[Apr 25th 2018] New classes have been added to the skill simulator!

Super Druid By MidfordXII

Created by Midnight on Sep 2nd 2018 (Last Updated: Jan 8th 2019).
This is a public build.
0
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Rank 1
circle 1
Cleric
0 / 5
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 1:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 1
SP: 14

Type: Magic / Buff
Cooldown: 22s
Element: Holy
0 / 5
Cure
Cleric11
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 1:
0.4 second attack 103%
No. of Hits: 10
Magic Circle Duration: 6 seconds
SP: 15

Type: Magic / Buff
Cooldown: 27s
Element: Holy
0 / 5
Safety Zone
Cleric8
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 1:
Blocks: 2 times
Magic Circle Duration: 20 seconds
SP: 19

Type: Magic / Buff
Cooldown: 48s
Element: Holy
0 / 5
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 1:
Reduces 0.3% per stack
Magic Circle Duration: 6 seconds
SP: 18

Type: Magic / Buff
Cooldown: 13s
Element: Holy
Rank 2
circle 2
Cleric
0 / 10
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 1:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 1
SP: 14

Type: Magic / Buff
Cooldown: 22s
Element: Holy
0 / 10
Cure
Cleric11 Cleric1
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 1:
0.4 second attack 103%
No. of Hits: 10
Magic Circle Duration: 6 seconds
SP: 15

Type: Magic / Buff
Cooldown: 27s
Element: Holy
0 / 10
Safety Zone
Cleric8 Cleric18
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 1:
Blocks: 2 times
Magic Circle Duration: 20 seconds
SP: 19

Type: Magic / Buff
Cooldown: 48s
Element: Holy
0 / 10
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 1:
Reduces 0.3% per stack
Magic Circle Duration: 6 seconds
SP: 18

Type: Magic / Buff
Cooldown: 13s
Element: Holy
0 / 5
Divine Might
Cleric6
Divine Might: Devil-type Damage
Type: Active
* Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might]
* Increases SP consumption by 10%

Cleric 2nd Circle required
Divine Might

Temporarily increases the skill levels of you and your party members by 1.

Level 1:
Applies 1 times
Duration: 60 seconds
SP: 18

Type: Magic / Buff
Cooldown: 27s
0 / 5
Fade
Fade

Erases the threat of monsters making them stop any attacks on you.

Level 1:
Duration: 12 seconds
SP: 24

Type: Magic / Buff
Cooldown: 40s
Element: Holy
Rank 3
circle 3
Cleric
15 / 15
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21 Cleric22
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 15:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 15
SP: 98

Type: Magic / Buff
Cooldown: 22s
Element: Holy
4 / 15
Cure
Cleric11 Cleric1
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 4:
0.4 second attack 103%
No. of Hits: 16
Magic Circle Duration: 9 seconds
SP: 35

Type: Magic / Buff
Cooldown: 27s
Element: Holy
15 / 15
Safety Zone
Cleric8 Cleric18
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 15:
Blocks: 30 times
Magic Circle Duration: 20 seconds
SP: 117

Type: Magic / Buff
Cooldown: 48s
Element: Holy
0 / 15
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 1:
Reduces 0.3% per stack
Magic Circle Duration: 6 seconds
SP: 18

Type: Magic / Buff
Cooldown: 13s
Element: Holy
5 / 10
Divine Might
Cleric6
Divine Might: Devil-type Damage
Type: Active
* Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might]
* Increases SP consumption by 10%

Cleric 2nd Circle required
Divine Might

Temporarily increases the skill levels of you and your party members by 1.

Level 5:
Applies 5 times
Duration: 60 seconds
SP: 45

Type: Magic / Buff
Cooldown: 27s
1 / 10
Fade
Fade

Erases the threat of monsters making them stop any attacks on you.

Level 1:
Duration: 12 seconds
SP: 24

Type: Magic / Buff
Cooldown: 40s
Element: Holy
5 / 5
Guardian Saint
Guardian Saint

Increases the caster's Healing ability.

