[Apr 25th 2018] New classes have been added to the skill simulator!

DarkHero's Chrono/Enchanter (Red Version)

Created by RohanKainne on Dec 18th 2017 (Last Updated: Sep 19th 2018).
This is a public build.
2

Server: Silute
Team: Rohann (Gracias por probar esta build <3)
Nivel actual de personaje: 360




Español
Puedes cambiar pyro por cryo
http://www.tosbase.com/tools/skill-simulator/build/0qrf5m6gxc/

C3 y C4 por linker
Pasa todos tus buffos! http://toscamp.com/tos/ranksimul/view.php?ra_id=1491&lan=en

Stats!

• SPR: 360 Puntos invertidos + stats del equipo!
• INT: full
• CON: 30-50 SOLO si se sienten muy blanditos[/color]


¿Por qué SPR y por qué cuadrarla en 360?
• Nuestros buffs de pyro y enchanter escalan tanto con SPR como con INT pero los de Chrono lo hacen solo con SPR.
• Ya que escogimos Chrono (que me encanta) hay que sacarle el máximo de provecho.
• Si no te gusta correr y pegar como loco, anda full INT para meter daño con tus skills de pyro,
pero la mayor parte de tu daño viene del arma.
Build de pyro full daño http://www.tosbase.com/tools/skill-simulator/build/puah520xjw/
• Las formulas de Quicken y Haste cambiaron, por ejemplo:
- Quicken antes daba 330 de velocidad de ataque, ahora da un poco más de la mitad: 175
- El resto se determina en base a TU SPR y al nivel del que recibe el buff.
- Si tenemos 290 de spr y usamos el buff en un personaje 360 tendremos lo siguiente: 290/360 = 0.8 lo que equivale a un 80%.
- Ese porcentaje se le aplica a los 175 que resulta en un aumento de 140.
- Dando un total de 315 de velocidad de ataque extra (El máximo es 350).
-Teniendo un SPR de 360 que es equivalente al nivel máximo de personaje actualmente tendríamos 360/360 = 1 lo que equivale a un 100%.
Dando como resultado 175+175=350.
- 350 es el máximo y no se puede aumentar más!.
- La misma formula aplica para el Haste.
- Resumiendo lo dicho anteriormente, tener más SPR que el nivel máximo actual seria un desperdicio.
- El resto de stats deben ir a CON e INT.



Equipo!
• No recomendaré cosas chanchas como Solmiki o el equipo de Raid(Solo pondré el arma).
• Priorizar Primus CLOTH/PLATE con INT, SPR, CON y DEX.
¿Por qué dex?
• Para tener más velocidad de ataque.
• Actualmente tengo un masinios rod+11 Trans5 y saco 40k+ por ATAQUE BASICO).


Accesorios
• Max Petamion o Agny Necklace
• Archmage Bangle x2 o Zachariel Bangle x2


Armas!
• Las armas Primus tienen el mismo daño que las armas rojas de practonium de su respectivo nivel.
• El arma llevará Blue gem.

Arma 315
• Regard Horn staff***
• Primus pevordimas staff**
• Vienarazis Staff*

Arma 350
Primus raffye staff*** con SPR/INT/DEX.
Masinios staff***.


Clases!

Wizard ★



Pyromancer ★★★

Buuuurrrn motherfucker buuuuuuurrrnnnn


Chronomancer ★★★

Maximun speedo + pass!


Enchanter ★★★

Más party buffs y Lighting Hands


Atributos importantes!

• Los atribos de daño (Enhance):
Lvl 30 Minimo
Lvl 50 Optimo
lvl 70 Solo si te sobra Silver/Puntos


Wizzard
Klaipeda
• Earthquake: Remove Knockdown

Pyromancer

Klaipeda
• Staff Mastery: Fire
• Enchant Fire: Decreased Fire Property Resistance
• Flame Ground: Diffusion
• Hell Breath: Knockback


Chronomancer

Stele Road
• Haste: Increased Evasion
• Quicken: Critical Rate
• Reincarnate: Two
• Slow: Critical Resistance
• Slow: Decreased Nullification


Enchanter

Saalus convent
• Craft Enchant Round
• Lightning Hands: Magic Shock



Cartas!

