[Apr 25th 2018] New classes have been added to the skill simulator!

[Str/Spr] Cleric / Krivis3 / Priest / Druid2 / Zealot2 zealotdruid variant build.

Created by Anonymous on Jul 13th 2018 (Last Updated: Jul 13th 2018).
This is a private build.
0
Copy Build
Rank 1
circle 1
Cleric
5 / 5
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 5:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 5
SP: 38

Type: Magic / Buff
Cooldown: 22s
Element: Holy
5 / 5
Cure
Cleric11
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 5:
0.4 second attack 103%
No. of Hits: 18
Magic Circle Duration: 10 seconds
SP: 42

Type: Magic / Buff
Cooldown: 27s
Element: Holy
5 / 5
Safety Zone
Cleric8
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 5:
Blocks: 10 times
Magic Circle Duration: 20 seconds
SP: 47

Type: Magic / Buff
Cooldown: 48s
Element: Holy
0 / 5
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 1:
Reduces 0.3% per stack
Magic Circle Duration: 6 seconds
SP: 18

Type: Magic / Buff
Cooldown: 13s
Element: Holy
Rank 2
circle 1
Krivis
5 / 5
Aukuras
Kriwi14 Kriwi6
Aukuras: Enhance
Type: Passive
* Increases the heal factor of [Aukuras] by 0.5% per attribute level
* +10% added bonus at maximum level

Krivis 1st Circle required
Aukuras: Fire Property Resistance
Type: Active
* Increases Fire property resistance by 14 per attribute level when [Aukuras] is active
* Increases SP consumption by 10%

Krivis 1st Circle required
Aukuras: Goddess of Fire
Type: Active
* Ally magic attacks within range of [Aukuras] deal additional Fire property damage
* Decreases torch duration by 10 seconds
* Eliminates the amount of HP recovered
* Increases SP consumption by 20%
* Decreases cooldown by 30 seconds

Krivis 2nd Circle required
Aukuras

Summons a holy torch, constantly restoring the HP of nearby allies while reducing the accuracy of nearby enemies. While nearby the torch, the duration of harmful effects will constantly be reduced.

Level 5:
Heal factor 46%
Torch duration 30 sec
Add. Fire property damage per magic attack 0
SP: 64

Type: Magic / Buff
Cooldown: 60s
Element: Fire
5 / 5
Zalciai
Kriwi7 Kriwi8 Kriwi17
Zalciai: Duration
Type: Active
* Increases duration of [Zalciai] by 3 seconds per attribute level
* Increases SP consumption by 20%

Krivis 1st Circle required
Zalciai: Magic Amplification
Type: Active
Increases magic amplification by 12 per attribute level when [Zalciai] is active
* Increases SP consumption by 10%

Krivis 1st Circle required
Zalciai: Enhance
Type: Passive
* Increases critical attack of [Zalciai] by 1% per attribute level

Lv. 3 Zalciai required
Zalciai

Creates a magic circle that increases the critical abilities of allies or decreases the critical abilities of enemies.

Level 5:
Ally's Critical Attack: +42
Enemy's Critical Resistance: -50
SP: 58

Type: Magic / Buff
Cooldown: 20s
Element: Holy
0 / 5
Daino
Kriwi5
Daino: Duration
Type: Active
* Increases the duration of [Daino]'s effect by 4 seconds per attribute level
* Increases SP consumption by 20%

Krivis 1st Circle required
Daino: Additional Attack
Type: Active
* Increases attack speed by 10 per skill level while [Daino] is active
Adds an additional attack to basic attacks while active
* Increases SP consumption by 50%

Krivis 3rd Circle required
Daino

Change your basic attack to a magic attack.

Level 1:
Duration: 22 seconds
SP: 24

Type: Magic / Buff
Cooldown: 60s
Element: Holy
0 / 5
2
Zaibas
Kriwi11
Zaibas: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Zaibas] by 0.5% per attribute level
* +10% added damage at maximum level

Krivis 1st Circle required
Zaibas: Splash
Type: Active
* [Zaibas] deals damage to multiple enemies
* Max. targets: 7
* Total count is maintained
* Increases SP consumption by 30%

Krivis 2nd Circle required
Zaibas

[Magic] - [Lightning]
Creates a magic circle that calls down bolts of lightning on an enemy using the God of Thunder's power.

