Rank 1
Archer |
0 / 5 Swift StepSwift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50%
Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON
Archer 1st Circle required Swift Step
Temporarily increases movement speed and evasion while moving.
Level 1: Moving Shot Movement Speed: +5% Evasion: +10 Duration: 300 seconds SP: 12
Type: Melee / Buff Cooldown: 36s
0 / 5 2 Multi ShotMulti Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10%
Archer 1st Circle required Multi Shot
[Missile: Bow] Quickly fires a number of arrows at a targeted area.
Level 1: Attack: 54% x 10 SP: 9
Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 5 2 Full DrawFull Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10%
Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10%
Archer 1st Circle required Full Draw
[Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.
Level 1: Attack: 312% [Skew] Duration: 6 seconds SP: 12
Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 5 5 Oblique ShotOblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10%
Archer 1st Circle required Oblique Shot
[Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy.
Level 1: Attack: 173% Bounced Arrow Attack: 122% SP: 10
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket |
Rank 2
Archer |
0 / 10 Swift StepSwift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50%
Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON
Archer 1st Circle required Swift Step
Temporarily increases movement speed and evasion while moving.
Level 1: Moving Shot Movement Speed: +5% Evasion: +10 Duration: 300 seconds SP: 12
Type: Melee / Buff Cooldown: 36s
0 / 10 2 Multi ShotMulti Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10%
Archer 1st Circle required Multi Shot
[Missile: Bow] Quickly fires a number of arrows at a targeted area.
Level 1: Attack: 54% x 10 SP: 9
Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 10 2 Full DrawFull Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10%
Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10%
Archer 1st Circle required Full Draw
[Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.
Level 1: Attack: 312% [Skew] Duration: 6 seconds SP: 12
Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 10 5 Oblique ShotOblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10%
Archer 1st Circle required Oblique Shot
[Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy.
Level 1: Attack: 173% Bounced Arrow Attack: 122% SP: 10
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket 0 / 5 Kneeling ShotKneeling Shot: Enhance Type: Passive * Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level
Lv3 Kneeling Shot required Kneeling Shot: Critical Rate Type: Active * Increases critical rate during [Kneeling Shot] by 40 per attribute level * Increases SP consumption by 30%
Archer 2nd Circle required Kneeling Shot: Precise Attack Type: Active * Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state * Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage
Cannoneer 2nd Circle Required Kneeling Shot
Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state.
Level 1: Physical Damage: +15 Range: +12.5 Attack Speed: +30 SP: 9
Type: Melee / Buff Cooldown: 0s
0 / 5 5 Heavy ShotHeavy Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Heavy Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 2nd Circle required Heavy Shot
[Missile: Bow] Demonstrate your strength by firing a shot that pushes enemies away.
Level 1: Attack: 225% SP: 13
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 3
Archer |
15 / 15 Swift StepSwift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50%
Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON
Archer 1st Circle required Swift Step
Temporarily increases movement speed and evasion while moving.
Level 15: Moving Shot Movement Speed: +19% Evasion: +150 Duration: 300 seconds SP: 37
Type: Melee / Buff Cooldown: 36s
15 / 15 2 Multi ShotMulti Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10%
Archer 1st Circle required Multi Shot
[Missile: Bow] Quickly fires a number of arrows at a targeted area.
Level 15: Attack: 96% x 10 SP: 32
Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 8 / 15 2 Full DrawFull Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10%
Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10%
Archer 1st Circle required Full Draw
[Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.
Level 8: Attack: 432% [Skew] Duration: 13 seconds SP: 26
Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 1 / 15 5 Oblique ShotOblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10%
Archer 1st Circle required Oblique Shot
[Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy.
Level 1: Attack: 173% Bounced Arrow Attack: 122% SP: 10
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket 0 / 10 Kneeling ShotKneeling Shot: Enhance Type: Passive * Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level
Lv3 Kneeling Shot required Kneeling Shot: Critical Rate Type: Active * Increases critical rate during [Kneeling Shot] by 40 per attribute level * Increases SP consumption by 30%
Archer 2nd Circle required Kneeling Shot: Precise Attack Type: Active * Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state * Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage
Cannoneer 2nd Circle Required Kneeling Shot
Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state.
