[Apr 25th 2018] New classes have been added to the skill simulator!

A Hero's Simple Plan

Created by AdonisNight on Jan 21st 2018 (Last Updated: Feb 11th 2018).
This is a public build.
0
Concerning Future Changes Please Read ( Note this build is Written as the update has already came out but it hasn't this TOS and where several months behind i suggest getting a corsair for Open chest skill before they remove it completely and unlock shinobi scene it will be added to almost every build )


Class And Skills


Swordsman 2


Thrust 0 Very slow animation and not a single build i can think of is this skill taken but 1 point in this skill won't hurt you simply used to have your clones get close enough for the rest of our skills to line up

Bash 5 Should you choose 1 point in this is more than enough simply used for the knockdown yes clones can copy this but let's not forget the skill is very very very weak

Gung Ho 10 Honestly this skill is weak last 4 minutes at any rank flat damage boost and a flat defense drop

Concentrate 0 Another skill that's weak and is no different than Gung Ho Just instead of a long duration you have a fixed amount of hits and a duration to get hits out this skill has seen better days

Pain Barrier 10 24seconds of high immunity to most Debuffs so realistically you got about 20 seconds to make use of this skill it has a quite lengthy CD of 39seconds compared to it's duration

Restrain 5 So at the cost of your max Hp for the duration of the skill and it gives a stun with each attack for about 1 second stun at chance of 30% but after the stun you give a slow Debuff that last around 12 seconds we want the slow not so much the stun mainly you can't stun a Boss and the duration is 1 second

Pommel Beat 0 This skill can be copied by your clones it does more damage to targets affected by stun and a 3% armor ignore on small and medium targets we take this skill if we didn't have any better skills at later ranks


Why no Swordsman 3 Where o where to start about how bad this would be of an investment You take more point's into Gung Ho which would give you according to the simulator 39 physical damage and - 19 Psychical defense yea that's a bummer still 4 minutes at any rank

So say you decided to go Concentrate you get 80 hits with +26 damage Fun fact Pain Barrier the max time you get is 34 seconds just 5 seconds from 100% up time this is with the attribute was this worth no but we don't stop there next up on the list is Restrain you get 60% stun rate that last a second and it last for a whopping 60seconds compared to a 120seconds CD

And finally Double Slash So this another skill our clones can copy and has nice Crt rate but it has 304% skill damage which is almost as sad as going Fletcher 3 fun fact regarding that class 5/6 skills at 15 points invested that don't get close to 500%skill damage So what i'm saying is yes you can copy the skill but it does no damage and now there are even more skills you can copy that do almost 2-5 times that amount damage and save you time and you now have one less skill you have to use or find a spot to use it


Barbarian 3


Embowel 0 I personally really like this skill quite flashy but a nice form hard CC the problem is really slow animation and after you done the skill and kick said target away you get stuck there for like a second or 2 but you can't do anything perhaps starstruck by how cool you just looked doing that and not even a jump animation cancel will prevent this starstruck moment

Stomping Kick 0 Ok sooo you need to jump and then press the skill that's it weirdly it does have a pretty powerful kick to but sadly it has an AOE of 1 the way the skill looks shouldn't like have more?? i mean if there was an attribute for stun more targets but nothing sadly also you get this clunky animation and you have that weird delay like with Embowel

Cleave 15 Alright this is a nice skill it gives a Debuff lasting 5 Seconds that makes the target receive more damage from slash attacks and does more damage to a stunted target increase your own Crt rate for 5seconds it can be copied by your clones and it's really good because all the skills we take are Slash ( Except Thrust(If taken) Kunai ,Punish , and Gaint Swing ( If taken )

Helm Chopper 0 Ok so basically a stun it hits twice that's it nothing good or bad about it just....lack luster

Warcry 10 Nothing to fancy about this skill Max targets you can affect with this Debuff is 10 and for every target you hit it gives 40 Attack (400Attack total) now the Debuff also reduces Defense max 10% on all the targets but the main reason we want this skill is for it's attributes honestly you are limited to using this skill unless you are surrounded by monsters because you don't gain the extra Attack as much sure it' helps with Bosses but you gotta stop use the skill then use the other skills it's like sometimes you rather not because you're not getting the most out of it

Frenzy 10 Gain attack speed so as long as you keep hitting the same target you get about 250 increase you get 20 stacks without the attribute but if you hit another target you lose your stacks but with the attribute you can hit different targets but only 10 stacks max and it has 100% up time and saves us from heavily investing to Dex

Seism 1 Basically a weaker version of Helm Chopper in terms of skill damage scaling does the same thing but this hits 3 times instead of 2 and has a slightly bigger hit box and this skill can be copied by our clones

Giant Swing ? ( Up to you to Take) This is a single target skill shot doesn't work on Bosses you can't move during the spin animation or determine which way the target will be sent flying and you will always spin for 9 times also you get this weird stutter animation of you trying to regain your balance kinda cute actually of course after naming all these negatives why would you take this skill for PvP it's a hard CC nothing will free target till they are sent flying or you die and you might wif the skill shot but there's no draw back if you do just goes on CD and we all pretend it never happened no wif animation either if you choose to not take this the rest of the points can go into Seism or any other skill

Pouncing 5 Our version of Running Shot for Archers Basically you hold down the skill and move and you hack n slash away has lots and lots of Knockdowns at 40% per hit and you hit twice every second and once every half a second so on paper you have 20 hits of Knockdowns and works well it Restrain Get's the stun and mostly the slow on the targets we just ran through ( Can't be Sprinting/Running and using this at the same time you won't swing you must be moving normally )

Wild Nature This an attribute you unlock at rank 3 Barbarian what it does is make all your Barbarian skills do more damage as long as you run around for a bit and keep your stacks up


Doppelsoeldner 3

Punish 1 Well we take a point in this skill solely for it's attribute whenever you knockdown an enemy and use this skill with the attribute it gives it a massive AOE

Deeds of Valor 15 The main reason you ever want to go Doppel you 33% increased damage but take 19%increased damage for the duration of buff this will be kept at a 100%up time to maximize your damage so keep in mine all damage will hurt even more on YOU included

Mordschlag 7 This skill can be copied by our clones and is pretty much a free Crt on Cloth-Armored targets

Double Pay Earn 0 Ok this is how the skill works for every point invested into the skills gives you 1 more attack limit if you kill said target with now doing 3xtimes it's original damage too you get Double Exp And Loot/Drop Items but if you die you lose even more durability than normal but this only affects 1 Target with limited hits a very situational skill but even putting a few points where and to when or even why would this be something you use

