Record Of The Keeper
Created by AdonisNight on Jan 30th 2018 (Last Updated: Jan 30th 2018).
This is a public build.
0
This build is desgined for full STR beilve it or not
Muskeeter scales more off STR than DEX just Muskeeter in general and it behaves quite the same as Cannoneer there is no Crt enhancement except for the attribute in Sinper's Serenty these skills were desgined for raw damage burst to make up for lengthy CD and one-N-Done use mechanics you are meant to DELETE the target and move on not spend hours auto-attacking or hoping for some magic Crt to actually net you some DPS these two were never meant for long drawn out battles so getting them done an over with quickly is the way to go
Now DEX is ideal for Auto-Attacking and that alone simply becuase you won't reach 100%Crt all the time and to make up for that you get attackspeed and skills that hit more than once because if it's not a Crt you don't do damage and you're more likely to just auto-attack than use a skill simply becuase you can get a Crt and therefor make Muskeeter a waste of rank investments and you think i'll just invest in Crt Rate you do more damage just auto attacking a couple times than useing a skill this not takeing into the fact of us going Wugshi but in general for Muskeeter
The reason it's always advised to go Dex is Because
Arcer= Swift step more Crt after rank2 and kneeling shot
Quarrel Shooter= Running shot AutoAttack Rapid Fire Crt rate
Ranger All the skills hit more than once and hell even one of them has Crt in the name and has high AOE ratio (Has seen better days quite weak and not often taken)
Sapper=The only reason we go this class is for Bloomtrap and just a circle nevermiss Crts and Spike Shooter
Now if we happen to look at other builds these are 9/10 pressent which therefor affect the stat choices because they become part of the core build and everything procceding after is just fluff and filler and could easily be replaced to Max-N-Min your damage
Becuase they have the go to skills when you're a Sapper the go to is BloomTrap and then other skills for Quarrel Shooter Running shot and with Ranger you use those skills first becuase of AOE and mutliple hits you don't start your rotation off with weak skills you start off hitting hard an procced to work your way down till CD's are Back up for main damage you criple the build becuase there better choices like falconner 3 or Mergen2 or completly over raited BulletMAKER or you know what just go Qs3 and Sapper that make the most of rank investments if the star of the show is Muskeeter why is it you only use Covering Fire Volley shot and auto attacks well you hit 11times with Covering Fire and 4times with Vollet shot and hit up to 5 targets and Bayonet Thrust and Butt Stroke scale with DEX notice the pattern yet (•ω•)
If the core of the build is DEX everything else is now focused on DEX if the star of the show is a class that thrives on STR avoid investing heavly on other classes that don't not saying DEX Muskeeter builds are bad just there better choices for rank7 and up that thrive on high DEX investments or give you more coverage/utility sence to see an increase in attack speed you need to add DEX in intervals of 50+ and after about 150 Dex or so you Don't even see a difference anymore and Ping an FPS affect it as well
Now let's not forget about 90-80% of your damage is from your weapon investments not stats infact they hardly affect much of anything just for Min-N-Max your damage that is the purpose of stats now so even mixing STR/DEX takes from the overall Max Damage if you feel a lack of attack speed aim to get it outside of your base Stat investments get the desired DEX from Stats on GEAR
Now if you take a futher look regarding the skills 4/9 of them have stun or stun chance and we also have a skill with knockback each stun is about 3seconds and the knockback animation is about 1.2 seconds in that small frame of window you need to kill it and that is all the CC the class provides now for the skills that actually have that are the heavy hitters and CQC skills
There is an alternate build path for those who aim for higher damage overtime in which you wugushi 2 over Rouge 2
Version2 .1
http://www.tosbase.com/tools/skill-simulator/build/w9y2kdi1da/
Muskeeter scales more off STR than DEX just Muskeeter in general and it behaves quite the same as Cannoneer there is no Crt enhancement except for the attribute in Sinper's Serenty these skills were desgined for raw damage burst to make up for lengthy CD and one-N-Done use mechanics you are meant to DELETE the target and move on not spend hours auto-attacking or hoping for some magic Crt to actually net you some DPS these two were never meant for long drawn out battles so getting them done an over with quickly is the way to go
