Rank 1
Swordsman |
0 / 5 5 ThrustVideoThrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Thrust: Continuous Attack Type: Active * Activates consecutive attacks when using [Thrust] by 1% chance per attribute level * Increases SP consumption by 10%
Swordsman 1st Circle required Thrust: Bleeding Type: Active * Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust] * Bleeding damage is proportional to character's STR * Increases SP consumption by 10%
Swordsman 2nd Circle required Thrust
[Physical] - [Pierce] Push the point of your weapon into enemies, performing a strong piercing attack.
Level 1: Attack: 139% AoE Attack Ratio: 1 SP: 9
Type: Melee / Attack Cooldown: 10s
3 / 5 3 BashBash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10%
Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30%
Lv3 Bash required Bash
[Physical] - [Slash] Inflict damage on an enemy with a powerful attack.
Level 3: Attack: 182% AoE Attack Ratio: 0 SP: 15
Type: Melee / Attack Cooldown: 6s
0 / 5 Gung HoGung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level
Lv3 Gung Ho required Gung Ho
Become determined by temporarily increasing your attack, while decreasing your defense.
Level 1: Physical Damage: +10 Physical Defense: -5 Duration: 300 seconds SP: 8
Type: Melee / Buff Cooldown: 40s
5 / 5 ConcentrateConcentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level
Lv3 Concentrate required Concentrate
Increases your attack damage.
Level 5: Additional Damage: +11 Number of Hits: 10 Duration: 45 seconds SP: 24
Type: Melee / Buff Cooldown: 20s
5 / 5 Pain BarrierPain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10%
Swordsman 3rd Circle required Pain Barrier
Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.
Level 5: Duration: 19 seconds SP: 59
Type: Melee / Buff Cooldown: 39s
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Rank 2
Swordsman |
0 / 10 5 ThrustVideoThrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Thrust: Continuous Attack Type: Active * Activates consecutive attacks when using [Thrust] by 1% chance per attribute level * Increases SP consumption by 10%
Swordsman 1st Circle required Thrust: Bleeding Type: Active * Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust] * Bleeding damage is proportional to character's STR * Increases SP consumption by 10%
Swordsman 2nd Circle required Thrust
[Physical] - [Pierce] Push the point of your weapon into enemies, performing a strong piercing attack.
Level 1: Attack: 139% AoE Attack Ratio: 1 SP: 9
Type: Melee / Attack Cooldown: 10s
3 / 10 3 BashBash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10%
Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30%
Lv3 Bash required Bash
[Physical] - [Slash] Inflict damage on an enemy with a powerful attack.
Level 3: Attack: 182% AoE Attack Ratio: 0 SP: 15
Type: Melee / Attack Cooldown: 6s
0 / 10 Gung HoGung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level
Lv3 Gung Ho required Gung Ho
Become determined by temporarily increasing your attack, while decreasing your defense.
Level 1: Physical Damage: +10 Physical Defense: -5 Duration: 300 seconds SP: 8
Type: Melee / Buff Cooldown: 40s
10 / 10 ConcentrateConcentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level
Lv3 Concentrate required Concentrate
Increases your attack damage.
Level 10: Additional Damage: +18 Number of Hits: 20 Duration: 45 seconds SP: 38
Type: Melee / Buff Cooldown: 20s
10 / 10 Pain BarrierPain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10%
Swordsman 3rd Circle required Pain Barrier
Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.
Level 10: Duration: 24 seconds SP: 93
Type: Melee / Buff Cooldown: 39s
5 / 5 RestrainRestrain: Slow Type: Active * Enemies stunned by [Restrain] become slowed down after stun wears off * Increases duration of slow effect by 3 seconds per attribute level * Increases SP consumption by 10%
Swordsman 2nd Circle required Restrain
Lowers your maximum HP, but your attacks have a high chance of stunning enemies.
Level 5: Chance of Stunning Enemy: 30% Maximum HP: -75 Duration: 45 seconds SP: 30
Type: Melee / Buff Cooldown: 120s
1 / 5 3 PommelPommel Beat: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pommel Beat] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 2nd Circle required Pommel
[Physical] - [Strike] Strike enemies with the hilt of your sword. Inflicts additional damage on stunned monsters, and partially ignores the defense of small and medium sized enemies.
