Barely able to fight, late leader [R9update]
Created by Neodymium on Jan 6th 2018 (Last Updated: Jan 8th 2018).
This is a public build.
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=== Change Log ===
- [ Jan 7th 2018] Because I was forgotten the attributes of the 'High Guard', change the skill structure of the 'Peltasta'.
=== Status Points ===
- 180 DEX
- Rest STR
* DEX is acquired to secure a certain attack speed and critical attack power. <- Top priority
* CON does not need. Do not go to MAP that will die because of HP shortage.
* Mold grows in the Templar? If you want to stop it, take the anyway STR, with the remaining points.
=== Skills ===
* The following skill list (text) has high priority in order from the top.
--- Swordsman ---
* The period of staying in this rank is very short. There is no possibility to prepare it later.
- [ 05/05 ] Pain Barrier :: [Comparatively important] In Lv 5 it will not be comfortable in the real sense. But better than nothing. Always to use.
- [ 05/05 ] Concentrate :: [Low importance] Better than nothing. Always to use.
- [ 05/05 ] Gung Ho :: [It does not matter] Declining defense is a big risk. But if you can defeat your opponent before you get damaged it's not a big deal.
- [ 00/05 ] Thrust :: [trash] In Swordman, the amount of skill is very important. However, after a while, the sword technique which is a single shot and does not have the attribute of Cassis Crista gets rotten.
- [ 00/05 ] Bash :: [trash] Same as Thrust.
--- Peltasta ---
* The period of prosperity. Still sufficient usefulness of the shop buff '' Blessing '' and '' Sacrament ''.
* Make synergies with "Murmillo" in the future. For that purpose, we focus on 'shield skill' and 'multi-step attack skill'.
- [ 15/15 ] Swash Buckling :: [important] In order to be active in solo it is directly related to efficiency to collect more enemies with a wide MAP. Moreover, this skill is very effective also at party play.
* "Pawndel Gem" is required
- [ 05/05 ] Butterfly :: [important] Main skills. Raise the attribute to Lv 50, it is as early as possible.
- [ 05/05 ] Umbo Thrust :: [important] Main skills. Attributes lower the defense power of the enemy. By effectively adding it to the loop of attacks, substantial attack strength is strengthened.
- [ 10/15 ] Umbo Blow :: [Comparatively important] To be honest it is weak. However, if you have a synergy with "Murmillo" you can break it. Until then knock back attribute is off.
- [ 10/15 ] Rim Blow :: [Comparatively important] To be honest it is weak. However, if you have a synergy with "Murmillo" you can break it. Knockback can not be erased, therefore it is used for finish blow.
- [ 01/10 ] High Guard :: [important] Acquired for attribution.
- [ 00/15 ] Guardian :: [trash] You can afford to have a defense? No, you are weak. Attack more before you think about defending.
- [ 00/10 ] Shield Lob :: [trash] Valuable range attack. But I do not need it.
- [ 00/05 ] Langort :: [trash] At the moment it is strong. It can be a very strong and main skill. However, there is no synergy with "Murmillo". It rots after a while.
--- Squire ---
* The period of despair. You will not be able to gain new attacks and you will suffer.
* Would you like to move to another character with a shop that is not good or bad here? For a while you have to endure, '' Instance Dungeon '' and '' Lower Battlefield ''.
* There are 15 skill points not put in. You can put it in your liking.
- [ 01/10 ] Base Camp :: [important] 'Camp warp' is particularly useful. It does not require a CD and is not a battle mode penalty, it is a useful restart tool. A wonderful skill that can extend the effect time of the 'Refreshment Table'.
- [ 10/10 ] Refreshment Table :: [important] An amazing skill that can easily increase AoE. It shows dramatic attack strength enhancement in the late stage.
- [ 15/15 ] Repair :: [Comparatively important] You can greatly increase the battle continuity power. It will also be a chance to get a small amount of silver.
- [ 04/05 ] Deadly Combo :: [It does not matter] It was sadly weakened. But valuable damage source.
- [ 00/15 ] Arrest :: [trash] In the case of solo, who attacks the enemy who bound it? Attack is what protect you.
- [ 00/05 ] Penalty Reduction :: [trash] Death penalty, so much not a threat, as compared to the past.
-- Used for 15 points remaining --
- [ 10/10 ] Base Camp :: By putting in the maximum points, we can extend the effective time of the buff and strengthen the battle duration.
- [ 05/05 ] Deadly Combo :: If you put the maximum point on '' Base Camp '', it will stay 6 points. It is not a likely find use. The choice in that case.