Now DEX is ideal for Auto-Attacking and that alone simply becuase you won't reach 100%Crt all the time and to make up for that you get attackspeed and skills that hit more than once because if it's not a Crt you don't do damage and you're more likely to just auto-attack than use a skill simply becuase you can get a Crt and therefor make Muskeeter a waste of rank investments and you think i'll just invest in Crt Rate you do more damage just auto attacking a couple times than useing a skill this not takeing into the fact of us going Wugshi but in general for Muskeeter
The reason it's always advised to go Dex is Because
Arcer= Swift step more Crt after rank2 and kneeling shot
Quarrel Shooter= Running shot AutoAttack Rapid Fire Crt rate
Ranger All the skills hit more than once and hell even one of them has Crt in the name and has high AOE ratio (Has seen better days quite weak and not often taken)
Sapper=The only reason we go this class is for Bloomtrap and just a circle nevermiss Crts and Spike Shooter
Now if we happen to look at other builds these are 9/10 pressent which therefor affect the stat choices because they become part of the core build and everything procceding after is just fluff and filler and could easily be replaced to Max-N-Min your damage
Becuase they have the go to skills when you're a Sapper the go to is BloomTrap and then other skills for Quarrel Shooter Running shot and with Ranger you use those skills first becuase of AOE and mutliple hits you don't start your rotation off with weak skills you start off hitting hard an procced to work your way down till CD's are Back up for main damage you criple the build becuase there better choices like falconner 3 or Mergen2 or completly over raited BulletMAKER or you know what just go Qs3 and Sapper that make the most of rank investments if the star of the show is Muskeeter why is it you only use Covering Fire Volley shot and auto attacks well you hit 11times with Covering Fire and 4times with Vollet shot and hit up to 5 targets and Bayonet Thrust and Butt Stroke scale with DEX notice the pattern yet (•ω•)
If the core of the build is DEX everything else is now focused on DEX if the star of the show is a class that thrives on STR avoid investing heavly on other classes that don't not saying DEX Muskeeter builds are bad just there better choices for rank7 and up that thrive on high DEX investments or give you more coverage/utility sence to see an increase in attack speed you need to add DEX in intervals of 50+ and after about 150 Dex or so you Don't even see a difference anymore and Ping an FPS affect it as well
Now let's not forget about 90-80% of your damage is from your weapon investments not stats infact they hardly affect much of anything just for Min-N-Max your damage that is the purpose of stats now so even mixing STR/DEX takes from the overall Max Damage if you feel a lack of attack speed aim to get it outside of your base Stat investments get the desired DEX from Stats on GEAR
Now if you take a futher look regarding the skills 4/9 of them have stun or stun chance and we also have a skill with knockback each stun is about 3seconds and the knockback animation is about 1.2 seconds in that small frame of window you need to kill it and that is all the CC the class provides now for the skills that actually have that are the heavy hitters and CQC skills
There is an alternate build path for those who aim for higher damage overtime in which you wugushi 2 over Rouge 2
Version2 .1
http://www.tosbase.com/tools/skill-simulator/build/w9y2kdi1da/
Rank 1
![]() ![]() Archer |
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Rank 2
![]() ![]() Archer |
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Rank 3
![]() ![]() Archer |
![]() 15 / 15 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 15: Moving Shot Movement Speed: +19% Evasion: +150 Duration: 300 seconds SP: 37 Type: Melee / Buff Cooldown: 36s ![]() 5 / 15 2 Multi Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10% Archer 1st Circle required Multi Shot [Missile: Bow] Quickly fires a number of arrows at a targeted area. Level 5: Attack: 66% x 10 SP: 16 Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword ![]() 15 / 15 5 Oblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10% Archer 1st Circle required Oblique Shot [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy. Level 15: Attack: 306% Bounced Arrow Attack: 260% SP: 27 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket ![]() 5 / 10 Kneeling Shot: Enhance Type: Passive * Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level Lv3 Kneeling Shot required Kneeling Shot: Critical Rate Type: Active * Increases critical rate during [Kneeling Shot] by 40 per attribute level * Increases SP consumption by 30% Archer 2nd Circle required Kneeling Shot: Precise Attack Type: Active * Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state * Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage Cannoneer 2nd Circle Required Kneeling Shot Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state. Level 5: Physical Damage: +31 Range: +22.5 Attack Speed: +150 SP: 16 Type: Melee / Buff Cooldown: 0s ![]() 5 / 5 5 Twin Arrows: Enhance Type: Passive * Increases the damage dealt on an enemy with [Twin Arrows] by 0.5% per attribute level * +10% added damage at maximum level Archer 3rd Circle required Twin Arrow [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires two arrow simultaneously to the enemy. Level 5: Attack: 251% x 2 SP: 27 Type: Missile / Attack Cooldown: 7s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 4
![]() ![]() Wugushi |
![]() 5 / 5 Wugong Gu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wugong Gu] by 0.5% per attribute level * +10% added damage at maximum level Wugushi 1st Circle required Wugong Gu: Continuous Infection Type: Active * Increases duration of [Wugong Gu] infection on an affected target by 1 second per attribute level * Increases SP consumption by 10% Wugushi 1st Circle required Wugong Gu [Missile: Bow] - [Poison] Fires a contagious poison arrow. The poisoned target spreads poison around to nearby enemies whenever it is attacked. Level 5: 128% Attack per 0.5 seconds [Poison] Duration: 10 seconds Consumes 7 Poison Pot Poison SP: 84 Type: Missile / Attack Cooldown: 25s Element: ![]() ![]() 5 / 5 Zhendu: Decreased Poison Resistance Type: Active * Reduces the Poison property resistance of enemies damaged by [Zhendu] by 7 per attribute level * Increases SP consumption by 10% Wugushi 1st Circle required Zhendu Applies a new deadly poison to your weapon for the next attack. Damage increases with STR. Level 5: Zhendu duration 300 sec Add. Poison property attack 0 Add. Poison property damage 68 Consumes Poison Pot Poison x100 SP: 90 Type: Melee / Buff Cooldown: 110s |
Rank 5
![]() ![]() Rogue |
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Rank 6
![]() ![]() Rogue |
![]() 5 / 10 Sneak Hit: Duration Type: Active * Increases duration of [Sneak Hit] by 2 seconds per attribute level * Increases SP consumption by 10% Rogue 1st Circle required Sneak Hit Temporarily increases your Critical Chance when attacking enemies from behind. Level 5: Critical Chance: +40% Duration: 50 seconds SP: 100 Type: Melee / Buff Cooldown: 70s ![]() 10 / 10 Capture: Ally Magic Circle Type: Active * Allows you to seize not only an enemies' magic circle, but also your allies' with [Capture] * Increases SP consumption by 10% Rogue 1st Circle required Capture Steals the enemy's trap and magic circle. You may use it later when you need it. Level 10: Acquire 10 enemies' traps or magic circles SP: 142 Type: Melee / Attack Cooldown: 180s ![]() 5 / 5 Evasion Increases your evasion. Level 5: Evasion: +25% Duration: 20 seconds SP: 105 Type: Melee / Buff Cooldown: 90s ![]() 5 / 5 Lachrymator: Additional Damage Type: Active * Enemies within the range of [Lachrymator] will receive damage equal to [attribute level] every 2 seconds * Increases SP consumption by 10% Lv3 Lachrymator required Lachrymator: Increased Range Type: Active * Increases range of [Lachrymator] to 75 * Increases SP consumption by 40% Rogue 2nd Circle required Lachrymator Throw a tear gas bomb at the selected area. The affected target becomes blinded and unable to attack. Level 5: Lachrymator Duration: 12 seconds SP: 110 Type: Melee / Attack Cooldown: 60s ![]() 5 / 5 3 Backstab: Enhance Type: Passive * Increases the damage dealt on an enemy with [Backstab] by 0.5% per attribute level * +10% added damage at maximum level Rogue 2nd Circle required Backstab: Massive Bleeding Type: Active * Inflicts bleeding enemies with [Massive Bleeding] for 10 seconds when attacked by [Backstab] * Increases the duration by 1 sec per attribute level * Increases SP consumption by 30% Rogue 2nd Circle required Backstab [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Continuously attack using your dagger. A double attack with a high critical rate may stun the enemy. Attacking from the back deals extra damage. Level 5: Attack 445% x 2 Critical Chance: 40% SP: 116 Type: Melee / Attack Cooldown: 10s Required Stance: BowAndDagger, BowAndSword |
Rank 7
![]() ![]() Musketeer |
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Rank 8
![]() ![]() Musketeer |
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Rank 9
![]() ![]() Musketeer |
