[Apr 25th 2018] New classes have been added to the skill simulator!

Appraise Reiter - Farm Build

Created by TKMagnus on Apr 30th 2017 (Last Updated: Jan 17th 2018).
This is a public build.
7
Para mais infos sobre o SR, leiam a build do 2Blues

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150 ~ 180 DEX, rest on STR

Essa build é focada em farmar silver na dg170, ou em qualquer outro spot de farm, e com a loja para um ganho extra.
Todo a atenção é voltada para skill Limacon do SR, que depois do patch, está excelente, limpando os mobs rapidamente com seu atributo de spread ativado.

A grande parte do tempo você estará apenas usando auto-ataque, parando apenas pra reativar os buffs e debuffs. Nenhuma skill de dano é realmente necessária usar, a não ser que esteja lutando com um boss, de resto, apenas segure C e atire em tudo que ver.

As skills do Appraiser servem de suporte, aumentando o poder da sua pistola e aumentando sua chance de crítico nos mobs. A loja de identificar itens está em alta devido as novas Hunting Grounds, então será uma fonte de renda boa por um tempo.


________________________ Appraiser Skills________________________



Identify
Permite criar uma loja para identificar os itens das Hunting Grounds. A skill aumenta a chance dos itens virem com mais Slots conforme o level da habilidade, mas não aumenta o maximo de slots que o item pode ter.

*Lets you create a store to identify Hunting Grounds items. The Skill increases the chance that items will come with more Slots depending on skill level, but does not increase the maximum number of slots the item can have.


Overestimate
Aumenta o aprimoramento do seu escudo e arma-secundária, bem como a de aliados próximos, de acordo com o nível de habilidade. Principal skill de Appraiser para aumentar a eficiência do SR, deve ser maximizada.
Não funciona com as espadas da classe hackapel, já que o jogo não as considera como arma-secundária.

* Increases your, and your party members, shield and secondary weapons upgrade according to skill level. Its the best Appraiser skill to increase SR efficiency, should be maximized.
It does not work with hackapel class swords, since the game does not consider them as secondary weapons.


Forgery
Cria uma falsificação do acessório que seu personagem está usando. Somente os membros da Party podem usar a falsificação e receber seus efeitos. Você apenas upa essa skill se possuir bons acc para falsificar e se o foco da sua build não for dano/ suporte, já que para tirar proveito, essa precisa ser maximizada.

*Creates a fake accessory that your character is using. Only Party members can use and receive its effects. You only lvl up this skill if you have good acc to
falsify and if the focus of your build is not damage / support, since to take advantage of it, it needs to be maximized.


Devaluation
Reduz o refino e transcendência dos equipamentos inimigos a 0. Se o alvo for um monstro, reduz o ataque físico/ mágico e a defesa. Efeito reduzido em boss. Skill muito útil em pvp e interessante em pve, mas a chance de acerto pode se tornar frustante.

*Reduces refining and transcendence of enemy equipment to 0. If the target is a monster, reduces physical / magical attack and defense. Reduced effect on boss.

Blind Side
Causa um golpe crítico no alvo e inflige um debuff nos inimigos ao redor do alvo primário que o farão ter maiores chances de serem atingidos por ataques críticos. Se sua build for focada e dano bruto e não liga pra loja de indentificação, retire os pontos de Identify e ponha nesta. Caso queira aproveitar todas as skills da classe, ponha só um ponto aqui.

*It causes a critical hit on the target and inflicts a debuff on the enemies around the primary target that will make it more likely to be hit by critical attacks. If your build is focused in full damage and does not care about the store, remove the points on Identify and put in this. If you want to enjoy all the skills in the class, just put one point here.

