpose
Thaumaturge9
Transpose: Equilibrium
Type: Active
* Applies average of INT and CON to both stats when using [Transpose]

Thaumaturge 1st Circle required
Transpose

Change your INT and CON.

Level 1:
Duration: 60 seconds
SP: 68

Type: Magic / Buff
Cooldown: 70s
Rank 5
circle 2
Thaumaturge
0 / 10
Swell Left Arm
Thaumaturge11 Thaumaturge6 Thaumaturge7 Thaumaturge17
Swell Left Arm: Enhance
Type: Passive
* Increases the attack increase effect of [Swell Left Arm] by 1% per attribute level

Lv. 3 of Swell Left Arm: Enhance required
Swell Left Arm: Shrink Size Speciality
Type: Active
* Deals 30% additional damage per attribute level on enemies affected by [Shrink Body] when [Swell Left Arm] is in effect
* Increases SP consumption by 10%

Lv2 Shrink Body required
Swell Left Arm: Swell Body Speciality
Type: Active
* Attacking enemies affected by [Swell Body] when [Swell Left Arm] is in effect causes [Attacked Weakened] to persist in duration
* Increases duration by 8 seconds per attribute level
* [Attack Weakened] can be stacked up to 10 times
* Increases SP consumption by 10%

Lv2 Swell Body required
Swell Left Arm: Summons
Type: Active
* [Swell Left Arm] increases physical and magic damage dealt by your own summons by 1% per attribute level

Thaumaturge 1st Circle required
Swell Left Arm

Enlarge the size of you and your party member's hands to increase the attack of their primary weapon. The effect increases in proportion to the caster's INT and SPR.

Level 1:
Primary Physical Attack +70
Magic Attack +70
Duration: 300 seconds
Consumes #{SpendItemCount}# Magic Powder
SP: 67

Type: Magic / Buff
Cooldown: 50s
0 / 10
2
Shrink Body
Thaumaturge2 Thaumaturge4
Shrink Body: Increased Movement Speed
Type: Active
* Increases movement speed of monsters affected by [Shrink Body] by 10% per attribute level
* Decreases physical and magic attack by 25% per attribute level
* Effects do not apply to characters

Thaumaturge 1st Circle required
Shrink Body: Additional Damage
Type: Active
* Deals damage equal to 20% of magic attack when changing the enemy's size with [Shrink Body] per attribute level
* Increases SP consumption by 10%

Thaumaturge 1st Circle required
Shrink Body

Shrink the size of monsters.

Level 1:
Large-type-> Medium-type-> Small-type
Targets: 3
Duration: 6 seconds
SP: 72

Type: Magic / Buff
Cooldown: 25s
0 / 10
2
Swell Body
Thaumaturge1 Thaumaturge3
Swell Body: Decreased Movement Speed
Type: Active
* Decreases movement speed of monsters affected by [Swell Body] by 15% per attribute level
* Increases physical and magic attack by 10% per attribute level
* Effects do not apply to characters

Thaumaturge 1st Circle required
Swell Body: Additional Damage
Type: Active
* Deals damage equal to 20% of magic attack when changing the enemy's size with [Swell Body] per attribute level
* Increases SP consumption by 10%

Thaumaturge 1st Circle required
Swell Body

Enlarges the size of monsters. Increases the target's maximum HP by 2 times and doubles loot dropped.

Level 1:
Small-type-> Medium-type-> Large-type
Targets: 3
Duration: 6 seconds
SP: 72

Type: Magic / Buff
Cooldown: 25s
0 / 10
Transpose
Thaumaturge9
Transpose: Equilibrium
Type: Active
* Applies average of INT and CON to both stats when using [Transpose]

Thaumaturge 1st Circle required
Transpose

Change your INT and CON.

Level 1:
Duration: 60 seconds
SP: 68

Type: Magic / Buff
Cooldown: 70s
0 / 1
3
Reversi
Reversi

Take ownership of a magic circle created by an enemy.