Cyclone 0 So basically self-explanatory you spin around and do damage with attributes you can move around an use this skill and 15% chance to prevent harmful effects We don't take this skill because we have something better suited Which is Pouncing One it has knockdown which is a CC and a strong one at that because you can keep reapplying it over an over again but Cyclone only offers damage which we could easily do with one or two other skills not locking us in some animation or require us to put us right on the target in question and you are faster with Pouncing it's a nice skill but just only good if you choose to only go Doppel 1

Zornhau 6 This skill puts the target in a state of Shock hitting 4 times with the attribute

Zucken 6 This skill does more damage to enemies afflicted with Shock and with the attribute we get more damage

Redel 0 This is another skill that's quite nice but we don't take it due to the lack of skill points and also has an attribute that adds more damage

Note Now this is why no one ever runs Doppel 2 simply because of the attribute requirement's for the these skills Redel, Zucken, & Zornhau They all require 6 points to be invested into and no skill gem exist to make then meet the requirements so you are forced to choose which one's to take we Go Zornhau it hit's the hardest which made it a easy pick and we take Zucken simply it does more damage to Shock afflicted targets which Zornhau gives none of these skills can be copied

Zwerchhau 5 This is another nice skil and works the same as Cleave but we only get the extra Slash damage if the target in question doesn't have Plate-Armor type but the Debuff last 6.5 Seconds which isn't that much longer than Cleave Debuff duration but this can also be copied by our clones

Sturtzhau 5 This skill ignores 20% defense of the target and can be copied by our clones hit's 6times and that's pretty much it a good skill


Shinobi

Now this will be very very different from the previous segments regarding on how and to why we choose these skills this will be looked at as whole this class is a damage multiplier each clone does 50% of your damage from the skill Bunshin no Jutsu now this skill can be charged to Level 6 with Divine Might but other than another clone we can't quite tell what it does as far as damage or duration wise so realistically it's a 2.5-(3.5 in theory if the skill gem is added to the game/found and you have a Divine Might at the time) multiplier now the cast gauge is about 3-4 seconds seems short but is a bit long if you need to quickly get out the DPS to past the DPS check so the idea time to use it is for killing a boss not for simple clears of rooms because well you got less than 30 seconds to dish-out your burst

Dispite us being able to copy a large range of skills you still have a tiny tiny tiny time frame to get clones in position and go through all the skills even if you use a skill that's not copy-able they still might not all move in range for each clone to connect with said skill in question that can be copied so to make use of the other skills they now become utility skills and fillers for CDs

Kunai Used to clear multiple mobs and save SP

Mokuton no Jutsu This a free Anti-Damage this a buff if anything hit's while it is up you jump up and land on what hit you this is a first come first server bases so think twice when you use it be it engage or disengage but tis a weird weird weird weird animation and keeps you standing for a little while you can't move for a few seconds 2tops

Now regarding the other skills it's very weird Katon no Jutsu even with it being copy-able via clones it's best used as disengage from the attribute of adding stealth same for Mijin no Jutsu but this requires you to use them at the very end of the clone duration

ALWAYS ALWAYS ALWAYS ALWAYS ALWAYS ALWAYS keep in mind you have less than 30 Seconds to get as much damage possible while your clones last i can't emphasize that enough you'll do plenty damage without them but your max DPS is only when there out USE it WISELY make EVERY HIT COUNT


Stats


None of the skills we take scale off Dex and you assume go for the Attack speed but that caps out and you see no impact to attack speed unless it's adding Dex in intervals of 50 not only does it cap out but it is also affected by your Ping and FPS we can stop at 120-150 Dex and the rest will go to Str With some luck you can go even less depending on the stats you get on your Gear but the best way to distribute points is not by some weird ratio or some here an some there all the basic stat points you acquire for distribution should all be funneled into one thing and the other stats should like DEX for Attack-Speed or SPR for SP or CON for more HP should come from your gear rolls or Boss Cards


Quest Reward Check List ( If you have the addon manger you can check this in game )


Extra Stats


Mysterious Slate (1) 3Points Crystal Mine 3F (Level 21)
The hidden Sanctum's Revelation (1) 3Points Tenet Church 2F ( Level 48)
To Goddess Sauie 3Point Kvailas Forest ( Level64)
The King Of The Great Humans 3Point ( Level94)
Protect The Heritage 1Point (2) Stele Road ( Level96)
Rukly's Inheritance 1Point Stele Road ( Level96)
Astral Tracing (6) 1Point Goddess' Ancient Garden ( Level99)
The Goddess' Hidden Message 3Point Seir Rainforest ( Level100)
Flurry's Epitaphs (6) 1Point Escanciu Village ( Level103)
Old Story (7) 1Point Fedmian Suburbs ( Level107)
Goddess Gabija 4Point Mage Tower 5F ( Level126)
The Bishop's Last Mission (2) 4Point Grand Corridor ( Level145)
The Revaluation Of Kalejimas 3Point Investigation Room( Level272)
The Goddess' Reply 2Point Epherotao Coast ( Level335)
The Clown From The Closing Show 3Point Valandis Room 91 ( Level347)
Long Dreams Are Dreamt At Narvas Temple (2)1 Point Narvas Temple Annex ( Level357)

Quest For Status


Crafting And Materials +1 STR Mage Tower 4F ( Level113)
Not Able TO Meet Again +1 CON Seven Valley Mission ( Level 52)
Historian Colin's Favor +INT King's Plateau ( Level1)
A Solider's Mission +1SPR Sunset Flag Forest ( Level123)
Open Sesame (2) +1DEX Crystal Mine Lot 2 ( Level111)
Opportunity And Preparation +50HP Royal Mausoleum( Level81)
Proving Skills +20SP Nefritas Cliff ( Level27)
Owl Burial Ground Test +20SP Owl Burial Ground ( Level10 )
Failure And Success +20SP Fediman ( Level121)

Quest For Stamina


Mercenary Lindt's Favor +5Stamina Overlong Bridge Valley ( Level 1)
Military Support +5Stamina West Siauliai Woods ( Level 103)
The Wizard And The Mage Tower (2) +5Stamina Mage Tower 5F ( Level 119)
The One Experienced Death +5Stamina Nefritas Cliff ( Level 98)