________________________ Gameplay________________________







_____________________________________________________________________________________________________________________________________
Copy Build
Rank 1
circle 1
Archer
5 / 5
Swift Step
Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 5:
Moving Shot Movement Speed: +9%
Evasion: +50
Duration: 300 seconds
SP: 19

Type: Melee / Buff
Cooldown: 36s
5 / 5
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 5:
Attack: 66% x 10
SP: 16

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 5:
Attack: 380%
[Skew] Duration: 10 seconds
SP: 20

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 1:
Attack: 173%
Bounced Arrow Attack: 122%
SP: 10

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
Rank 2
circle 2
Archer
10 / 10
Swift Step
Archer8 Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 10:
Moving Shot Movement Speed: +14%
Evasion: +100
Duration: 300 seconds
SP: 28

Type: Melee / Buff
Cooldown: 36s
10 / 10
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 10:
Attack: 81% x 10
SP: 24

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 10
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 5:
Attack: 380%
[Skew] Duration: 10 seconds
SP: 20

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 10
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 5:
Attack: 211%
Bounced Arrow Attack: 158%
SP: 15

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
0 / 5
Kneeling Shot
Archer14 Focusing Cannoneer14
Kneeling Shot: Enhance
Type: Passive
* Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level

Lv3 Kneeling Shot required
Kneeling Shot: Critical Rate
Type: Active
* Increases critical rate during [Kneeling Shot] by 40 per attribute level
* Increases SP consumption by 30%

Archer 2nd Circle required
Kneeling Shot: Precise Attack
Type: Active
* Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state
* Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage

Cannoneer 2nd Circle Required
Kneeling Shot

Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state.

Level 1:
Physical Damage: +15
Range: +12.5
Attack Speed: +30
SP: 9

Type: Melee / Buff
Cooldown: 0s
0 / 5
5
Heavy Shot
Archer26
Heavy Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Heavy Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 2nd Circle required
Heavy Shot

[Missile: Bow]
Demonstrate your strength by firing a shot that pushes enemies away.

Level 1:
Attack: 225%
SP: 13

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 3
circle 1
Ranger
0 / 5
3
Barrage
Ranger11 Ranger1
Barrage: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Barrage: Knockback
Type: Active
* Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back
* Increases SP consumption by 20%

Ranger 1st Circle required
Barrage

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]

Fires 5 arrows forward in an arc in front of you.

Level 1:
Attack: 111% x 5
SP: 20

Type: Missile / Attack
Cooldown: 18s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
2
High Anchoring
Ranger12 Ranger31
High Anchoring: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
High Anchoring: Reduce Critical Resistance
Type: Active
* Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec
* Increases SP consumption by 30%

Ranger 1st Circle required
High Anchoring: Continuous Fire
Type: Active
* Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring]
* Increases SP consumption by 20%

Ranger 3rd Circle required
High Anchoring

[Missile: Bow]
Aim with the tip of your arrow and penetrate through enemies in front of you.

Level 1:
Attack: 187%
AoE Attack Ratio: 6
SP: 24

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
5
Critical Shot
Ranger25
Critical Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Critical Shot

[Missile: Bow] [{img tooltip_speedofatk} Attack Speed]
Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed.

Level 1:
Attack 217%
Add. critical chance 100%
Max. 5 stacks
Critical damage increases 10% per stack
SP: 18

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
Steady Aim
Ranger14
Steady Aim: Enhance
Type: Passive
* Increases additional damage effect of [Steady Aim] by 2 per attribute level

Lv3 Steady Aim required
Steady Aim: Two-handed Bow Specialization
Type: Active
* Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 2nd Circle required
Steady Aim: Pro Ranger
Type: Active
* Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 3rd Circle required
Steady Aim

Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.

Level 1:
Damage +1%
Add. damage 10
Duration 5 min
SP: 24

Type: Melee / Buff
Cooldown: 25s
Rank 4
circle 2
Ranger
10 / 10
3
Barrage
Ranger11 Ranger1
Barrage: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Barrage: Knockback
Type: Active
* Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back
* Increases SP consumption by 20%

Ranger 1st Circle required
Barrage

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]

Fires 5 arrows forward in an arc in front of you.