Level 1: Attack: 335% Ignores Small, Medium Target Defense: 1% AoE Attack Ratio: 2 SP: 15
Type: Melee / Attack Cooldown: 14s
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Rank 3
Swordsman |
0 / 15 5 ThrustVideoThrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Thrust: Continuous Attack Type: Active * Activates consecutive attacks when using [Thrust] by 1% chance per attribute level * Increases SP consumption by 10%
Swordsman 1st Circle required Thrust: Bleeding Type: Active * Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust] * Bleeding damage is proportional to character's STR * Increases SP consumption by 10%
Swordsman 2nd Circle required Thrust
[Physical] - [Pierce] Push the point of your weapon into enemies, performing a strong piercing attack.
Level 1: Attack: 139% AoE Attack Ratio: 1 SP: 9
Type: Melee / Attack Cooldown: 10s
3 / 15 3 BashBash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10%
Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30%
Lv3 Bash required Bash
[Physical] - [Slash] Inflict damage on an enemy with a powerful attack.
Level 3: Attack: 182% AoE Attack Ratio: 0 SP: 15
Type: Melee / Attack Cooldown: 6s
0 / 15 Gung HoGung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level
Lv3 Gung Ho required Gung Ho
Become determined by temporarily increasing your attack, while decreasing your defense.
Level 1: Physical Damage: +10 Physical Defense: -5 Duration: 300 seconds SP: 8
Type: Melee / Buff Cooldown: 40s
15 / 15 ConcentrateConcentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level
Lv3 Concentrate required Concentrate
Increases your attack damage.
Level 15: Additional Damage: +26 Number of Hits: 30 Duration: 45 seconds SP: 52
Type: Melee / Buff Cooldown: 20s
15 / 15 Pain BarrierPain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10%
Swordsman 3rd Circle required Pain Barrier
Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.
Level 15: Duration: 29 seconds SP: 127
Type: Melee / Buff Cooldown: 39s
6 / 10 RestrainRestrain: Slow Type: Active * Enemies stunned by [Restrain] become slowed down after stun wears off * Increases duration of slow effect by 3 seconds per attribute level * Increases SP consumption by 10%
Swordsman 2nd Circle required Restrain
Lowers your maximum HP, but your attacks have a high chance of stunning enemies.
Level 6: Chance of Stunning Enemy: 36% Maximum HP: -80 Duration: 48 seconds SP: 33
Type: Melee / Buff Cooldown: 120s
1 / 10 3 PommelPommel Beat: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pommel Beat] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 2nd Circle required Pommel
[Physical] - [Strike] Strike enemies with the hilt of your sword. Inflicts additional damage on stunned monsters, and partially ignores the defense of small and medium sized enemies.
Level 1: Attack: 335% Ignores Small, Medium Target Defense: 1% AoE Attack Ratio: 2 SP: 15
Type: Melee / Attack Cooldown: 14s
5 / 5 3 Double SlashDouble Slash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Double Slash] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 3rd Circle required Double Slash: Critical Type: Active * Increases critical chance of [Double Slash] by 7% per attribute level * Increases SP consumption by 10%
Swordsman 3rd Circle required Double Slash
[Physical] - [Slash][{img tooltip_speedofatk}Attack Speed] Perform a side slash on enemies. Enemies afflicted with [Bleeding] take additional damage.
Level 5: Attack: 304% x 2 AoE Attack Ratio: 2 SP: 35
Type: Melee / Attack Cooldown: 21s
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Rank 4
Hoplite |
0 / 5 StabbingStabbing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level * +10% added damage at maximum level
Hoplite 1st Circle required Stabbing: Evasion Type: Active * Increases evasion by 50 per attribute level while using [Stabbing] Increases magic defense by 5% per attribute level * Increases SP consumption by 10
Hoplite 1st Circle required Stabbing: Sure Victory Type: Active * Increases continuous count of [Stabbing] by 1 per attribute level * Increases SP consumption by 100%
Hoplite 3rd Circle required Stabbing
[Physical] - [Pierce] Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies.
Level 1: Attack: 96% x 15 AoE Attack Ratio: 1 Damage increase up to 100% SP: 22
Type: Melee / Attack Cooldown: 25s
0 / 5 2 PiercePierce: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level * +10% added damage at maximum level
Hoplite 1st Circle required Pierce: Continuous Attack Type: Active * Deals 4 consecutive hits on boss monsters with [Pierce] * Increases SP consumption by 10%
Hoplite 2nd Circle required Pierce: Bleeding Type: Active * Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds * Bleeding damage is proportional to character's physical attack * Increases SP consumption by 10%
Hoplite 1st Circle required Pierce: Repeated Shock Type: Active * Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2 * Increases SP consumption by 30%
Hoplite 2nd Circle required Pierce
[Physical] - [Pierce] Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal.
