Rank 1
Cleric |
 0 / 5 2 HealHeal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level
Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20%
Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10%
Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters.
Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons.
Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30%
Cleric 3rd Circle required  0 / 5 CureCure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level * +10% added damage at maximum level
Cleric 1st Circle required Cure: Damage Interval Type: Active * Decreases the interval of [Cure]'s magic circle by 0.2 seconds * Increases SP consumption by 20%
Cleric 2nd Circle required  0 / 5 Safety ZoneSafety Zone: Increased Range Type: Active * Increases range applied by [Safety Zone] to 15 * Increases SP consumption by 80%
Cleric 1st Circle required Safety Zone: Block Count Type: Active * Increases block count of [Safety Zone] by 1 per attribute level * Increases SP consumption by 10%
Cleric 2nd Circle required  0 / 5 Deprotected ZoneDeprotected Zone: Enhance Type: Passive * Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level * This attribute applies after the stack calculation
Lv3 Deprotected Zone required Deprotected Zone: Retention Time Type: Active * Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level * Increases SP consumption by 10%
Cleric 1st Circle required Deprotected Zone: Sword Attack Type: Active * Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense] * [Weakened Defense] can be stacked up to 10 times Increases SP consumption by 10%
Cleric 1st Circle required |
Rank 2
Cleric |
 10 / 10 2 HealHeal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level
Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20%
Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10%
Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters.
Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons.
Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30%
Cleric 3rd Circle required  0 / 10 CureCure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level * +10% added damage at maximum level
Cleric 1st Circle required Cure: Damage Interval Type: Active * Decreases the interval of [Cure]'s magic circle by 0.2 seconds * Increases SP consumption by 20%
Cleric 2nd Circle required  10 / 10 Safety ZoneSafety Zone: Increased Range Type: Active * Increases range applied by [Safety Zone] to 15 * Increases SP consumption by 80%
Cleric 1st Circle required Safety Zone: Block Count Type: Active * Increases block count of [Safety Zone] by 1 per attribute level * Increases SP consumption by 10%
Cleric 2nd Circle required  0 / 10 Deprotected ZoneDeprotected Zone: Enhance Type: Passive * Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level * This attribute applies after the stack calculation
Lv3 Deprotected Zone required Deprotected Zone: Retention Time Type: Active * Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level * Increases SP consumption by 10%
Cleric 1st Circle required Deprotected Zone: Sword Attack Type: Active * Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense] * [Weakened Defense] can be stacked up to 10 times Increases SP consumption by 10%
Cleric 1st Circle required  5 / 5 Divine MightDivine Might: Devil-type Damage Type: Active * Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might] * Increases SP consumption by 10%
Cleric 2nd Circle required Divine Might
Temporarily increases the skill levels of you and your party members by 1.
Level 5: Applies 5 times Duration: 60 seconds SP: 45
Type: Magic / Buff Cooldown: 27s
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Rank 3
Bokor |
 0 / 1 Summon: Force AttackSummon: Force Attack
Your summon will attack the targeted enemy.
Level 1: Maximum Level: 1 SP: 0
Type: Magic / Attack Cooldown: 1s
 0 / 1 Summon: Cancel AttackSummon: Cancel Attack
Cancels Force Attack and attacks enemies randomly.
Level 1: Maximum Level: 1 SP: 0
Type: Magic / Attack Cooldown: 1s
 0 / 1 Summon: ReleaseSummon: Release
Release your summon.
