journal Filler Wizard Edtion
Created by AdonisNight on Feb 9th 2018 (Last Updated: Feb 9th 2018).
This is a public build.
0
So after many times of exploiting the newbie event i've come to realize that in most cases even at 360 for all 4 characters you still don't reach the rank rest voucher for growth and it's because of the builds we go the growth works as team lvl goes up and each rank of a new class choice is made do we gain growth
But we only gain points for each new class we go and as the higher team lvl gets the harder it is to raise it and every new class we go is 50 points but in most builds we barely go 3-5 classes at most so going crackpot build is worth more than making a character designed for each specific rank and class and that just eat up a tremendous amount of charters so by doing this we can shrink it down to 2-3 but most likely 2 characters that will be made to go all the ranks you never want or like and still be useful and can reach 360 in group activities
Well god hand enchanter 2 is pretty much auto attacking with extra property damage and that's all you need an gotta do but it only covers early game ranks and for us 90% of wizard builds have a very very weak early game and something we never invest into simply because the core parts of a wizard build typically mean untill around rank 5 and higher do you really start getting into the real part of wizard skill tree that make or break the build and also we can turn this into a stall shop later so it's all good
So unlike the other Edtions there is no part 2 simply because there is no early game ranks you could go an get the same impact you would like enchanter not in terms of what it does but it's usefulness you can't do pryo simply because it is lacking in AOE and we don't do Linker simply because no Damage and everything after would just be random skills and class with little to no synergy
But thankfully wizard is pretty fun and most of us wouldn't mind investing a few characters into wizards to make proper builds that cover the later ranks we cant
But we only gain points for each new class we go and as the higher team lvl gets the harder it is to raise it and every new class we go is 50 points but in most builds we barely go 3-5 classes at most so going crackpot build is worth more than making a character designed for each specific rank and class and that just eat up a tremendous amount of charters so by doing this we can shrink it down to 2-3 but most likely 2 characters that will be made to go all the ranks you never want or like and still be useful and can reach 360 in group activities
Well god hand enchanter 2 is pretty much auto attacking with extra property damage and that's all you need an gotta do but it only covers early game ranks and for us 90% of wizard builds have a very very weak early game and something we never invest into simply because the core parts of a wizard build typically mean untill around rank 5 and higher do you really start getting into the real part of wizard skill tree that make or break the build and also we can turn this into a stall shop later so it's all good
So unlike the other Edtions there is no part 2 simply because there is no early game ranks you could go an get the same impact you would like enchanter not in terms of what it does but it's usefulness you can't do pryo simply because it is lacking in AOE and we don't do Linker simply because no Damage and everything after would just be random skills and class with little to no synergy
But thankfully wizard is pretty fun and most of us wouldn't mind investing a few characters into wizards to make proper builds that cover the later ranks we cant
Rank 1
![]() ![]() Wizard |
|
Rank 2
![]() ![]() Cryomancer |
|
Rank 3
![]() ![]() Psychokino |
|
Rank 4
![]() ![]() Elementalist |
|
Rank 5
![]() ![]() Chronomancer |
|
Rank 6
![]() ![]() Necromancer |
|
Rank 7
![]() ![]() Alchemist |
|
Rank 8
![]() ![]() Enchanter |
|
Rank 9
![]() ![]() Enchanter |
![]() 10 / 10 Enchant Lightning: Psychic Type: Active * Property of [Psychic Pressure] and [Gravity Pole] is changed to Lightning when [Enchant Lightning] is applied * Increases SP consumption by 10% Enchanter Circle 2 Required Enchant Lightning Grants a Lightning property damage buff to you and your party members. Changes melee and missile attacks to Lightning property. Additional Lightning property damage increases in proportion to the caster's INT and SPR. Level 10: Lightning Property Additional Damage +700 Duration: 300 seconds Consumes #{SpendItemCount}# Enchant Round SP: 514 Type: Magic / Buff Cooldown: 85s Element: ![]() ![]() 5 / 5 Lightning Hands: Magic Shock Type: Active * When [Lightning Hands] is active, enemies hit by basic attacks have a 1% chance per attribute level of being afflicted with [Magic Shock] * Enemies affected by [Magic Shock] receive 20% more damage from magic attacks * Increases SP consumption by 20% Enchanter Circle 2 Required Lightning Hands [Magic] - [Lightning] Change your basic attack to a Lightning property ranged attack. Level 5: Additional Lightning Property Damage: +503% Duration: 300 seconds SP: 677 Type: Magic / Buff Cooldown: 60s Element: ![]() |
Advertisement
Comments (0)