Level 5:
Guardian Saint duration 60 sec
Healing +25%
SP: 58

Type: Magic / Buff
Cooldown: 60s
Element: Holy
Rank 4
circle 1
Sadhu
0 / 5
Out of Body
Sadhu14 Sadhu2 Sadhu5
Body Basic Attack: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Body Bask Attack] by 0.5% per attribute level
* +10% added damage at maximum level

Sadhu 1st Circle required
Out of Body: Evasion
Type: Active
* Increases the body's evasion by 10 per attribute level when [Out of Body] is active

Sadhu 1st Circle required
Out of Body Basic Attack: Enemy Defense Weakened
Type: Active
* Decreases the enemy's physical defense by 10% with a chance of 10% per attribute level when using a basic attack during Out of Body
* Unable to turn ON/OFF during Out of Body

Sadhu 1st Circle required
Out of Body

Move your spirit out of the body. The spirit can only move near the body.

Level 1:
Spirit's Moving Range: 150
SP: 0

Type: Magic / Attack
Cooldown: 0s
0 / 1
Prakriti
Prakriti: HP Recovery
Type: Active
* Recovers HP equal to 5% of maximum HP per attribute level when using [Prakriti]
* Increases SP consumption by 30%

Sadhu 2nd Circle required
Prakriti

Move body to the spirit to unite again. Can only be used when spirit is out of body.

Level 1:
Movement Time 0.5 ~ 1 second
SP: 24

Type: Magic / Attack
Cooldown: 9s
0 / 5
Astral Body Explosion
Sadhu11 Sadhu3
Astral Body Explosion: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Astral Body Explosion] by 0.5% per attribute level
* +10% added damage at maximum level

Sadhu 1st Circle required
Astral Body Explosion: Knockdown
Type: Active
* Enemies hit with [Astral Body Explosion] are knocked down
* Increases SP consumption by 10%

Sadhu 1st Circle required
Astral Body Explosion

[Magic] - [Psychokinesis]
Inflict damage on nearby enemies by separating your soul from your body to cause an explosion. Attacked enemies receive a percentage of Psychokinesis magic damage for 5 seconds.

Level 1:
Attack: 851%
SP: 54

Type: Magic / Attack
Cooldown: 30s
Element: Soul
0 / 5
Vashita Siddhi
Sadhu7
Vashita Siddhi: Confusion
Type: Active
* Enemies within the range of [Vashita Siddhi] have a chance of being afflicted with [Confusion] for 5 sec
* Increases the chance by 10% per attribute level
* Increases SP consumption by 20%

Lv3 Vashita Siddhi required
Vashita Siddhi

Decreases the STR, CON, INT, SPR and DEX of enemies nearby.

Level 1:
STR, CON, INT, SPR, DEX: -5
Consumes 36 SP per second
Maximum Duration: 10 seconds
SP: 0

Type: Magic / Attack
Cooldown: 50s
Rank 5
circle 2
Sadhu
0 / 10
Out of Body
Sadhu14 Sadhu2 Sadhu5
Body Basic Attack: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Body Bask Attack] by 0.5% per attribute level
* +10% added damage at maximum level

Sadhu 1st Circle required
Out of Body: Evasion
Type: Active
* Increases the body's evasion by 10 per attribute level when [Out of Body] is active

Sadhu 1st Circle required
Out of Body Basic Attack: Enemy Defense Weakened
Type: Active
* Decreases the enemy's physical defense by 10% with a chance of 10% per attribute level when using a basic attack during Out of Body
* Unable to turn ON/OFF during Out of Body

Sadhu 1st Circle required
Out of Body

Move your spirit out of the body. The spirit can only move near the body.

Level 1:
Spirit's Moving Range: 150
SP: 0

Type: Magic / Attack
Cooldown: 0s
0 / 1
Prakriti
Sadhu4
Prakriti: HP Recovery
Type: Active
* Recovers HP equal to 5% of maximum HP per attribute level when using [Prakriti]
* Increases SP consumption by 30%

Sadhu 2nd Circle required
Prakriti

Move body to the spirit to unite again. Can only be used when spirit is out of body.

