[Apr 25th 2018] New classes have been added to the skill simulator!

UDAH DUIT + KILL2AN ? EZ! iTOS ALCE

Created by oishidesu on Jul 31st 2016 (Last Updated: Aug 20th 2016).
This is a public build.
0
3:5 con int
spr if needed
Copy Build
Rank 1
circle 1
Wizard
5 / 5
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 5:
Attack: 133% x 2
AoE Attack Ratio: 1
SP: 22

Type: Magic / Attack
Cooldown: 9s
1 / 5
Lethargy
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 1:
Physical attack -1%
Magic attack -1%
Evasion -5
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 13

Type: Magic / Buff
Cooldown: 20s
5 / 5
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 5:
[Sleep] Duration: 7 seconds
Attack Threshold: 5
SP: 30

Type: Magic / Buff
Cooldown: 25s
1 / 5
Magic Shield
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 1:
Damage reduction 20%
Duration: 300 seconds
Applies 1 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
3 / 5
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 3:
Attack: 295%
AoE Attack Ratio: 4
SP: 22

Type: Magic / Attack
Cooldown: 17s
Element: Earth
Rank 2
circle 1
Cryomancer
4 / 5
3
Ice Bolt
Cryomancer11 Cryomancer2
Ice Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Bolt: Chance of Freeze
Type: Active
* [Ice Bolt] has 10% chance per attribute level to freeze the enemy
* Not applicable in TBL or GvG
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Bolt

[Magic] - [Ice]
Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy.

Level 4:
Attack: 135% x 2
[Freeze] Duration: 5 seconds
SP: 41

Type: Magic / Attack
Cooldown: 15s
Element: Ice
5 / 5
3
Ice Pike
Cryomancer12
Ice Pike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Pike

[Magic] - [Ice]
Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies.
(Cannot freeze Boss Monsters, 10% chance of freezing in PVP)

Level 5:
Attack: 454%
[Freeze] Duration 5 sec
SP: 56

Type: Magic / Attack
Cooldown: 20s
Element: Ice
5 / 5
Ice Wall
Ice Wall: Duration
Type: Active
* Increases duration of [Ice Wall] by 10 seconds

Cryomancer 3rd Circle required
Ice Wall

Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies.

Level 5:
Attack 0
Ice Wall count 6
[Freeze] Duration 5 sec
Ice Wall duration 15 sec
SP: 70

Type: Magic / Attack
Cooldown: 65s
Element: Ice
0 / 5
3
Ice Blast
Cryomancer13 Cryomancer8
Ice Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Blast: Additional Damage
Type: Active
* Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Blast

[Magic] - [Ice]
Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies.

Level 1:
[Ice] Attacks to Targets 446%
SP: 27

Type: Magic / Attack
Cooldown: 20s
Element: Ice
Rank 3
circle 1
Psychokino
5 / 5
Psychic Pressure
Psychokino12
Psychic Pressure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Psychic Pressure] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 1st Circle required
Psychic Pressure: Stun
Type: Active
* Enemies hit by [Psychic Pressure] have a 10% chance per attribute level to become afflicted with [Stun] for 1 second
* Increases SP consumption by 20%

Psychokino 2nd Circle required
Psychic Pressure: Focus
Type: Active
* Maintains [Psychic Pressure] casting even when character is attacked
* Increases SP consumption by 20%

Psychokino 3rd Circle required
Psychic Pressure

[Magic] - [Psychokinesis]
Concentrate on the tip of your hand to inflict continuous damage with psychokinesis. Inflicts doubled damage to Mutant-type enemies.

Level 5:
Attack: 323%
Targets: 9
Consumes 9 SP per second
SP: 0

Type: Magic / Attack
Cooldown: 25s
Element: Soul
4 / 5
Telekinesis
Psychokino11
Telekinesis: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Telekinesis] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 1st Circle required
Telekinesis

[Magic]
Use psychokinesis to capture a target in front and throw it around.
Inflicts damage by throwing the captured target in a direction using your arrow keys. Deals 50% additional damage to Mutant-type monsters.

Level 4:
Attack: 396% x 2
Duration: 7 seconds
SP: 70

Type: Magic / Attack
Cooldown: 30s
1 / 5
2
Swap
Psychokino9
Swap: Shackle
Type: Active
* Immobilizes targets moved by [Swap] for 2 seconds
* Increases SP consumption by 20%

Psychokino 1st Circle required
Swap

Swaps your position with that of the enemy.

