(Azteriot's 01st Char) Aster the Pyrochemist
Created by Azteriot on May 26th 2016 (Last Updated: Sep 4th 2018).
This is a public build.
-1
"You know, because an ignition from experiment is alchemist's passion."
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stats: Full SPR
General - Shores - Pyromancer Fetish
The 2nd character who reached R9
Build status: Outdated, I'm still adjusting this one. Edit later.
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Aster the Pyrochemist
อาสเตอร์ นักเล่นแร่แปรธาตุ
ผู้ก่อตั้งภาคี "กลุ่มผู้ตามรอยแสงดาว" (แอสเทอเรียต)
เป็นผู้ก่อตั้งที่แท้จริง แต่ยกตำแหน่งในนามให้กับเรย์นเนอร์แทน
ด้วยเหตุที่ตนเองมักจะติดอยู่แต่กับห้องวิจัย และทำแต่งานจิปาถะ
ทว่าฝีปากในการต่อรองและสาวข้อมูล ถือว่าค่อนข้างเป็นที่น่ากลัว
เคยอาศัยอยู่ในหมู่บ้านเดียวกับเรย์นเนอร์
ก่อนที่จะออกเดินทางตามความฝันของเทพธิดาไลม่า
พบปะกับมิตรสหายทั้งเก่าและใหม่
และเริ่มก่อตั้งภาคีเล็กๆขึ้นมา
เอกลักษณ์คือ มักจะใช้ปลายเท้าเคาะกับฟืนหรือก้นหม้อปรุงยาเพื่อจุดไฟ
มักจะเรียกตัวเองว่า "ไพโรเคมีสท์" แทนที่จะเป็น "อัลเคมีสท์"
===
stats: Full SPR
General - Shores - Pyromancer Fetish
The 2nd character who reached R9
Build status: Outdated, I'm still adjusting this one. Edit later.
===
Aster the Pyrochemist
อาสเตอร์ นักเล่นแร่แปรธาตุ
ผู้ก่อตั้งภาคี "กลุ่มผู้ตามรอยแสงดาว" (แอสเทอเรียต)
เป็นผู้ก่อตั้งที่แท้จริง แต่ยกตำแหน่งในนามให้กับเรย์นเนอร์แทน
ด้วยเหตุที่ตนเองมักจะติดอยู่แต่กับห้องวิจัย และทำแต่งานจิปาถะ
ทว่าฝีปากในการต่อรองและสาวข้อมูล ถือว่าค่อนข้างเป็นที่น่ากลัว
เคยอาศัยอยู่ในหมู่บ้านเดียวกับเรย์นเนอร์
ก่อนที่จะออกเดินทางตามความฝันของเทพธิดาไลม่า
พบปะกับมิตรสหายทั้งเก่าและใหม่
และเริ่มก่อตั้งภาคีเล็กๆขึ้นมา
เอกลักษณ์คือ มักจะใช้ปลายเท้าเคาะกับฟืนหรือก้นหม้อปรุงยาเพื่อจุดไฟ
มักจะเรียกตัวเองว่า "ไพโรเคมีสท์" แทนที่จะเป็น "อัลเคมีสท์"
Rank 1
![]() ![]() Wizard |
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Rank 2
![]() ![]() Wizard |
![]() 1 / 10 3 Energy Bolt: Enhance Type: Passive * Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level * +10% added damage at maximum level Wizard 1st Circle required Energy Bolt: Additional Sleep Damage Type: Active * Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt] * Increases SP consumption by 10% Wizard 1st Circle required Energy Bolt [Magic] Gather powerful magical energy and launch it towards an enemy. Level 1: Attack: 109% x 2 AoE Attack Ratio: 1 SP: 12 Type: Magic / Attack Cooldown: 9s ![]() 1 / 10 Lethargy: Strike Speciality Type: Active * Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks * Increases SP consumption by 10% Wizard 3rd Circle required Lethargy: Tile Speciality Type: Active * Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level Wizard 2nd Circle required Lethargy Makes an enemy lethargic. Level 1: Physical attack -1% Magic attack -1% Evasion -5 Damage from magic circles +20% [Lethargy] Duration 20 sec SP: 13 Type: Magic / Buff Cooldown: 20s ![]() 10 / 10 Sleep: Dream Eater Type: Active * Limit of attacks of [Sleep] decreases by 80% (min. 1 time) * Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks Sleep Lv6, Wizard C2 required Sleep Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks. Level 10: [Sleep] Duration: 12 seconds Attack Threshold: 10 SP: 44 Type: Magic / Buff Cooldown: 25s ![]() 10 / 10 Magic Shield: SPR Efficiency Type: Active * SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR Wizard 2nd Circle required Magic Shield Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed. Level 