Valkoria's (Wizard) Cryomancer - Necromancer Guide
Created by Valkoria on Nov 23rd 2016 (Last Updated: Sep 28th 2017).
This is a public build.
5
This build has been deleted by the owner. It will be completely removed in the future if the owner doesn't revert the deletion. If you want to keep this build use the "Copy Build" function.
Welcome, If you have any questions I will do my absolute best to answer them as soon as possible and please click the Like button if you enjoy the build. Also please note that none of my guides are theory-crafts, everything has been tested and played in game.
For more builds that I have played and tested check: http://www.tosbase.com/tools/skill-simulator/users/24013/
Necromancer and Sorcerer specializes in summoning minions to combat for them while you can control the battle from a safe distance.
Necromancer requires corpse fragments to summon their minions which you can obtain from Corpse Potions, the Gather Corpse and Disinter skills.
Create Shoggoth requires an Animal, Plant or Mutant Boss Card in your Necronomicon to summon as well.
Sorcerer can summon a Fire Salamion and a powerful demon that requires a Devil Boss Card in your Grimoir.
Cryomancer fits into this build because Necromancer and Sorcerer summons scale with Spirit and Cryomancer offers great utility with its spells via crowd control.
Rating of Class 1-10 (my opinion):
Single Target: 5
Area of Effect: 5
Durability: 6
Solo: 6
Team: 6
Pros:
- Up to 15 summons at once (not counting the cat)
- Unique game play
Cons:
- Not incredibly strong but much better now that summons scale with Weapons Magic Attack
- Not really a Necromancer until Circle 2 (Rank 7)
- Corpse mechanic can be annoying but is much better than it used to be.
- Can no longer legally afk farm.
Stat Distribution:
Full Spirit.
This build focuses on the summons of Sorcerer and Necromancer which all scale with spirit, and since your minions will be doing a good majority of tanking for you CON is not very important.
Skill Distribution:
You will notice that some circles don't have 15 points invested, that's because you can save points from the same class and invest them in the next circle.
Cryomancer has 10 unspent points, you may distribute them into Sub Zero Shield, Ice Pike or Gust.
Stay away from Ice Bolt, its really not that great of a spell (even with its freeze attribute).
Necromancer also has unspent points (9). You may distribute them into either Flesh Cannon for a decent attack, Gather Corpse for a longer debuff duration (+9 seconds) or Dirty Pole for longer Decay Duration (+9 seconds) for Archer Players/Skeleton Archers.
Wizard:
5/5 Energy Bolt, Actually an amazing spell now due to being instant cast with an incredibly quick animation. It may not hit very hard in this build due to being a spirit focused but it's still a great tool for leveling.
1/5 Lethargy, One point for the bonus Strike Damage attribute, not a whole lot of classes have strike damage but even if one person in your group does you make them deal much more damage with those skills. Plus it scales with intelligence now. You can also max this instead of putting points into Earthquake if you wish.
5/5 Sleep, A powerful crowd control spell that has unlimited Aoe ratio. Even at 5 points it's still a very useful skill.
4/5 Earthquake, I rarely ever used Earthquake after a few ranks but since the build only has the one circle of wizard you don't really have anywhere to place them.
Cryomancer:
1/15 Ice Pike, Fire a line of Ice that has a high chance of freezing. 3 overheat and great for crowd controlling monsters.
9/15 Ice Wall, Summons blocks of Ice that freezes monsters that come too close. Can also be attacked by anyone which causes the Ice Wall to shoot fragments that deals damage and freezes enemies hit.
15/15 Ice Blast, Snap your finger and deals damage to all nearby frozen monsters. Can be used on Ice Wall and Frost Pillar to deal damage in an aoe around them.
5/5 Snow Rolling, Hop on a Snowball and sucks in monsters and deals damage to them. Great for rounding up monsters to be AOE'd down.
5/5 Frost Pillar, Summons a pillar of Ice for 10 seconds that vacuums nearby monsters and freezes them.
Another amazing spell for rounding up monsters to be AOE'd down.
Sorcerer:
5/5 Summoning, Requires a Devil Boss Card in your Grimore and summons that boss as a minion.
