[PVE - Control Power] Dark Mage Onmyoji (Rank 10 Updated)
Created by darkjav on Aug 5th 2018 (Last Updated: Sep 15th 2018).
This is a public build.
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Update for Rank 10 Added!
This Build is focused on controlling areas, and do a lot damage.
Very good AoE damage of Onmyoji.
Amazing for ET, Bosses and PvE!










With the arrival of the Wizard patch, a lot of things were changed in the ranks of Wizard and Pyromancer, Onmyoji gained more damage and AoE in the skills and Sorcerer C3 will have very good attributes with SPR and an extremely powerful ability that will give a huge boost in the damage of your skills and especially of the summons!
Pyromancer specializes in several low cooldown spells that deal direct and damage over time in an aoe, and has a small amount of crowd control. You will always be casting something as a Pyromancer.
Sorcerer continues the same power and fun as ever, invocations do a lot of damage, making it a great source of dps.
Stat Distribution:
Full SPR, we will not need INT or CON in this build, INT we will get mainly through equipment to swap and CON will not need to invest, because in most cases we will have our particular Tank (Summon) and buffs of enchanter, which they last all day, converting part of our SPR into CON.
Rating of Class 1-10 (my opinion):
Single Target: 8
Area of Effect: 9
Durability: 7
Solo: 8
Team: 8
Pros:
- Low cooldowns
- Lots of Aoe
- High crowd control
- Strong synergy between skills
Cons:
- Lack of Burst
- A few skills require you to channel them, potentially putting you in a dangerous position or getting interrupted.
More info about new skills for Sorcerer C3 and Onmyoji C3, with Rank 10:
https://treeofsavior.com/page/news/view.php?n=1437
https://treeofsavior.com/page/news/view.php?n=1427
Sorcerer C3 will become much more viable thanks to certain changes.

Familiar will finally be considered as invocation, ie your damage will be based on SPR and the Atk Mag of your weapon like all the others, becoming a good source of dps.

Salamion will gain an attribute that will passively restore the HP from the invocations of the owner (either the Sorcerer or the Necromancer). It may be useful, but it needs to be tested to see if the regen is efficient enough.

Evocation will have your damage based on your SPR now, and you can choose the area where it will be launched. Still not worth the investment, mainly because:

Desmodus won a special debuff! When using this skill, the targets receive the Blood Sucking debuff that causes them to receive more damage from ANY invocation of the user, in proportion to the level of this skill. Extremely promising this debuff. If the values are really good, the investment here will be required.
All game invocations will receive an extra HP based on the user's HP. Investment in CON will be required as well.
But in addition to the Sorcerer, Onmy has gained a new skill that will fit perfectly in this build:

NEW! [C3 Skill] Yin Yang Harmony
Generates a strong energy from the harmony of Yin and Yang, which deals quick blows of Dark and Holy property damage.
While the skill is being cast, it will not be canceled even if you are attacked, and you remain immune to knockback and knockdown.
Also Onmy has gained a new attributes for the current skills:

NEW! [C3 Attribute] Yin Yang Harmony: Enhance
Increases the damage of Yin Yang Harmony in proportion to attribute level.

NEW! [C3 Attribute] Yin Yang Harmony: Mediator
Temporarily increases your Dark and Holy property damage after using Yin Yang Harmony.

NEW! [C3 Attribute] Fire Fox Shikigami: Grown Fox
Adds a certain chance per attribute level of summoning a larger fox that deals more damage.

NEW! [C3 Attribute] Water Shikigami: Torrent
Increases the number of hits of Water Shikigami by 2 times.

NEW! [C3 Attribute] Toyou: Debris
Adds a certain chance per attribute level of dealing damage to flying enemies with Toyou.
I will update this part of the guide when new information appears. Stay tuned.
• Equipments:
Well first of all we have to understand how the summons work, good first of all they climb with SPR and mainly Magic Attack. But there is a trick to make them climb to the maximum. When you summon it to it it will get your SPR that you are at the moment you summon, however in case you change all equipments getting more magic attack summon damage will increase without changing its SPR scale. In other words, Summon it with as much SPR as you can and then change your equipment so that your Magic attack is better.