Level 1:
Targets: 1
Maximum Range: 20

SP: 59

Type: Magic / Buff
Cooldown: 18s
Element: Soul
5 / 5
2
Teleportation
Teleportation

Teleport to a random location.

Level 5:
Maximum Teleport Distance: 150
SP: 90

Type: Magic / Buff
Cooldown: 20s
Element: Soul
Rank 4
circle 2
Cryomancer
4 / 10
3
Ice Bolt
Cryomancer11 Cryomancer2
Ice Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Bolt: Chance of Freeze
Type: Active
* [Ice Bolt] has 10% chance per attribute level to freeze the enemy
* Not applicable in TBL or GvG
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Bolt

[Magic] - [Ice]
Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy.

Level 4:
Attack: 135% x 2
[Freeze] Duration: 5 seconds
SP: 41

Type: Magic / Attack
Cooldown: 15s
Element: Ice
10 / 10
3
Ice Pike
Cryomancer12
Ice Pike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Pike

[Magic] - [Ice]
Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies.
(Cannot freeze Boss Monsters, 10% chance of freezing in PVP)

Level 10:
Attack: 556%
[Freeze] Duration 5 sec
SP: 85

Type: Magic / Attack
Cooldown: 20s
Element: Ice
10 / 10
Ice Wall
Ice Wall: Duration
Type: Active
* Increases duration of [Ice Wall] by 10 seconds

Cryomancer 3rd Circle required
Ice Wall

Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies.

Level 10:
Attack 0
Ice Wall count 11
[Freeze] Duration 5 sec
Ice Wall duration 15 sec
SP: 100

Type: Magic / Attack
Cooldown: 65s
Element: Ice
0 / 10
3
Ice Blast
Cryomancer13 Cryomancer8
Ice Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Blast: Additional Damage
Type: Active
* Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Blast

[Magic] - [Ice]
Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies.

Level 1:
[Ice] Attacks to Targets 446%
SP: 27

Type: Magic / Attack
Cooldown: 20s
Element: Ice
5 / 5
Subzero Shield
Cryomancer7 Cryomancer10
Subzero Shield: Duration
Type: Active
* Increases freeze duration of [Subzero Shield] by 0.5 seconds per attribute level
* Increases SP consumption by 20%

Cryomancer 2nd Circle required
Subzero Shield: Counterattack Enhance
Type: Active
* While equipped with a shield when [Subzero Shield] is active, there is an increase in counter-attack damage based on your shield's defense
* Counter-attack damage is enhanced by 50% per attribute level
* Increases SP consumption by 10%

Cryomancer 2nd Circle required
Subzero Shield

Create a curtain of ice for defense. Inflicts damage after blocking enemy attacks and has a chance of freezing enemies.

Level 5:
Duration: 30 seconds
Chance to [Freeze]: 35%
[Freeze] Duration: 3 seconds
SP: 51

Type: Magic / Attack
Cooldown: 45s
Element: Ice
0 / 5
Snow Rolling
Cryomancer20
Snow Rolling: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Snow Rolling] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 2nd Circle required
Snow Rolling

[Magic] - [Ice]
Ride on an enormous snowball and crush any enemies in your way.

Level 1:
Attack: 320%
Number of targets 11
Duration: 4 seconds
SP: 38

Type: Magic / Attack
Cooldown: 50s
Element: Ice
Rank 5
circle 1
Sorcerer
0 / 1
Summon: Force Attack
Summon: Force Attack

Your summon will attack the targeted enemy.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Cancel Attack
Summon: Cancel Attack

Cancels Force Attack and attacks enemies randomly.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Release
Summon: Release

Release your summon.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
5 / 5
Summoning
Summoning

Summon the devil of the card inserted in your grimoire. The attack and defense of the summoned devil will be set according to your character's level, and will increase by 5% for each star on the corresponding card. The grimoire can only equip Devil-type monster cards.

Level 5:
Summons a Devil-type boss monster
Devil's Additional Attack: 15%
Devil's Additional Defense: 15%
Duration: 900 seconds
SP: 116

Type: Magic / Attack
Cooldown: 60s
Element: Dark
1 / 5
Summon Familiar
Sorcerer11 Sorcerer1
Summon Familar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Summon Familiar] by 0.5% per attribute level
* +10% added damage at maximum level

Sorcerer 1st Circle required
Summon Familar: Splash
Type: Active
* Deals damage to nearby enemies with a 1% chance per attribute level when the summoned familiar of [Summon Familiar] explodes itself
* Increases SP consumption by 10%

Lv3 Summon Familiar required
Summon Familiar

[Magic] - [Dark]
Summon a familiar. The familiar rushes to an enemy that you attack or that attacks you, and then explodes itself.