Level 1:
Movement Time 0.5 ~ 1 second
SP: 24

Type: Magic / Attack
Cooldown: 9s
0 / 10
Astral Body Explosion
Sadhu11 Sadhu3
Astral Body Explosion: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Astral Body Explosion] by 0.5% per attribute level
* +10% added damage at maximum level

Sadhu 1st Circle required
Astral Body Explosion: Knockdown
Type: Active
* Enemies hit with [Astral Body Explosion] are knocked down
* Increases SP consumption by 10%

Sadhu 1st Circle required
Astral Body Explosion

[Magic] - [Psychokinesis]
Inflict damage on nearby enemies by separating your soul from your body to cause an explosion. Attacked enemies receive a percentage of Psychokinesis magic damage for 5 seconds.

Level 1:
Attack: 851%
SP: 54

Type: Magic / Attack
Cooldown: 30s
Element: Soul
0 / 10
Vashita Siddhi
Sadhu7
Vashita Siddhi: Confusion
Type: Active
* Enemies within the range of [Vashita Siddhi] have a chance of being afflicted with [Confusion] for 5 sec
* Increases the chance by 10% per attribute level
* Increases SP consumption by 20%

Lv3 Vashita Siddhi required
Vashita Siddhi

Decreases the STR, CON, INT, SPR and DEX of enemies nearby.

Level 1:
STR, CON, INT, SPR, DEX: -5
Consumes 36 SP per second
Maximum Duration: 10 seconds
SP: 0

Type: Magic / Attack
Cooldown: 50s
0 / 5
Possession
Sadhu12
Possession: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Possession] by 0.5% per attribute level
* +10% added damage at maximum level

Sadhu 2nd Circle required
Possession

[Magic] - [Psychokinesis]
Bind enemy to stop its movement and inflict damage.

Level 1:
0.3 second attack 131%
Targets: 5
Maximum Duration: 6.5 seconds
SP: 42

Type: Magic / Attack
Cooldown: 20s
Element: Soul
Rank 6
circle 3
Sadhu
9 / 15
Out of Body
Sadhu14 Sadhu2 Sadhu5
Body Basic Attack: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Body Bask Attack] by 0.5% per attribute level
* +10% added damage at maximum level

Sadhu 1st Circle required
Out of Body: Evasion
Type: Active
* Increases the body's evasion by 10 per attribute level when [Out of Body] is active

Sadhu 1st Circle required
Out of Body Basic Attack: Enemy Defense Weakened
Type: Active
* Decreases the enemy's physical defense by 10% with a chance of 10% per attribute level when using a basic attack during Out of Body
* Unable to turn ON/OFF during Out of Body

Sadhu 1st Circle required
Out of Body

Move your spirit out of the body. The spirit can only move near the body.

Level 9:
Spirit's Moving Range: 230
SP: 0

Type: Magic / Attack
Cooldown: 0s
1 / 1
Prakriti
Sadhu4
Prakriti: HP Recovery
Type: Active
* Recovers HP equal to 5% of maximum HP per attribute level when using [Prakriti]
* Increases SP consumption by 30%

Sadhu 2nd Circle required
Prakriti

Move body to the spirit to unite again. Can only be used when spirit is out of body.

Level 1:
Movement Time 0.5 ~ 1 second
SP: 24

Type: Magic / Attack
Cooldown: 9s
15 / 15
Astral Body Explosion
Sadhu11 Sadhu3
Astral Body Explosion: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Astral Body Explosion] by 0.5% per attribute level
* +10% added damage at maximum level

Sadhu 1st Circle required
Astral Body Explosion: Knockdown
Type: Active
* Enemies hit with [Astral Body Explosion] are knocked down
* Increases SP consumption by 10%

Sadhu 1st Circle required
Astral Body Explosion

[Magic] - [Psychokinesis]
Inflict damage on nearby enemies by separating your soul from your body to cause an explosion. Attacked enemies receive a percentage of Psychokinesis magic damage for 5 seconds.

Level 15:
Attack: 1506%
SP: 227

Type: Magic / Attack
Cooldown: 30s
Element: Soul
5 / 15
Vashita Siddhi
Sadhu7
Vashita Siddhi: Confusion
Type: Active
* Enemies within the range of [Vashita Siddhi] have a chance of being afflicted with [Confusion] for 5 sec
* Increases the chance by 10% per attribute level
* Increases SP consumption by 20%

Lv3 Vashita Siddhi required
Vashita Siddhi

Decreases the STR, CON, INT, SPR and DEX of enemies nearby.

