[Apr 25th 2018] New classes have been added to the skill simulator!

Taraka

Created by AdonisNight on Mar 15th 2018 (Last Updated: Mar 15th 2018).
This is a public build.
0
Well you have 2 choices as for Stats Be Pure Str or Pure Int either one is fine simply because most Kabbalist Skills are neutral and add on extra damage based on number roles and nothing more but if you really want to you can do whatever stats with a well invested in weapon your stats don't even matter

you do get the attribute for using 2 hand blunt weapons because you went monk and paladin

Each class choice has skills that can drastically turn the tide of battle

Cleric 3 Guardian saint take damage for someone else and regen HP SP and Sta for 1 minute we all know everyone wants to be some pretened top DPS squishy and tank builds really don't exist but you can cover people like that

Paladin 1 Resit property damage ( Reduce ) and Regen HP and SP while everyone is within a certain range of you

Monk 2 Stone Skin Reflect Pyhsical damage Factor based skill damage Like hand knife and palm strike SP drain and HP drain

Kabbalist 3 R7 return damage regen massive amounts of HP and or SP Slow moving nullifying damage skill and some RNG Based damage multiplier and duplicator

We take points in most skills just enough to get the attrbitue and invest heavily for the skills that do well or have good damage scaling or have some serious value
Copy Build
Rank 1
circle 1
Cleric
0 / 5
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 1:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 1
SP: 14

Type: Magic / Buff
Cooldown: 22s
Element: Holy
0 / 5
Cure
Cleric11
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 1:
0.4 second attack 103%
No. of Hits: 10
Magic Circle Duration: 6 seconds
SP: 15

Type: Magic / Buff
Cooldown: 27s
Element: Holy
0 / 5
Safety Zone
Cleric8
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 1:
Blocks: 2 times
Magic Circle Duration: 20 seconds
SP: 19

Type: Magic / Buff
Cooldown: 48s
Element: Holy
0 / 5
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 1:
Reduces 0.3% per stack
Magic Circle Duration: 6 seconds
SP: 18

Type: Magic / Buff
Cooldown: 13s
Element: Holy
Rank 2
circle 2
Cleric
0 / 10
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 1:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 1
SP: 14

Type: Magic / Buff
Cooldown: 22s
Element: Holy
0 / 10
Cure
Cleric11 Cleric1
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 1:
0.4 second attack 103%
No. of Hits: 10
Magic Circle Duration: 6 seconds
SP: 15

Type: Magic / Buff
Cooldown: 27s
Element: Holy
0 / 10
Safety Zone
Cleric8 Cleric18
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 1:
Blocks: 2 times
Magic Circle Duration: 20 seconds
SP: 19

Type: Magic / Buff
Cooldown: 48s
Element: Holy
0 / 10
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 1:
Reduces 0.3% per stack
Magic Circle Duration: 6 seconds
SP: 18

Type: Magic / Buff
Cooldown: 13s
Element: Holy
0 / 5
Divine Might
Cleric6
Divine Might: Devil-type Damage
Type: Active
* Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might]
* Increases SP consumption by 10%

Cleric 2nd Circle required
Divine Might

Temporarily increases the skill levels of you and your party members by 1.

Level 1:
Applies 1 times
Duration: 60 seconds
SP: 18

Type: Magic / Buff
Cooldown: 27s
0 / 5
Fade
Fade

Erases the threat of monsters making them stop any attacks on you.