10: Damage reduction 20% Duration: 300 seconds Applies 10 times SP: 0 Type: Magic / Buff Cooldown: 45s ![]() 2 / 10 3 Earthquake: Enhance Type: Passive * Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level *+10% added damage at maximum level Wizard 1st Circle required Earthquake: Remove Knockdown Type: Active * Removes knockdown of [Earthquake] Increases SP consumption by 10% Wizard 1st Circle required Earthquake [Magic] - [Earth] Inflicts damage on an enemy by creating a powerful earthquake in front of you. Level 2: Attack: 280% AoE Attack Ratio: 4 SP: 19 Type: Magic / Attack Cooldown: 17s Element: ![]() ![]() 1 / 5 Surespell Skills being cast cannot be interrupted by enemy attacks. Level 1: Targets (excluding caster) 0 Duration 300 sec SP: 24 Type: Magic / Buff Cooldown: 60s ![]() 5 / 5 3 Magic Missile: Enhance Type: Passive * Increases the damage dealt on an enemy with [Magic Missile] by 0.5% per attribute level *+10% added damage at maximum level Wizard 2nd Circle required Magic Missile [Magic] Attack continuously with magic bullets. New bullets are shot if it successfully targets an enemy. Level 5: Attack: 228% x 3 Bullet Count: 3 SP: 40 Type: Magic / Attack Cooldown: 17s |
Rank 3
![]() ![]() Pyromancer |
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Rank 4
![]() ![]() Pyromancer |
![]() 1 / 10 5 Fireball: Enhance Type: Passive * Increases the damage dealt on an enemy with [Fireball] by 0.5% per attribute level *+10% added damage at maximum level Pyromancer 1st Circle required Fireball: Burn Debuff Type: Active * Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds *[Burn] damage is based on character's INT * Increases SP consumption by 30% Pyromancer 1st Circle required Fireball: Residual Heat Type: Active * Increases duration time of [Fireball] by 1 second per attribute level * Increases SP consumption by 10% Pyromancer 2nd Circle required Fireball [Magic] - [Fire] Summons a fireball at the targeted area. Enemies that touch the fireball will receive Fire damage. [Fireball] will not hit the same enemies twice. Up to 5 fireballs can be summoned. Level 1: Attack: 382% Duration: 10 seconds SP: 26 Type: Magic / Attack Cooldown: 8s Element: ![]() ![]() 3 / 10 3 Fire Wall: Enhance Type: Passive * Increases the damage dealt on an enemy with [Fire Wall] by 0.5% per attribute level * +10% added damage at maximum level Pyromancer 1st Circle required Fire Wall: Increased Fire Property Buff Type: Active * Increases Fire property attack of allies per attribute level in proportion to INT for 5 sec when they step on [Fire Wall] * Increases SP consumption by 10% Pyromancer 1st Circle required Fire Wall: Knockback Type: Active * Knocks back enemies hit by [Fire Wall] Pyromancer 3rd Circle required Fire Wall [Magic] - [Fire] Creates a wall of flames that continuously damages approaching enemies. Level 3: Attack 175% x 5 8 Fire Walls Duration 15 sec SP: 50 Type: Magic / Attack Cooldown: 20s Element: ![]() ![]() 1 / 10 Enchant Fire: Decreased Fire Property Resistance Type: Active * Decreases Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used * Increases SP consumption by 10% Pyromancer 1st Circle required Enchant Fire Temporarily grants Fire property to your attacks. Level 1: Additional Fire Property Damage: +30 Property Additional Attack: +0 Duration: 300 seconds SP: 32 Type: Magic / Buff Cooldown: 110s Element: ![]() ![]() 