Quest For Carry Weight


Messenger's Suspicious Favor +100Weight Ramstis Ridge ( Level 1)
Repair The Practice Wooden Seal (2) +100Weight Highlander Master's Training Hall ( Level 1)
Brother, Then +100Weight Fedumian Suburbs ( Level 107)
hidden And Hidden Again +100Weight Akmens Ridge ( Level 115)
Each Step United +100Weight Klaipeda ( Level 130 )
Immobile Security Device +50Weight Mage Tower 3F ( Level 119)
Astral Tracing (5) +50Weight Goddess' Ancient Garden ( Level 99)

Stats From Zenmia List


West Siaulial Woods
Miner's Village
Lemprasa Pond
Royal Mausoleum Construction's Chapel
Zachariel Crossroads
Inner Enceinite District
Saknis Plains
Tekel Shelter
Lanko 22 Waters
Nazarene Tower

Gems


Due to taking Deeds Of Valor and and Gung Ho Hp is a better choice even if we raise our base defense it won't matter when you buff up Deeds Of Valor makes all damage hurt more and too top it all off it's % Scaling not much if anything can be done to help with defense as a stat


So In Order Of Most used


Red
For the Weapon Adds more Damage And can be placed on the TOP/Bottom small amount of Extra Hp


Green
Crt Rate Maybe 1-2 In the main weapon Or in the TOP/Bottom for Crt resistance so if you can negate a few Crts means less damage you take from an attack


Now to further explain greyhiem From the TOS fourms has posted some official number crunching on Crt


Crt rate Vs Crt Resistance



Damage Cart Factor



So in theory there is a cap on Crt rate because of the factoring for doing a Crt
critical chance =
(max(0, critical rate – critical resistance)) ^ 0.6


Unless you know the Crt resistance of every mob you can say there is an imaginary
cap on how often you Crt


Skill Gems
This is a hard one Most of our skills we want a skill for are our buffs We have 7 buffs in this build we won't use restrain all that much but a good deal in PvP i'll list them in the order you want to get them in that will have most impact but drop rates are in the % now not Drops Per Kill (DPK) So might be a while to get them


Bunshin no Jutsu ( As Far as the Adventure Journal Goes It Doesn't Exist outside of Divine Might )
Even in game you can't actually see what Level 6 version of the skill will do far as scaling for the skill but you can charge it past 5

Deeds of Valor ( As Far as the Adventure Journal Goes It Doesn't Exist outside of Divine Might )
More Damage the good and the bad

Frenzy
Raise the max stack count to 22 Attack speed goes up to 260 and adds 2 more seconds to the over all duration

Kunai ( As Far as the Adventure Journal Goes It Doesn't Exist outside of Divine Might )
198% damage and each clone throws out 5 of these with high Crt Chance

Warcry
Adds 44 attack per target no duration increase or anything else

Sturtzhau ( As Far as the Adventure Journal Goes It Doesn't Exist outside of Divine Might )
More Damage

Zwerchhau ( As Far as the Adventure Journal Goes It Doesn't Exist outside of Divine Might )
More Damage

Pouncing
More Damage


Yellow
Block Penetration or Crt Attack yes block is something too look for with the changes any build using a shield will now meet you in PvP and it will be something that's invested into because it now adds a bit more to attack along with giving defense below is the base for damage factoring which also is affected by Basic item stats, enhancement, transcendence and armor maintenance will all apply to your subweapon’s values


Weapon Damage For Shields With Skills ( Each number corresponds with the skill and Scaling )


Peltasta (Rank 2)


Umbo Blow (1)

Rim Blow (2)

Shield Lob (3)

Butterfly (4)

Umbo Thrust (5)

Physical Attack 100% + Shield Physical Defense 30% (1)

Physical Attack 100% + Shield Physical Defense 30% (2)

Physical Attack 100% +Shield Physical Defense 30% (3)

Physical Attack 100% + Shield Physical Defense 100% (4)

Physical Attack 100% + Shield Physical Defense 30% (5)


Hoplite(Rank 3)


Synchro Thrusting (1)

Physical Attack 100% + Shield Physical Defense 100% (1)


Rodelero(Rank 4)


Targe Smash (1)

Shield Charge (2)

Shield Push (3)

Shield Shoving (4)

Shield Bash (5)

Slithering (6)

Shooting Star (7)

Physical Attack 100% + Shield Physical Defense 30% (1)

Physical Attack 100% + Shield Physical Defense 30% (2)

Physical Attack 100% + Shield Physical Defense 30% (3)

Physical Attack 100% + Shield Physical Defense 30% (4)

Physical Attack 100% + Shield Physical Defense 30% (5)

Physical Attack 100% + Shield Physical Defense 30% (6)

Physical Attack 100% + Shield Physical Defense 100% (7)


Corsair(Rank 5) ( Dagger )


Dust Devil (1)

Hexen Dropper (2)

Physical Attack 80% + Subweapon Attack 60% (1)

Physical Attack 80% + Subweapon Attack 60% (2)


Murmillo(Rank 8)


Scutum Hit (1)

Shield Train (2)

Physical Attack 100% + Shield Physical Defense 30% (1)

Physical Attack 100% + Shield Physical Defense 30% (2)


Gem And Monster Gem Information ( Not all of them for some don't exist outside of Divine Might for now)

http://wiki.tosbase.com/wiki/Gems


Weapon


I highly recommend you go a nice 1-Hand Sword with anything as an off hand weapon as with the changes to how off hand affects certain skills and the investments into the weapon or Off hand weapon in question determines how much damage you will actually be doing with your skills and auto attacks so for future builds it's worth to invest scene you can use it again later and you can only make use of 2-Hand Swords if you go 1/3 classes Highlander/Barbarian/ Doppel

You won't quite need a 2-Hand sword till around level 220-230 which is rank 7 which is Doppel 2 that's the time you gain some of the damage dealing skills and to use them they require a 2-Handed Weapon stance everything can be used with any weapon with the skills we take before rank 7

( Will Reference this link for all equipment ) So when I reference anything by name you can search it
http://www.tosbase.com/database/items/equipment/


We aim to plus 11 these main hand weapons for maximum damage for later use should feel the need you can wait for certain levels to enhance gear or not bother with them at all

Level 1-39


Any weapon you get will cover this phase of what we call starting out


The ideal weapon is Panto Sword A level 15 sword it gives 10 Dex Dropped by Large Panto Spearman Drop Chance: 0.21% found at Tenet Garden but any item you find along the way to 40 will work