Level 1:
Duration: 12 seconds
SP: 24

Type: Magic / Buff
Cooldown: 40s
Element: Holy
Rank 3
circle 3
Cleric
15 / 15
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21 Cleric22
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 15:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 15
SP: 98

Type: Magic / Buff
Cooldown: 22s
Element: Holy
0 / 15
Cure
Cleric11 Cleric1
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 1:
0.4 second attack 103%
No. of Hits: 10
Magic Circle Duration: 6 seconds
SP: 15

Type: Magic / Buff
Cooldown: 27s
Element: Holy
15 / 15
Safety Zone
Cleric8 Cleric18
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 15:
Blocks: 30 times
Magic Circle Duration: 20 seconds
SP: 117

Type: Magic / Buff
Cooldown: 48s
Element: Holy
0 / 15
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 1:
Reduces 0.3% per stack
Magic Circle Duration: 6 seconds
SP: 18

Type: Magic / Buff
Cooldown: 13s
Element: Holy
5 / 10
Divine Might
Cleric6
Divine Might: Devil-type Damage
Type: Active
* Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might]
* Increases SP consumption by 10%

Cleric 2nd Circle required
Divine Might

Temporarily increases the skill levels of you and your party members by 1.

Level 5:
Applies 5 times
Duration: 60 seconds
SP: 45

Type: Magic / Buff
Cooldown: 27s
5 / 10
Fade
Fade

Erases the threat of monsters making them stop any attacks on you.

Level 5:
Duration: 20 seconds
SP: 56

Type: Magic / Buff
Cooldown: 40s
Element: Holy
5 / 5
Guardian Saint
Guardian Saint

Increases the caster's Healing ability.

Level 5:
Guardian Saint duration 60 sec
Healing +25%
SP: 58

Type: Magic / Buff
Cooldown: 60s
Element: Holy
Rank 4
circle 1
Paladin
0 / 5
3
Smite
Paladin14 Paladin4
Smite: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Smite] by 0.5% per attribute level
* +10% added damage at maximum level

Paladin 1st Circle required
Smite: Knockdown Damage
Type: Active
* Deals damage equal to 50% of physical attack to enemies knocked into the air by [Smite], on landing
* Effect only activates when attribute is ON
* Increases SP consumption by 10%

Paladin 1st Circle required
Smite

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Strike down enemies with a powerful attack. Deals triple damage to Mutant and Devil-type enemies.

Level 1:
Attack: 281%
AoE Attack Ratio: 4
SP: 38

Type: Melee / Attack
Cooldown: 9s
5 / 5
Restoration
Paladin11 Paladin7
Restoration: Enhance
Type: Passive
* Increases HP recovery effect of [Restoration] by 1 per attribute level

Lv3 Restoration required
Restoration: SP Recovery
Type: Active
* Increases SP recovery while [Restoration] is active
* Increases SP recovery by 10 per attribute level
* Increases SP consumption by 20%

Paladin 1st Circle required
Restoration

Activate aura and increase HP recovery of allies nearby.

Level 5:
HP Recovery: +380
Aura Duration: 300 seconds
SP: 126

Type: Magic / Buff
Cooldown: 60s
Element: Holy
5 / 5
Resist Elements
Paladin1 Paladin18
Resist Elements: Resistance
Type: Active
* Increases the chance of nullifying Fire, Ice, Lightning, Poison and Earth property attacks by 0.8% per attribute level when [Resist Elements] is active
* Increases SP consumption by 10%

Paladin 1st Circle required
Resist Elements: Enhance
Type: Passive
* Increases property resistance of [Resist Elements] by 1 per attribute level

Lv3 Resist Elements required
Resist Elements

Temporarily increases the Fire, Ice, Lightning, Poison and Earth property resistances of you and your party members and has a chance of nullifying the listed property attacks. Decreases the magic defense of nearby enemies on cast.

Level 5:
Property Resistance +49
Property Damage Reduction: +12.5%
Nullification Chance 5%
Enemy Magic Defense: -8%
Duration: 85 seconds
SP: 90

Type: Magic / Buff
Cooldown: 180s
Element: Holy
5 / 5
2
Turn Undead
Paladin5
Turn Undead: Spirit
Type: Active
* Increases instant death chance of [Turn Undead] in proportion to the character's SPR
* Increases SP consumption by 10%

Lv2 Turn Undead required
Turn Undead: Conversion
Type: Active
* [Turn Undead] can convert up to a maximum 5 enemies
* Increases the monster's physical attack converted with [Turn Undead] equal to 50% of the character's STR
* Increases SP Consumption by 20%

Paladin 2nd Circle required
Turn Undead

[Magic] - [Holy]
Inflicts Holy property magic damage to enemies all around, with a chance of defeating Mutant or Demon enemies instantly (does not apply to characters or boss monsters).

