Nak Muay
Created by AdonisNight on Feb 13th 2018 (Last Updated: Jul 11th 2018).
This is a public build.
0
(will refer to the new class as FIghterskills)
This is a rank 7 unlock
was aiming to PvP alot with build hence why so much investment into iron hook bring them close and end them with a devastating blow
I wanted to aim this to mostly buffs you apply that really makes the new class stand out and really use your fist and still cover the team related content
(From and Ktos Genearl Thread) yurichalps
Here are some specifics regarding the skills and this taken from the TOS forums
Class Name: Nak Muay
TN: I don’t understand Thai, so i don’t know how these skill titles will be localized to English meanings i.e ‘Elbow Strike’ , if they were to be adapted further outside of the borrowing of the terms. Maybe someone on iTOS can speak it?
Ram Muay
Change into the Ram Muay stance in preparation to actively attack an enemy.
Changes the default Basic Attacks and enables the use of Nak Muay Skills.
Te Kha
[Physical] -[Strike] [Attack Speed]
Strike the lower half of an enemy using your legs. Struck targets have a chance of having their movement speed reduced. Chance of slowing varies depending on the difference between the caster’s STR and the target’s CON.This skill is only available while in the Ram Muay Stance.
Sok Chiang
[Physical] - [Slash] [ Attack Speed]
Strike an enemy at an angle using your elbow.Struck targets have a chance to be afflicted with Bleeding . Chance of bleed varies depending on the difference between the caster’s STR and the target’s CON. This skill is only available while in the Ram Muay Stance.
Te Trong
[Physical] - [Strike] [ Attack Speed]
Kick an enemy down using a raised leg. The enemy becomes unbalanced and is turned around whilst being Knocked Down. This skill is only available while in the Ram Muay Stance.
Khao Loi
[Physical] - [Strike]
Fly into enemies, striking them with your knee. If the target is an airborne/flying-type enemy, additional damage will be dealt to it. This skill is only available while in the Ram Muay Stance.
So skills are affected by attack speed and they are mostly low CD, strike ones.
and from what i've seen from this video there seems to be no attributes for it
None of these skills can be copied via Shinobi
or Used while mounted
People playing on it at the test server in KTOS
https://youtu.be/ujkaC3Nhiz0
About going other class investments (Personal Opinion)
Barb3 s good simply for warcry and frenzy auto from frenzy and debuff duration increase from Warcry and wild nature giving our skills a bit more damage
and just a better investment for keeping the build centered around the new class and mostly relying on buffs not so much skills
Shnobi is a possibility but not for copying clones just kinda well look cool im not sure what you go before that but ugh it be pretty cool you mainly use Kuni and The substitution jutsu for engage/disengage and the self destruct jutsu
Swordsmand 3 is ok simply Restrain for slow and stuns to keep said target from moving or running away and almost 100% up time on pain barrier and i believe it would be better to invest into concentrate over gung ho there's no parry gaurd or block you can do so it help you end the fight a bit quicker you now almost restriceted being right on top of said traget
Corsair3 for pistol shot covers AOE and has team play covering aspects and way to lock down targets and bring them in for the kill ofc only in PvP and PvE simply because you can't do that to a boss
Doppel 1 For Deeds Of Valor cyclone and mordslag and possibly punish but maybe not becuase you need to be Doppel3 for the attribute but all those skills are not bound to any stance so it doesn't affect the build in anyway
Dragon 1 is also possibility Gale Burg is main reason for the fill box it makes to become the new grounds of your battle and go Serpentine for bleed and more AOE not sure which would be better Dragon Soar/Tooth all the same but you can use all said skills with a 1hand Spear and Pistol and no need to go hoplite because dragon gives both 1 and 2 and spear attributes
Templar Maybe just because idk you could if need one but you know wouldn't recommend but you can
Matador is the best late game 1 rank choice you could go you can simply just go 1 rank and cover about 3 ranks worth of swordsman skills being Fencer Pelista and Hoplite it has open secondary synergy and stance-less skills has a counter like fencer and allows you to go rapier as a main hand weapon and use a pistol if you can and finally a provoke to draw attention and apply a debuff on bosses same time
As for rank 10 you got a bit of room to cover a bit more with build
You can opt. for more damage going Matador 2
Max Paso Doble
Max Faena
1-5 In back Step if you just want 1 you can put the rest of them into Muleta
You can go Retiairus for more utility if you do take this class
You max everything but trident finish we just want the ability to pull mobs into us and to make use of the dagger skill choices we could take from corsair 3 just have pistol on second weapon load-out and have dagger equipped so you get the Guard buff
I'd suggest you avoid Murmillo due to the fact of you needing a shield and you need a dagger/Pistol with us going Corsair 3
The left over points in Corsair 3 are up to you Double weapon assault dosen't work when you go into Naku Stance
Personal Best choices for Rank 10
1. Matador 2
2. Retiairus
3. Doppel 1
4. Swordsman 3 ( just to max Pain Barrier Concentrate and Restrain )
5. Shinobi
This is a rank 7 unlock
was aiming to PvP alot with build hence why so much investment into iron hook bring them close and end them with a devastating blow
I wanted to aim this to mostly buffs you apply that really makes the new class stand out and really use your fist and still cover the team related content
(From and Ktos Genearl Thread) yurichalps
Here are some specifics regarding the skills and this taken from the TOS forums
Class Name: Nak Muay
TN: I don’t understand Thai, so i don’t know how these skill titles will be localized to English meanings i.e ‘Elbow Strike’ , if they were to be adapted further outside of the borrowing of the terms. Maybe someone on iTOS can speak it?
