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Atualização na build: 25/10/2017
Nota: Vídeo Adicionado
Um dia navegando pelos mares de Tree of Savior, cansado das classes padrões de farm como SR e FF, cansado de sua jogabilidade, resolvi estirar minha bandeira pirata e ir rumo a um novo mundo do farm, foi então que conheci o tornado da pirataria! (parece até nome de música de funk, mas não é.) Sejam bem vindos a minha build farm, que não tem tiro porrada e bomba, mas tem muito tiro e tornado!
Salve Salve meus tripulantes!
Embarque comigo nessa build totalmente focada em farm! Para começar, vamos as classes que são utilizadas nessa dlç de build, elas são:
Swordsman C3
Peltasta C1
Corsair C3
Doppel C1
Swordsman: Essa classe foi colocada no nível 3 por alguns motivos, dentre eles são: Suas skills de buff roubadas, porque roubadas? Vamos lá, a Skill: Pain Barrier é uma das melhores skills de buff dentro do jogo, não importa se boss, mob, Deus dragão, Deus do krl a 4 bater em você, você não será lançado para longe e não vai kikar, isso é bom? isso é foda! Isso vai deixar você combar com outras skills e ficar "paradão" em frente a um boss batendo nele sem ser arremessado! Outra Skill essencial para essa classe é: Concentrate, é uma skill que aumenta o dano do seu personagem, afinal, quanto mais dano melhor, né?! O mesmo vale para a skill: Gug Ho, ela aumenta o seu dano consideravelmente, porém, temos uma queda em nossa defesa por utilizar ela. Porquê nenhuma skill de ataque em Sw? por quê ao meu ver, nenhuma skill é boa o suficiente para entrar aí, fora que quanto menos skill em farm melhor!
Peltasta: Essa classe vai gerar polêmica para algumas pessoas, afinal, se eu estou usando Corsair com pistol, porque carai eu coloquei uma classe de escudo? Calma lá meu jovem, vamos lembrar que essa build é para farm e pve, e Pelta querendo ou não da uma ajuda considerável, com a skill: Swash Buckling, chamando à atenção dos mobs "batendo" no escudo é uma forma de "mobar" facilmente, sei o que deve estar pensando: mas e o krl da pistola? onde vai? CALMA CARAI Ò.Ó EU, por opção coloquei dessa forma pois achei interessante e comigo funcionou bem, coloquei à "segunda" arma nas numerações (caso jogue no teclado) para fazer a troca entre pistola e escudo facilmente, então: Enquanto corro no caminho chamo à atenção dos mobs e já troco para pistol. Enquanto as skills: Umbo Blow e Rim Blow, coloquei somente para que pudéssemos upar com um pouco de dano.
Corsair: Bom, é nessa classe que a build se destaca, vamos começar falando da Jolly Roger, que é uma puta skill foda, tem gente que nem entende ela... Relaxa, que nem eu entendia, via o povo colocando a bandeira no chão e eu achando que o dano alto do meu archer era meu mesmo hahaha, a Jolly Roger é uma Skill que aumenta o "Missile Attack Damage" Resumindo, aumenta o dano de Arco, Armas de fogo, sim eu testei e é bem isso mesmo e se não bastasse o aumento, quando você e sua equipe acumulam 300 hits ele aumenta ainda mais o seu dano e de sua equipe, perfeita para combar com a skill do mesmo Corsair: Pistol Shot, essa f@dend@ skill acerta o alvo até fora da tela do seu computador, CUIDADO ELA TAMBÉM PODE ACERTAR A SUA MÃO CASO ESTEJA NO TECLADO, rs, brincadeiras a parte, é uma skill muito boa e entra no combo final dessa build, com ela devemos usar as passivas no máximo para aproveitar, porque ela é um dos nossos maiores danos na build.