Level 40-74


5-Hammer Level 40 Gives 5 AOE ratio this item can be crafted or obtained from Dungeon 50 chest this is a 1-Hand Blunt Weapon but it can house 5 gem sockets but it only has five potential which to enhance an item without potential the item you need Golden Anvils honestly avoid this unless you hit it big and score the magic +11 without any mishaps

Silver Falchion Level 40 Gives 20 Str this item can be crafted or obtained from Dungeon 50 chest the recipe is from Cronewt Poison Needler with a 0.58% Drop rate Found at Guards Graveyard Ideal weapon

Level 75-119


Durandel Level 75 This an item worth enhancing gives all swordsman skills plus 2 Obtained by killing Violent Cerberus (LVL 96) - Royal Mausoleum 4F, 5F[i]
Drop Rewards
Gladiator Band recipe
Durandal (1H Sword)
Gold Bar
Nurse Headband
Opal
Primaluce (2H Sword)


[i]Gold Falchion level 75
Gives 156 Crt Attack is crafted and the recipe is dropped from Tontulia with a 0.5% Drop Chance Found at Zachariel Crossroads

Level 120-350

At this Level you are now able to use Hunting Ground Gear which you can now go to 2Hand-Swords Should you please the only problem is you want golden colored Hunting ground Weapons which can take forever to get and also getting good rolls on the stats To get these stats find a Appraiser shop or the Apprasier Npc at Fedmian ( At a cost to Silver ) and they will identify the weapon so you may use it Once you identify the weapon you get random stats From Loot Chance to attack property and everything in between but should you get bad rolls or want more stats you need to go to Any BlackSmith Vendor And Dissemble any unwanted Gear ( At a cost of silver) and use the powder to reroll and it's all RNG to what stats and the number of stats and how strong the stats are but keep in mind once an item has been identified you are confined to the number of stats you get it's recommend to enhance these weapons for future builds but if the weapon never reach +11 it's dead it wont actually die on you just can't enhance or modify the weapon anymore without risking a break

List Of Hunting Ground Locations

Level 100
Tavorh Cave in Seir Rainforest

Level 150
Narcon Prison in Gytis Settlement Area

Level 170
Natarh Watchtower in Dina Bee Farm

Level 190
Tatenye Prison in Ruklys Street

Level 210
Neighport Church East Building in Stogas Plateau

Level 230
Sjarejo Chamber in Woods of the Linked Bridges

Level 240
Netanmalek Mausoleum in Sjarejo Chamber

Level 280
Rancid Labyrinth in Grynas Hills

Level 300
Balaam Camp Site in Rancid Labyinth

Level 320
Michmas Temple in Balaam Camp Site

Level 340
Nazarene Tower in Natarh Watchtower


Armor

Now in regards to armor i've no idea you could literally just go naked with no arm what soever and as long as you don't face tank anything or forget how certain monster/Boss mechanics work you'll be fine (Not Counting PvP You need Armor for that )there are lot's of armor choices you could go but lets be honest Tree Of Savoir ISN'T doing all that well in terms of Player Base so no one is really farming all the armor from low levels to the end game and if anyone is and they sell it on Market it's probably way way out of the price range you can skip armor and use the story-line armor till you can go into your first Hunting grounds and just upgrade armor from there every so often If I know i'm not going to sit and farm bosses or camp some mob for some %chance at a drop I won't send you out there to do something i wouldn't if you feeling adventurous you can always reference the link posted previously to find specific gear you can reuse for later builds be it Warrior Archer Wizard or Cleric if it's something you see yourself never reusing it again or don't plan on making builds if the armor in question is Class specific then it's 9/10 not worth getting
Copy Build
Rank 1
circle 1
Swordsman
0 / 5
5
Thrust
Video
Swordman2 Repeat
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
5 / 5
3
Bash
Swordman1 Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 5:
Attack: 200%
AoE Attack Ratio: 0
SP: 20

Type: Melee / Attack
Cooldown: 6s
5 / 5
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 5:
Physical Damage: +18
Physical Defense: -9
Duration: 300 seconds
SP: 19

Type: Melee / Buff
Cooldown: 40s
0 / 5
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 1:
Additional Damage: +5
Number of Hits: 2
Duration: 45 seconds
SP: 13

Type: Melee / Buff
Cooldown: 20s
5 / 5
Pain Barrier
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 5:
Duration: 19 seconds
SP: 59

Type: Melee / Buff
Cooldown: 39s
Rank 2
circle 2
Swordsman
0 / 10
5
Thrust
Video
Swordman2 Repeat Swordman3
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
5 / 10
3
Bash
Swordman1 Penetration Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 5:
Attack: 200%
AoE Attack Ratio: 0
SP: 20

Type: Melee / Attack
Cooldown: 6s
10 / 10
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 10:
Physical Damage: +28
Physical Defense: -14
Duration: 300 seconds
SP: 33

Type: Melee / Buff
Cooldown: 40s
0 / 10
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 1:
Additional Damage: +5
Number of Hits: 2
Duration: 45 seconds
SP: 13

Type: Melee / Buff
Cooldown: 20s
10 / 10
Pain Barrier
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 10:
Duration: 24 seconds
SP: 93

Type: Melee / Buff
Cooldown: 39s
5 / 5
Restrain
Swordman4
Restrain: Slow
Type: Active
* Enemies stunned by [Restrain] become slowed down after stun wears off
* Increases duration of slow effect by 3 seconds per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Restrain

Lowers your maximum HP, but your attacks have a high chance of stunning enemies.

Level 5:
Chance of Stunning Enemy: 30%
Maximum HP: -75
Duration: 45 seconds
SP: 30

Type: Melee / Buff
Cooldown: 120s
0 / 5
3
Pommel
Swordman25
Pommel Beat: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pommel Beat] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 2nd Circle required
Pommel

[Physical] - [Strike]
Strike enemies with the hilt of your sword.
Inflicts additional damage on stunned monsters, and partially ignores the defense of small and medium sized enemies.

Level 1:
Attack: 335%
Ignores Small, Medium Target Defense: 1%
AoE Attack Ratio: 2
SP: 15

Type: Melee / Attack
Cooldown: 14s
Rank 3
circle 1
Barbarian
0 / 5
Embowel
Barbarian17
Embowel: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Embowel] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Embowel

[Physical] - [Pierce]
Release a powerful stab into an enemy, then kick it away with your foot.

Level 1:
Attack: 322%
AoE Attack Ratio: 2
SP: 22

Type: Melee / Attack
Cooldown: 30s
0 / 5
3
Stomping Kick
Barbarian20
Stomping Kick: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stomping Kick] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Stomping Kick

[Physical] - [Strike]
Trample down on an enemy while in the air or jumping. Increases attack according to the character's height and the boots' defense.