Scales with spirit and your weapons magic attack like all summons.
Templeshooter Card is one of the best summons for this build since its ranged and you cannot ride demons with this build.
5/5 Summon Salamion, A short duration summon that attacks for you.
Scales with spirit and your weapons magic attack like all summons.
5/5 Summon Servant, Summons a cat for a short period that meows several times, giving you different beneficial buffs for 5 minutes.
Necromancer:
5/15 Gather Corpse, This skill got drastically changed for the better; when used it damages and debuffs enemies hit (10 seconds at level 5) and if the monster is killed while debuffed you gain corpse fragments which are used for your other Necromancer spells.
5/5 Create Shoggoth, Summons permanent minion (until killed or map change) that requires a Animal, Plant or Mutant Boss Card.
Gray Golem Card is considered the best card for this skill due to its massive amount of bonus health.
With the Create Shoggoth: Decay attribute it causes it to have an aura that causes enemies to be afflicted with decay.
5/15 Dirty Pole, Summons a Pillar of filth that applies Decay on nearby enemies (causes the target to take additional Missile (Bow) damage.
Also has an attribute at Circle 3 that allows you and allies to attack it which causes it to shoot fragments (like Ice Wall), The fragments deal damage and apply Corruption on enemies.
1/1 Disinter, Use this around recently killed monsters to collect corpse fragments.
10/10 Corpse Tower, Summons an immobile tower that attacks nearby monsters.
It scales with spirit (weapon matk too) and takes corpse fragments to summon.
You may only have one of these out at a time.
5/5 Raise Dead, Summons 5 Melee Skeletons that attack for you.
They scale with spirit (weapon matk too) and takes corpse fragments to summon.
5/5 Raise Skull Archer, Summons 5 Archer Skeletons that attack for you.
They scale with spirit (weapon matk too) and takes corpse fragments to summon.
Important Attributes to level asap:
Wizard - Lethargy: Additional Damage
Summoner - Summon Servant: Quick Order
Necromancer - Create Shoggoth: Decay
Necromancer - Disinter: Increased Range
Necromancer - Disinter: Collect Corpse
Necromancer - Dirty Pole: Fragments
Necromancer - Skeleton and Skeleton Archer Enhance
Quick and Rough Gear Guide:
(Not going into heavy detail since players goals for gear will vary since it is heavily impacted several variables).
Main Hand: .
Off-Hand: .
Necklace: .
Bracelets: .
Top: .
Bottom: .
Boots: .
Gloves: .
Accessory Enchants:
For more builds that I have played and tested check: http://www.tosbase.com/tools/skill-simulator/users/24013/
Necromancer and Sorcerer specializes in summoning minions to combat for them while you can control the battle from a safe distance.
Necromancer requires corpse fragments to summon their minions which you can obtain from Corpse Potions, the Gather Corpse and Disinter skills.
Create Shoggoth requires an Animal, Plant or Mutant Boss Card in your Necronomicon to summon as well.
Sorcerer can summon a Fire Salamion and a powerful demon that requires a Devil Boss Card in your Grimoir.
Cryomancer fits into this build because Necromancer and Sorcerer summons scale with Spirit and Cryomancer offers great utility with its spells via crowd control.
Rating of Class 1-10 (my opinion):
Single Target: 5
Area of Effect: 5
Durability: 6
Solo: 6
Team: 6
Pros:
- Up to 15 summons at once (not counting the cat)
- Unique game play
Cons:
- Not incredibly strong but much better now that summons scale with Weapons Magic Attack
- Not really a Necromancer until Circle 2 (Rank 7)
- Corpse mechanic can be annoying but is much better than it used to be.
- Can no longer legally afk farm.
Stat Distribution:
Full Spirit.
This build focuses on the summons of Sorcerer and Necromancer which all scale with spirit, and since your minions will be doing a good majority of tanking for you CON is not very important.
Skill Distribution:
You will notice that some circles don't have 15 points invested, that's because you can save points from the same class and invest them in the next circle.
Cryomancer has 10 unspent points, you may distribute them into Sub Zero Shield, Ice Pike or Gust.