Level 1: Attack: 227% Medium Target 2 Hits Large Target 3 Hits SP: 21
Type: Melee / Attack Cooldown: 20s
0 / 5 FinestraFinestra: Physical Damage Type: Active * Adds 10% of your INT to physical damage while [Finestra] is active * Increases SP consumption by 10%
Hoplite 1st Circle required Finestra: Splash Type: Active * Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active * Increases SP consumption by 3 * Increases SP consumption by 10%
Lv3 Finestra required Finestra
Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion.
Level 1: Critical Chance: +60 Increase Block 40 Increase Evasion: -15 Duration: 33 seconds SP: 25
Type: Melee / Buff Cooldown: 50s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol 0 / 5 2 Synchro ThrustingSynchro Thrusting: Enhance Type: Passive * Increases the damage dealt on an enemy with [Synchro Thrusting] by 0.5% per attribute level * +10% added damage at maximum level
Hoplite 1st Circle required Synchro Thrusting: Pierce Type: Active * Decreases [Synchro Thrusting] strike damage by 10% per attribute level * Increases pierce damage by 10% per attribute level
Hoplite 1st Circle required Synchro Thrusting
[Physical] - [Pierce] - [Strike] Use your spear and shield to attack enemies. Deals additional damage when an attack is countered.
Level 1: Attack: 330% AoE Attack Ratio: 1 SP: 24
Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSpearShield, OneHandSwordShield |
Rank 5
Hoplite |
10 / 10 StabbingStabbing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level * +10% added damage at maximum level
Hoplite 1st Circle required Stabbing: Evasion Type: Active * Increases evasion by 50 per attribute level while using [Stabbing] Increases magic defense by 5% per attribute level * Increases SP consumption by 10
Hoplite 1st Circle required Stabbing: Sure Victory Type: Active * Increases continuous count of [Stabbing] by 1 per attribute level * Increases SP consumption by 100%
Hoplite 3rd Circle required Stabbing
[Physical] - [Pierce] Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies.
Level 10: Attack: 143% x 15 AoE Attack Ratio: 1 Damage increase up to 100% SP: 71
Type: Melee / Attack Cooldown: 25s
0 / 10 2 PiercePierce: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level * +10% added damage at maximum level
Hoplite 1st Circle required Pierce: Continuous Attack Type: Active * Deals 4 consecutive hits on boss monsters with [Pierce] * Increases SP consumption by 10%
Hoplite 2nd Circle required Pierce: Bleeding Type: Active * Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds * Bleeding damage is proportional to character's physical attack * Increases SP consumption by 10%
Hoplite 1st Circle required Pierce: Repeated Shock Type: Active * Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2 * Increases SP consumption by 30%
Hoplite 2nd Circle required Pierce
[Physical] - [Pierce] Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal.
Level 1: Attack: 227% Medium Target 2 Hits Large Target 3 Hits SP: 21
Type: Melee / Attack Cooldown: 20s
0 / 10 FinestraFinestra: Physical Damage Type: Active * Adds 10% of your INT to physical damage while [Finestra] is active * Increases SP consumption by 10%
Hoplite 1st Circle required Finestra: Splash Type: Active * Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active * Increases SP consumption by 3 * Increases SP consumption by 10%
Lv3 Finestra required Finestra
Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion.
Level 1: Critical Chance: +60 Increase Block 40 Increase Evasion: -15 Duration: 33 seconds SP: 25
Type: Melee / Buff Cooldown: 50s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol 0 / 10 2 Synchro ThrustingSynchro Thrusting: Enhance Type: Passive * Increases the damage dealt on an enemy with [Synchro Thrusting] by 0.5% per attribute level * +10% added damage at maximum level
Hoplite 1st Circle required Synchro Thrusting: Pierce Type: Active * Decreases [Synchro Thrusting] strike damage by 10% per attribute level * Increases pierce damage by 10% per attribute level
Hoplite 1st Circle required Synchro Thrusting
[Physical] - [Pierce] - [Strike] Use your spear and shield to attack enemies. Deals additional damage when an attack is countered.
Level 1: Attack: 330% AoE Attack Ratio: 1 SP: 24
Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSpearShield, OneHandSwordShield 0 / 5 3 Long StrideLong Stride: Enhance Type: Passive * Increases the damage dealt on an enemy with [Long Stride] by 0.5% per attribute level * +10% added damage at maximum level
Hoplite 2nd Circle required Long Stride: Stun Type: Active * [Long Stride] stuns enemies for 0.5 sec per attribute level * Increases SP consumption by 50%
Hoplite 2nd Circle required Long Stride
[Physical] - [Pierce] Inflicts damage to enemies by jumping to your designated location. Damage increases in proportion to inventory weight. Additional damage does not exceed a maximum of 100%.