ROJAS
• Chapparition Card x3: Ataque Mágico + [★]% por 6 segundos
despues de usar una pocion de SP.
• Hydra card x3: +[★]% daño adicional a enemigos congelados.
• Froster Lord x3: Aún no esta disponible [★/2]% chande de congelar al atacar.
AZULES
cubriremos nuestra deficiencia.
Si usas plate, ponte Nuaele.
si usas Cloth, ponte Zaura.
• Zaura x3***: Defensa fisica +[★]% (Es cara)
• Nuaele x3**: Defensa mágica +[★]% (Es cara)
• Sequoia Card*: Def física +[★*5], Def mágica+[★*5] Opción más barata
VERDES
•Linkroller x3: SPR +[★]
• Blut x3: CON +[★]
• Ellaganos x3: DEX + [★]
MORADAS
• Gazing Golem Card x1 o x3: [★]% chance de usar lvl1 Pain Barrier cuando te golpean.
• Velpede Card x2: [★/]% chance de aumentar la velocidad de movimiento en 4
cuando golpeas. Gotta go fast!.

R10: Agility lvl 1, Craft lvl 1, Enchant Lighting lvl 8, Empowering lvl 10, Enchant earth lvl 10, Lighting hands lvl 10, Over reinforce lvl 5


Que tengan un feliz juego y nos vemos en otra guia !!
Más guias mias http://www.tosbase.com/tools/skill-simulator/users/50395/ :D!



English


Soon!
Copy Build
Rank 1
circle 1
Wizard
4 / 5
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 4:
Attack: 127% x 2
AoE Attack Ratio: 1
SP: 20

Type: Magic / Attack
Cooldown: 9s
1 / 5
Lethargy
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 1:
Physical attack -1%
Magic attack -1%
Evasion -5
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 13

Type: Magic / Buff
Cooldown: 20s
5 / 5
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 5:
[Sleep] Duration: 7 seconds
Attack Threshold: 5
SP: 30

Type: Magic / Buff
Cooldown: 25s
0 / 5
Magic Shield
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 1:
Damage reduction 20%
Duration: 300 seconds
Applies 1 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
5 / 5
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 5:
Attack: 324%
AoE Attack Ratio: 4
SP: 28

Type: Magic / Attack
Cooldown: 17s
Element: Earth
Rank 2
circle 1
Pyromancer
0 / 5
5
Fireball
Pyromancer11 Pyromancer1
Fireball: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fireball] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Fireball: Burn Debuff
Type: Active
* Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds
*[Burn] damage is based on character's INT
* Increases SP consumption by 30%

Pyromancer 1st Circle required
Fireball: Residual Heat
Type: Active
* Increases duration time of [Fireball] by 1 second per attribute level
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Fireball

[Magic] - [Fire]
Summons a fireball at the targeted area. Enemies that touch the fireball will receive Fire damage. [Fireball] will not hit the same enemies twice. Up to 5 fireballs can be summoned.

Level 1:
Attack: 382%
Duration: 10 seconds
SP: 26

Type: Magic / Attack
Cooldown: 8s
Element: Fire
0 / 5
3
Fire Wall
Pyromancer12 Pyromancer2
Fire Wall: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fire Wall] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Fire Wall: Increased Fire Property Buff
Type: Active
* Increases Fire property attack of allies per attribute level in proportion to INT for 5 sec when they step on [Fire Wall]
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Fire Wall: Knockback
Type: Active
* Knocks back enemies hit by [Fire Wall]

Pyromancer 3rd Circle required
Fire Wall

[Magic] - [Fire]
Creates a wall of flames that continuously damages approaching enemies.

Level 1:
Attack 158% x 5
8 Fire Walls
Duration 15 sec
SP: 36

Type: Magic / Attack
Cooldown: 20s
Element: Fire
5 / 5
Enchant Fire
Pyromancer6
Enchant Fire: Decreased Fire Property Resistance
Type: Active
* Decreases Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Enchant Fire

Temporarily grants Fire property to your attacks.

Level 5:
Additional Fire Property Damage: +50
Property Additional Attack: +0
Duration: 300 seconds
SP: 52

Type: Magic / Buff
Cooldown: 110s
Element: Fire
5 / 5
3
Flare
Pyromancer13 Pyromancer9
Flare: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flare] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Flare: Additional Damage
Type: Active
* Increases property damage of [Flare] by 10 per attribute level to Cloth armor-type enemies
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Flare

[Magic] - [Fire]
Inflicts damage by exploding a burning enemy.