Level 5:
Attack: 358%
AoE Attack Ratio: 10
SP: 92

Type: Magic / Attack
Cooldown: 50s
Element: Holy
Rank 5
circle 1
Monk
0 / 5
Iron Skin
Monk2
Iron Skin: Additional Reflect Damage
Type: Active
* Increases reflection of [Iron Skin] by 5% per attribute level
* Increases SP consumption by 10%

Monk 1st Circle required
Iron Skin

[Physical] - [Strike]
Temper your skin as hard as steel to inflict damage by bouncing back an enemy's attack.

Level 1:
Reflects 60% of the target's physical attack
Maximum Duration: 5 seconds
Unable to block magic & long-ranged projectiles
SP: 42

Type: Magic / Buff
Cooldown: 100s
0 / 5
Double Punch
Monk12
Double Punch: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Double Punch] by 0.5% per attribute level
* +10% added damage at maximum level

Monk 1st Circle required
Double Punch: Decreased SP
Type: Active
* Reduces SP consumption of [Double Punch] by 30%

Monk 2nd Circle required
Double Punch

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Use your trained fists to attack an enemy in quick succession. The target receives additional strike damage for a period of time.

Level 1:
Attack: 129% x 2
SP: 16

Type: Melee / Attack
Cooldown: 0s
0 / 5
Palm Strike
Monk15 Monk4 Monk3
Palm Strike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Palm Strike] by 0.5% per attribute level
* +10% added damage at maximum level

Monk 1st Circle required
Palm Strike: Bleeding
Type: Active
* Enemies hit by [Palm Strike] will be afflicted with [Bleeding] for 8 seconds
* Increases duration of [Bleeding] by 1 second per attribute level
* Bleeding damage is proportional to the character's physical attack
* Increases SP consumption by 10%

Monk 1st Circle required
Palm Strike: Remove Knockdown
Type: Active
[Palm Strike] no longer knocks enemies down
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Monk 1st Circle required
Palm Strike

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Use your trained fingertips to attack an enemy by inflicting an internal injury. Deals additional damage proportional to the enemy's defense (additional damage does not exceed character's max. attack).

Level 1:
Attack: 347%
AoE Attack Ratio: 6
SP: 36

Type: Melee / Attack
Cooldown: 15s
0 / 5
Hand Knife
Monk18 Monk5 Monk9
Hand Knife: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hand Knife] by 0.5% per attribute level
* +10% added damage at maximum level

Monk 1st Circle required
Hand Knife: Armor Break
Type: Active
* Enemies hit by [Hand Knife] have a 40% chance to be afflicted with [Armor Break] for 3 seconds
* Increases the chance by 10% per attribute level from Lv2
* Increases SP consumption by 50%

Monk 1st Circle required
Hand Knife: Remove Knockdown
Type: Active
* [Hand Knife] no longer knocks enemies down
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Monk 1st Circle required
Hand Knife

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Strike with a powerful hand knife to deal damage on an enemy. Deals additional damage proportional to the enemy's SPR (additional damage does not exceed character's max. attack).

Level 1:
Attack: 490%
AoE Attack Ratio: 2
SP: 33

Type: Melee / Attack
Cooldown: 15s
Rank 6
circle 2
Monk
10 / 10
Iron Skin
Monk2
Iron Skin: Additional Reflect Damage
Type: Active
* Increases reflection of [Iron Skin] by 5% per attribute level
* Increases SP consumption by 10%

Monk 1st Circle required
Iron Skin

[Physical] - [Strike]
Temper your skin as hard as steel to inflict damage by bouncing back an enemy's attack.

