[Apr 25th 2018] New classes have been added to the skill simulator!

Valkoria's (C) Taoist Guide.

Created by Valkoria on May 5th 2016 (Last Updated: Dec 11th 2018).
This is a public build.
15
Rank 10: http://tos-th.com/skill-simulator.html#41133355hhh.1a2a345561.1f4f5a65.2a6a55b5.615f118c9aa1b5
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Welcome, If you have any questions I will do my absolute best to answer them as soon as possible and please click the Like button if you enjoy the build. This is my second most played and invested character, I love my Taoist, and I hope you do too!

For more builds check out: http://www.tosbase.com/tools/skill-simulator/users/24013/


Rating of Class 1-10 (my opinion):
Single Target: 7.5
Area of Effect: 7.5
Durability: 7
Solo: 7
Team: 8.5

Pros:
- Raid viable
- Strong utility
- Simple and fun to play

Cons:
- Reliant on deployment magic
- Reagents for Taoist spells
- Sp hungry (solved by potions/gear with spirit)


Stat Distribution:

70+ CON, Rest INT, See below for Spirit.


70 invested Con will give you a good amount of base Hp, However you may require higher health for some of the more dangerous content in the game.

As for Spirit, you will want to increase your Sp pool since ability costs are medium to high compared to some other builds. I suggest avoid spending your attribute points on Spirit and instead getting it through gear, you can easily get some Int + Spr purple gear for fairly cheap until you upgrade to something better like Primus with the same stats, Velcoffer or crafted.

However, you can invest around 100 spirit in your stats if you wish and stat reset later when you have significantly better gear.


Skill Distribution:

You will notice that some circles don't have 15 points invested, that's because you can save points from the same class and invest them in the next circle.

Cleric:

10/10 Heal, literally Clerics best spell in the game, every cleric maxes this.

10/10 Cure, Scales very well with Int builds and even on non int builds, also dispels debuffs if you walk on it.

4/10 Safety Zone, Four points is enough thanks to the +20 Block Attribute.

5/5 Divine Might, A great skill because it causes your next x amount of skills (x depends on Divine Mights level) to be +1 level higher.

1/5 Fade, One point is enough for removing aggro so you can interact with objects or avoid some ground spells.


Krivis:

14-15/15 Aukuras, Summons a stationary device that heals all allies in an aoe over time and decreases the duration of debuffs. The heal can be converted into a damage buff by turning on an attribute which adds fire damage to all spells (including dots). Scales with matk, very good with Zaibas and Divine Stigma.

0-1/15 Daino, Causes your auto attacks to scale with your Intelligence, only applies to yourself. Also causes your hits to always land. Can be extended with Melstis and the Daino attribute. Single point can be skipped and just put into Aukuras.

15/15 Zaibas, Your identity and core skill for this build, Taoist revolves around this skill by enhancing its damage via Divine Stigma and Storm Calling.

10/10 Divine Stigma, Targets up to 5 targets which deals damage over time and causes your Zaibas to deal 50% more damage. When you kill monsters effected by the Stigma it then gives a buff to the party that increases your Strength and Int.

5/5 Melstis, A situational but very powerful skill, when cast anyone around you has their buff duration increased by 100% up to 20 seconds. This skill no longer needs to be channeled and has a very large radius.


Druid:

10/10 Chortasmata, Places a large area of plants on the ground that heals allies over time when standing in it and causes enemies to become debuffed that deals damage over time. It is also required to cast Carnivory and Sterea Troph on it.

10/10 Carnivory, When cast causes your nearby Chortasmata to deal damage over time to several enemies that are standing in it.

5/5 Sterea Troph, When cast causes your nearby Chortasmata to give damage invulnerability when standing in it. Extremely good utility spell that has 33% up time, and can be cast while Carnivory is dealing damage.

5/5 Thorn, Releases a wave of thorns that travels in a straight line which causes targets that get hit to become rooted and take damage over time. Deals a good amount of damage with some bonus added utility.

Seed bomb is kind of an underwhelming skill unless you have a bunch of targets to apply them too (like pears of agony, zombies, statues, etc), since the build does not have those types of skills it's better to avoid investing into the skill.


Taoist:

15/15 Storm Calling, Your best Taoist skill, it makes targets take 200% more damage from Lightning (Zaibas and Divine Punishment) and also makes targets take 50% more damage from Melee attacks, while dealing good damage itself.

1/15 Dark Sight, Very useful skill for leveling in high level zones and ET/Solmiki, makes everyone that stands in radius of the charm stealth.

12/15 Creeping Death Charm, Strange but powerful spell, you spawn a talisman that slowly moves forward and deals an incredible amount of multiple hits over time.

1/1 Begone Demon, Self Explanatory, procs your talismans explosion effect.

10/10 Divine Punishment, Massive Single Target nuke that's damage is increased by Storm Calling. It says it has a 3 second cast but doesn't actually have a cast bar which means it cannot be interrupted by taking damage (but can if you get knocked back/down), you stand still while 'casting' the ability.

1/10 Upper Level, Causes deployment magics in a radius around the charm that don't normally hit flying to hit them. Niche but useful.

5/5 Phantom Eradication, Instant cast, Fires off a volley of talisman that hits enemies multiple times in a cone in front of you. Fairly good skill, nothing crazy though.


Important Attributes to level asap:

Cleric - Cure: Damage Interval
Cleric - Safety Zone: Block Count
Krivis - Daino: Additional Attack
Krivis - Zaibas: Splash
Krivis - Divine Stigma: Defeat Devil
Druid - Carnivory: Duration
Druid - Chortasmata: Duration
Taoist - Storm Calling: Additional Damage
Taoist - Storm Calling: Zaibas
Taoist - Divine Punishment: Broad Strike


Equipment / Core Items / Cards:

Use a Rod & Shield. Cloth for more Mdef, Plate for more Pdef.