Ram Muay
Change into the Ram Muay stance in preparation to actively attack an enemy.
Changes the default Basic Attacks and enables the use of Nak Muay Skills.
Te Kha
[Physical] -[Strike] [Attack Speed]
Strike the lower half of an enemy using your legs. Struck targets have a chance of having their movement speed reduced. Chance of slowing varies depending on the difference between the caster’s STR and the target’s CON.This skill is only available while in the Ram Muay Stance.
Sok Chiang
[Physical] - [Slash] [ Attack Speed]
Strike an enemy at an angle using your elbow.Struck targets have a chance to be afflicted with Bleeding . Chance of bleed varies depending on the difference between the caster’s STR and the target’s CON. This skill is only available while in the Ram Muay Stance.
Te Trong
[Physical] - [Strike] [ Attack Speed]
Kick an enemy down using a raised leg. The enemy becomes unbalanced and is turned around whilst being Knocked Down. This skill is only available while in the Ram Muay Stance.
Khao Loi
[Physical] - [Strike]
Fly into enemies, striking them with your knee. If the target is an airborne/flying-type enemy, additional damage will be dealt to it. This skill is only available while in the Ram Muay Stance.
So skills are affected by attack speed and they are mostly low CD, strike ones.
and from what i've seen from this video there seems to be no attributes for it
None of these skills can be copied via Shinobi
or Used while mounted
People playing on it at the test server in KTOS
https://youtu.be/ujkaC3Nhiz0
About going other class investments (Personal Opinion)
Barb3 s good simply for warcry and frenzy auto from frenzy and debuff duration increase from Warcry and wild nature giving our skills a bit more damage
and just a better investment for keeping the build centered around the new class and mostly relying on buffs not so much skills
Shnobi is a possibility but not for copying clones just kinda well look cool im not sure what you go before that but ugh it be pretty cool you mainly use Kuni and The substitution jutsu for engage/disengage and the self destruct jutsu
Swordsmand 3 is ok simply Restrain for slow and stuns to keep said target from moving or running away and almost 100% up time on pain barrier and i believe it would be better to invest into concentrate over gung ho there's no parry gaurd or block you can do so it help you end the fight a bit quicker you now almost restriceted being right on top of said traget
Corsair3 for pistol shot covers AOE and has team play covering aspects and way to lock down targets and bring them in for the kill ofc only in PvP and PvE simply because you can't do that to a boss
Doppel 1 For Deeds Of Valor cyclone and mordslag and possibly punish but maybe not becuase you need to be Doppel3 for the attribute but all those skills are not bound to any stance so it doesn't affect the build in anyway
Dragon 1 is also possibility Gale Burg is main reason for the fill box it makes to become the new grounds of your battle and go Serpentine for bleed and more AOE not sure which would be better Dragon Soar/Tooth all the same but you can use all said skills with a 1hand Spear and Pistol and no need to go hoplite because dragon gives both 1 and 2 and spear attributes
Templar Maybe just because idk you could if need one but you know wouldn't recommend but you can
Matador is the best late game 1 rank choice you could go you can simply just go 1 rank and cover about 3 ranks worth of swordsman skills being Fencer Pelista and Hoplite it has open secondary synergy and stance-less skills has a counter like fencer and allows you to go rapier as a main hand weapon and use a pistol if you can and finally a provoke to draw attention and apply a debuff on bosses same time
As for rank 10 you got a bit of room to cover a bit more with build
You can opt. for more damage going Matador 2
Max Paso Doble
Max Faena
1-5 In back Step if you just want 1 you can put the rest of them into Muleta
You can go Retiairus for more utility if you do take this class
You max everything but trident finish we just want the ability to pull mobs into us and to make use of the dagger skill choices we could take from corsair 3 just have pistol on second weapon load-out and have dagger equipped so you get the Guard buff
I'd suggest you avoid Murmillo due to the fact of you needing a shield and you need a dagger/Pistol with us going Corsair 3