Level 10:
Attack: 165% x 5
SP: 53

Type: Missile / Attack
Cooldown: 18s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 10
2
High Anchoring
Ranger12 Ranger31
High Anchoring: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
High Anchoring: Reduce Critical Resistance
Type: Active
* Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec
* Increases SP consumption by 30%

Ranger 1st Circle required
High Anchoring: Continuous Fire
Type: Active
* Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring]
* Increases SP consumption by 20%

Ranger 3rd Circle required
High Anchoring

[Missile: Bow]
Aim with the tip of your arrow and penetrate through enemies in front of you.

Level 1:
Attack: 187%
AoE Attack Ratio: 6
SP: 24

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
4 / 10
5
Critical Shot
Ranger25
Critical Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Critical Shot

[Missile: Bow] [{img tooltip_speedofatk} Attack Speed]
Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed.

Level 4:
Attack 252%
Add. critical chance 100%
Max. 5 stacks
Critical damage increases 10% per stack
SP: 27

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
10 / 10
Steady Aim
Ranger14 Ranger32
Steady Aim: Enhance
Type: Passive
* Increases additional damage effect of [Steady Aim] by 2 per attribute level

Lv3 Steady Aim required
Steady Aim: Two-handed Bow Specialization
Type: Active
* Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 2nd Circle required
Steady Aim: Pro Ranger
Type: Active
* Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 3rd Circle required
Steady Aim

Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.

Level 10:
Damage +10%
Add. damage 100
Duration 5 min
SP: 60

Type: Melee / Buff
Cooldown: 25s
5 / 5
Time Bomb Arrow
Ranger28 Ranger35
Time Bomb Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Time Bomb Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 2nd Circle required
Time Bomb Arrow: Remove Knockdown
Type: Active
* [Time Bomb Arrow] no longer knocks enemies down
* Only applies if attribute is set to ON

Ranger 2nd Circle required
Time Bomb Arrow: Extend Fuse
Type: Active
* Extends the duration of [Time Bomb Arrow] to 4 sec and increases its damage by 200%
* Increases SP consumption by 30%

Ranger 3rd Circle required
Time Bomb Arrow

[Missile: Bow]
Fires an arrow with a bomb attached. Upon hitting a target, the arrow will explode after an amount of time, dealing extra damage.

Level 5:
Attack: 297%
Duration: 2 seconds
SP: 44

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 5
circle 1
Appraiser
5 / 5
Identify
Identify

Set up a shop to identify unidentified items. The higher the skill level, the higher the chances of applying additional stats to the item.

Level 5:
Increased chances of additional item stats
SP: 0

Type: Melee / Attack
Cooldown: 60s
3 / 3
Overestimate
Appraiser1
Overestimate: Duration
Type: Active
* Increases [Overestimate] buff duration by 1 second per attribute level
* Increases SP consumption by 10%

Requires Appraiser Circle 1
Overestimate

Increases the enhancement of your shield and sub-weapon, as well as that of nearby allies, according to the skill level.

Level 3:
Enhancement: + 3
Duration: 40 seconds
SP: 96

Type: Melee / Buff
Cooldown: 50s
0 / 5
Forgery
Forgery

Creates a forgery of the accessory your character is wearing. Only party members can use the forgery and receive its effects. The Appraiser will not receive the effects of the accessory when the forgery is used.

Level 1:
Forgery Duration: 60 seconds
Buff Duration: 180 seconds
SP: 90

Type: Melee / Buff
Cooldown: 300s
3 / 5
Devaluation
Appraiser2
Devaluation: Increased Chance
Type: Active
* Chance of inflicting the [Devaluation] debuff increased by 1% per attribute level

Requires Appraiser Circle 1
Devaluation

Provides a chance to turn all enemy equipment enhancement and transcendence values to 0. When the enemy is a monster, reduces physical and magic attack and defense. This amount is reduced in half if the enemy is a boss monster.