(Important) Electra Necklace, Adds 50% skill factor to your Lightning skills (Zaibas, Divine Punishment).
Aka it turns Zaibas from 82% to 132% and Divine Punishment from 7044% to 7094%.
Since Zaibas is a huge part of your damage and is a multi-hit skill, the added 50% has huge impact.

Red Card: Chapparition Lv10 x3 (+30% Magic Attack for 6 seconds after consuming an Sp Potion)
Blue Card: Nuaele Lv10 x3 (+30% Magic Defense)
Green Card: Pyroego Lv10 x3 (+30 Intelligence)
Purple Card: Gazing Golem Lv5-10 x3 (15-30% chance to gain Pain Barrier when hit)
Copy Build
Rank 1
circle 1
Cleric
5 / 5
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 5:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 5
SP: 38

Type: Magic / Buff
Cooldown: 22s
Element: Holy
5 / 5
Cure
Cleric11
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 5:
0.4 second attack 103%
No. of Hits: 18
Magic Circle Duration: 10 seconds
SP: 42

Type: Magic / Buff
Cooldown: 27s
Element: Holy
4 / 5
Safety Zone
Cleric8
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 4:
Blocks: 8 times
Magic Circle Duration: 20 seconds
SP: 40

Type: Magic / Buff
Cooldown: 48s
Element: Holy
0 / 5
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 1:
Reduces 0.3% per stack
Magic Circle Duration: 6 seconds
SP: 18

Type: Magic / Buff
Cooldown: 13s
Element: Holy
Rank 2
circle 2
Cleric
10 / 10
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 10:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 10
SP: 68

Type: Magic / Buff
Cooldown: 22s
Element: Holy
10 / 10
Cure
Cleric11 Cleric1
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 10:
0.4 second attack 103%
No. of Hits: 28
Magic Circle Duration: 15 seconds
SP: 75

Type: Magic / Buff
Cooldown: 27s
Element: Holy
4 / 10
Safety Zone
Cleric8 Cleric18
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 4:
Blocks: 8 times
Magic Circle Duration: 20 seconds
SP: 40

Type: Magic / Buff
Cooldown: 48s
Element: Holy
0 / 10
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 1:
Reduces 0.3% per stack
Magic Circle Duration: 6 seconds
SP: 18

Type: Magic / Buff
Cooldown: 13s
Element: Holy
5 / 5
Divine Might
Cleric6
Divine Might: Devil-type Damage
Type: Active
* Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might]
* Increases SP consumption by 10%

Cleric 2nd Circle required
Divine Might

Temporarily increases the skill levels of you and your party members by 1.

Level 5:
Applies 5 times
Duration: 60 seconds
SP: 45

Type: Magic / Buff
Cooldown: 27s
1 / 5
Fade
Fade

Erases the threat of monsters making them stop any attacks on you.

Level 1:
Duration: 12 seconds
SP: 24

Type: Magic / Buff
Cooldown: 40s
Element: Holy
Rank 3
circle 1
Krivis
5 / 5
Aukuras
Kriwi14 Kriwi6
Aukuras: Enhance
Type: Passive
* Increases the heal factor of [Aukuras] by 0.5% per attribute level
* +10% added bonus at maximum level

Krivis 1st Circle required
Aukuras: Fire Property Resistance
Type: Active
* Increases Fire property resistance by 14 per attribute level when [Aukuras] is active
* Increases SP consumption by 10%

Krivis 1st Circle required
Aukuras: Goddess of Fire
Type: Active
* Ally magic attacks within range of [Aukuras] deal additional Fire property damage
* Decreases torch duration by 10 seconds
* Eliminates the amount of HP recovered
* Increases SP consumption by 20%
* Decreases cooldown by 30 seconds

Krivis 2nd Circle required
Aukuras

Summons a holy torch, constantly restoring the HP of nearby allies while reducing the accuracy of nearby enemies. While nearby the torch, the duration of harmful effects will constantly be reduced.

Level 5:
Heal factor 46%
Torch duration 30 sec
Add. Fire property damage per magic attack 0
SP: 64

Type: Magic / Buff
Cooldown: 60s
Element: Fire
0 / 5
Zalciai
Kriwi7 Kriwi8 Kriwi17
Zalciai: Duration
Type: Active
* Increases duration of [Zalciai] by 3 seconds per attribute level
* Increases SP consumption by 20%

Krivis 1st Circle required
Zalciai: Magic Amplification
Type: Active
Increases magic amplification by 12 per attribute level when [Zalciai] is active
* Increases SP consumption by 10%

Krivis 1st Circle required
Zalciai: Enhance
Type: Passive
* Increases critical attack of [Zalciai] by 1% per attribute level

Lv. 3 Zalciai required
Zalciai

Creates a magic circle that increases the critical abilities of allies or decreases the critical abilities of enemies.

Level 1:
Ally's Critical Attack: +18
Enemy's Critical Resistance: -10
SP: 26

Type: Magic / Buff
Cooldown: 20s
Element: Holy
0 / 5
Daino
Kriwi5
Daino: Duration
Type: Active
* Increases the duration of [Daino]'s effect by 4 seconds per attribute level
* Increases SP consumption by 20%

Krivis 1st Circle required
Daino: Additional Attack
Type: Active
* Increases attack speed by 10 per skill level while [Daino] is active
Adds an additional attack to basic attacks while active
* Increases SP consumption by 50%

Krivis 3rd Circle required
Daino

Change your basic attack to a magic attack.

Level 1:
Duration: 22 seconds
SP: 24

Type: Magic / Buff
Cooldown: 60s
Element: Holy
5 / 5
2
Zaibas
Kriwi11
Zaibas: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Zaibas] by 0.5% per attribute level
* +10% added damage at maximum level

Krivis 1st Circle required
Zaibas: Splash
Type: Active
* [Zaibas] deals damage to multiple enemies
* Max. targets: 7
* Total count is maintained
* Increases SP consumption by 30%

Krivis 2nd Circle required
Zaibas

[Magic] - [Lightning]
Creates a magic circle that calls down bolts of lightning on an enemy using the God of Thunder's power.

