Rank 1
Archer |
0 / 5 Swift StepSwift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50%
Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON
Archer 1st Circle required Swift Step
Temporarily increases movement speed and evasion while moving.
Level 1: Moving Shot Movement Speed: +5% Evasion: +10 Duration: 300 seconds SP: 12
Type: Melee / Buff Cooldown: 36s
0 / 5 2 Multi ShotMulti Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10%
Archer 1st Circle required Multi Shot
[Missile: Bow] Quickly fires a number of arrows at a targeted area.
Level 1: Attack: 54% x 10 SP: 9
Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 5 2 Full DrawFull Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10%
Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10%
Archer 1st Circle required Full Draw
[Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.
Level 1: Attack: 312% [Skew] Duration: 6 seconds SP: 12
Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 5 5 Oblique ShotOblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10%
Archer 1st Circle required Oblique Shot
[Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy.
Level 1: Attack: 173% Bounced Arrow Attack: 122% SP: 10
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket |
Rank 2
Archer |
0 / 10 Swift StepSwift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50%
Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON
Archer 1st Circle required Swift Step
Temporarily increases movement speed and evasion while moving.
Level 1: Moving Shot Movement Speed: +5% Evasion: +10 Duration: 300 seconds SP: 12
Type: Melee / Buff Cooldown: 36s
0 / 10 2 Multi ShotMulti Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10%
Archer 1st Circle required Multi Shot
[Missile: Bow] Quickly fires a number of arrows at a targeted area.
Level 1: Attack: 54% x 10 SP: 9
Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 10 2 Full DrawFull Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10%
Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10%
Archer 1st Circle required Full Draw
[Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.
Level 1: Attack: 312% [Skew] Duration: 6 seconds SP: 12
Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 10 5 Oblique ShotOblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10%
Archer 1st Circle required Oblique Shot
[Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy.
Level 1: Attack: 173% Bounced Arrow Attack: 122% SP: 10
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket 0 / 5 Kneeling ShotKneeling Shot: Enhance Type: Passive * Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level
Lv3 Kneeling Shot required Kneeling Shot: Critical Rate Type: Active * Increases critical rate during [Kneeling Shot] by 40 per attribute level * Increases SP consumption by 30%
Archer 2nd Circle required Kneeling Shot: Precise Attack Type: Active * Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state * Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage
Cannoneer 2nd Circle Required Kneeling Shot
Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state.
Level 1: Physical Damage: +15 Range: +12.5 Attack Speed: +30 SP: 9
Type: Melee / Buff Cooldown: 0s
0 / 5 5 Heavy ShotHeavy Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Heavy Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 2nd Circle required Heavy Shot
[Missile: Bow] Demonstrate your strength by firing a shot that pushes enemies away.
Level 1: Attack: 225% SP: 13
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 3
Hunter |
5 / 5 2 CoursingCoursing: Mental Breakdown Type: Active * Decreases the magic defense of an enemy by affected by [Coursing] by 2% per attribute level * Increases SP consumption by 10%
Hunter 1st Circle required Coursing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Coursing] by 0.5% per attribute level * +10% added damage at maximum level
Hunter 1st Circle required Coursing
[Physical] Your companion holds on to a target. Decreases a target's physical defense and continuously deals damage. Attacks against the target will have an increased critical chance. (When the target is a character, duration is reduced in half.)
Level 5: 0.5 second attack 257% Physical Defense: -7.5% Additional Critical Chance: +40% Duration: 5.5 seconds SP: 57
Type: Melee / Attack Cooldown: 9s
5 / 5 2 SnatchingSnatching: Airborne Enemy Damage Type: Active Flying-type monsters who are brought to the ground by [Snatching] will receive 20% additional damage from [Slash] and [Strike] attacks per attribute level. * Increases SP consumption by 30%
Hunter 1st Circle required Snatching: Enhance Type: Passive * Increases the damage dealt on an enemy with [Snatching] by 0.5% per attribute level * +10% added damage at maximum level
Hunter 1st Circle required Snatching
[Physical] Order your companion to drop a Flying-type monster to the ground, afflicting [Bleeding].
Level 5: 201% Attack per 0.5 seconds Duration: 5 seconds SP: 59
Type: Melee / Attack Cooldown: 15s
3 / 5 PraisePraise: Movement Speed Type: Active * Increases movement speed of companion from [Praise] by 1 per attribute level * Increases SP consumption by 10%
Hunter 1st Circle required Praise
Temporarily increases companion's Attack, Accuracy, Crit Rate and Basic Attack Speed.