Level 1: Physical Damage: +15 Range: +12.5 Attack Speed: +30 SP: 9
Type: Melee / Buff Cooldown: 0s
1 / 10 5 Heavy ShotHeavy Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Heavy Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 2nd Circle required Heavy Shot
[Missile: Bow] Demonstrate your strength by firing a shot that pushes enemies away.
Level 1: Attack: 225% SP: 13
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 5 Twin ArrowTwin Arrows: Enhance Type: Passive * Increases the damage dealt on an enemy with [Twin Arrows] by 0.5% per attribute level * +10% added damage at maximum level
Archer 3rd Circle required Twin Arrow
[Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires two arrow simultaneously to the enemy.
Level 5: Attack: 251% x 2 SP: 27
Type: Missile / Attack Cooldown: 7s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 4
Scout |
0 / 5 CamouflageCamouflage
Hide yourself in an empty barrel to prevent attention from enemies. In this state, you are unaffected by a certain amount of physical attacks.
Level 1: Block Count: 5 Movement Speed: -27 SP: 52
Type: Melee / Attack Cooldown: 76s
0 / 5 Flu FluFlu Flu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flu Flu] by 0.5% per attribute level * +10% added damage at maximum level
Scout 1st Circle required Flu Flu: Debuff Count Type: Active Increases the number of enemies influenced by [Flu Flu] by 1 per attribute level. * Increases SP consumption by 30%
Scout 1st Circle required Flu Flu
[Missile: Bow] Fires a musical arrow to a target. Enemies nearby the target will be afflicted with [Fear].
Level 1: Attack: 619% Initial Target suffers from [Fear]+[Confusion] Inflict [Fear] on up to 5 targets Duration: 8 seconds SP: 56
Type: Missile / Attack Cooldown: 61s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 5 Flare ShotFlare Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flare Shot] by 0.5% per attribute level * +10% added damage at maximum level
Scout 1st Circle required Flare Shot
[Missile: Bow] Fires a flare on the ground at a targeted area. Upon hitting the ground, the flare bursts into sparks that damage nearby enemies.
Level 1: 90% Attack per 0.5 seconds Duration: 10 seconds SP: 59
Type: Missile / Attack Cooldown: 41s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 5 CloakingCloaking: Physical Damage Type: Active * Deals additional damage equal to 50% of physical attack to the next attacking skill used during [Cloaking] * Increases SP consumption by 30%
Scout 1st Circle required Cloaking: Increased Movement Speed Type: Active * Increases movement speed of [Cloaking] by 1 per attribute level * Increases SP consumption by 10%
Scout 1st Circle required Cloaking
Temporarily hide yourself away from an enemy's vision. You become exposed when you jump or attack.
Level 1: Duration: 23 seconds SP: 56
Type: Melee / Buff Cooldown: 35s
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Rank 5
Scout |
0 / 5 CamouflageCamouflage
Hide yourself in an empty barrel to prevent attention from enemies. In this state, you are unaffected by a certain amount of physical attacks.
Level 1: Block Count: 5 Movement Speed: -27 SP: 52
Type: Melee / Attack Cooldown: 76s
0 / 10 Flu FluFlu Flu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flu Flu] by 0.5% per attribute level * +10% added damage at maximum level
Scout 1st Circle required Flu Flu: Debuff Count Type: Active Increases the number of enemies influenced by [Flu Flu] by 1 per attribute level. * Increases SP consumption by 30%
Scout 1st Circle required Flu Flu
[Missile: Bow] Fires a musical arrow to a target. Enemies nearby the target will be afflicted with [Fear].
Level 1: Attack: 619% Initial Target suffers from [Fear]+[Confusion] Inflict [Fear] on up to 5 targets Duration: 8 seconds SP: 56
Type: Missile / Attack Cooldown: 61s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 10 Flare ShotFlare Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flare Shot] by 0.5% per attribute level * +10% added damage at maximum level
Scout 1st Circle required Flare Shot
[Missile: Bow] Fires a flare on the ground at a targeted area. Upon hitting the ground, the flare bursts into sparks that damage nearby enemies.