Level 1: Maximum Level: 1 SP: 0
Type: Magic / Attack Cooldown: 1s
 0 / 5 HexingHexing: Dark Type: Active * Enemies affected by [Hexing] will receive 10% additional damage per attribute level from Dark property attacks * Increases SP consumption by 10%
Bokor 1st Circle required  0 / 5 3 EffigyEffigy: Enhance Type: Passive * Increases the damage dealt on an enemy with [Effigy] by 0.5% per attribute level * +10% added damage at maximum level
Bokor 1st Circle required Effigy: Blind Type: Active * Enemies hit by [Effigy] have a 5% chance per attribute level of becoming afflicted with [Blind] for 5 seconds * Increases SP consumption by 10%
Bokor 1st Circle required  0 / 5 ZombifyZombify: Large Zombie Type: Active * Increases chances of creating a large-type zombie when zombifying a large-type monster by 1% per attribute level * Increases SP consumption by 20%
Lv2 Zombify required Zombify: Wheelchair Zombie Type: Active * Increases chances of creating a Wheelchair Zombie when creating a zombie by 1% per attribute level Increases SP consumption by 20%
Lv3 Zombify required |
Rank 4
Paladin |
 0 / 5 3 SmiteSmite: Enhance Type: Passive * Increases the damage dealt on an enemy with [Smite] by 0.5% per attribute level * +10% added damage at maximum level
Paladin 1st Circle required Smite: Knockdown Damage Type: Active * Deals damage equal to 50% of physical attack to enemies knocked into the air by [Smite], on landing * Effect only activates when attribute is ON * Increases SP consumption by 10%
Paladin 1st Circle required Smite
[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Strike down enemies with a powerful attack. Deals triple damage to Mutant and Devil-type enemies.
Level 1: Attack: 281% AoE Attack Ratio: 4 SP: 38
Type: Melee / Attack Cooldown: 9s
 0 / 5 RestorationRestoration: Enhance Type: Passive * Increases HP recovery effect of [Restoration] by 1 per attribute level
Lv3 Restoration required Restoration: SP Recovery Type: Active * Increases SP recovery while [Restoration] is active * Increases SP recovery by 10 per attribute level * Increases SP consumption by 20%
Paladin 1st Circle required  0 / 5 Resist ElementsResist Elements: Resistance Type: Active * Increases the chance of nullifying Fire, Ice, Lightning, Poison and Earth property attacks by 0.8% per attribute level when [Resist Elements] is active * Increases SP consumption by 10%
Paladin 1st Circle required Resist Elements: Enhance Type: Passive * Increases property resistance of [Resist Elements] by 1 per attribute level
Lv3 Resist Elements required  0 / 5 2 Turn UndeadTurn Undead: Spirit Type: Active * Increases instant death chance of [Turn Undead] in proportion to the character's SPR * Increases SP consumption by 10%
Lv2 Turn Undead required Turn Undead: Conversion Type: Active * [Turn Undead] can convert up to a maximum 5 enemies * Increases the monster's physical attack converted with [Turn Undead] equal to 50% of the character's STR * Increases SP Consumption by 20%
Paladin 2nd Circle required |
Rank 5
Bokor |
 0 / 1 Summon: Force AttackSummon: Force Attack
Your summon will attack the targeted enemy.
Level 1: Maximum Level: 1 SP: 0
Type: Magic / Attack Cooldown: 1s
 0 / 1 Summon: Cancel AttackSummon: Cancel Attack
Cancels Force Attack and attacks enemies randomly.
Level 1: Maximum Level: 1 SP: 0
Type: Magic / Attack Cooldown: 1s
 0 / 1 Summon: ReleaseSummon: Release
Release your summon.
Level 1: Maximum Level: 1 SP: 0
Type: Magic / Attack Cooldown: 1s
 0 / 10 HexingHexing: Dark Type: Active * Enemies affected by [Hexing] will receive 10% additional damage per attribute level from Dark property attacks * Increases SP consumption by 10%
Bokor 1st Circle required  0 / 10 3 EffigyEffigy: Enhance Type: Passive * Increases the damage dealt on an enemy with [Effigy] by 0.5% per attribute level * +10% added damage at maximum level
Bokor 1st Circle required Effigy: Blind Type: Active * Enemies hit by [Effigy] have a 5% chance per attribute level of becoming afflicted with [Blind] for 5 seconds * Increases SP consumption by 10%
Bokor 1st Circle required  0 / 10 ZombifyZombify: Large Zombie Type: Active * Increases chances of creating a large-type zombie when zombifying a large-type monster by 1% per attribute level * Increases SP consumption by 20%
Lv2 Zombify required Zombify: Wheelchair Zombie Type: Active * Increases chances of creating a Wheelchair Zombie when creating a zombie by 1% per attribute level Increases SP consumption by 20%
Lv3 Zombify required  0 / 5 MackangdalMackangdal: Decreased Cumulative Damage Type: Active * Decreases accumulated damage from [Mackangdal] by 2 per attribute level
Lv3 Mackangdel required  0 / 5 Bwa KayimanBwa Kayiman: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bwa Kayiman] by 0.5% per attribute level * +10% added damage at maximum level
Bokor 2nd Circle required Bwa Kayiman: zombie defense Type: Active * Increases zombie's physical defense by 2% per attribute level when using [Bwa Kayiman] * Increases SP consumption by 10%
Bokor 2nd Circle required  0 / 5 SamediveveSamediveve: Increased Range Type: Active * Increases range of [Samediveve] to 110 Increases SP consumption by 30%
Bokor 2nd Circle required |
Rank 6
Bokor |
 0 / 1 Summon: Force AttackSummon: Force Attack
Your summon will attack the targeted enemy.