Doppel: Essa classe finaliza a nossa build, por que escolhi ela ao invés de shinnobi? em minha visão, shinnobi é focada demais em 1 alvo e é pvp, e nessa build temos o TORNADO (cyclone) \O/ essa Skill Cyclone, é roubada e ponto, assim como em outros jogos que usam a classe "guerreiro" Cyclone/Tornado/Vortice sempre é uma skill forte, mas no ToS exageraram, você sair rodando que nem uma beyblade acertando tudo quanto é alvo com danos consecutivos e danos altos! Double Pay também é um "buff" muito "ousado" para essa build, ela duplica o seu xp e os "dropes" quando o mob é derrotado, e deixa seu ataque 3x mais fortes quando está ativada, porém você fica mais vulnerável. Deeds of Valor, devemos usar pelo simples fato dela adicionar velocidade de ataque quando ativada, nem tem o por que explicar, apenas use.
Combo:
O combo é simples e efetivo pra um carai: Use os buffs, Corra para mobar utilizando Swash Buckling, troque para pistol, use Jolly Roger > Pistol Shot (dependendo da área que estiver só isso basta) > Cyclone > Dust Devil > Hexen Dropper. E pronto a matança ta feita, nisso você já derrubou uns três navios de seus inimigos, quer dizer, orda de inimigos, quer dizer.. a fod@-se matou coisa pra krl!
"Legend, isso realmente funciona?"
Status:
Bom, para testar os status dessa build eu resetei tipo umas 500x asuhsuha, aí eu fui perceber uma coisa: dex realmente não aumenta tanto assim o dano critico e a velocidade de ataque, da algum aumento que podemos considerar a cada 15 pontos investidos, porém, na minha opinião ainda é melhor que con, mas se você é aquele cara que gosta de ter um hp bruto, vá fundo \o/ STR como sempre indispensável para build's pve, por tanto os meus status atuais investidos foram: 130dex (sem contar os equipamentos, apenas pontos investidos) e restante em STR.
Equipamentos:
Peitoral: Nyx knight armor (lv170). Com Gema Amarela.
(Inferior) Calça: Nyx knight pants (lv170). Com Gema Amarela.
Luvas: Devhlin gauntlet (Lv 270) Com Gema Amarela.
Acessório: Max Petamion..
Bracelete: 2x Sissel
Sapatos: Superior Greytis greaves. (Lv 220). Gema Azul.
obs: itens antes dos tão queridos lolo e solmiki.
Arma primária:
Purine Pevordimas Sword ela tem 4 fuckings slots, por tanto é uma das melhores, porém meu amigo é difícil encontrar ela, é cara e difícil de drop, então caso você não queira investir em equipamento de 2 pracs até conseguir a sua Solmiki, pode ficar com a Purine Pevordimas ou mesmo a Pevordimas caso não consiga a Purine. Lembrando: Todas as Gemas Verdes! (pelo simples fato de ter 4 slots.)
Secundária: Bom, para começar a melhor coisa que você pode fazer é usar a Manamana, porém a mesma só tem um efeito significativo de +11 pra cima, com pelo menos 2 de transcendência, é uma recomendação barata e que te ajudará durante um bom tempo até conseguir a tão sonhada e cara Aspana Revolver, essa é aquela arma de 2 pracs tão sonhada. Gemas: Vermelhas.
Cartas:
Aqui não temos muito o que discutir, será nessa ordem(adaptado ao novo sistema): 3x Netherbovine Card, 3x Glass Mole, 3x nuaele. (estou testando ainda todas as cards disponíveis, pode ser que eu atualize isso, porém até agora, foram as que mais fizeram efeito.)
Vídeos:
Classe em ação, farmando na DG 170:
https://www.youtube.com/watch?v=ihELA6AKh7g
Agradecimentos:
Bom, essa é minha segunda build comentada e como sempre a minha família (TheImmortal) está sempre ali no apoio, mesmo quando não posso estar tão presente, eles estão sempre me ajudando, aquele abraço especial de sempre para: Marcos, Iago, Gustavo, Leticia, Fred, Carlos x2. Por que x2? tem muitos Carlos na guild hahaha e claro né a vocês que ficaram até agora lendo a buildzinha <3, obrigado galera! Prometo vídeos da classe em breve!
Rank 1
Swordsman |
 0 / 5 5 ThrustVideoThrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Thrust: Continuous Attack Type: Active * Activates consecutive attacks when using [Thrust] by 1% chance per attribute level * Increases SP consumption by 10%
Swordsman 1st Circle required Thrust: Bleeding Type: Active * Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust] * Bleeding damage is proportional to character's STR * Increases SP consumption by 10%
Swordsman 2nd Circle required Thrust
[Physical] - [Pierce] Push the point of your weapon into enemies, performing a strong piercing attack.