Level 5:
0.3 second attack 82%
No. of Hits: 9
Magic Circle Duration: 30 seconds
SP: 66

Type: Magic / Attack
Cooldown: 20s
Element: Lightning
Rank 4
circle 2
Krivis
10 / 10
Aukuras
Kriwi14 Kriwi6 Kriwi18
Aukuras: Enhance
Type: Passive
* Increases the heal factor of [Aukuras] by 0.5% per attribute level
* +10% added bonus at maximum level

Krivis 1st Circle required
Aukuras: Fire Property Resistance
Type: Active
* Increases Fire property resistance by 14 per attribute level when [Aukuras] is active
* Increases SP consumption by 10%

Krivis 1st Circle required
Aukuras: Goddess of Fire
Type: Active
* Ally magic attacks within range of [Aukuras] deal additional Fire property damage
* Decreases torch duration by 10 seconds
* Eliminates the amount of HP recovered
* Increases SP consumption by 20%
* Decreases cooldown by 30 seconds

Krivis 2nd Circle required
Aukuras

Summons a holy torch, constantly restoring the HP of nearby allies while reducing the accuracy of nearby enemies. While nearby the torch, the duration of harmful effects will constantly be reduced.

Level 10:
Heal factor 66%
Torch duration 30 sec
Add. Fire property damage per magic attack 0
SP: 109

Type: Magic / Buff
Cooldown: 60s
Element: Fire
0 / 10
Zalciai
Kriwi7 Kriwi8 Kriwi17
Zalciai: Duration
Type: Active
* Increases duration of [Zalciai] by 3 seconds per attribute level
* Increases SP consumption by 20%

Krivis 1st Circle required
Zalciai: Magic Amplification
Type: Active
Increases magic amplification by 12 per attribute level when [Zalciai] is active
* Increases SP consumption by 10%

Krivis 1st Circle required
Zalciai: Enhance
Type: Passive
* Increases critical attack of [Zalciai] by 1% per attribute level

Lv. 3 Zalciai required
Zalciai

Creates a magic circle that increases the critical abilities of allies or decreases the critical abilities of enemies.

Level 1:
Ally's Critical Attack: +18
Enemy's Critical Resistance: -10
SP: 26

Type: Magic / Buff
Cooldown: 20s
Element: Holy
0 / 10
Daino
Kriwi5
Daino: Duration
Type: Active
* Increases the duration of [Daino]'s effect by 4 seconds per attribute level
* Increases SP consumption by 20%

Krivis 1st Circle required
Daino: Additional Attack
Type: Active
* Increases attack speed by 10 per skill level while [Daino] is active
Adds an additional attack to basic attacks while active
* Increases SP consumption by 50%

Krivis 3rd Circle required
Daino

Change your basic attack to a magic attack.

Level 1:
Duration: 22 seconds
SP: 24

Type: Magic / Buff
Cooldown: 60s
Element: Holy
10 / 10
2
Zaibas
Kriwi11 Kriwi4
Zaibas: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Zaibas] by 0.5% per attribute level
* +10% added damage at maximum level

Krivis 1st Circle required
Zaibas: Splash
Type: Active
* [Zaibas] deals damage to multiple enemies
* Max. targets: 7
* Total count is maintained
* Increases SP consumption by 30%

Krivis 2nd Circle required
Zaibas

[Magic] - [Lightning]
Creates a magic circle that calls down bolts of lightning on an enemy using the God of Thunder's power.

Level 10:
0.3 second attack 82%
No. of Hits: 14
Magic Circle Duration: 30 seconds
SP: 111

Type: Magic / Attack
Cooldown: 20s
Element: Lightning
5 / 5
Divine Stigma
Kriwi9 Kriwi19 Kriwi20
Divine Stigma: Duration
Type: Active
* Increases duration of [Divine Stigma] by 6 seconds per attribute level
Increases SP consumption by 20%

Krivis 2nd Circle required
Divine Stigma: Defeat Devil
Type: Active
* Increases [Divine Stigma] damage against Devil-type targets by 10% per attribute level
* Increases SP consumption by 20%

Requires Divine Stigma Level 10
Divine Stigma: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Divine Stigma] by 0.5% per attribute level
* +10% added damage at maximum level

Krivis 2nd Circle required
Divine Stigma

Engrave a stigma on the enemy and deal Fire magic damage. The stigmatized enemy takes 1.5 times damage from Zaibas, and increases the STR and INT of allies temporarily when defeated.

Level 5:
Attack: 186%
STR, INT: +47
Effect Duration: 0 seconds
Stigma Duration: 15 seconds
No. of Targets: 5
SP: 60

Type: Magic / Attack
Cooldown: 30s
Element: Fire
Rank 5
circle 3
Krivis
15 / 15
Aukuras
Kriwi14 Kriwi6 Kriwi18
Aukuras: Enhance
Type: Passive
* Increases the heal factor of [Aukuras] by 0.5% per attribute level
* +10% added bonus at maximum level

Krivis 1st Circle required
Aukuras: Fire Property Resistance
Type: Active
* Increases Fire property resistance by 14 per attribute level when [Aukuras] is active
* Increases SP consumption by 10%

Krivis 1st Circle required
Aukuras: Goddess of Fire
Type: Active
* Ally magic attacks within range of [Aukuras] deal additional Fire property damage
* Decreases torch duration by 10 seconds
* Eliminates the amount of HP recovered
* Increases SP consumption by 20%
* Decreases cooldown by 30 seconds

Krivis 2nd Circle required
Aukuras

Summons a holy torch, constantly restoring the HP of nearby allies while reducing the accuracy of nearby enemies. While nearby the torch, the duration of harmful effects will constantly be reduced.

