Shinobi build #2(Yuen)
Created by Vahn on May 13th 2016 (Last Updated: Aug 20th 2016).
This is a public build.
0
I'd use the same stats as what I said on my previous shinobi build:
% stats:
str:20
dex:40
con:25
spr:15
Set of 5 (1):
Str->1 point
Dex->2 points
Con->1 point
Spr->1 point
Set of 5 (2):
Str->1 point
Dex->2 points
Con->1 point
Spr->1 point
Set of 5 (3):
Str->1 point
Dex->2 points
Con->2 points
Spr->0 points
Set of 5 (4):
Str->1 point
Dex->2 points
Con->1 point
Spr->1 point
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What equipment should I wear?
WEAPONS:
Either a 1H sword or 1H spear
I prefer the 1H spear due to its longer reach and skewer ability. This means if there are two enemies standing one behind the other and if they are both within the spears reach. Then just a normal auto-attack can damage they both. Kinda like going through enemy 1's body and reaching enemy 2 behind him. Skewer it is awesome.
Note: You can only use 1H spear if you learn the One-hand Spear mastery attribute from Hoplite class. Till then use a 1H Sword.
SHIELDS:
Defensive Shields
The shields I recommend are according to level. All defensive shields are ranked in ascending order of their greatness.
Lv 1-40:
Royal Shield
Lv 40-75:
Emperor Shield
Lv 75-120:
Beetleback
Sage Wall
Lv 120-170:
Nothing worth getting here. Just use you previous shields.
Lv 170-220:
Wall Guard
Aias
Lv 220-270:
Nothing worth getting here. Use your previous shields.
Lv 270+:
Lolopanther Shield
Offensive Shields:
All offensive shields are in ascending order of their greatness.
Lv 170+:
Otrava Shield
Lv 120+:
Ledas Shield
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% stats:
str:20
dex:40
con:25
spr:15
Set of 5 (1):
Str->1 point
Dex->2 points
Con->1 point
Spr->1 point
Set of 5 (2):
Str->1 point
Dex->2 points
Con->1 point
Spr->1 point
Set of 5 (3):
Str->1 point
Dex->2 points
Con->2 points
Spr->0 points
Set of 5 (4):
Str->1 point
Dex->2 points
Con->1 point
Spr->1 point
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What equipment should I wear?
WEAPONS:
Either a 1H sword or 1H spear
I prefer the 1H spear due to its longer reach and skewer ability. This means if there are two enemies standing one behind the other and if they are both within the spears reach. Then just a normal auto-attack can damage they both. Kinda like going through enemy 1's body and reaching enemy 2 behind him. Skewer it is awesome.
Note: You can only use 1H spear if you learn the One-hand Spear mastery attribute from Hoplite class. Till then use a 1H Sword.
SHIELDS:
Defensive Shields
The shields I recommend are according to level. All defensive shields are ranked in ascending order of their greatness.
Lv 1-40:
Royal Shield
Lv 40-75:
Emperor Shield
Lv 75-120:
Beetleback
Sage Wall
Lv 120-170:
Nothing worth getting here. Just use you previous shields.
Lv 170-220:
Wall Guard
Aias
Lv 220-270:
Nothing worth getting here. Use your previous shields.
Lv 270+:
Lolopanther Shield
Offensive Shields:
All offensive shields are in ascending order of their greatness.
Lv 170+:
Otrava Shield
Lv 120+:
Ledas Shield
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GREEN/DIAMOND GEMS FOR MAIN WEAPON AND GLOVES

BLUE/SQUARE GEMS FOR SHIELD AND BOOTS

YELLOW/STAR GEMS FOR TOP/SHIRT AND BOTTOM/PANTS

RED/CIRCLE GEMS FOR ... JUST PUTTING THE TABLE HERE FOR EASY REFERENCE!