Level 10:
Reflects 150% of the target's physical attack
Maximum Duration: 14 seconds
Unable to block magic & long-ranged projectiles
SP: 132

Type: Magic / Buff
Cooldown: 100s
10 / 10
Double Punch
Monk12 Monk10
Double Punch: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Double Punch] by 0.5% per attribute level
* +10% added damage at maximum level

Monk 1st Circle required
Double Punch: Decreased SP
Type: Active
* Reduces SP consumption of [Double Punch] by 30%

Monk 2nd Circle required
Double Punch

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Use your trained fists to attack an enemy in quick succession. The target receives additional strike damage for a period of time.

Level 10:
Attack: 192% x 2
SP: 52

Type: Melee / Attack
Cooldown: 0s
1 / 10
Palm Strike
Monk15 Monk4 Monk3
Palm Strike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Palm Strike] by 0.5% per attribute level
* +10% added damage at maximum level

Monk 1st Circle required
Palm Strike: Bleeding
Type: Active
* Enemies hit by [Palm Strike] will be afflicted with [Bleeding] for 8 seconds
* Increases duration of [Bleeding] by 1 second per attribute level
* Bleeding damage is proportional to the character's physical attack
* Increases SP consumption by 10%

Monk 1st Circle required
Palm Strike: Remove Knockdown
Type: Active
[Palm Strike] no longer knocks enemies down
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Monk 1st Circle required
Palm Strike

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Use your trained fingertips to attack an enemy by inflicting an internal injury. Deals additional damage proportional to the enemy's defense (additional damage does not exceed character's max. attack).

Level 1:
Attack: 347%
AoE Attack Ratio: 6
SP: 36

Type: Melee / Attack
Cooldown: 15s
1 / 10
Hand Knife
Monk18 Monk5 Monk9
Hand Knife: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hand Knife] by 0.5% per attribute level
* +10% added damage at maximum level

Monk 1st Circle required
Hand Knife: Armor Break
Type: Active
* Enemies hit by [Hand Knife] have a 40% chance to be afflicted with [Armor Break] for 3 seconds
* Increases the chance by 10% per attribute level from Lv2
* Increases SP consumption by 50%

Monk 1st Circle required
Hand Knife: Remove Knockdown
Type: Active
* [Hand Knife] no longer knocks enemies down
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Monk 1st Circle required
Hand Knife

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Strike with a powerful hand knife to deal damage on an enemy. Deals additional damage proportional to the enemy's SPR (additional damage does not exceed character's max. attack).

Level 1:
Attack: 490%
AoE Attack Ratio: 2
SP: 33

Type: Melee / Attack
Cooldown: 15s
5 / 5
Energy Blast
Monk23 Monk8
Energy Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Monk 2nd Circle required
Energy Blast: Remove Knockdown
Type: Active
* [Energy Blast] no longer knocks enemies down
* Only applies if attribute is set to ON

Monk 2nd Circle required
Energy Blast

[Physical] - [Holy]
Harness energy and release it in front of you, dealing damage and pushing back all enemies in its path.

Level 5:
Attack per Hit: 211%
Consumes 40 SP per second
SP: 0

Type: Melee / Attack
Cooldown: 45s
Element: Holy
3 / 5
One Inch Punch
Monk21 Monk6
One Inch Punch: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [One Inch Punch] by 0.5% per attribute level
* +10% added damage at maximum level

Monk 2nd Circle required
One Inch Punch: Silence
Type: Active
* Enemies hit by [One Inch Punch] will be afflicted with [Silence] for 5 seconds
* Increases SP consumption by 20%

Monk 2nd Circle required
One Inch Punch

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Extend your fist from a close distance to destroy the insides of an enemy. The attacked enemy will steadily lose HP and SP.

Level 3:
Attack: 816%
Duration: 8 seconds
SP: 57

Type: Melee / Attack
Cooldown: 20s
0 / 5
God Finger Flick
Monk24
God Finger Flick: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [God Finger Flick] by 0.5% per attribute level
* +10% added damage at maximum level

Monk 2nd Circle required
God Finger Flick

[Physical] - [Strike]
Throw a coin by using the tip of your finger to inflict damage on an enemy. The target receives additional strike damage for a period of time.

