Lil Heros
Created by AdonisNight on Jun 29th 2018 (Last Updated: Jun 29th 2018).
This is a public build.
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Viewer Discretion is advised when spending spare skill points and stat investment this build will take 3 slots
Archer 1 Swift step is 300 seconds flat any rank and any stat point investment and has a slow from oblique shot which helps a bunch. It scales off attack speed so its quick deal starting out you will also want multi shot at 5 for early damage but the skill will fall off later on
(Why No archer 2)
It's more of a value pick here what do you gain from it? Another 5 points in oblique shot and 5 more into swift-step and thats fine but then what? There's not else that will go with build i mean we never stop and do kneeling shot sooo why take it? Full draw dosen't work on bosses and even if it did when would you see yourself even using the damn thing. Not gonna lie powershot is pretty nice to get mobs off you but in this build we have better investments to cover that aspect. So you're left with 10 unspent /properly used skills.
Quarrel Shooter 3
Yeah everybody's favorite with the changes to a 300 sec duration and a bit of actual scaling from the skill it's self this has become a core part of almost every archer build. We get 1 point in tear-down to destroy deployments ( mostly carvings from clerics or the things bosses spawn when you face them ) mainly used for PvP. We get 15 in stone shot and stone picking simply you can stack alot of stones and carry them around for later and store them in storage. Stone shot has a 5 overheat and applies a stun that scales with investment points which totals to 10 seconds.
(Leftover Points )
Spend as you like i'd rather not take any of them simply because it's hard to find a useful moment for them. Basically do damage or waste time more time you spend auto attacking more dps
Hunter 1
Ok this the weird part realistically there's alot of better options to go. Mainly because of hunter AI is the worst also the pet breaks down and no longer follows orders or anything. This is an auto attack based build so this is free damage on as needed bases. Coursing decrease physical defense and increase Crt rate on said target 2 overheat with decrease in magic defense as well. Snatching is self explanatory bring whats in the air to us and a free bleed proct as well. Finally Praise that's 100 second buff for our lil buddy but mainly the increased attack speed an movement speed.
Here's the trick no rush dog or pointing easy way to break the pet and for what they do it's not worth the risk. Snatching is best for PvP so it won't be that useful in PvE aspects and coursing is for finishing off a boss or someone in PvP. Basically spam Praise and let the companion auto attack this is a 100%up time skill free damage and no real animation cast. Just let him auto attack like you will be and use the other skills as needed just like you would with anything else in the build.
Falconer 3
I'll keep it simple pretty much the same thing as hunter but no broken AI
1. At rank 3 you learn Preemptive strike the bird will attack all on his own with the skills it knows
2. Aiming Increase range for what will be consider ( Bigger Hit Box)
3. Circling Decrease AOE defense ratio
1-3 Covers team play aspects and is often look for in parties
4. Pheasant a knock down and pull t targeted location
Sonic strike and hovering are learned not to be used but so our bird will use them on his own
Same thing keep aiming ,Preemptive strike up and circling all the time and use Pheasant time to time
Bullet Maker 1
1. Max the stance for most damage
( no holy bullet a sacrament from a buff shop is like 1000xtimes better )
2. 1 In Tase no need to increase the duration because it hits then you hit to proct the damage and it's done
3. Max Naplam shot hardest scaling skill in the build is a bit slow animation side
4. 1 In FMJ simply as kill shot because it ignores half the enemies defense
Now the main thing is the left over points there not many but we still gotta spend em anyway. The only actuall point id invest one of them is R.I.P straight line AOE damage. You can do bloody overdrive is faslhy skill but keep in mind the attribute is in rank 2 Bullet Maker. This skill is 100% animation locked for it's damage so if your interrupted there goes alot of mana and the damage it woulda gave
For stats Recommend is full DEX or full STR and any other stats you want you need to get from armor stats and gems
Archer 1 Swift step is 300 seconds flat any rank and any stat point investment and has a slow from oblique shot which helps a bunch. It scales off attack speed so its quick deal starting out you will also want multi shot at 5 for early damage but the skill will fall off later on
(Why No archer 2)
It's more of a value pick here what do you gain from it? Another 5 points in oblique shot and 5 more into swift-step and thats fine but then what? There's not else that will go with build i mean we never stop and do kneeling shot sooo why take it? Full draw dosen't work on bosses and even if it did when would you see yourself even using the damn thing. Not gonna lie powershot is pretty nice to get mobs off you but in this build we have better investments to cover that aspect. So you're left with 10 unspent /properly used skills.
Quarrel Shooter 3
Yeah everybody's favorite with the changes to a 300 sec duration and a bit of actual scaling from the skill it's self this has become a core part of almost every archer build. We get 1 point in tear-down to destroy deployments ( mostly carvings from clerics or the things bosses spawn when you face them ) mainly used for PvP. We get 15 in stone shot and stone picking simply you can stack alot of stones and carry them around for later and store them in storage. Stone shot has a 5 overheat and applies a stun that scales with investment points which totals to 10 seconds.