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Rank 1
![]() ![]() Swordsman |
![]() 1 / 5 5 Video Thrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 1st Circle required Thrust: Continuous Attack Type: Active * Activates consecutive attacks when using [Thrust] by 1% chance per attribute level * Increases SP consumption by 10% Swordsman 1st Circle required Thrust: Bleeding Type: Active * Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust] * Bleeding damage is proportional to character's STR * Increases SP consumption by 10% Swordsman 2nd Circle required Thrust [Physical] - [Pierce] Push the point of your weapon into enemies, performing a strong piercing attack. Level 1: Attack: 139% AoE Attack Ratio: 1 SP: 9 Type: Melee / Attack Cooldown: 10s ![]() 3 / 5 3 Bash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30% Lv3 Bash required Bash [Physical] - [Slash] Inflict damage on an enemy with a powerful attack. Level 3: Attack: 182% AoE Attack Ratio: 0 SP: 15 Type: Melee / Attack Cooldown: 6s ![]() 3 / 5 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 3: Physical Damage: +14 Physical Defense: -7 Duration: 300 seconds SP: 14 Type: Melee / Buff Cooldown: 40s ![]() 3 / 5 Concentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level Lv3 Concentrate required Concentrate Increases your attack damage. Level 3: Additional Damage: +8 Number of Hits: 6 Duration: 45 seconds SP: 18 Type: Melee / Buff Cooldown: 20s ![]() 5 / 5 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 5: Duration: 19 seconds SP: 59 Type: Melee / Buff Cooldown: 39s |
Rank 2
![]() ![]() Swordsman |
![]() 10 / 10 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 10: Duration: 24 seconds SP: 93 Type: Melee / Buff Cooldown: 39s ![]() 5 / 5 Restrain: Slow Type: Active * Enemies stunned by [Restrain] become slowed down after stun wears off * Increases duration of slow effect by 3 seconds per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Restrain Lowers your maximum HP, but your attacks have a high chance of stunning enemies. Level 5: Chance of Stunning Enemy: 30% Maximum HP: -75 Duration: 45 seconds SP: 30 Type: Melee / Buff Cooldown: 120s ![]() 5 / 5 3 Pommel Beat: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pommel Beat] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 2nd Circle required Pommel [Physical] - [Strike] Strike enemies with the hilt of your sword. Inflicts additional damage on stunned monsters, and partially ignores the defense of small and medium sized enemies. Level 5: Attack: 428% Ignores Small, Medium Target Defense: 3% AoE Attack Ratio: 2 SP: 30 Type: Melee / Attack Cooldown: 14s |
Rank 3
![]() ![]() Peltasta |
![]() 5 / 5 2 Umbo Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 1st Circle required Umbo Blow: Stun Type: Active * Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10% Peltasta 1st Circle required Umbo Blow: Add Knockdown Type: Active * Enemies hit by [Umbo Blow] will be knocked down * Increases knockdown power by 40 per attribute level * Increases SP consumption by 10% Peltasta 1st Circle required Umbo Blow [Physical] - [Strike] Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher. Level 5: Attack: 297% AoE Attack Ratio: 2 SP: 33 Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield ![]() 4 / 5 2 Rim Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 1st Circle required Rim Blow [Physical] - [Strike] Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher. Level 4: Attack: 284% AoE Attack Ratio: 1 SP: 27 Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield ![]() 1 / 5 Swash Buckling: Focused Defense Type: Active * Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling] Peltasta 1st Circle required Swash Buckling: Provoque Specialty Type: Active * Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied Peltasta 2nd Circle required Swash Buckling: Maintain Provocation Type: Active * Increases duration of [Swash Buckling] by 1 second per attribute level Peltasta 2nd Circle required Swash Buckling Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds. Level 1: Targets 7 Provoke duration 5 sec Increases max. no. of targets by 7 for 35 sec SP: 20 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn ![]() 5 / 5 Guardian: Evasion Type: Active * Increases character's evasion by 50 per attribute level when [Guardian] is active * Increases SP consumption by 10% Peltasta 1st Circle required Guardian: Reduce Damage Type: Active * Reduces damage received by 20% while [Guardian] is active * Increases SP consumption by 30% Requires Peltasta Circle 2, Guardian Lv 6 Guardian Increases your physical and magic defense. Cannot be used with Gung Ho. Level 5: Physical and magic defense +100% Duration 32 sec SP: 28 Type: Melee / Buff Cooldown: 50s |
