Phantom Lancer
Created by virpyre1 on Apr 4th 2016 (Last Updated: Sep 30th 2017).
This is a public build.
0
Why the high focus on DEX well plainly put because it's all for Shinobi by they time you get to be a Shinobi your clones will have ton's of HP and super high damage which is x5 of your base attack without a weapon.
Pro
AoE, Good Damage, Multi-Hits
+Attack/Defense Buffs
Swash Buckling (for grinding mobs C2 is best but we only get C1)
CLONES!!!
Con
Limited to only using 1H Spear & Shield or 2H Spear
Skills have long cooldowns
Stat Allocation for Every 10 Stat Points
60% DEX - 6
30% STR - 3
10% CON - 1
Stats by Level Up
BASE - STR 8 : CON 9 : INT 2 : SPR 3: DEX 6
Lv. 1 to 10 - STR 12 : CON 10 : INT 2 : SPR 3: DEX 13
Lv. 10 to 20 - STR 15 : CON 12 : INT 2 : SPR 3: DEX 20 (1st Class Lv. 15)
Lv. 20 to 30 - STR 19 : CON 13 : INT 2 : SPR 3: DEX 27
Lv. 30 to 40 - STR 19 : CON 13 : INT 2 : SPR 3: DEX 27
Lv. 40 to 50 - STR 22 : CON 14 : INT 2 : SPR 3: DEX 34 (2nd Class Lv. 42)
Lv. 50 to 60 - STR 26 : CON 15 : INT 2 : SPR 3: DEX 42
Lv. 70 to 80 - STR 30 : CON 16 : INT 2 : SPR 3: DEX 49 (3rd Class Lv. 76)
Lv. 80 to 90 - STR 33 : CON 18 : INT 2 : SPR 3: DEX 56
Lv. 90 to 100 -STR 37 : CON 19 : INT 2 : SPR 3: DEX 63
Lv. 100 to 110 - STR 40 : CON 20 : INT 2 : SPR 3: DEX 71
Lv. 110 to 120 - STR 44 : CON 21 : INT 2 : SPR 3: DEX 78
Lv. 120 to 130 - STR 48 : CON 22 : INT 2 : SPR 3: DEX 86 (4th Class Lv. 135)
Lv. 130 to 140 - STR 51 : CON 24 : INT 2 : SPR 3: DEX 93
Lv. 140 to 150 - STR 55 : CON 25 : INT 2 : SPR 3: DEX 101
Lv. 150 to 160 - STR 58 : CON 26 : INT 2 : SPR 3: DEX 108
Lv. 160 to 170 - STR 62 : CON 27 : INT 2 : SPR 3: DEX 116
Lv. 170 to 180 - STR 62 : CON 27 : INT 2 : SPR 3: DEX 116 (5th Class Lv. 176)
Lv. 180 to 190 - STR 66 : CON 28 : INT 2 : SPR 3: DEX 123
Lv. 190 to 200 - STR 70 : CON 30 : INT 2 : SPR 3: DEX 131
Lv. 200 to 210 - STR 73 : CON 31 : INT 2 : SPR 3: DEX 138
Lv. 200 to 210 - STR 77 : CON 32 : INT 2 : SPR 3: DEX 146
Lv. 210 to 220 - STR 81 : CON 33 : INT 2 : SPR 3: DEX 153
Lv. 220 to 230 - STR 85 : CON 34 : INT 2 : SPR 3: DEX 161 (6th Class Lv. 225)
Lv. 230 to 240 - STR 88 : CON 35 : INT 2 : SPR 3: DEX 168
Lv. 240 to 250 - STR 92 : CON 37 : INT 2 : SPR 3: DEX 176
Lv. 250 to 260 - STR 96 : CON 38 : INT 2 : SPR 3: DEX 183
Lv. 260 to 270 - STR 100 : CON 39 : INT 2 : SPR 3: DEX 191
Lv. 270 to 280 - STR 103 : CON 40 : INT 2 : SPR 3: DEX 199
Max Lv. STR 110 : CON 43 : INT 2 : SPR 3: DEX 215
Pro
AoE, Good Damage, Multi-Hits
+Attack/Defense Buffs
Swash Buckling (for grinding mobs C2 is best but we only get C1)
CLONES!!!