Level 1:
Attack: 496%
AoE Attack Ratio: 1
SP: 24

Type: Melee / Buff
Cooldown: 36s
0 / 5
3
Cleave
Barbarian27
Cleave: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Cleave

[Physical] - [Slash]
Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time.

Level 1:
Attack: 218%
Critical Rate: +50
AoE Attack Ratio: 3
SP: 22

Type: Melee / Attack
Cooldown: 16s
0 / 5
2
Helm Chopper
Barbarian25
Helm Chopper: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Helm Chopper] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Helm Chopper

[Physical] - [Strike]
Strike the enemy's head, causing it to become afflicted with [Stun].

Level 1:
Attack: 169% x 2
AoE Attack Ratio: 3
SP: 21

Type: Melee / Attack
Cooldown: 20s
Rank 4
circle 2
Barbarian
0 / 10
Embowel
Barbarian17
Embowel: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Embowel] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Embowel

[Physical] - [Pierce]
Release a powerful stab into an enemy, then kick it away with your foot.

Level 1:
Attack: 322%
AoE Attack Ratio: 2
SP: 22

Type: Melee / Attack
Cooldown: 30s
0 / 10
3
Stomping Kick
Barbarian20
Stomping Kick: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stomping Kick] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Stomping Kick

[Physical] - [Strike]
Trample down on an enemy while in the air or jumping. Increases attack according to the character's height and the boots' defense.

Level 1:
Attack: 496%
AoE Attack Ratio: 1
SP: 24

Type: Melee / Buff
Cooldown: 36s
0 / 10
3
Cleave
Barbarian27
Cleave: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Cleave

[Physical] - [Slash]
Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time.

Level 1:
Attack: 218%
Critical Rate: +50
AoE Attack Ratio: 3
SP: 22

Type: Melee / Attack
Cooldown: 16s
0 / 10
2
Helm Chopper
Barbarian25
Helm Chopper: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Helm Chopper] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Helm Chopper

[Physical] - [Strike]
Strike the enemy's head, causing it to become afflicted with [Stun].

Level 1:
Attack: 169% x 2
AoE Attack Ratio: 3
SP: 21

Type: Melee / Attack
Cooldown: 20s
0 / 5
Warcry
Barbarian11 Barbarian2
Warcry: Enhance
Type: Passive
* Enhances physical attack increase effect of [Warcry] by 1% per attribute level
* Attribute applies after an enemy's defense is reduced

Lv3 Warcry required
Warcry: Add Target
Type: Active
* Increases the amount of enemies [Warcry] can affect by 1 per attribute level
* Increases SP consumption by 20
* Increases SP consumption by 30%

Barbarian 3rd Circle required
Warcry: Duration
Type: Active
Increases the duration of [Warcry] by 2 seconds per attribute level
* Increases SP consumption by 20%

Barbarian 2nd Circle required
Warcry: Debuff Duration
Type: Active
* Increases duration of all Barbarian debuffs by 1 second per attribute level when affected by the [Warcry] debuff
* Duration increase reduced to 1/3 in PvP
* Increases SP consumption by 10%

Barbarian 3rd Circle required
Warcry

Temporarily decreases the defense of nearby enemies and increases attack proportionally to the number of targets nearby.

Level 1:
Targets: 5
Maximum Physical Defense: -10%
Attack increase per target: 4
Duration: 30 seconds
SP: 26

Type: Melee / Buff
Cooldown: 42s
0 / 5
Frenzy
Frenzy: Maintain Stacks
Type: Active
* Maintains the stacks from [Frenzy] when switching to another target, but the maximum amount of stacks is reduced by half
* Increases SP consumption by 10%

Barbarian 3rd Circle required
Frenzy

Increases your attack when you keep repeatedly attacking one particular enemy.

Level 1:
Attack per Stack: +1.5%
Maximum Stacks: 2
Attack Speed: +160
Duration: 32 seconds
SP: 28

Type: Melee / Buff
Cooldown: 70s
0 / 5
2
Seism
Barbarian26
Seism: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Seism] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 2nd Circle required
Seism

[Physical] - [Slash]
Create an earthshake to stop enemies from attacking. The enemy has a chance to become afflicted with [Stun].

Level 1:
Attack: 157% x 3
AoE Attack Ratio: 5
SP: 30

Type: Melee / Attack
Cooldown: 18s
Rank 5
circle 3
Barbarian
0 / 15
Embowel
Barbarian17
Embowel: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Embowel] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Embowel

[Physical] - [Pierce]
Release a powerful stab into an enemy, then kick it away with your foot.

Level 1:
Attack: 322%
AoE Attack Ratio: 2
SP: 22

Type: Melee / Attack
Cooldown: 30s
0 / 15
3
Stomping Kick
Barbarian20
Stomping Kick: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stomping Kick] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Stomping Kick

[Physical] - [Strike]
Trample down on an enemy while in the air or jumping. Increases attack according to the character's height and the boots' defense.

Level 1:
Attack: 496%
AoE Attack Ratio: 1
SP: 24

Type: Melee / Buff
Cooldown: 36s
15 / 15
3
Cleave
Barbarian27
Cleave: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Cleave

[Physical] - [Slash]
Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time.

Level 15:
Attack: 386%
Critical Rate: +50
AoE Attack Ratio: 3
SP: 92

Type: Melee / Attack
Cooldown: 16s
0 / 15
2
Helm Chopper
Barbarian25
Helm Chopper: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Helm Chopper] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Helm Chopper

[Physical] - [Strike]
Strike the enemy's head, causing it to become afflicted with [Stun].

Level 1:
Attack: 169% x 2
AoE Attack Ratio: 3
SP: 21

Type: Melee / Attack
Cooldown: 20s
10 / 10
Warcry
Barbarian11 Barbarian1 Barbarian2 Barbarian30
Warcry: Enhance
Type: Passive
* Enhances physical attack increase effect of [Warcry] by 1% per attribute level
* Attribute applies after an enemy's defense is reduced

Lv3 Warcry required
Warcry: Add Target
Type: Active
* Increases the amount of enemies [Warcry] can affect by 1 per attribute level
* Increases SP consumption by 20
* Increases SP consumption by 30%

Barbarian 3rd Circle required
Warcry: Duration
Type: Active
Increases the duration of [Warcry] by 2 seconds per attribute level
* Increases SP consumption by 20%

Barbarian 2nd Circle required
Warcry: Debuff Duration
Type: Active
* Increases duration of all Barbarian debuffs by 1 second per attribute level when affected by the [Warcry] debuff
* Duration increase reduced to 1/3 in PvP
* Increases SP consumption by 10%

Barbarian 3rd Circle required
Warcry

Temporarily decreases the defense of nearby enemies and increases attack proportionally to the number of targets nearby.