Level 1:
Changes an enemy's magic circle to friendly at a targeted area.
Maximum Level: 1
SP: 80

Type: Magic / Attack
Cooldown: 40s
0 / 5
Swell Right Arm
Thaumaturge14 Thaumaturge8 Thaumaturge18
Swell Right Arm: Enhance
Type: Passive
* Increases defense and subweapon attack increase effect of [Swell Right Arm] by 1% per attribute level

Lv3 Swell Right Arm required
Swell Right Arm: Swiftness
Type: Active
* Not using a dagger or a shield as offhand gives 30 higher accuracy and evasion per attribute level
* Increases SP consumption by 10%

Thaumaturge 2nd Circle required
Swell Right Arm: Summons
Type: Active
* [Swell Right Arm] increases physical and magic defense of your own summons by 5% per attribute level

Thaumaturge 2nd Circle required
Swell Right Arm

Temporarily enlarge you and your party member's offhand, increasing attack and defense of subweapon or shield. Effects increase with the caster's INT and SPR.

Level 1:
Shield, physical defense +90
Subweapon, subweapon physical attack +45
Duration: 300 seconds
Consumes #{SpendItemCount}# Magic Powder
SP: 67

Type: Magic / Buff
Cooldown: 50s
Rank 6
circle 3
Thaumaturge
15 / 15
Swell Left Arm
Thaumaturge11 Thaumaturge6 Thaumaturge7 Thaumaturge17
Swell Left Arm: Enhance
Type: Passive
* Increases the attack increase effect of [Swell Left Arm] by 1% per attribute level

Lv. 3 of Swell Left Arm: Enhance required
Swell Left Arm: Shrink Size Speciality
Type: Active
* Deals 30% additional damage per attribute level on enemies affected by [Shrink Body] when [Swell Left Arm] is in effect
* Increases SP consumption by 10%

Lv2 Shrink Body required
Swell Left Arm: Swell Body Speciality
Type: Active
* Attacking enemies affected by [Swell Body] when [Swell Left Arm] is in effect causes [Attacked Weakened] to persist in duration
* Increases duration by 8 seconds per attribute level
* [Attack Weakened] can be stacked up to 10 times
* Increases SP consumption by 10%

Lv2 Swell Body required
Swell Left Arm: Summons
Type: Active
* [Swell Left Arm] increases physical and magic damage dealt by your own summons by 1% per attribute level

Thaumaturge 1st Circle required
Swell Left Arm

Enlarge the size of you and your party member's hands to increase the attack of their primary weapon. The effect increases in proportion to the caster's INT and SPR.

Level 15:
Primary Physical Attack +238
Magic Attack +238
Duration: 300 seconds
Consumes #{SpendItemCount}# Magic Powder
SP: 167

Type: Magic / Buff
Cooldown: 50s
8 / 15
2
Shrink Body
Thaumaturge2 Thaumaturge4
Shrink Body: Increased Movement Speed
Type: Active
* Increases movement speed of monsters affected by [Shrink Body] by 10% per attribute level
* Decreases physical and magic attack by 25% per attribute level
* Effects do not apply to characters

Thaumaturge 1st Circle required
Shrink Body: Additional Damage
Type: Active
* Deals damage equal to 20% of magic attack when changing the enemy's size with [Shrink Body] per attribute level
* Increases SP consumption by 10%

Thaumaturge 1st Circle required
Shrink Body

Shrink the size of monsters.

Level 8:
Large-type-> Medium-type-> Small-type
Targets: 7
Duration: 13 seconds
SP: 126

Type: Magic / Buff
Cooldown: 25s
1 / 15
2
Swell Body
Thaumaturge1 Thaumaturge3
Swell Body: Decreased Movement Speed
Type: Active
* Decreases movement speed of monsters affected by [Swell Body] by 15% per attribute level
* Increases physical and magic attack by 10% per attribute level
* Effects do not apply to characters

Thaumaturge 1st Circle required
Swell Body: Additional Damage
Type: Active
* Deals damage equal to 20% of magic attack when changing the enemy's size with [Swell Body] per attribute level
* Increases SP consumption by 10%

Thaumaturge 1st Circle required
Swell Body

Enlarges the size of monsters. Increases the target's maximum HP by 2 times and doubles loot dropped.