Level 3:
Chance of Devaluation: 50%
Targets: 8
Monster Physical/Magic Attack Decrease: 9%
Monster Physical/Magic Defense Decrease: 9%
Monster Duration: 120 seconds
Character Duration: 20 seconds
SP: 80

Type: Melee / Buff
Cooldown: 20s
4 / 5
3
Blindside
Appraiser3 Appraiser4
Blindside: Critical Attack
Type: Active
* Increases critical attack on enemies affected by [Blindside] debuff by 5% per attribute level
* Increases SP consumption by 10%

Requires Appraiser Circle 1
Blindside: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Blindside] by 0.5% per attribute level
* +10% added damage at maximum level

Requires Appraiser Circle 1
Blindside

[Missile: Bow]
Use a magnifying glass to find the enemy's blind side and attack. The attack will apply as critical attack. Foes around the attacked enemy will have higher chances of being hit by critical attacks.
(The effects of Blindside and the character's critical rate apply separately.)

Level 4:
Attack: 1111%
Increases Minimum Critical Chance
Duration: 18 seconds
SP: 96

Type: Missile / Attack
Cooldown: 40s
Rank 6
circle 1
Schwarzer Reiter
0 / 5
Concentrated Fire
Schwarzereiter11
Concentrated Fire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Concentrated Fire] by 0.5% per attribute level
*+10% added damage at maximum level

Schwarzer Reiter 1st Circle required
Concentrated Fire

[Missile: Gun]
Fires multiple bullets in rapid succession at an enemy.

Level 1:
Attack: 124% x 10
Able to use while riding
SP: 80

Type: Missile / Attack
Cooldown: 30s
Required Stance: BowAndPistol
0 / 5
Caracole
Schwarzereiter12
Caracole: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Caracole] by 0.5% per attribute level
* +10% added damage at maximum level

Schwarzer Reiter 1st Circle required
Caracole: Nonskid
Type: Active
* Reduces [Caracole]'s recoil

Schwarzer Reiter 3rd Circle Required
Caracole: Spread
Type: Active
* When [Caracole] hits its target, it spreads to attack nearby enemies
* Increases SP consumption by 10%

Schwarzer Reiter 3rd Circle Required
Caracole

[Missile: Gun]
Shoot forward while pushing yourself back with recoil.

Level 1:
Attack: 550%
Able to use while riding
SP: 90

Type: Missile / Attack
Cooldown: 35s
Required Stance: BowAndPistol
0 / 5
Limacon
Schwarzereiter13
Limacon: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Limacon] by 0.5% per attribute level
* +10% added damage at maximum level

Schwarzer Reiter 1st Circle required
Limacon: Spread
Type: Active
* When [Limacon] hits its target, it spreads to attack nearby enemies
* Increases SP consumption by 3

Schwarzer Reiter 3rd Circle Required
Limacon

When mounted, boosts you mobility to shoot the enemies rapidly. While Limacon effects are active, pistol attack becomes available.

Level 1:
Duration 20 sec
Add. Pistol attack 50%
Consumes 3 SP per attack
Can use while mounted
SP: 0

Type: Melee / Buff
Cooldown: 35s
0 / 5
Retreat Shot
Schwarzereiter14 Schwarzereiter3
Retreat Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Retreat Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Schwarzer Reiter 1st Circle required
Retreat Shot: Increased Nullification
Type: Active
* Increases chance to nullify an enemy's attack while using [Retreat Shot] by 0.5% per attribute level
* Increases SP consumption by 20%

Schwarzer Reiter 1st Circle required
Retreat Shot

[Missile: Gun]
Shoot repeatedly in the opposite direction you are moving.

Level 1:
124% Attack per 0.3 seconds x No. of Hits
Duration: 10 seconds
Able to use while riding
SP: 96

Type: Missile / Attack
Cooldown: 30s
Required Stance: BowAndPistol
Rank 7
circle 2
Schwarzer Reiter
0 / 10
Concentrated Fire
Schwarzereiter11
Concentrated Fire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Concentrated Fire] by 0.5% per attribute level
*+10% added damage at maximum level

Schwarzer Reiter 1st Circle required
Concentrated Fire

[Missile: Gun]
Fires multiple bullets in rapid succession at an enemy.