Level 5:
Attack: 664%
SP: 45

Type: Magic / Attack
Cooldown: 20s
Element: Fire
1 / 5
Flame Ground
Pyromancer26
Flame Ground: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flame Ground] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Flame Ground: Diffusion
Type: Active
* Enemies in range of [Flame Ground] become afflicted with [Heat]
* Fire property resistance of enemies afflicted with [Heat] decreases by 50
* Enemies afflicted with [Heat] can be attacked with [Flare]
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Flame Ground

[Magic] - [Fire]
Creates a magic circle of flames around you. Deals continuous flame damage to enemies within the magic circle.

Level 1:
111% attack per 0.5 sec
Duration 8 sec
SP: 42

Type: Magic / Attack
Cooldown: 25s
Element: Fire
Rank 3
circle 2
Pyromancer
0 / 10
5
Fireball
Pyromancer11 Pyromancer1 Pyromancer29
Fireball: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fireball] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Fireball: Burn Debuff
Type: Active
* Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds
*[Burn] damage is based on character's INT
* Increases SP consumption by 30%

Pyromancer 1st Circle required
Fireball: Residual Heat
Type: Active
* Increases duration time of [Fireball] by 1 second per attribute level
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Fireball

[Magic] - [Fire]
Summons a fireball at the targeted area. Enemies that touch the fireball will receive Fire damage. [Fireball] will not hit the same enemies twice. Up to 5 fireballs can be summoned.

Level 1:
Attack: 382%
Duration: 10 seconds
SP: 26

Type: Magic / Attack
Cooldown: 8s
Element: Fire
0 / 10
3
Fire Wall
Pyromancer12 Pyromancer2
Fire Wall: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fire Wall] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Fire Wall: Increased Fire Property Buff
Type: Active
* Increases Fire property attack of allies per attribute level in proportion to INT for 5 sec when they step on [Fire Wall]
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Fire Wall: Knockback
Type: Active
* Knocks back enemies hit by [Fire Wall]

Pyromancer 3rd Circle required
Fire Wall

[Magic] - [Fire]
Creates a wall of flames that continuously damages approaching enemies.

Level 1:
Attack 158% x 5
8 Fire Walls
Duration 15 sec
SP: 36

Type: Magic / Attack
Cooldown: 20s
Element: Fire
10 / 10
Enchant Fire
Pyromancer6
Enchant Fire: Decreased Fire Property Resistance
Type: Active
* Decreases Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Enchant Fire

Temporarily grants Fire property to your attacks.

Level 10:
Additional Fire Property Damage: +75
Property Additional Attack: +0
Duration: 300 seconds
SP: 76

Type: Magic / Buff
Cooldown: 110s
Element: Fire
10 / 10
3
Flare
Pyromancer13 Pyromancer9
Flare: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flare] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Flare: Additional Damage
Type: Active
* Increases property damage of [Flare] by 10 per attribute level to Cloth armor-type enemies
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Flare

[Magic] - [Fire]
Inflicts damage by exploding a burning enemy.

Level 10:
Attack: 814%
SP: 67

Type: Magic / Attack
Cooldown: 20s
Element: Fire
1 / 10
Flame Ground
Pyromancer26 Pyromancer27
Flame Ground: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flame Ground] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Flame Ground: Diffusion
Type: Active
* Enemies in range of [Flame Ground] become afflicted with [Heat]
* Fire property resistance of enemies afflicted with [Heat] decreases by 50
* Enemies afflicted with [Heat] can be attacked with [Flare]
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Flame Ground

[Magic] - [Fire]
Creates a magic circle of flames around you. Deals continuous flame damage to enemies within the magic circle.

Level 1:
111% attack per 0.5 sec
Duration 8 sec
SP: 42

Type: Magic / Attack
Cooldown: 25s
Element: Fire
5 / 5
Fire Pillar
Pyromancer15
Fire Pillar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fire Pillar] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 2nd Circle required
Fire Pillar

[Magic] - [Fire]
Summons a pillar of fire to inflict damage on enemies.

Level 5:
157% Attack per 0.5 seconds
Duration: 10 seconds
SP: 67

Type: Magic / Attack
Cooldown: 30s
Element: Fire
Rank 4
circle 3
Pyromancer
0 / 15
5
Fireball
Pyromancer11 Pyromancer1 Pyromancer29
Fireball: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fireball] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Fireball: Burn Debuff
Type: Active
* Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds
*[Burn] damage is based on character's INT
* Increases SP consumption by 30%

Pyromancer 1st Circle required
Fireball: Residual Heat
Type: Active
* Increases duration time of [Fireball] by 1 second per attribute level
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Fireball

[Magic] - [Fire]
Summons a fireball at the targeted area. Enemies that touch the fireball will receive Fire damage. [Fireball] will not hit the same enemies twice. Up to 5 fireballs can be summoned.