Level 5:
STR, CON, INT, SPR, DEX: -25
Consumes 40 SP per second
Maximum Duration: 10 seconds
SP: 0

Type: Magic / Attack
Cooldown: 50s
10 / 10
Possession
Sadhu12
Possession: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Possession] by 0.5% per attribute level
* +10% added damage at maximum level

Sadhu 2nd Circle required
Possession

[Magic] - [Psychokinesis]
Bind enemy to stop its movement and inflict damage.

Level 10:
0.3 second attack 213%
Targets: 14
Maximum Duration: 6.5 seconds
SP: 141

Type: Magic / Attack
Cooldown: 20s
Element: Soul
5 / 5
Transmit Prana
Sadhu19 Sadhu20 Sadhu21 Sadhu22
Transmit Prana: STR
Type: Active
* Allows [Transmit Prana] to also transmit STR

Sadhu 3rd Circle required
Transmit Prana: CON
Type: Active
* Allows [Transmit Prana] to also transmit CON

Sadhu 3rd Circle required
Transmit Prana: SPR
Type: Active
* Allows [Transmit Prana] to also transmit SPR

Sadhu 3rd Circle required
Transmit Prana: DEX
Type: Active
* Allows [Transmit Prana] to also transmit DEX

Sadhu 3rd Circle required
Transmit Prana

Transfer a portion of your INT stat to an ally in front of you. When using magic attacks, deals additional Psychokinesis damage proportional to your magic attack and an extra 150% damage when attacking with Psychokinesis skills. You also receive 50% more damage from Psychokinesis attacks.

Level 5:
Transmits: 50% INT
Duration: 55 seconds
Additional Psychokinesis Damage: +0
SP: 90

Type: Magic / Buff
Cooldown: 80s
Rank 7
circle 1
Druid
0 / 5
Carnivory
Druid11 Druid8
Carnivory: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Carnivory] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Carnivory: Duration Time
Type: Active
* Increases duration time of [Carnivory] by 1 second per attribute level
* Increases SP consumption by 10%

Druid 1st Circle required
Carnivory

[Magic]
Grass near the targeted area attacks an enemy. It casts in the place of [Chortasmata] first if it exists, otherwise it casts on you.

Level 1:
Attack: 223% x 25
Maximum targets: 8
Duration: 10 seconds
SP: 54

Type: Magic / Attack
Cooldown: 20s
0 / 5
Chortasmata
Druid15
Chortasmata: Duration
Type: Active
* Increases duration of [Chortasmata] by 1 second per attribute level
* Increases SP consumption by 10%

Need the 2nd circle of Druid
Chortasmata: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Chortasmata] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Chortasmata

[Magic] - [Poison]
Grass temporarily grows on the targeted area. Monsters within the targeted area become Plant-type monsters. Allies who step on the area receive the Floral Scent buff and have their HP restored. Enemies on the area receive the Rash debuff and continuous damage.

Level 1:
Attack 162%
Floral Scent recovery 600
Duration 11 sec
SP: 62

Type: Magic / Attack
Cooldown: 20s
Element: Poison
0 / 5
Shape Shifting
Shape Shifting

Transform into a monster of the Animal-type, Plant-type or Insect-type in front of you for a given duration.

Level 1:
Able to use the monster's skill
Maximum Duration: 60 seconds
SP: 56

Type: Magic / Attack
Cooldown: 120s
0 / 5
Telepath
Telepath: Crowd Control
Type: Active
* Enemies near the initial target of [Telepath] also get the same effect corresponding to attribute level
* Increases SP consumption by 10%

Need the 3rd circle of Druid
Telepath

Penetrate into the mind of an enemy in front of you to control it.

Level 1:
Duration: 11 seconds
SP: 66

Type: Magic / Attack
Cooldown: 60s
0 / 5
Seed Bomb
Druid16
Seed Bomb: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Seed Bomb] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Seed Bomb

Applies a seed buff on an ally. If the ally is attacked while the buff is active or the buff expires, magic damage is dealt to nearby enemies.