Main Hand: The best weapon for your Main Hand by far is the Masinios Rod , as it has a surreal SPR scale with its passive letting its char easily with over 800's attribute. But because of the difficulty of getting it, from lv 315 you can make good investments, the best you can do before you get your fully late game set is to have a Skull Smasher or cheaper yet at the cost of a little SPR a Windia Rod .
Off Hand: As a secondary weapon the best you can have is the so-called Masinios Shield for having 67 SPR bonus and still being a shield, increasing your survival. But just as Rod is a bit difficult to get it then a Raffye or Pevordimas Dagger with enough SPR (Around 50 ~ 60) is enough.
Swap: After you get a good weapon to climb your Summons well, it's time to invest in a weapon to amplify the damage of your other skills. A Masinios Staff or a Velcoffer Staff are by far the best currently, but do not need to invest so much, a Primus Raffye Staff any +11 or +16 with trans 10 already in the account.




Robe:
Here we want the maximum SPR possible in order to scale our Mana and summons, so the Primus Irellis Robe with the maximum of the attribute you achieve is ideal.
Pants:
We can even go for a Primus Irellis Pants , but the maximum SPR you'll get is 48 while the Laitas Pants alone gives you 57 off your defensive and mana bonuses.
Gloves:
Just as Robe does not pay to invest in a Laitas, since these two parts do not give you SPR. So a Primus Irellis Gloves is the best you can invest here.
Boots:
Laitas Boots , besides the 57 of SPR gives you 1 of move speed, which is something extremely scarce in this game.




Bracelet:
Again, we prioritize the SPR gain, so we can without fear invest in two Kite Moor Bracelet , giving us a total of 34 SPR and 25 CON. A cheaper choice as long as you can not do the bracelets, is to have an Archmage Bangle thus increasing your magic damage.
Necklace:
Here we have two viable options, to invest in a Kite Moor Necklace for reasons of SPR and / or a Ledas Necklace that will increase all your damage in Ice type skills by 50%. The passive set Kite Moor with the 3 together is not the best, so I believe that summoning your summons with this necklace and then trading it for the Ledas would be the Ideal for the Late Game
Helmet:
Without great mysteries here, Focus on Accessories that give you more Magic Attack and / or Magic Amplification and / or Life, they will help a lot in your late game.
• Summons:



First Slot: Sure, for this build, for all the control it offers, for all AoE, and especially for keeping the ice theme the best card of all is the Froster Lord . However, in case you do not have much to invest in, for now the Gorkas is cheap and a great letter. It can also be very useful while you're up and down with Sorcerer C1 by having a good AoE in your basic attack.
Second Slot: The skill morph replaces the first card with the second maintaining the status of the first. They have different statuses so if your first card has primarily INT because it is a card with more magical damage and your second card is a card that uses Rough Force, it will not get any stronger than before. So to have in the second Card Slot we can have another Froster Lord because this skill will reset the skills CDs, or a Marnox for situations where a Gross Damage is better than the control.
• Cards:
Green:


No big mystery here, Linkroller increases your SPR and the more SPR for you the better. We also have the option of using the Lavenzard , it will temporarily give more SPR than the other card, leaving your summons stronger. But it will make you very dependent on mana potions and the difference in SPR from one to another is not so relevant.
Blue:




Here we have a cheaper choice of defensive cards, as probably his Cloth set we can go to (3x) Gray Golem , to fill the lack of physical defense or we go to a more generic defense with Armaos that will give you a Shield guaranteeing your survival. We still have the most expensive option to go from Nualle that will increase your magic defense even more or Zaura to increase the physical defense just like Gray Golem.
Purple:


Basically they are utility cards. You can choose Glazing Golem as normally used in builds like this. Preferably Succubus takes the Aggro much from you and transfers it to your summons and / or allies, it is a very strong card to ensure its survival, but it is not so necessary to have more than one. So in the other two slots I recommend picking up the Yeti to give more life to your character who dies pretty easy.
Red:


By far the card that will give you the most damage will be the Chapparition . But this build does not have much Burst skill for Combar in the short time we have and will make it even more dependent on the use of mana potions. So I strongly recommend using Hydra which will give you more damage on frozen targets.
Important Attributes to level asap:
Wizard
- Lethargy: Tile Speciality - Level 5
- Sleep: Dream Eater - Level 1
- Earthquake: Remove Knockdown - Level 1
Pyromancer
- Fireball: Burn Debuff - Level 5
- Fireball: Residual Heat - Level 5
- Enchant Fire: Decreased Fire Property Resistance - Level 5
- Flare: Additional Damage - Level 10
- Flame Ground: Diffusion - Level 5
Sorcerer
- Summon Familar: Splash - Level 5
- Summon Familar: Enhance - Level 100
- Summon Servant: Quick Order - Level 1
- Summon Salamion: Ignite - Level 5
- Riding: Increase Stats - Level 100
Onmyoji
- Greenwood Shikigami: Pull
- Toyou: Knockdown
- Howling White Tiger: Virtuous Roar and Ferocious
- Greenwood Shikigami: Poison
Rank 1
![]() ![]() Wizard |
![]() 1 / 5 Lethargy: Strike Speciality Type: Active * Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks * Increases SP consumption by 10% Wizard 3rd Circle required Lethargy: Tile Speciality Type: Active * Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level Wizard 2nd Circle required Lethargy Makes an enemy lethargic. Level 1: Physical attack -1% Magic attack -1% Evasion -5 Damage from magic circles +20% [Lethargy] Duration 20 sec SP: 13 Type: Magic / Buff Cooldown: 20s ![]() 4 / 5 Sleep: Dream Eater Type: Active * Limit of attacks of [Sleep] decreases by 80% (min. 1 time) * Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks Sleep Lv6, Wizard C2 required Sleep Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks. Level 4: [Sleep] Duration: 6 seconds Attack Threshold: 4 SP: 27 Type: Magic / Buff Cooldown: 25s ![]() 5 / 5 3 Earthquake: Enhance Type: Passive * Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level *+10% added damage at maximum level Wizard 1st Circle required Earthquake: Remove Knockdown Type: Active * Removes knockdown of [Earthquake] Increases SP consumption by 10% Wizard 1st Circle required Earthquake [Magic] - [Earth] Inflicts damage on an enemy by creating a powerful earthquake in front of you. Level 5: Attack: 324% AoE Attack Ratio: 4 SP: 28 Type: Magic / Attack Cooldown: 17s Element: ![]() |
Rank 2
![]() ![]() Wizard |
![]() 10 / 10 Sleep: Dream Eater Type: Active * Limit of attacks of [Sleep] decreases by 80% (min. 1 time) * Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks Sleep Lv6, Wizard C2 required Sleep Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks. Level 10: [Sleep] Duration: 12 seconds Attack Threshold: 10 SP: 44 Type: Magic / Buff Cooldown: 25s ![]() 9 / 10 3 Earthquake: Enhance Type: Passive * Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level *+10% added damage at maximum level Wizard 1st Circle required Earthquake: Remove Knockdown Type: Active * Removes knockdown of [Earthquake] Increases SP consumption by 10% Wizard 1st Circle required Earthquake [Magic] - [Earth] Inflicts damage on an enemy by creating a powerful earthquake in front of you. Level 9: Attack: 382% AoE Attack Ratio: 4 SP: 40 Type: Magic / Attack Cooldown: 17s Element: ![]() ![]() 5 / 5 Surespell Skills being cast cannot be interrupted by enemy attacks. Level 5: Targets (excluding caster) 4 Duration 300 sec SP: 36 Type: Magic / Buff Cooldown: 60s ![]() 5 / 5 3 Magic Missile: Enhance Type: Passive * Increases the damage dealt on an enemy with [Magic Missile] by 0.5% per attribute level *+10% added damage at maximum level Wizard 2nd Circle required Magic Missile [Magic] Attack continuously with magic bullets. New bullets are shot if it successfully targets an enemy. Level 5: Attack: 228% x 3 Bullet Count: 3 SP: 40 Type: Magic / Attack Cooldown: 17s |
Rank 3
![]() ![]() Pyromancer |