Level 1: Attack: 139% AoE Attack Ratio: 1 SP: 9
Type: Melee / Attack Cooldown: 10s
 0 / 5 3 BashBash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10%
Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30%
Lv3 Bash required Bash
[Physical] - [Slash] Inflict damage on an enemy with a powerful attack.
Level 1: Attack: 164% AoE Attack Ratio: 0 SP: 9
Type: Melee / Attack Cooldown: 6s
 0 / 5 Gung HoGung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level
Lv3 Gung Ho required Gung Ho
Become determined by temporarily increasing your attack, while decreasing your defense.
Level 1: Physical Damage: +10 Physical Defense: -5 Duration: 300 seconds SP: 8
Type: Melee / Buff Cooldown: 40s
 0 / 5 ConcentrateConcentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level
Lv3 Concentrate required Concentrate
Increases your attack damage.
Level 1: Additional Damage: +5 Number of Hits: 2 Duration: 45 seconds SP: 13
Type: Melee / Buff Cooldown: 20s
 0 / 5 Pain BarrierPain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10%
Swordsman 3rd Circle required Pain Barrier
Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.
Level 1: Duration: 15 seconds SP: 32
Type: Melee / Buff Cooldown: 39s
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Rank 2
Swordsman |
 0 / 10 5 ThrustVideoThrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Thrust: Continuous Attack Type: Active * Activates consecutive attacks when using [Thrust] by 1% chance per attribute level * Increases SP consumption by 10%
Swordsman 1st Circle required Thrust: Bleeding Type: Active * Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust] * Bleeding damage is proportional to character's STR * Increases SP consumption by 10%
Swordsman 2nd Circle required Thrust
[Physical] - [Pierce] Push the point of your weapon into enemies, performing a strong piercing attack.
Level 1: Attack: 139% AoE Attack Ratio: 1 SP: 9
Type: Melee / Attack Cooldown: 10s
 0 / 10 3 BashBash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10%
Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30%
Lv3 Bash required Bash
[Physical] - [Slash] Inflict damage on an enemy with a powerful attack.
Level 1: Attack: 164% AoE Attack Ratio: 0 SP: 9
Type: Melee / Attack Cooldown: 6s
 0 / 10 Gung HoGung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level
Lv3 Gung Ho required Gung Ho
Become determined by temporarily increasing your attack, while decreasing your defense.
Level 1: Physical Damage: +10 Physical Defense: -5 Duration: 300 seconds SP: 8
Type: Melee / Buff Cooldown: 40s
 0 / 10 ConcentrateConcentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level
Lv3 Concentrate required Concentrate
Increases your attack damage.
Level 1: Additional Damage: +5 Number of Hits: 2 Duration: 45 seconds SP: 13
Type: Melee / Buff Cooldown: 20s
 0 / 10 Pain BarrierPain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10%
Swordsman 3rd Circle required Pain Barrier
Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.
Level 1: Duration: 15 seconds SP: 32
Type: Melee / Buff Cooldown: 39s
 0 / 5 RestrainRestrain: Slow Type: Active * Enemies stunned by [Restrain] become slowed down after stun wears off * Increases duration of slow effect by 3 seconds per attribute level * Increases SP consumption by 10%
Swordsman 2nd Circle required Restrain
Lowers your maximum HP, but your attacks have a high chance of stunning enemies.
Level 1: Chance of Stunning Enemy: 6% Maximum HP: -55 Duration: 33 seconds SP: 16
Type: Melee / Buff Cooldown: 120s
 0 / 5 3 PommelPommel Beat: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pommel Beat] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 2nd Circle required Pommel
[Physical] - [Strike] Strike enemies with the hilt of your sword. Inflicts additional damage on stunned monsters, and partially ignores the defense of small and medium sized enemies.