Level 1:
Attack: 1048%
Consumes 100 Silver
SP: 42

Type: Melee / Attack
Cooldown: 25s
Rank 7
circle 1
Kabbalist
0 / 5
Revenged Sevenfold
Kabbalist1 Kabbalist2
Revenged Sevenfold: Duration
Type: Active
* Increases the duration of [Revenged Sevenfold]'s effect by 1 second per attribute level
* Increases SP consumption by 10%

Kabbalist 1st Circle required
Revenged Sevenfold: Curse
Type: Active
* Inflicts [Curse] at a 10% chance for 4 seconds on an enemy when damage is dealt with [Revenged Sevenfold]
* Increases SP consumption by 10%

Kabbalist 1st Circle required
Revenged Sevenfold

[Magic] - [Holy]
Use the power of the goddess to avenge yourself with x7 the power of an enemy's attack.

Level 1:
Duration: 60 seconds
Additional Damage: 10% x7
SP: 70

Type: Magic / Buff
Cooldown: 40s
Element: Holy
0 / 5
Ein Sof
Kabbalist6 Kabbalist10 Kabbalist18
Ein Sof: Maintain Time
Type: Active
* Increases duration of [Ein Sof] tiles by 1 second per attribute level
* Increases SP consumption by 10%

Kabbalist 1st Circle required
Ein Sof: SP Recovery
Type: Active
* Reduces the max. HP bonus of [Ein Sof] in half, but applies the other half as SP recovery for 10 sec
* Increases SP consumption by 10%

Lv. 3 Ein Sof required
Ein Sof: Stacked Healing
Type: Active
* While under the effect of [Ein Sof], the amount recovered by [Heal] and [Mass Heal] doubles
* While under the effect of [Ein Sof], the amount of HP recovered doubles
* Both effects do not stack with each other
* Effects decrease by 30% inside Team Battle League

Kabbalist 1st Circle required
Ein Sof: Double Magic Circle
Type: Active
* Ein Sof magic circle can be used 2 times
Targets already under Ein Sof will not receive the buff again
* Increases SP consumption by 50%

Kabalist 3rd Circle Required
Ein Sof

[Magic] - [Holy]
Creates a magic circle that drastically increases your maximum HP for a period of time.

Level 1:
Duration 23 sec
Magic circle duration 15 sec
Max. HP increases by 10% + 3000
SP: 74

Type: Magic / Buff
Cooldown: 60s
Element: Holy
0 / 5
Merkabah
Kabbalist8
Merkabah: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Merkabah] by 0.5% per attribute level
* +10% added damage at maximum level

Kabbalist 1st Circle required
Merkabah: Reduced Movement Speed
Type: Active
* Reduces the movement speed of [Merkabah]

Kabalist 2nd Circle Required
Merkabah: Divine Protection
Type: Active
* Nullify enemy attacks while near [Merkabah]'s wheel and temporarily gain the Holy property
* Increases the magical defense of nearby allies by 10%
* Increases SP consumption by 10%

Kabalist 2nd Circle Required
Merkabah

[Magic] - [Holy]
Summons the wagon of the goddess to explode at a predetermined spot, dealing damage to nearby enemies.

Level 1:
Attack 275%
100% magic damage on collision
100% add. damage on Demon targets
Max. 10 collisions
SP: 90

Type: Magic / Buff
Cooldown: 35s
Element: Holy
0 / 1
Gematria
Gematria

Divide the numbers of an enemy's name and calculate a new number.

Level 1:
Applies a maximum of 10 times
SP: 54

Type: Magic / Buff
Cooldown: 1s
Element: Holy
0 / 1
Notarikon
Notarikon

Calculate a new number from the first and the last letter of an enemy's name.