Level 1:
Attack: 382%
Duration: 10 seconds
SP: 26

Type: Magic / Attack
Cooldown: 8s
Element: Fire
1 / 15
3
Fire Wall
Pyromancer12 Pyromancer2 Pyromancer28
Fire Wall: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fire Wall] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Fire Wall: Increased Fire Property Buff
Type: Active
* Increases Fire property attack of allies per attribute level in proportion to INT for 5 sec when they step on [Fire Wall]
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Fire Wall: Knockback
Type: Active
* Knocks back enemies hit by [Fire Wall]

Pyromancer 3rd Circle required
Fire Wall

[Magic] - [Fire]
Creates a wall of flames that continuously damages approaching enemies.

Level 1:
Attack 158% x 5
8 Fire Walls
Duration 15 sec
SP: 36

Type: Magic / Attack
Cooldown: 20s
Element: Fire
15 / 15
Enchant Fire
Pyromancer6
Enchant Fire: Decreased Fire Property Resistance
Type: Active
* Decreases Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Enchant Fire

Temporarily grants Fire property to your attacks.

Level 15:
Additional Fire Property Damage: +100
Property Additional Attack: +0
Duration: 300 seconds
SP: 101

Type: Magic / Buff
Cooldown: 110s
Element: Fire
13 / 15
3
Flare
Pyromancer13 Pyromancer9
Flare: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flare] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Flare: Additional Damage
Type: Active
* Increases property damage of [Flare] by 10 per attribute level to Cloth armor-type enemies
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Flare

[Magic] - [Fire]
Inflicts damage by exploding a burning enemy.

Level 13:
Attack: 903%
SP: 80

Type: Magic / Attack
Cooldown: 20s
Element: Fire
1 / 15
Flame Ground
Pyromancer26 Pyromancer27
Flame Ground: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flame Ground] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Flame Ground: Diffusion
Type: Active
* Enemies in range of [Flame Ground] become afflicted with [Heat]
* Fire property resistance of enemies afflicted with [Heat] decreases by 50
* Enemies afflicted with [Heat] can be attacked with [Flare]
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Flame Ground

[Magic] - [Fire]
Creates a magic circle of flames around you. Deals continuous flame damage to enemies within the magic circle.

Level 1:
111% attack per 0.5 sec
Duration 8 sec
SP: 42

Type: Magic / Attack
Cooldown: 25s
Element: Fire
10 / 10
Fire Pillar
Pyromancer15
Fire Pillar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fire Pillar] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 2nd Circle required
Fire Pillar

[Magic] - [Fire]
Summons a pillar of fire to inflict damage on enemies.

Level 10:
200% Attack per 0.5 seconds
Duration: 10 seconds
SP: 106

Type: Magic / Attack
Cooldown: 30s
Element: Fire
5 / 5
Hell Breath
Pyromancer14 Pyromancer4
Hell Breath: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hell Breath] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 3rd Circle required
Hell Breath: Knockback
Type: Active
* Enemies hit by [Hell Breath] have a 10% chance per attribute level of being knocked back
* Increases SP consumption by 30%

Pyromancer 3rd Circle required
Hell Breath

[Magic] - [Fire]
Attack by continuously fuming fire towards enemies. Deals continuous flame damage to enemies. Likely to receive additional Fire damage for a while. While casting Hell Breath, you receive melee block effect.

Level 5:
Attack: 250% per 0.3 seconds
SP consumption: 37 per 0.5 seconds
Consumes #{SpendItemCount}# Pyrite
SP: 0

Type: Magic / Attack
Cooldown: 40s
Element: Fire
Rank 5
circle 1
Chronomancer
5 / 5
Quicken
Chronomancer1
Quicken: Critical Rate
Type: Active
* [Quicken] increases critical rate by 15 per attribute level and decreases evasion by 20 per attribute level
Effect increases up to 2 times in proportion to caster's SPR and target's level
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Quicken

Temporarily increases the attack speed of you and your party members by manipulating time. The effect increases up to double proportional to the caster's SPR and the target's level.