10 / 10 3 Flare: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flare] by 0.5% per attribute level *+10% added damage at maximum level Pyromancer 1st Circle required Flare: Additional Damage Type: Active * Increases property damage of [Flare] by 10 per attribute level to Cloth armor-type enemies * Increases SP consumption by 10% Pyromancer 1st Circle required Flare [Magic] - [Fire] Inflicts damage by exploding a burning enemy. Level 10: Attack: 814% SP: 67 Type: Magic / Attack Cooldown: 20s Element: ![]() ![]() 10 / 10 Flame Ground: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flame Ground] by 0.5% per attribute level * +10% added damage at maximum level Pyromancer 1st Circle required Flame Ground: Diffusion Type: Active * Enemies in range of [Flame Ground] become afflicted with [Heat] * Fire property resistance of enemies afflicted with [Heat] decreases by 50 * Enemies afflicted with [Heat] can be attacked with [Flare] * Increases SP consumption by 10% Pyromancer 2nd Circle required Flame Ground [Magic] - [Fire] Creates a magic circle of flames around you. Deals continuous flame damage to enemies within the magic circle. Level 10: 165% attack per 0.5 sec Duration 8 sec SP: 139 Type: Magic / Attack Cooldown: 25s Element: ![]() ![]() 5 / 5 Fire Pillar: Enhance Type: Passive * Increases the damage dealt on an enemy with [Fire Pillar] by 0.5% per attribute level * +10% added damage at maximum level Pyromancer 2nd Circle required Fire Pillar [Magic] - [Fire] Summons a pillar of fire to inflict damage on enemies. Level 5: 157% Attack per 0.5 seconds Duration: 10 seconds SP: 67 Type: Magic / Attack Cooldown: 30s Element: ![]() |
Rank 5
![]() ![]() Elementalist |
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Rank 6
![]() ![]() Elementalist |
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Rank 7
![]() ![]() Elementalist |
![]() 15 / 15 4 Electrocute: Enhance Type: Passive * Increases the damage dealt on an enemy with [Electrocute] by 0.5% per attribute level * +10% added damage at maximum level Elementalist 1st Circle required Electrocute [Magic] - [Lightning] Release a surge of electricity to attack enemies in front of you. Level 15: Attack: 318% x 4 }Number of Targets: 10 SP: 222 Type: Magic / Attack Cooldown: 35s Element: ![]() ![]() 14 / 15 Hail: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hail] by 0.5% per attribute level * +10% added damage at maximum level Elementalist 1st Circle required Hail: Freeze Type: Active * Enemies hit by [Hail] have a 5% chance per attribute level of becoming afflicted with [Freeze] for 5 seconds * Increases SP consumption by 30% Elementalist 2nd Circle required Hail [Magic] - [Ice] Drop chunks of ice to continuously inflict damage on enemies. Level 14: Attack: 1034% Duration: 10 seconds SP: 204 Type: Magic / Attack Cooldown: 45s Element: ![]() ![]() 1 / 15 Prominence: Enhance Type: Passive * Increases the damage dealt on an enemy with [Prominence] by 0.5% per attribute level * +10% added damage at maximum level Elementalist 1st Circle required Prominence: Prominence Wandering Type: Active * [Prominence] wanders within a smaller range * Increases SP consumption by 10% Elementalist 1st Circle required Prominence: Additional Summon Type: Active * The number of [Prominence] summoned increases by 1 per attribute level Elementalist 3rd Circle required Prominence [Magic] - [Fire] Summons