Level 10:
Targets: 5
Maximum Physical Defense: -10%
Attack increase per target: 40
Duration: 30 seconds
SP: 80

Type: Melee / Buff
Cooldown: 42s
10 / 10
Frenzy
Barbarian22
Frenzy: Maintain Stacks
Type: Active
* Maintains the stacks from [Frenzy] when switching to another target, but the maximum amount of stacks is reduced by half
* Increases SP consumption by 10%

Barbarian 3rd Circle required
Frenzy

Increases your attack when you keep repeatedly attacking one particular enemy.

Level 10:
Attack per Stack: +1.5%
Maximum Stacks: 20
Attack Speed: +250
Duration: 50 seconds
SP: 82

Type: Melee / Buff
Cooldown: 70s
1 / 10
2
Seism
Barbarian26
Seism: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Seism] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 2nd Circle required
Seism

[Physical] - [Slash]
Create an earthshake to stop enemies from attacking. The enemy has a chance to become afflicted with [Stun].

Level 1:
Attack: 157% x 3
AoE Attack Ratio: 5
SP: 30

Type: Melee / Attack
Cooldown: 18s
0 / 5
Giant Swing
Giant Swing

[Physical] - [Strike]
Swing an enemy around, using centrifugal force to throw it away.

Level 1:
Attack: 2092%
Rotates 9 times
Distance Thrown: 150
SP: 30

Type: Melee / Attack
Cooldown: 60s
5 / 5
Pouncing
Barbarian24 Barbarian4
Pouncing: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pouncing] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 3rd Circle required
Pouncing: Knockdown
Type: Active
* Enemies hit by [Pouncing] have a 8% chance per attribute level of being knocked down
* Increases SP consumption by 5
* Increases SP consumption by 30%

Barbarian 3rd Circle required
Pouncing

[Physical] - [Slash]
Charge forward while slashing, attacking any enemies that block your way. Has a chance to deal additional damage to a stunned enemy.

Level 5:
144% Attack per 0.5 seconds
Maximum Duration 10 seconds
Consume STA
SP: 54

Type: Melee / Attack
Cooldown: 81s
Rank 6
circle 1
Doppelsoeldner
1 / 5
Punish
Doppelsoeldner13
Punish: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Punish] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Punish: Earthquake
Type: Active
* Applies 2 additional consecutive hits to enemies attacked by Punish
* Increases SP consumption by 20%

Doppelsoeldner 3rd Circle Required
Punish

[Physical] - [Pierce]
Deeply pierce a collapsed enemy.

Level 1:
Attack: 491%
AoE Attack Ratio: 15
SP: 48

Type: Melee / Attack
Cooldown: 10s
5 / 5
Deeds of Valor
Deeds of Valor

Increases the damage you deal to enemies, but also increases the damage you receive.

Level 5:
Additional Damage: +13%
Damage Received: +9%
Duration: 35 seconds
SP: 77

Type: Melee / Buff
Cooldown: 43s
0 / 5
5
Mordschlag
Doppelsoeldner12 Doppelsoeldner2
Mordschlag: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Mordschlag] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Mordschlag: Cloth Armor
Type: Active
* Attacks become critical hits while attacking Cloth armor-type enemies with [Mordschlag]
* Increases SP consumption by 10%

Doppelsoeldner 1st Circle required
Mordschlag

[Physical] - [Strike]
Hold your sword backwards and use its handle to smack down an enemy.

Level 1:
Attack: 685%
AoE Attack Ratio: 2
SP: 44

Type: Melee / Attack
Cooldown: 30s
0 / 5
Double Pay Earn
Doppelsoeldner1
Double Pay Earn: Damage Taken
Type: Active
* Decreases damage taken from x3 to x2 while [Double Pay Earn] is active
* Increases SP consumption by 10%

Doppelsoeldner 1st Circle required
Double Pay Earn

Doubles your EXP and loot dropped when you defeat an enemy within a certain number of attacks. You take 3x damage while the effect is active, and lose more durability when you become incapable of combat.

Level 1:
Attack Limit: 1
Doubled EXP & loot dropped
SP: 42

Type: Melee / Buff
Cooldown: 57s
0 / 5
2
Cyclone
Doppelsoeldner11 DustDevil Doppelsoeldner17
Cyclone: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cyclone] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Cyclone: Movement
Type: Active
* Allows movement when using [Cyclone]
* Increases SP consumption by 30%

Doppelsoeldner 1st Circle required
Cyclone: Resistance
Type: Active
* Increases chance to block harmful effects by 15% per attribute level during [Cyclone]
* Increases SP consumption by 10%

Lv. 3 Cyclone required
Cyclone

[Physical] - [Slash]
Use centrifugal force to continuously attack enemies.

Level 1:
150% Attack per 0.2 seconds
Duration: 5.5seconds
AoE Attack Ratio: 8
SP: 50

Type: Melee / Attack
Cooldown: 45s
Rank 7
circle 2
Doppelsoeldner
1 / 10
Punish
Doppelsoeldner13
Punish: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Punish] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Punish: Earthquake
Type: Active
* Applies 2 additional consecutive hits to enemies attacked by Punish
* Increases SP consumption by 20%

Doppelsoeldner 3rd Circle Required
Punish

[Physical] - [Pierce]
Deeply pierce a collapsed enemy.

Level 1:
Attack: 491%
AoE Attack Ratio: 15
SP: 48

Type: Melee / Attack
Cooldown: 10s
5 / 10
Deeds of Valor
Deeds of Valor

Increases the damage you deal to enemies, but also increases the damage you receive.

Level 5:
Additional Damage: +13%
Damage Received: +9%
Duration: 35 seconds
SP: 77

Type: Melee / Buff
Cooldown: 43s
0 / 10
5
Mordschlag
Doppelsoeldner12 Doppelsoeldner2
Mordschlag: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Mordschlag] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Mordschlag: Cloth Armor
Type: Active
* Attacks become critical hits while attacking Cloth armor-type enemies with [Mordschlag]
* Increases SP consumption by 10%

Doppelsoeldner 1st Circle required
Mordschlag

[Physical] - [Strike]
Hold your sword backwards and use its handle to smack down an enemy.