Level 3: Companion Attack: +35 Companion Accuracy: +35 Companion Critical Rate: +35 Companion Attack Speed + 0.9 seconds Duration: 80 seconds Maximum Level: 5 SP: 58
Type: Melee / Attack Cooldown: 90s
1 / 5 PointingPointing: Fear Type: Active * Enemies affected by [Pointing] have a 5% chance per attribute level to be afflicted with [Fear] for 3 seconds * Increases SP consumption by 10%
Hunter 1st Circle required Pointing
Your companion wanders around the target and fixes its target. Decreases the target's evasion and accuracy.
Level 1: Evasion: -16 Accuracy: -16 Pointing AI Duration: 90 seconds SP: 44
Type: Melee / Attack Cooldown: 17s
1 / 5 Rush DogRush Dog: Stun Type: Active * Enemies attacked with [Rush Dog] have a 10% chance per attribute level to be afflicted with [Stun] for 6 sec * Increases SP consumption by 10%
Hunter 1st Circle required Rush Dog: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crush] by 0.5% per attribute level * +10% added damage at maximum level
Hunter 1st Circle required Rush Dog
[Physical] Order your companion to charge and attack an enemy.
Level 1: Attack: 126% x 5 SP: 35
Type: Melee / Attack Cooldown: 5s
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Rank 4
Scout |
5 / 5 CamouflageCamouflage
Hide yourself in an empty barrel to prevent attention from enemies. In this state, you are unaffected by a certain amount of physical attacks.
Level 5: Block Count: 25 Movement Speed: -15 SP: 74
Type: Melee / Attack Cooldown: 76s
1 / 5 Flu FluFlu Flu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flu Flu] by 0.5% per attribute level * +10% added damage at maximum level
Scout 1st Circle required Flu Flu: Debuff Count Type: Active Increases the number of enemies influenced by [Flu Flu] by 1 per attribute level. * Increases SP consumption by 30%
Scout 1st Circle required Flu Flu
[Missile: Bow] Fires a musical arrow to a target. Enemies nearby the target will be afflicted with [Fear].
Level 1: Attack: 619% Initial Target suffers from [Fear]+[Confusion] Inflict [Fear] on up to 5 targets Duration: 8 seconds SP: 56
Type: Missile / Attack Cooldown: 61s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 4 / 5 Flare ShotFlare Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flare Shot] by 0.5% per attribute level * +10% added damage at maximum level
Scout 1st Circle required Flare Shot
[Missile: Bow] Fires a flare on the ground at a targeted area. Upon hitting the ground, the flare bursts into sparks that damage nearby enemies.
Level 4: 104% Attack per 0.5 seconds Duration: 10 seconds SP: 78
Type: Missile / Attack Cooldown: 41s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 CloakingCloaking: Physical Damage Type: Active * Deals additional damage equal to 50% of physical attack to the next attacking skill used during [Cloaking] * Increases SP consumption by 30%
Scout 1st Circle required Cloaking: Increased Movement Speed Type: Active * Increases movement speed of [Cloaking] by 1 per attribute level * Increases SP consumption by 10%
Scout 1st Circle required Cloaking
Temporarily hide yourself away from an enemy's vision. You become exposed when you jump or attack.
Level 5: Duration: 35 seconds SP: 80
Type: Melee / Buff Cooldown: 35s
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Rank 5
Rogue |
0 / 5 Sneak HitSneak Hit: Duration Type: Active * Increases duration of [Sneak Hit] by 2 seconds per attribute level * Increases SP consumption by 10%
Rogue 1st Circle required Sneak Hit
Temporarily increases your Critical Chance when attacking enemies from behind.
Level 1: Critical Chance: +32% Duration: 34 seconds SP: 74
Type: Melee / Buff Cooldown: 70s
5 / 5 FeintFeint: Back Roll Type: Active * Increases chances by 15% per attribute level of enemies turning around when using [Feint] * Increases SP consumption by 10%
Rogue 1st Circle required Feint
Trick an enemy to lower its guard. Temporarily decreases the evasion of enemies in front of you.