Level 1:
Applies a maximum of 10 times
SP: 54

Type: Magic / Buff
Cooldown: 1s
Element: Holy
0 / 5
Double Chance
Multiple Hit Chance: Minimal Correction
Type: Active
* Applies a min. of 3 hits when the value of Multiple Chance is 3 or less.
* Increases SP consumption by 50%

Kabalist 2nd Circle Required
Double Chance

Based on the number derived from selected targets, gain a chance to perform repeated hits. The attacked target receives damage according to the number of hits.

Level 1:
Applies number of repeated hits set by Double Chance
Attack per repeated hit 8%
SP: 122

Type: Magic / Buff
Cooldown: 35s
Element: Holy
Rank 8
circle 2
Kabbalist
0 / 10
Revenged Sevenfold
Kabbalist1 Kabbalist2
Revenged Sevenfold: Duration
Type: Active
* Increases the duration of [Revenged Sevenfold]'s effect by 1 second per attribute level
* Increases SP consumption by 10%

Kabbalist 1st Circle required
Revenged Sevenfold: Curse
Type: Active
* Inflicts [Curse] at a 10% chance for 4 seconds on an enemy when damage is dealt with [Revenged Sevenfold]
* Increases SP consumption by 10%

Kabbalist 1st Circle required
Revenged Sevenfold

[Magic] - [Holy]
Use the power of the goddess to avenge yourself with x7 the power of an enemy's attack.

Level 1:
Duration: 60 seconds
Additional Damage: 10% x7
SP: 70

Type: Magic / Buff
Cooldown: 40s
Element: Holy
0 / 10
Ein Sof
Kabbalist6 Kabbalist10 Kabbalist18
Ein Sof: Maintain Time
Type: Active
* Increases duration of [Ein Sof] tiles by 1 second per attribute level
* Increases SP consumption by 10%

Kabbalist 1st Circle required
Ein Sof: SP Recovery
Type: Active
* Reduces the max. HP bonus of [Ein Sof] in half, but applies the other half as SP recovery for 10 sec
* Increases SP consumption by 10%

Lv. 3 Ein Sof required
Ein Sof: Stacked Healing
Type: Active
* While under the effect of [Ein Sof], the amount recovered by [Heal] and [Mass Heal] doubles
* While under the effect of [Ein Sof], the amount of HP recovered doubles
* Both effects do not stack with each other
* Effects decrease by 30% inside Team Battle League

Kabbalist 1st Circle required
Ein Sof: Double Magic Circle
Type: Active
* Ein Sof magic circle can be used 2 times
Targets already under Ein Sof will not receive the buff again
* Increases SP consumption by 50%

Kabalist 3rd Circle Required
Ein Sof

[Magic] - [Holy]
Creates a magic circle that drastically increases your maximum HP for a period of time.

Level 1:
Duration 23 sec
Magic circle duration 15 sec
Max. HP increases by 10% + 3000
SP: 74

Type: Magic / Buff
Cooldown: 60s
Element: Holy
0 / 5
Merkabah
Kabbalist8 Kabbalist11 Kabbalist12
Merkabah: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Merkabah] by 0.5% per attribute level
* +10% added damage at maximum level

Kabbalist 1st Circle required
Merkabah: Reduced Movement Speed
Type: Active
* Reduces the movement speed of [Merkabah]

Kabalist 2nd Circle Required
Merkabah: Divine Protection
Type: Active
* Nullify enemy attacks while near [Merkabah]'s wheel and temporarily gain the Holy property
* Increases the magical defense of nearby allies by 10%
* Increases SP consumption by 10%

Kabalist 2nd Circle Required
Merkabah

[Magic] - [Holy]
Summons the wagon of the goddess to explode at a predetermined spot, dealing damage to nearby enemies.

Level 1:
Attack 275%
100% magic damage on collision
100% add. damage on Demon targets
Max. 10 collisions
SP: 90

Type: Magic / Buff
Cooldown: 35s
Element: Holy
0 / 1
Gematria
Gematria

Divide the numbers of an enemy's name and calculate a new number.

