Buff Seller
Created by Xanthiris on Aug 13th 2016 (Last Updated: Aug 26th 2016).
This is a public build.
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Rank 1
Cleric |
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Rank 2
Cleric |
10 / 10 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 10: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 10 SP: 68 Type: Magic / Buff Cooldown: 22s Element: 10 / 10 Cure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level * +10% added damage at maximum level Cleric 1st Circle required Cure: Damage Interval Type: Active * Decreases the interval of [Cure]'s magic circle by 0.2 seconds * Increases SP consumption by 20% Cleric 2nd Circle required Cure [Magic] - [Holy] Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies. Level 10: 0.4 second attack 103% No. of Hits: 28 Magic Circle Duration: 15 seconds SP: 75 Type: Magic / Buff Cooldown: 27s Element: 4 / 10 Safety Zone: Increased Range Type: Active * Increases range applied by [Safety Zone] to 15 * Increases SP consumption by 80% Cleric 1st Circle required Safety Zone: Block Count Type: Active * Increases block count of [Safety Zone] by 1 per attribute level * Increases SP consumption by 10% Cleric 2nd Circle required Safety Zone Creates a magic circle that blocks incoming attacks. Level 4: Blocks: 8 times Magic Circle Duration: 20 seconds SP: 40 Type: Magic / Buff Cooldown: 48s Element: 5 / 5 Divine Might: Devil-type Damage Type: Active * Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might] * Increases SP consumption by 10% Cleric 2nd Circle required Divine Might Temporarily increases the skill levels of you and your party members by 1. Level 5: Applies 5 times Duration: 60 seconds SP: 45 Type: Magic / Buff Cooldown: 27s 1 / 5 Fade Erases the threat of monsters making them stop any attacks on you. Level 1: Duration: 12 seconds SP: 24 Type: Magic / Buff Cooldown: 40s Element: |
Rank 3
Priest |
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Rank 4
Priest |
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Rank 5
Priest |
15 / 15 Aspersion: Enhance Type: Passive * Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level * +10% added damage at maximum level Priest 1st Circle required Aspersion [Magic] - [Holy] Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies. Level 15: Attack: 322% Physical Defense: +425 Targets: 10 Duration: 300 seconds Consumes 1 Holy Water SP: 138 Type: Magic / Attack Cooldown: 20s Element: 1 / 15 Monstrance: Buff Duration Type: Active * Increases duration of the [Monstrance] buff by 60 second per attribute level * Increases SP consumption by 20% Priest 1st Circle required Monstrance Creates a magic circle in front to reduce enemy evasion and physical defenses within range. The effect is maintained for a certain amount of time even if it is out of the scope of the magic circle. When casting, nearby party members receive increased DEX. Level 1: Increases ally's DEX stat Enemy's Evasion: -6 Decreases enemy's defense by 10% Duration for allies: 20 seconds Duration for enemies 30 seconds SP: 27 Type: Magic / Buff Cooldown: 20s Element: 15 / 15 Blessing: Enhance Type: Passive * Increases additional damage of [Blessing] by 1% per attribute level Lv3 Blessing required Blessing: Additional Buff Type: Active * Increases number of targets for [Blessing] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Blessing Gives a blessing granting additional damage to the attacks of your party members and allies. Level 15: Additional Damage: +405 Allies Affected: 2 Duration: 300 seconds Consumes 1 Holy Powder SP: 157 Type: Magic / Buff Cooldown: 35s Element: 2 / 5 Resurrection: Revive Count Type: Active * Increases number of targets that can be revived with [Resurrection] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Resurrection Resurrects a target that has been defeated in combat. In Team Battle League, allows for 1 resurrection per round. Level 2: Attack: 304% Casting Time: 5 seconds Restores 10% of target's HP after resurrection No. of Targets: 1 SP: 46 Type: Magic / Buff Cooldown: 30s Element: 10 / 10 Sacrament: Dark Property Resistance Type: Active * Increases dark property resistance by 5 per attribute level when [Sacrament] is active * Increases SP consumption by 10% Priest 2nd Circle required Sacrament Temporarily grants an additional Holy property attack to you and your party member's attacks. Level 10: Holy Property