Level 15:
Heal factor 86%
Torch duration 30 sec
Add. Fire property damage per magic attack 0
SP: 154

Type: Magic / Buff
Cooldown: 60s
Element: Fire
0 / 15
Zalciai
Kriwi7 Kriwi8 Kriwi17
Zalciai: Duration
Type: Active
* Increases duration of [Zalciai] by 3 seconds per attribute level
* Increases SP consumption by 20%

Krivis 1st Circle required
Zalciai: Magic Amplification
Type: Active
Increases magic amplification by 12 per attribute level when [Zalciai] is active
* Increases SP consumption by 10%

Krivis 1st Circle required
Zalciai: Enhance
Type: Passive
* Increases critical attack of [Zalciai] by 1% per attribute level

Lv. 3 Zalciai required
Zalciai

Creates a magic circle that increases the critical abilities of allies or decreases the critical abilities of enemies.

Level 1:
Ally's Critical Attack: +18
Enemy's Critical Resistance: -10
SP: 26

Type: Magic / Buff
Cooldown: 20s
Element: Holy
0 / 15
Daino
Kriwi5 Kriwi21
Daino: Duration
Type: Active
* Increases the duration of [Daino]'s effect by 4 seconds per attribute level
* Increases SP consumption by 20%

Krivis 1st Circle required
Daino: Additional Attack
Type: Active
* Increases attack speed by 10 per skill level while [Daino] is active
Adds an additional attack to basic attacks while active
* Increases SP consumption by 50%

Krivis 3rd Circle required
Daino

Change your basic attack to a magic attack.

Level 1:
Duration: 22 seconds
SP: 24

Type: Magic / Buff
Cooldown: 60s
Element: Holy
15 / 15
2
Zaibas
Kriwi11 Kriwi4
Zaibas: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Zaibas] by 0.5% per attribute level
* +10% added damage at maximum level

Krivis 1st Circle required
Zaibas: Splash
Type: Active
* [Zaibas] deals damage to multiple enemies
* Max. targets: 7
* Total count is maintained
* Increases SP consumption by 30%

Krivis 2nd Circle required
Zaibas

[Magic] - [Lightning]
Creates a magic circle that calls down bolts of lightning on an enemy using the God of Thunder's power.

Level 15:
0.3 second attack 82%
No. of Hits: 19
Magic Circle Duration: 30 seconds
SP: 156

Type: Magic / Attack
Cooldown: 20s
Element: Lightning
10 / 10
Divine Stigma
Kriwi9 Kriwi19 Kriwi20
Divine Stigma: Duration
Type: Active
* Increases duration of [Divine Stigma] by 6 seconds per attribute level
Increases SP consumption by 20%

Krivis 2nd Circle required
Divine Stigma: Defeat Devil
Type: Active
* Increases [Divine Stigma] damage against Devil-type targets by 10% per attribute level
* Increases SP consumption by 20%

Requires Divine Stigma Level 10
Divine Stigma: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Divine Stigma] by 0.5% per attribute level
* +10% added damage at maximum level

Krivis 2nd Circle required
Divine Stigma

Engrave a stigma on the enemy and deal Fire magic damage. The stigmatized enemy takes 1.5 times damage from Zaibas, and increases the STR and INT of allies temporarily when defeated.

Level 10:
Attack: 237%
STR, INT: +87
Effect Duration: 0 seconds
Stigma Duration: 15 seconds
No. of Targets: 5
SP: 102

Type: Magic / Attack
Cooldown: 30s
Element: Fire
5 / 5
Melstis
Melstis

Creates a magic circle that extends the duration of beneficial effects on you and your party members. The amount of time that effects are extended by will not surpass 20 seconds. Does not apply to invincibility effects.

Level 5:
Duration +100%
Consumes Holy Powder x5
SP: 86

Type: Magic / Buff
Cooldown: 60s
Rank 6
circle 1
Druid
5 / 5
Carnivory
Druid11 Druid8
Carnivory: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Carnivory] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Carnivory: Duration Time
Type: Active
* Increases duration time of [Carnivory] by 1 second per attribute level
* Increases SP consumption by 10%

Druid 1st Circle required
Carnivory

[Magic]
Grass near the targeted area attacks an enemy. It casts in the place of [Chortasmata] first if it exists, otherwise it casts on you.

Level 5:
Attack: 271% x 25
Maximum targets: 8
Duration: 10 seconds
SP: 110

Type: Magic / Attack
Cooldown: 20s
5 / 5
Chortasmata
Druid15
Chortasmata: Duration
Type: Active
* Increases duration of [Chortasmata] by 1 second per attribute level
* Increases SP consumption by 10%

Need the 2nd circle of Druid
Chortasmata: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Chortasmata] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Chortasmata

[Magic] - [Poison]
Grass temporarily grows on the targeted area. Monsters within the targeted area become Plant-type monsters. Allies who step on the area receive the Floral Scent buff and have their HP restored. Enemies on the area receive the Rash debuff and continuous damage.

Level 5:
Attack 206%
Floral Scent recovery 720
Duration 15 sec
SP: 126

Type: Magic / Attack
Cooldown: 20s
Element: Poison
0 / 5
Shape Shifting
Shape Shifting

Transform into a monster of the Animal-type, Plant-type or Insect-type in front of you for a given duration.

Level 1:
Able to use the monster's skill
Maximum Duration: 60 seconds
SP: 56

Type: Magic / Attack
Cooldown: 120s
0 / 5
Telepath
Telepath: Crowd Control
Type: Active
* Enemies near the initial target of [Telepath] also get the same effect corresponding to attribute level
* Increases SP consumption by 10%

Need the 3rd circle of Druid
Telepath

Penetrate into the mind of an enemy in front of you to control it.

Level 1:
Duration: 11 seconds
SP: 66

Type: Magic / Attack
Cooldown: 60s
0 / 5
Seed Bomb
Druid16
Seed Bomb: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Seed Bomb] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Seed Bomb

Applies a seed buff on an ally. If the ally is attacked while the buff is active or the buff expires, magic damage is dealt to nearby enemies.