Level 1:
Applies a maximum of 10 times
SP: 54

Type: Magic / Buff
Cooldown: 1s
Element: Holy
0 / 1
Notarikon
Notarikon

Calculate a new number from the first and the last letter of an enemy's name.

Level 1:
Applies a maximum of 10 times
SP: 54

Type: Magic / Buff
Cooldown: 1s
Element: Holy
0 / 10
Double Chance
Kabbalist19
Multiple Hit Chance: Minimal Correction
Type: Active
* Applies a min. of 3 hits when the value of Multiple Chance is 3 or less.
* Increases SP consumption by 50%

Kabalist 2nd Circle Required
Double Chance

Based on the number derived from selected targets, gain a chance to perform repeated hits. The attacked target receives damage according to the number of hits.

Level 1:
Applies number of repeated hits set by Double Chance
Attack per repeated hit 8%
SP: 122

Type: Magic / Buff
Cooldown: 35s
Element: Holy
0 / 5
Clone
Clone

Clone a selected monster based on the number calculated from the formula. Cloned monsters will not yield EXP, but items can still be dropped. Furthermore, the original monster and the copy cannot be further cloned.

Level 1:
Cloned Monster Duration: [Calculated result] + 1 seconds
SP: 180

Type: Magic / Buff
Cooldown: 73s
Element: Holy
0 / 5
Nachash
Kabbalist3
Nachash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Nachash] by 0.5% per attribute level
* +10% added damage at maximum level

Kabalist 2nd Circle Required
Nachash

[Magic] - [Holy]
Use the power of Kabbalah to summon serpents that attack your enemies.

Level 1:
Attack 161%
Targets 10
Duration 8 sec
SP: 264

Type: Magic / Attack
Cooldown: 25s
Rank 9
circle 3
Kabbalist
15 / 15
Revenged Sevenfold
Kabbalist1 Kabbalist2
Revenged Sevenfold: Duration
Type: Active
* Increases the duration of [Revenged Sevenfold]'s effect by 1 second per attribute level
* Increases SP consumption by 10%

Kabbalist 1st Circle required
Revenged Sevenfold: Curse
Type: Active
* Inflicts [Curse] at a 10% chance for 4 seconds on an enemy when damage is dealt with [Revenged Sevenfold]
* Increases SP consumption by 10%

Kabbalist 1st Circle required
Revenged Sevenfold

[Magic] - [Holy]
Use the power of the goddess to avenge yourself with x7 the power of an enemy's attack.

Level 15:
Duration: 60 seconds
Additional Damage: 150% x7
SP: 336

Type: Magic / Buff
Cooldown: 40s
Element: Holy
3 / 15
Ein Sof
Kabbalist6 Kabbalist10 Kabbalist18 Kabbalist23
Ein Sof: Maintain Time
Type: Active
* Increases duration of [Ein Sof] tiles by 1 second per attribute level
* Increases SP consumption by 10%

Kabbalist 1st Circle required
Ein Sof: SP Recovery
Type: Active
* Reduces the max. HP bonus of [Ein Sof] in half, but applies the other half as SP recovery for 10 sec
* Increases SP consumption by 10%

Lv. 3 Ein Sof required
Ein Sof: Stacked Healing
Type: Active
* While under the effect of [Ein Sof], the amount recovered by [Heal] and [Mass Heal] doubles
* While under the effect of [Ein Sof], the amount of HP recovered doubles
* Both effects do not stack with each other
* Effects decrease by 30% inside Team Battle League

Kabbalist 1st Circle required
Ein Sof: Double Magic Circle
Type: Active
* Ein Sof magic circle can be used 2 times
Targets already under Ein Sof will not receive the buff again
* Increases SP consumption by 50%

Kabalist 3rd Circle Required
Ein Sof

[Magic] - [Holy]
Creates a magic circle that drastically increases your maximum HP for a period of time.