Level 1: 90% Attack per 0.5 seconds Duration: 10 seconds SP: 59
Type: Missile / Attack Cooldown: 41s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 10 CloakingCloaking: Physical Damage Type: Active * Deals additional damage equal to 50% of physical attack to the next attacking skill used during [Cloaking] * Increases SP consumption by 30%
Scout 1st Circle required Cloaking: Increased Movement Speed Type: Active * Increases movement speed of [Cloaking] by 1 per attribute level * Increases SP consumption by 10%
Scout 1st Circle required Cloaking
Temporarily hide yourself away from an enemy's vision. You become exposed when you jump or attack.
Level 1: Duration: 23 seconds SP: 56
Type: Melee / Buff Cooldown: 35s
0 / 5 Perspective DistortionPerspective Distortion: Physical Damage Type: Active * Increases physical attack of allies within the range of [Perspective Distortion] by 5% per attribute level
Scout 2nd Circle required Perspective Distortion
Distort the sense of distance to make attacks from allies possible outside their range.
Level 1: Maximum Duration: 11 seconds Consumes 60 SP per second SP: 0
Type: Magic / Buff Cooldown: 40s
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Rank 6
Scout |
5 / 5 CamouflageCamouflage
Hide yourself in an empty barrel to prevent attention from enemies. In this state, you are unaffected by a certain amount of physical attacks.
Level 5: Block Count: 25 Movement Speed: -15 SP: 74
Type: Melee / Attack Cooldown: 76s
1 / 15 Flu FluFlu Flu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flu Flu] by 0.5% per attribute level * +10% added damage at maximum level
Scout 1st Circle required Flu Flu: Debuff Count Type: Active Increases the number of enemies influenced by [Flu Flu] by 1 per attribute level. * Increases SP consumption by 30%
Scout 1st Circle required Flu Flu
[Missile: Bow] Fires a musical arrow to a target. Enemies nearby the target will be afflicted with [Fear].
Level 1: Attack: 619% Initial Target suffers from [Fear]+[Confusion] Inflict [Fear] on up to 5 targets Duration: 8 seconds SP: 56
Type: Missile / Attack Cooldown: 61s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 15 / 15 Flare ShotFlare Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flare Shot] by 0.5% per attribute level * +10% added damage at maximum level
Scout 1st Circle required Flare Shot
[Missile: Bow] Fires a flare on the ground at a targeted area. Upon hitting the ground, the flare bursts into sparks that damage nearby enemies.
Level 15: 158% Attack per 0.5 seconds Duration: 10 seconds SP: 149
Type: Missile / Attack Cooldown: 41s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 8 / 15 CloakingCloaking: Physical Damage Type: Active * Deals additional damage equal to 50% of physical attack to the next attacking skill used during [Cloaking] * Increases SP consumption by 30%
Scout 1st Circle required Cloaking: Increased Movement Speed Type: Active * Increases movement speed of [Cloaking] by 1 per attribute level * Increases SP consumption by 10%
Scout 1st Circle required Cloaking
Temporarily hide yourself away from an enemy's vision. You become exposed when you jump or attack.
Level 8: Duration: 44 seconds SP: 98
Type: Melee / Buff Cooldown: 35s
10 / 10 Perspective DistortionPerspective Distortion: Physical Damage Type: Active * Increases physical attack of allies within the range of [Perspective Distortion] by 5% per attribute level
Scout 2nd Circle required Perspective Distortion
Distort the sense of distance to make attacks from allies possible outside their range.
Level 10: Maximum Duration: 20 seconds Consumes 105 SP per second SP: 0
Type: Magic / Buff Cooldown: 40s
1 / 5 ScanScan: Confusion Type: Active * Enemies within the range of [Scan] have a chance to be afflicted with [Confusion] for 5 seconds Increases the chance by 10% per attribute level * Increases SP consumption by 10%
Scout 3rd Circle required Scan
Show hidden items and enemies within range.
Level 1: Duration: 10 seconds SP: 64
Type: Missile / Buff Cooldown: 58s
5 / 5 5 Split ArrowSplit Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Split Arrow] by 0.5% per attribute level * +10% added damage at maximum level
Scout 3rd Circle required Split Arrow
[Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that, upon hitting a target, bounces to hit two nearby enemies.