Level 1: Attack: 335% Ignores Small, Medium Target Defense: 1% AoE Attack Ratio: 2 SP: 15
Type: Melee / Attack Cooldown: 14s
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Rank 3
Swordsman |
 0 / 15 5 ThrustVideoThrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Thrust: Continuous Attack Type: Active * Activates consecutive attacks when using [Thrust] by 1% chance per attribute level * Increases SP consumption by 10%
Swordsman 1st Circle required Thrust: Bleeding Type: Active * Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust] * Bleeding damage is proportional to character's STR * Increases SP consumption by 10%
Swordsman 2nd Circle required Thrust
[Physical] - [Pierce] Push the point of your weapon into enemies, performing a strong piercing attack.
Level 1: Attack: 139% AoE Attack Ratio: 1 SP: 9
Type: Melee / Attack Cooldown: 10s
 0 / 15 3 BashBash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10%
Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30%
Lv3 Bash required Bash
[Physical] - [Slash] Inflict damage on an enemy with a powerful attack.
Level 1: Attack: 164% AoE Attack Ratio: 0 SP: 9
Type: Melee / Attack Cooldown: 6s
 15 / 15 Gung HoGung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level
Lv3 Gung Ho required Gung Ho
Become determined by temporarily increasing your attack, while decreasing your defense.
Level 15: Physical Damage: +38 Physical Defense: -19 Duration: 300 seconds SP: 47
Type: Melee / Buff Cooldown: 40s
 15 / 15 ConcentrateConcentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level
Lv3 Concentrate required Concentrate
Increases your attack damage.
Level 15: Additional Damage: +26 Number of Hits: 30 Duration: 45 seconds SP: 52
Type: Melee / Buff Cooldown: 20s
 15 / 15 Pain BarrierPain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10%
Swordsman 3rd Circle required Pain Barrier
Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.
Level 15: Duration: 29 seconds SP: 127
Type: Melee / Buff Cooldown: 39s
 0 / 10 RestrainRestrain: Slow Type: Active * Enemies stunned by [Restrain] become slowed down after stun wears off * Increases duration of slow effect by 3 seconds per attribute level * Increases SP consumption by 10%
Swordsman 2nd Circle required Restrain
Lowers your maximum HP, but your attacks have a high chance of stunning enemies.
Level 1: Chance of Stunning Enemy: 6% Maximum HP: -55 Duration: 33 seconds SP: 16
Type: Melee / Buff Cooldown: 120s
 0 / 10 3 PommelPommel Beat: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pommel Beat] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 2nd Circle required Pommel
[Physical] - [Strike] Strike enemies with the hilt of your sword. Inflicts additional damage on stunned monsters, and partially ignores the defense of small and medium sized enemies.
Level 1: Attack: 335% Ignores Small, Medium Target Defense: 1% AoE Attack Ratio: 2 SP: 15
Type: Melee / Attack Cooldown: 14s
 0 / 5 3 Double SlashDouble Slash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Double Slash] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 3rd Circle required Double Slash: Critical Type: Active * Increases critical chance of [Double Slash] by 7% per attribute level * Increases SP consumption by 10%
Swordsman 3rd Circle required Double Slash
[Physical] - [Slash][{img tooltip_speedofatk}Attack Speed] Perform a side slash on enemies. Enemies afflicted with [Bleeding] take additional damage.
Level 1: Attack: 206% x 2 AoE Attack Ratio: 2 SP: 18
Type: Melee / Attack Cooldown: 21s
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Rank 4
Peltasta |
 5 / 5 2 Umbo BlowUmbo Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level * +10% added damage at maximum level
Peltasta 1st Circle required Umbo Blow: Stun Type: Active * Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10%
Peltasta 1st Circle required Umbo Blow: Add Knockdown Type: Active * Enemies hit by [Umbo Blow] will be knocked down * Increases knockdown power by 40 per attribute level * Increases SP consumption by 10%
Peltasta 1st Circle required Umbo Blow
[Physical] - [Strike] Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.
Level 5: Attack: 297% AoE Attack Ratio: 2 SP: 33
Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  5 / 5 2 Rim BlowRim Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level * +10% added damage at maximum level
Peltasta 1st Circle required Rim Blow
[Physical] - [Strike] Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.