The left over points in Corsair 3 are up to you Double weapon assault dosen't work when you go into Naku Stance
Personal Best choices for Rank 10
1. Matador 2
2. Retiairus
3. Doppel 1
4. Swordsman 3 ( just to max Pain Barrier Concentrate and Restrain )
5. Shinobi
Rank 1
![]() ![]() Swordsman |
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Rank 2
![]() ![]() Swordsman |
![]() 5 / 10 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 5: Physical Damage: +18 Physical Defense: -9 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 40s ![]() 10 / 10 Concentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level Lv3 Concentrate required Concentrate Increases your attack damage. Level 10: Additional Damage: +18 Number of Hits: 20 Duration: 45 seconds SP: 38 Type: Melee / Buff Cooldown: 20s ![]() 10 / 10 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 10: Duration: 24 seconds SP: 93 Type: Melee / Buff Cooldown: 39s ![]() 5 / 5 Restrain: Slow Type: Active * Enemies stunned by [Restrain] become slowed down after stun wears off * Increases duration of slow effect by 3 seconds per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Restrain Lowers your maximum HP, but your attacks have a high chance of stunning enemies. Level 5: Chance of Stunning Enemy: 30% Maximum HP: -75 Duration: 45 seconds SP: 30 Type: Melee / Buff Cooldown: 120s |
Rank 3
![]() ![]() Barbarian |
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Rank 4
![]() ![]() Barbarian |
![]() 10 / 10 3 Cleave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 1st Circle required Cleave [Physical] - [Slash] Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time. Level 10: Attack: 326% Critical Rate: +50 AoE Attack Ratio: 3 SP: 67 Type: Melee / Attack Cooldown: 16s ![]() 5 / 5 Warcry: Enhance Type: Passive * Enhances physical attack increase effect of [Warcry] by 1% per attribute level * Attribute applies after an enemy's defense is reduced Lv3 Warcry required Warcry: Add Target Type: Active * Increases the amount of enemies [Warcry] can affect by 1 per attribute level * Increases SP consumption by 20 * Increases SP consumption by 30% Barbarian 3rd Circle required Warcry: Duration Type: Active Increases the duration of [Warcry] by 2 seconds per attribute level * Increases SP consumption by 20% Barbarian 2nd Circle required Warcry: Debuff Duration Type: Active * Increases duration of all Barbarian debuffs by 1 second per attribute level when affected by the [Warcry] debuff * Duration increase reduced to 1/3 in PvP * Increases SP consumption by 10% Barbarian 3rd Circle required Warcry Temporarily decreases the defense of nearby enemies and increases attack proportionally to the number of targets nearby. Level 5: Targets: 5 Maximum Physical Defense: -10% Attack increase per target: 20 Duration: 30 seconds SP: 50 Type: Melee / Buff Cooldown: 42s ![]() 5 / 5 Frenzy: Maintain Stacks Type: Active * Maintains the stacks from [Frenzy] when switching to another target, but the maximum amount of stacks is reduced by half * Increases SP consumption by 10% Barbarian 3rd Circle required Frenzy Increases your attack when you keep repeatedly attacking one particular enemy. Level 5: Attack per Stack: +1.5% Maximum Stacks: 10 Attack Speed: +200 Duration: 40 seconds SP: 52 Type: Melee / Buff Cooldown: 70s |
Rank 5
![]() ![]() Corsair |
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Rank 6
![]() ![]() Corsair |
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Rank 7
![]() ![]() Corsair |
![]() 15 / 15 Jolly Roger: Unity Type: Active * Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active * Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members * Does not apply if nobody other than you is a pirate member * Increases SP consumption by 10% Lv2 Jolly Roger required Jolly Roger Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks. Level 15: Flag Duration: 35 seconds Missile Attack Damage: +57% Fever Duration: 10 seconds SP: 134 Type: Melee / Attack Cooldown: 35s ![]() 15 / 15 Iron Hook: Chain Type: Active * Sequentially fling up to 3 enemies with [Iron Hook] * Cannot use [Keel Hauling] while capturing multiple enemies * Unable to turn ON/OFF during [Guard] Corsair 1st Circle required Iron Hook Capture enemies with a hook. Level 15: Capture Time: 19 seconds SP: 127 Type: Melee / Attack Cooldown: 25s ![]() 1 / 15 Keel Hauling: Enhance Type: Passive * Increases the damage dealt