![]() 3 / 5 5 Fireball: Enhance Type: Passive * Increases the damage dealt on an enemy with [Fireball] by 0.5% per attribute level *+10% added damage at maximum level Pyromancer 1st Circle required Fireball: Burn Debuff Type: Active * Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds *[Burn] damage is based on character's INT * Increases SP consumption by 30% Pyromancer 1st Circle required Fireball: Residual Heat Type: Active * Increases duration time of [Fireball] by 1 second per attribute level * Increases SP consumption by 10% Pyromancer 2nd Circle required Fireball [Magic] - [Fire] Summons a fireball at the targeted area. Enemies that touch the fireball will receive Fire damage. [Fireball] will not hit the same enemies twice. Up to 5 fireballs can be summoned. Level 3: Attack: 424% Duration: 10 seconds SP: 36 Type: Magic / Attack Cooldown: 8s Element: ![]() ![]() 5 / 5 3 Fire Wall: Enhance Type: Passive * Increases the damage dealt on an enemy with [Fire Wall] by 0.5% per attribute level * +10% added damage at maximum level Pyromancer 1st Circle required Fire Wall: Increased Fire Property Buff Type: Active * Increases Fire property attack of allies per attribute level in proportion to INT for 5 sec when they step on [Fire Wall] * Increases SP consumption by 10% Pyromancer 1st Circle required Fire Wall: Knockback Type: Active * Knocks back enemies hit by [Fire Wall] Pyromancer 3rd Circle required Fire Wall [Magic] - [Fire] Creates a wall of flames that continuously damages approaching enemies. Level 5: Attack 192% x 5 8 Fire Walls Duration 15 sec SP: 64 Type: Magic / Attack Cooldown: 20s Element: ![]() ![]() 1 / 5 Enchant Fire: Decreased Fire Property Resistance Type: Active * Decreases Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used * Increases SP consumption by 10% Pyromancer 1st Circle required Enchant Fire Temporarily grants Fire property to your attacks. Level 1: Additional Fire Property Damage: +30 Property Additional Attack: +0 Duration: 300 seconds SP: 32 Type: Magic / Buff Cooldown: 110s Element: ![]() ![]() 5 / 5 3 Flare: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flare] by 0.5% per attribute level *+10% added damage at maximum level Pyromancer 1st Circle required Flare: Additional Damage Type: Active * Increases property damage of [Flare] by 10 per attribute level to Cloth armor-type enemies * Increases SP consumption by 10% Pyromancer 1st Circle required Flare [Magic] - [Fire] Inflicts damage by exploding a burning enemy. Level 5: Attack: 664% SP: 45 Type: Magic / Attack Cooldown: 20s Element: ![]() ![]() 1 / 5 Flame Ground: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flame Ground] by 0.5% per attribute level * +10% added damage at maximum level Pyromancer 1st Circle required Flame Ground: Diffusion Type: Active * Enemies in range of [Flame Ground] become afflicted with [Heat] * Fire property resistance of enemies afflicted with [Heat] decreases by 50 * Enemies afflicted with [Heat] can be attacked with [Flare] * Increases SP consumption by 10% Pyromancer 2nd Circle required Flame Ground [Magic] - [Fire] Creates a magic circle of flames around you. Deals continuous flame damage to enemies within the magic circle. Level 1: 111% attack per 0.5 sec Duration 8 sec SP: 42 Type: Magic / Attack Cooldown: 25s Element: ![]() |
Rank 4
![]() ![]() Pyromancer |
![]() 5 / 10 5 Fireball: Enhance Type: Passive * Increases the damage dealt on an enemy with [Fireball] by 0.5% per attribute level *+10% added damage at maximum level Pyromancer 1st Circle required Fireball: Burn Debuff Type: Active * Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds *[Burn] damage is based on character's INT * Increases SP consumption by 30% Pyromancer 1st Circle required Fireball: Residual Heat Type: Active * Increases duration time of [Fireball] by 1 second per attribute level * Increases SP consumption by 10% Pyromancer 2nd Circle required Fireball [Magic] - [Fire] Summons a fireball at the targeted area. Enemies that touch the fireball will receive Fire damage. [Fireball] will not hit the same enemies twice. Up to 5 fireballs can be summoned. Level 5: Attack: 466% Duration: 10 seconds SP: 45 Type: Magic / Attack Cooldown: 8s Element: ![]() ![]() 10 / 10 3 Fire Wall: Enhance Type: Passive * Increases the damage dealt on an enemy with [Fire Wall] by 0.5% per attribute level * +10% added damage at maximum level Pyromancer 1st Circle required Fire Wall: Increased Fire Property Buff Type: Active * Increases Fire property attack of allies per