![]() 5 / 15 2 Covering Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Covering Fire] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 1st Circle required Covering Fire [Missile: Gun] Attack multiple enemies by firing at a targeted area. Level 5: Attack: 260% x 11 SP: 164 Type: Missile / Attack Cooldown: 15s Required Stance: Musket ![]() 10 / 15 2 Headshot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Headshot] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 1st Circle required Headshot: Stun Type: Active * Enemies hit by [Headshot] have a 2.5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10% Musketeer 1st Circle required Headshot [Missile: Gun] Aim accurately at the head of an enemy to attack. The attacked enemy will have its INT and SPR temporarily reduced and be afflicted with Bleeding for 10 seconds. Level 10: Attack: 2541% Reduces 50 INT and SPR SP: 214 Type: Missile / Attack Cooldown: 20s Required Stance: Musket ![]() 2 / 15 Penetration Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Penetration Shot] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 1st Circle required Penetration Shot: Rapid Fire Type: Active * Reduces casting time of [Penetration Shot] * Attribute does not apply when Kneeling Shot is active * Increases SP consumption by 10% Musketeer 2nd Circle Required Penetration Shot: Kneeling Penetrate Type: Active * [Penetration Shot] can be used while in the state of [Kneeling Shot] * Increases SP consumption by 30% Musketeer 2nd Circle Required Penetration Shot: Wild Shot Type: Active * Causes [Penetration Shot] to inflict 2 hits * Increases SP consumption by 50% Musketeer 3rd Circle Required Penetration Shot [Missile: Gun] Fire continuously in a straight line in front of you until the maximum range of fire. The attacked enemies might be pushed back. Level 2: Attack: 638% x 5 SP: 126 Type: Missile / Attack Cooldown: 19s Required Stance: Musket ![]() 2 / 10 2 Volleyfire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Volleyfire] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 2nd Circle Required Volleyfire [Missile: Gun] Repeatedly fires at the enemy. Level 2: Attack: 357% x4 Number of targets: 8 SP: 197 Type: Missile / Attack Cooldown: 20s Required Stance: Musket ![]() 1 / 10 2 Birdfall: Fire Master Type: Active * Avoids damage reduction of Birdfall with land enemies as well * Does not apply to the Stun effect * Increases SP consumption by 30% Musketeer 3rd Circle Required Birdfall [Missile: Gun] Aim your shot against flying type enemies. The flying target gets additional damage and stunned but the attack is weaker against ground type enemies. Level 1: Attack 1205% Knocks down targets using Hanging Shot or Levitation Stuns and deals additional damage to Flying type enemies SP: 170 Type: Missile / Attack Cooldown: 21s Required Stance: Musket ![]() 15 / 10 Snipe: Enhance Type: Passive * Increases the damage dealt on an enemy with [Snipe] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 2nd Circle Required Snipe: Stun Type: Active * Enemies hit by [Snipe] have a 3.5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10% Musketeer 2nd Circle Required Snipe: Ricochet Shooting Type: Active [Snipe] deals damage to one other enemy nearby its initial target. * Increases SP consumption by 50% Musketeer 3rd Circle Required Snipe: One Perfect Shot Type: Active * Increases [Snipe] to 100% accuracy when used against an enemy * Increase SP consumption by 50% Musketeer 3rd Circle Required Snipe [Missile: Gun] Aim and fire at a far away enemy. The usual range of fire is increased and heavily damages a single enemy. Attacking a bleeding enemy will deal additional damage. Level 15: Attack % SP: Type: Missile / Attack Cooldown: 0s Required Stance: Musket ![]() 5 / 5 Sniper's Serenity: Exploit Weakness Type: Active * [Sniper's Serenity] attacks ignore enemy's block * Only applies to gun skills * Increases SP consumption by 500% Musketeer 3rd Circle Required Sniper's Serenity: Armor Break Type: Active * While [Sniper's Serenity] is active, attacks will apply [Armor Break] on enemies * Only applies to [Gun] skills * Increases SP consumption by 10% Musketeer 3rd Circle Required Sniper's Serenity [Missile: Gun] Increase your minimum attack gradually. The longer you charge, the more your attack increases. Your movement speed is decreased and you cannot shoot while moving. The duration of the buff decreases by 1 second when hit by an enemy. Full charge time cannot be lower than 0.4 sec. Level 5: Full Charge Time: 2 sec Duration: 30 sec Equals maximum attack power when fully charged Critical damage +50% when fully charged Movement speed fixed to 10 SP: 160 Type: Missile / Buff Cooldown: 0s Required Stance: Musket |
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