Level 5: Attack: 297% AoE Attack Ratio: 1 SP: 30
Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  5 / 5 Swash BucklingSwash Buckling: Focused Defense Type: Active * Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling]
Peltasta 1st Circle required Swash Buckling: Provoque Specialty Type: Active * Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied
Peltasta 2nd Circle required Swash Buckling: Maintain Provocation Type: Active * Increases duration of [Swash Buckling] by 1 second per attribute level
Peltasta 2nd Circle required Swash Buckling
Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds.
Level 5: Targets 11 Provoke duration 5 sec Increases max. no. of targets by 11 for 35 sec SP: 34
Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn  0 / 5 GuardianGuardian: Evasion Type: Active * Increases character's evasion by 50 per attribute level when [Guardian] is active * Increases SP consumption by 10%
Peltasta 1st Circle required Guardian: Reduce Damage Type: Active * Reduces damage received by 20% while [Guardian] is active * Increases SP consumption by 30%
Requires Peltasta Circle 2, Guardian Lv 6 Guardian
Increases your physical and magic defense. Cannot be used with Gung Ho.
Level 1: Physical and magic defense +100% Duration 20 sec SP: 14
Type: Melee / Buff Cooldown: 50s
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Rank 5
Corsair |
 0 / 5 Jolly RogerJolly Roger: Unity Type: Active * Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active * Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members * Does not apply if nobody other than you is a pirate member * Increases SP consumption by 10%
Lv2 Jolly Roger required Jolly Roger
Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks.
Level 1: Flag Duration: 35 seconds Missile Attack Damage: +15% Fever Duration: 10 seconds SP: 36
Type: Melee / Attack Cooldown: 35s
 0 / 5 Iron HookIron Hook: Chain Type: Active * Sequentially fling up to 3 enemies with [Iron Hook] * Cannot use [Keel Hauling] while capturing multiple enemies * Unable to turn ON/OFF during [Guard]
Corsair 1st Circle required Iron Hook
Capture enemies with a hook.
Level 1: Capture Time: 5 seconds SP: 32
Type: Melee / Attack Cooldown: 25s
 0 / 5 Keel HaulingKeel Hauling: Enhance Type: Passive * Increases the damage dealt on an enemy with [Keel Hauling] by 0.5% per attribute level * +10% added damage at maximum level
Corsair 1st Circle required Keel Hauling: Bleeding Type: Active * Inflicts [Bleeding] on enemies attacked with [Keel Hauling] for 5 seconds * Increases the duration of [Bleeding] by 1 second per attribute level * Bleeding damage is proportional to character's STR * Increases SP consumption by 10%
Corsair 1st Circle required Keel Hauling
[Physical] - [Strike] Drag and pull enemies captured with Iron Hook. The enemy will receive damage each time it is pulled.
Level 1: Attack: 806% x 2 SP: 31
Type: Melee / Attack Cooldown: 25s
 0 / 5 3 Dust DevilDust Devil: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dust Devil] by 0.5% per attribute level * +10% added damage at maximum level
Corsair 1st Circle required Dust Devil
[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.
Level 1: Attack: 194% x 3 SP: 28
Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea |
Rank 6
Corsair |
 0 / 10 Jolly RogerJolly Roger: Unity Type: Active * Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active * Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members * Does not apply if nobody other than you is a pirate member * Increases SP consumption by 10%
Lv2 Jolly Roger required Jolly Roger
Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks.
Level 1: Flag Duration: 35 seconds Missile Attack Damage: +15% Fever Duration: 10 seconds SP: 36
Type: Melee / Attack Cooldown: 35s
 0 / 10 Iron HookIron Hook: Chain Type: Active * Sequentially fling up to 3 enemies with [Iron Hook] * Cannot use [Keel Hauling] while capturing multiple enemies * Unable to turn ON/OFF during [Guard]
Corsair 1st Circle required Iron Hook
Capture enemies with a hook.