Level 3:
Duration 29 sec
Magic circle duration 15 sec
Max. HP increases by 30% + 9000
SP: 119

Type: Magic / Buff
Cooldown: 60s
Element: Holy
5 / 5
Merkabah
Kabbalist8 Kabbalist11 Kabbalist12
Merkabah: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Merkabah] by 0.5% per attribute level
* +10% added damage at maximum level

Kabbalist 1st Circle required
Merkabah: Reduced Movement Speed
Type: Active
* Reduces the movement speed of [Merkabah]

Kabalist 2nd Circle Required
Merkabah: Divine Protection
Type: Active
* Nullify enemy attacks while near [Merkabah]'s wheel and temporarily gain the Holy property
* Increases the magical defense of nearby allies by 10%
* Increases SP consumption by 10%

Kabalist 2nd Circle Required
Merkabah

[Magic] - [Holy]
Summons the wagon of the goddess to explode at a predetermined spot, dealing damage to nearby enemies.

Level 5:
Attack 335%
100% magic damage on collision
100% add. damage on Demon targets
Max. 50 collisions
SP: 202

Type: Magic / Buff
Cooldown: 35s
Element: Holy
1 / 1
Gematria
Gematria

Divide the numbers of an enemy's name and calculate a new number.

Level 1:
Applies a maximum of 10 times
SP: 54

Type: Magic / Buff
Cooldown: 1s
Element: Holy
1 / 1
Notarikon
Notarikon

Calculate a new number from the first and the last letter of an enemy's name.

Level 1:
Applies a maximum of 10 times
SP: 54

Type: Magic / Buff
Cooldown: 1s
Element: Holy
5 / 15
Double Chance
Kabbalist19
Multiple Hit Chance: Minimal Correction
Type: Active
* Applies a min. of 3 hits when the value of Multiple Chance is 3 or less.
* Increases SP consumption by 50%

Kabalist 2nd Circle Required
Double Chance

Based on the number derived from selected targets, gain a chance to perform repeated hits. The attacked target receives damage according to the number of hits.

Level 5:
Applies number of repeated hits set by Double Chance
Attack per repeated hit 40%
SP: 218

Type: Magic / Buff
Cooldown: 35s
Element: Holy
10 / 10
Clone
Clone

Clone a selected monster based on the number calculated from the formula. Cloned monsters will not yield EXP, but items can still be dropped. Furthermore, the original monster and the copy cannot be further cloned.

Level 10:
Cloned Monster Duration: [Calculated result] + 10 seconds
SP: 468

Type: Magic / Buff
Cooldown: 73s
Element: Holy
0 / 10
Nachash
Kabbalist3
Nachash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Nachash] by 0.5% per attribute level
* +10% added damage at maximum level

Kabalist 2nd Circle Required
Nachash

[Magic] - [Holy]
Use the power of Kabbalah to summon serpents that attack your enemies.

Level 1:
Attack 161%
Targets 10
Duration 8 sec
SP: 264

Type: Magic / Attack
Cooldown: 25s
5 / 5
Gevura
Kabbalist20
Gevura: Minimal Correction
Type: Active
* If the number used with the skill [Gevura] is less than 3, it will apply at least 3 times
SP consumption increased by 50%

Kabalist 3rd Circle Required
Gevura

Triggers an effect based on the numbers calculated on enemies. Enemies attacked while under the effect of Gevura receive additional damage proportional to the number of enemies and the calculated number.

Level 5:
Duration: 30 seconds
Damage Increase: 100%
SP: 384

Type: Magic / Buff
Cooldown: 30s
Element: Holy
0 / 5
Tree of Sepiroth
Kabbalist25
Tree of Sepiroth: Enhance
Type: Active
* Increases [Tree of Sepiroth] recovery effects by 0.3% per attribute level

Kabalist 3rd Circle Required
Tree of Sepiroth

Invoke a magic circle in the shape of the Tree of Sepiroth which reduces the damage received by allies and continuously restores HP.

Level 1:
Duration 10 sec
Damage reduction 50%
Restores 1% of max. HP every 0.4 sec
Consumes Holy Water x10
SP: 313

Type: Magic / Buff
Cooldown: 45s
Element: Holy
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