Level 1:
Attack: 685%
AoE Attack Ratio: 2
SP: 44

Type: Melee / Attack
Cooldown: 30s
0 / 10
Double Pay Earn
Doppelsoeldner1
Double Pay Earn: Damage Taken
Type: Active
* Decreases damage taken from x3 to x2 while [Double Pay Earn] is active
* Increases SP consumption by 10%

Doppelsoeldner 1st Circle required
Double Pay Earn

Doubles your EXP and loot dropped when you defeat an enemy within a certain number of attacks. You take 3x damage while the effect is active, and lose more durability when you become incapable of combat.

Level 1:
Attack Limit: 1
Doubled EXP & loot dropped
SP: 42

Type: Melee / Buff
Cooldown: 57s
0 / 10
2
Cyclone
Doppelsoeldner11 DustDevil Doppelsoeldner17
Cyclone: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cyclone] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Cyclone: Movement
Type: Active
* Allows movement when using [Cyclone]
* Increases SP consumption by 30%

Doppelsoeldner 1st Circle required
Cyclone: Resistance
Type: Active
* Increases chance to block harmful effects by 15% per attribute level during [Cyclone]
* Increases SP consumption by 10%

Lv. 3 Cyclone required
Cyclone

[Physical] - [Slash]
Use centrifugal force to continuously attack enemies.

Level 1:
150% Attack per 0.2 seconds
Duration: 5.5seconds
AoE Attack Ratio: 8
SP: 50

Type: Melee / Attack
Cooldown: 45s
0 / 5
Zornhau
Doppelsoeldner14 Doppelsoeldner22
Zornhau: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Zornhau] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 2nd Circle required
Zornhau: Deep Cut
Type: Active
* [Zornhau] attack strikes the enemy multiple times
* Number of hits increases by 1 per attribute level
* Increases SP consumption by 150%

Lv6 Zornhau required
Zornhau

[Physical] - [Slash]
Inflict damage and put the enemy into a state of shock by making a big slash with all your might.

Level 1:
Attack: 762% x 1
[Shock] Duration: 5 seconds
SP: 50

Type: Melee / Attack
Cooldown: 15s
Required Stance: TwoHandSword
0 / 5
Zucken
Doppelsoeldner16 Doppelsoeldner20
Zucken: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Zucken] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 2nd Circle required
Zucken: Multi Cuts
Type: Active
* Increases [Zucken] attack count, raising total amount of damage by +100%
* Increases SP consumption by 150%

Lv6 Zucken required
Zucken

[Physical] - [Slash]
Inflict damage on a frontal enemy through a series of lateral slashes. Deals additional damage to enemies afflicted with [Shock].

Level 1:
Attack: 214% x 4
SP: 51

Type: Melee / Attack
Cooldown: 15s
Required Stance: TwoHandSword
0 / 5
2
Redel
Doppelsoeldner15 Doppelsoeldner21
Redel: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Redel] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 2nd Circle required
Redel: Multi Cuts
Type: Active
* Increases [Redel] attack count, raising total amount of damage by +180%
* Increases SP consumption by 150%

Lv6 Redel required
Redel

[Physical] - [Slash]
Deals successive attacks to a frontal enemy by swinging your weapon.

Level 1:
Attack: 226% x 5
SP: 54

Type: Melee / Attack
Cooldown: 30s
Required Stance: TwoHandSword
Rank 8
circle 3
Doppelsoeldner
1 / 15
Punish
Doppelsoeldner13 Doppelsoeldner23
Punish: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Punish] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Punish: Earthquake
Type: Active
* Applies 2 additional consecutive hits to enemies attacked by Punish
* Increases SP consumption by 20%

Doppelsoeldner 3rd Circle Required
Punish

[Physical] - [Pierce]
Deeply pierce a collapsed enemy.

Level 1:
Attack: 491%
AoE Attack Ratio: 15
SP: 48

Type: Melee / Attack
Cooldown: 10s
15 / 15
Deeds of Valor
Deeds of Valor

Increases the damage you deal to enemies, but also increases the damage you receive.

Level 15:
Additional Damage: +33%
Damage Received: +19%
Duration: 65 seconds
SP: 163

Type: Melee / Buff
Cooldown: 43s
7 / 15
5
Mordschlag
Doppelsoeldner12 Doppelsoeldner2
Mordschlag: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Mordschlag] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Mordschlag: Cloth Armor
Type: Active
* Attacks become critical hits while attacking Cloth armor-type enemies with [Mordschlag]
* Increases SP consumption by 10%

Doppelsoeldner 1st Circle required
Mordschlag

[Physical] - [Strike]
Hold your sword backwards and use its handle to smack down an enemy.

Level 7:
Attack: 911%
AoE Attack Ratio: 2
SP: 98

Type: Melee / Attack
Cooldown: 30s
0 / 15
Double Pay Earn
Doppelsoeldner1
Double Pay Earn: Damage Taken
Type: Active
* Decreases damage taken from x3 to x2 while [Double Pay Earn] is active
* Increases SP consumption by 10%

Doppelsoeldner 1st Circle required
Double Pay Earn

Doubles your EXP and loot dropped when you defeat an enemy within a certain number of attacks. You take 3x damage while the effect is active, and lose more durability when you become incapable of combat.

Level 1:
Attack Limit: 1
Doubled EXP & loot dropped
SP: 42

Type: Melee / Buff
Cooldown: 57s
0 / 15
2
Cyclone
Doppelsoeldner11 DustDevil Doppelsoeldner17
Cyclone: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cyclone] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Cyclone: Movement
Type: Active
* Allows movement when using [Cyclone]
* Increases SP consumption by 30%

Doppelsoeldner 1st Circle required
Cyclone: Resistance
Type: Active
* Increases chance to block harmful effects by 15% per attribute level during [Cyclone]
* Increases SP consumption by 10%

Lv. 3 Cyclone required
Cyclone

[Physical] - [Slash]
Use centrifugal force to continuously attack enemies.

Level 1:
150% Attack per 0.2 seconds
Duration: 5.5seconds
AoE Attack Ratio: 8
SP: 50

Type: Melee / Attack
Cooldown: 45s
6 / 10
Zornhau
Doppelsoeldner14 Doppelsoeldner22
Zornhau: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Zornhau] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 2nd Circle required
Zornhau: Deep Cut
Type: Active
* [Zornhau] attack strikes the enemy multiple times
* Number of hits increases by 1 per attribute level
* Increases SP consumption by 150%

Lv6 Zornhau required
Zornhau

[Physical] - [Slash]
Inflict damage and put the enemy into a state of shock by making a big slash with all your might.