Level 1: Capture Time: 5 seconds SP: 32
Type: Melee / Attack Cooldown: 25s
 0 / 10 Keel HaulingKeel Hauling: Enhance Type: Passive * Increases the damage dealt on an enemy with [Keel Hauling] by 0.5% per attribute level * +10% added damage at maximum level
Corsair 1st Circle required Keel Hauling: Bleeding Type: Active * Inflicts [Bleeding] on enemies attacked with [Keel Hauling] for 5 seconds * Increases the duration of [Bleeding] by 1 second per attribute level * Bleeding damage is proportional to character's STR * Increases SP consumption by 10%
Corsair 1st Circle required Keel Hauling
[Physical] - [Strike] Drag and pull enemies captured with Iron Hook. The enemy will receive damage each time it is pulled.
Level 1: Attack: 806% x 2 SP: 31
Type: Melee / Attack Cooldown: 25s
 0 / 10 3 Dust DevilDust Devil: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dust Devil] by 0.5% per attribute level * +10% added damage at maximum level
Corsair 1st Circle required Dust Devil
[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.
Level 1: Attack: 194% x 3 SP: 28
Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea  0 / 5 Double Weapon AssaultDouble Weapon Assault
Temporarily connects your basic attacks and dagger attacks.
Level 1: Able to use your dagger without delay after normal attacks Duration: 5 minutes Additional damage 35% SP: 38
Type: Melee / Buff Cooldown: 60s
 0 / 5 2 Hexen DropperHexen Dropper: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hexen Dropper] by 0.5% per attribute level * +10% added damage at maximum level
Corsair 2nd Circle required Hexen Dropper
[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Use a weapon in each hand to deal successive strikes on an enemy. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.
Level 1: Attack: 145% x 7 SP: 34
Type: Melee / Attack Cooldown: 28s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea |
Rank 7
Corsair |
 15 / 15 Jolly RogerJolly Roger: Unity Type: Active * Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active * Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members * Does not apply if nobody other than you is a pirate member * Increases SP consumption by 10%
Lv2 Jolly Roger required Jolly Roger
Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks.
Level 15: Flag Duration: 35 seconds Missile Attack Damage: +57% Fever Duration: 10 seconds SP: 134
Type: Melee / Attack Cooldown: 35s
 0 / 15 Iron HookIron Hook: Chain Type: Active * Sequentially fling up to 3 enemies with [Iron Hook] * Cannot use [Keel Hauling] while capturing multiple enemies * Unable to turn ON/OFF during [Guard]
Corsair 1st Circle required Iron Hook
Capture enemies with a hook.
Level 1: Capture Time: 5 seconds SP: 32
Type: Melee / Attack Cooldown: 25s
 0 / 15 Keel HaulingKeel Hauling: Enhance Type: Passive * Increases the damage dealt on an enemy with [Keel Hauling] by 0.5% per attribute level * +10% added damage at maximum level
Corsair 1st Circle required Keel Hauling: Bleeding Type: Active * Inflicts [Bleeding] on enemies attacked with [Keel Hauling] for 5 seconds * Increases the duration of [Bleeding] by 1 second per attribute level * Bleeding damage is proportional to character's STR * Increases SP consumption by 10%
Corsair 1st Circle required Keel Hauling
[Physical] - [Strike] Drag and pull enemies captured with Iron Hook. The enemy will receive damage each time it is pulled.
Level 1: Attack: 806% x 2 SP: 31
Type: Melee / Attack Cooldown: 25s
 15 / 15 3 Dust DevilDust Devil: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dust Devil] by 0.5% per attribute level * +10% added damage at maximum level
Corsair 1st Circle required Dust Devil
[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.
Level 15: Attack: 342% x 3 SP: 118
Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea  0 / 10 Double Weapon AssaultDouble Weapon Assault
Temporarily connects your basic attacks and dagger attacks.
Level 1: Able to use your dagger without delay after normal attacks Duration: 5 minutes Additional damage 35% SP: 38
Type: Melee / Buff Cooldown: 60s
 10 / 10 2 Hexen DropperHexen Dropper: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hexen Dropper] by 0.5% per attribute level * +10% added damage at maximum level
Corsair 2nd Circle required Hexen Dropper
[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Use a weapon in each hand to deal successive strikes on an enemy. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.