Level 1:
Attack 717%
Seed buff duration 5 sec
SP: 62

Type: Magic / Attack
Cooldown: 25s
Rank 7
circle 2
Druid
10 / 10
Carnivory
Druid11 Druid8
Carnivory: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Carnivory] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Carnivory: Duration Time
Type: Active
* Increases duration time of [Carnivory] by 1 second per attribute level
* Increases SP consumption by 10%

Druid 1st Circle required
Carnivory

[Magic]
Grass near the targeted area attacks an enemy. It casts in the place of [Chortasmata] first if it exists, otherwise it casts on you.

Level 10:
Attack: 332% x 25
Maximum targets: 8
Duration: 10 seconds
SP: 180

Type: Magic / Attack
Cooldown: 20s
10 / 10
Chortasmata
Druid1 Druid15
Chortasmata: Duration
Type: Active
* Increases duration of [Chortasmata] by 1 second per attribute level
* Increases SP consumption by 10%

Need the 2nd circle of Druid
Chortasmata: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Chortasmata] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Chortasmata

[Magic] - [Poison]
Grass temporarily grows on the targeted area. Monsters within the targeted area become Plant-type monsters. Allies who step on the area receive the Floral Scent buff and have their HP restored. Enemies on the area receive the Rash debuff and continuous damage.

Level 10:
Attack 261%
Floral Scent recovery 870
Duration 20 sec
SP: 206

Type: Magic / Attack
Cooldown: 20s
Element: Poison
0 / 10
Shape Shifting
Shape Shifting

Transform into a monster of the Animal-type, Plant-type or Insect-type in front of you for a given duration.

Level 1:
Able to use the monster's skill
Maximum Duration: 60 seconds
SP: 56

Type: Magic / Attack
Cooldown: 120s
0 / 10
Telepath
Telepath: Crowd Control
Type: Active
* Enemies near the initial target of [Telepath] also get the same effect corresponding to attribute level
* Increases SP consumption by 10%

Need the 3rd circle of Druid
Telepath

Penetrate into the mind of an enemy in front of you to control it.

Level 1:
Duration: 11 seconds
SP: 66

Type: Magic / Attack
Cooldown: 60s
0 / 10
Seed Bomb
Druid16
Seed Bomb: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Seed Bomb] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Seed Bomb

Applies a seed buff on an ally. If the ally is attacked while the buff is active or the buff expires, magic damage is dealt to nearby enemies.

Level 1:
Attack 717%
Seed buff duration 5 sec
SP: 62

Type: Magic / Attack
Cooldown: 25s
5 / 5
Sterea Trofh
Sterea Trofh

Grown grass protects you and your allies. It casts in the place of [Chortasmata] first if exists, otherwise it casts on you.

Level 5:
Duration: 10 seconds
SP: 110

Type: Magic / Attack
Cooldown: 30s
0 / 5
Transform
Transform

Transform back into the monster that you last shape shifted to.

Level 1:
Able to use the monster's skill
Maximum Duration: 60 seconds
SP: 56

Type: Magic / Attack
Cooldown: 120s
5 / 5
Thorn
Druid17
Thorn: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thorn] by 0.5% per attribute level
* +10% added damage at maximum level

Need the 2nd circle of Druid
Thorn

Throw thorny vines at nearby enemies to deal continuous damage. If the target is a ground-based monster, it will become trapped in the vines and unable to move.

Level 5:
Attack 304% x 11 hits
Ground enemies become unable to move
SP: 146

Type: Magic / Attack
Cooldown: 20s
Rank 8
circle 1
Taoist
1 / 1
3
Begone Demon
Daoshi9
Begone Demon: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Begone Demon] by 0.5% per attribute level
* +10% added damage at maximum level

Taoist 1st Circle Required
Begone Demon

[Magic]
Instantly activates the spell contained inside the installed charm. Storm Calling immediately calls to rain and Creeping Death, Tri-Disaster and Dark Sight explode to attack nearby enemies.

Level 1:
Attack: 624%
SP: 122

Type: Magic / Buff
Cooldown: 10s
5 / 5
Storm Calling
Daoshi10
Storm Calling: Additional Damage
Type: Active
* Melee attacks deal additional damage of 50% to enemies in the range of [Storm Calling]
* Increases SP consumption by 10%

Taoist 1st Circle Required
Storm Calling: Zaibas
Type: Active
* If the caster has learned [Zaibas], automatically casts [Zaibas] at the location of [Storm Calling] when it is placed
* Increases SP consumption by 50%

Taoist 2nd Circle Required
Storm Calling

[Magic]
Install a charm that calls upon a furious storm. It activates when coming in contact with an enemy, and the enemies within its range get attacked once and then receive additional damage from Lightning property attacks.

Level 5:
Calling Storm Attack: 942%
Charm Duration: 100 seconds
Storm Duration: 7 seconds
Consumes 2 sheets of Strange Yellow Paper
SP: 230

Type: Magic / Buff
Cooldown: 24s
1 / 5
Dark Sight
Dark Sight

[Magic]
Attach a charm that removes one's presence. The allies in the vicinity of the installed charm is safe from monsters.

Level 1:
Explosion Attack: 624%
Charm Duration: 60 seconds
AoE: 44
Consumes 2 sheets of Strange Yellow Paper
SP: 145

Type: Magic / Buff
Cooldown: 36s
0 / 5
Tri-disaster Charm
Tri-disaster Charm

[Magic]
Install a charm with a resistance to the Fire, Ice and Lightning properties. Allies within the vicinity of the charm will have their Fire, Ice and Lightning property resistances increased. When the charm explodes, nearby enemies will receive damage based on the three properties.

Level 1:
Explosion Attack: 624% x 3
Charm Duration: 1 minutes
Fire, Ice, Lightning Property Resistance: +210
Consumes 2 sheets of Strange Yellow Paper
SP: 158

Type: Magic / Buff
Cooldown: 30s
5 / 5
3
Creeping Death Charm
Creeping Death Charm

[Magic]
Install Creeping Death charm that moves slowly forward. Creeping Death deals continuous damage to the targets coming in contact with it while moving. Deals additional damage when exploding via Begone Demon.