Level 5:
Attack Speed: +65
Duration: 60 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 121

Type: Magic / Buff
Cooldown: 40s
1 / 5
Reincarnate
Chronomancer3
Reincarnate: Two
Type: Active
* When an enemy affected by [Reincarnate] dies and is revived, two enemies will appear with a chance of 1% per attribute level
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Reincarnate

Manipulate time to make a monster reappear on the same spot it was defeated. You must use it near monsters for it to have effect. Reincarnated monsters cannot be reincarnated again.

Level 1:
Duration: 6 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 92

Type: Magic / Buff
Cooldown: 120s
1 / 5
Stop
Chronomancer4
Stop: Control Boss Monster
Type: Active
* Allows [Stop] to also stop boss monsters once
* Increases SP consumption by 10
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Stop

Stops time of monsters within the targeted area. Enemies do not receive damage when time is stopped.

Level 1:
Magic Duration: 6 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 112

Type: Magic / Buff
Cooldown: 100s
1 / 5
Slow
Chronomancer2 Chronomancer6
Slow: Critical Resistance
Type: Active
* Enemies affected by [Slow] have their critical resistance decreased by a value equal to 15% of the caster's INT
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow: Decreased Nullification
Type: Active
* Decreases chance of nullifying an attack by 6% per attribute level when enemies are affected by [Slow]
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow

Controls time to decrease the movement speed of enemies.

Level 1:
Movement Speed: -9
Magic Circle Duration: 14.5 seconds
[Slow] Duration: 10 seconds
SP: 88

Type: Magic / Buff
Cooldown: 35s
Rank 6
circle 2
Chronomancer
10 / 10
Quicken
Chronomancer1
Quicken: Critical Rate
Type: Active
* [Quicken] increases critical rate by 15 per attribute level and decreases evasion by 20 per attribute level
Effect increases up to 2 times in proportion to caster's SPR and target's level
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Quicken

Temporarily increases the attack speed of you and your party members by manipulating time. The effect increases up to double proportional to the caster's SPR and the target's level.

Level 10:
Attack Speed: +115
Duration: 90 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 169

Type: Magic / Buff
Cooldown: 40s
1 / 10
Reincarnate
Chronomancer3
Reincarnate: Two
Type: Active
* When an enemy affected by [Reincarnate] dies and is revived, two enemies will appear with a chance of 1% per attribute level
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Reincarnate

Manipulate time to make a monster reappear on the same spot it was defeated. You must use it near monsters for it to have effect. Reincarnated monsters cannot be reincarnated again.

Level 1:
Duration: 6 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 92

Type: Magic / Buff
Cooldown: 120s
1 / 10
Stop
Chronomancer4
Stop: Control Boss Monster
Type: Active
* Allows [Stop] to also stop boss monsters once
* Increases SP consumption by 10
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Stop

Stops time of monsters within the targeted area. Enemies do not receive damage when time is stopped.

Level 1:
Magic Duration: 6 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 112

Type: Magic / Buff
Cooldown: 100s
1 / 10
Slow
Chronomancer2 Chronomancer6
Slow: Critical Resistance
Type: Active
* Enemies affected by [Slow] have their critical resistance decreased by a value equal to 15% of the caster's INT
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow: Decreased Nullification
Type: Active
* Decreases chance of nullifying an attack by 6% per attribute level when enemies are affected by [Slow]
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow

Controls time to decrease the movement speed of enemies.

Level 1:
Movement Speed: -9
Magic Circle Duration: 14.5 seconds
[Slow] Duration: 10 seconds
SP: 88

Type: Magic / Buff
Cooldown: 35s
5 / 5
Haste
Chronomancer7
Haste: Increased Evasion
Type: Active
* Increases your evasion by 15 per attribute level
* Effect increases up to 2 times in proportion to caster's SPR and target's level
* Increases SP consumption by 10%

Chronomancer 2nd Circle required
Haste

Temporarily increases the movement speed of you and your party members by manipulating time.The effect increases up to double proportional to the caster's SPR and the target's level.

Level 5:
Movement Speed: +5
Duration: 80 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 134

Type: Magic / Buff
Cooldown: 35s
Rank 7
circle 3
Chronomancer
15 / 15
Quicken
Chronomancer1
Quicken: Critical Rate
Type: Active
* [Quicken] increases critical rate by 15 per attribute level and decreases evasion by 20 per attribute level
Effect increases up to 2 times in proportion to caster's SPR and target's level
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Quicken

Temporarily increases the attack speed of you and your party members by manipulating time. The effect increases up to double proportional to the caster's SPR and the target's level.