Con
Limited to only using 1H Spear & Shield or 2H Spear
Skills have long cooldowns
Stat Allocation for Every 10 Stat Points
60% DEX - 6
30% STR - 3
10% CON - 1
Stats by Level Up
BASE - STR 8 : CON 9 : INT 2 : SPR 3: DEX 6
Lv. 1 to 10 - STR 12 : CON 10 : INT 2 : SPR 3: DEX 13
Lv. 10 to 20 - STR 15 : CON 12 : INT 2 : SPR 3: DEX 20 (1st Class Lv. 15)
Lv. 20 to 30 - STR 19 : CON 13 : INT 2 : SPR 3: DEX 27
Lv. 30 to 40 - STR 19 : CON 13 : INT 2 : SPR 3: DEX 27
Lv. 40 to 50 - STR 22 : CON 14 : INT 2 : SPR 3: DEX 34 (2nd Class Lv. 42)
Lv. 50 to 60 - STR 26 : CON 15 : INT 2 : SPR 3: DEX 42
Lv. 70 to 80 - STR 30 : CON 16 : INT 2 : SPR 3: DEX 49 (3rd Class Lv. 76)
Lv. 80 to 90 - STR 33 : CON 18 : INT 2 : SPR 3: DEX 56
Lv. 90 to 100 -STR 37 : CON 19 : INT 2 : SPR 3: DEX 63
Lv. 100 to 110 - STR 40 : CON 20 : INT 2 : SPR 3: DEX 71
Lv. 110 to 120 - STR 44 : CON 21 : INT 2 : SPR 3: DEX 78
Lv. 120 to 130 - STR 48 : CON 22 : INT 2 : SPR 3: DEX 86 (4th Class Lv. 135)
Lv. 130 to 140 - STR 51 : CON 24 : INT 2 : SPR 3: DEX 93
Lv. 140 to 150 - STR 55 : CON 25 : INT 2 : SPR 3: DEX 101
Lv. 150 to 160 - STR 58 : CON 26 : INT 2 : SPR 3: DEX 108
Lv. 160 to 170 - STR 62 : CON 27 : INT 2 : SPR 3: DEX 116
Lv. 170 to 180 - STR 62 : CON 27 : INT 2 : SPR 3: DEX 116 (5th Class Lv. 176)
Lv. 180 to 190 - STR 66 : CON 28 : INT 2 : SPR 3: DEX 123
Lv. 190 to 200 - STR 70 : CON 30 : INT 2 : SPR 3: DEX 131
Lv. 200 to 210 - STR 73 : CON 31 : INT 2 : SPR 3: DEX 138
Lv. 200 to 210 - STR 77 : CON 32 : INT 2 : SPR 3: DEX 146
Lv. 210 to 220 - STR 81 : CON 33 : INT 2 : SPR 3: DEX 153
Lv. 220 to 230 - STR 85 : CON 34 : INT 2 : SPR 3: DEX 161 (6th Class Lv. 225)
Lv. 230 to 240 - STR 88 : CON 35 : INT 2 : SPR 3: DEX 168
Lv. 240 to 250 - STR 92 : CON 37 : INT 2 : SPR 3: DEX 176
Lv. 250 to 260 - STR 96 : CON 38 : INT 2 : SPR 3: DEX 183
Lv. 260 to 270 - STR 100 : CON 39 : INT 2 : SPR 3: DEX 191
Lv. 270 to 280 - STR 103 : CON 40 : INT 2 : SPR 3: DEX 199
Max Lv. STR 110 : CON 43 : INT 2 : SPR 3: DEX 215
Rank 1
![]() ![]() Swordsman |
![]() 5 / 5 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 5: Physical Damage: +18 Physical Defense: -9 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 40s ![]() 5 / 5 Concentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level Lv3 Concentrate required Concentrate Increases your attack damage. Level 5: Additional Damage: +11 Number of Hits: 10 Duration: 45 seconds SP: 24 Type: Melee / Buff Cooldown: 20s ![]() 5 / 5 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 5: Duration: 19 seconds SP: 59 Type: Melee / Buff Cooldown: 39s |
Rank 2
![]() ![]() Peltasta |
![]() 5 / 5 2 Umbo Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 1st Circle required Umbo Blow: Stun Type: Active * Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10% Peltasta 1st Circle required Umbo Blow: Add Knockdown Type: Active * Enemies hit by [Umbo Blow] will be knocked down * Increases knockdown power by 40 per attribute level * Increases SP consumption by 10% Peltasta 1st Circle required Umbo Blow [Physical] - [Strike] Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher. Level 5: Attack: 297% AoE Attack Ratio: 2 SP: 33 Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield ![]() 5 / 5 2 Rim Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 1st Circle required Rim Blow [Physical] - [Strike] Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher. Level 5: Attack: 297% AoE Attack Ratio: 1 SP: 30 Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield ![]() 5 / 5 Swash Buckling: Focused Defense Type: Active * Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling] Peltasta 1st Circle required Swash Buckling: Provoque Specialty Type: Active * Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied Peltasta 2nd Circle required Swash Buckling: Maintain Provocation Type: Active * Increases duration of [Swash Buckling] by 1 second per attribute level Peltasta 2nd Circle required Swash Buckling Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds. Level 5: Targets 11 Provoke duration 5 sec Increases max. no. of targets by 11 for 35 sec SP: 34 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn |
Rank 3
![]() ![]() Hoplite |
![]() 5 / 5 2 Pierce: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Pierce: Continuous Attack Type: Active * Deals 4 consecutive hits on boss monsters with [Pierce] * Increases SP consumption by 10% Hoplite 2nd Circle required Pierce: Bleeding Type: Active * Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds * Bleeding damage is proportional to character's physical attack * Increases SP consumption by 10% Hoplite 1st Circle required Pierce: Repeated Shock Type: Active * Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2 * Increases SP consumption by 30% Hoplite 2nd Circle required Pierce [Physical] - [Pierce] Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal. Level 5: Attack: 277% Medium Target 2 Hits Large Target 3 Hits SP: 40 Type: Melee / Attack Cooldown: 20s ![]() 5 / 5 Finestra: Physical Damage Type: Active * Adds 10% of your INT to physical damage while [Finestra] is active * Increases SP consumption by 10% Hoplite 1st Circle required Finestra: Splash Type: Active * Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active * Increases SP consumption by 3 * Increases SP consumption by 10% Lv3 Finestra required Finestra Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion. Level 5: Critical Chance: +100 Increase Block 100 Increase Evasion: -75 Duration: 45 seconds SP: 48 Type: Melee / Buff Cooldown: 50s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol |
Rank 4
![]() ![]() Hoplite |
![]() 10 / 10 2 Pierce: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Pierce: Continuous Attack Type: Active * Deals 4 consecutive hits on boss monsters with [Pierce] * Increases SP consumption by 10% Hoplite 2nd Circle required Pierce: Bleeding Type: Active * Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds * Bleeding damage is proportional to character's physical attack * Increases SP consumption by 10% Hoplite 1st Circle required Pierce: Repeated Shock Type: Active * Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2 * Increases SP consumption by 30% Hoplite 2nd Circle required Pierce [Physical] - [Pierce] Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal. Level 10: Attack: 339% Medium Target 2 Hits Large Target 3 Hits SP: 63 Type: Melee / Attack Cooldown: 20s ![]() 10 / 10 Finestra: Physical Damage Type: Active * Adds 10% of your INT to physical damage while [Finestra] is active * Increases SP consumption by 10% Hoplite 1st Circle required Finestra: Splash Type: Active * Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active * Increases SP consumption by 3 * Increases SP consumption by 10% Lv3 Finestra required Finestra Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion. Level 10: Critical Chance: +150 Increase Block 175 Increase Evasion: -150 Duration: 60 seconds SP: 77 Type: Melee / Buff Cooldown: 50s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol ![]() 5 / 5 2 Spear Lunge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Spear Lunge] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 2nd Circle required Spear Lunge [Physical] - [Pierce] Stab an enemy in front of you to make it more vulnerable to [Pierce]-type attacks. Level 5: Attack: 612% Duration 6 seconds SP: 42 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol |
Rank 5
![]() ![]() Hoplite |
![]() 15 / 15 2 Pierce: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Pierce: Continuous Attack Type: Active * Deals 4 consecutive hits on boss monsters with [Pierce] * Increases SP consumption by 10% Hoplite 2nd Circle required Pierce: Bleeding Type: Active * Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds * Bleeding damage is proportional to character's physical attack * Increases SP consumption by 10% Hoplite 1st Circle required Pierce: Repeated Shock Type: Active * Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2 * Increases SP consumption by 30% Hoplite 2nd Circle required Pierce [Physical] - [Pierce] Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal. Level 15: Attack: 402% Medium Target 2 Hits Large Target 3 Hits SP: 86 Type: Melee / Attack Cooldown: 20s ![]() 15 / 15 Finestra: Physical Damage Type: Active * Adds 10% of your INT to physical damage while [Finestra] is active * Increases SP consumption by 10% Hoplite 1st Circle required Finestra: Splash Type: Active * Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active * Increases SP consumption by 3 * Increases SP consumption by 10% Lv3 Finestra required Finestra Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion. Level 15: Critical Chance: +200 Increase Block 250 Increase Evasion: -225 Duration: 75 seconds SP: 106 Type: Melee / Buff Cooldown: 50s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol ![]() 10 / 10 2 Spear Lunge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Spear Lunge] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 2nd Circle required Spear Lunge [Physical] - [Pierce] Stab an enemy in front of you to make it more vulnerable to [Pierce]-type attacks. Level 10: Attack: 779% Duration 6 seconds SP: 74 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol ![]() 5 / 5 5 Spear Throw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Spear Throw] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 3rd Circle required Spear Throw: Bind Type: Active * Enemies hit by [Spear Throw] have a chance to be afflicted with [Bind] for 7 seconds * Chances increase by 15% per attribute level * Increases SP consumption by 10% Hoplite 3rd Circle required Spear Throw [Physical] - [Pierce] Throws the spear to attack the enemy. Damage can increase up to 2 times depending on the distance. Level 5: Attack: 166% x 3 AoE Attack Ratio: 3 SP: 54 Type: Melee / Attack Cooldown: 10s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearPistol, OneHandSpearDagger |
Rank 6
![]() ![]() Doppelsoeldner |
![]() 5 / 5 Deeds of Valor Increases the damage you deal to enemies, but also increases the damage you receive. Level 5: Additional Damage: +13% Damage Received: +9% Duration: 35 seconds SP: 77 Type: Melee / Buff Cooldown: 43s ![]() 5 / 5 Double Pay Earn: Damage Taken Type: Active * Decreases damage taken from x3 to x2 while [Double Pay Earn] is active * Increases SP consumption by 10% Doppelsoeldner 1st Circle required Double Pay Earn Doubles your EXP and loot dropped when you defeat an enemy within a certain number of attacks. You take 3x damage while the effect is active, and lose more durability when you become incapable of combat. Level 5: Attack Limit: 5 Doubled EXP & loot dropped SP: 78 Type: Melee / Buff Cooldown: 57s ![]() 5 / 5 2 Cyclone: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cyclone] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 1st Circle required Cyclone: Movement Type: Active * Allows movement when using [Cyclone] * Increases SP consumption by 30% Doppelsoeldner 1st Circle required Cyclone: Resistance Type: Active * Increases chance to block harmful effects by 15% per attribute level during [Cyclone] * Increases SP consumption by 10% Lv. 3 Cyclone required Cyclone [Physical] - [Slash] Use centrifugal force to continuously attack enemies. Level 5: 180% Attack per 0.2 seconds Duration: 5.5seconds AoE Attack Ratio: 8 SP: 92 Type: Melee / Attack Cooldown: 45s |