Level 5:
Attack: 123% x 20
Explosion Attack: 624%
Consumes 3 sheets of Strange Yellow Paper
SP: 254

Type: Magic / Buff
Cooldown: 31s
Rank 9
circle 2
Taoist
1 / 1
3
Begone Demon
Daoshi9
Begone Demon: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Begone Demon] by 0.5% per attribute level
* +10% added damage at maximum level

Taoist 1st Circle Required
Begone Demon

[Magic]
Instantly activates the spell contained inside the installed charm. Storm Calling immediately calls to rain and Creeping Death, Tri-Disaster and Dark Sight explode to attack nearby enemies.

Level 1:
Attack: 624%
SP: 122

Type: Magic / Buff
Cooldown: 10s
10 / 10
Storm Calling
Daoshi10 Daoshi12
Storm Calling: Additional Damage
Type: Active
* Melee attacks deal additional damage of 50% to enemies in the range of [Storm Calling]
* Increases SP consumption by 10%

Taoist 1st Circle Required
Storm Calling: Zaibas
Type: Active
* If the caster has learned [Zaibas], automatically casts [Zaibas] at the location of [Storm Calling] when it is placed
* Increases SP consumption by 50%

Taoist 2nd Circle Required
Storm Calling

[Magic]
Install a charm that calls upon a furious storm. It activates when coming in contact with an enemy, and the enemies within its range get attacked once and then receive additional damage from Lightning property attacks.

Level 10:
Calling Storm Attack: 1154%
Charm Duration: 200 seconds
Storm Duration: 9.5 seconds
Consumes 2 sheets of Strange Yellow Paper
SP: 350

Type: Magic / Buff
Cooldown: 24s
1 / 10
Dark Sight
Dark Sight

[Magic]
Attach a charm that removes one's presence. The allies in the vicinity of the installed charm is safe from monsters.

Level 1:
Explosion Attack: 624%
Charm Duration: 60 seconds
AoE: 44
Consumes 2 sheets of Strange Yellow Paper
SP: 145

Type: Magic / Buff
Cooldown: 36s
0 / 10
Tri-disaster Charm
Tri-disaster Charm

[Magic]
Install a charm with a resistance to the Fire, Ice and Lightning properties. Allies within the vicinity of the charm will have their Fire, Ice and Lightning property resistances increased. When the charm explodes, nearby enemies will receive damage based on the three properties.

Level 1:
Explosion Attack: 624% x 3
Charm Duration: 1 minutes
Fire, Ice, Lightning Property Resistance: +210
Consumes 2 sheets of Strange Yellow Paper
SP: 158

Type: Magic / Buff
Cooldown: 30s
10 / 10
3
Creeping Death Charm
Creeping Death Charm

[Magic]
Install Creeping Death charm that moves slowly forward. Creeping Death deals continuous damage to the targets coming in contact with it while moving. Deals additional damage when exploding via Begone Demon.

Level 10:
Attack: 150% x 40
Explosion Attack: 624%
Consumes 3 sheets of Strange Yellow Paper
SP: 414

Type: Magic / Buff
Cooldown: 31s
5 / 5
Divine Punishment
Daoshi11
Divine Punishment: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Divine Punishment] by 0.5% per attribute level
* +10% added damage at maximum level

Taoist 2nd Circle Required
Divine Punishment

[Magic] - [Lightning]
Deal damage after 3 seconds to a single target.

Level 5:
Attack: 5532%
Consumes 3 Strange Yellow Papers
SP: 411

Type: Magic / Attack
Cooldown: 50s
Element: Lightning
1 / 5
0
Upper Level
Upper Level

[Magic]
Creates a magic circle, altering other magic circles in front of you to affect Flying-type enemies.

Level 1:
Duration: 6 seconds
Consumes 3 Strange Yellow Papers
SP: 140

Type: Magic / Buff
Cooldown: 30s
Rank 10
circle 3
Taoist
1 / 1
3
Begone Demon
Daoshi9
Begone Demon: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Begone Demon] by 0.5% per attribute level
* +10% added damage at maximum level

Taoist 1st Circle Required
Begone Demon

[Magic]
Instantly activates the spell contained inside the installed charm. Storm Calling immediately calls to rain and Creeping Death, Tri-Disaster and Dark Sight explode to attack nearby enemies.

Level 1:
Attack: 624%
SP: 122

Type: Magic / Buff
Cooldown: 10s
10 / 10
Storm Calling
Daoshi10 Daoshi12
Storm Calling: Additional Damage
Type: Active
* Melee attacks deal additional damage of 50% to enemies in the range of [Storm Calling]
* Increases SP consumption by 10%

Taoist 1st Circle Required
Storm Calling: Zaibas
Type: Active
* If the caster has learned [Zaibas], automatically casts [Zaibas] at the location of [Storm Calling] when it is placed
* Increases SP consumption by 50%

Taoist 2nd Circle Required
Storm Calling

[Magic]
Install a charm that calls upon a furious storm. It activates when coming in contact with an enemy, and the enemies within its range get attacked once and then receive additional damage from Lightning property attacks.

Level 10:
Calling Storm Attack: 1154%
Charm Duration: 200 seconds
Storm Duration: 9.5 seconds
Consumes 2 sheets of Strange Yellow Paper
SP: 350

Type: Magic / Buff
Cooldown: 24s
1 / 10
Dark Sight
Dark Sight

[Magic]
Attach a charm that removes one's presence. The allies in the vicinity of the installed charm is safe from monsters.

Level 1:
Explosion Attack: 624%
Charm Duration: 60 seconds
AoE: 44
Consumes 2 sheets of Strange Yellow Paper
SP: 145

Type: Magic / Buff
Cooldown: 36s
0 / 10
Tri-disaster Charm
Tri-disaster Charm

[Magic]
Install a charm with a resistance to the Fire, Ice and Lightning properties. Allies within the vicinity of the charm will have their Fire, Ice and Lightning property resistances increased. When the charm explodes, nearby enemies will receive damage based on the three properties.