Level 1:
Attack 717%
Seed buff duration 5 sec
SP: 62

Type: Magic / Attack
Cooldown: 25s
Rank 8
circle 2
Druid
0 / 10
Carnivory
Druid11 Druid8
Carnivory: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Carnivory] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Carnivory: Duration Time
Type: Active
* Increases duration time of [Carnivory] by 1 second per attribute level
* Increases SP consumption by 10%

Druid 1st Circle required
Carnivory

[Magic]
Grass near the targeted area attacks an enemy. It casts in the place of [Chortasmata] first if it exists, otherwise it casts on you.

Level 1:
Attack: 223% x 25
Maximum targets: 8
Duration: 10 seconds
SP: 54

Type: Magic / Attack
Cooldown: 20s
0 / 10
Chortasmata
Druid1 Druid15
Chortasmata: Duration
Type: Active
* Increases duration of [Chortasmata] by 1 second per attribute level
* Increases SP consumption by 10%

Need the 2nd circle of Druid
Chortasmata: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Chortasmata] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Chortasmata

[Magic] - [Poison]
Grass temporarily grows on the targeted area. Monsters within the targeted area become Plant-type monsters. Allies who step on the area receive the Floral Scent buff and have their HP restored. Enemies on the area receive the Rash debuff and continuous damage.

Level 1:
Attack 162%
Floral Scent recovery 600
Duration 11 sec
SP: 62

Type: Magic / Attack
Cooldown: 20s
Element: Poison
0 / 10
Shape Shifting
Shape Shifting

Transform into a monster of the Animal-type, Plant-type or Insect-type in front of you for a given duration.

Level 1:
Able to use the monster's skill
Maximum Duration: 60 seconds
SP: 56

Type: Magic / Attack
Cooldown: 120s
0 / 10
Telepath
Telepath: Crowd Control
Type: Active
* Enemies near the initial target of [Telepath] also get the same effect corresponding to attribute level
* Increases SP consumption by 10%

Need the 3rd circle of Druid
Telepath

Penetrate into the mind of an enemy in front of you to control it.

Level 1:
Duration: 11 seconds
SP: 66

Type: Magic / Attack
Cooldown: 60s
0 / 10
Seed Bomb
Druid16
Seed Bomb: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Seed Bomb] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Seed Bomb

Applies a seed buff on an ally. If the ally is attacked while the buff is active or the buff expires, magic damage is dealt to nearby enemies.

Level 1:
Attack 717%
Seed buff duration 5 sec
SP: 62

Type: Magic / Attack
Cooldown: 25s
0 / 5
Sterea Trofh
Sterea Trofh

Grown grass protects you and your allies. It casts in the place of [Chortasmata] first if exists, otherwise it casts on you.

Level 1:
Duration: 6 seconds
SP: 54

Type: Magic / Attack
Cooldown: 30s
0 / 5
Transform
Transform

Transform back into the monster that you last shape shifted to.

Level 1:
Able to use the monster's skill
Maximum Duration: 60 seconds
SP: 56

Type: Magic / Attack
Cooldown: 120s
0 / 5
Thorn
Druid17
Thorn: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thorn] by 0.5% per attribute level
* +10% added damage at maximum level

Need the 2nd circle of Druid
Thorn

Throw thorny vines at nearby enemies to deal continuous damage. If the target is a ground-based monster, it will become trapped in the vines and unable to move.

Level 1:
Attack 250% x 11 hits
Ground enemies become unable to move
SP: 98

Type: Magic / Attack
Cooldown: 20s
Rank 9
circle 3
Druid
10 / 15
Carnivory
Druid11 Druid8
Carnivory: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Carnivory] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Carnivory: Duration Time
Type: Active
* Increases duration time of [Carnivory] by 1 second per attribute level
* Increases SP consumption by 10%

Druid 1st Circle required
Carnivory

[Magic]
Grass near the targeted area attacks an enemy. It casts in the place of [Chortasmata] first if it exists, otherwise it casts on you.