Level 5: Evasion: -15% Targets: 7 Duration: 20 seconds SP: 94
Type: Melee / Attack Cooldown: 25s
0 / 5 CaptureCapture: Ally Magic Circle Type: Active * Allows you to seize not only an enemies' magic circle, but also your allies' with [Capture] * Increases SP consumption by 10%
Rogue 1st Circle required Capture
Steals the enemy's trap and magic circle. You may use it later when you need it.
Level 1: Acquire 1 enemies' traps or magic circles SP: 80
Type: Melee / Attack Cooldown: 180s
0 / 5 2 VendettaVendetta: Enhance Type: Passive * Increases the damage dealt on an enemy with [Vendetta] by 0.5% per attribute level * +10% added damage at maximum level
Rogue 1st Circle required Vendetta: Counter Attack Type: Active * Doubles the damage when hitting an enemy affected by the [Bleeding] status ailment with [Vendetta] * Increases SP consumption by 10%
Rogue 1st Circle required Vendetta
[Missile: Bow] If the target dies from this attack, it explodes. Party members gain STR for a period of time.
Level 1: Attack: 0% STR: +5 Duration: 12 seconds SP: 76
Type: Missile / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 6
Rogue |
1 / 10 Sneak HitSneak Hit: Duration Type: Active * Increases duration of [Sneak Hit] by 2 seconds per attribute level * Increases SP consumption by 10%
Rogue 1st Circle required Sneak Hit
Temporarily increases your Critical Chance when attacking enemies from behind.
Level 1: Critical Chance: +32% Duration: 34 seconds SP: 74
Type: Melee / Buff Cooldown: 70s
9 / 10 FeintFeint: Back Roll Type: Active * Increases chances by 15% per attribute level of enemies turning around when using [Feint] * Increases SP consumption by 10%
Rogue 1st Circle required Feint
Trick an enemy to lower its guard. Temporarily decreases the evasion of enemies in front of you.
Level 9: Evasion: -27% Targets: 11 Duration: 28 seconds SP: 119
Type: Melee / Attack Cooldown: 25s
10 / 10 CaptureCapture: Ally Magic Circle Type: Active * Allows you to seize not only an enemies' magic circle, but also your allies' with [Capture] * Increases SP consumption by 10%
Rogue 1st Circle required Capture
Steals the enemy's trap and magic circle. You may use it later when you need it.
Level 10: Acquire 10 enemies' traps or magic circles SP: 142
Type: Melee / Attack Cooldown: 180s
0 / 10 2 VendettaVendetta: Enhance Type: Passive * Increases the damage dealt on an enemy with [Vendetta] by 0.5% per attribute level * +10% added damage at maximum level
Rogue 1st Circle required Vendetta: Counter Attack Type: Active * Doubles the damage when hitting an enemy affected by the [Bleeding] status ailment with [Vendetta] * Increases SP consumption by 10%
Rogue 1st Circle required Vendetta
[Missile: Bow] If the target dies from this attack, it explodes. Party members gain STR for a period of time.
Level 1: Attack: 0% STR: +5 Duration: 12 seconds SP: 76
Type: Missile / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 EvasionEvasion
Increases your evasion.
Level 5: Evasion: +25% Duration: 20 seconds SP: 105
Type: Melee / Buff Cooldown: 90s
5 / 5 LachrymatorLachrymator: Additional Damage Type: Active * Enemies within the range of [Lachrymator] will receive damage equal to [attribute level] every 2 seconds * Increases SP consumption by 10%
Lv3 Lachrymator required Lachrymator: Increased Range Type: Active * Increases range of [Lachrymator] to 75 * Increases SP consumption by 40%
Rogue 2nd Circle required Lachrymator
Throw a tear gas bomb at the selected area. The affected target becomes blinded and unable to attack.
Level 5: Lachrymator Duration: 12 seconds SP: 110
Type: Melee / Attack Cooldown: 60s
0 / 5 3 BackstabBackstab: Enhance Type: Passive * Increases the damage dealt on an enemy with [Backstab] by 0.5% per attribute level * +10% added damage at maximum level
Rogue 2nd Circle required Backstab: Massive Bleeding Type: Active * Inflicts bleeding enemies with [Massive Bleeding] for 10 seconds when attacked by [Backstab] * Increases the duration by 1 sec per attribute level * Increases SP consumption by 30%
Rogue 2nd Circle required Backstab
[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Continuously attack using your dagger. A double attack with a high critical rate may stun the enemy. Attacking from the back deals extra damage.
