Valkoria's (W) Pyromancer - Psychokino Guide.
Created by Valkoria on Apr 10th 2018 (Last Updated: Dec 11th 2018).
This is a public build.
6
Rank 10: http://tos-th.com/skill-simulator.html#21222444eee.253545.1f2c3141715a65.11415a8a6575.113f4f8391a5b5
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Welcome, If you have any questions I will do my absolute best to answer them as soon as possible and please click the Like button if you enjoy the build. For more builds check out: http://www.tosbase.com/tools/skill-simulator/users/24013/
Pyromancer specializes in several low cooldown spells that deal direct and damage over time in an aoe, and has a small amount of crowd control. You will always be casting something as a Pyromancer.
Psychokino has specializes in dealing damage over time as well but has a few more tools to keep monsters in one place by either slowing, stunning or vacuuming them together.
And last but not least, Sage may only have a few skills that are on fairly long cooldowns but they are extremely powerful aoe attacks that are good on single targets as well. The three classes have a ton of synergy between them which makes this build a ton of fun to play.
Rating of Class 1-10 (my opinion):
Single Target: 7
Area of Effect: 7.5
Durability: 6.5
Solo: 7
Team: 7
Pros:
- Low cooldowns
- Lots of Aoe
- High crowd control
- Strong synergy between skills
Cons:
- Lack of Burst
- A few skills require you to channel them, potentially putting you in a dangerous position or getting interrupted.
- Forever Agny Necklace (most likely)
Stat Distribution:
0-70 CON, Rest INT.
Up to 70 CON leaves you with a sizable HP pool while still dealing great damage. You can put less if you have decent gear or play with classes that can keep you alive.
Skill Distribution:
You will notice that some circles don't have 15 points invested, that's because you can save points from the same class and invest them in the next circle.
Also depending on what content you may be focusing on you can shift a few skills around, not everything is always set in stone.
Wizard:
5/5 Lethargy, Debuffs the target causing them to deal less damage and have less evasion and take more damage from Magic Circles (like Flame Ground) by 20%.
5/5 Sleep, Causes targets to fall asleep and no longer attack or move. Can be used to combo other spells with it, even at level 5 its still a useful utility skill.
5/5 Magic Shield, Buffs you and your group that causes the next x amount of damaging hits to be reduced by 20%.
Pyromancer:
15/15 Fireball, Can now be cast at range at target location and causes anything to come in contact with it to take a burst of fire damage. Enemies can only be hit once each but has a really low cooldown and high overheat, also has a high chance of afflicting burn debuff.
This skill has synergy with Psychic Pressure, you can summon Fireballs and cast Psychic Pressure on it which causes it to explode in an aoe multiple times.
12/15 Fire Wall, Summons a large wall of fire that hits a limited amount of times. Really good at hitting large targets like bosses and has a low cooldown and high overheat.
1/15 Enchant Fire, Now a solo buff that lasts 5 minutes, still a fairly good skill that scales with your Int. Worth investing at least one point in.
1/15 Flare, Snap your fingers and deals a burst of fire damage to all targets effected by burning.
1/15 Flame Ground, Summons a large stationary ring of fire centered around you that deals fire damage over time. Has an attribute that causes any target (including flying) to be able to be targeted by Flare. Has great synergy with Heavy Gravity since they both share the same cooldown.
10/10 Fire Pillar, Summons a large pillar of fire that deals damage over time and keeps enemies within it. Great at comboing with other skills and crowd controlling enemies.
5/5 Hell Breath, Channel Ability: Deals fire damage over time while draining sp, you may turn your character to change the direction its firing. Also has a chance to cause targets hit to receive more damage from fire damage for a couple seconds. Costs a Pyrite to cast.
Psychokino:
1/15 Psychic Pressure, Channel Ability: Deals damage over time in a tiny aoe infront of you while draining sp, you may turn your character to change the direction its firing. As mentioned above, it has synergy with Fireball and causes Fireballs hit by Psychic Pressure to explode for fire damage.
1/15 Teleportation, Blinks your character within a random distance of its skill description, the more points the further it can teleport you. You can control the direction you teleport by holding the direction you would like to go.
10/10 Magnetic Force, Target the ground and 10 enemies within its radius will be violently vacuumed in and take damage. Great at gathering enemies to deal aoe damage with other spells like Fire Pillar.
10/10 Heavy Gravity, Similar to Flame Ground but deals psychokinetic damage, brings flying enemies to the ground, and slows enemies with an attribute. Again, as mentioned above, has great synergy with Flame Ground since they both share the same cooldown. Cancels out Raise in its radius.
5/5 Raise, Stuns and causes all targets to be considered flying for several seconds. A very powerful crowd control spell with a fairly long cooldown. Cancels out Heavy Gravity in its radius.
5/5 Gravity Pole, Channel Ability: Fairly similar to Hell Breath except deals psychokinetic damage over time, pulls enemies within it, and you cannot change its direction. Has an attribute that lowers the defense and magic defense of targets hit.