Stay away from Ice Bolt, its really not that great of a spell (even with its freeze attribute).
Necromancer also has unspent points (9). You may distribute them into either Flesh Cannon for a decent attack, Gather Corpse for a longer debuff duration (+9 seconds) or Dirty Pole for longer Decay Duration (+9 seconds) for Archer Players/Skeleton Archers.
Wizard:
5/5 Energy Bolt, Actually an amazing spell now due to being instant cast with an incredibly quick animation. It may not hit very hard in this build due to being a spirit focused but it's still a great tool for leveling.
1/5 Lethargy, One point for the bonus Strike Damage attribute, not a whole lot of classes have strike damage but even if one person in your group does you make them deal much more damage with those skills. Plus it scales with intelligence now. You can also max this instead of putting points into Earthquake if you wish.
5/5 Sleep, A powerful crowd control spell that has unlimited Aoe ratio. Even at 5 points it's still a very useful skill.
4/5 Earthquake, I rarely ever used Earthquake after a few ranks but since the build only has the one circle of wizard you don't really have anywhere to place them.
Cryomancer:
1/15 Ice Pike, Fire a line of Ice that has a high chance of freezing. 3 overheat and great for crowd controlling monsters.
9/15 Ice Wall, Summons blocks of Ice that freezes monsters that come too close. Can also be attacked by anyone which causes the Ice Wall to shoot fragments that deals damage and freezes enemies hit.
15/15 Ice Blast, Snap your finger and deals damage to all nearby frozen monsters. Can be used on Ice Wall and Frost Pillar to deal damage in an aoe around them.
5/5 Snow Rolling, Hop on a Snowball and sucks in monsters and deals damage to them. Great for rounding up monsters to be AOE'd down.
5/5 Frost Pillar, Summons a pillar of Ice for 10 seconds that vacuums nearby monsters and freezes them.
Another amazing spell for rounding up monsters to be AOE'd down.
Sorcerer:
5/5 Summoning, Requires a Devil Boss Card in your Grimore and summons that boss as a minion.
Scales with spirit and your weapons magic attack like all summons.
Templeshooter Card is one of the best summons for this build since its ranged and you cannot ride demons with this build.
5/5 Summon Salamion, A short duration summon that attacks for you.
Scales with spirit and your weapons magic attack like all summons.
5/5 Summon Servant, Summons a cat for a short period that meows several times, giving you different beneficial buffs for 5 minutes.
Necromancer:
5/15 Gather Corpse, This skill got drastically changed for the better; when used it damages and debuffs enemies hit (10 seconds at level 5) and if the monster is killed while debuffed you gain corpse fragments which are used for your other Necromancer spells.
5/5 Create Shoggoth, Summons permanent minion (until killed or map change) that requires a Animal, Plant or Mutant Boss Card.
Gray Golem Card is considered the best card for this skill due to its massive amount of bonus health.
With the Create Shoggoth: Decay attribute it causes it to have an aura that causes enemies to be afflicted with decay.
5/15 Dirty Pole, Summons a Pillar of filth that applies Decay on nearby enemies (causes the target to take additional Missile (Bow) damage.
Also has an attribute at Circle 3 that allows you and allies to attack it which causes it to shoot fragments (like Ice Wall), The fragments deal damage and apply Corruption on enemies.
1/1 Disinter, Use this around recently killed monsters to collect corpse fragments.
10/10 Corpse Tower, Summons an immobile tower that attacks nearby monsters.
It scales with spirit (weapon matk too) and takes corpse fragments to summon.
You may only have one of these out at a time.
5/5 Raise Dead, Summons 5 Melee Skeletons that attack for you.
They scale with spirit (weapon matk too) and takes corpse fragments to summon.
5/5 Raise Skull Archer, Summons 5 Archer Skeletons that attack for you.
They scale with spirit (weapon matk too) and takes corpse fragments to summon.