Level 1:
0.3 second attack 82%
No. of Hits: 5
Magic Circle Duration: 30 seconds
SP: 30

Type: Magic / Attack
Cooldown: 20s
Element: Lightning
Rank 3
circle 2
Krivis
10 / 10
Aukuras
Kriwi14 Kriwi6 Kriwi18
Aukuras: Enhance
Type: Passive
* Increases the heal factor of [Aukuras] by 0.5% per attribute level
* +10% added bonus at maximum level

Krivis 1st Circle required
Aukuras: Fire Property Resistance
Type: Active
* Increases Fire property resistance by 14 per attribute level when [Aukuras] is active
* Increases SP consumption by 10%

Krivis 1st Circle required
Aukuras: Goddess of Fire
Type: Active
* Ally magic attacks within range of [Aukuras] deal additional Fire property damage
* Decreases torch duration by 10 seconds
* Eliminates the amount of HP recovered
* Increases SP consumption by 20%
* Decreases cooldown by 30 seconds

Krivis 2nd Circle required
Aukuras

Summons a holy torch, constantly restoring the HP of nearby allies while reducing the accuracy of nearby enemies. While nearby the torch, the duration of harmful effects will constantly be reduced.

Level 10:
Heal factor 66%
Torch duration 30 sec
Add. Fire property damage per magic attack 0
SP: 109

Type: Magic / Buff
Cooldown: 60s
Element: Fire
10 / 10
Zalciai
Kriwi7 Kriwi8 Kriwi17
Zalciai: Duration
Type: Active
* Increases duration of [Zalciai] by 3 seconds per attribute level
* Increases SP consumption by 20%

Krivis 1st Circle required
Zalciai: Magic Amplification
Type: Active
Increases magic amplification by 12 per attribute level when [Zalciai] is active
* Increases SP consumption by 10%

Krivis 1st Circle required
Zalciai: Enhance
Type: Passive
* Increases critical attack of [Zalciai] by 1% per attribute level

Lv. 3 Zalciai required
Zalciai

Creates a magic circle that increases the critical abilities of allies or decreases the critical abilities of enemies.

Level 10:
Ally's Critical Attack: +72
Enemy's Critical Resistance: -100
SP: 98

Type: Magic / Buff
Cooldown: 20s
Element: Holy
0 / 10
Daino
Kriwi5
Daino: Duration
Type: Active
* Increases the duration of [Daino]'s effect by 4 seconds per attribute level
* Increases SP consumption by 20%

Krivis 1st Circle required
Daino: Additional Attack
Type: Active
* Increases attack speed by 10 per skill level while [Daino] is active
Adds an additional attack to basic attacks while active
* Increases SP consumption by 50%

Krivis 3rd Circle required
Daino

Change your basic attack to a magic attack.

Level 1:
Duration: 22 seconds
SP: 24

Type: Magic / Buff
Cooldown: 60s
Element: Holy
0 / 10
2
Zaibas
Kriwi11 Kriwi4
Zaibas: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Zaibas] by 0.5% per attribute level
* +10% added damage at maximum level

Krivis 1st Circle required
Zaibas: Splash
Type: Active
* [Zaibas] deals damage to multiple enemies
* Max. targets: 7
* Total count is maintained
* Increases SP consumption by 30%

Krivis 2nd Circle required
Zaibas

[Magic] - [Lightning]
Creates a magic circle that calls down bolts of lightning on an enemy using the God of Thunder's power.

Level 1:
0.3 second attack 82%
No. of Hits: 5
Magic Circle Duration: 30 seconds
SP: 30

Type: Magic / Attack
Cooldown: 20s
Element: Lightning
5 / 5
Divine Stigma
Kriwi9 Kriwi19 Kriwi20
Divine Stigma: Duration
Type: Active
* Increases duration of [Divine Stigma] by 6 seconds per attribute level
Increases SP consumption by 20%

Krivis 2nd Circle required
Divine Stigma: Defeat Devil
Type: Active
* Increases [Divine Stigma] damage against Devil-type targets by 10% per attribute level
* Increases SP consumption by 20%

Requires Divine Stigma Level 10
Divine Stigma: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Divine Stigma] by 0.5% per attribute level
* +10% added damage at maximum level

Krivis 2nd Circle required
Divine Stigma

Engrave a stigma on the enemy and deal Fire magic damage. The stigmatized enemy takes 1.5 times damage from Zaibas, and increases the STR and INT of allies temporarily when defeated.