- [ 15/15 ] Weapon Maintenance :: Shop enough but save a little silver. Also a chance to get a small amount of silver.
- [ 15/15 ] Armor Maintenance :: Shop enough but save a little silver. Also a chance to get a small amount of silver.
--- Templar ---
* You have arrived in one of the final form.
* It is good to become a farmer and quit the battle. But can a leader who does not fight be called a leader? i don't think so. Come on, let's get back to the battlefield.
* However, the era of darkness will continue. You can not gain new fighting power. Accumulate silver and gems, let's prepare for 8 rank come.
- [ 05/05 ] Build Guild Tower :: [important] Do you became ''Templar'' in what for? Maximum point without hesitation.
- [ 01/01 ] Warp To Guild Member :: [Low importance] Easily put out the shop to wherever you like. Of course guild member cooperation is indispensable.
- [ 04/05 ] Summon Guild Member :: [Low importance] The guild member wishes to make a shop. We'll return the daily kindness. Do you want to fight at the party? All you need is four people. Or are you excluded? There must be no such thing. Lv5 more than you do not need.
- [ 05/05 ] Battle Orders :: [It does not matter] The movement speed is really attractive. But its effect is sadly short. However, there are no other necessary skills.
- [ 00/05 ] Reduce Craft Time :: [trash] What is this all about? I am not a manufacturer's servant, and I am not a traffic inducer.
--- Murmillo ---
* The time of glory. That is a bit of light. However, for you who has walked through the long darkness there is irreplaceable light.
* Peltasta skill shines at a stretch. It is time to use your shield skill as much as you wish.
* But there is a devil. Silver necessary to maximize shield skills. It is more than 24,000,000 silver (shield skill only). ummm ... but do not worry! You got enough combat strength! Now let's go make money!
- [ 01/01 ] Cassis Crista :: [important] This is all! Do not hesitate to strengthen the shield.
- [ 05/05 ] Scutum Hit :: [important] Very easy to use, attribute 'stunned' reduces your damage. The power is also perfect.
- [ 05/05 ] Evade Thrust :: [important] A helmet is essential but easy to use. Attribute 'bleeding' will further enhance attack power.
- [ 03/05 ] Headbutt :: [Comparatively important] The attack mitigates your risk. The movement of the boss stops at the impact by the head. It is very phenomenal. However small AoE.
- [ 01/05 ] Frenzied Slash :: [Low importance] cool! But it is hard to use! But it is cool! Immediately use and combo after the 'Umbo Blow'.
=== Equipment ===
COMING SOON...
=== Card ===
COMING SOON...
=== Proper Map ===
COMING SOON...
=== Basic Combos ===
COMING SOON...
In the middle of writing ...
Rank 1
![]() ![]() Swordsman |
![]() 5 / 5 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 5: Physical Damage: +18 Physical Defense: -9 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 40s ![]() 5 / 5 Concentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level Lv3 Concentrate required Concentrate Increases your attack damage. Level 5: Additional Damage: +11 Number of Hits: 10 Duration: 45 seconds SP: 24 Type: Melee / Buff Cooldown: 20s ![]() 5 / 5 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 5: Duration: 19 seconds SP: 59 Type: Melee / Buff Cooldown: 39s |
Rank 2
![]() ![]() Peltasta |
![]() 5 / 5 2 Umbo Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 1st Circle required Umbo Blow: Stun Type: Active * Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10% Peltasta 1st Circle required Umbo Blow: Add Knockdown Type: Active * Enemies hit by [Umbo Blow] will be knocked down * Increases knockdown power by 40 per attribute level * Increases SP consumption by 10% Peltasta 1st Circle required Umbo Blow [Physical] - [Strike] Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher. Level 5: Attack: 297% AoE Attack Ratio: 2 SP: 33 Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield ![]() 5 / 5 2 Rim Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 1st Circle required Rim Blow [Physical] - [Strike] Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher. Level 5: Attack: 297% AoE Attack Ratio: 1 SP: 30 Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield ![]() 5 / 5 Swash Buckling: Focused Defense Type: Active * Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling] Peltasta 1st Circle required Swash Buckling: Provoque Specialty Type: Active * Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied Peltasta 2nd Circle required Swash Buckling: Maintain Provocation Type: Active * Increases duration of [Swash Buckling] by 1 second per attribute level Peltasta 2nd Circle required Swash Buckling Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds. Level 5: Targets 11 Provoke duration 5 sec Increases max. no. of targets by 11 for 35 sec SP: 34 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn |
Rank 3
![]() ![]() Peltasta |
![]() 10 / 10 2 Umbo Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 1st Circle required Umbo Blow: Stun Type: Active * Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10% Peltasta 1st Circle required Umbo Blow: Add Knockdown Type: Active * Enemies hit by [Umbo Blow] will be knocked down * Increases knockdown power by 40 per attribute level * Increases SP consumption by 10% Peltasta 1st Circle required Umbo Blow [Physical] - [Strike] Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher. Level 10: Attack: 364% AoE Attack Ratio: 2 SP: 54 Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield ![]() 10 / 10 2 Rim Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 1st Circle required Rim Blow [Physical] - [Strike] Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher. Level 10: Attack: 364% AoE Attack Ratio: 1 SP: 49 Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield ![]() 9 / 10 Swash Buckling: Focused Defense Type: Active * Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling] Peltasta 1st Circle required Swash Buckling: Provoque Specialty Type: Active * Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied Peltasta 2nd Circle required Swash Buckling: Maintain Provocation Type: Active * Increases duration of [Swash Buckling] by 1 second per attribute level Peltasta 2nd Circle required Swash Buckling Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds. Level 9: Targets 15 Provoke duration 5 sec Increases max. no. of targets by 15 for 35 sec SP: 49 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn ![]() 1 / 5 High Guard: Rim Blow Speciality Type: Active * [Rim Blow] damage increases 60% when [High Guard] is active * Damage increases by 10% per attribute level starting at Lv 2 Lv6 Rim Blow required High Guard: Umbo Blow Speciality Type: Active * [Umbo Blow] damage increases 60% when [High Guard] is active * Damage increases by 10% per attribute level starting at Lv 2 Lv6 Umbo Blow required High Guard Switch into an active defense stance using your shield. Increases your block. Level 1: Block +130 Duration 30 sec SP: 20 Type: Melee / Buff Cooldown: 60s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield |
Rank 4
![]() ![]() Peltasta |
![]() 14 / 15 Swash Buckling: Focused Defense Type: Active * Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling] Peltasta 1st Circle required Swash Buckling: Provoque Specialty Type: Active * Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied Peltasta 2nd Circle required Swash Buckling: Maintain Provocation Type: Active * Increases duration of [Swash Buckling] by 1 second per attribute level Peltasta 2nd Circle required Swash Buckling Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds. Level 14: Targets 20 Provoke duration 5 sec Increases max. no. of targets by 20 for 35 sec SP: 67 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn ![]() 5 / 5 2 Butterfly: Enhance Type: Passive * Increases the damage dealt on an enemy with [Butterfly] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 3rd Circle required Butterfly [Physical] - [Strike] Use your shield and sword to attack multiple times. When the attack is accurate, adds 100% of shield's physical defense to your physical attack and applies x50 provocation. Level 5: Attack: 275% x 3 AoE Attack Ratio: 2 SP: 33 Type: Melee / Attack Cooldown: 25s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield ![]() 5 / 5 2 Umbo Thrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Umbo Thrust] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 3rd Circle required Umbo Thrust [Physical] - [Strike] Heavily strike enemies using the spikes on your shield. Enemies struck by the skill may temporarily lose the effects from their armors. When the attack is accurate, adds 30% of shield's physical defense to your physical attack and applies x50 provocation. Level 5: Attack: 826% AoE Attack Ratio: 2 SP: 33 Type: Melee / Attack Cooldown: 25s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield |
Rank 5
![]() ![]() Squire |
![]() 5 / 5 Repair: Service Type: Active * When repairing equipment with [Repair], gives a 5% chance per attribute level to repair twice the original value Squire 1st Circle required Repair Opens a shop to repair damaged equipment. Items can be repaired beyond their maximum durability and last longer. Shop prices increase when installed in a map with a dungeon. Level 5: Repairs over 5 durability SP: 0 Type: Melee / Attack Cooldown: 60s |