The remaining 13 skills points may be put into Psychic Pressure or Teleportation, or any other skill of your liking.
Sage:
1/15 Portal, 1 Point wonder. Opens up a portal to locations you have visited before and saved, you are limited to being able to save so many locations, but can freely replace them as you wish.
15/15 Micro Dimension, Target the ground to deal a single hit of burst damage, it also has an attribute that causes it to hit a second time after 1.5 seconds in a fairly large radius.
15/15 Ultimate Dimension, Target the ground dealing a short burst of multiple hits.
5/5 Dimension Compression, Similar to how Magnetic Force works except requires a target and pulls surrounding enemies to it dealing damage. Deals a ton of damage if fully charged.
3/5 Missile Hole, Casts a buff for you and your group that causes Missile and Magic Projectiles to hit for 1 for a certain amount of attacks. At level 3 it protects against 10 attacks, lasts 60 seconds and has a 60 second cooldown.
1/1 Portal Shop, Opens up a Shop that allows you to sell teleports to locations you saved with your Portal Skill. You may log out or switch characters after setting up shop and it will continue to remain online.
5/5 Hole of Darkness, Causes enemies in a large area to disappear for a moment then reappear and explode for damage, also dealing damage to enemies that happen to walk in the area when they appear.
Important Attributes to level asap:
Pyromancer - Fireball: Burn Debuff
Pyromancer - Fireball: Residual Heat
Pyromancer - Flame Ground: Diffusion
Psychokino - Psychic Pressure: Focus
Psychokino - Heavy Gravity: Slow Movement
Psychokino - Heavy Gravity: Duration
Psychokino - Gravity Pole: Decreased Defense
Psychokino - Gravity Pole: Focus
Sage - Micro Dimension: After Effects
Sage - Ultimate Dimension: After Effects
Equipment / Core Items / Cards:
Use a Staff. Cloth for more Mdef, Plate for more Pdef.
(Important) Agny Necklace, Adds 50% skill factor to your Fire skills (Everything Pyromancer).
Aka it turns Fireball from 676% to 726% and Flame Ground from 111% to 161%.
Pyromancer makes up a large portion of your damage, so Agny Necklace will have a significant impact on your damage.
Red Card: Chapparition Lv10 x3 (+30% Magic Attack for 6 seconds after consuming an Sp Potion)
Blue Card: Nuaele Lv10 x3 (+30% Magic Defense)
Green Card: Pyroego Lv10 x3 (+30 Intelligence)
Purple Card: Gazing Golem Lv5-10 x3 (15-30% chance to gain Pain Barrier when hit)
____________________________________________________________________________________________________________________________________________________________________
Welcome, If you have any questions I will do my absolute best to answer them as soon as possible and please click the Like button if you enjoy the build. For more builds check out: http://www.tosbase.com/tools/skill-simulator/users/24013/
Pyromancer specializes in several low cooldown spells that deal direct and damage over time in an aoe, and has a small amount of crowd control. You will always be casting something as a Pyromancer.
Psychokino has specializes in dealing damage over time as well but has a few more tools to keep monsters in one place by either slowing, stunning or vacuuming them together.
And last but not least, Sage may only have a few skills that are on fairly long cooldowns but they are extremely powerful aoe attacks that are good on single targets as well. The three classes have a ton of synergy between them which makes this build a ton of fun to play.
Rating of Class 1-10 (my opinion):
Single Target: 7
Area of Effect: 7.5
Durability: 6.5
Solo: 7
Team: 7
Pros:
- Low cooldowns
- Lots of Aoe
- High crowd control
- Strong synergy between skills
Cons:
- Lack of Burst
- A few skills require you to channel them, potentially putting you in a dangerous position or getting interrupted.
- Forever Agny Necklace (most likely)
Stat Distribution:
0-70 CON, Rest INT.
Up to 70 CON leaves you with a sizable HP pool while still dealing great damage. You can put less if you have decent gear or play with classes that can keep you alive.
Skill Distribution:
You will notice that some circles don't have 15 points invested, that's because you can save points from the same class and invest them in the next circle.
Also depending on what content you may be focusing on you can shift a few skills around, not everything is always set in stone.
Wizard:
5/5 Lethargy, Debuffs the target causing them to deal less damage and have less evasion and take more damage from Magic Circles (like Flame Ground) by 20%.
5/5 Sleep, Causes targets to fall asleep and no longer attack or move. Can be used to combo other spells with it, even at level 5 its still a useful utility skill.
5/5 Magic Shield, Buffs you and your group that causes the next x amount of damaging hits to be reduced by 20%.
Pyromancer:
15/15 Fireball, Can now be cast at range at target location and causes anything to come in contact with it to take a burst of fire damage. Enemies can only be hit once each but has a really low cooldown and high overheat, also has a high chance of afflicting burn debuff.
This skill has synergy with Psychic Pressure, you can summon Fireballs and cast Psychic Pressure on it which causes it to explode in an aoe multiple times.