Level 5:
Attack: 186%
STR, INT: +47
Effect Duration: 0 seconds
Stigma Duration: 15 seconds
No. of Targets: 5
SP: 60

Type: Magic / Attack
Cooldown: 30s
Element: Fire
Rank 4
circle 3
Krivis
15 / 15
Aukuras
Kriwi14 Kriwi6 Kriwi18
Aukuras: Enhance
Type: Passive
* Increases the heal factor of [Aukuras] by 0.5% per attribute level
* +10% added bonus at maximum level

Krivis 1st Circle required
Aukuras: Fire Property Resistance
Type: Active
* Increases Fire property resistance by 14 per attribute level when [Aukuras] is active
* Increases SP consumption by 10%

Krivis 1st Circle required
Aukuras: Goddess of Fire
Type: Active
* Ally magic attacks within range of [Aukuras] deal additional Fire property damage
* Decreases torch duration by 10 seconds
* Eliminates the amount of HP recovered
* Increases SP consumption by 20%
* Decreases cooldown by 30 seconds

Krivis 2nd Circle required
Aukuras

Summons a holy torch, constantly restoring the HP of nearby allies while reducing the accuracy of nearby enemies. While nearby the torch, the duration of harmful effects will constantly be reduced.

Level 15:
Heal factor 86%
Torch duration 30 sec
Add. Fire property damage per magic attack 0
SP: 154

Type: Magic / Buff
Cooldown: 60s
Element: Fire
15 / 15
Zalciai
Kriwi7 Kriwi8 Kriwi17
Zalciai: Duration
Type: Active
* Increases duration of [Zalciai] by 3 seconds per attribute level
* Increases SP consumption by 20%

Krivis 1st Circle required
Zalciai: Magic Amplification
Type: Active
Increases magic amplification by 12 per attribute level when [Zalciai] is active
* Increases SP consumption by 10%

Krivis 1st Circle required
Zalciai: Enhance
Type: Passive
* Increases critical attack of [Zalciai] by 1% per attribute level

Lv. 3 Zalciai required
Zalciai

Creates a magic circle that increases the critical abilities of allies or decreases the critical abilities of enemies.

Level 15:
Ally's Critical Attack: +102
Enemy's Critical Resistance: -150
SP: 138

Type: Magic / Buff
Cooldown: 20s
Element: Holy
0 / 15
Daino
Kriwi5 Kriwi21
Daino: Duration
Type: Active
* Increases the duration of [Daino]'s effect by 4 seconds per attribute level
* Increases SP consumption by 20%

Krivis 1st Circle required
Daino: Additional Attack
Type: Active
* Increases attack speed by 10 per skill level while [Daino] is active
Adds an additional attack to basic attacks while active
* Increases SP consumption by 50%

Krivis 3rd Circle required
Daino

Change your basic attack to a magic attack.

Level 1:
Duration: 22 seconds
SP: 24

Type: Magic / Buff
Cooldown: 60s
Element: Holy
0 / 15
2
Zaibas
Kriwi11 Kriwi4
Zaibas: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Zaibas] by 0.5% per attribute level
* +10% added damage at maximum level

Krivis 1st Circle required
Zaibas: Splash
Type: Active
* [Zaibas] deals damage to multiple enemies
* Max. targets: 7
* Total count is maintained
* Increases SP consumption by 30%

Krivis 2nd Circle required
Zaibas

[Magic] - [Lightning]
Creates a magic circle that calls down bolts of lightning on an enemy using the God of Thunder's power.

Level 1:
0.3 second attack 82%
No. of Hits: 5
Magic Circle Duration: 30 seconds
SP: 30

Type: Magic / Attack
Cooldown: 20s
Element: Lightning
10 / 10
Divine Stigma
Kriwi9 Kriwi19 Kriwi20
Divine Stigma: Duration
Type: Active
* Increases duration of [Divine Stigma] by 6 seconds per attribute level
Increases SP consumption by 20%

Krivis 2nd Circle required
Divine Stigma: Defeat Devil
Type: Active
* Increases [Divine Stigma] damage against Devil-type targets by 10% per attribute level
* Increases SP consumption by 20%

Requires Divine Stigma Level 10
Divine Stigma: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Divine Stigma] by 0.5% per attribute level
* +10% added damage at maximum level

Krivis 2nd Circle required
Divine Stigma

Engrave a stigma on the enemy and deal Fire magic damage. The stigmatized enemy takes 1.5 times damage from Zaibas, and increases the STR and INT of allies temporarily when defeated.

Level 10:
Attack: 237%
STR, INT: +87
Effect Duration: 0 seconds
Stigma Duration: 15 seconds
No. of Targets: 5
SP: 102

Type: Magic / Attack
Cooldown: 30s
Element: Fire
5 / 5
Melstis
Melstis

Creates a magic circle that extends the duration of beneficial effects on you and your party members. The amount of time that effects are extended by will not surpass 20 seconds. Does not apply to invincibility effects.