Level 15:
Attack Speed: +165
Duration: 120 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 217

Type: Magic / Buff
Cooldown: 40s
1 / 15
Reincarnate
Chronomancer3
Reincarnate: Two
Type: Active
* When an enemy affected by [Reincarnate] dies and is revived, two enemies will appear with a chance of 1% per attribute level
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Reincarnate

Manipulate time to make a monster reappear on the same spot it was defeated. You must use it near monsters for it to have effect. Reincarnated monsters cannot be reincarnated again.

Level 1:
Duration: 6 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 92

Type: Magic / Buff
Cooldown: 120s
10 / 15
Stop
Chronomancer4
Stop: Control Boss Monster
Type: Active
* Allows [Stop] to also stop boss monsters once
* Increases SP consumption by 10
* Increases SP consumption by 30%

Chronomancer 1st Circle required
Stop

Stops time of monsters within the targeted area. Enemies do not receive damage when time is stopped.

Level 10:
Magic Duration: 15 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 252

Type: Magic / Buff
Cooldown: 100s
3 / 15
Slow
Chronomancer2 Chronomancer6
Slow: Critical Resistance
Type: Active
* Enemies affected by [Slow] have their critical resistance decreased by a value equal to 15% of the caster's INT
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow: Decreased Nullification
Type: Active
* Decreases chance of nullifying an attack by 6% per attribute level when enemies are affected by [Slow]
* Increases SP consumption by 10%

Chronomancer 1st Circle required
Slow

Controls time to decrease the movement speed of enemies.

Level 3:
Movement Speed: -12
Magic Circle Duration: 15.5 seconds
[Slow] Duration: 10 seconds
SP: 109

Type: Magic / Buff
Cooldown: 35s
10 / 10
Haste
Chronomancer7
Haste: Increased Evasion
Type: Active
* Increases your evasion by 15 per attribute level
* Effect increases up to 2 times in proportion to caster's SPR and target's level
* Increases SP consumption by 10%

Chronomancer 2nd Circle required
Haste

Temporarily increases the movement speed of you and your party members by manipulating time.The effect increases up to double proportional to the caster's SPR and the target's level.

Level 10:
Movement Speed: +8
Duration: 120 seconds
Consumes #{SpendItemCount}# Time Crystal Fragment
SP: 190

Type: Magic / Buff
Cooldown: 35s
1 / 5
Backmasking
Chronomancer5
Backmasking: Confusion
Type: Active
* Enemies provoked after using [Backmasking] will be afflicted with [Confusion] for 6 seconds
* If the attribute is Lv2, applies 8 seconds of [Confusion]
* Increases SP consumption by 10%

Chronomancer 3rd Circle required
Backmasking

Control time in an area, temporarily changing it back to its previous state.

Level 1:
Backmasking Range: 60
Unable to use Backmasking nearby for 10 seconds
Consumes #{SpendItemCount}# Time Crystal
SP: 240

Type: Magic / Buff
Cooldown: 300s
5 / 5
Pass
Pass

[Magic]
Reduces the cooldown of skills of you and your party members. Reduced skill will not be re-applied until the skill is used.

Level 5:
Cooldown: -25 seconds
Consumes #{SpendItemCount}# Time Crystal
SP: 161

Type: Magic / Buff
Cooldown: 50s
Element: Earth
Rank 8
circle 1
Enchanter
1 / 5
Agility
Agility

Temporarily enchants the shoes of nearby allies with the [Agility] buff. The effects of [Agility] increases maximum Stamina and increases the chance to dodge an enemy attack proportional to your current Stamina.

Level 1:
STA +5
Dodge Chance: +[Current STA] * 0.1%
Duration: 300 seconds
SP: 237

Type: Magic / Buff
Cooldown: 40s
0 / 5
Enchant Armor
Enchant Armor

Sets up a shop that grants armor equipment with enchantments.

Level 1:
The number of available enchantments increases with skill level
Maximum Level: 5
SP: 0

Type: Magic / Attack
Cooldown: 0s
1 / 5
Craft Spellbook
Craft Spellbook

Craft a spellbook containing a selected skill that can be used by anyone.