Level 1: Maximum Level: 1 SP: 0
Type: Magic / Attack Cooldown: 1s
 0 / 1 Summon: Cancel AttackSummon: Cancel Attack
Cancels Force Attack and attacks enemies randomly.
Level 1: Maximum Level: 1 SP: 0
Type: Magic / Attack Cooldown: 1s
 0 / 1 Summon: ReleaseSummon: Release
Release your summon.
Level 1: Maximum Level: 1 SP: 0
Type: Magic / Attack Cooldown: 1s
 0 / 15 HexingHexing: Dark Type: Active * Enemies affected by [Hexing] will receive 10% additional damage per attribute level from Dark property attacks * Increases SP consumption by 10%
Bokor 1st Circle required  0 / 15 3 EffigyEffigy: Enhance Type: Passive * Increases the damage dealt on an enemy with [Effigy] by 0.5% per attribute level * +10% added damage at maximum level
Bokor 1st Circle required Effigy: Blind Type: Active * Enemies hit by [Effigy] have a 5% chance per attribute level of becoming afflicted with [Blind] for 5 seconds * Increases SP consumption by 10%
Bokor 1st Circle required  0 / 15 ZombifyZombify: Large Zombie Type: Active * Increases chances of creating a large-type zombie when zombifying a large-type monster by 1% per attribute level * Increases SP consumption by 20%
Lv2 Zombify required Zombify: Wheelchair Zombie Type: Active * Increases chances of creating a Wheelchair Zombie when creating a zombie by 1% per attribute level Increases SP consumption by 20%
Lv3 Zombify required  0 / 10 MackangdalMackangdal: Decreased Cumulative Damage Type: Active * Decreases accumulated damage from [Mackangdal] by 2 per attribute level
Lv3 Mackangdel required  0 / 10 Bwa KayimanBwa Kayiman: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bwa Kayiman] by 0.5% per attribute level * +10% added damage at maximum level
Bokor 2nd Circle required Bwa Kayiman: zombie defense Type: Active * Increases zombie's physical defense by 2% per attribute level when using [Bwa Kayiman] * Increases SP consumption by 10%
Bokor 2nd Circle required  0 / 10 SamediveveSamediveve: Increased Range Type: Active * Increases range of [Samediveve] to 110 Increases SP consumption by 30%
Bokor 2nd Circle required  0 / 5 OgouveveOgouveve: Decreased Strength Type: Active * Decreases an enemy's STR within the range of [Ogouveve] by 2 per attribute level Increases SP consumption by 20%
Bokor 3rd Circle required Ogouveve: Increased Range Type: Active * Increases range of [Ogouveve] to 110 Increases SP consumption by 30%
Bokor 3rd Circle required  0 / 5 DamballaDamballa: Enhance Type: Passive * Increases the damage dealt on an enemy with [Damballa] by 0.5% per attribute level * +10% added damage at maximum level
Bokor 3rd Circle required Damballa: Chance of Zombification Type: Active * Increases chances of a new zombie emerging from [Damballa] by 2% per attribute level * Increases SP consumption by 20%
Bokor 3rd Circle required Damballa: Remove Knockdown Type: Active * [Damballa] no longer knocks enemies down * Only applies if attribute is set to ON * Increases SP consumption by 10%
Bokor 3rd Circle required |
Rank 7
Monk |
 5 / 5 Iron SkinIron Skin: Additional Reflect Damage Type: Active * Increases reflection of [Iron Skin] by 5% per attribute level * Increases SP consumption by 10%
Monk 1st Circle required Iron Skin
[Physical] - [Strike] Temper your skin as hard as steel to inflict damage by bouncing back an enemy's attack.