Important Attributes to level asap:
Wizard - Lethargy: Additional Damage
Summoner - Summon Servant: Quick Order
Necromancer - Create Shoggoth: Decay
Necromancer - Disinter: Increased Range
Necromancer - Disinter: Collect Corpse
Necromancer - Dirty Pole: Fragments
Necromancer - Skeleton and Skeleton Archer Enhance
Quick and Rough Gear Guide:
(Not going into heavy detail since players goals for gear will vary since it is heavily impacted several variables).
Main Hand: .
Off-Hand: .
Necklace: .
Bracelets: .
Top: .
Bottom: .
Boots: .
Gloves: .
Accessory Enchants:
Rank 1
Wizard |
5 / 5 3 Energy Bolt: Enhance Type: Passive * Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level * +10% added damage at maximum level Wizard 1st Circle required Energy Bolt: Additional Sleep Damage Type: Active * Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt] * Increases SP consumption by 10% Wizard 1st Circle required Energy Bolt [Magic] Gather powerful magical energy and launch it towards an enemy. Level 5: Attack: 133% x 2 AoE Attack Ratio: 1 SP: 22 Type: Magic / Attack Cooldown: 9s 1 / 5 Lethargy: Strike Speciality Type: Active * Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks * Increases SP consumption by 10% Wizard 3rd Circle required Lethargy: Tile Speciality Type: Active * Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level Wizard 2nd Circle required Lethargy Makes an enemy lethargic. Level 1: Physical attack -1% Magic attack -1% Evasion -5 Damage from magic circles +20% [Lethargy] Duration 20 sec SP: 13 Type: Magic / Buff Cooldown: 20s 5 / 5 Sleep: Dream Eater Type: Active * Limit of attacks of [Sleep] decreases by 80% (min. 1 time) * Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks Sleep Lv6, Wizard C2 required Sleep Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks. Level 5: [Sleep] Duration: 7 seconds Attack Threshold: 5 SP: 30 Type: Magic / Buff Cooldown: 25s 4 / 5 3 Earthquake: Enhance Type: Passive * Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level *+10% added damage at maximum level Wizard 1st Circle required Earthquake: Remove Knockdown Type: Active * Removes knockdown of [Earthquake] Increases SP consumption by 10% Wizard 1st Circle required Earthquake [Magic] - [Earth] Inflicts damage on an enemy by creating a powerful earthquake in front of you. Level 4: Attack: 309% AoE Attack Ratio: 4 SP: 25 Type: Magic / Attack Cooldown: 17s Element: |
Rank 2
Cryomancer |
1 / 5 3 Ice Pike: Enhance Type: Passive * Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 1st Circle required Ice Pike [Magic] - [Ice] Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies. (Cannot freeze Boss Monsters, 10% chance of freezing in PVP) Level 1: Attack: 372% [Freeze] Duration 5 sec SP: 33 Type: Magic / Attack Cooldown: 20s Element: 5 / 5 Ice Wall: Duration Type: Active * Increases duration of [Ice Wall] by 10 seconds Cryomancer 3rd Circle required Ice Wall Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies. Level 5: Attack 0 Ice Wall count 6 [Freeze] Duration 5 sec Ice Wall duration 15 sec SP: 70 Type: Magic / Attack Cooldown: 65s Element: 5 / 5 3 Ice Blast: Enhance Type: Passive * Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 1st Circle required Ice Blast: Additional Damage Type: Active * Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies * Increases SP consumption by 10% Cryomancer 1st Circle required Ice Blast [Magic] - [Ice] Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies. Level 5: [Ice] Attacks to Targets 544% SP: 45 Type: Magic / Attack Cooldown: 20s Element: |
Rank 3
Cryomancer |
9 / 10 Ice Wall: Duration Type: Active * Increases duration of [Ice Wall] by 10 seconds Cryomancer 3rd Circle required Ice Wall Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies. Level 9: Attack 0 Ice Wall count 10 [Freeze] Duration 5 sec Ice Wall duration 15 sec SP: 94 Type: Magic / Attack Cooldown: 65s Element: 10 / 10 3 Ice Blast: Enhance Type: Passive * Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 1st Circle required Ice Blast: Additional Damage Type: Active * Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies * Increases SP consumption by 10% Cryomancer 1st Circle required Ice Blast [Magic] - [Ice] Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies. Level 10: [Ice] Attacks to Targets 666% SP: 67 Type: Magic / Attack Cooldown: 20s Element: |