on an enemy with [Keel Hauling] by 0.5% per attribute level * +10% added damage at maximum level Corsair 1st Circle required Keel Hauling: Bleeding Type: Active * Inflicts [Bleeding] on enemies attacked with [Keel Hauling] for 5 seconds * Increases the duration of [Bleeding] by 1 second per attribute level * Bleeding damage is proportional to character's STR * Increases SP consumption by 10% Corsair 1st Circle required Keel Hauling [Physical] - [Strike] Drag and pull enemies captured with Iron Hook. The enemy will receive damage each time it is pulled. Level 1: Attack: 806% x 2 SP: 31 Type: Melee / Attack Cooldown: 25s ![]() 5 / 5 3 Quick and Dead: Enhance Type: Passive * Increases the damage dealt on an enemy with [Quick and Dead] by 0.5% per attribute level * +10% added damage at maximum level Corsair 3rd Circle required Quick and Dead: Ricochet Type: Active * Creates a ricochet effect on enemies attacked with [Quick and Dead], inflicting 10% more sub-weapon physical damage per attribute level on nearby enemies Corsair 3rd Circle required Quick and Dead [Missile: Gun][{img tooltip_speedofatk}Attack Speed] Fires your pistol subweapon forward, dealing damage to enemies. The attack has a minimum critical chance. Level 5: Attack: 269% x 6 Minimum Critical Chance: 15% SP: 80 Type: Missile / Attack Cooldown: 25s Required Stance: OneHandSwordPistol, OneHandSpearPistol, RapierAndPistol |
Rank 8
![]() ![]() Nak Muay |
![]() 5 / 5 Ram Muay Assume an active Ram Muay attack stance. Unlocks Nak Muay skills and converts basic attacks. Level 5: Attack: 70% x 2 SP: 0 Type: Melee / Buff Cooldown: 0s ![]() 1 / 5 2 Te Kha: Enhance Type: Passive * Increases the damage dealt on an enemy with [Te Kha] by 0.5% per attribute level * +10% added damage at maximum level Nak Muay C1 required Te Kha [Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Strikes the lower part of the enemy. Chance of inflicting [Slow]. [Slow] chance is determined by the difference between your STR and the enemy's CON. Additional damage to small sized enemies. Can be used only when the Ram Muay buff is active. Level 1: Attack: 548% x 2 +50% increased damage to small sized enemies Can be used after adopting the Ram Muay stance. SP: 86 Type: Melee / Attack Cooldown: 12s ![]() 1 / 5 2 Sok Chiang: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sok Chiang] by 0.5% per attribute level * +10% added damage at maximum level Nak Muay C1 required Sok Chiang [Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] Slash the enemy with your elbow. Chance of inflicting [Bleeding]. [Bleeding] chance is determined by the difference between your STR and the enemy's CON. Can be used only when the Ram Muay buff is active. Level 1: Attack: 583% x 2 Can be used after adopting the Ram Muay stance. SP: 86 Type: Melee / Attack Cooldown: 14s ![]() 2 / 5 Te Trong: Enhance Type: Passive * Increases the damage dealt on an enemy with [Te Trong] by 0.5% per attribute level * +10% added damage at maximum level Nak Muay C1 required Te Trong [Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Attack the enemy with a powerful kick. Kicked enemy spins and gets knocked down. Can be used only when the Ram Muay buff is active. Level 2: Attack: 1084% Can be used after adopting the Ram Muay stance. SP: 159 Type: Melee / Attack Cooldown: 10s ![]() 5 / 5 Khao Loi: Enhance Type: Passive * Increases the damage dealt on an enemy with [Khao Loi] by 0.5% per attribute level * +10% added damage at maximum level Nak Muay C1 required Khao Loi [Physical] - [Strike] Hit the enemy with a flying knee kick. Flying type enemies take additional damage. Can be used only when the Ram Muay buff is active. Level 5: Attack: 1379% +50% increased damage to Flying type enemies Can be used after adopting the Ram Muay stance. SP: 206 Type: Melee / Attack Cooldown: 13s ![]() 1 / 1 Muay Thai Reduces the cooldown of Nak Muay skills (except Muay Thai) by 1 second each. Does not reduce the cooldown of basic attacks. Level 1: Cooldown 10 sec Max. level 1 SP: 83 Type: Melee / Buff Cooldown: 30s |
Rank 9
![]() ![]() Matador |