attribute level in proportion to INT for 5 sec when they step on [Fire Wall] * Increases SP consumption by 10% Pyromancer 1st Circle required Fire Wall: Knockback Type: Active * Knocks back enemies hit by [Fire Wall] Pyromancer 3rd Circle required Fire Wall [Magic] - [Fire] Creates a wall of flames that continuously damages approaching enemies. Level 10: Attack 236% x 5 8 Fire Walls Duration 15 sec SP: 100 Type: Magic / Attack Cooldown: 20s Element: ![]() ![]() 8 / 10 3 Flare: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flare] by 0.5% per attribute level *+10% added damage at maximum level Pyromancer 1st Circle required Flare: Additional Damage Type: Active * Increases property damage of [Flare] by 10 per attribute level to Cloth armor-type enemies * Increases SP consumption by 10% Pyromancer 1st Circle required Flare [Magic] - [Fire] Inflicts damage by exploding a burning enemy. Level 8: Attack: 754% SP: 58 Type: Magic / Attack Cooldown: 20s Element: ![]() ![]() 5 / 5 Fire Pillar: Enhance Type: Passive * Increases the damage dealt on an enemy with [Fire Pillar] by 0.5% per attribute level * +10% added damage at maximum level Pyromancer 2nd Circle required Fire Pillar [Magic] - [Fire] Summons a pillar of fire to inflict damage on enemies. Level 5: 157% Attack per 0.5 seconds Duration: 10 seconds SP: 67 Type: Magic / Attack Cooldown: 30s Element: ![]() |
Rank 5
![]() ![]() Sorcerer |
![]() 5 / 5 Summoning Summon the devil of the card inserted in your grimoire. The attack and defense of the summoned devil will be set according to your character's level, and will increase by 5% for each star on the corresponding card. The grimoire can only equip Devil-type monster cards. Level 5: Summons a Devil-type boss monster Devil's Additional Attack: 15% Devil's Additional Defense: 15% Duration: 900 seconds SP: 116 Type: Magic / Attack Cooldown: 60s Element: ![]() ![]() 5 / 5 Summon Salamion: Ignite Type: Active * Chance to inflict [Burn] for 10 seconds on an enemy when attacked by Salamion * Chance increases by 2% per attribute level * Increases SP consumption by 10% Sorcerer 2nd Circle required Summon Salamion: Blind Type: Active * Chance to inflict [Burn] for 10 sec on enemies attacked by Salamion * Chance increases by 2% per attribute level * Increases SP consumption by 10% Sorcerer 2nd Circle required Summon Salamion Summon the fire devil Salamion. It follows its master and attacks enemies. Level 5: Salamion's Level: 0 Salamion's Additional Attack: 20% Salamion's Additional Defense 20% Duration: 300 seconds SP: 120 Type: Magic / Attack Cooldown: 60s Element: ![]() ![]() 5 / 5 Summon Servant: Quick Order Type: Active * Summoned servant grants beneficial effects at a higher rate * Increases SP consumption by 10% Lv3 Summon Servant required Summon Servant Summon a servant. The servant will grant beneficial effects while following its master. The number of buffs increases proportionally to the level of [Summon Servant]. Level 5: Applies up to 5 times 1st effect [+ AoE attack ratio] 2nd effect [+ SP recovery speed] 3rd effect [STA recovery] 4th effect [+ Magic Defense] 5th effect [+ Dark property attack] Consumes Empty Spellbook x#{SpendItemCount}# SP: 126 Type: Magic / Attack Cooldown: 60s Element: ![]() |
Rank 6
![]() ![]() Sorcerer |
![]() 10 / 10 Summoning Summon the devil of the card inserted in your grimoire. The attack and defense of the summoned devil will be set according to your character's level, and will increase by 5% for each star on the corresponding card. The grimoire can only equip Devil-type monster cards. Level 10: Summons a Devil-type boss monster Devil's Additional Attack: 25% Devil's Additional Defense: 25% Duration: 900 seconds SP: 161 Type: Magic / Attack Cooldown: 60s Element: ![]() ![]() 3 / 10 Summon Familar: Enhance Type: Passive * Increases the damage dealt on an enemy with [Summon Familiar] by 0.5% per attribute level * +10% added damage at maximum level Sorcerer 1st Circle required Summon Familar: Splash Type: Active * Deals damage to nearby enemies with a 1% chance per attribute level when the summoned familiar of [Summon Familiar] explodes itself * Increases SP consumption by 10% Lv3 Summon Familiar required Summon Familiar [Magic] - [Dark] Summon a familiar. The familiar rushes to an enemy that you attack or that attacks you, and then explodes itself. Level 3: Attack: 365% Summon 3 Familiar Spirits SP: 107 Type: Magic / Attack Cooldown: 35s Element: ![]() ![]() 7 / 10 Summon Salamion: Ignite Type: Active * Chance to inflict [Burn] for 10 seconds on an enemy when attacked by Salamion * Chance increases by 2% per attribute level * Increases SP consumption by 10% Sorcerer 2nd Circle required Summon Salamion: Blind Type: Active * Chance to inflict [Burn] for 10 sec on enemies attacked by Salamion * Chance increases by 2% per attribute level * Increases SP consumption by 10% Sorcerer 2nd Circle required Summon Salamion Summon the fire devil Salamion. It follows its master and attacks enemies. Level 7: Salamion's Level: 0 Salamion's Additional Attack: 26% Salamion's Additional Defense 26% Duration: 300 seconds SP: 138 Type: Magic / Attack Cooldown: 60s Element: ![]() ![]() 1 / 1 Riding: Increase Stats Type: Passive * Increases damage dealt with Mounted demon by 0.5% per attribute level Sorcerer 2nd Circle required Riding Ride the summoned devil from the Grimoire and take control of it. While mounted on the devil, your damage taken decreases. Level 1: Enables use of the devil's skills SP: 64 Type: Magic / Attack Cooldown: 20s Element: ![]() ![]() 1 / 1 Morph Mutates the summoned devil from the Grimoire to the devil that is equipped as a secondary card in the Grimoire while maintaining its previous stats. Level 1: Transform to another Devil-type boss that is added to the Grimoire SP: 80 Type: Magic / Attack Cooldown: 30s Element: ![]() ![]() 1 / 1 Hold Order the summoned devil to wait and guard a targeted area. Level 1: Requires Summoned Devil Maximum Level: 1 SP: 60 Type: Magic / Attack Cooldown: 3s Element: ![]() |
Rank 7
![]() ![]() Sorcerer |
![]() 15 / 15 Summoning Summon the devil of the card inserted in your grimoire. The attack and defense of the summoned devil will be set according to your character's level, and will increase by 5% for each star on the corresponding card. The grimoire can only equip Devil-type monster cards. Level 15: Summons a Devil-type boss monster Devil's Additional Attack: 35% Devil's Additional Defense: 35% Duration: 900 seconds SP: 206 Type: Magic / Attack Cooldown: 60s Element: ![]() ![]() 9 / 15 Summon Salamion: Ignite Type: Active * Chance to inflict [Burn] for 10 seconds on an enemy when attacked by Salamion * Chance increases by 2% per attribute level * Increases SP consumption by 10% Sorcerer 2nd Circle required Summon Salamion: Blind Type: Active * Chance to inflict [Burn] for 10 sec on enemies attacked by Salamion * Chance increases by 2% per attribute level * Increases SP consumption by 10% Sorcerer 2nd Circle required Summon Salamion Summon the fire devil Salamion. It follows its master and attacks enemies. Level 9: Salamion's Level: 0 Salamion's Additional Attack: 32% Salamion's Additional Defense 32% Duration: 300 seconds SP: 156 Type: Magic / Attack Cooldown: 60s Element: ![]() ![]() 5 / 5 Evocation: Enhance Type: Passive * Increases the damage dealt on an enemy with [Evocation] by 0.5% per attribute level * +10% added damage at maximum level Sorcerer 3rd Circle required Evocation [Magic] - [Dark] Attack enemies with a summoned devil based on the secondary card equipped in the Grimoire. Level 5: Attack: 2056% SP: 192 Type: Magic / Attack Cooldown: 55s Element: ![]() ![]() 5 / 5 2 Desmodus: Enhance Type: Passive * Increases the damage dealt on an enemy with [Desmodus] by 0.5% per attribute level * +10% added damage at maximum level Sorcerer 3rd Circle required Desmodus [Magic] Summon and release blood sucking bats against enemies to inflict damage. Level 5: Attack: 814% x 2 SP: 130 Type: Magic / Attack Cooldown: 25s Element: ![]() |
Rank 8
![]() ![]() Onmyoji |