Level 1: Attack 348% x 2 Critical Chance: 32% SP: 86
Type: Melee / Attack Cooldown: 10s Required Stance: BowAndDagger, BowAndSword |
Rank 7
Cannoneer |
5 / 5 Cannon ShotCannon Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cannon Shot] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 1st Circle required Cannon Shot: Chain Explosion Type: Active * Reduces damage per hit to 2/3 on ground enemies, but increases no. of hits to 3 * Increases SP consumption by 30%
Canoneer 3rd Circle Required Cannon Shot
[Missile: Cannon] Fires cannonballs to target enemies on ground. The damage is halved against airborne enemies.
Level 5: Attack: 712% AoE Attack Ratio: 5 SP: 155
Type: Missile / Attack Cooldown: 5s Required Stance: BowAndCannon 4 / 5 ShootdownShootdown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shoot Down] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 1st Circle required Shootdown: Falling Type: Active * Flying type monsters hit by [Shootdown] will fall on the ground for 4 sec per attribute level * From Lv. 2, the duration decreases by 1.8 sec per attribute level * Fallen monsters receive additional damage from Cannon Shot * Increases SP consumption by 10%
Cannoneer 1st Circle required Shootdown: Chain Explosion Type: Active * Reduces damage per hit to 2/3 on flying enemies, but increases no. of hits to 3 * Increases SP consumption by 30%
Canoneer 3rd Circle Required Shootdown
[Missile: Cannon] Fires cannonballs to target airborne enemies. The damage is halved against enemies on ground.
Level 4: Attack: 680% AoE Attack Ratio: 5 SP: 146
Type: Missile / Attack Cooldown: 5s Required Stance: BowAndCannon 1 / 5 Siege BurstSiege Burst: Enhance Type: Passive * Increases the damage dealt on an enemy with [Siege Burst] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 1st Circle required Siege Burst: Increased Range Type: Active * Increases attacking range of [Siege Burst] by 25 per attribute level * Increases SP consumption by 30%
Cannoneer 1st Circle required Siege Bust: Destroy Magic Circle Type: Active * [Siege Bust] removes all enemy magic circles at the point of attack * Increases SP consumption by 10%
Cannoneer 2nd Circle Required Siege Burst: Focus Type: Active * Maintains [Siege Burst] casting even when the character is attacked * Increases SP consumption by 20%
Cannoneer 1st Circle required Siege Burst: Critical Type: Active * Increases Siege Burst critical chance by 10% per attribute level * Increases SP consumption by 50%
Canoneer 3rd Circle Required Siege Burst
[Missile: Cannon] Fires a howitzer to the ground. 5x damage is dealt to an enemy's structure.
Level 1: Attack: 799% AoE Attack Ratio: 15 SP: 130
Type: Missile / Attack Cooldown: 7s Required Stance: BowAndCannon 5 / 5 2 Cannon BlastCannon Blast: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cannon Blast] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 1st Circle required Cannon Blast: Armor Break Type: Active * Enemies hit by [Cannon Blast] have a 7% chance per attribute level to be afflicted with [Armor Break] for 10 seconds * Increases SP consumption by 50%
Cannoneer 1st Circle required Cannon Blast
[Missile: Cannon] Fires a cannonball that spreads to target all enemies in front of you.
Level 5: Attack: 1049% AoE Attack Ratio: 10 SP: 175
Type: Missile / Attack Cooldown: 25s Required Stance: BowAndCannon |
Rank 8
Cannoneer |
5 / 10 Cannon ShotCannon Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cannon Shot] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 1st Circle required Cannon Shot: Chain Explosion Type: Active * Reduces damage per hit to 2/3 on ground enemies, but increases no. of hits to 3 * Increases SP consumption by 30%
Canoneer 3rd Circle Required Cannon Shot
[Missile: Cannon] Fires cannonballs to target enemies on ground. The damage is halved against airborne enemies.