Level 10: Attack: 235% x 7 SP: 99
Type: Melee / Attack Cooldown: 28s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea  5 / 5 3 Quick and DeadQuick and Dead: Enhance Type: Passive * Increases the damage dealt on an enemy with [Quick and Dead] by 0.5% per attribute level * +10% added damage at maximum level
Corsair 3rd Circle required Quick and Dead: Ricochet Type: Active * Creates a ricochet effect on enemies attacked with [Quick and Dead], inflicting 10% more sub-weapon physical damage per attribute level on nearby enemies
Corsair 3rd Circle required Quick and Dead
[Missile: Gun][{img tooltip_speedofatk}Attack Speed] Fires your pistol subweapon forward, dealing damage to enemies. The attack has a minimum critical chance.
Level 5: Attack: 269% x 6 Minimum Critical Chance: 15% SP: 80
Type: Missile / Attack Cooldown: 25s Required Stance: OneHandSwordPistol, OneHandSpearPistol, RapierAndPistol  0 / 5 4 Impale DaggerImpale Dagger: Enhance Type: Passive * Increases the damage dealt on an enemy with [Impale Dagger] by 0.5% per attribute level * +10% added damage at maximum level
Corsair 3rd Circle required Impale Dagger
[Physical] - [Pierce] Attacks enemies and deals damage all around with the dagger subweapon.
Level 1: Attack: 311% x 3 AoE Attack Ratio: 1 SP: 40
Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger |
Rank 8
Doppelsoeldner |
 0 / 5 PunishPunish: Enhance Type: Passive * Increases the damage dealt on an enemy with [Punish] by 0.5% per attribute level * +10% added damage at maximum level
Doppelsoeldner 1st Circle required Punish: Earthquake Type: Active * Applies 2 additional consecutive hits to enemies attacked by Punish * Increases SP consumption by 20%
Doppelsoeldner 3rd Circle Required Punish
[Physical] - [Pierce] Deeply pierce a collapsed enemy.
Level 1: Attack: 491% AoE Attack Ratio: 15 SP: 48
Type: Melee / Attack Cooldown: 10s
 5 / 5 Deeds of ValorDeeds of Valor
Increases the damage you deal to enemies, but also increases the damage you receive.
Level 5: Additional Damage: +13% Damage Received: +9% Duration: 35 seconds SP: 77
Type: Melee / Buff Cooldown: 43s
 0 / 5 5 MordschlagMordschlag: Enhance Type: Passive * Increases the damage dealt on an enemy with [Mordschlag] by 0.5% per attribute level * +10% added damage at maximum level
Doppelsoeldner 1st Circle required Mordschlag: Cloth Armor Type: Active * Attacks become critical hits while attacking Cloth armor-type enemies with [Mordschlag] * Increases SP consumption by 10%
Doppelsoeldner 1st Circle required Mordschlag
[Physical] - [Strike] Hold your sword backwards and use its handle to smack down an enemy.
Level 1: Attack: 685% AoE Attack Ratio: 2 SP: 44
Type: Melee / Attack Cooldown: 30s
 5 / 5 Double Pay EarnDouble Pay Earn: Damage Taken Type: Active * Decreases damage taken from x3 to x2 while [Double Pay Earn] is active * Increases SP consumption by 10%
Doppelsoeldner 1st Circle required Double Pay Earn
Doubles your EXP and loot dropped when you defeat an enemy within a certain number of attacks. You take 3x damage while the effect is active, and lose more durability when you become incapable of combat.
Level 5: Attack Limit: 5 Doubled EXP & loot dropped SP: 78
Type: Melee / Buff Cooldown: 57s
 5 / 5 2 CycloneCyclone: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cyclone] by 0.5% per attribute level * +10% added damage at maximum level
Doppelsoeldner 1st Circle required Cyclone: Movement Type: Active * Allows movement when using [Cyclone] * Increases SP consumption by 30%
Doppelsoeldner 1st Circle required Cyclone: Resistance Type: Active * Increases chance to block harmful effects by 15% per attribute level during [Cyclone] * Increases SP consumption by 10%
Lv. 3 Cyclone required Cyclone
[Physical] - [Slash] Use centrifugal force to continuously attack enemies.
Level 5: 180% Attack per 0.2 seconds Duration: 5.5seconds AoE Attack Ratio: 8 SP: 92
Type: Melee / Attack Cooldown: 45s
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