(Leftover Points )
Spend as you like i'd rather not take any of them simply because it's hard to find a useful moment for them. Basically do damage or waste time more time you spend auto attacking more dps
Hunter 1
Ok this the weird part realistically there's alot of better options to go. Mainly because of hunter AI is the worst also the pet breaks down and no longer follows orders or anything. This is an auto attack based build so this is free damage on as needed bases. Coursing decrease physical defense and increase Crt rate on said target 2 overheat with decrease in magic defense as well. Snatching is self explanatory bring whats in the air to us and a free bleed proct as well. Finally Praise that's 100 second buff for our lil buddy but mainly the increased attack speed an movement speed.
Here's the trick no rush dog or pointing easy way to break the pet and for what they do it's not worth the risk. Snatching is best for PvP so it won't be that useful in PvE aspects and coursing is for finishing off a boss or someone in PvP. Basically spam Praise and let the companion auto attack this is a 100%up time skill free damage and no real animation cast. Just let him auto attack like you will be and use the other skills as needed just like you would with anything else in the build.
Falconer 3
I'll keep it simple pretty much the same thing as hunter but no broken AI
1. At rank 3 you learn Preemptive strike the bird will attack all on his own with the skills it knows
2. Aiming Increase range for what will be consider ( Bigger Hit Box)
3. Circling Decrease AOE defense ratio
1-3 Covers team play aspects and is often look for in parties
4. Pheasant a knock down and pull t targeted location
Sonic strike and hovering are learned not to be used but so our bird will use them on his own
Same thing keep aiming ,Preemptive strike up and circling all the time and use Pheasant time to time
Bullet Maker 1
1. Max the stance for most damage
( no holy bullet a sacrament from a buff shop is like 1000xtimes better )
2. 1 In Tase no need to increase the duration because it hits then you hit to proct the damage and it's done
3. Max Naplam shot hardest scaling skill in the build is a bit slow animation side
4. 1 In FMJ simply as kill shot because it ignores half the enemies defense
Now the main thing is the left over points there not many but we still gotta spend em anyway. The only actuall point id invest one of them is R.I.P straight line AOE damage. You can do bloody overdrive is faslhy skill but keep in mind the attribute is in rank 2 Bullet Maker. This skill is 100% animation locked for it's damage so if your interrupted there goes alot of mana and the damage it woulda gave
For stats Recommend is full DEX or full STR and any other stats you want you need to get from armor stats and gems
Rank 1
![]() ![]() Archer |
![]() 5 / 5 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 5: Moving Shot Movement Speed: +9% Evasion: +50 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 36s ![]() 5 / 5 5 Oblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10% Archer 1st Circle required Oblique Shot [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy. Level 5: Attack: 211% Bounced Arrow Attack: 158% SP: 15 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket |
Rank 2
![]() ![]() Quarrel Shooter |
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Rank 3
![]() ![]() Quarrel Shooter |
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Rank 4
![]() ![]() Quarrel Shooter |
![]() 15 / 15 5 Stone Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Stone Shot [Missile: Bow] Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun]. Level 15: Attack: 383% [Stun]Duration: 10 seconds Consumes 1 Stone Bullet SP: 112 Type: Missile / Attack Cooldown: 10s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword ![]() 1 / 10 4 Teardown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Teardown] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 2nd Circle required Teardown: Teardown Statue Type: Active * Allows you to dismantle Dievdirbys' [Carve World Tree] with [Teardown] * Increases SP consumption by 10% Quarrel Shooter 2nd Circle required Teardown [Physical] - [Strike] Demolish obstacles in front, inflicting damage to nearby enemies. Level 1: Attack: 332% SP: 18 Type: Melee / Attack Cooldown: 50s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword ![]() 5 / 5 Running Shot Allows you to attack while moving quickly. The attack speed and damage of basic attacks is increased while also inflicting 2 consecutive hits. Level 5: Additional Damage: 200% Duration: 300 sec Basic Attack Speed +10% SP: 44 Type: Melee / Buff Cooldown: 35s |
Rank 5
![]() ![]() Hunter |