Level 1:
The spellbook disappears after it's used
SP: 0

Type: Magic / Buff
Cooldown: 0s
5 / 5
Enchant Lightning
Enchant Lightning: Psychic
Type: Active
* Property of [Psychic Pressure] and [Gravity Pole] is changed to Lightning when [Enchant Lightning] is applied
* Increases SP consumption by 10%

Enchanter Circle 2 Required
Enchant Lightning

Grants a Lightning property damage buff to you and your party members. Changes melee and missile attacks to Lightning property. Additional Lightning property damage increases in proportion to the caster's INT and SPR.

Level 5:
Lightning Property Additional Damage +400
Duration: 300 seconds
Consumes #{SpendItemCount}# Enchant Round
SP: 364

Type: Magic / Buff
Cooldown: 85s
Element: Fire
0 / 5
Empowering
Empowering

Briefly increases your and your party members' characer levels and max SP. The increased level will not be explicitly shown but when entering instances, it will prove very useful.

Level 1:
Character Level: +1
Maximum SP: +10%
Duration: 30 seconds
SP: 200

Type: Magic / Buff
Cooldown: 110s
Element: Fire
Rank 9
circle 2
Enchanter
1 / 10
Agility
Agility

Temporarily enchants the shoes of nearby allies with the [Agility] buff. The effects of [Agility] increases maximum Stamina and increases the chance to dodge an enemy attack proportional to your current Stamina.

Level 1:
STA +5
Dodge Chance: +[Current STA] * 0.1%
Duration: 300 seconds
SP: 237

Type: Magic / Buff
Cooldown: 40s
0 / 5
Enchant Armor
Enchant Armor

Sets up a shop that grants armor equipment with enchantments.

Level 1:
The number of available enchantments increases with skill level
Maximum Level: 5
SP: 0

Type: Magic / Attack
Cooldown: 0s
1 / 10
Craft Spellbook
Craft Spellbook

Craft a spellbook containing a selected skill that can be used by anyone.

Level 1:
The spellbook disappears after it's used
SP: 0

Type: Magic / Buff
Cooldown: 0s
8 / 10
Enchant Lightning
Enchanter4
Enchant Lightning: Psychic
Type: Active
* Property of [Psychic Pressure] and [Gravity Pole] is changed to Lightning when [Enchant Lightning] is applied
* Increases SP consumption by 10%

Enchanter Circle 2 Required
Enchant Lightning

Grants a Lightning property damage buff to you and your party members. Changes melee and missile attacks to Lightning property. Additional Lightning property damage increases in proportion to the caster's INT and SPR.

Level 8:
Lightning Property Additional Damage +580
Duration: 300 seconds
Consumes #{SpendItemCount}# Enchant Round
SP: 454

Type: Magic / Buff
Cooldown: 85s
Element: Fire
10 / 10
Empowering
Empowering

Briefly increases your and your party members' characer levels and max SP. The increased level will not be explicitly shown but when entering instances, it will prove very useful.

Level 10:
Character Level: +10
Maximum SP: +100%
Duration: 120 seconds
SP: 416

Type: Magic / Buff
Cooldown: 110s
Element: Fire
5 / 5
Enchant Earth
Enchant Earth

Enchant the armor of you and your party with the power of the land, granting the ability to block without having to wear shields.

Level 5:
Block Chance +15%
Duration: 300 seconds
Consumes #{SpendItemCount}# Enchant Round
SP: 630

Type: Magic / Buff
Cooldown: 60s
Element: Earth
5 / 5
Lightning Hands
Enchanter3
Lightning Hands: Magic Shock
Type: Active
* When [Lightning Hands] is active, enemies hit by basic attacks have a 1% chance per attribute level of being afflicted with [Magic Shock]
* Enemies affected by [Magic Shock] receive 20% more damage from magic attacks
* Increases SP consumption by 20%

Enchanter Circle 2 Required
Lightning Hands

[Magic] - [Lightning]
Change your basic attack to a Lightning property ranged attack.

Level 5:
Additional Lightning Property Damage: +503%
Duration: 300 seconds
SP: 677

Type: Magic / Buff
Cooldown: 60s
Element: Lightning
Rank 10
circle 3
Enchanter
1 / 10
Agility
Agility

Temporarily enchants the shoes of nearby allies with the [Agility] buff. The effects of [Agility] increases maximum Stamina and increases the chance to dodge an enemy attack proportional to your current Stamina.

Level 1:
STA +5
Dodge Chance: +[Current STA] * 0.1%
Duration: 300 seconds
SP: 237

Type: Magic / Buff
Cooldown: 40s
0 / 5
Enchant Armor
Enchant Armor

Sets up a shop that grants armor equipment with enchantments.