12/15 Fire Wall, Summons a large wall of fire that hits a limited amount of times. Really good at hitting large targets like bosses and has a low cooldown and high overheat.
1/15 Enchant Fire, Now a solo buff that lasts 5 minutes, still a fairly good skill that scales with your Int. Worth investing at least one point in.
1/15 Flare, Snap your fingers and deals a burst of fire damage to all targets effected by burning.
1/15 Flame Ground, Summons a large stationary ring of fire centered around you that deals fire damage over time. Has an attribute that causes any target (including flying) to be able to be targeted by Flare. Has great synergy with Heavy Gravity since they both share the same cooldown.
10/10 Fire Pillar, Summons a large pillar of fire that deals damage over time and keeps enemies within it. Great at comboing with other skills and crowd controlling enemies.
5/5 Hell Breath, Channel Ability: Deals fire damage over time while draining sp, you may turn your character to change the direction its firing. Also has a chance to cause targets hit to receive more damage from fire damage for a couple seconds. Costs a Pyrite to cast.
Psychokino:
1/15 Psychic Pressure, Channel Ability: Deals damage over time in a tiny aoe infront of you while draining sp, you may turn your character to change the direction its firing. As mentioned above, it has synergy with Fireball and causes Fireballs hit by Psychic Pressure to explode for fire damage.
1/15 Teleportation, Blinks your character within a random distance of its skill description, the more points the further it can teleport you. You can control the direction you teleport by holding the direction you would like to go.
10/10 Magnetic Force, Target the ground and 10 enemies within its radius will be violently vacuumed in and take damage. Great at gathering enemies to deal aoe damage with other spells like Fire Pillar.
10/10 Heavy Gravity, Similar to Flame Ground but deals psychokinetic damage, brings flying enemies to the ground, and slows enemies with an attribute. Again, as mentioned above, has great synergy with Flame Ground since they both share the same cooldown. Cancels out Raise in its radius.
5/5 Raise, Stuns and causes all targets to be considered flying for several seconds. A very powerful crowd control spell with a fairly long cooldown. Cancels out Heavy Gravity in its radius.
5/5 Gravity Pole, Channel Ability: Fairly similar to Hell Breath except deals psychokinetic damage over time, pulls enemies within it, and you cannot change its direction. Has an attribute that lowers the defense and magic defense of targets hit.
The remaining 13 skills points may be put into Psychic Pressure or Teleportation, or any other skill of your liking.
Sage:
1/15 Portal, 1 Point wonder. Opens up a portal to locations you have visited before and saved, you are limited to being able to save so many locations, but can freely replace them as you wish.
15/15 Micro Dimension, Target the ground to deal a single hit of burst damage, it also has an attribute that causes it to hit a second time after 1.5 seconds in a fairly large radius.
15/15 Ultimate Dimension, Target the ground dealing a short burst of multiple hits.
5/5 Dimension Compression, Similar to how Magnetic Force works except requires a target and pulls surrounding enemies to it dealing damage. Deals a ton of damage if fully charged.
3/5 Missile Hole, Casts a buff for you and your group that causes Missile and Magic Projectiles to hit for 1 for a certain amount of attacks. At level 3 it protects against 10 attacks, lasts 60 seconds and has a 60 second cooldown.
1/1 Portal Shop, Opens up a Shop that allows you to sell teleports to locations you saved with your Portal Skill. You may log out or switch characters after setting up shop and it will continue to remain online.
5/5 Hole of Darkness, Causes enemies in a large area to disappear for a moment then reappear and explode for damage, also dealing damage to enemies that happen to walk in the area when they appear.
Important Attributes to level asap:
Pyromancer - Fireball: Burn Debuff
Pyromancer - Fireball: Residual Heat
Pyromancer - Flame Ground: Diffusion
Psychokino - Psychic Pressure: Focus
Psychokino - Heavy Gravity: Slow Movement
Psychokino - Heavy Gravity: Duration
Psychokino - Gravity Pole: Decreased Defense
Psychokino - Gravity Pole: Focus
Sage - Micro Dimension: After Effects
Sage - Ultimate Dimension: After Effects
Equipment / Core Items / Cards:
Use a Staff. Cloth for more Mdef, Plate for more Pdef.
(Important) Agny Necklace, Adds 50% skill factor to your Fire skills (Everything Pyromancer).
Aka it turns Fireball from 676% to 726% and Flame Ground from 111% to 161%.
Pyromancer makes up a large portion of your damage, so Agny Necklace will have a significant impact on your damage.