Level 1:
Explosion Attack: 624% x 3
Charm Duration: 1 minutes
Fire, Ice, Lightning Property Resistance: +210
Consumes 2 sheets of Strange Yellow Paper
SP: 158

Type: Magic / Buff
Cooldown: 30s
10 / 10
3
Creeping Death Charm
Creeping Death Charm

[Magic]
Install Creeping Death charm that moves slowly forward. Creeping Death deals continuous damage to the targets coming in contact with it while moving. Deals additional damage when exploding via Begone Demon.

Level 10:
Attack: 150% x 40
Explosion Attack: 624%
Consumes 3 sheets of Strange Yellow Paper
SP: 414

Type: Magic / Buff
Cooldown: 31s
5 / 5
Divine Punishment
Daoshi11
Divine Punishment: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Divine Punishment] by 0.5% per attribute level
* +10% added damage at maximum level

Taoist 2nd Circle Required
Divine Punishment

[Magic] - [Lightning]
Deal damage after 3 seconds to a single target.

Level 5:
Attack: 5532%
Consumes 3 Strange Yellow Papers
SP: 411

Type: Magic / Attack
Cooldown: 50s
Element: Lightning
1 / 5
0
Upper Level
Upper Level

[Magic]
Creates a magic circle, altering other magic circles in front of you to affect Flying-type enemies.

Level 1:
Duration: 6 seconds
Consumes 3 Strange Yellow Papers
SP: 140

Type: Magic / Buff
Cooldown: 30s
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Comments (61)

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Oct 10th 2018 01:25:56
i have seen two of your build that i liked but wich one would be better dmg wise and for solo play even tho they have only few things in commun the druid exo or this build
Reply
Oct 10th 2018 01:57:26
Go exorcist, itll start off a little slower, but in the end itll deal more damage and be better solo too.
Reply
Oct 10th 2018 10:00:06
@Valkoria thank you so much
Reply
Oct 5th 2018 05:03:11
hello, you think it's worth to get carnivory 8 thorn 1 for attk and mdef?

or it's a lost of damage?
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Oct 5th 2018 08:22:34
@kitsukannabi i mean, to get shape shift and transform
Reply
Oct 5th 2018 16:28:40
You can if u really want for more mdef/pdef for an insect transform or something, wouldnt hurt.
Reply
Sep 30th 2018 19:57:48
Hi! Seems like Carnivory and Chortasmata aren't currently working with Upper Level. Do you have info if it will be fixed?
Reply
Sep 30th 2018 20:18:06
No :( It was working recently, I don't remember what patch screwed it up, but it used to work. Electra Necklace was bugged too but it just recently just got fixed. I'm hoping next patch fixes this too, its pretty dumb.
Reply
Sep 30th 2018 10:09:49
Why use a Rod, not a 1h mace?
Reply
Sep 30th 2018 10:28:51
And also, what is the skill rotation for aoe dmg?
Reply
Sep 30th 2018 20:14:36
Masinios mace is really one of the only options for mace, which is fairly good so if u can get your hands on that by all means do so, but Rod is superior outside of Masinios due to the much higher matk, especially when the new unique raid weapons come out soon.
Reply
Sep 19th 2018 10:06:16
I really love miko, but also taoist, so i wanted to make a build that includes both.
If i change the druid c2 to diev 1 and miko will be worth?

Reply
Sep 19th 2018 14:41:44
It would definitely be a little weaker, since druid skills are so good and are fairly short cd, but no it would be fine if you really really want miko/diev.
Reply
Sep 12th 2018 04:42:50
may i know, if i change the taoist 3 to druid 3, will it be more beneficial?
Reply
Sep 12th 2018 05:49:54
Druid C3 would end up being more personal damage, while having +5 seconds of immunity from sterea troph.

Taoist C3 would be more group damage if you play with a few physical damage classes in the party, and have better aoe.

I think both are perfectly acceptable choices, you can decide which is better for you.
Reply
Sep 12th 2018 10:01:32
@Valkoria ok noted,
but is stone henge have an effect to taoist skill?
how about lycanthropy, will it increase my storm calling damage?

thank you for answering my question anyway.. XD
Reply
Sep 12th 2018 12:15:05
Stone Henge will increase all your damage by 10%, and increase the following skills by 1 level: Heal, Chortasmata, Carnivory, Sterea Troph, Henge Stone.

I don't know if it would increase the levels of any of your Taoist skills, I'd have to test and see sometime.

Lycanthropy human form will increase ALL your magic damage.
Reply
Aug 19th 2018 09:02:42
Heal 15, Cure 15? But the build has only Cleric2.
Reply
Aug 20th 2018 07:27:39
@rangarus ah yes, thanks for pointing that out, a lot of my builds have changed over time and with the last update we gave up cleric3 to make room for druids update. ill fix that asap. ty
Reply
Jun 29th 2018 09:36:24
Hey, Valkoria. I have a question. Is Taoist more pvp or aoe/pve? Also thank you for the time you took to write this.
Reply
Jun 29th 2018 14:41:02
@DoomSun pve. i havent pvp'd in ages, dont care for it much.
Reply
May 3rd 2018 17:02:40
Hi @Valkoia,, May i ask which monster card is the best for this build ?? and i'm now lv 315 following this build, what gear would u recommend.><
THX~
Reply
Apr 19th 2018 17:16:55
The build I made is almost the same and was very good.
here it is:
http://www.tosbase.com/tools/skill-simulator/build/x3djh1blec/

why do not you use the saint guardian?
Reply
Apr 19th 2018 19:20:26
It's probably a lot easier if you ask yourself, why do you use Guardian Saint?

