Druid PVP V.2
Created by Cornerz on Sep 30th 2018 (Last Updated: Sep 30th 2018).
This is a public build.
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Rank 1
![]() Cleric |
5 / 5 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 5: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 5 SP: 38 Type: Magic / Buff Cooldown: 22s Element: 5 / 5 Cure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level * +10% added damage at maximum level Cleric 1st Circle required Cure: Damage Interval Type: Active * Decreases the interval of [Cure]'s magic circle by 0.2 seconds * Increases SP consumption by 20% Cleric 2nd Circle required Cure [Magic] - [Holy] Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies. Level 5: 0.4 second attack 103% No. of Hits: 18 Magic Circle Duration: 10 seconds SP: 42 Type: Magic / Buff Cooldown: 27s Element: 5 / 5 Safety Zone: Increased Range Type: Active * Increases range applied by [Safety Zone] to 15 * Increases SP consumption by 80% Cleric 1st Circle required Safety Zone: Block Count Type: Active * Increases block count of [Safety Zone] by 1 per attribute level * Increases SP consumption by 10% Cleric 2nd Circle required Safety Zone Creates a magic circle that blocks incoming attacks. Level 5: Blocks: 10 times Magic Circle Duration: 20 seconds SP: 47 Type: Magic / Buff Cooldown: 48s Element: |
Rank 2
![]() Priest |
1 / 5 Monstrance: Buff Duration Type: Active * Increases duration of the [Monstrance] buff by 60 second per attribute level * Increases SP consumption by 20% Priest 1st Circle required Monstrance Creates a magic circle in front to reduce enemy evasion and physical defenses within range. The effect is maintained for a certain amount of time even if it is out of the scope of the magic circle. When casting, nearby party members receive increased DEX. Level 1: Increases ally's DEX stat Enemy's Evasion: -6 Decreases enemy's defense by 10% Duration for allies: 20 seconds Duration for enemies 30 seconds SP: 27 Type: Magic / Buff Cooldown: 20s Element: 5 / 5 Blessing: Enhance Type: Passive * Increases additional damage of [Blessing] by 1% per attribute level Lv3 Blessing required Blessing: Additional Buff Type: Active * Increases number of targets for [Blessing] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Blessing Gives a blessing granting additional damage to the attacks of your party members and allies. Level 5: Additional Damage: +155 Allies Affected: 2 Duration: 300 seconds Consumes 1 Holy Powder SP: 67 Type: Magic / Buff Cooldown: 35s Element: 5 / 5 Resurrection: Revive Count Type: Active * Increases number of targets that can be revived with [Resurrection] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Resurrection Resurrects a target that has been defeated in combat. In Team Battle League, allows for 1 resurrection per round. Level 5: Attack: 352% Casting Time: 2 seconds Restores 25% of target's HP after resurrection No. of Targets: 1 SP: 76 Type: Magic / Buff Cooldown: 30s Element: |
Rank 3
![]() Priest |
10 / 10 Blessing: Enhance Type: Passive * Increases additional damage of [Blessing] by 1% per attribute level Lv3 Blessing required Blessing: Additional Buff Type: Active * Increases number of targets for [Blessing] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Blessing Gives a blessing granting additional damage to the attacks of your party members and allies. Level 10: Additional Damage: +280 Allies Affected: 2 Duration: 300 seconds Consumes 1 Holy Powder SP: 112 Type: Magic / Buff Cooldown: 35s Element: 4 / 5 Sacrament: Dark Property Resistance Type: Active * Increases dark property resistance by 5 per attribute level when [Sacrament] is active * Increases SP consumption by 10% Priest 2nd Circle required Sacrament Temporarily grants an