Level 5: Reflects 100% of the target's physical attack Maximum Duration: 9 seconds Unable to block magic & long-ranged projectiles SP: 82
Type: Magic / Buff Cooldown: 100s
 5 / 5 Double PunchDouble Punch: Enhance Type: Passive * Increases the damage dealt on an enemy with [Double Punch] by 0.5% per attribute level * +10% added damage at maximum level
Monk 1st Circle required Double Punch: Decreased SP Type: Active * Reduces SP consumption of [Double Punch] by 30%
Monk 2nd Circle required Double Punch
[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Use your trained fists to attack an enemy in quick succession. The target receives additional strike damage for a period of time.
Level 5: Attack: 157% x 2 SP: 32
Type: Melee / Attack Cooldown: 0s
 4 / 5 Palm StrikePalm Strike: Enhance Type: Passive * Increases the damage dealt on an enemy with [Palm Strike] by 0.5% per attribute level * +10% added damage at maximum level
Monk 1st Circle required Palm Strike: Bleeding Type: Active * Enemies hit by [Palm Strike] will be afflicted with [Bleeding] for 8 seconds * Increases duration of [Bleeding] by 1 second per attribute level * Bleeding damage is proportional to the character's physical attack * Increases SP consumption by 10%
Monk 1st Circle required Palm Strike: Remove Knockdown Type: Active [Palm Strike] no longer knocks enemies down * Only applies if attribute is set to ON * Increases SP consumption by 10%
Monk 1st Circle required Palm Strike
[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Use your trained fingertips to attack an enemy by inflicting an internal injury. Deals additional damage proportional to the enemy's defense (additional damage does not exceed character's max. attack).
Level 4: Attack: 404% AoE Attack Ratio: 6 SP: 63
Type: Melee / Attack Cooldown: 15s
 1 / 5 Hand KnifeHand Knife: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hand Knife] by 0.5% per attribute level * +10% added damage at maximum level
Monk 1st Circle required Hand Knife: Armor Break Type: Active * Enemies hit by [Hand Knife] have a 40% chance to be afflicted with [Armor Break] for 3 seconds * Increases the chance by 10% per attribute level from Lv2 * Increases SP consumption by 50%
Monk 1st Circle required Hand Knife: Remove Knockdown Type: Active * [Hand Knife] no longer knocks enemies down * Only applies if attribute is set to ON * Increases SP consumption by 10%
Monk 1st Circle required Hand Knife
[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Strike with a powerful hand knife to deal damage on an enemy. Deals additional damage proportional to the enemy's SPR (additional damage does not exceed character's max. attack).
Level 1: Attack: 490% AoE Attack Ratio: 2 SP: 33
Type: Melee / Attack Cooldown: 15s
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Rank 8
Inquisitor |
 0 / 5 2 God SmashGod Smash: Enhance Type: Active * Increases the damage dealt on an enemy with [God Smash] by 0.5% per attribute level * +10% added damage at maximum level
Inquisitor 1st Circle Required God Smash: Demon Punisher Type: Active * Increases God Smash damage on Demon enemies by 10% per attribute level * Increases SP consumption by 10%
Inquisitor Circle 2 Required God Smash
[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Lifts the weapon high up in the air above the head and smash it down. If Blunt weapon (one- or two-handed), deals additional damage.
Level 1: Attack: 1260% AoE Attack Ratio: 4 SP: 102
Type: Melee / Attack Cooldown: 20s
 0 / 5 2 Pear of AnguishPear of Anguish: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pear of Anguish] by 0.5% per attribute level * +10% added damage at maximum level
Inquisitor 1st Circle Required Pear of Anguish
[Physical] - [Strike] Install Pear of Anguish on the ground that deals damage to incoming enemies. If a magic-using enemy is detected, it flies over to it and deals even greater damage.