Level 5:
Duration +100%
Consumes Holy Powder x5
SP: 86

Type: Magic / Buff
Cooldown: 60s
Rank 5
circle 1
Priest
0 / 5
Aspersion
Priest11
Aspersion: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level
* +10% added damage at maximum level

Priest 1st Circle required
Aspersion

[Magic] - [Holy]
Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies.

Level 1:
Attack: 182%
Physical Defense: +75
Targets: 10
Duration: 300 seconds
Consumes 1 Holy Water
SP: 26

Type: Magic / Attack
Cooldown: 20s
Element: Holy
5 / 5
Monstrance
Priest22
Monstrance: Buff Duration
Type: Active
* Increases duration of the [Monstrance] buff by 60 second per attribute level
* Increases SP consumption by 20%

Priest 1st Circle required
Monstrance

Creates a magic circle in front to reduce enemy evasion and physical defenses within range. The effect is maintained for a certain amount of time even if it is out of the scope of the magic circle. When casting, nearby party members receive increased DEX.

Level 5:
Increases ally's DEX stat
Enemy's Evasion: -15
Decreases enemy's defense by 10%
Duration for allies: 20 seconds
Duration for enemies 30 seconds
SP: 62

Type: Magic / Buff
Cooldown: 20s
Element: Holy
5 / 5
Blessing
Priest13 Priest6
Blessing: Enhance
Type: Passive
* Increases additional damage of [Blessing] by 1% per attribute level

Lv3 Blessing required
Blessing: Additional Buff
Type: Active
* Increases number of targets for [Blessing] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Blessing

Gives a blessing granting additional damage to the attacks of your party members and allies.

Level 5:
Additional Damage: +155
Allies Affected: 2
Duration: 300 seconds
Consumes 1 Holy Powder
SP: 67

Type: Magic / Buff
Cooldown: 35s
Element: Holy
5 / 5
Resurrection
Priest9
Resurrection: Revive Count
Type: Active
* Increases number of targets that can be revived with [Resurrection] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Resurrection

Resurrects a target that has been defeated in combat.
In Team Battle League, allows for 1 resurrection per round.

Level 5:
Attack: 352%
Casting Time: 2 seconds
Restores 25% of target's HP after resurrection
No. of Targets: 1
SP: 76

Type: Magic / Buff
Cooldown: 30s
Element: Holy
Rank 6
circle 1
Druid
5 / 5
Carnivory
Druid11 Druid8
Carnivory: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Carnivory] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Carnivory: Duration Time
Type: Active
* Increases duration time of [Carnivory] by 1 second per attribute level
* Increases SP consumption by 10%

Druid 1st Circle required
Carnivory

[Magic]
Grass near the targeted area attacks an enemy. It casts in the place of [Chortasmata] first if it exists, otherwise it casts on you.

Level 5:
Attack: 271% x 25
Maximum targets: 8
Duration: 10 seconds
SP: 110

Type: Magic / Attack
Cooldown: 20s
5 / 5
Chortasmata
Druid15
Chortasmata: Duration
Type: Active
* Increases duration of [Chortasmata] by 1 second per attribute level
* Increases SP consumption by 10%

Need the 2nd circle of Druid
Chortasmata: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Chortasmata] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Chortasmata

[Magic] - [Poison]
Grass temporarily grows on the targeted area. Monsters within the targeted area become Plant-type monsters. Allies who step on the area receive the Floral Scent buff and have their HP restored. Enemies on the area receive the Rash debuff and continuous damage.

Level 5:
Attack 206%
Floral Scent recovery 720
Duration 15 sec
SP: 126

Type: Magic / Attack
Cooldown: 20s
Element: Poison
0 / 5
Shape Shifting
Shape Shifting

Transform into a monster of the Animal-type, Plant-type or Insect-type in front of you for a given duration.

Level 1:
Able to use the monster's skill
Maximum Duration: 60 seconds
SP: 56

Type: Magic / Attack
Cooldown: 120s
0 / 5
Telepath
Telepath: Crowd Control
Type: Active
* Enemies near the initial target of [Telepath] also get the same effect corresponding to attribute level
* Increases SP consumption by 10%

Need the 3rd circle of Druid
Telepath

Penetrate into the mind of an enemy in front of you to control it.