Level 5: Attack: 712% AoE Attack Ratio: 5 SP: 155
Type: Missile / Attack Cooldown: 5s Required Stance: BowAndCannon 4 / 10 ShootdownShootdown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shoot Down] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 1st Circle required Shootdown: Falling Type: Active * Flying type monsters hit by [Shootdown] will fall on the ground for 4 sec per attribute level * From Lv. 2, the duration decreases by 1.8 sec per attribute level * Fallen monsters receive additional damage from Cannon Shot * Increases SP consumption by 10%
Cannoneer 1st Circle required Shootdown: Chain Explosion Type: Active * Reduces damage per hit to 2/3 on flying enemies, but increases no. of hits to 3 * Increases SP consumption by 30%
Canoneer 3rd Circle Required Shootdown
[Missile: Cannon] Fires cannonballs to target airborne enemies. The damage is halved against enemies on ground.
Level 4: Attack: 680% AoE Attack Ratio: 5 SP: 146
Type: Missile / Attack Cooldown: 5s Required Stance: BowAndCannon 1 / 10 Siege BurstSiege Burst: Enhance Type: Passive * Increases the damage dealt on an enemy with [Siege Burst] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 1st Circle required Siege Burst: Increased Range Type: Active * Increases attacking range of [Siege Burst] by 25 per attribute level * Increases SP consumption by 30%
Cannoneer 1st Circle required Siege Bust: Destroy Magic Circle Type: Active * [Siege Bust] removes all enemy magic circles at the point of attack * Increases SP consumption by 10%
Cannoneer 2nd Circle Required Siege Burst: Focus Type: Active * Maintains [Siege Burst] casting even when the character is attacked * Increases SP consumption by 20%
Cannoneer 1st Circle required Siege Burst: Critical Type: Active * Increases Siege Burst critical chance by 10% per attribute level * Increases SP consumption by 50%
Canoneer 3rd Circle Required Siege Burst
[Missile: Cannon] Fires a howitzer to the ground. 5x damage is dealt to an enemy's structure.
Level 1: Attack: 799% AoE Attack Ratio: 15 SP: 130
Type: Missile / Attack Cooldown: 7s Required Stance: BowAndCannon 5 / 10 2 Cannon BlastCannon Blast: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cannon Blast] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 1st Circle required Cannon Blast: Armor Break Type: Active * Enemies hit by [Cannon Blast] have a 7% chance per attribute level to be afflicted with [Armor Break] for 10 seconds * Increases SP consumption by 50%
Cannoneer 1st Circle required Cannon Blast
[Missile: Cannon] Fires a cannonball that spreads to target all enemies in front of you.
Level 5: Attack: 1049% AoE Attack Ratio: 10 SP: 175
Type: Missile / Attack Cooldown: 25s Required Stance: BowAndCannon 0 / 5 2 Cannon BarrageCannon Barrage: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cannon Barrage] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 2nd Circle Required Cannon Barrage: Stun Type: Active * [Cannon Barrage] has a 5% chance per attribute level to stun an enemy for 3 seconds * Increases SP consumption by 10%
Cannoneer 2nd Circle Required Cannon Barrage: Weight Reduction Type: Active * Reduces Cannon Barrage damage by 4% per attribute level and cooldown by 10% * Increases SP consumption by 10%
Canoneer 3rd Circle Required Cannon Barrage
[Missile: Cannon] Repeatedly fire your cannon at the selected target.
Level 1: Attack: 490% x 3 AoE Attack Ratio: 5 SP: 182
Type: Missile / Attack Cooldown: 33s Required Stance: BowAndCannon 0 / 5 Smoke GrenadeSmoke Grenade: Additional Damage Type: Active * Increases additional cannon damage received by an enemy in the state of [Smoke Grenade] by 10% per attribute level * Increases SP consumption by 10%
Cannoneer 2nd Circle Required Smoke Grenade
Throw a smoke grenade at a selected area and blind them. Also, the enemies within its range receive additional damage from cannon attacks and hidden enemies get detected.
Level 1: Smoke Grenade Duration: 8 seconds AoE Attack Ratio: 10 SP: 202
Type: Missile / Attack Cooldown: 33s Required Stance: BowAndCannon 0 / 5 BazookaBazooka: Veteran Mercenary Type: Active * Removes attack range limit * Increase base attack speed in [Bazooka] state * Increases SP consumption by 200%
Canoneer 3rd Circle Required Bazooka
Prepares cannon attack to enhance focus. Uses cannon attack as basic attack, which does not affect enemies that are too near. In the Bazooka state, increases basic Cannoneer skill range by 2 times.
Level 1: Additional Damage: 10% Cannon Attack Range: +8
SP: 20
Type: Melee / Buff Cooldown: 0s Required Stance: BowAndCannon
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