Red Card: Chapparition Lv10 x3 (+30% Magic Attack for 6 seconds after consuming an Sp Potion)
Blue Card: Nuaele Lv10 x3 (+30% Magic Defense)
Green Card: Pyroego Lv10 x3 (+30 Intelligence)
Purple Card: Gazing Golem Lv5-10 x3 (15-30% chance to gain Pain Barrier when hit)
Rank 1
Wizard |
5 / 5 Lethargy: Strike Speciality Type: Active * Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks * Increases SP consumption by 10% Wizard 3rd Circle required Lethargy: Tile Speciality Type: Active * Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level Wizard 2nd Circle required Lethargy Makes an enemy lethargic. Level 5: Physical attack -5% Magic attack -5% Evasion -25 Damage from magic circles +20% [Lethargy] Duration 20 sec SP: 24 Type: Magic / Buff Cooldown: 20s 5 / 5 Sleep: Dream Eater Type: Active * Limit of attacks of [Sleep] decreases by 80% (min. 1 time) * Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks Sleep Lv6, Wizard C2 required Sleep Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks. Level 5: [Sleep] Duration: 7 seconds Attack Threshold: 5 SP: 30 Type: Magic / Buff Cooldown: 25s 5 / 5 Magic Shield: SPR Efficiency Type: Active * SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR Wizard 2nd Circle required Magic Shield Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed. Level 5: Damage reduction 20% Duration: 300 seconds Applies 5 times SP: 0 Type: Magic / Buff Cooldown: 45s |
Rank 2
Pyromancer |
5 / 5 5 Fireball: Enhance Type: Passive * Increases the damage dealt on an enemy with [Fireball] by 0.5% per attribute level *+10% added damage at maximum level Pyromancer 1st Circle required Fireball: Burn Debuff Type: Active * Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds *[Burn] damage is based on character's INT * Increases SP consumption by 30% Pyromancer 1st Circle required Fireball: Residual Heat Type: Active * Increases duration time of [Fireball] by 1 second per attribute level * Increases SP consumption by 10% Pyromancer 2nd Circle required Fireball [Magic] - [Fire] Summons a fireball at the targeted area. Enemies that touch the fireball will receive Fire damage. [Fireball] will not hit the same enemies twice. Up to 5 fireballs can be summoned. Level 5: Attack: 466% Duration: 10 seconds SP: 45 Type: Magic / Attack Cooldown: 8s Element: 5 / 5 3 Fire Wall: Enhance Type: Passive * Increases the damage dealt on an enemy with [Fire Wall] by 0.5% per attribute level * +10% added damage at maximum level Pyromancer 1st Circle required Fire Wall: Increased Fire Property Buff Type: Active * Increases Fire property attack of allies per attribute level in proportion to INT for 5 sec when they step on [Fire Wall] * Increases SP consumption by 10% Pyromancer 1st Circle required Fire Wall: Knockback Type: Active * Knocks back enemies hit by [Fire Wall] Pyromancer 3rd Circle required Fire Wall [Magic] - [Fire] Creates a wall of flames that continuously damages approaching enemies. Level 5: Attack 192% x 5 8 Fire Walls Duration 15 sec SP: 64 Type: Magic / Attack Cooldown: 20s Element: 1 / 5 Enchant Fire: Decreased Fire Property Resistance Type: Active * Decreases Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used * Increases SP consumption by 10% Pyromancer 1st Circle required Enchant Fire Temporarily grants Fire property to your attacks. Level 1: Additional Fire Property Damage: +30 Property Additional Attack: +0 Duration: 300 seconds SP: 32 Type: Magic / Buff Cooldown: 110s Element: 1 / 5 3 Flare: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flare] by 0.5% per attribute level *+10% added damage at maximum level Pyromancer 1st Circle required Flare: Additional Damage Type: Active * Increases property damage of [Flare] by 10 per attribute level to Cloth armor-type enemies * Increases SP consumption by 10% Pyromancer 1st Circle required Flare [Magic] - [Fire] Inflicts damage by exploding a burning enemy. Level 1: Attack: 545% SP: 27 Type: Magic / Attack Cooldown: 20s Element: 1 / 5 Flame Ground: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flame Ground] by 0.5% per attribute level * +10% added damage at maximum level Pyromancer 1st Circle required Flame Ground: Diffusion Type: Active * Enemies in range of [Flame Ground] become afflicted with [Heat] * Fire property resistance of enemies afflicted with [Heat] decreases by 50 * Enemies afflicted with [Heat] can be attacked with [Flare] * Increases SP consumption by 10% Pyromancer 2nd Circle required Flame Ground [Magic] - [Fire] Creates a magic circle of flames around you. Deals continuous flame damage to enemies within the magic circle. Level 1: 111% attack per 0.5 sec Duration 8 sec SP: 42 Type: Magic / Attack Cooldown: 25s Element: |
Rank 3
Pyromancer |