Level 1:
Duration: 11 seconds
SP: 66

Type: Magic / Attack
Cooldown: 60s
0 / 5
Seed Bomb
Druid16
Seed Bomb: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Seed Bomb] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Seed Bomb

Applies a seed buff on an ally. If the ally is attacked while the buff is active or the buff expires, magic damage is dealt to nearby enemies.

Level 1:
Attack 717%
Seed buff duration 5 sec
SP: 62

Type: Magic / Attack
Cooldown: 25s
Rank 7
circle 2
Druid
8 / 10
Carnivory
Druid11 Druid8
Carnivory: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Carnivory] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Carnivory: Duration Time
Type: Active
* Increases duration time of [Carnivory] by 1 second per attribute level
* Increases SP consumption by 10%

Druid 1st Circle required
Carnivory

[Magic]
Grass near the targeted area attacks an enemy. It casts in the place of [Chortasmata] first if it exists, otherwise it casts on you.

Level 8:
Attack: 308% x 25
Maximum targets: 8
Duration: 10 seconds
SP: 152

Type: Magic / Attack
Cooldown: 20s
10 / 10
Chortasmata
Druid1 Druid15
Chortasmata: Duration
Type: Active
* Increases duration of [Chortasmata] by 1 second per attribute level
* Increases SP consumption by 10%

Need the 2nd circle of Druid
Chortasmata: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Chortasmata] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Chortasmata

[Magic] - [Poison]
Grass temporarily grows on the targeted area. Monsters within the targeted area become Plant-type monsters. Allies who step on the area receive the Floral Scent buff and have their HP restored. Enemies on the area receive the Rash debuff and continuous damage.

Level 10:
Attack 261%
Floral Scent recovery 870
Duration 20 sec
SP: 206

Type: Magic / Attack
Cooldown: 20s
Element: Poison
1 / 10
Shape Shifting
Shape Shifting

Transform into a monster of the Animal-type, Plant-type or Insect-type in front of you for a given duration.

Level 1:
Able to use the monster's skill
Maximum Duration: 60 seconds
SP: 56

Type: Magic / Attack
Cooldown: 120s
0 / 10
Telepath
Telepath: Crowd Control
Type: Active
* Enemies near the initial target of [Telepath] also get the same effect corresponding to attribute level
* Increases SP consumption by 10%

Need the 3rd circle of Druid
Telepath

Penetrate into the mind of an enemy in front of you to control it.

Level 1:
Duration: 11 seconds
SP: 66

Type: Magic / Attack
Cooldown: 60s
0 / 10
Seed Bomb
Druid16
Seed Bomb: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Seed Bomb] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Seed Bomb

Applies a seed buff on an ally. If the ally is attacked while the buff is active or the buff expires, magic damage is dealt to nearby enemies.

Level 1:
Attack 717%
Seed buff duration 5 sec
SP: 62

Type: Magic / Attack
Cooldown: 25s
5 / 5
Sterea Trofh
Sterea Trofh

Grown grass protects you and your allies. It casts in the place of [Chortasmata] first if exists, otherwise it casts on you.

Level 5:
Duration: 10 seconds
SP: 110

Type: Magic / Attack
Cooldown: 30s
5 / 5
Transform
Transform

Transform back into the monster that you last shape shifted to.

Level 5:
Able to use the monster's skill
Maximum Duration: 100 seconds
SP: 114

Type: Magic / Attack
Cooldown: 120s
1 / 5
Thorn
Druid17
Thorn: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thorn] by 0.5% per attribute level
* +10% added damage at maximum level

Need the 2nd circle of Druid
Thorn

Throw thorny vines at nearby enemies to deal continuous damage. If the target is a ground-based monster, it will become trapped in the vines and unable to move.

Level 1:
Attack 250% x 11 hits
Ground enemies become unable to move
SP: 98

Type: Magic / Attack
Cooldown: 20s
Rank 8
circle 1
Zealot
1 / 5
Invulnerable
Invulnerable

Become immune to knockback and knockdown.

Level 1:
Duration: 21 seconds
SP: 150

Type: Magic / Buff
Cooldown: 50s
5 / 5
2
Immolation
Zealot1 Zealot2 Zealot4
Immolation: Fire Property Attack
Type: Active
* Increases Fire property attack by 100 per attribute level when using Immolation
* Increases SP consumption by 20%

Zealot 1st Circle Required
Immolation: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Immolation] by 0.5% per attribute level
* +10% added damage at maximum level

Zealot 1st Circle Required
Immolation: Fire Property Resistance
Type: Active
* Increases Fire property resistance by 300 per attribute level when using Immolation
* Increases SP consumption by 10%

Zealot 1st Circle Required
Immolation

[Physical] - [Fire]
Sets enemies on fire, inflicting Fire property damage. Your own body also catches fire, reducing your HP. Your character will not become incapable of combat from this damage.