Level 1:
Small-type-> Medium-type-> Large-type
Targets: 3
Duration: 6 seconds
SP: 72

Type: Magic / Buff
Cooldown: 25s
5 / 15
Transpose
Thaumaturge9
Transpose: Equilibrium
Type: Active
* Applies average of INT and CON to both stats when using [Transpose]

Thaumaturge 1st Circle required
Transpose

Change your INT and CON.

Level 5:
Duration: 100 seconds
SP: 99

Type: Magic / Buff
Cooldown: 70s
1 / 1
3
Reversi
Reversi

Take ownership of a magic circle created by an enemy.

Level 1:
Changes an enemy's magic circle to friendly at a targeted area.
Maximum Level: 1
SP: 80

Type: Magic / Attack
Cooldown: 40s
10 / 10
Swell Right Arm
Thaumaturge14 Thaumaturge8 Thaumaturge18
Swell Right Arm: Enhance
Type: Passive
* Increases defense and subweapon attack increase effect of [Swell Right Arm] by 1% per attribute level

Lv3 Swell Right Arm required
Swell Right Arm: Swiftness
Type: Active
* Not using a dagger or a shield as offhand gives 30 higher accuracy and evasion per attribute level
* Increases SP consumption by 10%

Thaumaturge 2nd Circle required
Swell Right Arm: Summons
Type: Active
* [Swell Right Arm] increases physical and magic defense of your own summons by 5% per attribute level

Thaumaturge 2nd Circle required
Swell Right Arm

Temporarily enlarge you and your party member's offhand, increasing attack and defense of subweapon or shield. Effects increase with the caster's INT and SPR.

Level 10:
Shield, physical defense +270
Subweapon, subweapon physical attack +135
Duration: 300 seconds
Consumes #{SpendItemCount}# Magic Powder
SP: 131

Type: Magic / Buff
Cooldown: 50s
5 / 5
Swell Brain
Thaumaturge15 Thaumaturge16
Swell Brain: Enhance
Type: Passive
* Increases the Magic Attack increase effect of [Swell Brain] by 1% per attribute level

Lv3 Swell Brain required
Swell Brain: Fast Operation
Type: Active
* Casting [Swell Brain] activates same-level [Quick Cast] for 3 seconds per attribute level
* Level of [Quick Cast] is irrelevant; applies only to the caster
* Increases SP consumption by 200%

Need the 3rd circle of Thaumaturge
Swell Brain

Enlarge the size of you and your party members' heads to increase INT.

Level 5:
Increase INT +45
Additional Magic Attack +100
Duration 300 seconds
Consumes #{SpendItemCount}# Magic Powder
SP: 121

Type: Magic / Buff
Cooldown: 60s
Rank 7
circle 1
Featherfoot
1 / 5
Blood Bath
Featherfoot3
Blood Bath: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Blood Bath] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Blood Bath

[Magic] - [Poison]
Stab the enemy with a bone knife. If the enemy is a Beast, Devil or Insect-type, or affected by the debuff, blood will spew out that recovers some of your HP.

Level 1:
Attack: 208%
[Bleeding] Duration: 5 seconds
Recovers 1% of damage
SP: 120

Type: Magic / Attack
Cooldown: 35s
Element: Poison
5 / 5
Blood Sucking
Featherfoot1 Featherfoot4
Blood Sucking: HP Supply Enhance
Type: Passive
* Increases HP absorbed by 1% per attribute level

Lv. 3 Blood Sucking required
Blood Sucking: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Blood Sucking] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Blood Sucking

[Magic] - [Poison]
Attack and absorb the life force from a Beast, Devil or Insect-type enemy, or an enemy affected by the debuff, while recovering your HP at the same time.

Level 5:
Attack: 479%
Blood Sucking: 30%
Consumes 50 SP per 0.4 second
SP: 0

Type: Magic / Attack
Cooldown: 40s
Element: Poison
3 / 5
Bone Pointing
Featherfoot5 Featherfoot6
Bone Pointing: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bone Pointing] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Bone Pointing: Summon Time
Type: Active
* Increases summon time of [Bone Pointing] by 1 second per attribute level
* Increases SP consumption by 10%

Featherfoot 1st Circle required
Bone Pointing: Repeated Hits
Type: Active
* [Bone Pointing] attack applies as repeated hits
* Increases SP consumption by 50%

Featherfoot 2nd Circle Required
Bone Pointing

[Magic] - [Poison]
Summon a carved, pointed bone called a 'Kundela'. The Kundela points towards enemies in range, attacking them with bone shards and cursing them.