additional Holy property attack to you and your party member's attacks. Level 4: Holy Property Attack: +360 Duration: 280 seconds Consumes 1 Gyslotis SP: 69 Type: Magic / Buff Cooldown: 90s Element: 5 / 5 Revive: Duration Type: Active * Increases duration of [Revive] by 7 seconds per attribute level * Not applicable in TBL or GvG * Increases SP consumption by 20% Priest 2nd Circle & Lv2 Resurrection required Revive Prevents one from becoming Incapable of Combat once. Level 5: HP Recovery: 25% Invincibility: 5 seconds Duration: 90 seconds SP: 81 Type: Magic / Buff Cooldown: 120s Element: 5 / 5 Mass Heal: Enhance Type: Active * Increases the heal factor of [Mass Heal] by 0.5% per attribute level * +10% added bonus at maximum level Priest 2nd Circle required Mass Heal Restores the HP of nearby allies. Level 5: Heal factor 598% SP: 75 Type: Magic / Buff Cooldown: 30s Element: |
Rank 4
![]() Sadhu |
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Rank 5
![]() Sadhu |
10 / 10 Body Basic Attack: Enhance Type: Passive * Increases the damage dealt on an enemy with [Body Bask Attack] by 0.5% per attribute level * +10% added damage at maximum level Sadhu 1st Circle required Out of Body: Evasion Type: Active * Increases the body's evasion by 10 per attribute level when [Out of Body] is active Sadhu 1st Circle required Out of Body Basic Attack: Enemy Defense Weakened Type: Active * Decreases the enemy's physical defense by 10% with a chance of 10% per attribute level when using a basic attack during Out of Body * Unable to turn ON/OFF during Out of Body Sadhu 1st Circle required Out of Body Move your spirit out of the body. The spirit can only move near the body. Level 10: Spirit's Moving Range: 240 SP: 0 Type: Magic / Attack Cooldown: 0s 1 / 1 Prakriti: HP Recovery Type: Active * Recovers HP equal to 5% of maximum HP per attribute level when using [Prakriti] * Increases SP consumption by 30% Sadhu 2nd Circle required Prakriti Move body to the spirit to unite again. Can only be used when spirit is out of body. Level 1: Movement Time 0.5 ~ 1 second SP: 24 Type: Magic / Attack Cooldown: 9s 10 / 10 Astral Body Explosion: Enhance Type: Passive * Increases the damage dealt on an enemy with [Astral Body Explosion] by 0.5% per attribute level * +10% added damage at maximum level Sadhu 1st Circle required Astral Body Explosion: Knockdown Type: Active * Enemies hit with [Astral Body Explosion] are knocked down * Increases SP consumption by 10% Sadhu 1st Circle required Astral Body Explosion [Magic] - [Psychokinesis] Inflict damage on nearby enemies by separating your soul from your body to cause an explosion. Attacked enemies receive a percentage of Psychokinesis magic damage for 5 seconds. Level 10: Attack: 1272% SP: 165 Type: Magic / Attack Cooldown: 30s Element: 5 / 5 Possession: Enhance Type: Passive * Increases the damage dealt on an enemy with [Possession] by 0.5% per attribute level * +10% added damage at maximum level Sadhu 2nd Circle required Possession [Magic] - [Psychokinesis] Bind enemy to stop its movement and inflict damage. Level 5: 0.3 second attack 167% Targets: 9 Maximum Duration: 6.5 seconds SP: 86 Type: Magic / Attack Cooldown: 20s Element: |
Rank 6
![]() Druid |
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Rank 7
![]() Druid |
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Rank 8
![]() Druid |