Level 5: Attack: 493% Bounced Arrow Attack: 986% SP: 52
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 7
Cannoneer |
5 / 5 Cannon ShotCannon Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cannon Shot] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 1st Circle required Cannon Shot: Chain Explosion Type: Active * Reduces damage per hit to 2/3 on ground enemies, but increases no. of hits to 3 * Increases SP consumption by 30%
Canoneer 3rd Circle Required Cannon Shot
[Missile: Cannon] Fires cannonballs to target enemies on ground. The damage is halved against airborne enemies.
Level 5: Attack: 712% AoE Attack Ratio: 5 SP: 155
Type: Missile / Attack Cooldown: 5s Required Stance: BowAndCannon 4 / 5 ShootdownShootdown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shoot Down] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 1st Circle required Shootdown: Falling Type: Active * Flying type monsters hit by [Shootdown] will fall on the ground for 4 sec per attribute level * From Lv. 2, the duration decreases by 1.8 sec per attribute level * Fallen monsters receive additional damage from Cannon Shot * Increases SP consumption by 10%
Cannoneer 1st Circle required Shootdown: Chain Explosion Type: Active * Reduces damage per hit to 2/3 on flying enemies, but increases no. of hits to 3 * Increases SP consumption by 30%
Canoneer 3rd Circle Required Shootdown
[Missile: Cannon] Fires cannonballs to target airborne enemies. The damage is halved against enemies on ground.
Level 4: Attack: 680% AoE Attack Ratio: 5 SP: 146
Type: Missile / Attack Cooldown: 5s Required Stance: BowAndCannon 1 / 5 Siege BurstSiege Burst: Enhance Type: Passive * Increases the damage dealt on an enemy with [Siege Burst] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 1st Circle required Siege Burst: Increased Range Type: Active * Increases attacking range of [Siege Burst] by 25 per attribute level * Increases SP consumption by 30%
Cannoneer 1st Circle required Siege Bust: Destroy Magic Circle Type: Active * [Siege Bust] removes all enemy magic circles at the point of attack * Increases SP consumption by 10%
Cannoneer 2nd Circle Required Siege Burst: Focus Type: Active * Maintains [Siege Burst] casting even when the character is attacked * Increases SP consumption by 20%
Cannoneer 1st Circle required Siege Burst: Critical Type: Active * Increases Siege Burst critical chance by 10% per attribute level * Increases SP consumption by 50%
Canoneer 3rd Circle Required Siege Burst
[Missile: Cannon] Fires a howitzer to the ground. 5x damage is dealt to an enemy's structure.
Level 1: Attack: 799% AoE Attack Ratio: 15 SP: 130
Type: Missile / Attack Cooldown: 7s Required Stance: BowAndCannon 5 / 5 2 Cannon BlastCannon Blast: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cannon Blast] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 1st Circle required Cannon Blast: Armor Break Type: Active * Enemies hit by [Cannon Blast] have a 7% chance per attribute level to be afflicted with [Armor Break] for 10 seconds * Increases SP consumption by 50%
Cannoneer 1st Circle required Cannon Blast
[Missile: Cannon] Fires a cannonball that spreads to target all enemies in front of you.
Level 5: Attack: 1049% AoE Attack Ratio: 10 SP: 175
Type: Missile / Attack Cooldown: 25s Required Stance: BowAndCannon |
Rank 8
Cannoneer |
5 / 10 Cannon ShotCannon Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cannon Shot] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 1st Circle required Cannon Shot: Chain Explosion Type: Active * Reduces damage per hit to 2/3 on ground enemies, but increases no. of hits to 3 * Increases SP consumption by 30%
Canoneer 3rd Circle Required Cannon Shot
[Missile: Cannon] Fires cannonballs to target enemies on ground. The damage is halved against airborne enemies.
Level 5: Attack: 712% AoE Attack Ratio: 5 SP: 155
Type: Missile / Attack Cooldown: 5s Required Stance: BowAndCannon 4 / 10 ShootdownShootdown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shoot Down] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 1st Circle required Shootdown: Falling Type: Active * Flying type monsters hit by [Shootdown] will fall on the ground for 4 sec per attribute level * From Lv. 2, the duration decreases by 1.8 sec per attribute level * Fallen monsters receive additional damage from Cannon Shot * Increases SP consumption by 10%
Cannoneer 1st Circle required Shootdown: Chain Explosion Type: Active * Reduces damage per hit to 2/3 on flying enemies, but increases no. of hits to 3 * Increases SP consumption by 30%
Canoneer 3rd Circle Required Shootdown
[Missile: Cannon] Fires cannonballs to target airborne enemies. The damage is halved against enemies on ground.