Level 1:
Attack: 365%
Summon 1 Familiar Spirits
SP: 88

Type: Magic / Attack
Cooldown: 35s
Element: Dark
4 / 5
Summon Salamion
Summon Salamion: Ignite
Type: Active
* Chance to inflict [Burn] for 10 seconds on an enemy when attacked by Salamion
* Chance increases by 2% per attribute level
* Increases SP consumption by 10%

Sorcerer 2nd Circle required
Summon Salamion: Blind
Type: Active
* Chance to inflict [Burn] for 10 sec on enemies attacked by Salamion
* Chance increases by 2% per attribute level
* Increases SP consumption by 10%

Sorcerer 2nd Circle required
Summon Salamion

Summon the fire devil Salamion. It follows its master and attacks enemies.

Level 4:
Salamion's Level: 0
Salamion's Additional Attack: 17%
Salamion's Additional Defense 17%
Duration: 300 seconds
SP: 111

Type: Magic / Attack
Cooldown: 60s
Element: Dark
5 / 5
Summon Servant
Sorcerer13
Summon Servant: Quick Order
Type: Active
* Summoned servant grants beneficial effects at a higher rate
* Increases SP consumption by 10%

Lv3 Summon Servant required
Summon Servant

Summon a servant. The servant will grant beneficial effects while following its master. The number of buffs increases proportionally to the level of [Summon Servant].

Level 5:
Applies up to 5 times
1st effect [+ AoE attack ratio]
2nd effect [+ SP recovery speed]
3rd effect [STA recovery]
4th effect [+ Magic Defense]
5th effect [+ Dark property attack]
Consumes Empty Spellbook x#{SpendItemCount}#
SP: 126

Type: Magic / Attack
Cooldown: 60s
Element: Dark
Rank 6
circle 1
Alchemist
0 / 5
Combustion
Alchemist11 Alchemist8
Combustion: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Combustion] by 0.5% per attribute level
* +10% added damage at maximum level

Alchemist 1st Circle required
Combustion: Using Silver
Type: Active
* Creates explosion using 200 silver when there are no dropped items nearby

Alchemist 1st Circle required
Combustion

[Magic] - [Fire]
Explodes an item of yours on the ground to damage nearby enemies.

Level 1:
Attack: 1200%
AoE Attack Ratio: 1
SP: 88

Type: Magic / Attack
Cooldown: 32s
Element: Fire
0 / 5
Dig
Dig

Dig up the ground to collect materials required for alchemy.

Level 1:
Acquire 1 material(s)
The types of material obtained depends upon where [Dig] was used.
SP: 64

Type: Melee / Attack
Cooldown: 14s
5 / 1
Item Awakening
Item Awakening

Opens a shop to awaken hidden abilities in items. The items gain new stats, but they lose Potential.

Level 5:
Stats gained vary from weapon to weapon
Max. level 1
SP:

Type: Melee / Attack
Cooldown: 0s
5 / 5
Tincturing
Alchemist5 Alchemist6 Alchemist7
Tincturing: Block Potion
Type: Passive
* Obtain recipe for 'Block Potion' to craft with [Tincturing].

Lv1 Tincturing required
Tincturing: Critical Attack Potion
Type: Passive
* Obtain recipe for 'Critical Attack Potion' to craft with [Tincturing].

Lv1 Tincturing required
Tincturing: Magic Amplification Potion
Type: Passive
* Obtain recipe for 'Magic Amplification Potion' to craft with [Tincturing].

Lv1 Tincturing required
Tincturing

Extract fluid from herbs to create different potions.

Level 5:
Create a potion through a recipe
SP: 0

Type: Melee / Attack
Cooldown: 0s
Rank 7
circle 2
Alchemist
0 / 10
Combustion
Alchemist11 Alchemist8
Combustion: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Combustion] by 0.5% per attribute level
* +10% added damage at maximum level

Alchemist 1st Circle required
Combustion: Using Silver
Type: Active
* Creates explosion using 200 silver when there are no dropped items nearby

Alchemist 1st Circle required
Combustion

[Magic] - [Fire]
Explodes an item of yours on the ground to damage nearby enemies.

Level 1:
Attack: 1200%
AoE Attack Ratio: 1
SP: 88

Type: Magic / Attack
Cooldown: 32s
Element: Fire
0 / 10
Dig
Dig

Dig up the ground to collect materials required for alchemy.