![]() 5 / 5 2 Coursing: Mental Breakdown Type: Active * Decreases the magic defense of an enemy by affected by [Coursing] by 2% per attribute level * Increases SP consumption by 10% Hunter 1st Circle required Coursing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Coursing] by 0.5% per attribute level * +10% added damage at maximum level Hunter 1st Circle required Coursing [Physical] Your companion holds on to a target. Decreases a target's physical defense and continuously deals damage. Attacks against the target will have an increased critical chance. (When the target is a character, duration is reduced in half.) Level 5: 0.5 second attack 257% Physical Defense: -7.5% Additional Critical Chance: +40% Duration: 5.5 seconds SP: 57 Type: Melee / Attack Cooldown: 9s ![]() 5 / 5 2 Snatching: Airborne Enemy Damage Type: Active Flying-type monsters who are brought to the ground by [Snatching] will receive 20% additional damage from [Slash] and [Strike] attacks per attribute level. * Increases SP consumption by 30% Hunter 1st Circle required Snatching: Enhance Type: Passive * Increases the damage dealt on an enemy with [Snatching] by 0.5% per attribute level * +10% added damage at maximum level Hunter 1st Circle required Snatching [Physical] Order your companion to drop a Flying-type monster to the ground, afflicting [Bleeding]. Level 5: 201% Attack per 0.5 seconds Duration: 5 seconds SP: 59 Type: Melee / Attack Cooldown: 15s ![]() 5 / 5 Praise: Movement Speed Type: Active * Increases movement speed of companion from [Praise] by 1 per attribute level * Increases SP consumption by 10% Hunter 1st Circle required Praise Temporarily increases companion's Attack, Accuracy, Crit Rate and Basic Attack Speed. Level 5: Companion Attack: +45 Companion Accuracy: +45 Companion Critical Rate: +45 Companion Attack Speed + 1.5 seconds Duration: 100 seconds Maximum Level: 5 SP: 68 Type: Melee / Attack Cooldown: 90s |
Rank 6
![]() ![]() Falconer |
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Rank 7
![]() ![]() Falconer |
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Rank 8
![]() ![]() Falconer |
![]() 1 / 1 Call: Obtain Type: Active * If [Call] is used, the hawk has a 50% chance of fetching small items * Increases cooldown time by 20 seconds Falconer 1st Circle required Call Recall your hawk. Level 1: Maximum Level: 1 SP: 40 Type: Melee / Attack Cooldown: 1s ![]() 1 / 1 Roost: Increased Range Type: Active * Increases [Roost] active range by 20 per attribute level * Increases SP consumption by 10% Falconer 1st Circle required Roost Set up a roost where the hawk can sit. The hawk will wait for the owner's order on the roost. The damage of Falconer skills is increased around the roost. The roost disappears when you move away from it. Level 1: Range: 100 Roost Duration: 20 sec Falconer skill damage +50% SP: 54 Type: Melee / Attack Cooldown: 20s ![]() 12 / 15 Circling: Decreased Nullification Type: Active * Decreases chance of nullifying the attack by 5% per attribute level when enemies are within the range of [Circling] * Increases SP consumption by 10% Falconer 1st Circle required Circling: Expand Type: Active * AoE attack ratio of caster increases by 3 for 11 sec when using [Circling] From Lv2, duration increases 1 sec per attribute level * Increases SP consumption by 10% Falconer 3rd Circle Required Circling The Hawk flies, following you. AoE defense ratio of the target is fixed to 1. Level 12: AoE defense ratio is fixed to 1 Duration: 22 sec SP: 158 Type: Melee / Attack Cooldown: 35s ![]() 1 / 15 Hovering: Duration Type: Active * Increases the duration of [Hovering] by 3 seconds per attribute level * Increases SP consumption by 20% Falconer 1st Circle required Hovering: Attack Speed Buff Type: Active * Your hawk will attack enemies faster while using [Hovering] * Increases SP consumption by 10% Lv3 Hovering required Hovering: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hovering] by 0.5% per attribute level * +10% added damage at maximum level Falconer 1st Circle required Hovering: Alert Type: Active * Increases damage of [Hovering] on boss monsters by 10% per attribute level * Increases SP consumption by 50% Falconer 2nd Circle required Hovering [Physical] - [Strike] Your hawk circles above a targeted area and attacks enemies passing below. Deals additional damage to Beast type enemies. Level 1: Attack: 660% Duration: 10 sec +50% damage to Beast type enemies SP: 68 Type: Melee / Attack Cooldown: 35s ![]() 10 / 15 Pheasant: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pheasant] by 0.5% per attribute level * +10% added damage at maximum level Falconer 1st Circle required Pheasant: Stun Type: Active * Enemies affected by [Pheasant] have a 10% chance per attribute level of being stunned Falconer 1st Circle required Pheasant: Rapid Attack Type: Active * Damage of [Pheasant] decreases, but the skill hits 5 times * Increases SP consumption by 50% Falconer 