Level 4: Attack: 680% AoE Attack Ratio: 5 SP: 146
Type: Missile / Attack Cooldown: 5s Required Stance: BowAndCannon 1 / 10 Siege BurstSiege Burst: Enhance Type: Passive * Increases the damage dealt on an enemy with [Siege Burst] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 1st Circle required Siege Burst: Increased Range Type: Active * Increases attacking range of [Siege Burst] by 25 per attribute level * Increases SP consumption by 30%
Cannoneer 1st Circle required Siege Bust: Destroy Magic Circle Type: Active * [Siege Bust] removes all enemy magic circles at the point of attack * Increases SP consumption by 10%
Cannoneer 2nd Circle Required Siege Burst: Focus Type: Active * Maintains [Siege Burst] casting even when the character is attacked * Increases SP consumption by 20%
Cannoneer 1st Circle required Siege Burst: Critical Type: Active * Increases Siege Burst critical chance by 10% per attribute level * Increases SP consumption by 50%
Canoneer 3rd Circle Required Siege Burst
[Missile: Cannon] Fires a howitzer to the ground. 5x damage is dealt to an enemy's structure.
Level 1: Attack: 799% AoE Attack Ratio: 15 SP: 130
Type: Missile / Attack Cooldown: 7s Required Stance: BowAndCannon 5 / 10 2 Cannon BlastCannon Blast: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cannon Blast] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 1st Circle required Cannon Blast: Armor Break Type: Active * Enemies hit by [Cannon Blast] have a 7% chance per attribute level to be afflicted with [Armor Break] for 10 seconds * Increases SP consumption by 50%
Cannoneer 1st Circle required Cannon Blast
[Missile: Cannon] Fires a cannonball that spreads to target all enemies in front of you.
Level 5: Attack: 1049% AoE Attack Ratio: 10 SP: 175
Type: Missile / Attack Cooldown: 25s Required Stance: BowAndCannon 0 / 5 2 Cannon BarrageCannon Barrage: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cannon Barrage] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 2nd Circle Required Cannon Barrage: Stun Type: Active * [Cannon Barrage] has a 5% chance per attribute level to stun an enemy for 3 seconds * Increases SP consumption by 10%
Cannoneer 2nd Circle Required Cannon Barrage: Weight Reduction Type: Active * Reduces Cannon Barrage damage by 4% per attribute level and cooldown by 10% * Increases SP consumption by 10%
Canoneer 3rd Circle Required Cannon Barrage
[Missile: Cannon] Repeatedly fire your cannon at the selected target.
Level 1: Attack: 490% x 3 AoE Attack Ratio: 5 SP: 182
Type: Missile / Attack Cooldown: 33s Required Stance: BowAndCannon 0 / 5 Smoke GrenadeSmoke Grenade: Additional Damage Type: Active * Increases additional cannon damage received by an enemy in the state of [Smoke Grenade] by 10% per attribute level * Increases SP consumption by 10%
Cannoneer 2nd Circle Required Smoke Grenade
Throw a smoke grenade at a selected area and blind them. Also, the enemies within its range receive additional damage from cannon attacks and hidden enemies get detected.
Level 1: Smoke Grenade Duration: 8 seconds AoE Attack Ratio: 10 SP: 202
Type: Missile / Attack Cooldown: 33s Required Stance: BowAndCannon 0 / 5 BazookaBazooka: Veteran Mercenary Type: Active * Removes attack range limit * Increase base attack speed in [Bazooka] state * Increases SP consumption by 200%
Canoneer 3rd Circle Required Bazooka
Prepares cannon attack to enhance focus. Uses cannon attack as basic attack, which does not affect enemies that are too near. In the Bazooka state, increases basic Cannoneer skill range by 2 times.
Level 1: Additional Damage: 10% Cannon Attack Range: +8
SP: 20
Type: Melee / Buff Cooldown: 0s Required Stance: BowAndCannon
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