3 / 15 Carnivory: Enhance Type: Passive * Increases the damage dealt on an enemy with [Carnivory] by 0.5% per attribute level * +10% added damage at maximum level Druid 1st Circle required Carnivory: Duration Time Type: Active * Increases duration time of [Carnivory] by 1 second per attribute level * Increases SP consumption by 10% Druid 1st Circle required Carnivory [Magic] Grass near the targeted area attacks an enemy. It casts in the place of [Chortasmata] first if it exists, otherwise it casts on you. Level 3: Attack: 247% x 25 Maximum targets: 8 Duration: 10 seconds SP: 82 Type: Magic / Attack Cooldown: 20s 15 / 15 Chortasmata: Duration Type: Active * Increases duration of [Chortasmata] by 1 second per attribute level * Increases SP consumption by 10% Need the 2nd circle of Druid Chortasmata: Enhance Type: Passive * Increases the damage dealt on an enemy with [Chortasmata] by 0.5% per attribute level * +10% added damage at maximum level Druid 1st Circle required Chortasmata [Magic] - [Poison] Grass temporarily grows on the targeted area. Monsters within the targeted area become Plant-type monsters. Allies who step on the area receive the Floral Scent buff and have their HP restored. Enemies on the area receive the Rash debuff and continuous damage. Level 15: Attack 316% Floral Scent recovery 1020 Duration 25 sec SP: 286 Type: Magic / Attack Cooldown: 20s Element: 1 / 15 Shape Shifting Transform into a monster of the Animal-type, Plant-type or Insect-type in front of you for a given duration. Level 1: Able to use the monster's skill Maximum Duration: 60 seconds SP: 56 Type: Magic / Attack Cooldown: 120s 10 / 10 Sterea Trofh Grown grass protects you and your allies. It casts in the place of [Chortasmata] first if exists, otherwise it casts on you. Level 10: Duration: 15 seconds SP: 180 Type: Magic / Attack Cooldown: 30s 1 / 10 Transform Transform back into the monster that you last shape shifted to. Level 1: Able to use the monster's skill Maximum Duration: 60 seconds SP: 56 Type: Magic / Attack Cooldown: 120s 10 / 10 Thorn: Enhance Type: Passive * Increases the damage dealt on an enemy with [Thorn] by 0.5% per attribute level * +10% added damage at maximum level Need the 2nd circle of Druid Thorn Throw thorny vines at nearby enemies to deal continuous damage. If the target is a ground-based monster, it will become trapped in the vines and unable to move. Level 10: Attack 373% x 11 hits Ground enemies become unable to move SP: 206 Type: Magic / Attack Cooldown: 20s 5 / 5 Lycanthropy: Human Form Type: Active * Transform into a human hybrid instead of a wolf when using [Lycanthropy] * Alters stat increases and changes duration to 60 sec * Basic attack changes to Scratch (5% chance of Bleeding) * Can use Dash * 2% of max. HP restored every 8 sec * Physical damage +[Lycanthropy skill level x 4%] * Magic damage +[Lycanthropy skill level x 6%] * Critical rate +[Lycanthropy skill level x 40] Need the 3rd circle of Druid Lycanthropy Temporarily transform into a wolf. Upon transforming, nearby enemies are provoked, with additional provocation applied when using wolf skills. When transformed, you cannot use your character's skills and your SP is continuously consumed. In wolf form, part of your stats increase, and you restore 2% of your max. HP every 8 seconds. You can also use Dash. Level 5: Wolf skills activated Add. damage +50% Critical Rate +200 Base movement speed +10 Max. HP +100% Physical and magic defense +50% Block penetration +400 Max. duration 30 Consumes 91 SP per sec SP: 0 Type: Magic / Attack Cooldown: 120s |
Rank 9
![]() Exorcist |
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Rank 10
![]() Exorcist |