Attack: +720 Duration: 400 seconds Consumes 1 Gyslotis SP: 132 Type: Magic / Buff Cooldown: 90s Element: 1 / 10 Revive: Duration Type: Active * Increases duration of [Revive] by 7 seconds per attribute level * Not applicable in TBL or GvG * Increases SP consumption by 20% Priest 2nd Circle & Lv2 Resurrection required Revive Prevents one from becoming Incapable of Combat once. Level 1: HP Recovery: 5% Invincibility: 1 seconds Duration: 90 seconds SP: 39 Type: Magic / Buff Cooldown: 120s Element: 1 / 5 Stone Skin Reduce damage taken from Slash, Pierce, Bow, Gun and Magic attacks for you and your party members. Level 1: Decreases damage received by 10% Duration: 35 seconds SP: 39 Type: Magic / Buff Cooldown: 60s Element: |
Rank 6
Pardoner |
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Rank 7
Pardoner |
10 / 10 Simony Craft your skill into a scroll that anyone can use. Level 10: Scrolls disappear after use. SP: 0 Type: Magic / Buff Cooldown: 0s 10 / 10 Discerning Evil: Increased Targets Type: Active * Adds 1 target per attribute level to the applied effects of [Discerning Evil] * Increases SP consumption by 30% Pardoner 1st Circle required Discerning Evil Extend the duration of harmful effects applied to the enemy forcibly. Once the duration has been increased, the debuff doesn't increase again. Level 10: Extends the remaining duration of debuffs by 75% SP: 168 Type: Magic / Buff Cooldown: 25s Element: 5 / 10 Increase Magic Defense: Duration Type: Active * Increases duration of [Increase Magic Defense] by 20 seconds per attribute level * Increases SP consumption by 20% Pardoner 1st Circle required Increase Magic Defense Temporarily increases the magic defense of you and your party members. Level 5: Magic Defense: +560 Duration: 300 seconds Consumes #{SpendItemCount}# Holy Water SP: 110 Type: Magic / Buff Cooldown: 87s Element: 5 / 5 Spell Shop: Duration Type: Active * Increases duration of buffs applied to allies from [Spell Shop] by 40% per attribute level Pardoner 2nd Circle required Spell Shop Open a shop to sell your skills with beneficial effects. Shop prices increase when installed in a map with a dungeon. Level 5: Able to sell skills that consume items Additional Duration: +500% SP: 0 Type: Melee / Buff Cooldown: 0s |
Rank 8
Paladin |
5 / 5 Restoration: Enhance Type: Passive * Increases HP recovery effect of [Restoration] by 1 per attribute level Lv3 Restoration required Restoration: SP Recovery Type: Active * Increases SP recovery while [Restoration] is active * Increases SP recovery by 10 per attribute level * Increases SP consumption by 20% Paladin 1st Circle required Restoration Activate aura and increase HP recovery of allies nearby. Level 5: HP Recovery: +380 Aura Duration: 300 seconds SP: 126 Type: Magic / Buff Cooldown: 60s Element: 5 / 5 Resist Elements: Resistance Type: Active * Increases the chance of nullifying Fire, Ice, Lightning, Poison and Earth property attacks by 0.8% per attribute level when [Resist Elements] is active * Increases SP consumption by 10% Paladin 1st Circle required Resist Elements: Enhance Type: Passive * Increases property resistance of [Resist Elements] by 1 per attribute level Lv3 Resist Elements required Resist Elements Temporarily increases the Fire, Ice, Lightning, Poison and Earth property resistances of you and your party members and has a chance of nullifying the listed property attacks. Decreases the magic defense of nearby enemies on cast. Level 5: Property Resistance +49 Property Damage Reduction: +12.5% Nullification Chance 5% Enemy Magic Defense: -8% Duration: 85 seconds SP: 90 Type: Magic / Buff Cooldown: 180s Element: 5 / 5 2 Turn Undead: Spirit Type: Active * Increases instant death chance of [Turn Undead] in proportion to the character's SPR * Increases SP consumption by 10% Lv2 Turn Undead required Turn Undead: Conversion Type: Active * [Turn Undead] can convert up to a maximum 5 enemies * Increases the monster's physical attack converted with [Turn Undead] equal to 50% of the character's STR * Increases SP Consumption by 20% Paladin 2nd Circle required Turn Undead [Magic] - [Holy] Inflicts Holy property magic damage to enemies all around, with a chance of defeating Mutant or Demon enemies instantly (does not apply to characters or boss monsters). Level 5: Attack: 358% AoE Attack Ratio: 10 SP: 92 Type: Magic / Attack Cooldown: 50s Element: |
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