Level 1: Attack: 449% Maximum Installations: 5 SP: 138
Type: Melee / Buff Cooldown: 24s
 0 / 5 Breaking WheelBreaking Wheel: Additional Damage Type: Active * While [Breaking Wheel] is active, attacking the wheel physically increases its range temporarily to attack enemies outside its range * Increases SP consumption by 50%
Inquisitor 1st Circle Required Breaking Wheel
[Physical] - [Slash] Summon a wheel that inflicts damage to surrounding enemies. Attacking the wheel causes its attack range to expand, striking enemies that are further away.
Level 1: Attack per 0.3 sec 88% Duration 10 sec Consumes Torture Tools x3 SP: 72
Type: Melee / Buff Cooldown: 50s
 0 / 5 Malleus MaleficarumMalleus Maleficarum: Mana Burn Type: Active * In PvP, [Malleus Maleficarum] reduces the SP of an enemy by 5% of its current amount per attribute level. In PvE, it silences the monster * Increases SP consumption by 10%
Inquisitor 1st Circle Required Malleus Maleficarum
[Magic] Release the power of the spellbook to attack. The attacked enemy will have its INT and SPR halved and SP consumption doubled.
Level 1: Attack: 175% x 7 Duration: 10 seconds Maximum Targets: 7 SP: 126
Type: Magic / Attack Cooldown: 28s
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Rank 9
Inquisitor |
 0 / 10 2 God SmashGod Smash: Enhance Type: Active * Increases the damage dealt on an enemy with [God Smash] by 0.5% per attribute level * +10% added damage at maximum level
Inquisitor 1st Circle Required God Smash: Demon Punisher Type: Active * Increases God Smash damage on Demon enemies by 10% per attribute level * Increases SP consumption by 10%
Inquisitor Circle 2 Required God Smash
[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Lifts the weapon high up in the air above the head and smash it down. If Blunt weapon (one- or two-handed), deals additional damage.
Level 1: Attack: 1260% AoE Attack Ratio: 4 SP: 102
Type: Melee / Attack Cooldown: 20s
 0 / 10 2 Pear of AnguishPear of Anguish: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pear of Anguish] by 0.5% per attribute level * +10% added damage at maximum level
Inquisitor 1st Circle Required Pear of Anguish
[Physical] - [Strike] Install Pear of Anguish on the ground that deals damage to incoming enemies. If a magic-using enemy is detected, it flies over to it and deals even greater damage.
Level 1: Attack: 449% Maximum Installations: 5 SP: 138
Type: Melee / Buff Cooldown: 24s
 10 / 10 Breaking WheelBreaking Wheel: Additional Damage Type: Active * While [Breaking Wheel] is active, attacking the wheel physically increases its range temporarily to attack enemies outside its range * Increases SP consumption by 50%
Inquisitor 1st Circle Required Breaking Wheel
[Physical] - [Slash] Summon a wheel that inflicts damage to surrounding enemies. Attacking the wheel causes its attack range to expand, striking enemies that are further away.
Level 10: Attack per 0.3 sec 131% Duration 10 sec Consumes Torture Tools x3 SP: 193
Type: Melee / Buff Cooldown: 50s
 0 / 10 Malleus MaleficarumMalleus Maleficarum: Mana Burn Type: Active * In PvP, [Malleus Maleficarum] reduces the SP of an enemy by 5% of its current amount per attribute level. In PvE, it silences the monster * Increases SP consumption by 10%
Inquisitor 1st Circle Required Malleus Maleficarum
[Magic] Release the power of the spellbook to attack. The attacked enemy will have its INT and SPR halved and SP consumption doubled.
Level 1: Attack: 175% x 7 Duration: 10 seconds Maximum Targets: 7 SP: 126
Type: Magic / Attack Cooldown: 28s
 5 / 5 Iron MaidenIron Maiden
Summon an Iron Maiden to trap a medium or small sized enemy, excluding boss monsters. Trapped enemies cannot move for a certain amount of time while Demon type enemies take constant damage.
Level 5: Duration: 6.5 seconds
SP: 217
Type: Melee / Buff Cooldown: 30s
 0 / 5 JudgmentJudgment
[Magic] Change the type of enemies within a specified range to Demon type. Enemies take 10% additional Holy damage.
Level 1: Duration: 16 seconds Applies up to 8 targets SP: 130
Type: Magic / Buff Cooldown: 60s
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