10 / 10 Rubric: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rubric] by 0.5% per attribute level * +10% added damage at maximum level Requires Exorcist Circle 1 Rubric: Propagate Type: Active * Increases [Rubric]'s targets by 1 per attribute level * Increases SP consumption by 30% Requires Exorcist Circle 2 Rubric: Speed Reading Type: Active * Shortens the attack cycle of [Rubric] by half * Increases SP consumption by 20% Requires Exorcist Circle 2 Rubric [Magic] - [Holy] Read commandments imbued with the power of the Goddesses to deal Holy property damage and reduce the enemy's movement speed. When used against Demon type enemies, the skill deals additional hits and its movement speed reducing effects are amplified. Level 10: Attack per 0.5 sec 783% Targets 5 Max. duration 6 sec SP: 378 Type: Magic / Attack Cooldown: 15s Element: 10 / 10 3 Entity: Enhance Type: Passive * Increases the damage dealt on an enemy with [Entity] by 0.5% per attribute level * +10% added damage at maximum level Requires Exorcist Circle 1 Entity: Divine Impact Type: Active * Enhances [Entity] to deal 10% of the original damage to non-concealed enemies * Increases SP consumption by 30% Requires Exorcist Circle 2 Entity [Magic] - [Holy] Make hidden entities nearby reveal themselves with a powerful command. Revealed entities take a designated amount of damage. Level 10: Attack: 2073% Targets 10 SP: 220 Type: Magic / Attack Cooldown: 30s Element: 1 / 10 3 Aqua Benedicta: Enhance Type: Passive * Increases the damage dealt on an enemy with [Aqua Benedicta] by 0.5% per attribute level * +10% added damage at maximum level Requires Exorcist Circle 1 Aqua Benedicta: Last Drop Type: Active * Applies damage to enemies within range of [Aqua Benedicta] for 2.5 sec after the skill's duration ends * Increases SP consumption by 30% Requires Exorcist Circle 2 Aqua Benedicta [Magic] - [Holy] Sprinkle Holy Water on the ground to purify it. Enemies in the purified area receive continuous damage. Flying enemies that don't step on the purified ground are not attacked. Level 1: Attack per 0.4 sec 224% Max. targets 8 Duration 6 sec Consumes Holy Water x1 SP: 73 Type: Magic / Attack Cooldown: 25s Element: 1 / 10 Engkrateia: Patience Type: Active * Increases the duration of [Engkrateia] by 1 sec per attribute level * Increases SP consumption by 20% Requires Exorcist Circle 2 Engkrateia Exercise your strong restraint by praying to the Goddesses. During the prayer, you receive less damage and become immune to knockback and knockdown. Additional reduction applied to damage received from Demon type enemies. Level 1: Damage taken -5% Duration 3 sec SP: 126 Type: Melee / Buff Cooldown: 30s Element: 5 / 5 Gregorate: Enhance Type: Passive * Increases the damage dealt on an enemy with [Gregorate] by 0.5% per attribute level * +10% added damage at maximum level Requires Exorcist Circle 2 Gregorate: Louder Type: Active * Increases the no. of status ailments [Gregorate] can cancel by 1 per attribute level * Increases SP consumption by 20% Requires Exorcist Circle 2 Gregorate [Magic] - [Holy] Sends out a wave of divine energy to overthrow the forces of evil. Debuffs of rank 2 and below applied to you or your allies are canceled, and nearby enemies receive Holy property damage. If the skill is applied to a zombie, the zombie is killed. Level 5: Attack 1058% Add. damage per debuff 50% Max. 3 debuffs canceled Targets 5 Targets hit 8 SP: 310 Type: Magic / Attack Cooldown: 30s Element: 3 / 5 Koinonia: Sacred Knight Type: Active * Templars within the range of [Koinonia] are considered as Cleric tree characters * Increases SP consumption by 10% Requires Exorcist Circle 2 Koinonia: Enhance Type: Active * Increases the damage dealt on an enemy with [Koinonia] by 0.5% per attribute level * +10% added damage at maximum level Requires Exorcist Circle 2 Koinonia [Magic] - [Holy] Consolidate the faith of your party members into a display of divine energy capable of overthrowing demons. Can only be used when 3 or more members are within range. Additional damage applied when 3 or more of the members are of the Cleric tree. Level 3: Attack per 0.4 sec 202% Duration 14 sec SP: 246 Type: Magic / Attack Cooldown: 40s Element: |
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