Level 6:
Attack: 1029% x 1
[Shock] Duration: 5 seconds
SP: 110

Type: Melee / Attack
Cooldown: 15s
Required Stance: TwoHandSword
6 / 10
Zucken
Doppelsoeldner16 Doppelsoeldner20
Zucken: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Zucken] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 2nd Circle required
Zucken: Multi Cuts
Type: Active
* Increases [Zucken] attack count, raising total amount of damage by +100%
* Increases SP consumption by 150%

Lv6 Zucken required
Zucken

[Physical] - [Slash]
Inflict damage on a frontal enemy through a series of lateral slashes. Deals additional damage to enemies afflicted with [Shock].

Level 6:
Attack: 289% x 4
SP: 131

Type: Melee / Attack
Cooldown: 15s
Required Stance: TwoHandSword
0 / 10
2
Redel
Doppelsoeldner15 Doppelsoeldner21
Redel: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Redel] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 2nd Circle required
Redel: Multi Cuts
Type: Active
* Increases [Redel] attack count, raising total amount of damage by +180%
* Increases SP consumption by 150%

Lv6 Redel required
Redel

[Physical] - [Slash]
Deals successive attacks to a frontal enemy by swinging your weapon.

Level 1:
Attack: 226% x 5
SP: 54

Type: Melee / Attack
Cooldown: 30s
Required Stance: TwoHandSword
5 / 5
Zwerchhau
Doppelsoeldner18
Zwerchhau: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Zwerchhau] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 3rd Circle Required
Zwerchhau

[Physical] - [Slash]
Swings the sword in one hand to attack a wide range of enemies. The targets that do not have plate defense type become more vulnerable to slash type attacks.

Level 5:
Attack: 476% x 3
AoE Attack Ratio: 3
Duration: 6.5 seconds
SP: 181

Type: Melee / Attack
Cooldown: 30s
Required Stance: TwoHandSword
5 / 5
2
Sturtzhau
Doppelsoeldner19
Sturtzhau: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Sturtzhau] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 3rd Circle Required
Sturtzhau

[Physical] - [Slash]
Strike with your weapon in a diagonal. The attack ignores a portion of enemy defense.

Level 5:
Attack: 271% x 6
AoE Attack Ratio: 3
Ignores 20% of enemies' defense
SP: 166

Type: Melee / Attack
Cooldown: 25s
Required Stance: TwoHandSword
Rank 9
circle 1
Shinobi
5 / 5
3
Kunai
Shinobi1 Shinobi9
Kunai: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Kunai] by 0.5% per attribute level
* +10% added damage at maximum level

Shinobi 1st Circle required
Kunai: Deadly Dagger
Type: Active
* Doubles the critical chance of [Kunai]
* Increase SP consumption by 20%

Shinobi 1st Circle required
Kunai

Throw kunai in all directions to attack enemies. If used by clones, applies as two consecutive hits.

Level 5:
Attack: 183% x 5
SP: 92

Type: Melee / Attack
Cooldown: 10s
5 / 5
Bunshin no Jutsu
Shinobi6
Bunshin no Jutsu: Endurance
Type: Active
* Increases stamina reduction cycle of [Bunshin no Jutsu] by 0.05 seconds per attribute level
* Increases SP consumption by 10%

Shinobi 1st Circle required
Bunshin no Jutsu

Creates clones of yourself. The clones will act along as a main body and skills can be used along with your clones. The attribute is not applied to clone's skills. When clones copy skills, SP consumption and cooldown increases in proportion to the number of clones.

Level 5:
Duration: 20 seconds
Summon 5 clones
Additional Cooldown
[2 + 10% skill's cooldown] * number of clones
Additional SP Consumption [10% * number of clones]
SP: 192

Type: Melee / Attack
Cooldown: 45s
1 / 5
Mokuton no Jutsu
Shinobi7
Mokuton no Jutsu: Bind
Type: Active
* Restricts movement of an enemy for 4 seconds when dealing damage with [Mokuton no Jutsu]
Increases duration from Lv2 by 1 second per attribute level
* Increases SP consumption by 10%

Shinobi 1st Circle required
Mokuton no Jutsu

Counter-attack by tricking the enemy with a fake doll created from a log.

Level 1:
Duration: 20 seconds
SP: 50

Type: Melee / Attack
Cooldown: 35s
1 / 5
2
Katon no Jutsu
Shinobi2 Shinobi5
Katon no Jutsu: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Katon no Jutsu] by 0.5% per attribute level
* +10% added damage at maximum level

Shinobi 1st Circle required
Katon no Jutsu: Stealth
Type: Active
* Hides character for 2 seconds per attribute level after using [Katon no Jutsu]
* Increases SP consumption by 10%

Shinobi 1st Circle required
Katon no Jutsu

Attack multiple enemies by continuously exploding the gunpowder you possess.

Level 1:
Attack: 523%
Consumes 2 Ninjutsu Bombs
SP: 78

Type: Melee / Attack
Cooldown: 25s
3 / 5
Mijin no Jutsu
Shinobi3 Shinobi4
Mijin no Jutsu: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Mijin no Jutsu] by 0.5% per attribute level
* +10% added damage at maximum level

Shinobi 1st Circle required
Mijin no Jutsu: Stealth
Type: Active
* Hides character for 5 seconds after using [Mijin no Jutsu]
* Increases duration from Lv2 by 1.5 seconds per attribute level
* Increases SP consumption by 10%

Shinobi 1st Circle required
Mijin no Jutsu

Attack enemies in the area nearby by exploding the gunpowder you have. Using this technique will also damage you and might cause incapability of combat if your HP is too low. If used by clones, Bunshin no Jutsu is canceled.

Level 3:
Attack: 2013%
Consumes 3500 HP
Consumes 5 Ninjutsu Bombs
SP: 124

Type: Melee / Attack
Cooldown: 50s
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Comments (1)

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Jan 23rd 2018 09:11:52
I'm sure you're wondering where the rest of the guide is at this is being made extremely in depth and it was already public when i made the build so i'm just adding on to it a bit at a time the build will be fully made before the actual the release of the revamp so should any changes be needed to be made it will be edited next thing to be added is the reasoning about the skills
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