Rank 6
![]() ![]() Squire |
![]() 10 / 10 Repair: Service Type: Active * When repairing equipment with [Repair], gives a 5% chance per attribute level to repair twice the original value Squire 1st Circle required Repair Opens a shop to repair damaged equipment. Items can be repaired beyond their maximum durability and last longer. Shop prices increase when installed in a map with a dungeon. Level 10: Repairs over 10 durability SP: 0 Type: Melee / Attack Cooldown: 60s ![]() 1 / 5 Base Camp Set up a base camp for party members. Party members can use the base camp as storage or for teleportation. The duration of buffs used around the camp will increase. Level 1: Duration: 1.5 hour(s) Duration of food effects is at least 30 minutes SP: 0 Type: Melee / Attack Cooldown: 0s ![]() 5 / 5 Refreshment Table: Salad Type: Active * Increases duration of [Refreshment Table] Salad effects by 1 minute per attribute level Squire 2nd Circle required Refreshment Table: Sandwich Type: Active * Increases duration of [Refreshment Table] Sandwich effects by 1 minute per attribute level Squire 2nd Circle required Refreshment Table: Soup Type: Active * Increases duration of [Refreshment Table] Soup effects by 1 minute per attribute level Squire 2nd Circle required Refreshment Table: Yogurt Type: Active * Increases duration of [Refreshment Table] Yogurt effects by 1 minute per attribute level Squire 2nd Circle required Refreshment Table Set up a refreshment table to prepare dishes that temporarily increases the abilities of your party members. A refreshment table can only placed near a base camp. If the camp is removed, the refreshment table will be removed as well. Level 5: Increases food effectiveness with each skill level SP: 0 Type: Melee / Attack Cooldown: 0s |
Rank 7
![]() ![]() Templar |
![]() 4 / 5 Summon Guild Member Summons a specific guild member to your location. You need permission from the specific guild member. Level 4: Guild Member Summon Count: 4 SP: 32 Type: Magic / Buff Cooldown: 600s Element: ![]() ![]() 1 / 1 Warp To Guild Member Warps to a specific guild member's location. You cannot warp to guild members who are in an instanced dungeon. Level 1: Warp To Specific Guild Member's Location SP: 14 Type: Magic / Buff Cooldown: 600s Element: ![]() ![]() 5 / 5 Build Guild Tower 길드 타워의 추가 기능을 사용할 수 있게 해줍니다. 길드 타워는 '길드 타워' 아이템을 사용해서 설치할 수 있습니다. 1레벨: 워프 이용 가능 2레벨: 창고 사용 가능 3레벨: 길드 성장 가능 4레벨: 길드 퀘스트 이용 가능 5레벨: 길드아지트 가능 Level 5: Improve Guild Tower Features SP: 0 Type: Melee / Attack Cooldown: 0s ![]() 5 / 5 Battle Orders Increases movement speed of guild members near the guild master to the maximum value. The effect disappears when moving away from the guild master. Decreases the movement speed of nearby enemies. Level 5: Duration: 9 seconds Enemy Movement Speed: -14 SP: 19 Type: Melee / Attack Cooldown: 60s |
Rank 8
![]() ![]() Murmillo |
![]() 1 / 1 Enhanced Peltasta Shield Attack Type: Passive * While equipped with Cassis Crista, increases Rim Blow, Umbo Blow, Shield Lob and Umbo Thrust skill attack damage by 15% per attribute level Murmillo 1st Circle Required Enhanced Rodelero Shield Attack Type: Passive * While equipped with Cassis Crista, increases skill damage for Shield Charge, Targe Smash, Shield Push, Shield Shove and Shield Bash by 15% per attribute level Murmillo 1st Circle Required Repeated Hits Attack Boost Type: Passive * While equipped with Cassis Crista, increases skill attack damage for Butterfly and Shooting Star by 10% per attribute level Murmillo 1st Circle Required Enhanced Hoplite Shield Attack Type: Passive * While equipped with Cassis Crista, increases skill attack damage for Synchro Thrusting by 15% per attribute level Murmillo 1st Circle Required Cassis Crista Murmillo wears the Cassis Crista and prepares for the battle. Once the helmet is equipped, Murmillo skills can be used and the chance to avoid enemy missile or magic attacks increases, while the chance to evade melee attacks decreases. Use the skill again to unequip the helmet. Level 1: Maximum Level: 1 SP: 0 Type: Melee / Buff Cooldown: 1s Required Stance: OneHandSword, OneHandSwordShield, OneHandSwordDagger, OneHandSwordArtefact, OneHandSpearArtefact, OneHand ![]() 1 / 5 Frenzied Slash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Frenzied Slash] by 0.5% per attribute level * +10% added damage at maximum level Murmillo 1st Circle Required Frenzied Slash [Physical] - [Slash] Perform a large leap forwards and strike foes on the ground. Enemies hit are temporarily stunned. Level 1: Attack: 843% Number