Rank 4
Cryomancer |
15 / 15 3 Ice Blast: Enhance Type: Passive * Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 1st Circle required Ice Blast: Additional Damage Type: Active * Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies * Increases SP consumption by 10% Cryomancer 1st Circle required Ice Blast [Magic] - [Ice] Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies. Level 15: [Ice] Attacks to Targets 789% SP: 89 Type: Magic / Attack Cooldown: 20s Element: 5 / 10 Snow Rolling: Enhance Type: Passive * Increases the damage dealt on an enemy with [Snow Rolling] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 2nd Circle required Snow Rolling [Magic] - [Ice] Ride on an enormous snowball and crush any enemies in your way. Level 5: Attack: 409% Number of targets 15 Duration: 8 seconds SP: 72 Type: Magic / Attack Cooldown: 50s Element: 5 / 5 Frost Pillar: Enhance Type: Passive * Increases the damage dealt on an enemy with [Frost Pillar] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 3rd Circle required Frost Pillar [Magic] - [Ice] Summons a tree of ice on the ground that freezes and damages enemies nearby. Level 5: [Freeze]Attack: 124% Ice Tree Duration: 10 seconds Consumes #{SpendItemCount}# Cryorite SP: 70 Type: Magic / Attack Cooldown: 45s Element: |
Rank 5
Sorcerer |
5 / 5 Summoning Summon the devil of the card inserted in your grimoire. The attack and defense of the summoned devil will be set according to your character's level, and will increase by 5% for each star on the corresponding card. The grimoire can only equip Devil-type monster cards. Level 5: Summons a Devil-type boss monster Devil's Additional Attack: 15% Devil's Additional Defense: 15% Duration: 900 seconds SP: 116 Type: Magic / Attack Cooldown: 60s Element: 5 / 5 Summon Salamion: Ignite Type: Active * Chance to inflict [Burn] for 10 seconds on an enemy when attacked by Salamion * Chance increases by 2% per attribute level * Increases SP consumption by 10% Sorcerer 2nd Circle required Summon Salamion: Blind Type: Active * Chance to inflict [Burn] for 10 sec on enemies attacked by Salamion * Chance increases by 2% per attribute level * Increases SP consumption by 10% Sorcerer 2nd Circle required Summon Salamion Summon the fire devil Salamion. It follows its master and attacks enemies. Level 5: Salamion's Level: 0 Salamion's Additional Attack: 20% Salamion's Additional Defense 20% Duration: 300 seconds SP: 120 Type: Magic / Attack Cooldown: 60s Element: 5 / 5 Summon Servant: Quick Order Type: Active * Summoned servant grants beneficial effects at a higher rate * Increases SP consumption by 10% Lv3 Summon Servant required Summon Servant Summon a servant. The servant will grant beneficial effects while following its master. The number of buffs increases proportionally to the level of [Summon Servant]. Level 5: Applies up to 5 times 1st effect [+ AoE attack ratio] 2nd effect [+ SP recovery speed] 3rd effect [STA recovery] 4th effect [+ Magic Defense] 5th effect [+ Dark property attack] Consumes Empty Spellbook x#{SpendItemCount}# SP: 126 Type: Magic / Attack Cooldown: 60s Element: |
Rank 6
Necromancer |
5 / 5 3 Gather Corpse: Enhance Type: Passive * Increases the damage dealt on an enemy with [Gather Corpse] by 0.5% per attribute level * +10% added damage at maximum level Necromancer 1st Circle required Gather Corpse [Magic] Releases evil energy into your opponent. The corpses of monsters affected by the evil energy can be collected once defeated. Level 5: Attack 408% Duration: 10seconds AoE Attack Ratio: 3 SP: 82 Type: Magic / Attack Cooldown: 10s 5 / 5 Create Shoggoth: Corruption Type: Active * Enemies near the Shoggoth are afflicted with [Corruption] for 15 seconds * Lasts for 1 minute per attribute level after Shoggoth is summoned * Increases SP consumption by 10% Necromancer 1st Circle required Create Shoggoth: Enhance Type: Passive * Increases the attack of summoned Shoggoth by 0.5% per attribute level * +10% added damage at maximum level Necromancer 1st Circle required Create Shoggoth: Enlargement Type: Active * Increases chance of enlarging size and maximum HP of summoned Shoggoth by 1% per attribute level * Increases SP consumption by 20% Lv. 2 Create Shoggoth required Create Shoggoth Create a Shoggoth with stats based on the cards that are placed in the Necronomicon. The attack and defense of the Shoggoth are affected by the skill level. The Shoggoth's attack and defense increase by 5% for each star on the card. Only Beast, Plant and Mutant-type cards can be placed in the Necronomicon. Level 5: Shoggoth's Additional Damage: 35% Shoggoth's Additional Defense: 35% Consumes 30 Corpse(s) Duration: 900 seconds SP: 199 Type: Melee / Attack Cooldown: 240s |