Level 1: Attack: 415% Targets 10 SP: 28
Type: Melee / Attack Cooldown: 30s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearPistol 1 / 5 2 Spear LungeSpear Lunge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Spear Lunge] by 0.5% per attribute level * +10% added damage at maximum level
Hoplite 2nd Circle required Spear Lunge
[Physical] - [Pierce] Stab an enemy in front of you to make it more vulnerable to [Pierce]-type attacks.
Level 1: Attack: 478% Duration 6 seconds SP: 16
Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol |
Rank 6
Fencer |
5 / 5 LungeLunge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Lunge] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Lunge
[Physical] - [Pierce] Lower your stance and reach out to attack an enemy. Your evasion rate increases and the enemy becomes more vulnerable to [Slash] attacks.
Level 5: Attack: 181% x 4 Evasion Rate: +150 Duration: 4 seconds SP: 61
Type: Melee / Attack Cooldown: 14s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 1 / 5 2 Sept EtoilesSept Etoiles: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sept Etoiles] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Sept Etoiles
[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Stab an enemy in front of you.
Level 1: Attack: 124% x 8 SP: 46
Type: Melee / Attack Cooldown: 29s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 5 / 5 Attaque CoquilleAttaque Coquille: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque Coquille] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Attaque Coquille
[Physical] - [Strike] Attack an enemy with the guard of your sword. The enemy's defense is ignored when attacked again with [Pierce] attacks.
Level 5: Attack: 649% Duration: 9 seconds SP: 70
Type: Melee / Attack Cooldown: 8s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 1 / 5 Esquive ToucherEsquive Toucher: Enhance Type: Passive * Increases the damage dealt on an enemy with [Esquive Toucher] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Esquive Toucher
[Physical] - [Pierce]Move swiftly to avoid enemy attacks and deliver complex successive attacks. (The Buff Durations will be changed to 4 seconds once you enter PvP server.)
Level 1: Attack: 169% x 5 Evasion Rate: +10% SP: 51
Type: Melee / Attack Cooldown: 30s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 1 / 5 5 FlanconnadeFlanconnade: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flanconnade] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Flanconnade
[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] Perform a complex upward attack with your rapier. This attack protects you against an enemy attack.
Level 1: Attack: 201% x 2 SP: 36
Type: Melee / Attack Cooldown: 10s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol |
Rank 7
Fencer |
5 / 10 LungeLunge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Lunge] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Lunge
[Physical] - [Pierce] Lower your stance and reach out to attack an enemy. Your evasion rate increases and the enemy becomes more vulnerable to [Slash] attacks.
Level 5: Attack: 181% x 4 Evasion Rate: +150 Duration: 4 seconds SP: 61
Type: Melee / Attack Cooldown: 14s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 1 / 10 2 Sept EtoilesSept Etoiles: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sept Etoiles] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Sept Etoiles
[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Stab an enemy in front of you.
Level 1: Attack: 124% x 8 SP: 46
Type: Melee / Attack Cooldown: 29s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 5 / 10 Attaque CoquilleAttaque Coquille: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque Coquille] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Attaque Coquille
[Physical] - [Strike] Attack an enemy with the guard of your sword. The enemy's defense is ignored when attacked again with [Pierce] attacks.
Level 5: Attack: 649% Duration: 9 seconds SP: 70
Type: Melee / Attack Cooldown: 8s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 1 / 10 Esquive ToucherEsquive Toucher: Enhance Type: Passive * Increases the damage dealt on an enemy with [Esquive Toucher] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Esquive Toucher
[Physical] - [Pierce]Move swiftly to avoid enemy attacks and deliver complex successive attacks. (The Buff Durations will be changed to 4 seconds once you enter PvP server.)
Level 1: Attack: 169% x 5 Evasion Rate: +10% SP: 51
Type: Melee / Attack Cooldown: 30s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 1 / 10 5 FlanconnadeFlanconnade: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flanconnade] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Flanconnade
[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] Perform a complex upward attack with your rapier. This attack protects you against an enemy attack.
Level 1: Attack: 201% x 2 SP: 36
Type: Melee / Attack Cooldown: 10s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 5 / 5 5 Attaque ComposeeAttaque Composee: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque Composee] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 2nd Circle required Attaque Composee
[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Stab an enemy in front of you.