Level 1:
Attack: 124% x 10
Able to use while riding
SP: 80

Type: Missile / Attack
Cooldown: 30s
Required Stance: BowAndPistol
0 / 10
Caracole
Schwarzereiter12
Caracole: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Caracole] by 0.5% per attribute level
* +10% added damage at maximum level

Schwarzer Reiter 1st Circle required
Caracole: Nonskid
Type: Active
* Reduces [Caracole]'s recoil

Schwarzer Reiter 3rd Circle Required
Caracole: Spread
Type: Active
* When [Caracole] hits its target, it spreads to attack nearby enemies
* Increases SP consumption by 10%

Schwarzer Reiter 3rd Circle Required
Caracole

[Missile: Gun]
Shoot forward while pushing yourself back with recoil.

Level 1:
Attack: 550%
Able to use while riding
SP: 90

Type: Missile / Attack
Cooldown: 35s
Required Stance: BowAndPistol
0 / 10
Limacon
Schwarzereiter13
Limacon: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Limacon] by 0.5% per attribute level
* +10% added damage at maximum level

Schwarzer Reiter 1st Circle required
Limacon: Spread
Type: Active
* When [Limacon] hits its target, it spreads to attack nearby enemies
* Increases SP consumption by 3

Schwarzer Reiter 3rd Circle Required
Limacon

When mounted, boosts you mobility to shoot the enemies rapidly. While Limacon effects are active, pistol attack becomes available.

Level 1:
Duration 20 sec
Add. Pistol attack 50%
Consumes 3 SP per attack
Can use while mounted
SP: 0

Type: Melee / Buff
Cooldown: 35s
0 / 10
Retreat Shot
Schwarzereiter14 Schwarzereiter3
Retreat Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Retreat Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Schwarzer Reiter 1st Circle required
Retreat Shot: Increased Nullification
Type: Active
* Increases chance to nullify an enemy's attack while using [Retreat Shot] by 0.5% per attribute level
* Increases SP consumption by 20%

Schwarzer Reiter 1st Circle required
Retreat Shot

[Missile: Gun]
Shoot repeatedly in the opposite direction you are moving.

Level 1:
124% Attack per 0.3 seconds x No. of Hits
Duration: 10 seconds
Able to use while riding
SP: 96

Type: Missile / Attack
Cooldown: 30s
Required Stance: BowAndPistol
0 / 5
Wild Shot
Schwarzereiter15
Wild Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Wild Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Schwarzer Reiter 2nd Circle required
Wild Shot

[Missile: Gun]
Attack an enemy simultaneously with a crossbow and pistol held in both hands.

Level 1:
Attack: 238% x 9
SP: 110

Type: Missile / Attack
Cooldown: 25s
Required Stance: BowAndPistol
Rank 8
circle 3
Schwarzer Reiter
0 / 15
Concentrated Fire
Schwarzereiter11
Concentrated Fire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Concentrated Fire] by 0.5% per attribute level
*+10% added damage at maximum level

Schwarzer Reiter 1st Circle required
Concentrated Fire

[Missile: Gun]
Fires multiple bullets in rapid succession at an enemy.

Level 1:
Attack: 124% x 10
Able to use while riding
SP: 80

Type: Missile / Attack
Cooldown: 30s
Required Stance: BowAndPistol
5 / 15
Caracole
Schwarzereiter12 Schwarzereiter16 Schwarzereiter17
Caracole: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Caracole] by 0.5% per attribute level
* +10% added damage at maximum level

Schwarzer Reiter 1st Circle required
Caracole: Nonskid
Type: Active
* Reduces [Caracole]'s recoil

Schwarzer Reiter 3rd Circle Required
Caracole: Spread
Type: Active
* When [Caracole] hits its target, it spreads to attack nearby enemies
* Increases SP consumption by 10%

Schwarzer Reiter 3rd Circle Required
Caracole

[Missile: Gun]
Shoot forward while pushing yourself back with recoil.