![]() 5 / 5 Capote: Excitement Type: Active * Enemies affected by [Capote] have their critical resistance reduced by 50% * Increases SP consumption by 20% Matador 1st Circle Required Capote: Charismatic Type: Active * Increases the number of enemies provoked by [Capote] per attribute level Increases SP consumption by 20% Matador 1st Circle Required Capote Provoke nearby enemies to chase you. If there is a boss monster in the vicinity, the boss monster will be provoked first. Reduces accuracy and evasion of provoked enemies. Provoked enemies' movement speed increases and become immune to provocation skills for 30 seconds. Level 5: Provoked targets: 5 Capote Debuff Duration: 15 sec SP: 97 Type: Melee / Buff Cooldown: 30s Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol ![]() 4 / 5 Muleta: Counterattack Enhance Type: Passive * Increases damage with [Muleta] by 0.5% per attribute level Matador 1st Circle Required Muleta: Duration Type: Active * Increases the duration of [Muleta] by 0.5 sec per attribute level * Increases SP consumption by 10% Matador 1st Circle Required Muleta: Counterattack Master Type: Active * Removes attack type restrictions for counterattack * Increases SP consumption by 20% Matador 2nd Circle Required Muleta [Physical] - [Pierce] Take out the cape and fight back against the enemy who attacks you. If the counterattacked enemy is a Beast type, it attacks first. Successful counterattack nullifies the damage and increases critical rate for a certain amount of time. Blocks all melee type attacks while counterattacking. Level 4: Counterattack: 1064% Counterattack Duration: 1 sec Increases Critical Rate by 40 when successfully counterattacked SP: 71 Type: Melee / Buff Cooldown: 10s Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol ![]() 5 / 5 2 Faena: Enhance Type: Passive * Increases the damage dealt on an enemy with [Faena] by 0.5% per attribute level * +10% added damage at maximum level Matador 1st Circle Required Faena: Risk-taking Type: Active * Cannot block even when a shield is equipped, but adds +50% damage to [Faena] * Increases SP consumption by 30% Matador 1st Circle Required Faena [Physical] - [Pierce] Use a Rapier weapon to rapidly hit successive strikes on the enemy. Number of attack counts increases by skill level. 20% increased damage to large enemies. Level 5: Attack: 282% Number of attacks: 4 ~ 7 SP: 81 Type: Melee / Attack Cooldown: 30s Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol ![]() 1 / 5 Ole: Duration Type: Active * Increases [Ole] buff duration by 1 second per attribute level * Increases SP consumption by 10% Matador 1st Circle Required Ole Flaps the cloak and focuses the attention on the surrounding area. Critical rate increases and critical rate doubles on enemies with a maximum provocation value. Level 1: Critical Rate: 6% Critical Rate to Max. Provoked Enemy: 12% Duration: 20 sec SP: 52 Type: Melee / Buff Cooldown: 50s |
Rank 10
![]() ![]() Matador |
![]() 10 / 10 2 Faena: Enhance Type: Passive * Increases the damage dealt on an enemy with [Faena] by 0.5% per attribute level * +10% added damage at maximum level Matador 1st Circle Required Faena: Risk-taking Type: Active * Cannot block even when a shield is equipped, but adds +50% damage to [Faena] * Increases SP consumption by 30% Matador 1st Circle Required Faena [Physical] - [Pierce] Use a Rapier weapon to rapidly hit successive strikes on the enemy. Number of attack counts increases by skill level. 20% increased damage to large enemies. Level 10: Attack: 282% Number of attacks: 7 ~ 12 SP: 111 Type: Melee / Attack Cooldown: 30s Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol ![]() 5 / 5 Paso Doble: Enhance Type: Passive * Increases the damage dealt on an enemy with [Paso Doble] by 0.5% per attribute level * +10% added damage at maximum level Matador 2nd Circle Required Paso Doble: Remove Knockdown Type: Active * Removes Knockdown of [Paso Doble] Increases SP consumption by 10% Matador 2nd Circle Required Paso Doble [Physical] - [Pierce]Rotate 360 degrees and attack enemies in front of you. Caster is invulnerable during the attack. Enemies struck are knocked down. Level 5: Attack: 2095% AoE Attack Ratio: 8 SP: 101 Type: Melee / Attack Cooldown: 20s Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol ![]() 5 / 5 Back Slide: Evasion Type: Active * Evasion +50% for 5 seconds after using Back Slide * Increases SP consumption by 20% Matador 2nd Circle Required Back Slide Move backwards a set distance. Cooldown time decreases with skill level. Level 5: Cooldown -5 sec 100% evasion when casting Back Slide SP: 96 Type: Melee / Buff Cooldown: 15s Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol |
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