Level 5: Attack: 320% x 2 SP: 80
Type: Melee / Attack Cooldown: 10s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 2 / 5 PreparationPreparation
Twirl the tip of your sword to parry an enemy attack and prepare for the next attack. The next [Pierce]-type attack you make will inflict twice as much damage.
Level 2: Maximum Duration: 5 seconds +60% Block during skill duration Duration: 15 seconds SP: 67
Type: Melee / Attack Cooldown: 35s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol |
Rank 8
Fencer |
7 / 15 LungeLunge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Lunge] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Lunge
[Physical] - [Pierce] Lower your stance and reach out to attack an enemy. Your evasion rate increases and the enemy becomes more vulnerable to [Slash] attacks.
Level 7: Attack: 198% x 4 Evasion Rate: +190 Duration: 4 seconds SP: 74
Type: Melee / Attack Cooldown: 14s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 1 / 15 2 Sept EtoilesSept Etoiles: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sept Etoiles] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Sept Etoiles
[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Stab an enemy in front of you.
Level 1: Attack: 124% x 8 SP: 46
Type: Melee / Attack Cooldown: 29s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 6 / 15 Attaque CoquilleAttaque Coquille: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque Coquille] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Attaque Coquille
[Physical] - [Strike] Attack an enemy with the guard of your sword. The enemy's defense is ignored when attacked again with [Pierce] attacks.
Level 6: Attack: 678% Duration: 10 seconds SP: 78
Type: Melee / Attack Cooldown: 8s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 1 / 15 Esquive ToucherEsquive Toucher: Enhance Type: Passive * Increases the damage dealt on an enemy with [Esquive Toucher] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Esquive Toucher
[Physical] - [Pierce]Move swiftly to avoid enemy attacks and deliver complex successive attacks. (The Buff Durations will be changed to 4 seconds once you enter PvP server.)
Level 1: Attack: 169% x 5 Evasion Rate: +10% SP: 51
Type: Melee / Attack Cooldown: 30s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 1 / 15 5 FlanconnadeFlanconnade: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flanconnade] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Flanconnade
[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] Perform a complex upward attack with your rapier. This attack protects you against an enemy attack.
Level 1: Attack: 201% x 2 SP: 36
Type: Melee / Attack Cooldown: 10s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 10 / 10 5 Attaque ComposeeAttaque Composee: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque Composee] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 2nd Circle required Attaque Composee
[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Stab an enemy in front of you.
Level 10: Attack: 407% x 2 SP: 132
Type: Melee / Attack Cooldown: 10s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 2 / 5 PreparationPreparation
Twirl the tip of your sword to parry an enemy attack and prepare for the next attack. The next [Pierce]-type attack you make will inflict twice as much damage.
Level 2: Maximum Duration: 5 seconds +60% Block during skill duration Duration: 15 seconds SP: 67
Type: Melee / Attack Cooldown: 35s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 5 / 5 2 Balestra FenteBalestra Fente: Enhance Type: Passive * Increases the damage dealt on an enemy with [Balestra Fente] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 3rd Circle Required Balestra Fente
[Physical] - [Pierce] Charges forward. The attack decreases enemy critical resistance.
Level 5: Attack: 1214% Maximum Targets: 10 SP: 147
Type: Melee / Attack Cooldown: 28s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 5 / 5 Attaque au FerAttaque au Fer: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque au Fer] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 3rd Circle Required Attaque au Fer
[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Strikes the enemy hands to drop their weapons with a rapier. The enemy cannot get the effect of the weapon until they pick it up. (The enemy picks up the weapon automatically after duration.)
Level 5: Attack: 2199% Length of Time Enemy Is Disarmed: 15 seconds SP: 168
Type: Melee / Attack Cooldown: 35s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 5 / 5 Epee GardeEpee Garde
Gives up the physical defense of the equipped shield to increase critical damage dealt with piercing attacks.
Level 5: Critical Attack Increment: 50% Duration: 30 seconds SP: 202
Type: Melee / Buff Cooldown: 45s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 2 / 5 3 FlecheFleche: Enhance Type: Passive * Increases the damage dealt on an enemy with [Fleche] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 3rd Circle Required Fleche
[Physical] - [Pierce] Stabs the enemy three times.
Level 2: Attack: 554% x 3 SP: 89
Type: Melee / Attack Cooldown: 42s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
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Comments (6)
rapier é arma primária, spear tambem. No que voce se buffa pra usar o critico da skill, e equipa a rapier, voce perde o buff.
Hoplite e fencer nao rolam juntos, talvez highlander