Level 10:
Attack: 332% x 25
Maximum targets: 8
Duration: 10 seconds
SP: 180

Type: Magic / Attack
Cooldown: 20s
10 / 15
Chortasmata
Druid1 Druid15
Chortasmata: Duration
Type: Active
* Increases duration of [Chortasmata] by 1 second per attribute level
* Increases SP consumption by 10%

Need the 2nd circle of Druid
Chortasmata: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Chortasmata] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Chortasmata

[Magic] - [Poison]
Grass temporarily grows on the targeted area. Monsters within the targeted area become Plant-type monsters. Allies who step on the area receive the Floral Scent buff and have their HP restored. Enemies on the area receive the Rash debuff and continuous damage.

Level 10:
Attack 261%
Floral Scent recovery 870
Duration 20 sec
SP: 206

Type: Magic / Attack
Cooldown: 20s
Element: Poison
1 / 15
Shape Shifting
Shape Shifting

Transform into a monster of the Animal-type, Plant-type or Insect-type in front of you for a given duration.

Level 1:
Able to use the monster's skill
Maximum Duration: 60 seconds
SP: 56

Type: Magic / Attack
Cooldown: 120s
1 / 15
Telepath
Druid12
Telepath: Crowd Control
Type: Active
* Enemies near the initial target of [Telepath] also get the same effect corresponding to attribute level
* Increases SP consumption by 10%

Need the 3rd circle of Druid
Telepath

Penetrate into the mind of an enemy in front of you to control it.

Level 1:
Duration: 11 seconds
SP: 66

Type: Magic / Attack
Cooldown: 60s
1 / 15
Seed Bomb
Druid16
Seed Bomb: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Seed Bomb] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Seed Bomb

Applies a seed buff on an ally. If the ally is attacked while the buff is active or the buff expires, magic damage is dealt to nearby enemies.

Level 1:
Attack 717%
Seed buff duration 5 sec
SP: 62

Type: Magic / Attack
Cooldown: 25s
10 / 10
Sterea Trofh
Sterea Trofh

Grown grass protects you and your allies. It casts in the place of [Chortasmata] first if exists, otherwise it casts on you.

Level 10:
Duration: 15 seconds
SP: 180

Type: Magic / Attack
Cooldown: 30s
1 / 10
Transform
Transform

Transform back into the monster that you last shape shifted to.

Level 1:
Able to use the monster's skill
Maximum Duration: 60 seconds
SP: 56

Type: Magic / Attack
Cooldown: 120s
1 / 10
Thorn
Druid17
Thorn: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thorn] by 0.5% per attribute level
* +10% added damage at maximum level

Need the 2nd circle of Druid
Thorn

Throw thorny vines at nearby enemies to deal continuous damage. If the target is a ground-based monster, it will become trapped in the vines and unable to move.

Level 1:
Attack 250% x 11 hits
Ground enemies become unable to move
SP: 98

Type: Magic / Attack
Cooldown: 20s
5 / 5
Lycanthropy
Druid14
Lycanthropy: Human Form
Type: Active
* Transform into a human hybrid instead of a wolf when using [Lycanthropy]
* Alters stat increases and changes duration to 60 sec
* Basic attack changes to Scratch (5% chance of Bleeding)
* Can use Dash
* 2% of max. HP restored every 8 sec
* Physical damage +[Lycanthropy skill level x 4%]
* Magic damage +[Lycanthropy skill level x 6%]
* Critical rate +[Lycanthropy skill level x 40]

Need the 3rd circle of Druid
Lycanthropy

Temporarily transform into a wolf. Upon transforming, nearby enemies are provoked, with additional provocation applied when using wolf skills. When transformed, you cannot use your character's skills and your SP is continuously consumed. In wolf form, part of your stats increase, and you restore 2% of your max. HP every 8 seconds. You can also use Dash.

Level 5:
Wolf skills activated
Add. damage +50%
Critical Rate +200
Base movement speed +10
Max. HP +100%
Physical and magic defense +50%
Block penetration +400
Max. duration 30
Consumes 91 SP per sec
SP: 0

Type: Magic / Attack
Cooldown: 120s
5 / 5
Henge Stone
Henge Stone

Summons the Henge Stone. Increases the skill level of the magic circle and Cleric tree installation skills by 1, and increases the damage of magic attacks.