Level 5:
Reduces 1% HP every 0.5 sec.
288% Fire damage every 0.5 sec.
Duration 5 sec.
SP: 197

Type: Melee / Buff
Cooldown: 40s
Element: Fire
1 / 5
Beady Eyed
Zealot5
Beady Eyed: Ambush
Type: Active
* Increases critical rate of [Beady Eyed] by 20 per attribute level for 5 sec.
* Increases SP consumption by 30%

Zealot 1st Circle Required
Beady Eyed

Move to the back of enemies in an instant.

Level 1:
Maximum Movement Distance: 105
SP: 73

Type: Magic / Buff
Cooldown: 10s
5 / 5
Fanaticism
Fanaticism

Lose the ability to recover HP while increasing damage dealt to enemies.

Level 5:
Duration 15 sec
Increased damage by 30%
Does not stack with Healing Factor
SP: 248

Type: Magic / Buff
Cooldown: 30s
Element: Holy
Rank 9
circle 2
Zealot
1 / 10
Invulnerable
Invulnerable

Become immune to knockback and knockdown.

Level 1:
Duration: 21 seconds
SP: 150

Type: Magic / Buff
Cooldown: 50s
8 / 10
2
Immolation
Zealot1 Zealot2 Zealot4
Immolation: Fire Property Attack
Type: Active
* Increases Fire property attack by 100 per attribute level when using Immolation
* Increases SP consumption by 20%

Zealot 1st Circle Required
Immolation: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Immolation] by 0.5% per attribute level
* +10% added damage at maximum level

Zealot 1st Circle Required
Immolation: Fire Property Resistance
Type: Active
* Increases Fire property resistance by 300 per attribute level when using Immolation
* Increases SP consumption by 10%

Zealot 1st Circle Required
Immolation

[Physical] - [Fire]
Sets enemies on fire, inflicting Fire property damage. Your own body also catches fire, reducing your HP. Your character will not become incapable of combat from this damage.

Level 8:
Reduces 1% HP every 0.5 sec.
327% Fire damage every 0.5 sec.
Duration 5 sec.
SP: 272

Type: Melee / Buff
Cooldown: 40s
Element: Fire
1 / 10
Beady Eyed
Zealot5
Beady Eyed: Ambush
Type: Active
* Increases critical rate of [Beady Eyed] by 20 per attribute level for 5 sec.
* Increases SP consumption by 30%

Zealot 1st Circle Required
Beady Eyed

Move to the back of enemies in an instant.

Level 1:
Maximum Movement Distance: 105
SP: 73

Type: Magic / Buff
Cooldown: 10s
10 / 10
Fanaticism
Fanaticism

Lose the ability to recover HP while increasing damage dealt to enemies.

Level 10:
Duration 15 sec
Increased damage by 55%
Does not stack with Healing Factor
SP: 393

Type: Magic / Buff
Cooldown: 30s
Element: Holy
5 / 5
Fanatic Illusion
Zealot3 Zealot6
Fanatic Illusion: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fanatic Illusion] by 0.5% per attribute level
* +10% added damage at maximum level

Zealot Circle 2 required
Fanatic Illusion: Increase Accuracy
Type: Active
* Increases accuracy of [Fanatic Illusion] by 100 per attribute level
* Increases SP consumption by 20%

Zealot Circle 2 required
Fanatic Illusion

[Physical] - [Lightning]
Envelop your body in lightning, dealing damage to nearby enemies. Continuously consumes SP and cancels if SP runs out.

Level 5:
Attack per second: 748%
Duration: 15 seconds
Consumes 56 SP per second
SP: 0

Type: Melee / Buff
Cooldown: 30s
Element: Lightning
5 / 5
Blind Faith
Zealot7
Blind Faith: Holy Impact
Type: Active
* Increases critical damage dealt to enemies hit by the additional damage of Blind Faith by 10% per attribute level for 10 sec.

Zealot Circle 2 required
Blind Faith

[Magic] - [Holy]
Consume 50% of your remaining SP to deal additional Holy property damage.

Level 5:
Duration: 40 seconds
Consumed SP x2.8 = additional attack
Maximum 40 attacks
SP: 0

Type: Melee / Buff
Cooldown: 40s
Element: Holy
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