![]() 1 / 5 Fire Fox Shikigami: Enhance Type: Passive * Increases the damage of [Fire Fox Shikigami] by 0.5% per attribute level * 10% added damage at maximum level Requires Onmyoji Circle 1 Fire Fox Shikigami: Fire Property Type: Active * Adds Fire property effects to [Psychic Pressure] and [Gravity Pole] while [Fire Fox Shikigami] is active. * Psychic Pressure: Increases length and changes property to Fire Gravity Pole: Adds Fire property hits * Increases SP consumption by 50% Requires Onmyoji Circle 1 Fire Fox Shikigami: Additional Attack Type: Active * 5% chance per attribute level of adding 3 hits to the attack of [Fire Fox Shikigami] * Increases SP consumption by 50% Requires Onmyoji Circle 2 and Fire Fox Shikigami Lv 6 or higher Fire Fox Shikigami: Fireball Type: Active * [Fireball] attack applies as 3 hits while [Fire Fox Shikigami] is active * Changes [Fire Fox Shikigami] duration to 10 sec * Increases SP consumption by 20% Requires Onmyoji Circle 2 and Fire Fox Shikigami Lv 6 or higher Fire Fox Shikigami [Magic] - [Fire] Summon a Fire Fox Shikigami. The summoned Shikigami follows you while automatically attacking nearby enemies. Enemies attacking the caster will be targeted first by the Shikigami. Level 1: Attack: 100% Duration: 60 seconds Consumes #{SpendItemCount}# Paper Dolls SP: 255 Type: Magic / Attack Cooldown: 60s Element: ![]() ![]() 4 / 5 Greenwood Shikigami: Enhance Type: Passive * Increases the damage of [Greenwood Shikigami] by 0.5% per attribute level * 10% added damage at maximum level Requires Onmyoji Circle 1 Greenwood Shikigami: Poison Type: Active * Enemies affected by the [Greenwood Shikigami] debuff receive damage equivalent to the skill's attack every 0.9 sec * Debuff cycle reduces 0.1 sec per attribute level * Increases SP consumption by 50% Requires Onmyoji Circle 2 Greenwood Shikigami: Pull Type: Active * [Greenwood Shikigami] pulls nearby enemies towards it * Consumes 2 Paper Dolls * Increases SP consumption by 100% Requires Onmyoji Circle 2 Greenwood Shikigami [Magic] - [Earth] Summon a Tree Shikigami. The summoned Shikigami sprouts from the ground, dealing continuous damage to nearby enemies. Once fully grown, the Shikigami disappears, slowing down enemies around it. Level 4: Attack: 185% x 9 Targets: 10 Consumes #{SpendItemCount}# Paper Dolls SP: 333 Type: Magic / Attack Cooldown: 30s Element: ![]() ![]() 5 / 5 3 Howling White Tiger: Enhance Type: Passive * Increases the damage of [Howling White Tiger] by 0.5% per attribute level * 10% added damage at maximum level Requires Onmyoji Circle 1 Howling White Tiger: Ferocious Type: Active * Increases the damage of [Howling White Tiger] to Beast type enemies by 5% per attribute level * Increases SP consumption by 10% Requires Onmyoji Circle 1 Howling White Tiger: Virtuous Roar Type: Active * Increases the movement speed of nearby party members by 10 for 10 sec when [Howling White Tiger] is cast * Increases SP consumption by 100% Requires Onmyoji Circle 2 and Howling White Tiger Lv 6 or higher Howling White Tiger [Magic] Release the roar of the White Tiger (Metal Shikigami) to instill fear in nearby enemies. Enemies affected by the roar receive damage and become struck with [Fear]. Damage increases by 50% on Plant type enemies. Level 5: Attack: 631% x 3 Targets: 9 Consumes #{SpendItemCount}# Paper Dolls SP: 302 Type: Magic / Attack Cooldown: 25s ![]() 5 / 5 2 Water Shikigami: Enhance Type: Passive * Increases the damage of [Water Shikigami] by 0.5% per attribute level * 10% added damage at maximum level Requires Onmyoji Circle 1 Water Shikigami [Magic] - [Ice] Invoke the power of the Water Shikigami to summon strong water currents and attack your enemies. Level 5: Attack: 395% x 5 Consumes #{SpendItemCount}# Paper Dolls SP: 351 Type: Magic / Attack Cooldown: 35s Element: ![]() |
Rank 9
![]() ![]() Onmyoji |
![]() 7 / 10 Greenwood Shikigami: Enhance Type: Passive * Increases the damage of [Greenwood Shikigami] by 0.5% per attribute level * 10% added damage at maximum level Requires Onmyoji Circle 1 Greenwood Shikigami: Poison Type: Active * Enemies affected by the [Greenwood Shikigami] debuff receive damage equivalent to the skill's attack every 0.9 sec * Debuff cycle reduces 0.1 sec per attribute level * Increases SP consumption by 50% Requires Onmyoji Circle 2 Greenwood Shikigami: Pull Type: Active * [Greenwood Shikigami] pulls nearby enemies towards it * Consumes 2 Paper Dolls * Increases SP consumption by 100% Requires Onmyoji Circle 2 Greenwood Shikigami [Magic] - [Earth] Summon a Tree Shikigami. The summoned Shikigami sprouts from