10 / 10 5 Fireball: Enhance Type: Passive * Increases the damage dealt on an enemy with [Fireball] by 0.5% per attribute level *+10% added damage at maximum level Pyromancer 1st Circle required Fireball: Burn Debuff Type: Active * Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds *[Burn] damage is based on character's INT * Increases SP consumption by 30% Pyromancer 1st Circle required Fireball: Residual Heat Type: Active * Increases duration time of [Fireball] by 1 second per attribute level * Increases SP consumption by 10% Pyromancer 2nd Circle required Fireball [Magic] - [Fire] Summons a fireball at the targeted area. Enemies that touch the fireball will receive Fire damage. [Fireball] will not hit the same enemies twice. Up to 5 fireballs can be summoned. Level 10: Attack: 571% Duration: 10 seconds SP: 69 Type: Magic / Attack Cooldown: 8s Element: 10 / 10 3 Fire Wall: Enhance Type: Passive * Increases the damage dealt on an enemy with [Fire Wall] by 0.5% per attribute level * +10% added damage at maximum level Pyromancer 1st Circle required Fire Wall: Increased Fire Property Buff Type: Active * Increases Fire property attack of allies per attribute level in proportion to INT for 5 sec when they step on [Fire Wall] * Increases SP consumption by 10% Pyromancer 1st Circle required Fire Wall: Knockback Type: Active * Knocks back enemies hit by [Fire Wall] Pyromancer 3rd Circle required Fire Wall [Magic] - [Fire] Creates a wall of flames that continuously damages approaching enemies. Level 10: Attack 236% x 5 8 Fire Walls Duration 15 sec SP: 100 Type: Magic / Attack Cooldown: 20s Element: 5 / 5 Fire Pillar: Enhance Type: Passive * Increases the damage dealt on an enemy with [Fire Pillar] by 0.5% per attribute level * +10% added damage at maximum level Pyromancer 2nd Circle required Fire Pillar [Magic] - [Fire] Summons a pillar of fire to inflict damage on enemies. Level 5: 157% Attack per 0.5 seconds Duration: 10 seconds SP: 67 Type: Magic / Attack Cooldown: 30s Element: |
Rank 4
Pyromancer |
15 / 15 5 Fireball: Enhance Type: Passive * Increases the damage dealt on an enemy with [Fireball] by 0.5% per attribute level *+10% added damage at maximum level Pyromancer 1st Circle required Fireball: Burn Debuff Type: Active * Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds *[Burn] damage is based on character's INT * Increases SP consumption by 30% Pyromancer 1st Circle required Fireball: Residual Heat Type: Active * Increases duration time of [Fireball] by 1 second per attribute level * Increases SP consumption by 10% Pyromancer 2nd Circle required Fireball [Magic] - [Fire] Summons a fireball at the targeted area. Enemies that touch the fireball will receive Fire damage. [Fireball] will not hit the same enemies twice. Up to 5 fireballs can be summoned. Level 15: Attack: 676% Duration: 10 seconds SP: 93 Type: Magic / Attack Cooldown: 8s Element: 12 / 15 3 Fire Wall: Enhance Type: Passive * Increases the damage dealt on an enemy with [Fire Wall] by 0.5% per attribute level * +10% added damage at maximum level Pyromancer 1st Circle required Fire Wall: Increased Fire Property Buff Type: Active * Increases Fire property attack of allies per attribute level in proportion to INT for 5 sec when they step on [Fire Wall] * Increases SP consumption by 10% Pyromancer 1st Circle required Fire Wall: Knockback Type: Active * Knocks back enemies hit by [Fire Wall] Pyromancer 3rd Circle required Fire Wall [Magic] - [Fire] Creates a wall of flames that continuously damages approaching enemies. Level 12: Attack 253% x 5 8 Fire Walls Duration 15 sec SP: 115 Type: Magic / Attack Cooldown: 20s Element: 10 / 10 Fire Pillar: Enhance Type: Passive * Increases the damage dealt on an enemy with [Fire Pillar] by 0.5% per attribute level * +10% added damage at maximum level Pyromancer 2nd Circle required Fire Pillar [Magic] - [Fire] Summons a pillar of fire to inflict damage on enemies. Level 10: 200% Attack per 0.5 seconds Duration: 10 seconds SP: 106 Type: Magic / Attack Cooldown: 30s Element: 5 / 5 Hell Breath: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hell Breath] by 0.5% per attribute level * +10% added damage at maximum level Pyromancer 3rd Circle required Hell Breath: Knockback Type: Active * Enemies hit by [Hell Breath] have a 10% chance per attribute level of being knocked back * Increases SP consumption by 30% Pyromancer 3rd Circle required Hell Breath [Magic] - [Fire] Attack by continuously fuming fire towards enemies. Deals continuous flame damage to enemies. Likely to receive additional Fire damage for a while. While casting Hell Breath, you receive melee block effect. Level 5: Attack: 250% per 0.3 seconds SP consumption: 37 per 0.5 seconds Consumes #{SpendItemCount}# Pyrite SP: 0 Type: Magic / Attack Cooldown: 40s Element: |
Rank 5
Psychokino |
1 / 5 Psychic Pressure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Psychic Pressure] by 0.5% per attribute level * +10% added damage at maximum level Psychokino 1st Circle required Psychic Pressure: Stun Type: Active * Enemies hit by [Psychic Pressure] have a 10% chance per attribute level to become afflicted with [Stun] for 1 second * Increases SP consumption by 20% Psychokino 2nd Circle required Psychic Pressure: Focus Type: Active * Maintains [Psychic Pressure] casting even when character is attacked * Increases SP consumption by 20% Psychokino 3rd Circle required Psychic Pressure [Magic] - [Psychokinesis] Concentrate on the tip of your hand to inflict continuous damage with psychokinesis. Inflicts doubled damage to Mutant-type enemies. Level 1: Attack: 265% Targets: 5 Consumes 5 SP per second SP: 0 Type: Magic / Attack Cooldown: 25s Element: 1 / 5 2 Teleportation Teleport to a random location. Level 1: Maximum Teleport Distance: 110 SP: 64 Type: Magic / Buff Cooldown: 20s Element: |