Level 5:
Attack: 670%
Able to use while riding
SP: 134

Type: Missile / Attack
Cooldown: 35s
Required Stance: BowAndPistol
15 / 15
Limacon
Schwarzereiter13 Schwarzereiter18
Limacon: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Limacon] by 0.5% per attribute level
* +10% added damage at maximum level

Schwarzer Reiter 1st Circle required
Limacon: Spread
Type: Active
* When [Limacon] hits its target, it spreads to attack nearby enemies
* Increases SP consumption by 3

Schwarzer Reiter 3rd Circle Required
Limacon

When mounted, boosts you mobility to shoot the enemies rapidly. While Limacon effects are active, pistol attack becomes available.

Level 15:
Duration 300 sec
Add. Pistol attack 190%
Consumes 17 SP per attack
Can use while mounted
SP: 0

Type: Melee / Buff
Cooldown: 35s
10 / 15
Retreat Shot
Schwarzereiter14 Schwarzereiter3
Retreat Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Retreat Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Schwarzer Reiter 1st Circle required
Retreat Shot: Increased Nullification
Type: Active
* Increases chance to nullify an enemy's attack while using [Retreat Shot] by 0.5% per attribute level
* Increases SP consumption by 20%

Schwarzer Reiter 1st Circle required
Retreat Shot

[Missile: Gun]
Shoot repeatedly in the opposite direction you are moving.

Level 10:
186% Attack per 0.3 seconds x No. of Hits
Duration: 10 seconds
Able to use while riding
SP: 204

Type: Missile / Attack
Cooldown: 30s
Required Stance: BowAndPistol
10 / 10
Wild Shot
Schwarzereiter15
Wild Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Wild Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Schwarzer Reiter 2nd Circle required
Wild Shot

[Missile: Gun]
Attack an enemy simultaneously with a crossbow and pistol held in both hands.

Level 10:
Attack: 387% x 9
SP: 232

Type: Missile / Attack
Cooldown: 25s
Required Stance: BowAndPistol
0 / 5
Evasive Action
Evasive Action

Temporarily increases evasion when riding a Companion.

Level 1:
Evasion: +2%
Duration: 300 seconds
SP: 172

Type: Melee / Buff
Cooldown: 45s
5 / 5
Marching Fire
Schwarzereiter19
Marching Fire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Assault Fire] by 0.5% per attribute level
* +10% added damage at maximum level

Schwarzer Reiter 3rd Circle Required
Marching Fire

[Missile: Gun]
March forward while shooting. The enemies in front get attacked.

Level 5:
189% Attack per 0.2 seconds x No. of Hits
Duration: 5 seconds
Able to use while riding
SP: 305

Type: Missile / Attack
Cooldown: 30s
Required Stance: BowAndPistol
Rank 9
circle 1
Bullet Marker
0 / 5
Double Gun Stance
Double Gun Stance

Take the weapon in your right hand and place it in your left, assuming a stance. Your basic attack changes and you are able to use Bullet Marker skills.

Level 1:
Basic Attack Damage: 110%
Basic Attack Changed
Maximum Level: 5
SP: 83

Type: Missile / Buff
Cooldown: 0s
Required Stance: BowAndPistol
5 / 5
Silver Bullet
Silver Bullet

All attacks using a pistol are augmented, changing them to the Holy attribute.

Level 5:
Duration: 30 seconds
Able to use while riding
SP: 170

Type: Missile / Buff
Cooldown: 30s
Element: Holy
Required Stance: BowAndPistol
1 / 5
Tase
Bulletmarker7
Tase: Extra Magazine
Type: Active
* Increases continuous count of [Tase] by 1 per attribute level
Increases SP consumption by 20%

Bulletmarker 1st Circle Required
Tase

[Missile: Gun] - [Lightning]
Fire an electric bullet into the enemy's body, causing the target to take additional Lightning property damage when damaged.