Level 3:
Attack: 230%
Bone Pointing Duration: 35 seconds
[Curse]Duration: 7 seconds
SP: 121

Type: Magic / Attack
Cooldown: 50s
Element: Poison
5 / 5
Ngadhundi
Featherfoot7
Ngadhundi: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ngadhundi] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Ngadhundi

[Magic] - [Poison]
Stabs an enemy with a cursed knife carved from a bone. An enemy stabbed by this bone fragment will be afflicted with [Corruption]. Enemies affected by [Corruption] receive additional damage from Missile attacks.

Level 5:
Attack: 1188%
Duration 20 sec
AoE ratio 3
SP: 105

Type: Magic / Attack
Cooldown: 12s
Element: Poison
1 / 5
Kurdaitcha
Featherfoot8
Kurdaitcha: Enhance
Type: Active
* Increases chance to hit with twice the normal damage to enemies hexed by [Kurdaitcha] (or any other methods) by 1% chance per attribute level
*Applies to characters other than the caster
* Increases SP consumption by 10%

Featherfoot 1st Circle required
Kurdaitcha: Increased Movement Speed
Type: Active
* Movement speed during [Kurdaitcha] increases to match normal walking speed
* Increases SP consumption by 10%

Featherfoot 2nd Circle Required
Kurdaitcha: Blood's Footprint
Type: Active
* Causes enemies who touch [Kurdaitcha] footprints to take magic damage
* Increases SP consumption by 100%

Featherfoot 3rd Circle Required
Kurdaitcha

[Magic] - [Dark]
Put on shoes made of mixed hair and blood. Walk while leaving bloody footprints on the ground, temporarily cursing any enemies who come into contact with it.

Level 1:
Kurdaitcha Maximum Duration: 6
Movement Speed Reduction: 15
[Curse] Duration: 7 seconds
SP: 113

Type: Magic / Attack
Cooldown: 32s
Element: Dark
Rank 8
circle 2
Featherfoot
1 / 10
Blood Bath
Featherfoot3
Blood Bath: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Blood Bath] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Blood Bath

[Magic] - [Poison]
Stab the enemy with a bone knife. If the enemy is a Beast, Devil or Insect-type, or affected by the debuff, blood will spew out that recovers some of your HP.

Level 1:
Attack: 208%
[Bleeding] Duration: 5 seconds
Recovers 1% of damage
SP: 120

Type: Magic / Attack
Cooldown: 35s
Element: Poison
5 / 10
Blood Sucking
Featherfoot1 Featherfoot4
Blood Sucking: HP Supply Enhance
Type: Passive
* Increases HP absorbed by 1% per attribute level

Lv. 3 Blood Sucking required
Blood Sucking: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Blood Sucking] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Blood Sucking

[Magic] - [Poison]
Attack and absorb the life force from a Beast, Devil or Insect-type enemy, or an enemy affected by the debuff, while recovering your HP at the same time.

Level 5:
Attack: 479%
Blood Sucking: 30%
Consumes 50 SP per 0.4 second
SP: 0

Type: Magic / Attack
Cooldown: 40s
Element: Poison
3 / 10
Bone Pointing
Featherfoot5 Featherfoot6 Featherfoot13
Bone Pointing: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bone Pointing] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Bone Pointing: Summon Time
Type: Active
* Increases summon time of [Bone Pointing] by 1 second per attribute level
* Increases SP consumption by 10%

Featherfoot 1st Circle required
Bone Pointing: Repeated Hits
Type: Active
* [Bone Pointing] attack applies as repeated hits
* Increases SP consumption by 50%

Featherfoot 2nd Circle Required
Bone Pointing

[Magic] - [Poison]
Summon a carved, pointed bone called a 'Kundela'. The Kundela points towards enemies in range, attacking them with bone shards and cursing them.