Glad that you are enjoying krivis-taoist, having kabbalist is nice for unlimited sp too.
Reply
Jan 17th 2018 21:07:09
Dear Valkatoria

I play on the Taiwanese server (not iTOS) but it is essentially the same. Regarding the build, I would like to know your opinion on changing cleric C3 to paladin C1. The reason for this being that it allows the character to gain the attribute to use 2-H maces. Although it is true that paladin C1 shows little synergy to the rest of the build whatsoever aside from giving the character a little more support when working in a team, it would allow a magical-attack based cleric build to hold a two hand weapon.

This means: 1. Two extra gem slots and a much higher magical base damage weapon which will further deepen the damage gap once transcended compared to a 1-H mace as mentioned in your guide. 2. Yes, 5 less heal tiles and 5 points off from cure. But still, it must be noted that the damage done by heal does not scale with with its skill level and frankly speaking cure is probably one of the most underwhelming attack featured in this arsenal. Cure can only attack up to 2 enemies at the same time and the only plus side of cure is probably it’s short cycle of 0.2s per attack which is quite useful when destroying structures like on ET.
Reply
Jan 17th 2018 21:18:15
Referring to the weapon, I am specifically only talking about Lv350weapons in which 2-H maces have 5 gem slots whereas a one hand weapon only has 3. Although carrying a one hand weapon allows you to additionally carry a shield to bump up your defence or a dagger to add an element damage, both options seems to fall short on damage dealt were the character a main attacker in an ET team. Plus, with decent armour and a good healer, a shield might not prove that powerful unless in PvP settings.
Reply
Jan 8th 2018 04:44:06
What are we looking at for gear? 1-H Mace + Shield, 1-H Mace + Dagger, 2-H Mace, 1-H Wand + shield etc...
I would like to know...

Also, what are you suggesting for Cards?
Reply
Jan 8th 2018 06:57:12
@nyomnyom Masinios Mace is best in slot, it will be quite expensive to craft though, paired with a int Primus raffy shield. Cards are pretty straight forward, pretty much the same for most int based builds: Chapparition, Pyrogo, Gazing Golem, and any preferred defensive purple card.
Reply
Jan 8th 2018 07:13:15
@Valkoria Thanks! I am a returning player that stopped playing ages ago where no one was lvl 300 yet. :) I wasn't for sure how straightforward stuff was since I am now exploring areas I've never been to. Lol.
Reply
Dec 28th 2017 01:40:58
I don't want Miko because the mission, so I'm doing Cleric 2, Krivis 3, Druid 2, Taoist 2, so, Druid skills are OMG, I love 'em, but really? Transform? Ok I don't get why 5 points in Transform, I just need a reason of why 5 points, Ok is funny being a monster but, is useless i think so.
Btw, I love your guide and I'm following your guides since like 2015? 2016? well i don't remember but a long a time ago.
Reply
Dec 27th 2017 16:44:50
@Valkoria What do you think of Cleric3 - Krivis3 - Plague Doctor1 - Taoist for spreading Divine Stigma for Zaibas?
Or even Cleric2 - Krivis3 -Dievdirbys1 - Plague Doctor1 - Taoist basically does the same thing as above but Divine punishment cd turns to 40 seconds (thinking about it a little I don't like this second one so much even if it does let me spam more lightning).
Reply
Jan 7th 2018 13:54:47
@Valkren9 Nevermind, for some reason I couldn't get divine stigma to do more than single target but it does have aoe.
Reply
Dec 22nd 2017 19:10:23
Hey :) I tried sadhu c3 krivis c3 cleric c1 and I would like to pick taoist at rank 9, it is worth taoist at c1?
Reply
Dec 21st 2017 16:47:51
Hello, how about having Cleric2-Priest3-Chap-Miko-Tao2 ?
Reply
Dec 17th 2017 22:13:24
Hi thanks fo r the guide! well instead of having miko and cleric3 what are your thoughts about cleric2-krivis3-druid2-tao2?
Reply
Dec 18th 2017 01:30:37
@Benysaur92 Its very good, I played Druid2 for the longest time, both have their strengths.
Reply
Dec 16th 2017 01:17:03
yo @Valkoria i used to main this build and a PD before R8.

What are your througs on both builds? for bossing. could taoist beat a PD3?
Reply
Dec 16th 2017 05:41:33
@kitsukannabi hmm, that's a tough question to answer.

If we're talking about world bosses, I haven't had the chance to take Taoist out into world bosses yet since the Krivis redesign but I would assume it would perform much better than it used too but its hard to say without me having gone out and see for myself yet, but if we're talking about dungeon bosses or something with less hp, pretty much Taoist crushes Plague Doctor because Taoist has so much more burst (that is assuming the boss doesnt zip around constantly).

Either way though both PD and Taoist are pretty great classes, I would say choose what you enjoy more because both are pretty balanced now, maybe one performs slightly better than another but its not going to be a massive difference like it used to be in the past.
Reply
Dec 9th 2017 16:14:10
is it possible if i change druid 3 instead taoist at rank 8?
Reply
Oct 13th 2017 06:44:16
good day...and 1st of all thnx for the guide ...just have 1 question is this build can be used as rank 8 instead of druid 3* can i change it for zealot for future new class im planning to make cleric class and use this guide as reference..i think this build is suitable for zealot tho...thnx Valkoria
Reply
Oct 13th 2017 07:03:12
i mean taoist rank 8 change for zealot
Reply
Oct 13th 2017 08:18:09
@jerv.ian No clue, we don't know what Zealot does yet.
Reply
Oct 13th 2017 09:33:54
ohh okay hahaha well i guess ill just use this my instinct tells me to use this thnx for the reply btw..
Reply
Oct 13th 2017 10:12:13
@jerv.ian when we get the new classes we will be able to reset your most recent circle at any time, so you will be able to change taoist to something else by then.
Reply
Oct 13th 2017 12:51:52
ohhh i.c thnx for the info im kinda new to this game.. i used to play i think a month last year then decide to quit and now i want to play again so this info is big help anyway thnx again... ill go straight to taoist path since new class have no exact date to be released yet...
Reply
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