Level 1:
Attack: 346%
Duration: 18 seconds
Applies 10 times
Able to use while riding
SP: 98

Type: Missile / Attack
Cooldown: 30s
Element: Lightning
Required Stance: BowAndPistol
4 / 5
2
Napalm Bullet
Bulletmarker1
Napalm Bullet: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Napalm Bullet] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
Napalm Bullet

[Missile:Gun] - [Fire]
Explodes and inflicts fire damage to enemies in front.

Level 4:
Attack: 916%
AoE Attack Ratio: 10
Able to use while riding
SP: 208

Type: Missile / Attack
Cooldown: 20s
Element: Fire
Required Stance: BowAndPistol
5 / 5
4
Full Metal Jacket
Bulletmarker2
Full Metal Jacket: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Metal Jacket] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
Full Metal Jacket

[Missile: Gun]
Fire a powerful bullet that ignores half of an enemy's defenses.

Level 5:
Attack: 1705%
Able to use while riding
SP: 158

Type: Missile / Attack
Cooldown: 20s
Required Stance: BowAndPistol
0 / 5
2
R.I.P.
Bulletmarker3
R.I.P.: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [R.I.P.] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
R.I.P.

[Missile: Gun]
Attack enemies in front of you using a series of attacks with a pistol in both hands.

Level 1:
Attack: 247% x 7
AoE Attack Ratio: 5
Can be used after activating Double Gun Stance
SP: 72

Type: Missile / Attack
Cooldown: 20s
Required Stance: BowAndPistol
0 / 5
2
Bloody Overdrive
Bulletmarker4
Bloody Overdrive: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bloody Overdrive] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
Bloody Overdrive: Ricochet
Type: Active
* Enemies hit by [Bloody Overdrive] have a 5% chance per attribute level of being affected by ricochet
* Increases SP consumption by 50%

Bulletmarker 2nd Circle Required
Bloody Overdrive

[Missile: Gun]
Attack enemies around you with by firing pistols in both hands.

Level 1:
Attack: 309% x 20
AoE Attack Ratio: 20
Can be used after activating Double Gun Stance
SP: 210

Type: Missile / Attack
Cooldown: 30s
Required Stance: BowAndPistol
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Comments (33)

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Jun 4th 2018 20:50:47
Tk e ae blz? Esta build esta atualizada ou ja mudou muito? Estou começando agora e pensando em seguir ela!
Vlw pela ajuda
Reply
Jun 5th 2018 00:37:21
@Golemon
Eu não atualizo mais ela, mas não mudou nada, da pra ir de boa.
Reply
Jun 5th 2018 17:27:14
@TKMagnus vlw por responder TK, mas uma duvida esta build é boa pro end game ou so pra farmar no level 170?
Reply
Jun 5th 2018 19:54:15
@Golemon
Vc consegue ir em CM, Raid 330 Earth tower tranquilo se equipado direito.
Reply
Jun 5th 2018 21:08:50
@TKMagnus ha blz, meu medo era investir na build e depois nao conseguir vaga pra nada por causa dela.
Reply
Feb 13th 2018 06:03:22
Se eu trocar ranger2 por archer 3 fica de boa ainda?
Reply
Feb 13th 2018 18:35:46
@Diev
Nem tanto, mas da pra ir
Reply
Jan 17th 2018 06:41:34
I dont like BM What can I replace it with? Rogue?
Reply
Jan 17th 2018 14:24:13
@amaniza2010
Yes, rogue or ranger3
Reply
Aug 8th 2017 03:11:46
É possível subir ET com essa build?
Reply
Aug 9th 2017 03:13:16
@Troner
Vc precisa estar muito mas muito bem equipado
Reply
Jul 26th 2017 21:20:03
Eai cara beleza, me responde uma duvida tenho uma isbality e uma manamana, a manamana pretendo trocar pela aspana ate ai ok, ja a isbality não pretendo trocar tao cedo minha duvida é, ponho qual gema na arma? e colocar gemas lv 6 compensa ou melhor esperar e por lv 7? minha build e com apraiser, valeu!!!
Reply
Jul 27th 2017 21:56:05
@lentkiller
Se for na isbality, pode colocar lv6 vermelha. Se for pra por na aspana, espera ate ter uma lvl7
Reply
Jun 19th 2017 12:38:46
Ei beleza, eu achei a skill caracole mais interessante para dano em area que a retreat shot ( nem uso)... acha que vale a pena colocar mais pontos entao esta caracole?
Reply
Jun 10th 2017 15:38:55
fala TK! mano, qual a gear(armor + weapon + gems) que você ta usando pra ta solando isso? potou muito ou nem?
Reply
Jun 8th 2017 00:22:38
Tk é muito difícil faze appraiser e você tem mais informações sobre os ranks? eu >.< bem perdido e foi complicado a quest do appraiser AAAHHH chato :/
Reply
Jun 9th 2017 05:40:00
@ires3t É nada pow, Demorei 1 Hora e meia fazendo a quest, a parte mais chata foi a de achar a primeira flor, o resto foi izao.
Reply
Jul 7th 2017 11:52:38
@ires3t Foi tão horrível achar a primeira flor que eu quase desisti do jogo. Estou na parte de regar a maldita flor que não aparece.
Reply
Jun 3rd 2017 17:18:19
"150-180dex rest on str" Quais cartas usa nesas build? ellaganos ou glassmole? e são 150-180 investidos em dex ou totalizados?
Reply
Jun 4th 2017 04:21:08
@bruno-antonio.ferreira
São totais. Use ellaganos para ajudar a chegar nesses valores de DEX, se achar q n precisa, pode ir de glass
Reply
May 29th 2017 03:31:39
Estou linkando sua build na minha pro pessoal interessando em Appraiser usar ok? <3 abraços