Rank 7
Necromancer |
5 / 10 Dirty Pole: Fragments Type: Active * When Dirty Pole receives a melee attack, its fragments spread to attack enemies and the targets gain [Corruption] status ailment for 10 seconds * Increases SP consumption by 10% Need the 3rd circle of Necromancer Dirty Pole [Magic] Raises a wall of corpses in front of the caster. Enemies near the wall will be afflicted with [Decay]. Enemies affected by [Decay] receive additional damage from Missile attacks. Level 5: Attack: 225% Dirty Pole Duration: 30 seconds [Corruption] Duration: 19 seconds Consumes 5 Corpses SP: 160 Type: Magic / Attack Cooldown: 30s 1 / 1 3 Disinter: Increased Range Type: Active * Increases range of [Disinter] by 10 per attribute level * Increases SP consumption by 10% Need the 2nd circle of Necromancer Disinter: Collect Corpse Type: Active * Collects more corpses when [Disinter] is used * Increases SP consumption by 10% Need the 3rd circle of Necromancer Disinter Collect the corpse left over from where an enemy died. Level 1: Target Range: 40 SP: 96 Type: Magic / Attack Cooldown: 24s 5 / 5 Corpse Tower: Enhance Type: Passive * Increases the attack of summoned Corpse Tower by 0.5% per attribute level * +10% added damage at maximum level Need the 2nd circle of Necromancer Corpse Tower: Skull Soldier Type: Active * When Corpse Tower defeats a monster, a Skull Soldier is summoned * Activates when Raise Dead is learned * Increases SP consumption by 10% Need the 3rd circle of Necromancer Corpse Tower [Magic] Build a cursed tower made with corpses at a targeted area. Level 5: Add. Corpse Tower attack 30% Corpse Tower 55 second duration No. of defenses: 80 Consumes 7 corpses SP: 110 Type: Melee / Attack Cooldown: 50s 5 / 5 Raise Dead: Enhance Type: Passive * Increases the attack of summoned skeleton soldier by 0.5% per attribute level * +10% added damage at maximum level Need the 2nd circle of Necromancer Raise Dead: Collect Corpse Type: Active * When a Skull Soldier defeats a monster, the Necronomicon gains 1 corpse per attribute level * Increases SP consumption by 10% Need the 3rd circle of Necromancer Raise Dead: Enhanced HP Type: Passive * Increases HP of Skull Soldiers by 0.5% per attribute level Need the 3rd circle of Necromancer Raise Dead Summon a skeleton soldier made with a corpse. The skeleton soldier will engage in combat and follow its master. Level 5: Summons 5 Skeleton Soldiers Add. Skeleton Soldier attack 35% Consumes 10 Corpse(s) Duration 300 seconds Maximum Level: 5 SP: 163 Type: Melee / Attack Cooldown: 60s |
Rank 8
Necromancer |
10 / 10 Corpse Tower: Enhance Type: Passive * Increases the attack of summoned Corpse Tower by 0.5% per attribute level * +10% added damage at maximum level Need the 2nd circle of Necromancer Corpse Tower: Skull Soldier Type: Active * When Corpse Tower defeats a monster, a Skull Soldier is summoned * Activates when Raise Dead is learned * Increases SP consumption by 10% Need the 3rd circle of Necromancer Corpse Tower [Magic] Build a cursed tower made with corpses at a targeted area. Level 10: Add. Corpse Tower attack 50% Corpse Tower 80 second duration No. of defenses: 130 Consumes 7 corpses SP: 152 Type: Melee / Attack Cooldown: 50s 5 / 5 Raise Skull Archer: Enhance Type: Passive * Increases the attack of summoned skeleton archer by 0.5% per attribute level * +10% added damage at maximum level Need the 3rd circle of Necromancer Raise Skull Archer Summon a skeleton archer made with a corpse. The skeleton soldier will engage in combat and follow its master. Level 5: Summons 5 Skeleton Archers Add. Skeleton Archer attack 35% Consumes 10 Corpse(s) Duration 300 seconds Maximum Level: 5 SP: 201 Type: Melee / Attack Cooldown: 60s |
Advertisement
Comments (108)
Is it possible to change the cryo to a pyro???