Level 5:
Duration 18 sec
Cleric tree magic damage +10%
SP: 237

Type: Magic / Attack
Cooldown: 25s
Rank 10
circle 1
Plague Doctor
5 / 5
Healing Factor
Healing Factor

Install a magic circle that grants super healing abilities temporarily. You or your party members recover HP equal to the amount left at the point when the magic circle is stepped on.

Level 5:
Duration: 40 seconds
HP Recovery: 100
SP: 198

Type: Magic / Buff
Cooldown: 45s
Element: Holy
4 / 5
Incineration
PlagueDoctor2
Incineration: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Incineration] by 0.5% per attribute level
* +10% added damage at maximum level

Plague Doctor 1st Circle required
Incineration: Infect
Type: Active
* When an enemy is defeated by [Incinerate], it transfers its debuff to a nearby enemy
* Increases the number of possible targets by 1 per attribute level
* Increases SP consumption by 40%

Plague Doctor 2nd Circle Required
Incineration: Fast Response
Type: Active
* Decreases the interval of [Incineration]'s hits by 0.1 seconds
* Increases SP consumption by 50%

Plague Doctor Circle 3 Required
Incineration

[Magic] - [Fire]
Incinerate enemies with status ailments. The duration of [Incineration]'s effects will increase depending on the enemies' number of status ailments.

Level 4:
0.4 second attack 114%
Base Duration: 10 seconds
SP: 129

Type: Magic / Buff
Cooldown: 16s
Element: Fire
5 / 5
Bloodletting
PlagueDoctor3 PlagueDoctor4
Bloodletting: Hemostasis
Type: Active
* Increases cycle time of HP cost by 0.02 seconds per attribute level while [Bloodletting] is in effect
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Bloodletting: Substitute SP
Type: Active
* Each tick has a 10% chance per attribute level to reduce SP instead of HP while [Bloodletting] is in effect

Plague Doctor 1st Circle required
Bloodletting

Temporarily let you or your allies bleed to prevent further status ailments. This state will be invulnerable to all rank 2 or lower status ailments.

Level 5:
Duration: 55 seconds
HP: -1
SP: 176

Type: Magic / Buff
Cooldown: 60s
Element: Holy
0 / 5
Fumigate
PlagueDoctor5 PlagueDoctor6
Fumigate: Prevention
Type: Active
* Increases the chance that [Fumigate] blocks Lv3 or weaker status ailments for 10 seconds by 5% per attribute level
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Fumigate: Purification
Type: Active
* The range of [Fumigate] becomes a purification area for 10 seconds
* Increases allies' poison resistance by 10% per attribute level
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Fumigate

Spray a cloud of antidote that cures the status ailments of an ally. Allies within the effect will be cured of rank 3 or lower status ailments.

Level 1:
Removes rank 3 and lower status ailments
Applies a maximum of 3 times
SP: 72

Type: Magic / Buff
Cooldown: 30s
Element: Holy
0 / 5
Pandemic
PlagueDoctor14
Pandemic: Increased Range
Type: Active
* Increases the range of [Pandemic]
* Increases SP consumption by 100%

Plague Doctor 2nd Circle Required
Pandemic: Spread Incineration
Type: Active
* Adds a 5% chance per attribute level for [Pandemic] to spread [Incineration]
Chance applies to each target individually
* Increases SP consumption by 50%

Requires Pandemic Level 11
Pandemic

Spread all status ailments on targeted enemies to other enemies within the range.

Level 1:
Applies a maximum of 5 times
SP: 129

Type: Magic / Buff
Cooldown: 25s
Element: Holy
1 / 5
Beak Mask
PlagueDoctor8
Beak Mask: Poison Resistance
Type: Active
* Increases Poison property resistance by 5 per attribute level whilst wearing the [Bird Beak Mask]

Plague Doctor 1st Circle required
Beak Mask

Equip the Bird Beak Mask. The front side of the mask has a special drug that prevents rank 2 or lower status ailments from affecting you.

Level 1:
Duration: 25 seconds
100% Immunity to Rank 1 and 2
80% Immunity to Rank 3
SP: 69

Type: Magic / Buff
Cooldown: 80s
Element: Holy
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