Rank 6
Psychokino |
5 / 5 Magnetic Force: Enhance Type: Passive * Increases the damage dealt on an enemy with [Magnetic Force] by 0.5% per attribute level * +10% added damage at maximum level Psychokino 2nd Circle required Magnetic Force: Stun Type: Active * Enemies hit by [Magnetic Force] have a 5% chance per attribute level to become afflicted with [Stun] for 4 seconds * Increases SP consumption by 30% Psychokino 2nd Circle required Magnetic Force [Magic] Inflict damage on multiple enemies by pulling them to a targeted area causing them to collide with each other. Deals 50% additional damage to Mutant-type monsters. Level 5: Attack: 1235% Targets 10 SP: 95 Type: Magic / Attack Cooldown: 25s 5 / 5 Heavy Gravity: Enhance Type: Passive * Increases the damage dealt on an enemy with [Heavy Gravity] by 0.5% per attribute level * +10% added damage at maximum level Psychokino 2nd Circle required Heavy Gravity: Slow Movement Type: Active * Movement speed of enemies in range of [Heavy Gravity] decreases by 2 per attribute level *Will not apply to large, extra large or Boss monster * Increases SP consumption by 10% Psychokino 2nd Circle required Heavy Gravity: Duration Type: Active * Increases duration time of [Heavy Gravity] by 1 second per attribute level * Increases SP consumption by 30% Psychokino 3rd Circle required Heavy Gravity [Magic] - [Psychokinesis] Increases the gravitational force on the targeted area to inflict psychokinesis damage to the enemy. Flying-type monsters within the affected area are changed to the ground-type, and removes Raise tiles around the affected area. Deals 50% additional damage to Mutant-type monster. Level 5: 0.5 second attack 217% Duration: 4 seconds SP: 94 Type: Magic / Attack Cooldown: 25s Element: |
Rank 7
Psychokino |
10 / 10 Magnetic Force: Enhance Type: Passive * Increases the damage dealt on an enemy with [Magnetic Force] by 0.5% per attribute level * +10% added damage at maximum level Psychokino 2nd Circle required Magnetic Force: Stun Type: Active * Enemies hit by [Magnetic Force] have a 5% chance per attribute level to become afflicted with [Stun] for 4 seconds * Increases SP consumption by 30% Psychokino 2nd Circle required Magnetic Force [Magic] Inflict damage on multiple enemies by pulling them to a targeted area causing them to collide with each other. Deals 50% additional damage to Mutant-type monsters. Level 10: Attack: 1573% Targets 10 SP: 129 Type: Magic / Attack Cooldown: 25s 10 / 10 Heavy Gravity: Enhance Type: Passive * Increases the damage dealt on an enemy with [Heavy Gravity] by 0.5% per attribute level * +10% added damage at maximum level Psychokino 2nd Circle required Heavy Gravity: Slow Movement Type: Active * Movement speed of enemies in range of [Heavy Gravity] decreases by 2 per attribute level *Will not apply to large, extra large or Boss monster * Increases SP consumption by 10% Psychokino 2nd Circle required Heavy Gravity: Duration Type: Active * Increases duration time of [Heavy Gravity] by 1 second per attribute level * Increases SP consumption by 30% Psychokino 3rd Circle required Heavy Gravity [Magic] - [Psychokinesis] Increases the gravitational force on the targeted area to inflict psychokinesis damage to the enemy. Flying-type monsters within the affected area are changed to the ground-type, and removes Raise tiles around the affected area. Deals 50% additional damage to Mutant-type monster. Level 10: 0.5 second attack 277% Duration: 4 seconds SP: 126 Type: Magic / Attack Cooldown: 25s Element: 5 / 5 Raise Lift nearby enemies up into the air. Enemies in the air are temporarily detected as a Flying-type and cannot evade attacks. Removes nearby [Heavy Gravity] tiles when casted. Level 5: Targets: 13 Duration: 10 seconds SP: 100 Type: Magic / Attack Cooldown: 50s Element: 5 / 5 Gravity Pole: Evasion Type: Active * Increases evasion by 50 per attribute level while using [Gravity Pole] Psychokino 3rd Circle required Gravity Pole: Decreased Defense Type: Active * Decreases physical and magic defense of enemies pulled by [Gravity Pole] by 4% per attribute level Psychokino 3rd Circle required Gravity Pole: Enhance Type: Passive * Increases the damage dealt on an enemy with [Gravity Fall] by 0.5% per attribute level * +10% added damage at maximum level Psychokino 3rd Circle required Gravity Pole: Focus Type: Active * Maintains [Gravity Pole] casting even when character is attacked * Increases SP consumption by 20% Psychokino 3rd Circle required Gravity Pole [Magic] - [Psychokinesis] Creates a gravity field in front of you in a line that pulls nearby enemies into it. Deals 50% additional damage to Mutant-type monsters. Level 5: 271% Attack per 0.5 seconds Targets: 15 Consumes 45 SP per second Maximum Duration: 10 seconds SP: 0 Type: Magic / Attack Cooldown: 30s Element: |