Prominence. The summoned Prominence goes back and forth randomly, inflicting damage to targets. Level 1: Attack: 347% Creates 4 over 4 times SP: 88 Type: Magic / Attack Cooldown: 25s Element: ![]() ![]() 10 / 10 Storm Dust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Storm Dust] by 0.5% per attribute level *+10% added damage at maximum level Elementalist 2nd Circle required Storm Dust: Slow Type: Active * Movement speed of enemies in range of [Storm Dust] decreases by 2 per attribute level Elementalist 3rd Circle required Storm Dust: Second Storm Type: Active * Enemies in range of [Storm Dust] when the skill is finished take [Storm Dust] damage for an extra 1.5 seconds per attribute level Elementalist 3rd Circle required Storm Dust [Magic] - [Earth] Creates sand storm at the target area. Enemies in range of [Storm Dust] takes continuous Earth property damage. Flying-type enemies takes a half of normal damage. Level 10: 332% Attack per 0.3 seconds Number of Targets: 32 Duration: 5.4 seconds SP: 230 Type: Magic / Attack Cooldown: 35s Element: ![]() ![]() 5 / 5 2 Meteor: Enhance Type: Passive * Increases the damage dealt on an enemy with [Meteor] by 0.5% per attribute level * +10% added damage at maximum level Elementalist 3rd Circle required Meteor: Flame Ground Type: Active * Enemies on [Flame Ground] take 5 consecutive hits by [Meteor] Elementalist 3rd Circle required Meteor [Magic] - [Fire] Drop a meteor on the targeted area to inflict damage to enemies. Level 5: Attack 3516% Casting 3 sec AoE attack ratio 30 SP: 166 Type: Magic / Attack Cooldown: 40s Element: ![]() |
Rank 8
![]() ![]() Alchemist |
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Rank 9
![]() ![]() Alchemist |
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Rank 10
![]() ![]() Alchemist |
![]() 1 / 1 Item Awakening Opens a shop to awaken hidden abilities in items. The items gain new stats, but they lose Potential. Level 1: Stats gained vary from weapon to weapon Max. level 1 SP: 0 Type: Melee / Attack Cooldown: 60s ![]() 15 / 15 Tincturing: Block Potion Type: Passive * Obtain recipe for 'Block Potion' to craft with [Tincturing]. Lv1 Tincturing required Tincturing: Critical Attack Potion Type: Passive * Obtain recipe for 'Critical Attack Potion' to craft with [Tincturing]. Lv1 Tincturing required Tincturing: Magic Amplification Potion Type: Passive * Obtain recipe for 'Magic Amplification Potion' to craft with [Tincturing]. Lv1 Tincturing required Tincturing Extract fluid from herbs to create different potions. Level 15: Create a potion through a recipe SP: 0 Type: Melee / Attack Cooldown: 0s ![]() 6 / 6 Magnum Opus Use pluvial of alchemy to create a new item. Level 6: Possible Combination: 8X8 SP: 0 Type: Melee / Attack Cooldown: 0s ![]() 10 / 10 Gem Roasting Opens a shop to roast and enhance gems. Reduces the penalty of an enhanced gem. Level 10: Gem Penalty Level Reduction: 10 SP: 0 Type: Melee / Attack Cooldown: 0s ![]() 5 / 5 0 Alchemistic Missile: Enhance Type: Passive * Increases the damage dealt on an enemy with [Alchemistic Missile] by 0.5% per attribute level * +10% added damage at maximum level Need the 3rd circle of Alchemist Alchemistic Missile [Magic] - [Psychokinesis] Concentrate magic energfy and fire it at the enemies. Level 5: Attack: 1299% x 2 SP: 172 Type: Magic / Attack Cooldown: 18s Element: ![]() |
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