Level 1:
Acquire 1 material(s)
The types of material obtained depends upon where [Dig] was used.
SP: 64

Type: Melee / Attack
Cooldown: 14s
5 / 1
Item Awakening
Item Awakening

Opens a shop to awaken hidden abilities in items. The items gain new stats, but they lose Potential.

Level 5:
Stats gained vary from weapon to weapon
Max. level 1
SP:

Type: Melee / Attack
Cooldown: 0s
10 / 10
Tincturing
Alchemist5 Alchemist6 Alchemist7
Tincturing: Block Potion
Type: Passive
* Obtain recipe for 'Block Potion' to craft with [Tincturing].

Lv1 Tincturing required
Tincturing: Critical Attack Potion
Type: Passive
* Obtain recipe for 'Critical Attack Potion' to craft with [Tincturing].

Lv1 Tincturing required
Tincturing: Magic Amplification Potion
Type: Passive
* Obtain recipe for 'Magic Amplification Potion' to craft with [Tincturing].

Lv1 Tincturing required
Tincturing

Extract fluid from herbs to create different potions.

Level 10:
Create a potion through a recipe
SP: 0

Type: Melee / Attack
Cooldown: 0s
5 / 5
Magnum Opus
Magnum Opus

Use pluvial of alchemy to create a new item.

Level 5:
Possible Combination: 7X7
SP: 0

Type: Melee / Attack
Cooldown: 0s
5 / 5
Gem Roasting
Gem Roasting

Opens a shop to roast and enhance gems. Reduces the penalty of an enhanced gem.

Level 5:
Gem Penalty Level Reduction: 5
SP: 0

Type: Melee / Attack
Cooldown: 0s
Rank 8
circle 3
Alchemist
0 / 15
Combustion
Alchemist11 Alchemist8
Combustion: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Combustion] by 0.5% per attribute level
* +10% added damage at maximum level

Alchemist 1st Circle required
Combustion: Using Silver
Type: Active
* Creates explosion using 200 silver when there are no dropped items nearby

Alchemist 1st Circle required
Combustion

[Magic] - [Fire]
Explodes an item of yours on the ground to damage nearby enemies.

Level 1:
Attack: 1200%
AoE Attack Ratio: 1
SP: 88

Type: Magic / Attack
Cooldown: 32s
Element: Fire
0 / 15
Dig
Dig

Dig up the ground to collect materials required for alchemy.

Level 1:
Acquire 1 material(s)
The types of material obtained depends upon where [Dig] was used.
SP: 64

Type: Melee / Attack
Cooldown: 14s
5 / 1
Item Awakening
Item Awakening

Opens a shop to awaken hidden abilities in items. The items gain new stats, but they lose Potential.

Level 5:
Stats gained vary from weapon to weapon
Max. level 1
SP:

Type: Melee / Attack
Cooldown: 0s
15 / 15
Tincturing
Alchemist5 Alchemist6 Alchemist7
Tincturing: Block Potion
Type: Passive
* Obtain recipe for 'Block Potion' to craft with [Tincturing].

Lv1 Tincturing required
Tincturing: Critical Attack Potion
Type: Passive
* Obtain recipe for 'Critical Attack Potion' to craft with [Tincturing].

Lv1 Tincturing required
Tincturing: Magic Amplification Potion
Type: Passive
* Obtain recipe for 'Magic Amplification Potion' to craft with [Tincturing].

Lv1 Tincturing required
Tincturing

Extract fluid from herbs to create different potions.

Level 15:
Create a potion through a recipe
SP: 0

Type: Melee / Attack
Cooldown: 0s
6 / 6
Magnum Opus
Magnum Opus

Use pluvial of alchemy to create a new item.

Level 6:
Possible Combination: 8X8
SP: 0

Type: Melee / Attack
Cooldown: 0s
10 / 10
Gem Roasting
Gem Roasting

Opens a shop to roast and enhance gems. Reduces the penalty of an enhanced gem.

Level 10:
Gem Penalty Level Reduction: 10
SP: 0

Type: Melee / Attack
Cooldown: 0s
4 / 5
0
Alchemistic Missile
Alchemist9
Alchemistic Missile: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Alchemistic Missile] by 0.5% per attribute level
* +10% added damage at maximum level

Need the 3rd circle of Alchemist
Alchemistic Missile

[Magic] - [Psychokinesis]
Concentrate magic energfy and fire it at the enemies.

Level 4:
Attack: 1194% x 2
SP: 160

Type: Magic / Attack
Cooldown: 18s
Element: Soul
Advertisement

Comments (0)

Please login to write own comments.
No comments.
Other Fansites
tw ToS Taiwanen ToS Reddit