Rank 8
Sage |
1 / 5 Portal: Extra Slots Type: Passive * Increases portal slot number by 1 per attribute level Sage 1st Circle Required Portal Memorize your current location or create a portal for you or your party members to be able to use. If a location is being saved, it records the coordinates of your current position before going on cooldown, you must wait for the cooldown to end before you are then able to open a portal. Level 1: Saveable Portals: 3 Portal Cooldown: 30 minutes Portal Duration: 15 seconds SP: 0 Type: Magic / Attack Cooldown: 0s 5 / 5 3 Micro Dimension: Enhance Type: Passive * Increases the damage dealt on an enemy with [Micro Dimension] by 0.5% per attribute level * +10% added damage at maximum level Sage 1st Circle Required Micro Dimension: Duplicate Type: Active * Doubles ally installments and summons within the range of [Micro Dimension] * Cloned targets will not be further duplicated * Increases SP consumption by 50% Sage 1st Circle Required Micro Dimension: After Effects Type: Active * Micro Dimension damage hits 1 additional time when compressed space expands after 1.5 seconds, dealing damage to enemies nearby and yourself * Increases SP consumption by 50% Sage Circle 2 Required Micro Dimension Distorts the space into a small size to deal damage to enemies. Level 5: Attack: 2048% SP: 263 Type: Magic / Attack Cooldown: 35s 5 / 5 Ultimate Dimension: Enhance Type: Passive * Increases the damage dealt on an enemy with [Ultimate Dimension] by 0.5% per attribute level * +10% added damage at maximum level Sage 1st Circle Required Ultimate Dimension: Confusion Type: Active * Grants [Ultimate Dimension] a 5% chance per attribute level to confuse the enemy for 8 seconds * Increases SP consumption by 10% Sage 1st Circle Required Ultimate Dimension: Enlarged Magic Circle Type: Active * Increases range of ally magic circles within the range of [Ultimate Dimension] by 10% * Increases SP consumption by 50% Sage 1st Circle Required Ultimate Dimension: After Effects Type: Active * Enemies hit receive additional property-less damage every 0.5 seconds for [Attribute Level * 1 seconds] * Increases SP consumption by 50% Sage Circle 2 Required Ultimate Dimension Distorts the space into a large size to deal damage to enemies. Level 5: Attack: 588% Duration: 1.5 seconds SP: 377 Type: Magic / Attack Cooldown: 40s 3 / 5 Missile Hole Decreases damage received from missile attacks and magic projectile attacks for you and your party members. Reduces each attack received by 3 hits. Level 3: Duration: 60 seconds Number of Blocks: 10 SP: 244 Type: Magic / Attack Cooldown: 60s |
Rank 9
Sage |
10 / 10 3 Micro Dimension: Enhance Type: Passive * Increases the damage dealt on an enemy with [Micro Dimension] by 0.5% per attribute level * +10% added damage at maximum level Sage 1st Circle Required Micro Dimension: Duplicate Type: Active * Doubles ally installments and summons within the range of [Micro Dimension] * Cloned targets will not be further duplicated * Increases SP consumption by 50% Sage 1st Circle Required Micro Dimension: After Effects Type: Active * Micro Dimension damage hits 1 additional time when compressed space expands after 1.5 seconds, dealing damage to enemies nearby and yourself * Increases SP consumption by 50% Sage Circle 2 Required Micro Dimension Distorts the space into a small size to deal damage to enemies. Level 10: Attack: 2509% SP: 357 Type: Magic / Attack Cooldown: 35s 10 / 10 Ultimate Dimension: Enhance Type: Passive * Increases the damage dealt on an enemy with [Ultimate Dimension] by 0.5% per attribute level * +10% added damage at maximum level Sage 1st Circle Required Ultimate Dimension: Confusion Type: Active * Grants [Ultimate Dimension] a 5% chance per attribute level to confuse the enemy for 8 seconds * Increases SP consumption by 10% Sage 1st Circle Required Ultimate Dimension: Enlarged Magic Circle Type: Active * Increases range of ally magic circles within the range of [Ultimate Dimension] by 10% * Increases SP consumption by 50% Sage 1st Circle Required Ultimate Dimension: After Effects Type: Active * Enemies hit receive additional property-less damage every 0.5 seconds for [Attribute Level * 1 seconds] * Increases SP consumption by 50% Sage Circle 2 Required Ultimate Dimension Distorts the space into a large size to deal damage to enemies. Level 10: Attack: 720% Duration: 1.5 seconds SP: 518 Type: Magic / Attack Cooldown: 40s 1 / 1 Portal Shop Set up a Portal Shop. By learning the Portal skill, allies can move to locations that you have saved. Level 1: Up to 3 saved locations may be used SP: 0 Type: Magic / Buff Cooldown: 0s 5 / 5 0 Dimension Compression: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dimension Compression] by 0.5% per attribute level * +10% added damage at maximum level Sage Circle 2 Required Dimension Compression Compresses the space around a single enemy, dealing damage. Quick Cast has no effect, but the longer the skill is charged, the more damage that is dealt. Nearby enemies are pulled in. Level 5: Attack: 1782% Max Charge Time: 3 seconds Damage can be increased by up to 2x Gathers a maximum of 8 enemies SP: 547 Type: Magic / Attack Cooldown: 30s |