Level 1:
The number of available enchantments increases with skill level
Maximum Level: 5
SP: 0

Type: Magic / Attack
Cooldown: 0s
1 / 10
Craft Spellbook
Craft Spellbook

Craft a spellbook containing a selected skill that can be used by anyone.

Level 1:
The spellbook disappears after it's used
SP: 0

Type: Magic / Buff
Cooldown: 0s
8 / 10
Enchant Lightning
Enchanter4
Enchant Lightning: Psychic
Type: Active
* Property of [Psychic Pressure] and [Gravity Pole] is changed to Lightning when [Enchant Lightning] is applied
* Increases SP consumption by 10%

Enchanter Circle 2 Required
Enchant Lightning

Grants a Lightning property damage buff to you and your party members. Changes melee and missile attacks to Lightning property. Additional Lightning property damage increases in proportion to the caster's INT and SPR.

Level 8:
Lightning Property Additional Damage +580
Duration: 300 seconds
Consumes #{SpendItemCount}# Enchant Round
SP: 454

Type: Magic / Buff
Cooldown: 85s
Element: Fire
10 / 10
Empowering
Empowering

Briefly increases your and your party members' characer levels and max SP. The increased level will not be explicitly shown but when entering instances, it will prove very useful.

Level 10:
Character Level: +10
Maximum SP: +100%
Duration: 120 seconds
SP: 416

Type: Magic / Buff
Cooldown: 110s
Element: Fire
5 / 5
Enchant Earth
Enchant Earth

Enchant the armor of you and your party with the power of the land, granting the ability to block without having to wear shields.

Level 5:
Block Chance +15%
Duration: 300 seconds
Consumes #{SpendItemCount}# Enchant Round
SP: 630

Type: Magic / Buff
Cooldown: 60s
Element: Earth
5 / 5
Lightning Hands
Enchanter3
Lightning Hands: Magic Shock
Type: Active
* When [Lightning Hands] is active, enemies hit by basic attacks have a 1% chance per attribute level of being afflicted with [Magic Shock]
* Enemies affected by [Magic Shock] receive 20% more damage from magic attacks
* Increases SP consumption by 20%

Enchanter Circle 2 Required
Lightning Hands

[Magic] - [Lightning]
Change your basic attack to a Lightning property ranged attack.

Level 5:
Additional Lightning Property Damage: +503%
Duration: 300 seconds
SP: 677

Type: Magic / Buff
Cooldown: 60s
Element: Lightning
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Comments (13)

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Nov 20th 2018 04:09:11
viejo tengo una consulta y si a esta build se le termina colocandole el Onmyoji x3 ? en vez de enchanter quedara bien ?
Reply
Oct 19th 2018 05:39:41
Have any problem if a change enchanter for sage?
Reply
Oct 19th 2018 05:50:21
@DodDrage i saw that sage 3rd circle don't have nothing different from the 2nd one, so can i pick something different? or enchanter is a better option anyway?
Reply
Oct 24th 2018 18:45:33
@DodDrage I really like this enchanter build, in my opinion, sage don't fit this as well as enchanter does.
Reply
Oct 24th 2018 20:52:20
@RohanKainne and what do u think about onmyoji?
Reply
Oct 15th 2018 02:10:52
this build is the most fun to play with ! is Empowering important ? should i max Enchant Lightning for more damage ? thank you !
Reply
Oct 17th 2018 05:13:19
Empowering is just to give more MAX SP to your team, it's not necesary
Reply
Sep 12th 2018 06:42:07
que gemas le debería de poner a la armadura?
Reply
Sep 12th 2018 07:58:48
@PapitaFeliz gemas rojas o gemas de skills.
En el buscador de esta página pones la skill y te dice la gema que sube el nivel de dicha skill
http://tosmain.ru/gems/
Reply
Aug 5th 2018 04:28:48
Podrias decirme como distribuir los stats, no entendi esa parte
Reply
Aug 5th 2018 04:57:01
@Andskrb deja la spr en 360(Stats invertidos + stats de el equipo) y el resto a int
Reply
Jul 31st 2018 13:03:29
Buenas. queria saber si me podias decir donde se dropea el time crystal fragment, porque busco y no encuentro de donde se saca.
Reply
Jul 31st 2018 20:14:50
@PapitaFeliz Hola amigo, lo vende el Chronomancer master en Stele Road
Reply
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