Rank 4
![]() ![]() Hoplite |
![]() 5 / 5 Stabbing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Stabbing: Evasion Type: Active * Increases evasion by 50 per attribute level while using [Stabbing] Increases magic defense by 5% per attribute level * Increases SP consumption by 10 Hoplite 1st Circle required Stabbing: Sure Victory Type: Active * Increases continuous count of [Stabbing] by 1 per attribute level * Increases SP consumption by 100% Hoplite 3rd Circle required Stabbing [Physical] - [Pierce] Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies. Level 5: Attack: 117% x 15 AoE Attack Ratio: 1 Damage increase up to 100% SP: 44 Type: Melee / Attack Cooldown: 25s ![]() 5 / 5 Finestra: Physical Damage Type: Active * Adds 10% of your INT to physical damage while [Finestra] is active * Increases SP consumption by 10% Hoplite 1st Circle required Finestra: Splash Type: Active * Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active * Increases SP consumption by 3 * Increases SP consumption by 10% Lv3 Finestra required Finestra Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion. Level 5: Critical Chance: +100 Increase Block 100 Increase Evasion: -75 Duration: 45 seconds SP: 48 Type: Melee / Buff Cooldown: 50s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol ![]() 5 / 5 2 Synchro Thrusting: Enhance Type: Passive * Increases the damage dealt on an enemy with [Synchro Thrusting] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Synchro Thrusting: Pierce Type: Active * Decreases [Synchro Thrusting] strike damage by 10% per attribute level * Increases pierce damage by 10% per attribute level Hoplite 1st Circle required Synchro Thrusting [Physical] - [Pierce] - [Strike] Use your spear and shield to attack enemies. Deals additional damage when an attack is countered. Level 5: Attack: 402% AoE Attack Ratio: 1 SP: 45 Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSpearShield, OneHandSwordShield |
Rank 5
![]() ![]() Hoplite |
![]() 8 / 10 Stabbing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Stabbing: Evasion Type: Active * Increases evasion by 50 per attribute level while using [Stabbing] Increases magic defense by 5% per attribute level * Increases SP consumption by 10 Hoplite 1st Circle required Stabbing: Sure Victory Type: Active * Increases continuous count of [Stabbing] by 1 per attribute level * Increases SP consumption by 100% Hoplite 3rd Circle required Stabbing [Physical] - [Pierce] Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies. Level 8: Attack: 133% x 15 AoE Attack Ratio: 1 Damage increase up to 100% SP: 60 Type: Melee / Attack Cooldown: 25s ![]() 10 / 10 Finestra: Physical Damage Type: Active * Adds 10% of your INT to physical damage while [Finestra] is active * Increases SP consumption by 10% Hoplite 1st Circle required Finestra: Splash Type: Active * Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active * Increases SP consumption by 3 * Increases SP consumption by 10% Lv3 Finestra required Finestra Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion. Level 10: Critical Chance: +150 Increase Block 175 Increase Evasion: -150 Duration: 60 seconds SP: 77 Type: Melee / Buff Cooldown: 50s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol ![]() 10 / 10 2 Synchro Thrusting: Enhance Type: Passive * Increases the damage dealt on an enemy with [Synchro Thrusting] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Synchro Thrusting: Pierce Type: Active * Decreases [Synchro Thrusting] strike damage by 10% per attribute level * Increases pierce damage by 10% per attribute level Hoplite 1st Circle required Synchro Thrusting [Physical] - [Pierce] - [Strike] Use your spear and shield to attack enemies. Deals additional damage when an attack is countered. Level 10: Attack: 493% AoE Attack Ratio: 1 SP: 72 Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSpearShield, OneHandSwordShield ![]() 1 / 5 3 Long Stride: Enhance Type: Passive * Increases the damage dealt on an enemy with [Long Stride] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 2nd Circle required Long Stride: Stun Type: Active * [Long Stride] stuns enemies for 0.5 sec per attribute level * Increases SP consumption by 50% Hoplite 2nd Circle required Long Stride [Physical] - [Pierce] Inflicts damage to enemies by jumping to your designated location. Damage increases in proportion to inventory weight. Additional damage does not exceed a maximum of 100%. Level 1: Attack: 415% Targets 10 SP: 28 Type: Melee / Attack Cooldown: 30s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearPistol ![]() 1 / 5 2 Spear Lunge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Spear Lunge] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 2nd Circle required Spear Lunge [Physical] - [Pierce] Stab an enemy in front of you to make it more vulnerable to [Pierce]-type attacks. Level 1: Attack: 478% Duration 6 seconds SP: 16 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol |
Rank 6
![]() ![]() Doppelsoeldner |
![]() 5 / 5 Deeds of Valor Increases the damage you deal to enemies, but also increases the damage you receive. Level 5: Additional Damage: +13% Damage Received: +9% Duration: 35 seconds SP: 77 Type: Melee / Buff Cooldown: 43s ![]() 5 / 5 5 Mordschlag: Enhance Type: Passive * Increases the damage dealt on an enemy with [Mordschlag] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 1st Circle required Mordschlag: Cloth Armor Type: Active * Attacks become critical hits while attacking Cloth armor-type enemies with [Mordschlag] * Increases SP consumption by 10% Doppelsoeldner 1st Circle required Mordschlag [Physical] - [Strike] Hold your sword backwards and use its handle to smack down an enemy. Level 5: Attack: 835% AoE Attack Ratio: 2 SP: 80 Type: Melee / Attack Cooldown: 30s ![]() 5 / 5 2 Cyclone: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cyclone] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 1st Circle required Cyclone: Movement Type: Active * Allows movement when using [Cyclone] * Increases SP consumption by 30% Doppelsoeldner 1st Circle required Cyclone: Resistance Type: Active * Increases chance to block harmful effects by 15% per attribute level during [Cyclone] * Increases SP consumption by 10% Lv. 3 Cyclone required Cyclone [Physical] - [Slash] Use centrifugal force to continuously attack enemies. Level 5: 180% Attack per 0.2 seconds Duration: 5.5seconds AoE Attack Ratio: 8 SP: 92 Type: Melee / Attack Cooldown: 45s |
Rank 7
![]() ![]() Shinobi |
![]() 5 / 5 3 Kunai: Enhance Type: Passive * Increases the damage dealt on an enemy with [Kunai] by 0.5% per attribute level * +10% added damage at maximum level Shinobi 1st Circle required Kunai: Deadly Dagger Type: Active * Doubles the critical chance of [Kunai] * Increase SP consumption by 20% Shinobi 1st Circle required Kunai Throw kunai in all directions to attack enemies. If used by clones, applies as two consecutive hits. Level 5: Attack: 183% x 5 SP: 92 Type: Melee / Attack Cooldown: 10s ![]() 5 / 5 Bunshin no Jutsu: Endurance Type: Active * Increases stamina reduction cycle of [Bunshin no Jutsu] by 0.05 seconds per attribute level * Increases SP consumption by 10% Shinobi 1st Circle required Bunshin no Jutsu Creates clones of yourself. The clones will act along as a main body and skills can be used along with your clones. The attribute is not applied to clone's skills. When clones copy skills, SP consumption and cooldown increases in proportion to the number of clones. Level 5: Duration: 20 seconds Summon 5 clones Additional Cooldown [2 + 10% skill's cooldown] * number of clones Additional SP Consumption [10% * number of clones] SP: 192 Type: Melee / Attack Cooldown: 45s ![]() 1 / 5 Mokuton no Jutsu: Bind Type: Active * Restricts movement of an enemy for 4 seconds when dealing damage with [Mokuton no Jutsu] Increases duration from Lv2 by 1 second per attribute level * Increases SP consumption by 10% Shinobi 1st Circle required Mokuton no Jutsu Counter-attack by tricking the enemy with a fake doll created from a log. Level 1: Duration: 20 seconds SP: 50 Type: Melee / Attack Cooldown: 35s ![]() 4 / 5 2 Katon no Jutsu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Katon no Jutsu] by 0.5% per attribute level * +10% added damage at maximum level Shinobi 1st Circle required Katon no Jutsu: Stealth Type: Active * Hides character for 2 seconds per attribute level after using [Katon no Jutsu] * Increases SP consumption by 10% Shinobi 1st Circle required Katon no Jutsu Attack multiple enemies by continuously exploding the gunpowder you possess. Level 4: Attack: 711% Consumes 2 Ninjutsu Bombs SP: 132 Type: Melee / Attack Cooldown: 25s |
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Comments (7)
It can't be replaced with dagger or any other sub weapons. It needs to be 1H spear + Shield if you are choosing this build.
If you include dagger then you can't choose Pel or Hoplite. You are just left with Sword, barb and doppel
What do you want?
PvP (Duels, 2V2, 5V5 and GvG)
OR
PvE (Dungoens, towers and parties)