Level 3:
Attack: 230%
Bone Pointing Duration: 35 seconds
[Curse]Duration: 7 seconds
SP: 121

Type: Magic / Attack
Cooldown: 50s
Element: Poison
5 / 10
Ngadhundi
Featherfoot7
Ngadhundi: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ngadhundi] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 1st Circle required
Ngadhundi

[Magic] - [Poison]
Stabs an enemy with a cursed knife carved from a bone. An enemy stabbed by this bone fragment will be afflicted with [Corruption]. Enemies affected by [Corruption] receive additional damage from Missile attacks.

Level 5:
Attack: 1188%
Duration 20 sec
AoE ratio 3
SP: 105

Type: Magic / Attack
Cooldown: 12s
Element: Poison
1 / 10
Kurdaitcha
Featherfoot8 Featherfoot14
Kurdaitcha: Enhance
Type: Active
* Increases chance to hit with twice the normal damage to enemies hexed by [Kurdaitcha] (or any other methods) by 1% chance per attribute level
*Applies to characters other than the caster
* Increases SP consumption by 10%

Featherfoot 1st Circle required
Kurdaitcha: Increased Movement Speed
Type: Active
* Movement speed during [Kurdaitcha] increases to match normal walking speed
* Increases SP consumption by 10%

Featherfoot 2nd Circle Required
Kurdaitcha: Blood's Footprint
Type: Active
* Causes enemies who touch [Kurdaitcha] footprints to take magic damage
* Increases SP consumption by 100%

Featherfoot 3rd Circle Required
Kurdaitcha

[Magic] - [Dark]
Put on shoes made of mixed hair and blood. Walk while leaving bloody footprints on the ground, temporarily cursing any enemies who come into contact with it.

Level 1:
Kurdaitcha Maximum Duration: 6
Movement Speed Reduction: 15
[Curse] Duration: 7 seconds
SP: 113

Type: Magic / Attack
Cooldown: 32s
Element: Dark
0 / 5
3
Kundela Slash
Featherfoot11
Kundela Slash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Kundela Slash] by 0.5% per attribute level
* +10% added damage at maximum level

Featherfoot 2nd Circle Required
Kundela Slash: Curse of Curses
Type: Active
* Kundela Slash hits twice if enemy is affected by 2 or more debuffs
* Increases SP consumption by 50%

Featherfoot 3rd Circle Required
Kundela Slash

[Magic] - [Poison]
Use Kundela to attack enemies. The cursed enemies receive additional damage.

Level 1:
Attack: 2001%
AoE Ratio 3
Increased damage to enemies under [Curse]
SP: 124

Type: Magic / Attack
Cooldown: 14s
Element: Poison
0 / 5
Levitation
Levitation: Cursed Blood
Type: Active
* Increases Featherfoot skill damage by 10% while using [Levitation]
* Increases SP consumption by 50%

Featherfoot 3rd Circle Required
Levitation

For a brief period of time, your character levitates. While levitating, you are immune to melee attacks but receives additional damage from missile attacks.

Level 1:
Duration: 32 seconds
Receives additional damage from missile attacks
SP: 142

Type: Magic / Buff
Cooldown: 65s
Element: Poison
0 / 5
Blood Curse
Featherfoot12
Blood Curse: Limit
Type: Active
* When using [Blood Curse], HP consumption rises to 80% but duration for [Blood Curse] increases by 7 seconds
* Increases SP consumption by 10%

Featherfoot 2nd Circle Required
Blood Curse: Drop of Blood
Type: Active
* When losing HP from skill Blood Curse, you will always remain with at least 1 HP
* Increases SP consumption by 20%

Featherfoot 3rd Circle Required
Blood Curse

[Magic] - [Poison]
Comsumes one's own HP and deals proportional damage to nearby enemies and grants [Blood Curse] ailment status. Enemies under the [Blood Curse] state will not recover its SP and when attacked heals the attacker's HP. Using this skill without sufficient HP will incapacitate you.

Level 1:
Attack: 1179%
Consumes 60% HP when activated
Duration: 7.5 seconds
SP: 140

Type: Magic / Attack
Cooldown: 36s
Element: Poison
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