Rank 10
Sage |
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Comments (22)
The builds fine in end game, but I wouldn't recommend it in Velcoffer since there are many better wizard builds to run it with, this builds better for dungeons/challenge mode since it has low cooldown/high aoe but has lower potency on its spells. Though If you really invested in your items/attributes, I'm sure you could pull it off, most builds can do Velcoffer with the right investment and team.
well i got on my second account which i have just the original chars slots that i use to test stuff out and reset one of my wiz chars to try at this Onmyoji class with a different build after my experience with my main account mishap ( should have done it on my second account from the start :( )
and came up with Wiz 3, Thaum 2 Sorc 2, and lastly Onmyoji 2 and best of all full spr, while sum might say that i could have gone sorc 1 and thaum 3 but i just cant help myself love the sorc riding atks from my boss cards XD.
wiz 3 well surespell and quick cast help alot for those Onmyoji skill casting time so im sure everyone would agree and imo cant go wrong with magic missile.
Thaum 2 as Val has stated before on his other build that include Thaum it enhances you and your team atk or def depending if you have a shield on and after the new buffs that they gave thaum towards Sorc summon or necro if you decide to go necro.
Sorc 2 with the summon as extra dmg towards bosses or mobs help if you lack in dmg till you get a hold of a good strong weapon or lvl up your attributes to be able to one shot mobs.
Im no pro player in any way just here to help out anyone with my incite towards the build until Val comes up with a better more detail build that would help us all, and again sorry Val i have truly taken alot of your comment section here on your build page.
But for the reason i got on here to ask you was will you be changing any of your existing wiz builds to omnyogy ( im sorry im sure i butchered the class name) or will you make a new build for it? i read on one of the new class vids from KTOS from youtube and they mentioned that some of the skill synergies with kino so was thinking of yet again changing my pyro/kino to omniogy instead of shadow any thoughts if what i read was right and a good idea or just go with a totally new build for it? as always thx in advance and any feed back will be helpful good or bad.
I won't be making a build for a while since i'd have to play around with classes and find out what works and I just don't have the time to do that right now. I'll probably try making a new character thats Wiz3-Thaum3-Sorc/Runecaster-Onmyoji2 but it won't be for a week or so, sorry!
Magnetic Force+Fire Pillar is great for control
Also, Onmyoji will be one of the greatest synergy of Pyro kino. Because there is an attribute to increase the Fireball+Psychic Pressure. Plus there is fire attribute on several Psyko skills. Before the change I have know if Onmyoji has enough DPS for this build. This class looks great for cleaning but not for bossing.
I feel like Onmyoji is for full SPR class because the skills are also consumming my mp
if you can try to invest on your attributes they do help a bit the reason i might be able to kill mobs in one rotation of my pyro/kino combos is that i have heavy gravity and flame ground at lvl 50 the same with M force and fire pillar. if you cant get them that high try if u can at least to lvl 25 or 20 for the time been will help a lil with your dmg on the skills that your going to be using the most and gradually lvl them up as you get silver to do so.
for now I'm stuck with my current build till they have another reset event wiz1, pyro3, kino3, onmyoji2 while not bad it can be better with other classes in the build instead of the ones i have. Onmyoji seem to me that is much like Elementalist in the fact that it needs wiz 2 for surespell to be able to cast the onmyoji skill uninterrupted, aslo int build is fine since we have mp pots to fix the mp consumption as long as we don't get Genbu Armor skill since that skill needs MP to stay on so if you would get that skill imo it would be more beneficial to go full spr. and yes onmyoji to me seems like a mobbing class more than a bossing class unless you have top tier gear with high + and max trans, and since i myself am not that strong it take all 3 overheats of howling white tiger to kill the mobs i gather in sauzy 9 so for now till i can reset i will use it like i would swash buckle since the range of it is insanely long then kill the mobs with my pyro/kino combos.