of Targets: 5 Able to use while wearing the helmet SP: 58 Type: Melee / Attack Cooldown: 27s Required Stance: OneHandSword, OneHandSwordShield, OneHandSwordDagger, OneHandSwordArtefact, OneHandSpearArtefact, OneHand ![]() 5 / 5 2 Evade Thrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Evade Thrust] by 0.5% per attribute level * +10% added damage at maximum level Murmillo 1st Circle Required Evade Thrust: Bleed Type: Active * [Evade Thrust] gains 2% chance of afflicting the enemy with [Bleeding] for 25 seconds * Bleed damage is proportional to the character's STR * Increases SP consumption by 10% Murmillo 1st Circle Required Evade Thrust [Physical] - [Pierce] Lunges the sword at the enemy's neck while defending one's self behind the shield. Level 5: Attack: 1321% AoE Attack Ratio: 2 Able to use while wearing the helmet SP: 77 Type: Melee / Attack Cooldown: 18s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield ![]() 3 / 5 2 Headbutt: Enhance Type: Passive * Increases the damage dealt on an enemy with [Headbutt] by 0.5% per attribute level * +10% added damage at maximum level Murmillo 1st Circle Required Headbutt: Additional Damage Type: Active * Enemies hit by [Headbutt] become vulnerable to [Strike] attacks for 10 seconds * Increases additional damage by 6% per attribute level * Increases SP consumption by 10% Murmillo 1st Circle Required Headbutt [Physical] - [Strike] Headbutt the target and turn the target around. There is a chance for enemies getting stunned and if you are not equipped with a helmet, you might too. Level 3: Attack: 900% [Stun]Duration: 3 seconds SP: 73 Type: Melee / Attack Cooldown: 21s Required Stance: OneHandSword, OneHandSwordShield, OneHandSwordDagger, OneHandSwordArtefact, OneHandSpearArtefact, OneHand ![]() 5 / 5 3 Scutum Hit: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scutum Hit] by 0.5% per attribute level * +10% added damage at maximum level Murmillo 1st Circle Required Scutum Hit: Stun Type: Active * Enemies hit by [Scutum Hit] have a 5% chance per attribute level to become afflicted with [Stun] for 2 seconds * [Stun] chance increases by 3% per attribute level * Increases SP consumption by 10% Murmillo 1st Circle Required Scutum Hit: Wide Area Attack Type: Active * Increases Scutum Hit AoE attack ratio by 2x * Increases SP consumption by 10% Murmillo 2nd Circle Required Scutum Hit [Physical] - [Strike] Swings the shield to attack enemies in front. When the attack is accurate, adds 30% of shield's physical defense to your physical attack. Level 5: Attack: 1229% AoE Attack Ratio: 3 SP: 93 Type: Melee / Attack Cooldown: 30s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield |
Rank 9
![]() ![]() Squire |
![]() 15 / 15 Repair: Service Type: Active * When repairing equipment with [Repair], gives a 5% chance per attribute level to repair twice the original value Squire 1st Circle required Repair Opens a shop to repair damaged equipment. Items can be repaired beyond their maximum durability and last longer. Shop prices increase when installed in a map with a dungeon. Level 15: Repairs over 15 durability SP: 0 Type: Melee / Attack Cooldown: 60s ![]() 10 / 10 Refreshment Table: Salad Type: Active * Increases duration of [Refreshment Table] Salad effects by 1 minute per attribute level Squire 2nd Circle required Refreshment Table: Sandwich Type: Active * Increases duration of [Refreshment Table] Sandwich effects by 1 minute per attribute level Squire 2nd Circle required Refreshment Table: Soup Type: Active * Increases duration of [Refreshment Table] Soup effects by 1 minute per attribute level Squire 2nd Circle required Refreshment Table: Yogurt Type: Active * Increases duration of [Refreshment Table] Yogurt effects by 1 minute per attribute level Squire 2nd Circle required Refreshment Table Set up a refreshment table to prepare dishes that temporarily increases the abilities of your party members. A refreshment table can only placed near a base camp. If the camp is removed, the refreshment table will be removed as well. Level 10: Increases food effectiveness with each skill level SP: 0 Type: Melee / Attack Cooldown: 0s ![]() 4 / 5 3 Deadly Combo: Enhance Type: Passive * Increases the damage dealt on an enemy with [Deadly Combo] by 0.5% per attribute level * +10% added damage at maximum level Squire 3rd Circle required Deadly Combo [Physical] - [Slash] Slashes multiple times to the front. Level 4: Attack: 241% x 3 AoE Attack Ratio: 3 SP: 70 Type: Melee / Attack Cooldown: 13s Required Stance: OneHandSword, OneHandSwordShield, OneHandSwordDagger, OneHandSwordArtefact |
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