2Blues
Reply
May 29th 2017 04:41:26
@samii.hidalgo

Nice. Thanks ; )
Reply
May 28th 2017 12:27:29
Tk, a ordem de pegar as classes é exatamente a acima?
Reply
May 28th 2017 15:16:44
@Haseo

A ordem do archer e ranger da pra mudar, mas do appraiser e do SR não da
Reply
May 28th 2017 04:25:31
o appraiser pode ser substituido por outra classe ?
Reply
May 28th 2017 04:46:51
@akarion

Ranger 3 ou Rougue (mas pra pegar rougue, vc tem que apenas escolher archer 1)
Reply
May 27th 2017 13:09:06
Por que não usar QS 3 ao invés de Archer 3 e Ranger 2?
• QS 3(Running Shot) dá +80% de dano e +10% de velocidade de ataque com 20seg de tempo sem o buff
• Archer2 dá um pouco de crítico e Ranger dá +15% de ataque, com 15seg sem o buff, e um pouco de chance de crítico
Reply
May 27th 2017 14:09:58
@Tórus
Running Shot do QS não funciona com SR, pois Limacon (que é a principal skill da build) usa a arma-secundária pra atacar, e o running apenas aumenta a veloc. de movimento da arma principal. daí n tem utilidade.
Reply
May 26th 2017 20:13:40
Archer 2 está melhor que Ranger 3?
Quanto a gems nas armas, foco em gemas verdes ou vermelhas?
Reply
May 26th 2017 20:25:57
@FrnDs
A questão Archer Vs. Ranger é puramente pessoal.
Sobre as gemas, depende das tuas armas. Se elas forem de alto nível, Amarela na Crossbow e Verde na pistola, se forem armas fracas, põe vermelha na cross.
Reply
May 26th 2017 07:29:21
Archer 2 ao invés de ranger 3 não seria melhor pelo buff de crítico? Alguma sugestão sobre equipamentos e atributos de skills?
Reply
May 26th 2017 13:58:55
@sheepcanfly
Sim, archer 2 é uma boa também.
Nos atributos vc deve focar primariamente nos do SR pra skill Limacon. Equipamentos básicos como Manamana e Isbality no começo do jogo, e armas 315 no final.
Reply
May 26th 2017 20:19:06
@TKMagnus Obrigado!
Reply
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