the ground, dealing continuous damage to nearby enemies. Once fully grown, the Shikigami disappears, slowing down enemies around it. Level 7: Attack: 211% x 9 Targets: 10 Consumes #{SpendItemCount}# Paper Dolls SP: 420 Type: Magic / Attack Cooldown: 30s Element: ![]() ![]() 10 / 10 3 Howling White Tiger: Enhance Type: Passive * Increases the damage of [Howling White Tiger] by 0.5% per attribute level * 10% added damage at maximum level Requires Onmyoji Circle 1 Howling White Tiger: Ferocious Type: Active * Increases the damage of [Howling White Tiger] to Beast type enemies by 5% per attribute level * Increases SP consumption by 10% Requires Onmyoji Circle 1 Howling White Tiger: Virtuous Roar Type: Active * Increases the movement speed of nearby party members by 10 for 10 sec when [Howling White Tiger] is cast * Increases SP consumption by 100% Requires Onmyoji Circle 2 and Howling White Tiger Lv 6 or higher Howling White Tiger [Magic] Release the roar of the White Tiger (Metal Shikigami) to instill fear in nearby enemies. Enemies affected by the roar receive damage and become struck with [Fear]. Damage increases by 50% on Plant type enemies. Level 10: Attack: 631% x 3 Targets: 14 Consumes #{SpendItemCount}# Paper Dolls SP: 432 Type: Magic / Attack Cooldown: 25s ![]() 10 / 10 2 Water Shikigami: Enhance Type: Passive * Increases the damage of [Water Shikigami] by 0.5% per attribute level * 10% added damage at maximum level Requires Onmyoji Circle 1 Water Shikigami [Magic] - [Ice] Invoke the power of the Water Shikigami to summon strong water currents and attack your enemies. Level 10: Attack: 484% x 5 Consumes #{SpendItemCount}# Paper Dolls SP: 496 Type: Magic / Attack Cooldown: 35s Element: ![]() ![]() 1 / 5 Genbu Armor: Rapid Escape Type: Active * 2% chance per attribute level of evading physical attacks while the [Genbu Armor] buff is active Requires Onmyoji Circle 2 Genbu Armor: Flowing River Type: Active * Reduces the rate of SP consumption by an additional 1% per attribute level Requires Onmyoji Circle 2 Genbu Armor [Magic] - [Ice] Use the armor of Genbu (Water Shikigami) to generate a protective field. Attacks receive consume SP instead of HP. If you are low on SP, the protective field disappears. Does not stack with Magic Shield. SP does not restore naturally while the skill is in use. Chance of neutralizing Ice property attacks. Level 1: Received Damage: 85% Duration: 60 seconds Consumes #{SpendItemCount}# Paper Dolls SP: 0 Type: Magic / Buff Cooldown: 20s Element: ![]() ![]() 1 / 5 2 Toyou: Enhance Type: Passive * Increases the damage of [Toyou] by 0.5% per attribute level * 10% added damage at maximum level Requires Onmyoji Circle 2 Toyou: Knockdown Type: Active * 1% chance per attribute level of knocking down enemies hit by [Toyou] Requires Onmyoji Circle 2 Toyou [Magic] - [Earth] Invoke the power of the Earth Shikigami and unleash its force on the ground below your enemies, dealing damage. Knocked down enemies receive half the damage, but have a chance of being immobilized. Level 1: Attack per 0.3 sec 194% Duration: 3 seconds Targets: 15 Consumes #{SpendItemCount}# Paper Dolls SP: 313 Type: Magic / Attack Cooldown: 20s Element: ![]() |
Rank 10
![]() ![]() Onmyoji |
![]() 5 / 5 2 Toyou: Enhance Type: Passive * Increases the damage of [Toyou] by 0.5% per attribute level * 10% added damage at maximum level Requires Onmyoji Circle 2 Toyou: Knockdown Type: Active * 1% chance per attribute level of knocking down enemies hit by [Toyou] Requires Onmyoji Circle 2 Toyou [Magic] - [Earth] Invoke the power of the Earth Shikigami and unleash its force on the ground below your enemies, dealing damage. Knocked down enemies receive half the damage, but have a chance of being immobilized. Level 5: Attack per 0.3 sec 248% Duration: 3 seconds Targets: 15 Consumes #{SpendItemCount}# Paper Dolls SP: 457 Type: Magic / Attack Cooldown: 20s Element: ![]() |
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Comments (2)
thauma 1 for the 10% dps increase and cryo for more crowd control(and less damage)
Hello.
Yes, you can do it, thauma 1 is good option with cryo 2.
Also another option is:
change pyro for wiz 3 and thauma 1, will be better.
Any thing tell me.
^^