Just a thought
Thanks in advance
If your goal is to just afk farm as a necromancer then leveling pyromancer won't hurt the build at all.
I'm kinda new to ToS, so I'm sorry, if my questions are stupid. ~_~
First, why don't you max Ice Wall? Isn't it good enough? And if it isn't, then would you recommend to put 10 points in Gust or Sub Zero Shield? (I haven't tried these skills, so I don't know in which situations they can be used).
And also, should I place 2 similar Templeshooter cards into Grimoire and 4 similar Gray Golem cards into Necronomicon? Do they stack or it changes nothing?
Thanks in advance. :)
Boss cards don't stack so all you need is one card for your Necronomicon, you don't need to fill the other slots.
For Sorcerers Summoning all you really need is one good Templeshooter unless you intend to go the Rank 2 Sorcerer version, then you'll end up wanting different summon cards for riding and different situations.
As for not maxing Summon Servant, it's just a minor buff, you can invest into Summon Familiar if you wish, but since the build is full spirit they won't hit too hard. Either way as long as you max Summoning and Salamion that's all you really need.
Thanks for the reply! Just wanna ask that what gears do you recommend for this build? gears with spr stat? Or any suggestions? I will like to know your thoughts about it!
Alright! And is there any alternative afk spot other than dina bee farm? it's so crowded...
best i i was going to solo (and yes i am new to the game :D)
Cafrisun is only good when you're leveling your characters.
INT attribute is not good for Necromancer and Sorcerer builds.
As for how I feel about the build? It's really only good at AFK farming, but on ktest it deals significantly more damage than what we have right now, so it will become a viable damage dealer when we get the changes.
Personally I think the Sorcerer2-Necro2 build is more fun and more damage (in the update) but isnt nearly as good at afk farming (but afk farming is getting nerfed).
I would get Flesh Cannon if you plan on investing in a good weapon for this character.
Sorc2-Necro2 is good enough for solo and team with my friends?
and Sorc C2 which skills will pick on C2?
Thank you. :)
Up to u if u want familiar for fast output dmg or salamion which is another summon to follow you around
i'm testing this build and i need some help.
What are the best Summoner Cards to afk farm/lvl up?
What is the best card to put on the main Slot?
What is the best card to put in the secondary slot
What are the best Necromancer Cards to afk farm/lvl up?
What is the Best card to put on the main slot?
What is the best card to kill bosses?
Where can i learth the Skill to Ride a Monster?
i'm lvl 223 and i'm loving this build :D
Best Card for everything at the moment: Temple Shooter. Nothing comes close to it at the moment, but that will change with the big summon update ktos got.
Necromancer card difference is really minor other than hp, which Gray Golem card has the most hp by far so that's what pretty much everyone uses.
Riding is Summoner Circle 2 only.
If you know someone you can level with I would do that too, will make it much faster.
Right now the build is on Hold due to Summon jobs being redesigned on ktos, I will put more time into this guide once we finally get those changes.
Cant wait though! Summon classes are looking a lot better and actually do more than afk farm.
Create Shoggoth 10/10 is better :(
Do you think a build with Sorc2> necro2 can farm AFK like a necro3?