Rank 7
![]() ![]() Shinobi |
![]() 5 / 5 3 Kunai: Enhance Type: Passive * Increases the damage dealt on an enemy with [Kunai] by 0.5% per attribute level * +10% added damage at maximum level Shinobi 1st Circle required Kunai: Deadly Dagger Type: Active * Doubles the critical chance of [Kunai] * Increase SP consumption by 20% Shinobi 1st Circle required Kunai Throw kunai in all directions to attack enemies. If used by clones, applies as two consecutive hits. Level 5: Attack: 183% x 5 SP: 92 Type: Melee / Attack Cooldown: 10s ![]() 5 / 5 Bunshin no Jutsu: Endurance Type: Active * Increases stamina reduction cycle of [Bunshin no Jutsu] by 0.05 seconds per attribute level * Increases SP consumption by 10% Shinobi 1st Circle required Bunshin no Jutsu Creates clones of yourself. The clones will act along as a main body and skills can be used along with your clones. The attribute is not applied to clone's skills. When clones copy skills, SP consumption and cooldown increases in proportion to the number of clones. Level 5: Duration: 20 seconds Summon 5 clones Additional Cooldown [2 + 10% skill's cooldown] * number of clones Additional SP Consumption [10% * number of clones] SP: 192 Type: Melee / Attack Cooldown: 45s ![]() 5 / 5 2 Katon no Jutsu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Katon no Jutsu] by 0.5% per attribute level * +10% added damage at maximum level Shinobi 1st Circle required Katon no Jutsu: Stealth Type: Active * Hides character for 2 seconds per attribute level after using [Katon no Jutsu] * Increases SP consumption by 10% Shinobi 1st Circle required Katon no Jutsu Attack multiple enemies by continuously exploding the gunpowder you possess. Level 5: Attack: 773% Consumes 2 Ninjutsu Bombs SP: 150 Type: Melee / Attack Cooldown: 25s |
Rank 8
![]() ![]() Lancer |
![]() 5 / 5 Joust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Joust] by 0.5% per attribute level * +10% added damage at maximum level Lancer 1st Circle Required Joust [Physical] - [Pierce] Charges forward to lunge the spear at the enemy and destroy magic circles. The target's INT and SPR stats get reduced and cleric and wizard types will be silenced and normal attacks and skills cannot be used. Level 5: Attack: 405% x 2 Status Ailment Duration: 15 seconds Number of targets 10 SP: 85 Type: Melee / Attack Cooldown: 33s Required Stance: TwoHandSpear ![]() 5 / 5 2 Quintain: Enhance Type: Passive * Increases the damage dealt on an enemy with [Quintain] by 0.5% per attribute level * +10% added damage at maximum level Lancer 1st Circle Required Quintain: Sure Victory Type: Active * Applies 3 hits to enemies under the Crush debuff * Increases SP consumption by 30% Lancer 2nd Circle Required Quintain [Physical] - [Pierce] Push the spear far to attack. Enemies in Crush state get additional damage. Level 5: Attack: 1284% SP: 68 Type: Melee / Attack Cooldown: 20s Required Stance: TwoHandSpear ![]() 5 / 5 Initiate Strengthen your will before the battle. Increases the chance for you to penetrate the enemy's defense and the affected enemy's block stat can be decreased. Level 5: Block Penetration: +550 Enemy Block: -300 Duration: 25 seconds SP: 57 Type: Melee / Buff Cooldown: 54s |
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