2nd Circle required Pheasant: Shock Rebound Type: Active * Enemies hit by [Pheasant] are knocked down to the targeted area * Increases SP consumption by 50% Falconer 3rd Circle Required Pheasant [Physical] - [Strike] Throw a training doll and have your hawk attack the targeted area. Deals additional damage to Beast type enemies. Level 10: Attack: 1480% Number of targets: 15 +50% damage to Beast type enemies SP: 150 Type: Melee / Attack Cooldown: 25s ![]() 10 / 10 Sonic Strike: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sonic Strike] by 0.5% per attribute level * +10% added damage at maximum level Falconer 2nd Circle required Sonic Strike: Confusion Type: Active * If the target gets blinded by [Sonic Strike], there is a chance it will be inflicted with confusion * [Confusion] will decrease the target's physical defense by 2% per level and increase physical attack by 2% per level * Increases SP consumption by 10% Falconer 2nd Circle required Sonic Strike [Physical] - [Strike] Command your hawk to divebomb enemies multiple times in the targeted area. The target is likely to be afflicted with [Blind]. Deals additional damage to Beast type enemies. Level 10: Attack: 251% x6 +50% damage to Beast type enemies SP: 190 Type: Melee / Attack Cooldown: 45s ![]() 5 / 5 Aiming Enemies you target in an area around your hawk can be attacked from outside normal range. This range increases with the skill level. Level 5: Duration: 75 seconds SP: 230 Type: Melee / Attack Cooldown: 30s ![]() 5 / 5 Pre-Emptive Strike: Remove Hovering Type: Active * The hawk will not use [Hovering] while [Pre-Emptive Strike] is being used Falconer 3rd Circle Required Pre-Emptive Strike: Remove Sonic Strike Type: Active * The hawk will not use [Sonic Strike] while [Pre-Emptive Strike] is being used Falconer 3rd Circle Required Pre-Emptive Attack: First Strike Type: Active * When [Pre-Emptive Attack] is active and the enemy's HP is at 100%, Critical Rate increases by 10% per attribute level * Increases SP consumption by 5 Falconer 3rd Circle Required Pre-Emptive Strike The hawk automatically attacks enemies near its master. It targets enemies that its master attacks with Sonic Strike and oncoming enemies with Hovering. The damage of Hovering and Sonic Strike used through Pre-Emptive Strike increase in proportion to skill level. The hawk cannot use unlearned skills. Continuously consumes SP, and the effect cancels if low on SP. Level 5: Consume 45 SP per 5 sec +50% increased damage for Hovering and Sonic Strike SP: 0 Type: Melee / Attack Cooldown: 0s |
Rank 9
![]() ![]() Bullet Marker |
![]() 5 / 5 Double Gun Stance Take the weapon in your right hand and place it in your left, assuming a stance. Your basic attack changes and you are able to use Bullet Marker skills. Level 5: Basic Attack Damage: 150% Basic Attack Changed Maximum Level: 5 SP: 115 Type: Missile / Buff Cooldown: 0s Required Stance: BowAndPistol ![]() 1 / 5 Tase: Extra Magazine Type: Active * Increases continuous count of [Tase] by 1 per attribute level Increases SP consumption by 20% Bulletmarker 1st Circle Required Tase [Missile: Gun] - [Lightning] Fire an electric bullet into the enemy's body, causing the target to take additional Lightning property damage when damaged. Level 1: Attack: 346% Duration: 18 seconds Applies 10 times Able to use while riding SP: 98 Type: Missile / Attack Cooldown: 30s Element: ![]() Required Stance: BowAndPistol ![]() 5 / 5 2 Napalm Bullet: Enhance Type: Passive * Increases the damage dealt on an enemy with [Napalm Bullet] by 0.5% per attribute level * +10% added damage at maximum level Bulletmarker 1st Circle Required Napalm Bullet [Missile:Gun] - [Fire] Explodes and inflicts fire damage to enemies in front. Level 5: Attack: 960% AoE Attack Ratio: 10 Able to use while riding SP: 235 Type: Missile / Attack Cooldown: 20s Element: ![]() Required Stance: BowAndPistol ![]() 1 / 5 4 Full Metal Jacket: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Metal Jacket] by 0.5% per attribute level * +10% added damage at maximum level Bulletmarker 1st Circle Required Full Metal Jacket [Missile: Gun] Fire a powerful bullet that ignores half of an enemy's defenses. Level 1: Attack: 1398% Able to use while riding SP: 98 Type: Missile / Attack Cooldown: 20s Required Stance: BowAndPistol ![]() 1 / 5 2 R.I.P.: Enhance Type: Passive * Increases the damage dealt on an enemy with [R.I.P.] by 0.5% per attribute level * +10% added damage at maximum level Bulletmarker 1st Circle Required R.I.P. [Missile: Gun] Attack enemies in front of you using a series of attacks with a pistol in both hands. Level 1: Attack: 247% x 7 AoE Attack Ratio: 5 Can be used after activating Double Gun Stance SP: 72 Type: Missile / Attack Cooldown: 20s Required Stance: BowAndPistol |
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